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Thenoran
Caldari Tranquility Industries
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Posted - 2009.04.27 18:19:00 -
[1]
Gang fights are a lot of fun, but I also want to be able to go at it solo from now on. More than once do I find myself ready to find some targets only to learn no-one else is available. I'd go solo in another ship, but I do like cloaks and being sneaky, so I'm going for a Pilgrim.
Now because I'm still training Amarr Cruiser to V, I got some time to kill. One of the things I found out that might help me get kills is if I could probe out ships. Expanded Probe Launchers do however eat a lot of CPU, but I won't wait till I get Recon V till I use the ship. I'll start flying the Pilgrim when I get Recon IV, training it to V straight after. As I'll still be new to using a Pilgrim, I'll stick to hunting Frigs and Dessies (as training) till I get Recon V.
The setup I got so far:
[Pilgrim, Solo Recon IV] Internal Force Field Array I 1600mm Reinforced Rolled Tungsten Plates I Dark Blood Adaptive Nano Plating Dark Blood Adaptive Nano Plating Co-Processor II
10MN Afterburner II Faint Epsilon Warp Scrambler I X5 Prototype I Engine Enervator Small Electrochemical Capacitor Booster I, Cap Booster 200 Sensor Booster II, Scan Resolution
Covert Ops Cloaking Device II Expanded Probe Launcher I, Combat Scanner Probe I Medium Energy Neutralizer II Small Energy Neutralizer II
Targeting Systems Stabilizer I Targeting Systems Stabilizer I
Hammerhead II x5 Hobgoblin II x5 Warrior II x5 Vespa EC-600 x5
I've got a +3% CPU Implant and it all fits, albeit it only just. As for rigs, the stabilizers reduce the recalibration time to 4 seconds.
I've heard you can start locking before the recalibration is over, you just can't make the actual lock. This would mean if it take 4.5 seconds to lock a Frigate, the recalibration delay would have no effect on me at 4 seconds.
A few questions:
Is the above true above sensor recalibration and decloaking? How much more kills/action would I get with an Expanded Probe Launcher probing out ships? Which drones would be best to use against webbed Frigates, Hobgoblins or Hammerheads?
Thoughts, comments, critics? ------------------------ Low-sec is like sailing along the coast of Somalia...
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Fifi LeFume
No Trademark
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Posted - 2009.04.27 18:26:00 -
[2]
hmmm i personally think you should aim for cruiser targets at least. Hunting probing for frigs and destroyers just seems to time consuming and not worthwhile.
having said that, i really frown up pilgrims that dont fit tracking disruptors. Even just one with the tracking speed script can disable a missioning mega if you orbit him at 500m.
Another thing i would like to add is i think you need moar neuting power. 1 med + 1 small seems really insignificant, given how long it will take your hammerhead ii's to chew through most ships.
my 2 isk
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Constantine Arcanum
IMPERIAL SENATE Initiative Associates
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Posted - 2009.04.27 18:27:00 -
[3]
Originally by: Thenoran Gang fights are a lot of fun, but I also want to be able to go at it solo from now on. More than once do I find myself ready to find some targets only to learn no-one else is available. I'd go solo in another ship, but I do like cloaks and being sneaky, so I'm going for a Pilgrim.
Now because I'm still training Amarr Cruiser to V, I got some time to kill. One of the things I found out that might help me get kills is if I could probe out ships. Expanded Probe Launchers do however eat a lot of CPU, but I won't wait till I get Recon V till I use the ship. I'll start flying the Pilgrim when I get Recon IV, training it to V straight after. As I'll still be new to using a Pilgrim, I'll stick to hunting Frigs and Dessies (as training) till I get Recon V.
The setup I got so far:
[Pilgrim, Solo Recon IV] Internal Force Field Array I 1600mm Reinforced Rolled Tungsten Plates I Dark Blood Adaptive Nano Plating Dark Blood Adaptive Nano Plating Co-Processor II
10MN Afterburner II Faint Epsilon Warp Scrambler I X5 Prototype I Engine Enervator Small Electrochemical Capacitor Booster I, Cap Booster 200 Sensor Booster II, Scan Resolution
Covert Ops Cloaking Device II Expanded Probe Launcher I, Combat Scanner Probe I Medium Energy Neutralizer II Small Energy Neutralizer II
Targeting Systems Stabilizer I Targeting Systems Stabilizer I
Hammerhead II x5 Hobgoblin II x5 Warrior II x5 Vespa EC-600 x5
I've got a +3% CPU Implant and it all fits, albeit it only just. As for rigs, the stabilizers reduce the recalibration time to 4 seconds.
I've heard you can start locking before the recalibration is over, you just can't make the actual lock. This would mean if it take 4.5 seconds to lock a Frigate, the recalibration delay would have no effect on me at 4 seconds.
A few questions:
Is the above true above sensor recalibration and decloaking? How much more kills/action would I get with an Expanded Probe Launcher probing out ships? Which drones would be best to use against webbed Frigates, Hobgoblins or Hammerheads?
Thoughts, comments, critics?
covert ops cloaks have no recalibration timer.
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1ceb
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Posted - 2009.04.27 18:45:00 -
[4]
Recons have a 6 second delay after coming out of cloak BEFORE you can begin to target something. You can spam the target button but it will not begin to lock. It will start the gray bar on your target but will swiftly go away. Then after the 6 second delay you may begin targeting something. You can use that 6 seconds to prime your distruptor, DC II, Sensor booster etc.
If you are going to stick to frigs, unless you are going to gank in low sec plex entrances I would stick to a MWD. There will be frigs that you may get their cap but will still pull away from your afterburner. You may get them with your drones before they get away from you but it's nice to be able to go faster than your target once you have them neuted.
Anyway just some thoughts. I've been flying a pilgrim for about 2 months. They are great solo ships.
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Thenoran
Caldari Tranquility Industries
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Posted - 2009.04.27 18:56:00 -
[5]
Originally by: 1ceb Recons have a 6 second delay after coming out of cloak BEFORE you can begin to target something. You can spam the target button but it will not begin to lock. It will start the gray bar on your target but will swiftly go away. Then after the 6 second delay you may begin targeting something. You can use that 6 seconds to prime your distruptor, DC II, Sensor booster etc.
If you are going to stick to frigs, unless you are going to gank in low sec plex entrances I would stick to a MWD. There will be frigs that you may get their cap but will still pull away from your afterburner. You may get them with your drones before they get away from you but it's nice to be able to go faster than your target once you have them neuted.
Anyway just some thoughts. I've been flying a pilgrim for about 2 months. They are great solo ships.
MWD won't fit CPU wise on my setup, I could squeeze in two neuts but I'm not sure if I have the cap even with cap boosters for them. Switched out a Stabilizer for a Subcontroller (20% scan res).
P.S. Do you use a probe launcher? ------------------------ Low-sec is like sailing along the coast of Somalia...
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Omara Otawan
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Posted - 2009.04.27 19:26:00 -
[6]
Edited by: Omara Otawan on 27/04/2009 19:26:55
Originally by: Thenoran
[Pilgrim, Solo Recon IV] Expanded Probe Launcher I, Combat Scanner Probe I
Thoughts, comments, critics?
Train Recon 5 if you really want to use probes. Its tight even if you have it, but you simply dont get a proper setup without.
This is true for every force recon, if you want probes you need recon 5 or you'll have to completely gimp your setup.
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Wardeneo
Sebiestor tribe
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Posted - 2009.04.27 19:28:00 -
[7]
Originally by: Thenoran Gang fights are a lot of fun, but I also want to be able to go at it solo from now on. More than once do I find myself ready to find some targets only to learn no-one else is available. I'd go solo in another ship, but I do like cloaks and being sneaky, so I'm going for a Pilgrim.
Now because I'm still training Amarr Cruiser to V, I got some time to kill. One of the things I found out that might help me get kills is if I could probe out ships. Expanded Probe Launchers do however eat a lot of CPU, but I won't wait till I get Recon V till I use the ship. I'll start flying the Pilgrim when I get Recon IV, training it to V straight after. As I'll still be new to using a Pilgrim, I'll stick to hunting Frigs and Dessies (as training) till I get Recon V.
The setup I got so far:
[Pilgrim, Solo Recon IV] Internal Force Field Array I 1600mm Reinforced Rolled Tungsten Plates I Dark Blood Adaptive Nano Plating Dark Blood Adaptive Nano Plating Co-Processor II
10MN Afterburner II Faint Epsilon Warp Scrambler I X5 Prototype I Engine Enervator Small Electrochemical Capacitor Booster I, Cap Booster 200 Sensor Booster II, Scan Resolution
Covert Ops Cloaking Device II Expanded Probe Launcher I, Combat Scanner Probe I Medium Energy Neutralizer II Small Energy Neutralizer II
Targeting Systems Stabilizer I Targeting Systems Stabilizer I
Hammerhead II x5 Hobgoblin II x5 Warrior II x5 Vespa EC-600 x5
I've got a +3% CPU Implant and it all fits, albeit it only just. As for rigs, the stabilizers reduce the recalibration time to 4 seconds.
I've heard you can start locking before the recalibration is over, you just can't make the actual lock. This would mean if it take 4.5 seconds to lock a Frigate, the recalibration delay would have no effect on me at 4 seconds.
A few questions:
Is the above true above sensor recalibration and decloaking? How much more kills/action would I get with an Expanded Probe Launcher probing out ships? Which drones would be best to use against webbed Frigates, Hobgoblins or Hammerheads?
Thoughts, comments, critics?
imo i wudnt use a pilgrim anymore id rather use hacs but its personal preference n scenario that dictates the pilgrims sucsess and granted it can stay cloaked so u only have to engage wat u want to engage....
wardeneo
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TimMc
Gallente Brutal Deliverance Blackguard Coalition
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Posted - 2009.04.27 19:32:00 -
[8]
Originally by: Constantine Arcanum covert ops cloaks have no recalibration timer.
um... Yes they do.
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Thenoran
Caldari Tranquility Industries
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Posted - 2009.04.27 19:38:00 -
[9]
Originally by: Omara Otawan Edited by: Omara Otawan on 27/04/2009 19:26:55
Originally by: Thenoran
[Pilgrim, Solo Recon IV] Expanded Probe Launcher I, Combat Scanner Probe I
Thoughts, comments, critics?
Train Recon 5 if you really want to use probes. Its tight even if you have it, but you simply dont get a proper setup without.
This is true for every force recon, if you want probes you need recon 5 or you'll have to completely gimp your setup.
Downside is Recon V would take me 23 days, I'd rather fly around and train myself in using the Pilgrim while it's training from IV to V. I suppose I could drop the probe launcher till I hit V. Any decent lvl IV setups without a probe launcher around? ------------------------ Low-sec is like sailing along the coast of Somalia...
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Thenoran
Caldari Tranquility Industries
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Posted - 2009.04.27 19:57:00 -
[10]
Okay, this will fit with Recon IV, no probe launcher
[Pilgrim, Solo Recon IV II] Damage Control II 1600mm Reinforced Rolled Tungsten Plates I Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II
10MN Afterburner II Faint Epsilon Warp Scrambler I X5 Prototype I Engine Enervator Medium Electrochemical Capacitor Booster I, Cap Booster 800 Sensor Booster II, Scan Resolution
Covert Ops Cloaking Device II Medium Energy Neutralizer II Medium Energy Neutralizer II Medium Unstable Power Fluctuator I
Ancillary Current Router I Egress Port Maximizer I
Hammerhead II x5 Hobgoblin II x5 Warrior II x5 Vespa EC-600 x5
Comments?
As for Tracking Disruptors, I'd be willing to swap out the Sensor Booster for one, but how would I be looking at decloaking and locking? Won't it give the target plenty of time to gtfo? ------------------------ Low-sec is like sailing along the coast of Somalia...
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Leoviscus
Rukongai Tenth Legion
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Posted - 2009.04.27 20:49:00 -
[11]
If you probe out the target warp to 0, approach, decloak, spam mwd and bump before they warp out. At that point sensor lock delay is a moot point. [url=http://rukon.evekb.co.uk/?a=pilot_detail&plt_id=64030] [/url] |

Thenoran
Caldari Tranquility Industries
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Posted - 2009.04.27 22:18:00 -
[12]
Originally by: Leoviscus If you probe out the target warp to 0, approach, decloak, spam mwd and bump before they warp out. At that point sensor lock delay is a moot point.
Hmm, what rigs are best then? Egress rigs? I think one of those and maybe a trimark would be nice. ------------------------ Low-sec is like sailing along the coast of Somalia...
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Constantine Arcanum
IMPERIAL SENATE Initiative Associates
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Posted - 2009.04.27 22:37:00 -
[13]
Originally by: TimMc
Originally by: Constantine Arcanum covert ops cloaks have no recalibration timer.
um... Yes they do.
Do you mean the period of time after you decloak? I thought recalibration is what the none covops cloaks do, ie prototype + improved...
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Thenoran
Caldari Tranquility Industries
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Posted - 2009.04.28 09:34:00 -
[14]
Originally by: Constantine Arcanum
Originally by: TimMc
Originally by: Constantine Arcanum covert ops cloaks have no recalibration timer.
um... Yes they do.
Do you mean the period of time after you decloak? I thought recalibration is what the none covops cloaks do, ie prototype + improved...
Only on Stealth Bombers and Black Ops. Other than that, they got the same 10 sec recal delay. ------------------------ Low-sec is like sailing along the coast of Somalia...
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Maisonian
Amarr The Green Machine
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Posted - 2009.04.28 09:59:00 -
[15]
I've been flying the pilgrim for a while now, its an excelent ship. However, my advice is to take FULL advantage of its bonuses to neuting and tracking-disruption. This way you can get away with fitting a slightly less 'gimping' tank whilst retaining a fair amount of EHP. When combined with orbiting AB against a dual TDed target you're laughing. I like to use;
Lows:
MAR II x 1 ANP II x 2 (or faction ENAMs if you're feeling flush) 800mm RTP x 1 DCU II x 1
Mids:
AB II x 1 9km Point x 1 (LOVE using the True Sansha triple point 11km scram though) Best named Cap Booster (800s) x 1 (again, faction CB is cheap and helps with tight CPU) Best named Tracking Disruptor x 2 (take BOTH scripts)
Highs:
Energy Neutraliser II x 3 Covert Ops Cloak x 1
Drones:
5 x Hob IIs 5 x War IIs 5 x Ham IIs 5 x EC600s (gtfo/BS engagements)
Rigs:
Egress Port Maximiser x 2 (really helps to use that vital cap!) And finally (if you want to get REALLY nasty) go for a set of LG Talismans - this ship is capible of cap-draining an abbadon in 30s like this!
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Thenoran
Caldari Tranquility Industries
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Posted - 2009.04.28 10:02:00 -
[16]
Is a Repper the way to go on a Pilgrim? If I take any serious damage I'm not sure a single MAR will be able to keep up. Without a Statis Web the target could just web me and run away. Lastly, without a Sensor Booster my lock time on a Cruiser is about 4.5 seconds. Not sure if that's fast enough, even if I bump it. ------------------------ Low-sec is like sailing along the coast of Somalia...
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Maisonian
Amarr The Green Machine
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Posted - 2009.04.28 10:27:00 -
[17]
Edited by: Maisonian on 28/04/2009 10:32:05 My thoughts would be that if you're hunting smaller ships...maybe go for the curse? The extreme range on the neuts is insta-death for anything reliant on an MWD. However, the pilgrim's 'true' targets are turret-reliant cruisers, battlecruisers and battleships. The pilgrim's main strength (ofc) is its ability to choose its targets. The above ships dont take too long at all to lock up and once you're close and shut down their tank/guns/propultion mods the fun really begins. This is THE ship to ransom people in, I just wish there was an extra mid to fit a ship scanner (lol) to 'assess' their ship for ransoming 
However, if lock-time is impertive just drop out one of your TDs. I think you'll find though the first Omen/Thorax you come across will dissapear faster than you can say 'oops', in fact I'd say they're EASIER to kill than frigs.
[Edit] Oh yeah, and never under-estimate the 'Oh **** Its A Pilgrim' effect as you decloak in someone's face. I've yet to find someone who's gotten away from me after I've locked them down by doing 'sensible/rational things. Most of the time they try to engage 
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Thenoran
Caldari Tranquility Industries
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Posted - 2009.04.28 10:30:00 -
[18]
Originally by: Maisonian My thoughts would be that if you're hunting smaller ships...maybe go for the curse? The extreme range on the neuts is insta-death for anything reliant on an MWD. However, the pilgrim's 'true' targets are turret-reliant cruisers, battlecruisers and battleships. The pilgrim's main strength (ofc) is its ability to choose its targets. The above ships dont take too long at all to lock up and once you're close and shut down their tank/guns/propultion mods the fun really begins. This is THE ship to ransom people in, I just wish there was an extra mid to fit a ship scanner (lol) to 'assess' their ship for ransoming 
However, if lock-time is impertive just drop out one of your TDs. I think you'll find though the first Omen/Thorax you come across will dissapear faster than you can say 'oops', in fact I'd say they're EASIER to kill than frigs.
Yeh, looks like I'm gonna hunt Glass Cannons in belts till I get Recon V and fit a Probe Launcher. Came up with this now:
[Pilgrim, Solo Recon IV II] Damage Control II 1600mm Reinforced Rolled Tungsten Plates I Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II Centii C-Type Adaptive Nano Plating
10MN Afterburner II Faint Epsilon Warp Scrambler I X5 Prototype I Engine Enervator Tracking Disruptor II, Optimal Range Disruption Medium Electrochemical Capacitor Booster I, Cap Booster 800
Covert Ops Cloaking Device II Medium Energy Neutralizer II Medium Energy Neutralizer II Medium Unstable Power Fluctuator I
Ancillary Current Router I Egress Port Maximizer I
Hammerhead II x5 Hobgoblin II x5 Warrior II x5 Vespa EC-600 x5
I'll orbit at about 8km (maybe I should get a Dark Blood Scrambler, they go for a reasonable 20-25mil and then orbit at 10km) and a Thorax wouldn't be able to hit me. The only problem would be enemy drones, but I'll just target those first. Will have to add drones to overview  ------------------------ Low-sec is like sailing along the coast of Somalia...
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Maisonian
Amarr The Green Machine
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Posted - 2009.04.28 10:37:00 -
[19]
Seems like a solid fit there, plenty of armour if things turn sour. One thing to keep in mind is your potential targets position...I tend to find (at least in low sec) that you can *ALWAYS* warp and find someone (i.e. Anomolies/Belts) unless they're in a mission (acceleration gates are your bane). If this is the case you'd probably want some support anyway as missioning ships can pack quite a punch. Teaming up with a fellow gang member in a Rapier or Arazu would make this an incredible combination.
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Thenoran
Caldari Tranquility Industries
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Posted - 2009.04.28 10:40:00 -
[20]
Sadly, for that, I'd need a gang member.  A fully Covert Ops cloaked fleet would be a sight though  Who needs probers then  ------------------------ Low-sec is like sailing along the coast of Somalia...
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Plave Okice
The Okice Family
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Posted - 2009.04.28 11:00:00 -
[21]
[Pilgrim, Plate] 1600mm Reinforced Rolled Tungsten Plates I Capacitor Power Relay II Medium Armor Repairer II Amarr Navy Energized Adaptive Nano Membrane Amarr Navy Energized Adaptive Nano Membrane
Domination 10MN Afterburner Domination Warp Scrambler Balmer Series Targeting Inhibitor I, Tracking Speed Disruption Balmer Series Targeting Inhibitor I, Tracking Speed Disruption Cap Recharger II
Medium Unstable Power Fluctuator I Medium Unstable Power Fluctuator I Small Energy Neutralizer II Covert Ops Cloaking Device II
Trimark Armor Pump I Trimark Armor Pump I
I use this, catch a target solo and there's very little that can stop you, downed many BS with it. I do use HG Slaves and a probing alt. The rep is just for post fight use.
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Thenoran
Caldari Tranquility Industries
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Posted - 2009.04.28 11:09:00 -
[22]
Originally by: Plave Okice [Pilgrim, Plate] 1600mm Reinforced Rolled Tungsten Plates I Capacitor Power Relay II Medium Armor Repairer II Amarr Navy Energized Adaptive Nano Membrane Amarr Navy Energized Adaptive Nano Membrane
Domination 10MN Afterburner Domination Warp Scrambler Balmer Series Targeting Inhibitor I, Tracking Speed Disruption Balmer Series Targeting Inhibitor I, Tracking Speed Disruption Cap Recharger II
Medium Unstable Power Fluctuator I Medium Unstable Power Fluctuator I Small Energy Neutralizer II Covert Ops Cloaking Device II
Trimark Armor Pump I Trimark Armor Pump I
I use this, catch a target solo and there's very little that can stop you, downed many BS with it. I do use HG Slaves and a probing alt. The rep is just for post fight use.
Without a Stasis Web, what is to prevent the target from webbing me and just get out of scram range? ------------------------ Low-sec is like sailing along the coast of Somalia...
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Morel Nova
z3r0 Gravity
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Posted - 2009.04.28 11:10:00 -
[23]
Originally by: Thenoran Is a Repper the way to go on a Pilgrim?
definatly for two reasons: 1. you are solo roaming, likely deep into 0.0 somewhere with no stations to dock for repair. 2. if your target knows what hes doing you will get hit sometimes, maybe quite a bit on approach, maybe if hes got Ogre IIs etc and manage them well. if you are fighting a missile ship with you wont be able to mitigate all damage at all with the AB, but it will be enough for one MAR to handle. I like combining a 1600 plate buffer with a single medium armor repper on my setups. Put in space whales!
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Durzel
The Xenodus Initiative.
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Posted - 2009.04.28 11:19:00 -
[24]
Edited by: Durzel on 28/04/2009 11:20:24
Originally by: Thenoran
Originally by: Omara Otawan Edited by: Omara Otawan on 27/04/2009 19:26:55
Originally by: Thenoran
[Pilgrim, Solo Recon IV] Expanded Probe Launcher I, Combat Scanner Probe I
Thoughts, comments, critics?
Train Recon 5 if you really want to use probes. Its tight even if you have it, but you simply dont get a proper setup without.
This is true for every force recon, if you want probes you need recon 5 or you'll have to completely gimp your setup.
Downside is Recon V would take me 23 days, I'd rather fly around and train myself in using the Pilgrim while it's training from IV to V. I suppose I could drop the probe launcher till I hit V. Any decent lvl IV setups without a probe launcher around?
You definitely need Recon V to have any hope of fitting a non-gimped setup on this ship that includes an expanded probe launcher. The difference in CPU usage between Recon IV and V with a CovOps cloak is a good 100+ or more.
Assuming you are still glutton for punishment here's a 23k EHP setup that's completely untested but might be worth a shot:
[Pilgrim, Recon IV gimpola] Dread Guristas Co-Processor Dark Blood Small Armor Repairer Adaptive Nano Plating II Adaptive Nano Plating II 1600mm Reinforced Rolled Tungsten Plates I
Medium Electrochemical Capacitor Booster I, Cap Booster 400 Balmer Series Targeting Inhibitor I 'Langour' Drive Disruptor I Dark Blood Warp Scrambler 10MN Afterburner II
Medium Unstable Power Fluctuator I Medium Unstable Power Fluctuator I Covert Ops Cloaking Device II Sisters Expanded Probe Launcher, Sisters Combat Scanner Probe I
Egress Port Maximizer I Capacitor Control Circuit I
Note: You do in fact need that faction kit just to be able to fit it - 498/498.75 CPU 
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Thenoran
Caldari Tranquility Industries
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Posted - 2009.04.28 11:22:00 -
[25]
I'll use a Probe Launcher when I get Recon V, the CPU is just too short with IV. As for an MAR setup:
[Pilgrim, Solo Recon IV IV] Damage Control II Medium Armor Repairer II 800mm Reinforced Rolled Tungsten Plates I Amarr Navy Energized Adaptive Nano Membrane Amarr Navy Energized Adaptive Nano Membrane
10MN Afterburner II Faint Epsilon Warp Scrambler I X5 Prototype I Engine Enervator Tracking Disruptor II, Optimal Range Disruption Medium Electrochemical Capacitor Booster I, Cap Booster 800
Covert Ops Cloaking Device II Medium Energy Neutralizer II Medium Energy Neutralizer II Medium Energy Neutralizer II
Egress Port Maximizer I Egress Port Maximizer I
Hammerhead II x5 Hobgoblin II x5 Warrior II x5 Vespa EC-600 x5 ------------------------ Low-sec is like sailing along the coast of Somalia...
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Durzel
The Xenodus Initiative.
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Posted - 2009.04.28 11:29:00 -
[26]
Edited by: Durzel on 28/04/2009 11:30:30 Couple of points I've managed to glean from research on the same subject (I'm heading towards a Curse myself, though I may go Pilgrim instead as well):
- 2 Egress Rigs perform worse than 1 Egress & 1 CCC - 400 charges are more efficient than 800s - Balmer has the exact same stats as TD2, at a lower activation cost (remember cap is life on this ship)
Also, unless you intend to keep at least 2 neuts on the target at all times then you're going to end up with 12/sec cycle times between neuting which is more than enough time for most targets to get enough cap to do something to ruin your day or prolong the fight unnecessarily. A small neut would probably be better - when they're dry it's not how much cap you're neuting but the frequency.
HTH
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Thenoran
Caldari Tranquility Industries
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Posted - 2009.04.28 11:41:00 -
[27]
Originally by: Durzel Edited by: Durzel on 28/04/2009 11:30:30 Couple of points I've managed to glean from research on the same subject (I'm heading towards a Curse myself, though I may go Pilgrim instead as well):
- 2 Egress Rigs perform worse than 1 Egress & 1 CCC - 400 charges are more efficient than 800s - Balmer has the exact same stats as TD2, at a lower activation cost (remember cap is life on this ship)
Also, unless you intend to keep at least 2 neuts on the target at all times then you're going to end up with 12/sec cycle times between neuting which is more than enough time for most targets to get enough cap to do something to ruin your day or prolong the fight unnecessarily. A small neut would probably be better - when they're dry it's not how much cap you're neuting but the frequency.
HTH
I'll use 3 Neuts and wait 4 seconds before activating nr 2 and then another 4 seconds for nr 3. That way the cap will get nuked every 4 seconds. Balmer is extremely expensive if I recall. I'll have to check about Egress and CCC when you take in a Cap Booster. ------------------------ Low-sec is like sailing along the coast of Somalia...
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Doublemuff
The Drips
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Posted - 2009.04.28 11:49:00 -
[28]
Originally by: Thenoran Without a Stasis Web, what is to prevent the target from webbing me and just get out of scram range?
the lack of any cap would do that.
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honey bunchetta
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Posted - 2009.04.28 11:57:00 -
[29]
Edited by: honey bunchetta on 28/04/2009 12:03:09
Originally by: Morel Nova
Originally by: Thenoran Is a Repper the way to go on a Pilgrim?
definatly for two reasons: 1. you are solo roaming, likely deep into 0.0 somewhere with no stations to dock for repair. 2. if your target knows what hes doing you will get hit sometimes, maybe quite a bit on approach, maybe if hes got Ogre IIs etc and manage them well. if you are fighting a missile ship with you wont be able to mitigate all damage at all with the AB, but it will be enough for one MAR to handle. I like combining a 1600 plate buffer with a single medium armor repper on my setups.
You seem to know a lot about this so can i ask if the curse is not the better solo ship?, and how is this fit?.
HIGHS 4 x med diminishing NOS. 1 x med unstable neut.
MIDS 1 x 10mn best named mwd. 1 x T2 point. 1 x invul T2. 1 x T2 large shield extender. 1 x large shield booster T2. 1 x "balmer" tracking disruptor.
LOWS 3 x overdrive T2. 1 x DCU.
RIGS 2x PG rigs T2.
Using the neut with everything running runs the cap down in just over 2 mins but it is cap stable (-57.4 vs +60.3 at peak) running everything without the neut so a little bit of cap managment ect will keep your target empty and all your tank/tackle modules running.
Also zips about at a reasonable 1922ms with my skills but only does a max of 238dps due to drone only damage.
So do i need to use:
1. A differant extender/invul combo for better resists or shield hp.
2. A differant setup in the high slots that includes laser turrets for more dps.
3. A totally differant setup entirely cos this one sucks gigantic sweaty donkey balls.
If YES to any of the above please include any adjustments in your reply.
Thank you.
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Durzel
The Xenodus Initiative.
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Posted - 2009.04.28 12:09:00 -
[30]
Originally by: honey bunchetta Edited by: honey bunchetta on 28/04/2009 12:03:09
Originally by: Morel Nova
Originally by: Thenoran Is a Repper the way to go on a Pilgrim?
definatly for two reasons: 1. you are solo roaming, likely deep into 0.0 somewhere with no stations to dock for repair. 2. if your target knows what hes doing you will get hit sometimes, maybe quite a bit on approach, maybe if hes got Ogre IIs etc and manage them well. if you are fighting a missile ship with you wont be able to mitigate all damage at all with the AB, but it will be enough for one MAR to handle. I like combining a 1600 plate buffer with a single medium armor repper on my setups.
You seem to know a lot about this so can i ask if the curse is not the better solo ship?, and how is this fit?.
HIGHS 4 x med diminishing NOS. 1 x med unstable neut.
MIDS 1 x 10mn best named mwd. 1 x T2 point. 1 x invul T2. 1 x T2 large shield extender. 1 x large shield booster T2. 1 x "balmer" tracking disruptor.
LOWS 3 x overdrive T2. 1 x DCU.
RIGS 2x PG rigs T2.
Using the neut with everything running runs the cap down in just over 2 mins but it is cap stable (-57.4 vs +60.3 at peak) running everything without the neut so a little bit of cap managment ect will keep your target empty and all your tank/tackle modules running.
Also zips about at a reasonable 1922ms with my skills but only does a max of 238dps due to drone only damage.
So do i need to use:
1. A differant extender/invul combo for better resists or shield hp.
2. A differant setup in the high slots that includes laser turrets for more dps.
3. A totally differant setup entirely cos this one sucks gigantic sweaty donkey balls.
If YES to any of the above please include any adjustments in your reply.
Thank you.
I think that's the worst Curse fit I've ever seen.
T2 rigs? 3 NOS and a single neut, zero cap mods and to cap it all off a LSB which itself uses a lot of cap.
The only possible way I could see that fit working would be if you left the LSB running (so your NOS actually works) and only ever attacked battleships. Even then you're hamstringing yourself because unless the target has zero cap they'll just endlessly rep the piddling damage you're doing with drones.
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