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Tortugan
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Posted - 2009.04.17 23:30:00 -
[1]
I've noticed that since the speed nerf, the only real reason to fly a ceptor in a gang is to catch... a ceptor. Any other ship can be caught by an AF- which makes a much better tackler because they can tank out the wazoo (Ceptors are still good solo ships, but rarely outperform AFs).
My idea to rejuvenate the ship class is to allow interceptors to keep their MWD on while being warp scrambled as a role bonus- this would afford them a significant advantage, and encourage people to fly them more regularly.
Additionally, ceptors would still be vulnerable to other ewar- webs, neuts, etc. --so it's not like they'll become invincible or anything.
Your thoughts?
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xxxak
Caldari O.W.N. Corp OWN Alliance
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Posted - 2009.04.17 23:33:00 -
[2]
Originally by: Tortugan I've noticed that since the speed nerf, the only real reason to fly a ceptor in a gang is to catch... a ceptor. Any other ship can be caught by an AF- which makes a much better tackler because they can tank out the wazoo (Ceptors are still good solo ships, but rarely outperform AFs).
My idea to rejuvenate the ship class is to allow interceptors to keep their MWD on while being warp scrambled as a role bonus- this would afford them a significant advantage, and encourage people to fly them more regularly.
Additionally, ceptors would still be vulnerable to other ewar- webs, neuts, etc. --so it's not like they'll become invincible or anything.
Your thoughts?
THIS IS A GREAT IDEA.
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Mikael Izra'il
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Posted - 2009.04.17 23:34:00 -
[3]
Originally by: Tortugan I've noticed that since the speed nerf, the only real reason to fly a ceptor in a gang is to catch... a ceptor. Any other ship can be caught by an AF- which makes a much better tackler because they can tank out the wazoo (Ceptors are still good solo ships, but rarely outperform AFs).
My idea to rejuvenate the ship class is to allow interceptors to keep their MWD on while being warp scrambled as a role bonus- this would afford them a significant advantage, and encourage people to fly them more regularly.
Additionally, ceptors would still be vulnerable to other ewar- webs, neuts, etc. --so it's not like they'll become invincible or anything.
Your thoughts?
That sounds like a fair deal, altough it would make them too strong against other frigates, as they would be left with virtually no way to catch and pin down an enemy ceptor.
I think the change should be related with the ceptors' big ship tackling ability, and your proposed change seems to affect frigate sized warfare too much. I would go for neut/drone resistance of sorts.
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Tortugan
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Posted - 2009.04.17 23:40:00 -
[4]
Originally by: Mikael Izra'il
Originally by: Tortugan I've noticed that since the speed nerf, the only real reason to fly a ceptor in a gang is to catch... a ceptor. Any other ship can be caught by an AF- which makes a much better tackler because they can tank out the wazoo (Ceptors are still good solo ships, but rarely outperform AFs).
My idea to rejuvenate the ship class is to allow interceptors to keep their MWD on while being warp scrambled as a role bonus- this would afford them a significant advantage, and encourage people to fly them more regularly.
Additionally, ceptors would still be vulnerable to other ewar- webs, neuts, etc. --so it's not like they'll become invincible or anything.
Your thoughts?
That sounds like a fair deal, altough it would make them too strong against other frigates, as they would be left with virtually no way to catch and pin down an enemy ceptor.
I think the change should be related with the ceptors' big ship tackling ability, and your proposed change seems to affect frigate sized warfare too much. I would go for neut/drone resistance of sorts.
I'm not sure to what extent I agree with you here- while it would certainly make frigate-class ships more vulnerable, most frigates would be able to make an anti-interceptor fit (a neut in the highs, dual webs, perhaps?)... Most AFs would tank equally skilled ceptor pilots, tbh- and if they were flying close enough to scram, they'd be vulnerable to webs, neuts, and small guns :)
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Zarnak Wulf
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Posted - 2009.04.17 23:44:00 -
[5]
AF's surrender some of their tanking up the wazoo if they fit a MWD. And they go too slow w/ an AB. Interceptors are fine as is.
Inties : tackle from a distance AF : Tackle up close and personal.
Just a difference in taste.
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Asuka Smith
Gallente StarHunt
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Posted - 2009.04.17 23:48:00 -
[6]
Maybe give them a percentage resistance to neutralizers per level? Not sure how to balance that to make it so they can still get neuted but at the same time not die to a single heavy neut pulse.
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Omara Otawan
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Posted - 2009.04.18 00:01:00 -
[7]
Edited by: Omara Otawan on 18/04/2009 00:01:02 And what about the pilots specializing in taking down other ceptors and use a scrambler for that purpose?
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TimMc
Gallente Brutal Deliverance
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Posted - 2009.04.18 00:54:00 -
[8]
I would like them resistant to some ewar, but atm they are fine. They have huge scan res and speed, making them do their job pretty well against light targets.
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Dreamwalker
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Posted - 2009.04.18 00:59:00 -
[9]
Originally by: TimMc I would like them resistant to some ewar, but atm they are fine. They have huge scan res and speed, making them do their job pretty well against light targets.
Not the guy I caught today in my bomber. Poor guy didn't understand the first rule of flying a paper bag. Never fly in small circles where bombers can get a scam on you and pop you with torps.
I really to love my bomber now, I have lost 3 points of my sec rating in a few hours. You really need to understand basic posting skills. |

Pater Peccavi
Minmatar Tactical Initiative
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Posted - 2009.04.18 01:30:00 -
[10]
With the price of AF's, I tend to use ceptors for my heavy tackle. The Claw and Stiletto can both fit decent tanks. Maybe not with the DPS of an AF, but that rarely matters for tacklers. I remember one roam where my Claw was one of 2 ships that made it back - it even survived a bomb that was dropped right on top of us.
This is a post. It says stuff. |

UMEE
Gunship Diplomacy
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Posted - 2009.04.18 05:07:00 -
[11]
AF's - can survive warrior II's, especially with smartbomb fitted; can be used to kill other tacklers.
inties - ares, stiletto and crusader are still the best tacklers in the game. they lock the fastest and reach highest speeds. warriors arent an issue as these ships can easily outrun them. easily go 5km/sec
personally, i like tackling with my ishkur. it's sturdy, i can release drones on opposing gang's tacklers, and it can catch most things, going 2.8km/sec.
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Furb Killer
Gallente
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Posted - 2009.04.18 07:04:00 -
[12]
Inties are faster, got far lower signature radius and are far more cap stable. For tackling i would take an intie any day over an AF, they are fine. ---------------------------------------------
Originally by: Neth'Rae Military experts are calling this a troll.
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Captain Ziltoid
Gladiators of Rage Wildly Inappropriate.
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Posted - 2009.04.18 14:30:00 -
[13]
Lessee...Crusader on my alt
1x Tracking enhancer 3x speed mods (or 2x and a cap relay)
1x warp disruptor (24km point) 1x MWD
4x dual light beams w/ radio @ 24 KM optimal
Yep. I'm fine with my inty at 5k speeds and no rigs.
and if I lose it, I giggle and go rat for 5-10 minutes.
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Schalac
Caldari Apocalypse Reign
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Posted - 2009.04.18 14:33:00 -
[14]
Edited by: Schalac on 18/04/2009 14:34:52 I actually agree with this. It has no bearing on the fact that I personally fly a claw.
EDIT: BEWARE THE CLAW lol SCHALAC HAS SPOKEN |

Hardened Heart
Duty.
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Posted - 2009.04.18 15:25:00 -
[15]
I have no problems with my interceptor at all. I still think it's one of the most fun ships in the game to fly. Interceptors, in addition to great tackle abilities, also out preform every other ship for a fast moving scout.
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Sidus Isaacs
Gallente
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Posted - 2009.04.18 15:35:00 -
[16]
Originally by: Zarnak Wulf AF's surrender some of their tanking up the wazoo if they fit a MWD. And they go too slow w/ an AB. Interceptors are fine as is.
Inties : tackle from a distance AF : Tackle up close and personal.
Just a difference in taste.
Nope.
AF can and should tackel from 20km as well.
AB AF is a fail boat.
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Tortugan
Internal Anarchy
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Posted - 2009.04.19 06:37:00 -
[17]
Originally by: Hardened Heart I have no problems with my interceptor at all. I still think it's one of the most fun ships in the game to fly. Interceptors, in addition to great tackle abilities, also out preform every other ship for a fast moving scout.
Agreed. Ceptors are great for solo PVP, and make a good scout- but imo, they really shouldn't be solo PVP ships- their role is as a tackler, not to put out any damage. Maybe the proposed role bonus would only apply to the tackler ceptor? (Ares, not Taranis, etc?)
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Zora Xen
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Posted - 2009.04.19 10:27:00 -
[18]
Originally by: Tortugan I've noticed that since the speed nerf, the only real reason to fly a ceptor in a gang is to catch... a ceptor. Any other ship can be caught by an AF- which makes a much better tackler because they can tank out the wazoo (Ceptors are still good solo ships, but rarely outperform AFs).
My idea to rejuvenate the ship class is to allow interceptors to keep their MWD on while being warp scrambled as a role bonus- this would afford them a significant advantage, and encourage people to fly them more regularly.
Additionally, ceptors would still be vulnerable to other ewar- webs, neuts, etc. --so it's not like they'll become invincible or anything.
Your thoughts?
It's an interesting idea, although I fear you'd end up with no way to lock a ceptor down.
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Bronson Hughes
ADVANCED Combat and Engineering
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Posted - 2009.04.19 13:40:00 -
[19]
'Ceptors are fine. They're one of the few ships in EvE that have a clearly defined role, bonuses that support the its role, and the general ability to do it well. -------------------- "I am hard pressed on my right; my centre is giving way; situation excellent; I am attacking." - Ferdinand Foch at the Battle of the Marne |

steveid
Killed In Action The Firm.
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Posted - 2009.04.19 14:19:00 -
[20]
I fly the ceptor pretty much exclusively both solo and in a gang and don't really think that they need a buff much if at all. What I don't like is that they dont really have that much skill points that you can put in them really. If your dedicated to flying ceptors like I am you tend to train other skills as you have reached a plateau and while that can be good, I'd like ceptors to be able to be skilled more.
Tier 3 ceptors would be great, tech 3 ceptors (averaged out price around 150 mil) would also be good.
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Mortuus
Minmatar Kouncel
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Posted - 2009.04.19 15:39:00 -
[21]
Ceptors are fine. They have the same role they always had, and more.
They can now scramble out of Neut range, they can go faster than any other ship class in the game by far. They are much easier to keep cap stable now than they used to be, they get a Sig bonus to MWD use.
My Claw fits a 2pt scram specifically to shut down MWDs of other fast movers, including ceptors. Stop looking at a ship class only from your point of view.
And no, AFs have nothing on Interceptors for actually catching something. Fast Alignment, Fast In Warp Speed, Fast MWD Speed, Fast Lock.
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Tortugan
Internal Anarchy
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Posted - 2009.04.19 23:35:00 -
[22]
Originally by: Mortuus Ceptors are fine. They have the same role they always had, and more.
They can now scramble out of Neut range, they can go faster than any other ship class in the game by far. They are much easier to keep cap stable now than they used to be, they get a Sig bonus to MWD use.
My Claw fits a 2pt scram specifically to shut down MWDs of other fast movers, including ceptors. Stop looking at a ship class only from your point of view.
And no, AFs have nothing on Interceptors for actually catching something. Fast Alignment, Fast In Warp Speed, Fast MWD Speed, Fast Lock.
No need to be disrespectful. As far as not being able to lock down ceptors with the proposed bonus, any AF with a mwd/web/disruptor could do it. As far as faster alignment and warp speed- sure, those help- but they really help no more than a good internet connection would, which is why you don't see people using the rigs for warp speed.
For perspective, my tackler ship of choice is an Ishkur with AB/Sensor Booster (Scan Res)/Disruptor. It can lock down anything above a frigate easily on a gate, and most frigates/shuttles/rookie ships with little problems. Now this is a setup for catching things on gates- but it's easy enough to switch out the setup for fighting elsewhere, where a partial speed tank is necessary.
The nice thing about AFs is that they can both tackle, and tank- so they can tackle with a scam/mwd just about as well as with a disruptor/mwd- whereas a ceptor up close is screwed with the current system.
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Gurney H
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Posted - 2009.04.25 02:48:00 -
[23]
A lot of people overlook the AB ceptor. When you see it used properly, you might even think that its overpowered. Pilots who fly them, fly them a lot.
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Mya ElleTerego
The Hull Miners Union Gentlemen's Club
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Posted - 2009.04.25 12:50:00 -
[24]
You might be refering to the mwd and ab ranis setup, it works, but with alot of intys it doesnt. Depends on the ship. If you rely soley on a afterburner for engines on your inty, you indeed are licking the window on the short bus. CEO For the Hull Miners Union [ONION]
The Gentlemen's Club (WorkSafe)
The Hull Miners Union [ONION] |

Kazang
Gallente Wrecking Shots
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Posted - 2009.04.25 13:09:00 -
[25]
Just no...... it would destroy every close range ceptors and frigates, claw, ranis, rifter, incursus etc would all be useless at killing MWD ceptors. 60% webs are not enough you need to be able to turn off the MWD.
Kazang
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Rastigan
Caldari Ars ex Discordia GoonSwarm
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Posted - 2009.04.25 13:49:00 -
[26]
Originally by: Gurney H A lot of people overlook the AB ceptor. When you see it used properly, you might even think that its overpowered. Pilots who fly them, fly them a lot.
There is a reason why, Interceptors dont get the same huge sig radius penalties when using a MWD.. there is a HUGE difference trying to shoot down an Interceptor with a MWD and an AF with a MWD on. You can actually hit the AF.
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Kessiaan
Minmatar MicroFunks
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Posted - 2009.04.25 14:45:00 -
[27]
Most people have never seen a fast AF done well. I'll agree that they are very powerful in the right hands, though.
BUT.. that doesn't take away from the role of a true interceptor. A fast AF is just that - it can't lock under 2 seconds, go 5 kms/sec (even overheated), the huge sig radius makes a tracking disruptor almost mandatory, and good fast fits are extremely cap intensive.
For a fast skirmisher that can effortlessly kite more conventionally fit AFs, dogfight with interceptors, do decent gang tackle, and have some escape options fast AFs are great. If you're looking for a pure tackle ship or an extremely fast fighter with low sig, interceptors are still king.
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Wardeneo
Sebiestor tribe
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Posted - 2009.04.27 19:16:00 -
[28]
Originally by: Tortugan I've noticed that since the speed nerf, the only real reason to fly a ceptor in a gang is to catch... a ceptor. Any other ship can be caught by an AF- which makes a much better tackler because they can tank out the wazoo (Ceptors are still good solo ships, but rarely outperform AFs).
My idea to rejuvenate the ship class is to allow interceptors to keep their MWD on while being warp scrambled as a role bonus- this would afford them a significant advantage, and encourage people to fly them more regularly.
Additionally, ceptors would still be vulnerable to other ewar- webs, neuts, etc. --so it's not like they'll become invincible or anything.
Your thoughts?
ill take this for my vaga kkthnx :)
wardeneo
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Ravenesa
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Posted - 2009.04.27 19:43:00 -
[29]
I am rather happy with my Crusader/Maldiction at the moment. Part of being a good ceptor pilot is knowning what you are tackling and the dangers the target presents. My typical setups are range/speed fits that allow me to dictate the fight/tackle. My two current setups are a 5.4k/ms Crusader that works in the 18-22km range for tackle/beams and a 5.2km/s Diction that operates out to 33km+ with Arties and a Sensor Booster.
The Crusader is my personal favorite. I flew Crows prior to the speed nerf and wasn't too happy with the results after so I moved this char to Amarr ceptors and have loved it ever since.
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Shazael
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Posted - 2009.04.27 20:04:00 -
[30]
Originally by: Ravenesa I am rather happy with my Crusader/Maldiction at the moment. Part of being a good ceptor pilot is knowning what you are tackling and the dangers the target presents. My typical setups are range/speed fits that allow me to dictate the fight/tackle. My two current setups are a 5.4k/ms Crusader that works in the 18-22km range for tackle/beams and a 5.2km/s Diction that operates out to 33km+ with Arties and a Sensor Booster.
The Crusader is my personal favorite. I flew Crows prior to the speed nerf and wasn't too happy with the results after so I moved this char to Amarr ceptors and have loved it ever since.
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