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Teamosil
Minmatar Good Time Family Band Solution
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Posted - 2009.04.18 07:55:00 -
[1]
Originally by: Turiel Demon Simplest solution: Reduce trit output of veldspar, increase trit output of lowsec ores dramatically.
I'm not sure that is the best solution. Generally a certain volume of low sec/null sec ores refines down into a much lower volume of mineral than the same volume of high sec ore. A full iteron V hold of tritanium is worth maybe $20m, whereas it could carry oodles of ISK worth of megacyte. That is important because you probably need to transport the null/low sec ore much farther to use or sell it, potentially through dangerous systems. If you just start getting a bunch of tritanium out of low or null sec ores it would make the transportation problem more costly and problematic for people mining there, which would greatly offset the benefit of getting the tritanium in the first place. If you are mining 20 potentially risky jumps away from where you want to sell the tritanium it might not even be worth transporting it at all.
What I would rather see is for the blueprints to be adjusted to have higher requirements for rarer minerals and lower requirements for more common minerals.
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Teamosil
Minmatar Good Time Family Band Solution
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Posted - 2009.04.18 17:05:00 -
[2]
Originally by: Ferdio RicotezIt's all in the law of the free market... So indeed, Veldspar shouldn't be nerfed but boosted instead.[/quote
You can't fix the equation by tweaking veldspar supply because if you just make it easier to mine more veldspar or increase the tritanium yeild of veldspar, you're right that would drive the price of tritanium down, but not the profitability of mining it. The root problem here isn't that tritanium is too expensive, it is that mining veldspar is more profitable than mining any low sec ore. The only way to fix the equation is to tweak the demand side by editing blueprints to require more of the rare minerals.
If level 1 missions were more rewarding than harder missions nobody would argue that CCP needs to tweak things. It's the same with high sec mining being more rewarding than low sec. Reward needs to scale with risk. Even if low sec mining were twice as profitable it still would probably not have as good of a risk/reward ratio as high sec mining, but at least people interested in a more exciting way to mine would have an option... That doesn't neccesarily mean tritanium demand needs to be decreased, but demand for rarer ores needs to be increased.
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Teamosil
Minmatar Good Time Family Band Solution
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Posted - 2009.04.18 18:01:00 -
[3]
Originally by: Abrazzar Turn all minerals you get from module reprocessing into Tritanium.
That'd work. I like.
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Teamosil
Minmatar Good Time Family Band Solution
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Posted - 2009.04.18 21:13:00 -
[4]
Originally by: Tellenta are thinking we need less ways to get veldspar? All that would do is increase the price of veldspar even more. The market runs on veldspar, it is one of the first things I learned as I started production, everything else is tertiary.
Read the thread... We're trying to come up with ways to reduce the crunch of tritanium not to increase it.
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Teamosil
Minmatar Good Time Family Band Solution
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Posted - 2009.04.19 00:05:00 -
[5]
Originally by: Rathelm People don't mine because they are looking for an exciting activity. You loadout a mining vessel to mine, not to defend against pirate attacks. People take their expensive hulks and hang out in high sec because it is safe. Even if CCP somehow 10 folded the value of low and null sec asteriods most people still wouldn't try because they're playing by themselves. You need friends to do low and null sec mining, and that seriously cuts into the per person value of mining in that space.
Yeah that's true, but that is partly because high sec mining is currently the only logical way to go, so people that stick with mining are people that like the chill high sec lifestyle. I tried to make a go of low sec mining for a while. It's actually pretty fun and challenging. You need to have a friend or a second account hanging around to help you defend, fit your ship appropriately, always stay aligned to a warp out point, watch your scanner like crazy, move around constantly, etc, and even with all that, you're still fighting much more frequently than in any other profession I've tried so far. It is fun, but without more reward, it just isn't sustainable. If the reward were increased, mining gangs that bring enough folks to defend a belt start to become viable, quick ninja mining solo operations could be worthwhile, etc. You'd still lose barges, but at least you could afford to replace them. You might even see low sec start being a little more lively instead of just 5 pirates for every 1 non-pirate.
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Teamosil
Minmatar Good Time Family Band Solution
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Posted - 2009.04.19 15:54:00 -
[6]
You guys are replying without reading the thread... Some of the goals we are discussing are how to make tritanium cheaper and how to make low sec mining profitable...
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