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Thread Statistics | Show CCP posts - 4 post(s) |

Herr Ronin
Kenyte Capital High Sec Dropouts
80
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Posted - 2012.06.09 08:58:00 -
[451] - Quote
DarthNefarius wrote:Simi Kusoni wrote:DarthNefarius wrote:So CCP Soundwave, Affinity, or Diagoras any stats about Incursions post NERF? I've got some: 99% of your posts are unconstructive :buffincursions: whining. I've got another 99.9 % of your replies are trolling mine & even less constructive but its nice to have such a fan club to get a rise out of 
Want a tissue?
I want your autograph!!! | Management Of ISN | Skype: Herr-Ronin | Twitter: @Herr_Ronin |
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DarthNefarius
Minmatar Heavy Industries
233
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Posted - 2012.06.12 05:34:00 -
[452] - Quote
Daneel Trevize wrote: CCP got it wrong as ever. Here's hoping they fix it this summer and soon, it's been months already.
From CCP Soundwave's last DEV blog I've gleamed they've been exclusively been working on the UI screwup. Don't expect anything soon. 
http://memegenerator.net/instance/21816812 |

Borlag Crendraven
Numbskull Emptybrook
49
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Posted - 2012.06.12 12:47:00 -
[453] - Quote
http://community.eveonline.com/devblog.asp?a=blog&nbid=72880
Silly changes to be honest. It's not the 10% isk nerf that is killing incursion fleets, nor is it the influence bar although it was definitely better earlier. It's the pacing that's an issue, fleets running into roadblocks with sites not worth running.
If isk was their only concern, and it seems it really was, rollback ALL changes and nerf all incursion profits, including LP by 50% in high sec, 30% in null sec and leave low sec as is and the incursion community would complain about the nerf in the short run, but in the long run people would actually start running them again. The isk gained would drop significantly, but still be at comparable levels to l4 missioning (topping it slightly, when you're in a good fleet, and being roughly the same with junk fleets vs. non optimal l4 runners). |

DarthNefarius
Minmatar Heavy Industries
239
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Posted - 2012.06.13 15:39:00 -
[454] - Quote
Borlag Crendraven wrote:http://community.eveonline.com/devblog.asp?a=blog&nbid=72880
Silly changes to be honest. It's not the 10% isk nerf that is killing incursion fleets, nor is it the influence bar although it was definitely better earlier. It's the pacing that's an issue, fleets running into roadblocks with sites not worth running.
If isk was their only concern, and it seems it really was, rollback ALL changes and nerf all incursion profits, including LP by 50% in high sec, 30% in null sec and leave low sec as is and the incursion community would complain about the nerf in the short run, but in the long run people would actually start running them again. The isk gained would drop significantly, but still be at comparable levels to l4 missioning (topping it slightly, when you're in a good fleet, and being roughly the same with junk fleets vs. non optimal l4 runners).
CCP decimated the Incursion numbers and took a 2 month wait & see it'll get better attitude. . CCP is now rolling back 1 very minor and 1 other major issue which don't address the root cause of the problem once again expecting it to magically cure itself
Niether rollback will bring back any numbers to the now dead NULL/LO Sec communities and once again we're hearing the same wait and see atitiude. CCP isn't addressing the root of the problem and is ignoring the 900 pound gorilla of the OTA's
What we got is the Tianic has sunk and the life rafts are throwing de Caprillo a life preserver saying don't worry we'll come back in a monh to see if you are ok.  The day that CCP 'fixes' stop sucking is the day they start fixing vaccum cleaners |
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