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Claire Raynor
NovaGear
12
|
Posted - 2012.05.29 14:41:00 -
[151] - Quote
Koreli Stelios wrote:Ha! Its oh so simple for all the Rich Btch (IRL) Players, with no life and their multi accounts to sit and say this is what you need to do to get along. But some of us don't just have money to throw away. And yes we can join a corp and team up, we do, but that only covers maybe 75% of game play at most. But there will always be times where e are left to our own devices.
Now i agree PvP is an important part of the game and that there is always risks and such.
But seriously, when did it become acceptable to pick on the little guy. Its utterly pathetic! Id like to say you wouldnt do it IRL, but i dont know. Your probably the type of people who would beat partners and children cos it makes you feel big.
But your not, your crap. You have simply played long enough to earn enough ISK and train enough skills to fly these ganking ships. And now you hide in high sec getting your little kicks hitting at the hard workers working to provide the materials you all need. If you were actually any good, truely had any skill, you would P*** of and find a real fight, more evenly matched.
If the consensus is that ganking is fine, then sure ill go with that, ill watch my back and just try to get on. But dont act like your the high and mighty for doing it. If we're playing it that way then accept your role; you are the Scum, the lowest of the low of Eve and nothing more.
Sorry if I offended you with my post. It was prehaps not helpful to suggest you get a second account for the transport pilot. (The average age of an EvE player is 32 and an EvE subscription costs the same as two pints of Beer in Scotland - So I made a bad assumption and I'm sorry).
But yes. I too have been concerned that Greifing is encouraged and rewarded by EvE. It is the same behaviour that would be seen as bullying outside of EvE. But EvE is a game and it isn't personal. I wouldn't and don't engage in greifing activities, my in game persona is basically the same as my out of game one. But in an FPS where people shoot at one another the PvP there is not seen as greifing.
There are simpler things to do to avoid problems. There are lots of less populated systems, which don't have many miners, (thus targets for gankers), and where Local will be quieter. In these systems you will have a better heads up for incomming trouble.
Otherwise - most missions contain asteroids you can mine. Why not take your stuff to one of these and clean them out after your missions? Suicide Gankers are much less likly to scan someone down mining in a missions zone than to just warp to a belt.
Also - if you fit medium sheild extenders Rigs a DCU, a couple of Invuls and then three, (i think), medium sheild extenders - you Hulk becomes quite tough - much tougher than suciciders in Destroyers can easily take. (Not saying they won't try or be happy to die in sufficent quantities).
Also - if mining is bothering you at the moment - try exploration. there are some really cool things you can find in low population high-sec.
Stick with it though. And take care, |
Richard Desturned
GoonWaffe Goonswarm Federation
475
|
Posted - 2012.05.29 15:29:00 -
[152] - Quote
Lady Lupiah wrote:B. Fix insurance payouts on Exhumers. A 10 million cost policy should not pay 30 million, when the replacement ship is 300 million. Moon minerals are minerals, too.
Why would exhumers enjoy any sort of special casing in this regard? If they were to do that, this would have to extend to all T2 hulls, which would be absolutely dumb. eh |
Koreli Stelios
Mining Manufacture and Muling
3
|
Posted - 2012.05.29 16:37:00 -
[153] - Quote
Claire Raynor wrote:Sorry if I offended you with my post.
Its not that you offended me, not personally. Just that it gets frustrating that this suggestion always crops up lol.
Now i'm a student, i don't have allot of money nor always allot of time to be on Eve training everything up and earning mega ISK. I like to play in my spare time to just relax a while and have a chat with others. and no i wouldn't complain about greifing in an FPS but that is because an FPS is specifically for fighting and killing.
However Eve is an MMO RPG and a sandbox one at that. That means its aimed at a wide base of players and fully intends to provide a rich variety of game play styles. That includes both the fighting and killing side and the gathering and creating side.
What really gets me is that every point of development bangs on and on about "BALANCING" but this is only ever for military players. Where is the balance for newer players and miners getting blown up in high sec by ships that belong in low sec systems with adversaries of similar power and skill (I use the word skill VERY lightly) |
Jack Carrigan
Order of the Shadow The Revenant Order
658
|
Posted - 2012.05.29 17:27:00 -
[154] - Quote
Less QQ, more pew pew.
Adapt and overcome and you will survive.
Fail to do so, and you're ganker fodder.
"War is not measured in terms of who wins or loses, who is right or wrong.-á It is measured in terms of who survives." |
Abulurd Boniface
Shadow State SpaceMonkey's Alliance
5
|
Posted - 2012.05.29 22:10:00 -
[155] - Quote
I typed an answer, it did not make it to the thread.
Weird.
I'm not typing it again. |
Valerie Tessel
Center for Advanced Studies Gallente Federation
143
|
Posted - 2012.05.29 22:15:00 -
[156] - Quote
The problem with ganking is that you can't wrangle up some corpmates and have them help you out.
Let us fly ships that actively protect a friendly. After-the-fact repair is no good. Neither is buffing the Hulk which only encourages solo play in an MMO. Give us Aegis Destroyers: https://forums.eveonline.com/default.aspx?g=posts&t=97610 Support Aegis Destroyers: https://forums.eveonline.com/default.aspx?g=posts&t=97610 |
Drake Draconis
Nexus Advanced Technologies Fidelas Constans
632
|
Posted - 2012.05.30 01:45:00 -
[157] - Quote
Valerie Tessel wrote:The problem with ganking is that you can't wrangle up some corpmates and have them help you out. Let us fly ships that actively protect a friendly. After-the-fact repair is no good. Neither is buffing the Hulk which only encourages solo play in an MMO. Give us Aegis Destroyers: https://forums.eveonline.com/default.aspx?g=posts&t=97610
Its called pay attention to your environment and don't afk mine. ================ STOP THE EVEMAIL-áSPAM! https://forums.eveonline.com/default.aspx?g=posts&t=78152
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llIIIlIllI
Cheeky Delinquent Enterprises
0
|
Posted - 2012.05.30 02:22:00 -
[158] - Quote
Make everywhere null sec... But because that will not be happening; Find your self a corp that operates out in null sec and either join up, or join their alliance. Operate in _their_ space and you will find the protection you've been asking for.
You can't trust an AI (Concord) to protect you. Ever. Its almost laughable as your finding out.
Null sec is a lot more peaceful then you think, and at the brutally calculating but brilliant same time; it can be hell. That indifference is simply the most exhilarating feeling of _why didn't I come out to null sec sooner_. More simply put: Lose your ship to a ganker due to bad AI mechanics? Or lose your ship to a player armada but another player armada had your back at the time? |
Drake Draconis
Nexus Advanced Technologies Fidelas Constans
632
|
Posted - 2012.05.30 03:28:00 -
[159] - Quote
What is so damned hard about paying attention to local...not mining whilst asleep...and using a little common sense when living in high sec?
Are you people brain damaged or something? ================ STOP THE EVEMAIL-áSPAM! https://forums.eveonline.com/default.aspx?g=posts&t=78152
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Malcanis
Vanishing Point. The Initiative.
3992
|
Posted - 2012.05.30 06:29:00 -
[160] - Quote
Koreli Stelios wrote:Ha! Its oh so simple for all the Rich Btch (IRL) Players, with no life and their multi accounts to sit and say this is what you need to do to get along. But some of us don't just have money to throw away. And yes we can join a corp and team up, we do, but that only covers maybe 75% of game play at most. But there will always be times where e are left to our own devices.
what is the 25% that you can't do?
Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |
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Grace Ishukone
Ishukone Advanced Research
6
|
Posted - 2012.05.30 11:34:00 -
[161] - Quote
Claire Raynor wrote:Hi all,
you can tank a Hulk to 27K EHP (EFT warriors will know!) - it has the tech 2 resists and all that. With that much tank it would take ships with modules more than the cost of a Hulk to suicide it. In that regard the field is level.
No, because you have forgotten most suicide attacks on Hulks are not 1 ship vs 1 ship. It is multiple cheap destroyers vs hulk, and the attackers always win unless they are stupid.
Quite simply, we have GOONS encouraging bad game mechanics to be used to force new and social orientated players out of the game. Not good enough. Either the mining ships need to be toughened up so you need to actually have some brains to kill them, maybe 60% resist hull of 30,000 points on a Hulk etc, or even better if CCP can sort their crap out, the bounty system and security system being fixed. There is no real risk to gankers, that is the critical issue. People keep talking about risk vs reward ... but the gankers have no real risk, they only attack if they are certain of victory, and no-one can do anything about them.
The only thing that Hulkageddon has done so far is to encourage people to quit, and to see new things invented. Like suicide alts who summon Concord to the mining belt before the hulks come out, so that the CONCORD response is instant. Broken systems leading to near-exploits to counter the broken systems is simply rubbish - there need to be design fixes, fast.
And yes, if you don't provide good ideas, then I think CCP should go with the suggestion above: "I'm sorry Dave, I can't let you do that".
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Sinistersly
Meat Locker
0
|
Posted - 2012.05.30 12:19:00 -
[162] - Quote
I have to say I agree fully with Grace Ishukone. I usually run 3 accounts while mining, but for the last two months I've been only keeping my main online, and now that I want back into the game, I'm waiting til Hulkageddon is over. I've also noticed that since the last time I've played (I've been checking in alot lately, rather impatiently waiting for the end of this crap) that the avg number of players online appears to have dropped by about 25%. Used to be about 25 to 27 thousand online at any given time (except right after resets) now I rarely see more then 20k on. I have no doubt this is because of many of these issues. And just as Grace Ishukone said, what risk do gankers have? They complain about us HS players making bank running Incursion missions in which we could easily lose a 350 million dollar raven if support and repair doesnt back up our tank, a fight requiring teamwork just to stay alive, and then they turn around and use cheap ships to take out mostly helpless unarmed mining ships and reap the profit of work they didnt do. Or target supply ships going in and out of Jita carrying 100 times what there lil tin can is worth, with us shippers having really NO WAY WHATSOEVER to counter such tactics other then simply not flying at all. How's that a balanced risk vs reward ratio exactly? |
Claire Raynor
NovaGear
13
|
Posted - 2012.05.30 13:56:00 -
[163] - Quote
My post got messed up - I can't be bothered typing it all out again. |
Koreli Stelios
Mining Manufacture and Muling
4
|
Posted - 2012.05.30 13:58:00 -
[164] - Quote
Malcanis wrote:Koreli Stelios wrote:Ha! Its oh so simple for all the Rich Btch (IRL) Players, with no life and their multi accounts to sit and say this is what you need to do to get along. But some of us don't just have money to throw away. And yes we can join a corp and team up, we do, but that only covers maybe 75% of game play at most. But there will always be times where e are left to our own devices.
what is the 25% that you can't do?
What???
I wish people would read and think before they pose weird questions and make points.
Im referring to Time not physical Activity. What only covers 75% of time playing is teaming up with people in a corp. You see its all there in that one sentance. "But there will always be times where we are left to our own devices" ergo refering to the remainder of the time spent playing, the 25% you question, as being solo play.
Ok, just to be clear:
- 75% Team Play
-------------------------- = 100% of time spent playing.
- 25% Solo Play
|
Drake Draconis
Nexus Advanced Technologies Fidelas Constans
635
|
Posted - 2012.05.30 14:12:00 -
[165] - Quote
Koreli Stelios wrote:Malcanis wrote:Koreli Stelios wrote:Ha! Its oh so simple for all the Rich Btch (IRL) Players, with no life and their multi accounts to sit and say this is what you need to do to get along. But some of us don't just have money to throw away. And yes we can join a corp and team up, we do, but that only covers maybe 75% of game play at most. But there will always be times where e are left to our own devices.
what is the 25% that you can't do? What??? I wish people would read and think before they pose weird questions and make points. Im referring to Time not physical Activity. What only covers 75% of time playing is teaming up with people in a corp. You see its all there in that one sentance. "But there will always be times where we are left to our own devices" ergo refering to the remainder of the time spent playing, the 25% you question, as being solo play. Ok, just to be clear:
- 75% Team Play
-------------------------- = 100% of time spent playing.
- 25% Solo Play
Maybe you should pay better attention to just who posted said question.
================ STOP THE EVEMAIL-áSPAM! https://forums.eveonline.com/default.aspx?g=posts&t=78152
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Malcanis
Vanishing Point. The Initiative.
3999
|
Posted - 2012.05.30 14:19:00 -
[166] - Quote
Koreli Stelios wrote:Malcanis wrote:Koreli Stelios wrote:Ha! Its oh so simple for all the Rich Btch (IRL) Players, with no life and their multi accounts to sit and say this is what you need to do to get along. But some of us don't just have money to throw away. And yes we can join a corp and team up, we do, but that only covers maybe 75% of game play at most. But there will always be times where e are left to our own devices.
what is the 25% that you can't do? What??? I wish people would read and think before they pose weird questions and make points. Im referring to Time not physical Activity. What only covers 75% of time playing is teaming up with people in a corp. You see its all there in that one sentance. "But there will always be times where we are left to our own devices" ergo refering to the remainder of the time spent playing, the 25% you question, as being solo play. Ok, just to be clear:
- 75% Team Play
-------------------------- = 100% of time spent playing.
- 25% Solo Play
The way you phrased your OP made it sound like there where aspects of gameplay that could only be done with an alt. If you are finding that your corp has no-one online for large chunks of your play-time then that's a seperate issue. Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |
Arduemont
Malevolent Intentions Ineluctable.
152
|
Posted - 2012.05.30 14:22:00 -
[167] - Quote
I'm starting to see people talking about this issue everywhere now. Its started leaking into other parts of the forum, in game local chat, and the Eve facebook page. This is obviously an issue people feel strongly about and I fear most are dismissing it for too readily. Yes, the ideas people are creating to reduce the amount of suicide ganking are frankly terrible, but you should be trying to think up more subtle changes that are more in tune with Eve, rather than just trolling. So far you guys have just been arguing in here about grammar, and petty comments made against each other. Not very productive I have to say.
Although I fear I'm repeating myself here, I think there is a relatively easy way to fix this as a problem. Not by removing suicide ganking, because I'm pro choice, but by creating greater consequences for suicide gankers.
During fanfest CCP mentioned that they are going to be changing the the way crimewatch and the security status system works. But more specifically they said they want players to only be able to go down to -5 for normal criminal acts, and only go below for suicide ganking or killing pods. There may also have been mention of not having police intervention for people entering highsec until below -5 as well. I propose the following 2 extra changes on top of the ones above that CCP have been talking about;
- Suicide ganking results in greater sec status loss. - GCC and Outlaw flagged characters pods are destroyable without CONCORD intervention.
So now, suicide gankers can still gank if they wish. And they will still be able to gank in highsec near lowsec bounties (they have always been more dangerous, and frankly they should be.), but it restricts their movements deap into highsec. Because they can lose their ship, and then lose their pod and end up back in lowsec. Sure, they can use implantless clones, but it adds another level of subtle protection. And its not strictly molly-coddling miners, its just making the game harsher.
Eve isn't about protecting players, its about stealing other players cookies. I believe a change like this would be more of the latter than the former. |
Koreli Stelios
Mining Manufacture and Muling
4
|
Posted - 2012.05.30 14:22:00 -
[168] - Quote
Claire Raynor wrote:My post got messed up - I can't be bothered typing it all out again.
Just for future, when you hit post and it goes blank go to the reply bit again it should pop up a little message saying it has this draft saved of your message :)
Grace Ishukone wrote:There is no real risk to gankers, that is the critical issue. People keep talking about risk vs reward ...
Sinistersly wrote:...us shippers having really NO WAY WHATSOEVER to counter such tactics other then simply not flying at all. How's that a balanced risk vs reward ratio exactly?
And as to the previouse two posts - THANK YOU - finally some sense being spoken. Not just Pew Pew guys coming in here ranting on trying to push us down to maintain there utterly gutless tactics.
What you guys have said is precisely the point i have been trying to get across to. Its supposed to be a sandbox game with many different roles and miners should be free to play a mining role without having to be military experts as well. As i have continually said CCP's main policy is balance and yet there is NO Balance for industrialists. We are being pushed out of the game by players who have no real interest in playing an RPG and Sandbox game for what it is and as it should be played.
I... Honestly i couldn't say any more. Again this is precisely what I've been trying to get across and i can only agree with everything that you both have said. |
Koreli Stelios
Mining Manufacture and Muling
4
|
Posted - 2012.05.30 14:52:00 -
[169] - Quote
Arduemont wrote:- Suicide ganking results in greater sec status loss. - GCC flagged characters pods are destroyable without CONCORD intervention.
I like your ideas and perhaps it should be more subtle.
But the fact is High sec is supposed to be Low Risk... and before anyone starts crying i'm not asking for no risk but it SHOULD be low. Yes it should because other wise CCP would not have made a gradient of Sec statuses at all. The gradient from High to Low to Nul is supposed to indicate the varying levels of risk. But as it stands the risk in high sec is far too high.
The only suggestion i have made on this matter before was with regards to Can Flipping. That being that if a theft from you can be recognized, in order to flag another player, then it should not be a great leap to recognize those items as yours and allow you to take them with no consequence no matter where they reside so long as that place is accessible to you.
The entire point of this idea was simply to suggest something that would create more balance in game play. Those who want to steal would have to use the proper tools for the job, such as a hauler to grab a large amount, less i simply take my haul away before they get a hauler there. Yet as it currently stands they can leave our goods in their own cans for half hour while we are powerless to ever attempt to get them back. Furthermore to this point is that if they had to use proper tools in order to get away with stealing large worth while amounts they would now be in a hauler NOT an over the top fighting vessel. So solo or group miners would be afforded the opportunity to chase them down and destroy them while they are in a relatively defenseless ship, and with no consequence for doing so due to the aggression flag they picked up when stealing that players items. Now that would be true Risk Vs Reward and far more balanced game play.
Now i'm not saying this is a great idea and perhaps it is not truely workable, but at least it is in the right direction. |
Nomad I
University of Caille Gallente Federation
74
|
Posted - 2012.05.30 14:55:00 -
[170] - Quote
A word about the new sec status system. All of you high sec miners will be happy:
When I understood right, when you shooting a flashy (-10) you will get some plus points like +5 or +10. So when you have a flashy low sp alt you shoot him twice and you will be cleaned for crimes.
This is going to be fun |
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Amun Khonsu
3-Prong Operational Resources The Fendahlian Collective
41
|
Posted - 2012.05.30 15:40:00 -
[171] - Quote
+1 to the OP. Fight them until turmoil is no more and strike terror into their hearts. |
Amun Khonsu
3-Prong Operational Resources The Fendahlian Collective
41
|
Posted - 2012.05.30 15:44:00 -
[172] - Quote
Sinistersly wrote:I have to say I agree fully with Grace Ishukone. I usually run 3 accounts while mining, but for the last two months I've been only keeping my main online, and now that I want back into the game, I'm waiting til Hulkageddon is over.
Its not over m8. The official event is but goons have made a year around reward for people who kill hulks, transports, freighters, salvagers etc.
Fight them until turmoil is no more and strike terror into their hearts. |
Drake Draconis
Nexus Advanced Technologies Fidelas Constans
637
|
Posted - 2012.05.30 16:18:00 -
[173] - Quote
Koreli Stelios wrote:Arduemont wrote:- Suicide ganking results in greater sec status loss. - GCC flagged characters pods are destroyable without CONCORD intervention. I like your ideas and perhaps it should be more subtle. But the fact is High sec is supposed to be Low Risk... and before anyone starts crying i'm not asking for no risk but it SHOULD be low. Yes it should because other wise CCP would not have made a gradient of Sec statuses at all. The gradient from High to Low to Nul is supposed to indicate the varying levels of risk. But as it stands the risk in high sec is far too high. The only suggestion i have made on this matter before was with regards to Can Flipping. That being that if a theft from you can be recognized, in order to flag another player, then it should not be a great leap to recognize those items as yours and allow you to take them with no consequence no matter where they reside so long as that place is accessible to you. The entire point of this idea was simply to suggest something that would create more balance in game play. Those who want to steal would have to use the proper tools for the job, such as a hauler to grab a large amount, less i simply take my haul away before they get a hauler there. Yet as it currently stands they can leave our goods in their own cans for half hour while we are powerless to ever attempt to get them back. Furthermore to this point is that if they had to use proper tools in order to get away with stealing large worth while amounts they would now be in a hauler NOT an over the top fighting vessel. So solo or group miners would be afforded the opportunity to chase them down and destroy them while they are in a relatively defenseless ship, and with no consequence for doing so due to the aggression flag they picked up when stealing that players items. Now that would be true Risk Vs Reward and far more balanced game play. Now i'm not saying this is a great idea and perhaps it is not truely workable, but at least it is in the right direction.
Your definition of high security space is incredabily delusional. I suspect someone will be along to prove that fact at this rate.
================ STOP THE EVEMAIL-áSPAM! https://forums.eveonline.com/default.aspx?g=posts&t=78152
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Koreli Stelios
Mining Manufacture and Muling
6
|
Posted - 2012.05.30 17:00:00 -
[174] - Quote
No i'm fully aware of what high sec space is like At the Moment. But my definition is based on what CCP and the tools they implement suggest it should be.
Ok Drake i'm going to spell it out for you nice and clear because you really need to stop acting as though people with the same sort of views as me are wrong.
Neither you Or I are wrong at this point.
What it comes down to is weather OVER ALL players decide they want a purely Pro friendly game with very few new players entering. (Which personally i only see leading to stagnation and collapse)
OR
Whether OVER ALL players decide they want a full Sandbox RPG that encompasses all levels of difficulty and security. As such providing a much more low risk high security areas that enable new players to grow more easily and so keeps the game fresh. |
Drake Draconis
Nexus Advanced Technologies Fidelas Constans
639
|
Posted - 2012.05.30 17:17:00 -
[175] - Quote
Koreli Stelios wrote:No i'm fully aware of what high sec space is like At the Moment. But my definition is based on what CCP and the tools they implement suggest it should be.
Ok Drake i'm going to spell it out for you nice and clear because you really need to stop acting as though people with the same sort of views as me are wrong.
Neither you Or I are wrong at this point.
What it comes down to is weather OVER ALL players decide they want a purely Pro friendly game with very few new players entering. (Which personally i only see leading to stagnation and collapse)
OR
Whether OVER ALL players decide they want a full Sandbox RPG that encompasses all levels of difficulty and security. As such providing a much more low risk high security areas that enable new players to grow more easily and so keeps the game fresh.
You have only played this game for less than 3 months....and you think you have any relevant idea as to what its supposed to be?
Your the new kid...your the noob....you have only just begun your journey into the dark world of EVE and you think your an expert now?
Get this straight noob....High Security Space is supposed to be Safer.... NOT Safe.
It is not a place where you can prance around and mine without fear or concern.
When you have played for over a year...then you can make your arguments...not until then.
And I'm not talking in general... I'm talking about when you discover war decs....literal PVP....living in low sec and nullsec.
etc...etc..etc.. ================ STOP THE EVEMAIL-áSPAM! https://forums.eveonline.com/default.aspx?g=posts&t=78152
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Spikeflach
Echo's of Liberty Dominatus Atrum Mortis
13
|
Posted - 2012.05.30 17:38:00 -
[176] - Quote
Drake Draconis wrote:Koreli Stelios wrote:No i'm fully aware of what high sec space is like At the Moment. But my definition is based on what CCP and the tools they implement suggest it should be.
Ok Drake i'm going to spell it out for you nice and clear because you really need to stop acting as though people with the same sort of views as me are wrong.
Neither you Or I are wrong at this point.
What it comes down to is weather OVER ALL players decide they want a purely Pro friendly game with very few new players entering. (Which personally i only see leading to stagnation and collapse)
OR
Whether OVER ALL players decide they want a full Sandbox RPG that encompasses all levels of difficulty and security. As such providing a much more low risk high security areas that enable new players to grow more easily and so keeps the game fresh. You have only played this game for less than 3 months....and you think you have any relevant idea as to what its supposed to be? Your the new kid...your the noob....you have only just begun your journey into the dark world of EVE and you think your an expert now? Get this straight noob....High Security Space is supposed to be Safer.... NOT Safe. It is not a place where you can prance around and mine without fear or concern. When you have played for over a year...then you can make your arguments...not until then. And I'm not talking in general... I'm talking about when you discover war decs....literal PVP....living in low sec and nullsec. etc...etc..etc.. When you learn its not about fairness and a matter of tactics...practice...experince...then you will be a far better posisiton to discuss balance. EVE Is not Fair. EVE is EVE Online...period.
Game age doesn't make anyone less or more privy to what EVE is or isn't. Trying to say someone has no right to make suggestions is like saying a person straight out of whatever school they were learning at has no right to work as whatever they were learning to be until they worked as what they were for a year.
There is all kinds of content in eve, and just because PvP is part of the game doesn't mean PVP is the game. |
Drake Draconis
Nexus Advanced Technologies Fidelas Constans
641
|
Posted - 2012.05.30 18:17:00 -
[177] - Quote
Spikeflach wrote:Drake Draconis wrote:Koreli Stelios wrote:No i'm fully aware of what high sec space is like At the Moment. But my definition is based on what CCP and the tools they implement suggest it should be.
Ok Drake i'm going to spell it out for you nice and clear because you really need to stop acting as though people with the same sort of views as me are wrong.
Neither you Or I are wrong at this point.
What it comes down to is weather OVER ALL players decide they want a purely Pro friendly game with very few new players entering. (Which personally i only see leading to stagnation and collapse)
OR
Whether OVER ALL players decide they want a full Sandbox RPG that encompasses all levels of difficulty and security. As such providing a much more low risk high security areas that enable new players to grow more easily and so keeps the game fresh. You have only played this game for less than 3 months....and you think you have any relevant idea as to what its supposed to be? Your the new kid...your the noob....you have only just begun your journey into the dark world of EVE and you think your an expert now? Get this straight noob....High Security Space is supposed to be Safer.... NOT Safe. It is not a place where you can prance around and mine without fear or concern. When you have played for over a year...then you can make your arguments...not until then. And I'm not talking in general... I'm talking about when you discover war decs....literal PVP....living in low sec and nullsec. etc...etc..etc.. When you learn its not about fairness and a matter of tactics...practice...experince...then you will be a far better posisiton to discuss balance. EVE Is not Fair. EVE is EVE Online...period. Game age doesn't make anyone less or more privy to what EVE is or isn't. Trying to say someone has no right to make suggestions is like saying a person straight out of whatever school they were learning at has no right to work as whatever they were learning to be until they worked as what they were for a year. There is all kinds of content in eve, and just because PvP is part of the game doesn't mean PVP is the game.
I disagree....EVE Online takes at least 6 months at best to at least get a good understanding of many basic concepts...people assume after playing a mount or two they know everything and how it works...this isn't the case. Arguably longer.
I'm not saying I won't hear good ideas....but I have yet to see one bloody good thing from this noob ever since he started prattleing off about can flippers and "fair fight".
Am I being prejudiced? Yes until such time he actually has a rational sane point that doesn't break game mechanics. ================ STOP THE EVEMAIL-áSPAM! https://forums.eveonline.com/default.aspx?g=posts&t=78152
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Amun Khonsu
3-Prong Operational Resources The Fendahlian Collective
42
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Posted - 2012.05.30 18:28:00 -
[178] - Quote
Spikeflach wrote:
Game age doesn't make anyone less or more privy to what EVE is or isn't. Trying to say someone has no right to make suggestions is like saying a person straight out of whatever school they were learning at has no right to work as whatever they were learning to be until they worked as what they were for a year.
There is all kinds of content in eve, and just because PvP is part of the game doesn't mean PVP is the game.
+1 here. Ofc you know you are talking to a rock when you are trying to explain this to them
Fight them until turmoil is no more and strike terror into their hearts. |
Spikeflach
Echo's of Liberty Dominatus Atrum Mortis
14
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Posted - 2012.05.30 19:20:00 -
[179] - Quote
Drake Draconis wrote:Spikeflach wrote:
Game age doesn't make anyone less or more privy to what EVE is or isn't. Trying to say someone has no right to make suggestions is like saying a person straight out of whatever school they were learning at has no right to work as whatever they were learning to be until they worked as what they were for a year.
There is all kinds of content in eve, and just because PvP is part of the game doesn't mean PVP is the game.
I disagree....EVE Online takes at least 6 months at best to at least get a good understanding of many basic concepts...people assume after playing a mount or two they know everything and how it works...this isn't the case. Arguably longer. I'm not saying I won't hear good ideas....but I have yet to see one bloody good thing from this noob ever since he started prattleing off about can flippers and "fair fight". Am I being prejudiced? Yes until such time he actually has a rational sane point that doesn't break game mechanics.
What other mechanics are there to learn? Taken that the 3 month character or 6 month character, however old he was had a hulk, and had the notion of being able to fly the ship out to the belt and mine, and also most likely ability use drones to shoot at the tiny belt rats. which would indicate his ability to target things hostile.
Yet players with even greater game experience think up even dumber ideas, at least in your eyes.
People know PVP exists in this game. It isn't the end all be all of this game. There's an overwhelming amount of PvE content in eve which amazingly enough people get their kicks out of.
1. anomolies 2. DED sites 3. Wormhole sites 4. Mining 5. Manufacturing 6. Hacking sites 7. Incursions 8. Missions 9. Cosmos missions 10. Salvaging 11. Sites with Escalations 12. Incursions 13. Epic Arcs
Playing the market, i think is suggested as a PvP activity, so not sure if that would be included as a PvE aspect.
Heck, even "PvP" content is PvE.
1. Shooting POS 2. Shooting IHUBs or SBUs 3. Shooting Stations 4. Shooting POCOs
Heck, its not really PvP unless you got an actual person shooting back...
PvE activities that can become group activities should be catered to in some way as much as PvP is catered to.
Ok, maybe I digressed a bit, but just because someone has less gametime than you, and that they choose not to spend their time in the hell hole known as 0.0 space, doesn't make them any less qualified than you to make suggestions to the game. A game which people people say is 90% PvP and argue that any suggestions that cater to PvE gameplay will break the game. |
Jack Carrigan
Order of the Shadow The Revenant Order
661
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Posted - 2012.05.30 19:27:00 -
[180] - Quote
Get used to this **** because apparently Hulkageddon is here to stay. Like Mittens announced it being indefinite. "War is not measured in terms of who wins or loses, who is right or wrong.-á It is measured in terms of who survives." |
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