| Pages: 1 2 :: [one page] |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Dark Ambassador
|
Posted - 2009.04.20 07:58:00 -
[1]
Edited by: Dark Ambassador on 20/04/2009 08:05:30 Edited by: Dark Ambassador on 20/04/2009 08:04:44 Edited by: Dark Ambassador on 20/04/2009 08:03:47 Edited by: Dark Ambassador on 20/04/2009 08:03:00 Edited by: Dark Ambassador on 20/04/2009 08:01:37 Edited by: Dark Ambassador on 20/04/2009 08:00:50
Ok, so this might seem to some like a noob question to ask, but I'm curious and will appreciate it if you take it seriously please.
I'm wondering what Weapon Type... Projectile, Hybrid, Lasers, Missles, ect. Have the potential to do the very most single target DPS.
This Includes:
- Maxed Out skills For the particular weapon type
- Ship is fitted for Maximum damage (example: heatsink, ballistic control systems... ect) *Theory purposes only*
- The most appropriate ship bonuses are in use for max dmg for that weapon type.
- Best ammo/charges/crystals are in use.
- Any Other Factors Related
Doesn't Include:
- The Manner in which the dmg is done (Delayed or Instant)
- Range doesn't matter in this.
So with the combination of what's above, what is most effective at being the "glass cannon" of EvE. Race, Ship, Weapon Type, Ammo Type, Feel free to include.
No testing is needed, just seeing everyone's opinion from experience.
|

Ivy Lynneleo
|
Posted - 2009.04.20 08:02:00 -
[2]
Some special fits seem to allow you to deal something like 600 DPS per second...
|

Fifi LeFume
No Trademark
|
Posted - 2009.04.20 08:07:00 -
[3]
Originally by: Ivy Lynneleo Some special fits seem to allow you to deal something like 600 DPS per second...
So like 600 dpss?
wow, that is pretty high
|

Etho Demerzel
Gallente Holy Clan of the Cone
|
Posted - 2009.04.20 08:18:00 -
[4]
Dpss must mean damage per second increase rate!
In the first second the ship does 600 dps, in the second 1200, and so one. Such a ship will be destroying titans easily after a few minutes!!!!

=====
"If a member of the EVE community finds he or she cannot accept our current level of transparency, we bid you good luck in finding a company that meets your needs." - CCP kieron... |

Benedikt Miloslav
|
Posted - 2009.04.20 08:20:00 -
[5]
Edited by: Benedikt Miloslav on 20/04/2009 08:21:27 All joking aside, blasters provide the highest theoretical DPS. In fact, most Gallente ship types will beat their counterparts for potential DPS.
Of course, you could have saved our time and yours by just testing this in EFT. Opinions are irrelevant, the answer is 'Blasters' no matter what.
Oh yes, 600 DPSS ftw.
|

Noodly Appendage
|
Posted - 2009.04.20 08:33:00 -
[6]
Damage mods and rigs and implants can be left out of the equiation because they exist equally for all weapon types. (except drones)
Short range weapon systems: - blasters deal the highest base dps - pulse lasers have the best tracking - autocannons have the best ROF
Long range weapon systems: - artillery has the highest volley damage - railguns have the best range
In general: - projectiles have best faloff - missiles and projectiles don't use cap to fire - missiles 'always hit' and can 100% choose damage type, but suffer in all other areas
|

Shade Millith
International House of PWNCakes Libertas Fidelitas
|
Posted - 2009.04.20 08:35:00 -
[7]
Ok, with a quick look
Raven 1302 Tempest 1026 Typhoon 1487 Abaddon 1204 Hyperion 1435 Megathron 1462
Course, they have different ranges, but this is with nothing but damage mods in the lows --------------------------------------------
|

TimMc
Gallente Brutal Deliverance
|
Posted - 2009.04.20 09:02:00 -
[8]
Originally by: Noodly Appendage Short range weapon systems: - blasters deal the highest base dps - pulse lasers have the best tracking - autocannons have the best ROF
- Blasters have highest base dps. Their problem is they have no real range and use huge cap and ammo. - Pulses have excellent damage and can be flexible on range. Worse tracking. Ships usually lack damage bonuses to make up for good damage. - Autocannons have best tracking, but are almost always operating in falloff so never do good dps. Even at optimal their dps is lower than other races.
|

Ivy Lynneleo
|
Posted - 2009.04.20 09:03:00 -
[9]
I am getting a nice 2154 dps overheated on a Cormack fitted Hyperion with +5% damage implants. Do I win a candy?
|

Brodde Dim
Hyper-Nova
|
Posted - 2009.04.20 09:11:00 -
[10]
Edited by: Brodde Dim on 20/04/2009 09:12:14 Moros with 6k+ dps using just turrets. (7k+ dps with drones).
|

Jaala Creed
Minmatar Eve University Ivy League
|
Posted - 2009.04.20 09:15:00 -
[11]
Edited by: Jaala Creed on 20/04/2009 09:16:41 Since this is purely theoretical, I made a Megathron Federate Issue battleship:
[Megathron Federate Issue, New Setup 1] Cormack's Modified Magnetic Field Stabilizer Cormack's Modified Magnetic Field Stabilizer Cormack's Modified Magnetic Field Stabilizer Cormack's Modified Magnetic Field Stabilizer Cormack's Modified Magnetic Field Stabilizer Cormack's Modified Magnetic Field Stabilizer Cormack's Modified Magnetic Field Stabilizer Cormack's Modified Magnetic Field Stabilizer
[empty med slot] [empty med slot] [empty med slot] [empty med slot] [empty med slot]
Cormack's Modified Neutron Blaster Cannon, Dread Guristas Antimatter Charge L Cormack's Modified Neutron Blaster Cannon, Dread Guristas Antimatter Charge L Cormack's Modified Neutron Blaster Cannon, Dread Guristas Antimatter Charge L Cormack's Modified Neutron Blaster Cannon, Dread Guristas Antimatter Charge L Cormack's Modified Neutron Blaster Cannon, Dread Guristas Antimatter Charge L Cormack's Modified Neutron Blaster Cannon, Dread Guristas Antimatter Charge L Cormack's Modified Neutron Blaster Cannon, Dread Guristas Antimatter Charge L Cormack's Modified Neutron Blaster Cannon, Dread Guristas Antimatter Charge L
Hybrid Burst Aerator II [empty rig slot] [empty rig slot]
Implants: Slot 9 - Inherent Implants 'Lancer' G2-Delta Slot 10 - Zainou 'Deadeye' ZGL1000
EFT Firepower stats: DPS: 1835 Volley Damage: 6860
No drones fitted.
PS. I just made this theoretical fit cause everyone knows(right?) that in "optimal" instances, hybrid weapons give the best dps.
Cheers, Jaala
Edit: All turrets overheated: DPS: 2110; Volley Damage: 7880
|

Shevar
Minmatar Target Practice incorporated
|
Posted - 2009.04.20 09:17:00 -
[12]
Originally by: Dark Ambassador
Ok, so this might seem to some like a noob question to ask, but I'm curious and will appreciate it if you take it seriously please.
I'm wondering what Weapon Type... Projectile, Hybrid, Lasers, Missles, ect. Have the potential to do the very most single target DPS.
This Includes:
- Maxed Out skills For the particular weapon type
- Ship is fitted for Maximum damage (example: heatsink, ballistic control systems... ect) *Theory purposes only*
- The most appropriate ship bonuses are in use for max dmg for that weapon type.
- Best ammo/charges/crystals are in use.
- Any Other Factors Related
Doesn't Include:
- The Manner in which the dmg is done (Delayed or Instant)
- Range doesn't matter in this.
So with the combination of what's above, what is most effective at being the "glass cannon" of EvE. Race, Ship, Weapon Type, Ammo Type, Feel free to include.
No testing is needed, just seeing everyone's opinion from experience.
The highest DPS sub-capital ship is the typhoon.
Although if you set it up for max-dps it will have really short range and low HP. A blasterthron/blasterhyp does slightly less DPS but with far better stats. --- -The only real drug problem is scoring real good drugs |

Giannamichaels
|
Posted - 2009.04.20 09:47:00 -
[13]
i dont have eft at min but what about a chelms or dracliras tachyon nightmare with all meta 14 damage mods? Or a megapulse officer nightmare?
|

Diskordiana
|
Posted - 2009.04.20 11:24:00 -
[14]
[Raven State Issue, New Setup 2] Estamel's Modified Ballistic Control System Estamel's Modified Ballistic Control System Estamel's Modified Ballistic Control System Estamel's Modified Ballistic Control System Estamel's Modified Ballistic Control System Estamel's Modified Ballistic Control System
[empty med slot] [empty med slot] [empty med slot] [empty med slot] [empty med slot] [empty med slot]
Estamel's Modified Siege Missile Launcher, Dread Guristas Juggernaut Torpedo Estamel's Modified Siege Missile Launcher, Dread Guristas Juggernaut Torpedo Estamel's Modified Siege Missile Launcher, Dread Guristas Juggernaut Torpedo Estamel's Modified Siege Missile Launcher, Dread Guristas Juggernaut Torpedo Estamel's Modified Siege Missile Launcher, Dread Guristas Juggernaut Torpedo Estamel's Modified Siege Missile Launcher, Dread Guristas Juggernaut Torpedo Estamel's Modified Siege Missile Launcher, Dread Guristas Juggernaut Torpedo Estamel's Modified Siege Missile Launcher, Dread Guristas Juggernaut Torpedo
Bay Loading Accelerator II [empty rig slot] [empty rig slot]
Ogre II x5
Overheated, 3205 dps with 5% rof/dmg implants. Best theoretical (you asked for it ) BS dps afaik.
|

arbiter reformed
Minmatar THE FINAL STAND
|
Posted - 2009.04.20 11:33:00 -
[15]
Originally by: Diskordiana [Raven State Issue, New Setup 2] Estamel's Modified Ballistic Control System Estamel's Modified Ballistic Control System Estamel's Modified Ballistic Control System Estamel's Modified Ballistic Control System Estamel's Modified Ballistic Control System Estamel's Modified Ballistic Control System
[empty med slot] [empty med slot] [empty med slot] [empty med slot] [empty med slot] [empty med slot]
Estamel's Modified Siege Missile Launcher, Dread Guristas Juggernaut Torpedo Estamel's Modified Siege Missile Launcher, Dread Guristas Juggernaut Torpedo Estamel's Modified Siege Missile Launcher, Dread Guristas Juggernaut Torpedo Estamel's Modified Siege Missile Launcher, Dread Guristas Juggernaut Torpedo Estamel's Modified Siege Missile Launcher, Dread Guristas Juggernaut Torpedo Estamel's Modified Siege Missile Launcher, Dread Guristas Juggernaut Torpedo Estamel's Modified Siege Missile Launcher, Dread Guristas Juggernaut Torpedo Estamel's Modified Siege Missile Launcher, Dread Guristas Juggernaut Torpedo
Bay Loading Accelerator II [empty rig slot] [empty rig slot]
Ogre II x5
Overheated, 3205 dps with 5% rof/dmg implants. Best theoretical (you asked for it ) BS dps afaik.
bah you got there before me, if youre looking for a viable fit though a cnr can 2k dps and 400kehp
|

Resalan
|
Posted - 2009.04.20 11:34:00 -
[16]
weapon related torps have more dps than neutron blaster
|

Ivan Kinsikor
Amarr Void Engineers
|
Posted - 2009.04.20 11:41:00 -
[17]
Doomsday Device /thread ---------------------------------------- *****es don't know 'bout my nano'd Titan ---------------------------------------- |

Sanzorz
Amarr Mark Of Chaos
|
Posted - 2009.04.20 11:46:00 -
[18]
Sub capital: By the look of it in EFT, then Kronos with commander blasters and max amount of commander Mag Stabs seem to hit 1576 dps with Dread Guristas ammo and that's just with the guns.
Capital, then the most damage I see is a Nyx with 25 fighters capable of doing 3125 dps.
|

Saietor Blackgreen
Pioneer Alliance
|
Posted - 2009.04.20 11:56:00 -
[19]
Max damage fitted dreadnought in Siege mod. --- |

Sonreir
Gallente Band of Builders Inc. Libera Alliance
|
Posted - 2009.04.20 11:58:00 -
[20]
For volley damage, it will be Torpedos. DPS will be Neutron Blasters.
All things in the game though, a doomsday or POS will get the highest single hit.
|

Brodde Dim
Hyper-Nova
|
Posted - 2009.04.20 12:05:00 -
[21]
Originally by: Ivan Kinsikor Doomsday Device /thread
The OP is pretty specific. Capitals/supercapitals are ok, non targeting weapons are not.
Originally by: Saietor Blackgreen Max damage fitted dreadnought in Siege mod.
This is it though. A single turret on a sieged moros can do over 2000 dps.
|

Aluka 7th
Amarr
|
Posted - 2009.04.20 13:35:00 -
[22]
If we look at per weapon module (with all damage mods) - so pure damage per second based on data and not actuall fight - neutron blasters. Now bigger weapons need bigger targets to deal their greater damage. Ship of choise - one that gets damage and rate of fire bonuses.
On the other hand if you look at most of the dps delivered to target thanks to extra range and good tracking - pulse lasers.
I get Absolution with medium weapons (pulse lasers) to 800-900dps.
|

fuxinos
Caldari Guys 0f Sarcasm
|
Posted - 2009.04.20 14:36:00 -
[23]
Originally by: Aluka 7th If we look at per weapon module (with all damage mods) - so pure damage per second based on data and not actuall fight - Torpedos.
Fixed.
|

TimMc
Gallente Brutal Deliverance
|
Posted - 2009.04.20 14:51:00 -
[24]
Originally by: fuxinos
Originally by: Aluka 7th If we look at per weapon module (with all damage mods) - so pure damage per second based on data and not actuall fight - Torpedos.
Fixed.
Sad but true.
|

gpfault
Divine Retribution Sons of Tangra
|
Posted - 2009.04.20 14:55:00 -
[25]
Quote: [Moros, lolgank] Cormack's Modified Magnetic Field Stabilizer Cormack's Modified Magnetic Field Stabilizer Cormack's Modified Magnetic Field Stabilizer Cormack's Modified Magnetic Field Stabilizer Cormack's Modified Magnetic Field Stabilizer Cormack's Modified Magnetic Field Stabilizer Cormack's Modified Magnetic Field Stabilizer
[empty med slot] [empty med slot] [empty med slot] [empty med slot] [empty med slot]
Ion Siege Blaster Cannon I, Guristas Antimatter Charge XL Ion Siege Blaster Cannon I, Guristas Antimatter Charge XL Ion Siege Blaster Cannon I, Guristas Antimatter Charge XL Siege Module I
Sentry Damage Augmentor I Sentry Damage Augmentor I [empty rig slot]
Garde II x5
Use Pashan's Turret Customization Mindlink for added lol.
8765 DPS total.
This thread is stupid
|

Aluka 7th
Amarr
|
Posted - 2009.04.20 15:33:00 -
[26]
Originally by: fuxinos
Originally by: Aluka 7th If we look at per weapon module (with all damage mods) - so pure damage per second based on data and not actuall fight - Torpedos.
Fixed.
Wow, yes i forgot to look at them because there is no ship that can fit 8 torp launchers but there is ship that can fit 8 turrets. Never the less pure dps per module is on torpedo side!!
Max Damage overall comes from dreadnaught in siege mode like Moros - 3400dps :)
|

Terminus Vindictus
Caldari
|
Posted - 2009.04.20 16:30:00 -
[27]
You can get a 'phoon to do 1500 DPS in a T2 PvP configuration without any insanely expensive mods. Here's what I'm working on:
[Typhoon, Typhoon (PvP)] Ballistic Control System II Ballistic Control System II Ballistic Control System II Gyrostabilizer II Gyrostabilizer II Gyrostabilizer II Power Diagnostic System II
100MN Afterburner II Warp Scrambler II ECM - Multispectral Jammer II Cap Recharger II
800mm Repeating Artillery II, Hail L 800mm Repeating Artillery II, Hail L 800mm Repeating Artillery II, Hail L 800mm Repeating Artillery II, Hail L Siege Missile Launcher II, Mjolnir Rage Torpedo Siege Missile Launcher II, Mjolnir Rage Torpedo Siege Missile Launcher II, Mjolnir Rage Torpedo Siege Missile Launcher II, Mjolnir Rage Torpedo
Projectile Ambit Extension I Bay Loading Accelerator I Core Defence Field Purger I
Ogre II x5
Definitely a glass cannon, but in a gang with some protection it could shred enemy ships in short order.
Hello, I'm from the Government and I'm here to help. |

Enden Assulu
Caldari Blood Money Inc. Blood Money Cartel
|
Posted - 2009.04.20 17:10:00 -
[28]
Most DPS is this fit:
[Naglfar, Nag] Tobias' Modified Gyrostabilizer Tobias' Modified Gyrostabilizer Tobias' Modified Gyrostabilizer Tobias' Modified Gyrostabilizer Tobias' Modified Gyrostabilizer Tobias' Modified Gyrostabilizer
[empty med slot] [empty med slot] [empty med slot] [empty med slot] [empty med slot]
Siege Module I Siege Module I Siege Module I Siege Module I 6x2500mm Repeating Artillery I, Arch Angel EMP XL
Projectile Burst Aerator II [empty rig slot] [empty rig slot]
About 840k DPS before drones and 969k with heat
Do I win the thread?
|

Eldern Minderhost
|
Posted - 2009.04.20 17:42:00 -
[29]
Originally by: Enden Assulu Most DPS is this fit:
[Naglfar, Nag] Tobias' Modified Gyrostabilizer Tobias' Modified Gyrostabilizer Tobias' Modified Gyrostabilizer Tobias' Modified Gyrostabilizer Tobias' Modified Gyrostabilizer Tobias' Modified Gyrostabilizer
[empty med slot] [empty med slot] [empty med slot] [empty med slot] [empty med slot]
Siege Module I Siege Module I Siege Module I Siege Module I 6x2500mm Repeating Artillery I, Arch Angel EMP XL
Projectile Burst Aerator II [empty rig slot] [empty rig slot]
About 840k DPS before drones and 969k with heat
Do I win the thread?
if only seige modules stacked like that
|

Liang Nuren
No Salvation PuPPet MasTers
|
Posted - 2009.04.20 17:50:00 -
[30]
Originally by: Enden Assulu Do I win the thread?
Yes, because it's about as realistic as all the other posts in this thread. If you use one of the old EFT's you can do a similar trick with the Panther and cloaking devices to get like 40 km/s out of it.
-Liang -- Liang Nuren - Eve Forum ***** Extraordinaire www.kwikdeath.org |

Enden Assulu
Caldari Blood Money Inc. Blood Money Cartel
|
Posted - 2009.04.20 17:51:00 -
[31]
Originally by: Liang Nuren
Originally by: Enden Assulu Do I win the thread?
Yes, because it's about as realistic as all the other posts in this thread. If you use one of the old EFT's you can do a similar trick with the Panther and cloaking devices to get like 40 km/s out of it.
-Liang
lol :)
|

Bronson Hughes
ADVANCED Combat and Engineering
|
Posted - 2009.04.20 17:53:00 -
[32]
Edited by: Bronson Hughes on 20/04/2009 17:56:15 For comparison (even though I know that this won't 'win'), I'm including the numbers for a Doomsday Device.
Base Damage: 46,875 Damage with Doomsday Operation at level IV: 65,625 Rate of Fire: 3600 sec
Reasonable Single Target DPS: ~18.3 DPS
So if you cram enough ships on a grid, a Doomsday can easily out-damage anything listed here.
As for highest, raw, ignoring range, tracking, reasonable fit, etc. targeted DPS, I'd have to say an uber gank-fit Moros with capital blasters, faction anti-matter, T2 Gardes, and a pair of Sentry Damage rigs. There's a fit matching this description listed above that, while being total TheoryCraft, would probably win as it could likely spit out over 9k DPS with the guns overheated. -------------------- "I am hard pressed on my right; my centre is giving way; situation excellent; I am attacking." - Ferdinand Foch at the Battle of the Marne |

Axle skye
|
Posted - 2009.04.20 18:21:00 -
[33]
Golem all lvl5 eft fit, w/ ROF implant and torp dmg implant
4X estamel's BCU
2 painters, MWD, 1 invul 1 therm 1 kin 4 T2 Siege launchers, rage torps. 1 Warhead calcificant catalystII 1 em screen
62K ehp (76k overheated)
1328dps (Overheated 1544dps), 9942 volly dmg. can't quite crack 10k volley dmg.
with CN BCUS 1273 dmg (overheated 1480) 9533 volley
drones did not add much. about 200ish dps. This post was made with entirely recycled electrons |

Nevenda'ar
|
Posted - 2009.04.20 19:01:00 -
[34]
[Armageddon , LOL DPS] Chelm's Modified Heat Sink Chelm's Modified Heat Sink Chelm's Modified Heat Sink Chelm's Modified Heat Sink Chelm's Modified Heat Sink Chelm's Modified Heat Sink Chelm's Modified Heat Sink Chelm's Modified Heat Sink
[empty med slot] [empty med slot] [empty med slot] [empty med slot]
Vizan's Modified Mega Pulse Laser, Dark Blood Multifrequency L Vizan's Modified Mega Pulse Laser, Dark Blood Multifrequency L Vizan's Modified Mega Pulse Laser, Dark Blood Multifrequency L Vizan's Modified Mega Pulse Laser, Dark Blood Multifrequency L Vizan's Modified Mega Pulse Laser, Dark Blood Multifrequency L Vizan's Modified Mega Pulse Laser, Dark Blood Multifrequency L Vizan's Modified Mega Pulse Laser, Dark Blood Multifrequency L [empty high slot]
Energy Burst Aerator II [empty rig slot]
Ogre II x5
1845 dps, that's the most I could get out of any non capital laser ship
|

Dark Ambassador
|
Posted - 2009.04.20 22:15:00 -
[35]
Interesting Replies, Thank You All.
I was looking mainly for pre-capital setups btw.
Maybe we can move away from the hypothetical reasoning, and move more towards more realistic max dmg setups for pvp.
|

Dark Ambassador
|
Posted - 2009.04.20 22:22:00 -
[36]
Originally by: Jaala Creed Edited by: Jaala Creed on 20/04/2009 09:16:41 Since this is purely theoretical, I made a Megathron Federate Issue battleship:
[Megathron Federate Issue, New Setup 1] Cormack's Modified Magnetic Field Stabilizer Cormack's Modified Magnetic Field Stabilizer Cormack's Modified Magnetic Field Stabilizer Cormack's Modified Magnetic Field Stabilizer Cormack's Modified Magnetic Field Stabilizer Cormack's Modified Magnetic Field Stabilizer Cormack's Modified Magnetic Field Stabilizer Cormack's Modified Magnetic Field Stabilizer
[empty med slot] [empty med slot] [empty med slot] [empty med slot] [empty med slot]
Cormack's Modified Neutron Blaster Cannon, Dread Guristas Antimatter Charge L Cormack's Modified Neutron Blaster Cannon, Dread Guristas Antimatter Charge L Cormack's Modified Neutron Blaster Cannon, Dread Guristas Antimatter Charge L Cormack's Modified Neutron Blaster Cannon, Dread Guristas Antimatter Charge L Cormack's Modified Neutron Blaster Cannon, Dread Guristas Antimatter Charge L Cormack's Modified Neutron Blaster Cannon, Dread Guristas Antimatter Charge L Cormack's Modified Neutron Blaster Cannon, Dread Guristas Antimatter Charge L Cormack's Modified Neutron Blaster Cannon, Dread Guristas Antimatter Charge L
Hybrid Burst Aerator II [empty rig slot] [empty rig slot]
Implants: Slot 9 - Inherent Implants 'Lancer' G2-Delta Slot 10 - Zainou 'Deadeye' ZGL1000
EFT Firepower stats: DPS: 1835 Volley Damage: 6860
No drones fitted.
PS. I just made this theoretical fit cause everyone knows(right?) that in "optimal" instances, hybrid weapons give the best dps.
Cheers, Jaala
Edit: All turrets overheated: DPS: 2110; Volley Damage: 7880
You have 8 turrets fitted.
|

Liang Nuren
No Salvation PuPPet MasTers
|
Posted - 2009.04.20 22:34:00 -
[37]
Originally by: Dark Ambassador
[Megathron Federate Issue, New Setup 1]
You have 8 turrets fitted.
Yeah, it has 8 turrets. Had maybe, didn't someone blow it up?
-Liang -- Liang Nuren - Eve Forum ***** Extraordinaire www.kwikdeath.org |

Great Smirnov
|
Posted - 2009.04.20 22:43:00 -
[38]
just to clear some facts. highest dps per weapon have torpedoes. the highest number in dps and no tracking makes them number one, but of course last nerves of speed and biggest signature is a problem. nevertheless they are strongest weapon out there if we count bare dps. then come blaster. very limited use due to range. then come all lasers. best overall. then come autocanons. falloff suck,. nuff said. then rails. then arty. boah they suck badly.
|

Dark Ambassador
|
Posted - 2009.04.20 22:57:00 -
[39]
Originally by: Great Smirnov just to clear some facts. highest dps per weapon have torpedoes. the highest number in dps and no tracking makes them number one, but of course last nerves of speed and biggest signature is a problem. nevertheless they are strongest weapon out there if we count bare dps. then come blaster. very limited use due to range. then come all lasers. best overall. then come autocanons. falloff suck,. nuff said. then rails. then arty. boah they suck badly.
then come blaster. very limited use due to range. then come all lasers. best overall. then come autocanons. falloff suck,. nuff said.
So these are what it has come down to? Why is positioning such an issue? There are ways around that, webs, MWDs, ABs?
|

Liang Nuren
No Salvation PuPPet MasTers
|
Posted - 2009.04.20 23:05:00 -
[40]
Originally by: Dark Ambassador Why is positioning such an issue? There are ways around that, webs, MWDs, ABs?
Supppose you are at a gate and a target jumps through. You lock them, and point them. If you're in a laser ship, you immediately start pounding them with 1150 DPS. If you're in a blaster ship, you MWD towards them for 20 seconds, and then start pummeling them with 1250 DPS. It will take you 20 seconds to overcome their DPS advantage.
Suppose you are in a blaster ship and someone is trying to get "under" your guns (such as an AF). They come roaring in from 40km away and your web starts acting at 10km (because you're just *that* good). They slow down about 6km. They maximize transversal and they cruise through your optimal and under your guns in 5 seconds. You die.
Suppose you are in a laser ship and someone is trying to get "under" your guns (such as an AF). They come roaring in from 40km away and you pop them by the time they get to 30km. The advantage in tracking at range is *that* good.
Suppose you land at a belt and there's a noob ratting there. Your Zealot starts dealing damage at 35km with Scorch M, and you quickly get a point and kill the target in 10 seconds. Your friend in a Deimos also warps into a belt and finds them 35km away. He points them at 24km, MWDs in, and ganks some 30 seconds later.
Position is everything in this game.
-Liang -- Liang Nuren - Eve Forum ***** Extraordinaire www.kwikdeath.org |

Dark Ambassador
|
Posted - 2009.04.21 01:21:00 -
[41]
Originally by: Liang Nuren
Originally by: Dark Ambassador Why is positioning such an issue? There are ways around that, webs, MWDs, ABs?
Supppose you are at a gate and a target jumps through. You lock them, and point them. If you're in a laser ship, you immediately start pounding them with 1150 DPS. If you're in a blaster ship, you MWD towards them for 20 seconds, and then start pummeling them with 1250 DPS. It will take you 20 seconds to overcome their DPS advantage.
Suppose you are in a blaster ship and someone is trying to get "under" your guns (such as an AF). They come roaring in from 40km away and your web starts acting at 10km (because you're just *that* good). They slow down about 6km. They maximize transversal and they cruise through your optimal and under your guns in 5 seconds. You die.
Suppose you are in a laser ship and someone is trying to get "under" your guns (such as an AF). They come roaring in from 40km away and you pop them by the time they get to 30km. The advantage in tracking at range is *that* good.
Suppose you land at a belt and there's a noob ratting there. Your Zealot starts dealing damage at 35km with Scorch M, and you quickly get a point and kill the target in 10 seconds. Your friend in a Deimos also warps into a belt and finds them 35km away. He points them at 24km, MWDs in, and ganks some 30 seconds later.
Position is everything in this game.
-Liang
VERY VERY Helpful post tysm, So what would you tell someone If they wanted to Focus on dealing maximum dmg in pvp without being gimped. Race, Weapon Type, ships, ect.
|

AFTERMARKET
|
Posted - 2009.04.21 01:51:00 -
[42]
10614 DPS with heat 9374 DPS without heat I think this is the highest possible raw DPS
[Moros, New Setup 1] Cormack's Modified Magnetic Field Stabilizer Cormack's Modified Magnetic Field Stabilizer Cormack's Modified Magnetic Field Stabilizer Cormack's Modified Magnetic Field Stabilizer Cormack's Modified Magnetic Field Stabilizer Cormack's Modified Magnetic Field Stabilizer Cormack's Modified Magnetic Field Stabilizer
[empty med slot] [empty med slot] [empty med slot] [empty med slot] [empty med slot]
Ion Siege Blaster Cannon I, Guristas Antimatter Charge XL Ion Siege Blaster Cannon I, Guristas Antimatter Charge XL Ion Siege Blaster Cannon I, Guristas Antimatter Charge XL Siege Module I
Hybrid Burst Aerator II [empty rig slot] [empty rig slot]
Ogre II x5
Zainou 'Gunsight'ZGX1000 Pshan's Turret Customization Mindlink
|

Pearre Dash
|
Posted - 2009.04.21 02:34:00 -
[43]
Originally by: Ivan Kinsikor Doomsday Device /thread
I think you will find that ~75k damage over an hour isn't that high DPS.
|

Liang Nuren
No Salvation PuPPet MasTers
|
Posted - 2009.04.21 04:06:00 -
[44]
Originally by: Dark Ambassador VERY VERY Helpful post tysm, So what would you tell someone If they wanted to Focus on dealing maximum dmg in pvp without being gimped. Race, Weapon Type, ships, ect.
Sadly, I can't in good conscience recommend anything but Amarr ATM, because position is everything, and lasers allow such flexibility in starting positions. Fortunately, I think this dominance isn't going to continue all that much longer.
IMO, train for the archetype of combat that you enjoy... if you like medium range gank/tanking, go Amarr. If you like close range, in-your-face-melting, go Gallente. If you like dancing on a knife's edge to avoid damage, go Minmatar.
If you want to focus on dealing damage effectively, you'll probably want to go Amarr even after whatever is coming.
-Liang -- Liang Nuren - Eve Forum ***** Extraordinaire www.kwikdeath.org |

Dark Ambassador
|
Posted - 2009.04.21 05:20:00 -
[45]
Edited by: Dark Ambassador on 21/04/2009 05:22:37
Originally by: Liang Nuren
Originally by: Dark Ambassador VERY VERY Helpful post tysm, So what would you tell someone If they wanted to Focus on dealing maximum dmg in pvp without being gimped. Race, Weapon Type, ships, ect.
Sadly, I can't in good conscience recommend anything but Amarr ATM, because position is everything, and lasers allow such flexibility in starting positions. Fortunately, I think this dominance isn't going to continue all that much longer.
IMO, train for the archetype of combat that you enjoy... if you like medium range gank/tanking, go Amarr. If you like close range, in-your-face-melting, go Gallente. If you like dancing on a knife's edge to avoid damage, go Minmatar.
If you want to focus on dealing damage effectively, you'll probably want to go Amarr even after whatever is coming.
-Liang
What about Caldari?
Edit: I think missles are sick looking
|

Halycon Gamma
Caldari The Flying Tigers United Front Alliance
|
Posted - 2009.04.21 05:23:00 -
[46]
Originally by: Liang Nuren
Originally by: Dark Ambassador VERY VERY Helpful post tysm, So what would you tell someone If they wanted to Focus on dealing maximum dmg in pvp without being gimped. Race, Weapon Type, ships, ect.
Sadly, I can't in good conscience recommend anything but Amarr ATM, because position is everything, and lasers allow such flexibility in starting positions. Fortunately, I think this dominance isn't going to continue all that much longer.
IMO, train for the archetype of combat that you enjoy... if you like medium range gank/tanking, go Amarr. If you like close range, in-your-face-melting, go Gallente. If you like dancing on a knife's edge to avoid damage, go Minmatar.
If you want to focus on dealing damage effectively, you'll probably want to go Amarr even after whatever is coming.
-Liang
And if you want to be really good at blowing up blowing up rats. Go Caldari.
|

Dark Ambassador
|
Posted - 2009.04.21 05:32:00 -
[47]
Originally by: Halycon Gamma
Originally by: Liang Nuren
Originally by: Dark Ambassador VERY VERY Helpful post tysm, So what would you tell someone If they wanted to Focus on dealing maximum dmg in pvp without being gimped. Race, Weapon Type, ships, ect.
Sadly, I can't in good conscience recommend anything but Amarr ATM, because position is everything, and lasers allow such flexibility in starting positions. Fortunately, I think this dominance isn't going to continue all that much longer.
IMO, train for the archetype of combat that you enjoy... if you like medium range gank/tanking, go Amarr. If you like close range, in-your-face-melting, go Gallente. If you like dancing on a knife's edge to avoid damage, go Minmatar.
If you want to focus on dealing damage effectively, you'll probably want to go Amarr even after whatever is coming.
-Liang
And if you want to be really good at blowing up blowing up rats. Go Caldari.
Ew nevermind then
|

Halycon Gamma
Caldari The Flying Tigers United Front Alliance
|
Posted - 2009.04.21 05:48:00 -
[48]
Originally by: Dark Ambassador
Originally by: Halycon Gamma
Originally by: Liang Nuren
Originally by: Dark Ambassador VERY VERY Helpful post tysm, So what would you tell someone If they wanted to Focus on dealing maximum dmg in pvp without being gimped. Race, Weapon Type, ships, ect.
Sadly, I can't in good conscience recommend anything but Amarr ATM, because position is everything, and lasers allow such flexibility in starting positions. Fortunately, I think this dominance isn't going to continue all that much longer.
IMO, train for the archetype of combat that you enjoy... if you like medium range gank/tanking, go Amarr. If you like close range, in-your-face-melting, go Gallente. If you like dancing on a knife's edge to avoid damage, go Minmatar.
If you want to focus on dealing damage effectively, you'll probably want to go Amarr even after whatever is coming.
-Liang
And if you want to be really good at blowing up blowing up rats. Go Caldari.
Ew nevermind then
I was actually joking. Caldari are really okay. But on a ship per ship base, or a damage to damage base.. they don't win. Caldari are a blob race. One vs one, there are better options all the way around(minus ecm). But once you start adding ships to the group.. they become better than pure numbers would account for.
|

Halycon Gamma
Caldari The Flying Tigers United Front Alliance
|
Posted - 2009.04.21 06:28:00 -
[49]
Figured I'd explain that. Basicly it comes down to module layout, and missile mechanics.
Caldari fit shield tanks, which are midslot, meaning they can't fit any sort of decent tank, without being unable to fit tackling gear. Or they get a very very gimped tank, and tackling gear. Meanwhile because lowslots.. where armor tankers fit everything, are also where damage mods go.... Caldari can fit a lot of damage mods with impunity to their tank, which other races can't. But other races can easily AB/MWD, and tackle. Which Caldari can't. Because of that we never reach our full damage bonus in 1v1 because we're fighting the gimped slot layout.
Missile mechanics also dictate that we fight from range, normally outside of tackle range, so even if we could fit tackle gear in our mids.. it wouldn't really help us.
But, if you add a single tackle ship to the mix, all the sudden we get everything. All our tank, all our gank, and the ability to keep them locked down. While other races are still stuck with having to slightly gimp their tank to add damage mods.
All that make sense ?
|

Dark Ambassador
|
Posted - 2009.04.21 07:58:00 -
[50]
Originally by: Halycon Gamma Edited by: Halycon Gamma on 21/04/2009 07:14:08 Figured I'd explain that. Basicly it comes down to module layout, and missile mechanics.
Caldari fit shield tanks, which are midslot, meaning they can't fit any sort of decent tank, without being unable to fit tackling gear. Or they get a very very gimped tank, and tackling gear. Meanwhile because lowslots.. where armor tankers fit everything, are also where damage mods go.... Caldari can fit a lot of damage mods with impunity to their tank, which other races can't. But other races can easily AB/MWD, and tackle. Which Caldari can't. Because of that we never reach our full combat potential in 1v1 because we're fighting the gimped slot layout.
Missile mechanics also dictate that we fight from range, normally outside of tackle range, so even if we could fit tackle gear in our mids.. it wouldn't really help us.
But, if you add a single tackle ship to the mix, all the sudden we get everything. All our tank, all our gank, and the ability to keep them locked down. While other races are still stuck with having to slightly gimp their tank to add damage mods.
All that make sense ?
Yes it does, TY
|

Ivan Kinsikor
Amarr Void Engineers
|
Posted - 2009.04.21 08:09:00 -
[51]
Originally by: Brodde Dim
Originally by: Ivan Kinsikor Doomsday Device /thread
The OP is pretty specific. Capitals/supercapitals are ok, non targeting weapons are not.
---------------------------------------- *****es don't know 'bout my nano'd Titan ----------------------------------------
|

Great Smirnov
|
Posted - 2009.04.21 09:41:00 -
[52]
Originally by: Dark Ambassador
So these are what it has come down to? Why is positioning such an issue? There are ways around that, webs, MWDs, ABs?
of course its an issue. any shortrange wins over long range anyway, its about shortrange vs shortrange setups. blaster ship vs torps. blaster die, torps have both bigger damage and range, while you going into your optimal you already half in armor. armor rigs reduce your speed. you bite the dust. blaster vs pulse laser. same issue, while doing slightly less dps then blaster they outperform by range. and as they most probably also fitted for speed they just click "maintain distance" button outside of blaster reach. blaster vs autocanons. same issue again. most important is the fact that they kill you with plain t1 ammo while blaster have to use t2 long range ammo to be really any useful. and because of the some nerves tracking of the blasters will be also an issue.
Originally by: Halycon Gamma Missile mechanics also dictate that we fight from range, normally outside of tackle range, so even if we could fit tackle gear in our mids.. it wouldn't really help us.
thats why torps with mwd and speed tank work wonder. have seen some videos on youtube? they pretty wicked.
|

chromez0r
Gallente Dead 2 Rights
|
Posted - 2009.04.21 09:54:00 -
[53]
Originally by: Great Smirnov
Originally by: Dark Ambassador
So these are what it has come down to? Why is positioning such an issue? There are ways around that, webs, MWDs, ABs?
of course its an issue. any shortrange wins over long range anyway, its about shortrange vs shortrange setups. blaster ship vs torps. blaster die, torps have both bigger damage and range, while you going into your optimal you already half in armor. armor rigs reduce your speed. you bite the dust. blaster vs pulse laser. same issue, while doing slightly less dps then blaster they outperform by range. and as they most probably also fitted for speed they just click "maintain distance" button outside of blaster reach. blaster vs autocanons. same issue again. most important is the fact that they kill you with plain t1 ammo while blaster have to use t2 long range ammo to be really any useful. and because of the some nerves tracking of the blasters will be also an issue.
Originally by: Halycon Gamma Missile mechanics also dictate that we fight from range, normally outside of tackle range, so even if we could fit tackle gear in our mids.. it wouldn't really help us.
thats why torps with mwd and speed tank work wonder. have seen some videos on youtube? they pretty wicked.
come say that to any of my blaster boats with your torp ship :)
|

Jotobar
|
Posted - 2009.04.21 14:23:00 -
[54]
Slightly confused topic. It seems to have turned out into some kindof max BS setup thread, if that was what you where after you will atleast have gotten some hints from the thread.
Why nightmare has been overlooked I have no idea. On the silly fantasy form the rest of the calculations in this thread is in it wins the EFT BS category
|

Marcus Druallis
Quantum Industries RAZOR Alliance
|
Posted - 2009.04.21 14:44:00 -
[55]
Originally by: Ivan Kinsikor Doomsday Device /thread
Doomsday has **** DPS. --
|

honey bunchetta
|
Posted - 2009.04.21 14:57:00 -
[56]
Originally by: Marcus Druallis
Originally by: Ivan Kinsikor Doomsday Device /thread
Doomsday has **** DPS.
Crap dps but a nice alpha.
It can hit as many ships that the server will allow on a single grid within range of the DD for a rather large amount each.
Anyway the answer to what conventional system has the highest dmg is torps.
|

Halycon Gamma
Caldari The Flying Tigers United Front Alliance
|
Posted - 2009.04.21 15:01:00 -
[57]
Originally by: Jotobar Slightly confused topic. It seems to have turned out into some kindof max BS setup thread, if that was what you where after you will atleast have gotten some hints from the thread.
Why nightmare has been overlooked I have no idea. On the silly fantasy form the rest of the calculations in this thread is in it wins the EFT BS category
Topic is kinda confused because the OP doesn't really understand what he was asking. Which is fine. At the front end he got a lot of answers on what theory craft says is possible. And toward the back of the posts listing it seems to have become more of an explanation and educational thread on the basics of how things work and why.
Oddly enough.. for some reason the thread hasn't devolved to the level of Goodwins Law yet. Which means hopefully most everything is agreed upon to be mostly right from a rule of thumb standpoint.
|
| |
|
| Pages: 1 2 :: [one page] |