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Kumq uat
Gallente Guiding Hand Social Club Privateer Alliance
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Posted - 2009.04.19 18:46:00 -
[1]
I was toying this idea around in my head the other day. Empire wars are a pain to fight because of undock tactics amirite? I would introduce a module that would only be able to fit on an interdictor that say has a % chance, I was toying with 25 but CCP can prolly make a better call on that or make it like 5% per level trained or somethin, to scramble your landing system for 30 seconds making you unable to dock at a station or jump through a gate.
I think this would be a great way to make interdictors really useful in empire by giving them a role to keep war targets from being able to land while making it a fair shot for the pilot on the receiving end. I am sure people can work out the further details but I think this could be a pretty awesome module.
www.eve-pirate.com original author |

RedSplat
Heretic Army
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Posted - 2009.04.19 18:51:00 -
[2]
/signed
There should be no such thing as a completely infaliable get out of jail free card in EVE.
Originally by: CCP Mitnal
I don't sleep. I am always here. Watching. Waiting.
Originally by: CCP Mitnal it does get progressively longer.
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FarosWarrior
Amarr Sonnema
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Posted - 2009.04.19 19:57:00 -
[3]
just make it the same as a warpscram, else you will always have the get-out-of jail freecard, even if it has a 25% chance.
rule 1: if you get a ship, you WILL lose it rule 2: if you undock, act as your ship is already dead
docking games ruin the rules! cheers, Faros
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Irn Bruce
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Posted - 2009.04.20 01:09:00 -
[4]
I like it. A way to end docking games which also give interdictors a role. Two thumbs up from me, though I'd give it more if I had more than 2 hands....
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Silent Sins
Deliciously Vicious
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Posted - 2009.04.20 05:12:00 -
[5]
Edited by: Silent Sins on 20/04/2009 05:12:36 this idea has potential! ------------------------------ ------------------------------
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Brave SirRyan
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Posted - 2009.04.20 05:14:00 -
[6]
/singed
that is a great idea
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Amy Mouse
Intersteller Manufacturing
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Posted - 2009.04.20 05:14:00 -
[7]
or an electronics viral module that forces activation of a random mid/high slot module of an opponent, if they happen to be targetting something.
i love cookies |

Kumq uat
Gallente Guiding Hand Social Club Privateer Alliance
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Posted - 2009.04.20 05:18:00 -
[8]
I am really debating it in my head. 5% per level to 25% or 10% to 50%. 100% would be ridiculous but I think 50% is pretty fair if you train it to lvl 5. Hmmmm.
www.eve-pirate.com original author |

Krennel Darius
Caldari New Age Solutions
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Posted - 2009.04.20 05:22:00 -
[9]
Brilliant! Give people too afraid to fight in 0.0 a way to more easily gank poorly defended targets that you outnumber 10 to 1!
_________________________________________________ If at first you don't succeed, you're not Chuck Norris |

Verx Interis
Amarr Honour Bound Sc0rched Earth
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Posted - 2009.04.20 06:48:00 -
[10]
How about this
Make it a highslot module that needs to be on a cruiser or larger, and will take a good portion of a cruiser's fittings when used.
It stops the target from docking. Very simple. ---- Logins required for this post: 586500 |
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Kumq uat
Gallente Guiding Hand Social Club Privateer Alliance
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Posted - 2009.04.20 06:51:00 -
[11]
I think we need to give a good role to interdictor pilots in Empire. Something only they can use.
www.eve-pirate.com original author |

Nybbas
Guiding Hand Social Club Privateer Alliance
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Posted - 2009.04.20 06:54:00 -
[12]
I like the idea primarily since it gives interdictors a role in empire and docking games are bs.
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Bullageddon
Caldari
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Posted - 2009.04.20 07:38:00 -
[13]
I like this idea! === This Space For Lease or Sale. |

Tatsue Niko
Vale Tudo.
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Posted - 2009.04.20 08:50:00 -
[14]
Decent idea!
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Lady Spank
Amarr Sekret Kool Klubb
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Posted - 2009.04.20 10:35:00 -
[15]
I think it's a very interesting idea, and docking games really are quite tedious.
It might be a bit TOO open to griefing as anyone undocking a BS is basically not going to be warping out and is unlikely to be able to dock either.
My current favourite for dealing with people who like undock games is a shield buffer gankadomi. Overheated 1500dps (4000+ alpha) says HI.
[Dominix, raepurundock] Magnetic Field Stabilizer II Magnetic Field Stabilizer II Magnetic Field Stabilizer II Magnetic Field Stabilizer II Reactor Control Unit II Beta Reactor Control: Reaction Control I Damage Control II
Quad LiF Fueled I Booster Rockets Fleeting Propulsion Inhibitor I Warp Scrambler II Large Shield Extender II Invulnerability Field II
Neutron Blaster Cannon II, Void L Neutron Blaster Cannon II, Void L Neutron Blaster Cannon II, Void L Neutron Blaster Cannon II, Void L Neutron Blaster Cannon II, Void L Neutron Blaster Cannon II, Void L
Sentry Damage Augmentor I Sentry Damage Augmentor I [empty rig slot]
Garde II x5
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Miss Greed
Infinite Improbability Inc
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Posted - 2009.04.20 12:47:00 -
[16]
Good idea, eve needs more hardcore imo.
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JanSVK
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Posted - 2009.04.20 13:33:00 -
[17]
I would suggest a different aproach. If your deagression timer is running and someone agresses you it is reset. So if you decide to fight outside station and kill all targets the old system applies and you dont have to wait ridiculously long to redock, otherwise you can't redock as youd would have to finish the fight once you decided to fight.
There are people that simply are not interested to fighting you, and the warp to 0 at station is not a real warp to 0 espetially for a hauler.
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Nidhiesk
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Posted - 2009.04.20 14:22:00 -
[18]
I have a better idea, wardec a corp or alliance in zero or low that wants to fight or will fight back. Stop being a *****cat... I mean come on, go to zero and fight there...
/not signed since its really stupid, redundant.. and I just want to sign DEATH TO OP
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gpfault
Divine Retribution Sons of Tangra
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Posted - 2009.04.20 15:26:00 -
[19]
Originally by: Nidhiesk I have a better idea, wardec a corp or alliance in zero or low that wants to fight or will fight back. Stop being a *****cat... I mean come on, go to zero and fight there...
/not signed since its really stupid, redundant.. and I just want to sign DEATH TO OP
There's stations in 0.0 and lowsec too you know.
As for the OP, I hate chanced based mechanics with a passion so not signed. Docking games need to be nerfed, but making the whole process a chance based cluster**** will just cause more whining from all involved while leaving the core problem unsolved.
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Nidhiesk
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Posted - 2009.04.20 16:28:00 -
[20]
Originally by: gpfault
Originally by: Nidhiesk I have a better idea, wardec a corp or alliance in zero or low that wants to fight or will fight back. Stop being a *****cat... I mean come on, go to zero and fight there...
/not signed since its really stupid, redundant.. and I just want to sign DEATH TO OP
There's stations in 0.0 and lowsec too you know.
As for the OP, I hate chanced based mechanics with a passion so not signed. Docking games need to be nerfed, but making the whole process a chance based cluster**** will just cause more whining from all involved while leaving the core problem unsolved.
Less than high-sec...if you didn't notice. <--- sarcastic punch
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z0de
Gallente The Bastards
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Posted - 2009.04.20 18:14:00 -
[21]
Chanced based is bad. module is good idea but make it allways work. á á
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Teth Soress
Minmatar The Hunt Club
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Posted - 2009.04.20 18:16:00 -
[22]
It all makes sense except for one thing that makes it BLATANTLY ILLOGICAL.
The apparatus on the ship doesn't handle docking or jump gate function, that's handled externally by the station or the gate.
Also, you are asking for a get out of jail free card for the pirates. As it is you can't jump or dock in 30 seconds if you've committed an act of aggression. This is just asking to make piracy easier for no apparent reason.
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Gage Fox
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Posted - 2009.04.20 18:36:00 -
[23]
signed
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Kumq uat
Gallente Guiding Hand Social Club Privateer Alliance
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Posted - 2009.04.20 18:38:00 -
[24]
Edited by: Kumq uat on 20/04/2009 18:39:58 I think I outlined the reason pretty well. Unless you have a war dec or are doing this in 0.0 it will fail because station guns will demolish an interdictor pretty fast. Notice I did not include heavy dictors in this. They already have a specialty with their focused warp scram. This would not be so effective for pirates and would cost quite a bit in ships should they choose to use it without a war dec or in 0.0. And I know some of you ***** about chance based mechanics but I just can't see how having it at 100% would be fair.
As for the last person who decided to nit pick the science with me I am sure we an find a way to fit the actual module into Eve without breaking your precious make believe science on the internet spaceships. Would disrupting docking/jumping broadcast requests work for you on great guru of the interwebs spaceships?
www.eve-pirate.com original author |

Kumq uat
Gallente Guiding Hand Social Club Privateer Alliance
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Posted - 2009.04.20 18:39:00 -
[25]
Edited by: Kumq uat on 20/04/2009 18:39:10 My internet asploded and double posteded
www.eve-pirate.com original author |

Lear Hepburn
Caldari Ascendant Strategies Inc. The Transcendent
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Posted - 2009.04.20 19:05:00 -
[26]
Originally by: Teth Soress It all makes sense except for one thing that makes it BLATANTLY ILLOGICAL.
The apparatus on the ship doesn't handle docking or jump gate function, that's handled externally by the station or the gate.
Also, you are asking for a get out of jail free card for the pirates. As it is you can't jump or dock in 30 seconds if you've committed an act of aggression. This is just asking to make piracy easier for no apparent reason.
The module can either/and/or: a. Disrupt communication between the ship and the station/gate, preventing the ship from being towed/allowed to warp. b. Disrupt the lock of the station onto the ship in an ECM-type way. This lack of lock would prevent the ship from being tractored in. While this may be considered a hostile act against the station you are in fact targetting the ship and all the station knows is it cannot get a lock. c. Warp disrupt the ship in a way that prevents jumps throuh gates. d. Insert code into the station/gate which flags the target ship as potentially hstile and requiring verification on identification. Such verification will take x seconds and may need a further verification. e. Insert excuse here.
Never let fluff get in the way of game mechanics.
As for the idea itself, if it were to be realised then it should have high fitting requirements and/or be available to very few ships since it would be a very powerful tool.
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Gurney H
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Posted - 2009.04.20 19:40:00 -
[27]
When you dock, tractor beams haul you into the station. They'd have a tougher time if you're webbed, amirite?
So easy thing would be to have a 15-20 second docking timer if you're webbed, regardless of aggression. Or, even better, just some distance you need to cover before being actually 'docked' so both ship speed and the number of webs being used would affect this.
If you jump into enemies, you're fracked. If you warp into enemies, you're fracked. If you undock into enemies, you should also be pretty much... yes, fracked.
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Kumq uat
Gallente Guiding Hand Social Club Privateer Alliance
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Posted - 2009.04.20 20:38:00 -
[28]
Originally by: Lear Hepburn
Originally by: Teth Soress
As for the idea itself, if it were to be realised then it should have high fitting requirements and/or be available to very few ships since it would be a very powerful tool.
That is why I proposed it only go on the Interdictor. Give the interdictor a fitting bonus for the CPU or something like they do with cov ops cloaks.
www.eve-pirate.com original author
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Whaleroast
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Posted - 2009.04.20 20:42:00 -
[29]
Module existance would result in noone undocking.
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Deschenus Maximus
Amarr Digital Fury Corporation Digital Renegades
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Posted - 2009.04.20 21:14:00 -
[30]
There's a simpler solution to docking games:
1- Introduce a "look outside" function when docked. 2- If you undock however, you undock 10 kms from the station.
There! No more docking ***gotery.
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