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ServantOfMask
Minmatar Foundation Sons of Tangra
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Posted - 2009.05.09 09:22:00 -
[31]
Can we have the in-station, person-to-person Trade window in space please? throw in a 2500m max distance between players before it becomes available to prevent abuse.
just so I can sell stuff in space directly for isk, awesome for deep space where you might not have a station with docking rights for several dozen jumps. "Misina Arlath
GIRL = Guy In Real Life MMORPG = Many Men Online Role Playing Girls." |

ShadowDraqon
The Quantum Company
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Posted - 2009.05.10 12:59:00 -
[32]
Originally by: ServantOfMask Can we have the in-station, person-to-person Trade window in space please? throw in a 2500m max distance between players before it becomes available to prevent abuse.
just so I can sell stuff in space directly for isk, awesome for deep space where you might not have a station with docking rights for several dozen jumps.
It's a good idea, but would have some balance effects, sorry. I still would like to see it.
~ MED-SEC ~ AND The Blatantly Obvious |

Lifelongnoob
Caldari Final Conflict UK Ethereal Dawn
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Posted - 2009.05.10 14:06:00 -
[33]
Edited by: Lifelongnoob on 10/05/2009 14:08:42 here is one to add to the blatantly obvious
when creating a trial make them verify that they are human this can been done be using a combination of recapcha and email verification this would make it more difficult for bots to create new trial acs.
auto deny repeat same message
this was done on a social networking website called Humanpets and basically denies u spam the same message over n over... perhaps the site owner patrick would let ccp use the code he made.
also ccp could set up an autochange a character's message content to "buying isk off this guy will get u banned cos it violates the eula" and match it to keywords such as "www.isk.com" or other known spammer website address commonly linked in their spam messages
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ShadowDraqon
The Quantum Company
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Posted - 2009.05.10 14:38:00 -
[34]
Originally by: Lifelongnoob Edited by: Lifelongnoob on 10/05/2009 14:08:42 here is one to add to the blatantly obvious
Added to OP 
~ MED-SEC ~ AND The Blatantly Obvious |

Meadowlark
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Posted - 2009.05.10 15:28:00 -
[35]
Most major buttons should toggle their respective windows. Click the market button to open, click it again to close it.
Sort regrettable decisions in flyout menus separately from common ones which need to be clicked quickly without worrying about making a mistake.
Make containers automatically sort by whatever option you chose last. Better yet, introduce a selection menu for sorting (not a flyout) and make that selection persistant. Autostack should also be an option. Autorepackage too.
Click and drag to multiselect.
Drag a module over an occupied slot to replace the occupying module with the new one. You know what I want, just do it.
Remember the last selected chat window upon login. I'm tired of having to click Local every time to avoid the newb corp Barrens chat. Also remember it when I log off another custom channel.
Don't make the item search box automatically focus when I close a window in a station. I should never be accidentally typing in that; it's not hard to click that box on the rare occasion I need to do a text search on my container.
Give me some means of cycling through hostile, neutral, and friendly targets with a key press.
Hovering over any displayed time should show a tooltip with my local time.
Separate the station ambient sounds from the world sounds. Just because I'm tired of hearing the same 4 bars of an Amarr hymn doesn't mean I don't want to hear combat.
Why is my ship covered in Saran Wrap?
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ShadowDraqon
The Quantum Company
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Posted - 2009.05.10 15:56:00 -
[36]
Edited by: ShadowDraqon on 10/05/2009 15:56:14 keep 'em coming
~ MED-SEC ~ AND The Blatantly Obvious |

Solostrom
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Posted - 2009.05.10 16:40:00 -
[37]
You can open cans at 2500m now. Your drones enter your bay at 2500m now.
Yet, to scoop a drone to bay you have to be at 1500m. I think someone forgot something here!
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Jade Mitch
The Scope
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Posted - 2009.05.10 18:20:00 -
[38]
Edited by: Jade Mitch on 10/05/2009 18:26:24
I've got a few suggestions. :)
Group Names If you look at the top of your station hanger window you'll see three little buttons for displaying items as Icons, Details, or list. I prefer Details because you get small icons in a list. Anyway, the list has headers you can click in order to sort the list. I prefer to sort by the Group names because it groups almost all related items together. However, some things still get scattered about, especially blueprints. It's because the word "blueprint" always come after the description of the blue print in the Group name. The solution is to put the word "blueprint" before the description for all blueprints.
The Assets Window The headers at the top of the window only sort items in the drop-down lists but there are no headers for sorting the location information - i.e. System | Station | No. Items | Distance. Perhaps the location information can be placed in a separate list pane to the left of the items list pane. That way we would be able to sort the locations on the left in different ways and then select a location to show the items at that location on the right.
A Watch List for the Market It would be useful to have a watch list that we can add items to so that we can keep track of the items we're interested in without having to navigate the whole market. I see it as a tab at the top of the regular market window that shows an identical market screen but only includes the items on the watch list.
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Adrian Idaho
Caldari Sankkasen Mining Conglomerate Libertas Fidelitas
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Posted - 2009.05.10 20:03:00 -
[39]
A watchlist for the market already exists, it's called "market quickbar" (right click a market item entry to add it).
I have another blatantly obvious, non-game changing proposal: when we clone jump, we have to manually stop the skill training, leave the ship, clone jump, restart the skill training. Why isn't this done automatically? This doesn't require a single change on the server, everything I do can be done by the client. The same with plugging in an implant: stop skill training, plug it in, restart skill training. It's that simple. Related: I have two characters on one account, I want EVE to automatically stop the skill training on the other character when I click "train to level x". Why can I not do this? I have already proven that I have access to that character by logging into my account.
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ShadowDraqon
The Quantum Company
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Posted - 2009.05.10 20:46:00 -
[40]
Originally by: Adrian Idaho I have another blatantly obvious, non-game changing proposal...
...that's been added to the OP.
~ MED-SEC ~ AND The Blatantly Obvious |
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ShadowDraqon
The Quantum Company
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Posted - 2009.05.12 20:09:00 -
[41]
Military experts are calling this a blatant bump.
~ MED-SEC ~ AND The Blatantly Obvious |

Lord Pinky
Caldari Mining Specialists Inc.
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Posted - 2009.05.12 20:20:00 -
[42]
Originally by: Koyama Ise One that annoys me and other people as I saw it in another thread some time ago, sort drone groups in alphabetical order.
oh please god this !!
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Parmala Udoni
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Posted - 2009.05.12 20:41:00 -
[43]
Originally by: ShadowDraqon
8 ~ An actual logout function (by Sir Pignans (and others before him)) "Log Out" is not "Restart Client". It should instead take you to the character selection screen.
I don't think there's any real need to log out (unless CCP have dome something [else] totally ridiculous in code); what we need is a "Switch Character" button. Seems obvious enough, but... 
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Parmala Udoni
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Posted - 2009.05.12 20:58:00 -
[44]
Here's one I thought of after CCP added the percent-used indicator to cargo containers: how about showing the total volume of the currently-selected objects, so if I have a bunch of different stuff (loot, rocks etc.) in a can, I don't have to break out the old TI-99 to convert units of veld into metric cubes, then add that to the volume of three 1mn ab's and a round dozen cap booster 25's just so I can pick out as much as will fit in my cargo hold?
It's a friggin' computer, people!!! make it do some damned math!!!

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Parmala Udoni
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Posted - 2009.05.12 20:59:00 -
[45]
ewps! sorry for the double post... oh, crap! this makes it a triple! 
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Jade Mitch
The Scope
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Posted - 2009.05.13 00:08:00 -
[46]
Target HP. The option to show actual numerical values for target shield, armor, and hull HP instead of just progress bars. |

Sir Substance
Minmatar The Empire Nation Dead Mans Hand
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Posted - 2009.05.13 00:27:00 -
[47]
actually, i have one. make the 5 minute countdown for DT different to damage notifications. there is nothing worse then trying to finish a mission right before DT, and not knowing how long you have got because you cant see the timer for the damage notifications.
seriously, just pop it up in the top corner or something.
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Aethrwolf
Caldari Home for Wayward Gamers
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Posted - 2009.05.13 03:40:00 -
[48]
IGB icon.. right click to directly load any page you have bookmarked in the browser so you only have to wait 1 eternity for the page to render as opposed to 2 eternities fpor the page to render and then for the page you actually want to render also. Absolutely everything is subjective. |

ShadowDraqon
The Quantum Company
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Posted - 2009.05.13 13:14:00 -
[49]
Added the "Can't open cans in POS" problem.
~ MED-SEC ~ AND The Blatantly Obvious |

Vrolok Eren
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Posted - 2009.05.13 17:19:00 -
[50]
Agreed to all of this. Especially the block list idea. ive totally givin up on Blocking and just joined in an Alt Channel.
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Jade Mitch
The Scope
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Posted - 2009.05.13 19:13:00 -
[51]
Either a button or a righ-click menu option to clear the history in chat windows. |

Michelle Roberts
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Posted - 2009.05.14 02:35:00 -
[52]
Heres one I would love to see as well as most of the OPs.
When comparing all types of mods under variations, you should be able to right click to 1) View Market Details and 2) Search Contracts (with that module automatically added in the search field).
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Adrian Idaho
Caldari Sankkasen Mining Conglomerate Libertas Fidelitas
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Posted - 2009.05.14 13:21:00 -
[53]
Actually Parmala, the "Log Off"-button has it's uses if you have more than one account; we still need a "Change Character"-button, though.
Originally by: Parmala Udoni Here's one I thought of after CCP added the percent-used indicator to cargo containers: how about showing the total volume of the currently-selected objects, so if I have a bunch of different stuff (loot, rocks etc.) in a can, I don't have to break out the old TI-99 to convert units of veld into metric cubes, then add that to the volume of three 1mn ab's and a round dozen cap booster 25's just so I can pick out as much as will fit in my cargo hold?
It's a friggin' computer, people!!! make it do some damned math!!!

I totally agree with this
Originally by: Michelle Roberts When comparing all types of mods under variations, you should be able to right click to 1) View Market Details and 2) Search Contracts (with that module automatically added in the search field).
and with this.
The "show absolute hp of locked targets" however is slightly game-changing, since it would give you more information than you have now.
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MJ Maverick
IronPig Sev3rance
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Posted - 2009.05.14 15:06:00 -
[54]
Originally by: ShadowDraqon
10 ~ Hide station background (by d3vo) A feature in the old classic client, replaces the station environment with a black, plain background. Helps general preformance and users with older systems, or with many programs running at once. Real simple.
/Signed! lol
My backup PC struggles like hell lol. I'm sure I'm not alone.
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CCP arse kissing drones are not welcome in my threads. CCP are not perfect. |

ShadowDraqon
The Quantum Company
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Posted - 2009.05.14 21:08:00 -
[55]
Originally by: Parmala Udoni Here's one I thought of after CCP added the percent-used indicator to cargo containers: how about showing the total volume of the currently-selected objects, so if I have a bunch of different stuff (loot, rocks etc.) in a can, I don't have to break out the old TI-99 to convert units of veld into metric cubes, then add that to the volume of three 1mn ab's and a round dozen cap booster 25's just so I can pick out as much as will fit in my cargo hold?
It's a friggin' computer, people!!! make it do some damned math!!!

This seems like a good idea, I think.
~ MED-SEC ~ AND The Blatantly Obvious |

X Widowmaker
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Posted - 2009.05.15 02:17:00 -
[56]
Keybinding Allow players to bind any key instead of just F1-12
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Kali Shimoto
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Posted - 2009.05.15 07:11:00 -
[57]
Add a repair button to the menu displayed when you right click your ship in hangar, as an alternative to the repair shop icon. Damned annoying to have to sort through entire pages of damaged loot to find your ship.
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Adrian Idaho
Caldari Sankkasen Mining Conglomerate Libertas Fidelitas
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Posted - 2009.05.15 07:13:00 -
[58]
Originally by: X Widowmaker Keybinding Allow players to bind any key instead of just F1-12
What do you mean? I have lots of shortcuts with letter keys. Or do you mean shortcuts without modifier keys? That might become a bit problematic; after all you don't want to, say, log off or toggle autopilot whenever you type "lol" in chat 
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ShadowDraqon
The Quantum Company
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Posted - 2009.05.15 17:16:00 -
[59]
Originally by: Kali Shimoto Add a repair button to the menu displayed when you right click your ship in hangar, as an alternative to the repair shop icon. Damned annoying to have to sort through entire pages of damaged loot to find your ship.
Added to OP, great idea.
~ MED-SEC ~ AND The Blatantly Obvious |

Empress Shai
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Posted - 2009.05.15 18:39:00 -
[60]
Damage a drone has taken when scooped. I use a coupe drone ships for lvl 3s/4s. I have excess drones just in case I loose one. I would LOVE to see something like: [__|__|__] and having it go in the same order it shows for the 3 parts, but as one single line in my drone bay. I hate it when I relaunch a drone by accident that has damage, then gets insta popped, then I gotta launch another drone and wait for it to get to the target. Is this just me?
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