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Durzel
The Xenodus Initiative.
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Posted - 2009.04.29 13:58:00 -
[91]
Originally by: Morel Nova [I'v never done much cloak-and.dagger stuff with my curse. I dont tend to put a cloak on it at all.
Any chance you'd share your Curse fit? I've seen quite a wide variety (unlike the Pilgrim) including shield tanking, AB vs MWD, etc
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Thenoran
Caldari Tranquility Industries
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Posted - 2009.04.29 14:00:00 -
[92]
The only real advantage a Curse has over a Pilgrim is range, and since I'm going solo, I'll need a Warp Disruptor anyway, reducing my range to 20-24km.
I'd rather go in and kill the MWD with a Scrambler and then just nuking the heck out of the cap. Cloak also makes it easier to move around, find targets and get through low-sec/0.0.
------------------------ Low-sec is like sailing along the coast of Somalia...
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Morel Nova
z3r0 Gravity
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Posted - 2009.04.29 14:05:00 -
[93]
Edited by: Morel Nova on 29/04/2009 14:05:07
Originally by: Durzel
Originally by: Morel Nova [I'v never done much cloak-and.dagger stuff with my curse. I dont tend to put a cloak on it at all.
Any chance you'd share your Curse fit? I've seen quite a wide variety (unlike the Pilgrim) including shield tanking, AB vs MWD, etc
there are many ways to fit the curse, depending on how you like to fly, but sure, heres mine
Put in space whales!
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Durzel
The Xenodus Initiative.
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Posted - 2009.04.29 14:09:00 -
[94]
Thanks, that's very similar to the ones I had been looking at in EFT though I had assumed that post-nano nerf it was pointless fitting nanofibers?
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Morel Nova
z3r0 Gravity
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Posted - 2009.04.29 14:14:00 -
[95]
Originally by: Durzel Thanks, that's very similar to the ones I had been looking at in EFT though I had assumed that post-nano nerf it was pointless fitting nanofibers?
agility still matters a lot and being faster than someone else that can hurt you until you neuted him is nice.
a lot of people like the full shield tank setups without TD. they are also a lot more cap stable and might be more viable when attacking missile tossers. I dunno, havent tried one myself. Put in space whales!
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honey bunchetta
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Posted - 2009.04.29 14:28:00 -
[96]
Originally by: Morel Nova
One advantage of cov-ops cloak is the lack of scan-res penalty. Its already pretty hard to lock stuff in time with a pilgrim with a cov-ops cloak, so with a penalty on the curse it get worse (although i guess you can give up a precious midslot for a SB) (just to clarify I'm not talking the recalibration delay thing, but the actual scan-res hit. you get calibration delay on cov-ops as well so I tend to decloak on warp-in even in the pilgrim).
I'v never done much cloak-and.dagger stuff with my curse. I dont tend to put a cloak on it at all.
The 6 mids on the curse make fitting a improved cloak t2 and a sensor booster quite easy along with having a extra high slot.
1 less low so a slightly smaller tank depending on the fit, but i did see a rather effective setup with 1 x med and 3 x small neuts initially slurping up a impressive amount of cap and switching to just smalls, he also used a 15km domi web on it.
I cannot remember the exact fit
1 med neut. 3 small neut. 1 imp cloak.
1 mwd. 1 mid injector. 1 domi web. 1 point. 1 tracking disruptor. 1 sensor booster.
1 mid rep 1 1600 rtp 1 eanm 1 dcu
I cannot remember what rigs he used.
With the web working at 15km (20ishkm with overheat) i remember it kicking my butt on sissi when he was testing its performance against a variety of ships i could fly at the time.
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KeLLaX
HUNLAR the Almighty Scalar Federation
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Posted - 2009.04.29 14:42:00 -
[97]
lose the targeting rigs, fit trimarks... also remove sensor booster and fit a tracking disruptor.. without a mwd, you will probably avoid artillery/railgun/laser boats, have a chance against missile boats with afterburner but ACs or blasters will still do damage, so u need to disrupt them. Only thing you should focus on tanking is drones, u dont have a luxury of tanking anything more than that. you only need to tank drones till you kill them btw. you do these and you get yourself a nice pvp ship for 1vs1 against actively tanked ships such as missioners seeing that u fitted a probe launcher. though u need to be careful as since u fight in short range due to range of neuts, if u get blobbed its much more difficult to get out, that's why I would stick to curse, that's my 2 cent..
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Weeka
Lyonesse. KIA Alliance
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Posted - 2009.04.29 17:06:00 -
[98]
Originally by: Thenoran A fully Covert Ops cloaked fleet would be a sight though 
A sight of utter fail on the cloaked fleet part. ---
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Endless Subversion
The Accursed
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Posted - 2009.04.29 18:06:00 -
[99]
If you're mission ganking:
You don't want a mwd or scram. MWDs don't work in deadspace. Additionally, when you warp to the entrance of a mission, or enter a new room, you're often uncloaked by unavoidable becons, gas clouds and the like. Meaning you need to be in point range or they will warp before you can close.
The curse's advantage is it's ability to deal with adds. Not being in web/scram range of the opponent and still being able to neut is awesome. However, you still do **** poor dmg and it still takes ags to kill anything with any HP. I prefer 2x TD on the curse with a shield buffer. The armor setups are too slow imo, allowing things like 'canes to catch up to you and eat you or tackler hacs to land webs on you.
It's a slowish cruiser with a mediocre buffer, delayed, destructable light dps and bad resists for shield buffering. This means it's extremely fragile. Most mistakes are fatal. BUT, it can kill basically anything that isn't passive shield tanked or a missile spewer. But that's not exactly ideal for catching ratters OR dealing with gangs (I see cerbs and drakes and huginns everywhere).
Pilgrim is a much sturdier beast from a HP perspective. But it engages at the worse ranges. Web and scram range. If they have a few gang mates and a you engage their bait. You're likely dead. And while ECM drones might save you, you do 0 dps while they're deployed and you're hoping for a lucky dice roll. Personally, I don't bring them at all.
Pilgrim is a great mission ganker. Basically free movement anywhere, a cov cloak while you desperately fight the widget movement interface and eats active tanks up. I've had no problem with mission ravens in it at all. Plus deadspace entrance points allow you to see hostile reinforcements with plenty of time before they land on grid, helping to make up for the pilgrim's range weakness.
I solo in both. Besides missiles the worst part of the curse is the fact that no one will ever fight you. Most of the other 'solo' ships flee from you and the gangs that will fight you have ways to kill you. Plus the slow dps and prevalence of cap injectors means that you'll have to abandon many of the fights you'd have won if you had some more dps.
Pilgrim is a great mission gank tool. But I wouldn't use in livespace. The fact that it's always in web/scram range means it's a t2 suicide ship versus any bait. And, let's face it, you'll find lots of bait when you're off solo hunting.
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Beef Twinkie
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Posted - 2009.04.29 21:01:00 -
[100]
Fit a MWD Fit a Medium Armor Rep Forget the Probe Launcher Don't attack Missiles/Minimatar ships
Actually,forget the Pilgrim and fly Arazu cause your gonna die in the pilgrim.
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mrste
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Posted - 2009.04.30 00:37:00 -
[101]
What about this one ? 
[Pilgrim, PILGRIM1] 1600mm Reinforced Rolled Tungsten Plates I True Sansha Medium Armor Repairer True Sansha Energized Adaptive Nano Membrane True Sansha Energized Adaptive Nano Membrane Damage Control I
Shadow Serpentis 10MN MicroWarpdrive Dark Blood Warp Scrambler Balmer Series Targeting Inhibitor I Balmer Series Targeting Inhibitor I True Sansha Small Capacitor Booster, Cap Booster 200
Covert Ops Cloaking Device II True Sansha Medium Energy Neutralizer True Sansha Medium Energy Neutralizer True Sansha Small Energy Neutralizer
Trimark Armor Pump I Trimark Armor Pump I
Infiltrator II x5 Hammerhead II x5 Vespa EC-600 x5
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Durzel
The Xenodus Initiative.
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Posted - 2009.04.30 02:30:00 -
[102]
Edited by: Durzel on 30/04/2009 02:31:34
Originally by: mrste What about this one ? 
[Pilgrim, PILGRIM1] 1600mm Reinforced Rolled Tungsten Plates I True Sansha Medium Armor Repairer True Sansha Energized Adaptive Nano Membrane True Sansha Energized Adaptive Nano Membrane Damage Control I
Shadow Serpentis 10MN MicroWarpdrive Dark Blood Warp Scrambler Balmer Series Targeting Inhibitor I Balmer Series Targeting Inhibitor I True Sansha Small Capacitor Booster, Cap Booster 200
Covert Ops Cloaking Device II True Sansha Medium Energy Neutralizer True Sansha Medium Energy Neutralizer True Sansha Small Energy Neutralizer
Trimark Armor Pump I Trimark Armor Pump I
Infiltrator II x5 Hammerhead II x5 Vespa EC-600 x5
You've got practically no cap with the MWD gimping a fair chunk of it, and no cap mods at all. Looked at that fit in EFT and you'd have to run the cap booster constantly even just to neut the target for a reasonable amount of time, let alone if you needed to rep.
Plus with no web and no AB you'll have to keep pulsing the MWD to maintain the small orbit, which I'm not sure is very feasible when you're that close *shrug*
Frankly I don't see the point of trimarks when you've got 2 TDs, if they're still hitting you so much that you need the extra buffer then you've probably picked the wrong fight (imo).
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