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Sentinel Smith
Center for Advanced Studies Gallente Federation
83
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Posted - 2012.05.08 07:26:00 -
[31] - Quote
You can mayday.. it's called Local, Fleet, Corp chats..
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Aron Croup
Incompatible Protocol Bittervet Mercenaries
74
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Posted - 2012.05.08 07:53:00 -
[32] - Quote
As a game mechanic, a mayday button might be interesting to fiddle with, but it will not do anything to solve your issue with suicide ganking, for two reasons:
1. The fight usually only lasts a couple of seconds.
2. Concord will destroy the attacking ship anyway, rendering the mayday button irrelevant for the miner.
Still, I think it'd be interesting with some improved communications channels for corporations and alliances. Instead of having to type in your corp chat window while under fire, a simple click on a button that sends a 'broadcast' to all your online corporation members in the same system would be enough. There could be a menu checkbox to decide whether you would like an audio warning along with the broadcast.
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RubyPorto
Blue Republic RvB - BLUE Republic
1478
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Posted - 2012.05.08 09:08:00 -
[33] - Quote
Zoloft Rx wrote:Question: If someone attacks me in a belt while I'm mining and they get gcc, is my whole corp able to atteck the agressing ship? If so: why doesn't every corp have a fast-locking ECM ship next to every one of their mining ships? If so: that button doesnt need to exist, it already does exist ..and you dont have to press it. If it doesnt exist: you probably wouldnt be done freaking out before your ship goes boom.
If someone attacks you in HS and they are not allowed to (War, Killrights, you stole from them, etc), they will go GCC. ANYONE can shoot someone who is GCC.
1) Half because that cuts your income/account in half. Half because then the attacker brings in an alpha strike (you go GCC when you fire. If that first shot kills your target, jamming/killing you before your second shot doesn't do much. This is why having Logi on field with your miners is of limited benefit.
2) Yep, as everyone said, the button is called Local. Single-Shard, Player Driven-áSandbox.
5 words. That's what makes it special. |
WisdomLikeSilence
BurgerkingTM
95
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Posted - 2012.05.08 09:23:00 -
[34] - Quote
The only way this would work is if fights lasted minutes, not seconds. They only way that would happen is if CCP increased HP by a factor of 10-30 |
Zoloft Rx
Forged Prophets
19
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Posted - 2012.05.08 09:33:00 -
[35] - Quote
Darth Gustav wrote:Zoloft Rx wrote:Question: If someone attacks me in a belt while I'm mining and they get gcc, is my whole corp able to atteck the agressing ship? If so: why doesn't every corp have a fast-locking ECM ship next to every one of their mining ships? If so: that button doesnt need to exist, it already does exist ..and you dont have to press it. If it doesnt exist: you probably wouldnt be done freaking out before your ship goes boom. Read the post above you FFS. I mean jesus it's RIGHT ******* THERE!
do you think I didnt have too poo in the middle of writing that?
Nature called, She says she misses how you kiss her. |
Antisocial Malkavian
Federal Navy Academy Gallente Federation
68
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Posted - 2012.05.08 09:48:00 -
[36] - Quote
What is this non-combat shpaceship you speak of? To listen to the gankers there are none of these
hey I see many red bars... not surprising the Goon Sguad shows up http://www.bioone.org/doi/abs/10.2317/JKES0811.17.1 Bees That Drink Human Tears -- ITS SCIENCE!!! |
Nirnias Stirrum
Tr0pa de elite. G00DFELLAS
137
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Posted - 2012.05.08 09:56:00 -
[37] - Quote
Saia Tae Arragosa wrote:EVE touts itself as a sandbox game and that it is the ultimate MMO for freedom of choice in what actions a player can take. One that that annoys me is that this is not true. Especially in high sec space.
In high sec non-combat vessels are at the mercy of anyone willing to take the loss of a a combat ship. They can train up a high sec alt, get into a destroyer and then go freely gank anyone they want in high sec - because they know good and well that the only assistance a lone miner or freighter pilot might receive is from Concorde; and Concorde does not always arrive in a timely manner to assist the pilot that is in desperate need of help.
Its precisely this that DEFINES it as a sandbox game... Go google the definition of a sandbox game.. Actually im in a nice mood here you go:
""The term sandbox refers more to the mechanics of a game and how, as in a physical sandbox, the user is entertained by his ability to play creatively, boundless of artificial structural constraints, and with there being "no right way" of playing the game." |
lollerwaffle
Sileo In Pacis THE SPACE P0LICE
7
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Posted - 2012.05.08 10:51:00 -
[38] - Quote
It's funny how trolls like the OP (and carebears in general) always come up with 'ideas' to fix things which invariably end up hurting them more. It's like, "Hey, I chose to be a victim in game, because, liek, I'm ultra pro in real life. Oh btw, here's more ways I can think of for you to hurt me"
Assuming this gets implemented: 1. Hisec ganker flies a tanky/non-tanky industrial alt #1 2. Alt #2 shoots indy alt in rookie ship 3. Alt #1 activates 'Mayday button' 4. Whiteknights warp in 5. Hisec ganker (& friends) activate smartbombs fitted to their battleships near the 'Mayday' indy 6. ???? 7. Too many steps to profit
So, make up your minds, what other constructive thing can you guys think of? Have you thought it true? Will creative players be able to turn it to their advantage? Will you whine about it after it's been implemented upon your tear-filled demands? Will you then ask for its removal?
[fake edit: by carebears I don't mean industrial players, those guys are great. Carebears should just DIAF (IRL)] |
Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
522
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Posted - 2012.05.08 10:58:00 -
[39] - Quote
Saia Tae Arragosa wrote:EVE touts itself as a sandbox game and that it is the ultimate MMO for freedom of choice in what actions a player can take. One that that annoys me is that this is not true. Especially in high sec space. In high sec non-combat vessels are at the mercy of anyone willing to take the loss of a a combat ship. They can train up a high sec alt, get into a destroyer and then go freely gank anyone they want in high sec - because they know good and well that the only assistance a lone miner or freighter pilot might receive is from Concorde; and Concorde does not always arrive in a timely manner to assist the pilot that is in desperate need of help. So, I say give non-combat ships a GÇ£Mayday ButtonGÇ¥. Just like in the real world when you are in trouble you can put out a distress call and ask for any ships in the area to provide assistance. In the case of EVE non-combat ships can use the Mayday system to request the assistance of other players in the same star system, who are in combat ships, and willing to come to their aid. Only non-combat ships have this button. All a player would need to do when they are attacked is push the Mayday button and a signal would be transmitted to all combat ships in the system requesting immediate assistance to protect them from a ship/s that have taken hostile action against them. Players that accept this call to assist will be given the info on the ship/s involved and where they are located so they can, if need be, jump to that location to engage the aggressor ships and assist the pilot in need. People seem to think that all the people that fly in high sec are nothing but a bunch of carebears. I donot believe that is the case. I think some people choose to play the game on different terms. ItGÇÖs not that they donGÇÖt wish to participate in the glory of blowing **** up, itGÇÖs that they donGÇÖt wish to deal with all the BS that takes place in null and low sec. I think given the chance to fight many people in high sec would fight. This is a way for them to do it and not in some weird arbitrary war - like RvB type weird way. This would open up high sec for all combat pilots to come to the aid of their fellow pilots and blow **** up - for good. LetGÇÖs give the good a chance to actually fight back. Without having to be a member of a corp or be in a fleet or whatever. Just give non-combat ships a Mayday button and let the combat people in ships come to their aid - if they choose to do so. This would not replace Concorde. Concorde will still come blow your arse up if you break the law. This is a secondary system put in place because some times Concorde is slow to respond. This is a way for players of high sec to step in ahead of Concorde and help police their own space. Players that respond to such a mayday call do not stay flagged red. When the aggressor ship/s are destroyed they will go back to a neutral state. Should the ships coming to the aid of a distressed ship get destroyed Concorde will still respond - this does not replace Concorde. How to avoid people abusing this system? Only ship/s involved in the attack on the non-com ship are flagged and open to be attacked by those coming to the aid of the non-com. So that means someone cannot have a large group of buddies sitting in wait to jump on ship/s who come to the defense of others. If they do fire on the ships that come to the aid of the non-com they are flagged by Concorde accordingly and will be destroyed. Now is there a chance that someone will set traps like have a friend in a freighter make a mayday call so that he and his buddies can jump anyone that comes to the aid of the freighter. This is where it is at the discretion of the combat pilots if they wish to provide aid based on the number of attackers. LetGÇÖs say somone gets the ideal to place a heavily armored hulk in a asteroid - form a fleet with say 20 plus ships and then proceed to have the pilot make a mayday call to pull player/s into their trap. It would be at the discretion of the player as to whether or not they will confirm to assist based on information regarding the parties involved. When a mayday call is sent, the info of every ship involved would be made available to pilots who will assist in the non-com in their overview. The player can then decide if they will assist or not. Anyone would be able to see the number of ships attacking and the number of ships assisting in their overview. So, with that said, a Mayday system in the game of EVE would open up high sec to allow people to provide combat assistance to those that are not capable of defending themselves. Discuss freely.
You mean shuttles? They are the only combat incapable ships in new eden.
We now return you to your regularly scheduled **** poast. |
Nirnias Stirrum
Tr0pa de elite. G00DFELLAS
137
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Posted - 2012.05.08 11:03:00 -
[40] - Quote
Cipher Jones wrote:Saia Tae Arragosa wrote:EVE touts itself as a sandbox game and that it is the ultimate MMO for freedom of choice in what actions a player can take. One that that annoys me is that this is not true. Especially in high sec space. In high sec non-combat vessels are at the mercy of anyone willing to take the loss of a a combat ship. They can train up a high sec alt, get into a destroyer and then go freely gank anyone they want in high sec - because they know good and well that the only assistance a lone miner or freighter pilot might receive is from Concorde; and Concorde does not always arrive in a timely manner to assist the pilot that is in desperate need of help. So, I say give non-combat ships a GÇ£Mayday ButtonGÇ¥. Just like in the real world when you are in trouble you can put out a distress call and ask for any ships in the area to provide assistance. In the case of EVE non-combat ships can use the Mayday system to request the assistance of other players in the same star system, who are in combat ships, and willing to come to their aid. Only non-combat ships have this button. All a player would need to do when they are attacked is push the Mayday button and a signal would be transmitted to all combat ships in the system requesting immediate assistance to protect them from a ship/s that have taken hostile action against them. Players that accept this call to assist will be given the info on the ship/s involved and where they are located so they can, if need be, jump to that location to engage the aggressor ships and assist the pilot in need. People seem to think that all the people that fly in high sec are nothing but a bunch of carebears. I donot believe that is the case. I think some people choose to play the game on different terms. ItGÇÖs not that they donGÇÖt wish to participate in the glory of blowing **** up, itGÇÖs that they donGÇÖt wish to deal with all the BS that takes place in null and low sec. I think given the chance to fight many people in high sec would fight. This is a way for them to do it and not in some weird arbitrary war - like RvB type weird way. This would open up high sec for all combat pilots to come to the aid of their fellow pilots and blow **** up - for good. LetGÇÖs give the good a chance to actually fight back. Without having to be a member of a corp or be in a fleet or whatever. Just give non-combat ships a Mayday button and let the combat people in ships come to their aid - if they choose to do so. This would not replace Concorde. Concorde will still come blow your arse up if you break the law. This is a secondary system put in place because some times Concorde is slow to respond. This is a way for players of high sec to step in ahead of Concorde and help police their own space. Players that respond to such a mayday call do not stay flagged red. When the aggressor ship/s are destroyed they will go back to a neutral state. Should the ships coming to the aid of a distressed ship get destroyed Concorde will still respond - this does not replace Concorde. How to avoid people abusing this system? Only ship/s involved in the attack on the non-com ship are flagged and open to be attacked by those coming to the aid of the non-com. So that means someone cannot have a large group of buddies sitting in wait to jump on ship/s who come to the defense of others. If they do fire on the ships that come to the aid of the non-com they are flagged by Concorde accordingly and will be destroyed. Now is there a chance that someone will set traps like have a friend in a freighter make a mayday call so that he and his buddies can jump anyone that comes to the aid of the freighter. This is where it is at the discretion of the combat pilots if they wish to provide aid based on the number of attackers. LetGÇÖs say somone gets the ideal to place a heavily armored hulk in a asteroid - form a fleet with say 20 plus ships and then proceed to have the pilot make a mayday call to pull player/s into their trap. It would be at the discretion of the player as to whether or not they will confirm to assist based on information regarding the parties involved. When a mayday call is sent, the info of every ship involved would be made available to pilots who will assist in the non-com in their overview. The player can then decide if they will assist or not. Anyone would be able to see the number of ships attacking and the number of ships assisting in their overview. So, with that said, a Mayday system in the game of EVE would open up high sec to allow people to provide combat assistance to those that are not capable of defending themselves. Discuss freely. You mean shuttles? They are the only combat incapable ships in new eden.
Not true, when they splode, you take damage from the explosion. suicide shuttles anyone? :P |
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Ursula Thrace
6
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Posted - 2012.05.08 11:10:00 -
[41] - Quote
Saia Tae Arragosa wrote:This is a way for them to do it and not in some weird arbitrary war - like RvB type weird way.
who are you callin' weird? |
ugh zug
22
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Posted - 2012.05.08 11:16:00 -
[42] - Quote
op are you lost? this is the wrong forum. oh yes and this would be easy to exploit, and utterly pointless; a waste of development time. Want me to shut up?-á Send me ISK and i'll stop giving suggestions to CCP that make sense. Remove content from my post, 15 bil Remove my content from a thread I have started 30bil. |
Dragon Outlaw
Rogue Fleet
85
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Posted - 2012.05.08 11:19:00 -
[43] - Quote
I admire your tenacity in wanting better mechanics to make carebearing in high sec a safer thing. However as pointed out by various people in this thread, a lot of things could go wrong and I do not think it would have a significant impact. We seen many scenes in sci-fi movies where a distress called was being mentioned, but in Eve, not sure it would have the impact you are seeking. Makes sense but....
Nice try |
Bubanni
SniggWaffe YOUR VOTES DON'T COUNT
282
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Posted - 2012.05.08 12:45:00 -
[44] - Quote
anyone nearby can already assist the mining ships being ganked... the second the hostile shoots the miner, he gets GCC, and is free to fire on by everyone... if he is already -5 sec status (depending on sec status of system) you can fire on him the second he lands...
There's many ways to save your hulk from a gank (unless the ganker brings "overkill"), simply have something nearby ready to remote rep the second you take damage... or something that can kill a destroyer in a volly or within few sec...
Not sure about this one if it actually works, but if your fast enough, and own a orca alt.... you could put your hulk inside the orca the second you see a ganker land.
You could also mine while orbiting at a large orbit, so they have to be sure they are close enough to you before they can gank you... (you might have moved far enough before they land)...
You could watch local for people with bad sec status constantly, and check directional scan for destroyers, and be ready to warp when you see something (align when they get on scan, warp when you see them about to land)....
Oh... don't know if you noticed... but there are plenty of counters to being ganked, it's simply your own mistake that you are being caught if you die... you know it happens, take counter measures... be ready to avoid death... it's not only the gankers fault you got ganked, but also your own.
Another option... don't mine in a system where it's hard to keep track on whats going on via directional scan... via local channel... You could even find a low sec system that has no people in it, and with low trafic... it's not that risky once you learn the game mechanics...
If none of this is a good enough option, you could also use a tech 1 miner... |
Vimsy Vortis
Shoulda Checked Local Break-A-Wish Foundation
517
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Posted - 2012.05.08 13:19:00 -
[45] - Quote
papamike wrote:So basically you want a mechanic that will replace
- the need to form a social network within your star system's local community
- the need to join an alliance/corp
- interact with other players in a social context with the end goal of mutual protection
- be aware of your local environment and develop intelligence gathering networks/ systems
Totally agree. CCP replace all this content with a simple distress beckon so I dont loose my overly faction fitted ship that ive been semi afk grinding missions in for the past 2 years whilst ignoring all the rest and best Eve has to offer.
I think you'd like Greyscales new crimewatch system. That also completely replaces the need to actually interact with other people or join corporations. |
WolfeReign
The Dead Rabbit Society
11
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Posted - 2012.05.08 13:28:00 -
[46] - Quote
If this replaces concord then sure if not then there is no point and its a waste of dev time |
Lapine Davion
Outer Ring Applied Logistics
414
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Posted - 2012.05.09 04:11:00 -
[47] - Quote
Can't stop, won't stop the whine train. Don't worry about posting with your main! -áPost with your brain! "Never attribute to malice that which is adequately explained by stupidity." |
Loike
The Alpha and the Omega Inver Brass
19
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Posted - 2012.05.09 04:15:00 -
[48] - Quote
Eternum Praetorian wrote:They would be dead before anyone even warped to the belt/gate.
why so negative?
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Alavaria Fera
GoonWaffe Goonswarm Federation
640
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Posted - 2012.05.09 04:19:00 -
[49] - Quote
Lapine Davion wrote:Can't stop, won't stop the whine train. Prefer Rokhs. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd |
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