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Dax Redding
RaVeN Federation
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Posted - 2009.04.16 21:37:00 -
[1]
I think theres way too much focus on Tech 3 ships that most people wont be able to afford for around a year.
All I ask is, create new ships CCP, Tech 1, Tech 2..
Give us more variety in BattleShips. We have a ton of Frigates, a good choosing of cruisers,
But as the list goes up, theres less and less ships. Give us more, add some variety.
I actually want this because The ROKH is considered Caldari's biggest BS. Yet, caldari is all about missles, so you train missles then BOOM! train a whole new weapon set to fly our best ship... really? Ravens are kind of pathetic, they cant even take the small BS's from other factions as ive observed, and the Scorpion? Its hardly a BattleShip, its basically a big support ship.
All im saying is, add new ships to the current tech levels, on all factions. More variety will be better gameplay and a better experience.
If anything you can make a T2 version of the Rokh as a command ship or do things such as this with existing ships.
Anyone with me on this?
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Percy Soars
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Posted - 2009.04.16 21:38:00 -
[2]
Na, too easy.
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Grek Forto
Malevolent Intentions Dark Solar Empire
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Posted - 2009.04.16 21:40:00 -
[3]
Raven can't take on other races ships? Are you backwards?
Originally by: Stitcher It's "Caldari", not "Caldarians". One Caldari, three Caldari, all the Caldari are doing Caldari things using Caldari tools in a Caldari way.
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Dax Redding
RaVeN Federation
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Posted - 2009.04.16 21:41:00 -
[4]
Edited by: Dax Redding on 16/04/2009 21:42:25 Edited by: Dax Redding on 16/04/2009 21:41:59
Originally by: Grek Forto Raven can't take on other races ships? Are you backwards?
A BASIC RAVEN? seriously. The Basic Raven is pathetic.
1v1 vs any other BS in game, it loses.
Unless the other pilots skills are total crap. Any decently trained pilot on another BS can take a Raven 1v1
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Scyala
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Posted - 2009.04.16 21:45:00 -
[5]
There are already Command ships. What would another command ship provide to the role?
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Roemy Schneider
BINFORD
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Posted - 2009.04.16 21:46:00 -
[6]
but t3 is a must-have now...
granted, just a sisi screeny
bubble immune probe immune cov cloak 3x -28.125% links still some slots to fill
WTS, my damnation SP (will be testing "perfect" loki in 3 days -.-) - putting the gist back into logistics |

Grek Forto
Malevolent Intentions Dark Solar Empire
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Posted - 2009.04.16 21:46:00 -
[7]
Originally by: Dax Redding Edited by: Dax Redding on 16/04/2009 21:42:25 Edited by: Dax Redding on 16/04/2009 21:41:59
Originally by: Grek Forto Raven can't take on other races ships? Are you backwards?
A BASIC RAVEN? seriously. The Basic Raven is pathetic.
1v1 vs any other BS in game, it loses.
Unless the other pilots skills are total crap. Any decently trained pilot on another BS can take a Raven 1v1
Yeah, definately backwards.
Originally by: Stitcher It's "Caldari", not "Caldarians". One Caldari, three Caldari, all the Caldari are doing Caldari things using Caldari tools in a Caldari way.
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SpaceSquirrels
Caldari
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Posted - 2009.04.16 21:46:00 -
[8]
Not what I heard..... But I like t3 ships... I want more modular designs. Also so far in the scheme of things t3 ships take less time to train than t2's. 40 days for the new cruisers. vs 50 for force recon, and 120 for command ships. More ships are a good thing anyway you look at it. Just make em modular from now on.
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Dax Redding
RaVeN Federation
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Posted - 2009.04.16 21:47:00 -
[9]
Originally by: Scyala There are already Command ships. What would another command ship provide to the role?
Variety.
Different bonus's Different fitting possibilities.
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Ruze Ahkor'Murkon
Amarr No Applicable Corporation
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Posted - 2009.04.16 21:57:00 -
[10]
I could do with:
- Tier 2 Destroyers - Tech 2 Tier 2 Destroyers (probably salvage oriented) - Tech 2 Tier 2 Battlecruisers (I serious want that Khanid-black Harbinger, please) - Tech 2 Tier 3 Battleships (Abbaddon in silver and green)
If it was up to me, I'd add: - The new tier 3 T2 battleship would be the progression of the covert-ops/force recon line of ships, with the ability to warp-while-cloaked, primarily geared for exploration. - At least one of the new tier 2, T2 battlecruisers would be the extension of the interdictor/heavy interdictor line. - New tier 2 destroyers, with their T2 counterparts built around anti-cloak operations, using new mechanics to find cloaked ship, and disable (special bomb launchers, ala depth charges).
On the other hand, I'm liking how the t3 ships are looking, and am really looking forward to their progression to the other classes.
Originally by: 5pinDizzy Troll Score-o-Meter --------Failure----------|||-----------Succes------- 10-9-8-7-6-5-4-3-2-1--0--1-2-3-4-5-6-7-8-9-10
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Scyala
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Posted - 2009.04.16 21:57:00 -
[11]
Originally by: Dax Redding
Originally by: Scyala There are already Command ships. What would another command ship provide to the role?
Variety.
Different bonus's Different fitting possibilities.
Those don't add to the role. Anytime you add a bigger version of a ship you have to add to the role. Recons add EW to the covert ops role. HICs add their funky jaming to the interdictor role. Carriers add fighters and hangers to the support role. (only exception to this rule seems to the the HAC's but then again that role is pure pew pew so there isn't much you can add).
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VoiceInTheDesert
Zebra Corp Circle-Of-Two
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Posted - 2009.04.16 21:59:00 -
[12]
CCP has said with regularity and a great deal of conviction that they have no intention of releasing new ships just for the sake of variety. New ships must fill a new role or at least fill a gaping hole in current mechanics.
I agree with this line of reasoning mostly because when you start introducing new content for the sake of content, that really isn't necessary other than to keep ADD people entertained, you end up with more code needing debugging and less quality gameplay/harder balancing when that becomes an issue.
The reason there are more kinds of frigates and cruisers is because those are low level ships that must fit all game times (mining, trading and combat) whereas once you get higher up in the game, it specializes more (battleships/battlecruisers for combat, transports/freighters for traders and mining barges for miners)
A type of ships that people have been clamouring for years about is a dedicated Science ship (with bonuses to arch, salvage and hacking mods). People have suggested that t2 versions of the Myrmidon, Drake, Hurricane and Harbinger would be a good role for such ships, but it has thus far fallen on mostly deaf ears.
tl;dr Find a role for a ship to fill instead of just wanting more different ships that do the same thing.
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Dmian
Gallente Gallenterrorisme
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Posted - 2009.04.16 22:14:00 -
[13]
Please! pretty please CCP! I want one of these in-game. Looks it's already been modeled in 3d. Yes?  ----
Originally by: Anne M. Lindbergh There is no sin punished more implacably by nature than the sin of resistance to change
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Sirani
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Posted - 2009.04.16 22:19:00 -
[14]
Originally by: Dax Redding I think theres way too much focus on Tech 3 ships that most people wont be able to afford for around a year.
All I ask is, create new ships CCP, Tech 1, Tech 2..
Give us more variety in BattleShips. We have a ton of Frigates, a good choosing of cruisers,
But as the list goes up, theres less and less ships. Give us more, add some variety.
I actually want this because The ROKH is considered Caldari's biggest BS. Yet, caldari is all about missles, so you train missles then BOOM! train a whole new weapon set to fly our best ship... really? Ravens are kind of pathetic, they cant even take the small BS's from other factions as ive observed, and the Scorpion? Its hardly a BattleShip, its basically a big support ship.
All im saying is, add new ships to the current tech levels, on all factions. More variety will be better gameplay and a better experience.
If anything you can make a T2 version of the Rokh as a command ship or do things such as this with existing ships.
Anyone with me on this?
agreed. more ships not tech 3 ships t1 and t2 ------------------- |

Nova Fox
Gallente Novafox Shipyards
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Posted - 2009.04.16 22:49:00 -
[15]
I hate to brake it to you guys but we are running out of options to build ships around. I mean you cant just build a ship out of thin air you got to give it a goal, the thing is most tech 1 ships roles are used up to the max there isnt much more you can shove in to make it any better without introducing a new fandangled thing for eve that might want a tech 1 variant for it. With TQ as it is i doubt you can squeeze that much more out of it probably 20 tech 1 ships at most and probably 30 more tech 2s.
Pre-order your Sisters of ≡v≡ Exploration ship today, Updated 6Apr09 |

Noix Arikani
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Posted - 2009.04.16 23:48:00 -
[16]
Originally by: Ruze Ahkor'Murkon I could do with: - Tech 2 Tier 3 Battleships (Abbaddon in silver and green)
If anyone suggests T2 BS that arent inherntley niche or broken they get flamed to oblivion and back, T2 destroyers sound nice though
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DigitalCommunist
November Corporation
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Posted - 2009.04.16 23:58:00 -
[17]
I would rather have three classes that meant something than 50 that don't. These ******ed requests for more ships are coming from the same clowns whose game revolves around acquiring the next biggest toy.
Ships are NOT content, they are TOOLS. The sooner people realize that, the better this game will be.
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ReioS
Caldari The Spiceboyz
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Posted - 2009.04.17 00:08:00 -
[18]
I read something about Flagships somewhere... :/ They were T2 tier 3 BS'. The skillbook is listed in EVEmon .
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Cors
It's A Trap
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Posted - 2009.04.17 00:54:00 -
[19]
My suggestion has always been that they "retire" ships.
Certain models just arn't used much. So retire that model.
It would allow them to slowly fix issues with certain models/classes.
While at the same time they could "update" the models.
Look at any item that's built over a long time frame.
They change from year to year.
Look at the changes between the Tempest and the Maelstrom. They both look like a Minmatar Ship, but you can see a clear improvement in the Maelstroms design over the Tempest.
Hell, they could just add more ships to each class simply for variety.
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DigitalCommunist
November Corporation
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Posted - 2009.04.17 00:59:00 -
[20]
They could do a lot of stupid things. Doesn't mean they should.
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Lady Spank
Amarr Sekret Kool Klubb
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Posted - 2009.04.17 01:06:00 -
[21]
I just want a faction cov-ops, but thats based purely on wanting something stoopid and most probably pointless.
How can I look cool cloaked if im in a vanilla hull?
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mechtech
Entropy Industries
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Posted - 2009.04.17 01:31:00 -
[22]
I don't think that we need a yn more ships until vastly new combat mechanics are implemented.
I mean, we have EWAR Frigates ffs... there's no room for more ships at the moment. The last thing we need is clutter.
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Karl Luckner
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Posted - 2009.04.17 02:51:00 -
[23]
Well, there are some "missing" ships. A railgun dread for Caldari would be nice. And a rail marauder. Factionships for Caldari/Minmatar and Gallente/Amarr.
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wowtard
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Posted - 2009.04.17 03:00:00 -
[24]
This might be off topic because it's not an Eve rant, but I think chess needs more pieces with different abilities. There are only rooks, knights, bishops, queens, kings, and pawns and both sides are exactly the same! This makes chess a very limited game with limited possibilities and no depth. Chess needs moar pieces!
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VoiceInTheDesert
Zebra Corp Circle-Of-Two
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Posted - 2009.04.17 03:07:00 -
[25]
Originally by: wowtard This might be off topic because it's not an Eve rant, but I think chess needs more pieces with different abilities. There are only rooks, knights, bishops, queens, kings, and pawns and both sides are exactly the same! This makes chess a very limited game with limited possibilities and no depth. Chess needs moar pieces!
This man wins
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Forando
Interstellar Cowards
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Posted - 2009.04.17 03:17:00 -
[26]
I'm all for more hulls to fly, and more visual variants. But there's no point in getting a new ship just to make the previous obsolete. In my opinion Cyclone and Ferox are two good examples of this, only reason to fly them is if your wallet is tight and you like the hull, but haven't got CS-skill. The higher tier BC's of those races are easily favored.
What I'd love to see would be more hulls to chose from, for the manufactures. You might be making a Megathron and the bonuses and slot layout is as it always have been, but you can chose between 5 slightly different hulls. Imagine a Megathron with red finish like the Ares?
Question remains: Is it's worth the hours of development, when it's still just a pretty explosion at the end of the day!
--- Enjoy, and fly safe.. |

Space Pinata
Amarr Discount Napkin Industries
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Posted - 2009.04.17 03:25:00 -
[27]
Originally by: Dax Redding
I actually want this because The ROKH is considered Caldari's biggest BS. Yet, caldari is all about missles, so you train missles then BOOM! train a whole new weapon set to fly our best ship... really?
I realized this was either a troll or an idiot right here. The tier3 battleship is the 'best ship' because it's the biggest? 
Quote: Ravens are kind of pathetic, they cant even take the small BS's from other factions as ive observed, and the Scorpion? Its hardly a BattleShip, its basically a big support ship.
Because a dominix, armageddon, or typhoon should automatically lose to any tier 2 or 3 battleship.. because bigger ships always win, right? 
1/10, would not read again. |

Space Pinata
Amarr Discount Napkin Industries
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Posted - 2009.04.17 03:27:00 -
[28]
Edited by: Space Pinata on 17/04/2009 03:27:51
Originally by: Dax Redding
I actually want this because The ROKH is considered Caldari's biggest BS. Yet, caldari is all about missles, so you train missles then BOOM! train a whole new weapon set to fly our best ship... really?
I realized this was either a troll or an idiot right here. The tier3 battleship is the 'best ship' because it's the biggest? 
Edit: The 'biggest' excluding capital ships, which even further weakens his point. Even if bigger -was- better... 
Quote: Ravens are kind of pathetic, they cant even take the small BS's from other factions as ive observed, and the Scorpion? Its hardly a BattleShip, its basically a big support ship.
Because a dominix, armageddon, or typhoon should automatically lose to any tier 2 or 3 battleship.. because bigger ships always win, right? Also, learn to do more than mission tank with cruise missiles, and it's amazing what you might accomplish.. 
1/10, would not read again.
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Silent Sins
Deliciously Vicious
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Posted - 2009.04.17 03:27:00 -
[29]
blackops hurricane pls. kthxbye ------------------------------ ------------------------------
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Xianbei
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Posted - 2009.04.17 03:28:00 -
[30]
Originally by: DigitalCommunist
Ships are NOT content, they are TOOLS. The sooner people realize that, the better this game will be.
NO
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