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ShadowDraqon
The Quantum Company
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Posted - 2009.05.01 18:29:00 -
[1]
Some Things are just obvious, or at least feel that way. Many ideas you see on these forums range from "unbalancing" to "Are you sure you're talking about the right game?"
But some of them are simple, useful, and have no affect on game balance whatsoever. You might even say that some of them are... ... Blatantly Obvious:
1 ~ The People in the Corner This idea I saw on this very board some months ago. Seems to have gotten lost since... Do not tell me that you have never once in your EVE career tried to right-click the character portrait in the lower right corner that appears when one of your buddies logs on. Thought so.
Basically, right-clicking on it should be the same as right-clicking someone's portrait in a channel member. It can't get more Blatantly Obvious than this, a feature that would not have any effect on game balance, and one that most people assume is already there, but then *click*click*click* "hey..."
2 ~ MOAR RITE-KLIK! Now, with the certificate planner and training queue windows added, I think these should be accessible by right-clicking the character sheet button on the UI. Likewise, the Fitting manager window should be accessible by right-clicking the fitting services button. Etc, etc.
Currently, the only NeoCom buttons with right-click options are the "join/ create channel" for the Channels and Mailing lists button and the play/pause/etc for the jukebox. Another idea with no effects on game balance, that only makes the game more user friendly.
3 ~ Spambots and solutions -Autopetition: Add a filter to Public channels (unnecessary for player-made ones) that automatically notifies a GM if a character posts the same message multiple times, containing the same URL. In other words, a GM will be notified of any URL-containing message that is posted multiple times. (this filter could operate with a blacklist and detect if the bot has simply separated the .com from the URL, like they all seem to be doing these days) Essentially, this is a system that autopetitions ISK-seller spambots. The filter does not automatically ban the player, in case of a false result. The idea isn't fully refined, bots might just post without the URLs, but at least it would cut down their numbers.
- Block list crowding: Clear all button for block list, or remove deleted/banned characters from it. To be exact: If I want to see what actual people I got blocked, I don't want to have to wait 5 minutes for it to load over nine thousand spam-bots as well.
- Rightclick-block/rightclick-petition spam: You know what I'm talking about...
-URL blacklist: There is one, isn't there? Right?
4 ~ Player Hangar Divisions Really, at least give us one section for slots and one for the rest of the crap. If not more. Would only be of convenience for players.
5 ~ Dude, where's my cargo The new cargo space indicator. Some love it, some hate it, some emoragequit. I'm not sure my self, I sort of like it, but it does take up a rather unnecessary amount of window space. But Please, increase the hue difference between the empty and occupied parts of it, or even change the occupied bit back to orange. It would look better in orange, if nothing else...
~ S ~ I ~ G ~ N ~ A ~ T ~ U ~ R ~ E ~ |

ShadowDraqon
The Quantum Company
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Posted - 2009.05.01 18:30:00 -
[2]
~ Reserved ~
~ S ~ I ~ G ~ N ~ A ~ T ~ U ~ R ~ E ~ |

ShadowDraqon
The Quantum Company
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Posted - 2009.05.01 18:31:00 -
[3]
~ Reserved ~ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
If you think of a Blatantly Obvious feature which should be in the game, please post it, I'll add it to the OP. Opinions much appreciated.
~ S ~ I ~ G ~ N ~ A ~ T ~ U ~ R ~ E ~ |

Anubis Xian
Reavers
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Posted - 2009.05.02 00:42:00 -
[4]
Unfortunately, with a signature that awesome...nobody ever knows what you are talking about.
Originally by: CCP Oveur The client handles no logic, it is simply a dumb terminal.
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Jinxarcana
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Posted - 2009.05.02 00:54:00 -
[5]
Originally by: ShadowDraqon
2 ~ MOAR RITE-KLIK! Now, with the certificate planner and training queue windows added, I think these should be accessible by right-clicking the character sheet button on the UI. Likewise, the Fitting manager window should be accessible by right-clicking the fitting services button. Etc, etc.
Agree 100%
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Ruze
Amarr No Applicable Corporation
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Posted - 2009.05.02 02:45:00 -
[6]
Wait a second. Is that THE shadowdragon?
You know what I'm talking about, if you understand the reference "Dragon DNA".
Before Wormholes
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ShadowDraqon
The Quantum Company
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Posted - 2009.05.02 18:39:00 -
[7]
Edited by: ShadowDraqon on 02/05/2009 18:39:46
Originally by: Ruze Wait a second. Is that THE shadowdragon?
I'm actually THE ShadowdraQon. Don't know what you're referencing to. WTF was I thinking when i picked this name, I've been confused with another person some 10-15 times, lol. Anyway, back to topic. ___ Obvious MED-SEC |

Sir Substance
Minmatar Deep Black Industries House of Mercury
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Posted - 2009.05.03 12:44:00 -
[8]
i wholeheartedly support the last point (cheers for the mention shadow)
but seriously, i agree with all of them. i STILL try to click on portraits when they pop up, its such a natural thing to do. often i have a mate i want to ahve a quick chat with as soon as he pops on, possibly because he owes me money (you know who you are ) and the natural thing to do is click on the portrait. im gobsmacked that causing a left click to open a convo wasnt the first thing that ran through the devs mind when they thought of the portraits.
the second point isnt one ive really through about, but i would welcome a right click option to open the skill manager. mainly because i often get a bug where i open my character sheet and the bottom half wont load till i log out and back in.
there are tonnes of options when it comes to spambots, but have always thought that the most obvious one was to make a system where if someone got flagged for spam so many times, they get temporarily banned from all public channels (have an option when creating a channel to make it public or not, plus local, constellation, region, empire, all those ones are public) until a GM checks out your case. yes, exploitable, but man those spammers get on my nerves. im trying to role play here a little FFS.
i wouldnt mind an explanation of number 4, im not toally sure whats going on there.
as for the cargo indicator, its ok most of the time, but when you are in a system with a blue nebula in the background .
Originally by: insidion
Originally by: Sir Substance the obscenely rich are the people wholding the t2 BPO's, the dysprosium moons
How on earth did you misspell 'holding' and yet nail 'dysprosium' in
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Sarina Berghil
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Posted - 2009.05.03 20:39:00 -
[9]
I got another one:
Implement an option to make it possible to view a killmail. At the moment the only workaround seems to be to copy it and paste it somewhere.
(Or maybe I'm just too stupid to figure out how to actually view them)
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Sir Pignans
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Posted - 2009.05.03 20:49:00 -
[10]
Make an option so that you can switch characters without having to log out first....
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Epegi Givo
Amarr Moral Equivalent Of War
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Posted - 2009.05.03 22:09:00 -
[11]
Quote:
9 ~ View killmail (by Sarina Berghil) Be able to view a killmail without having to copy/paste it somewhere. Just a popup box with text, that's all. (maybe also item/character/corp links?)
you can already view, just double-click it in the combat log. But links in the KM would be nice. ------------------------------------- My other alt is a Ferrari |

PaulTheConvoluted
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Posted - 2009.05.03 22:23:00 -
[12]
- The training queue manager currently lists level 5 skills. Why? There's no point trying to add them... IMHO these should not be displayed.
- I'd like to hide certain skills in the Character Sheet -> Skills section. Level 5s come to mind, or lvl4s that I won't be training any year soon now (ore processing for instance, I've got perfect refines and T2 crystals, so why bother?). This one might not be blatantly obvious, but while I'm at it... ;) |

Koyama Ise
Caldari Equestrian Knight Order of Lolicon
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Posted - 2009.05.03 23:37:00 -
[13]
One that annoys me and other people as I saw it in another thread some time ago, sort drone groups in alphabetical order. --- Koyama Ise, Applying logic in areas where it is logical to do so. |

Sir Substance
Minmatar Deep Black Industries House of Mercury
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Posted - 2009.05.04 00:19:00 -
[14]
Originally by: PaulTheConvoluted - The training queue manager currently lists level 5 skills. Why? There's no point trying to add them... IMHO these should not be displayed.
- I'd like to hide certain skills in the Character Sheet -> Skills section. Level 5s come to mind, or lvl4s that I won't be training any year soon now (ore processing for instance, I've got perfect refines and T2 crystals, so why bother?). This one might not be blatantly obvious, but while I'm at it... ;)
you can already hide lvl 5 skills, im pretty sure. deep magic ends here |

Doctor Miyage
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Posted - 2009.05.04 03:51:00 -
[15]
View Only Skill Level X in Skill Queu!! I think it's blatantly obvious that with the dozens of skills out there, we should have the ability to instantly filter out skills above or below a certain level. For instance, If I buy twelve different skills to train up, I don't want to have to trudge through my skill menu to try and find all the dang things, I just want to set a filter to "show only level 1" skills, and then it filters out every skill other than those that meet the criteria.
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ShadowDraqon
The Quantum Company
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Posted - 2009.05.05 15:11:00 -
[16]
Keep them ideas coming, ppl 
~ MED-SEC ~ AND The Blatantly Obvious |

Ruze Ahkor'Murkon
Amarr No Applicable Corporation
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Posted - 2009.05.05 15:43:00 -
[17]
Target pictures for locked targets should have a setting to allow us to shrink the images/damage indicators by 1/3 and 1/2. They take up an abnormal portion of the screen.
Allow the ability to remove thumbnail images from the chat overview windows.
Tool-Tips. Saying exactly what the text says is not a tool-tip. These need expanding to provide more in-depth information. For example, in the skill lists of the character sheet, simply adding the skill description/benefits and prereqs would greatly decrease the number of 'show info' requests players would need to make. If you want an example of what I mean, simply pull up EvEMon and hover your mouse over any skill on the browser. EvE needs more tool-tips.
Tool-Tips. Sometimes, tool-tips get in the way. Specifically on the map.
Neocron (left or right-hand menu with your character image and all the icons) needs an 'align top' and 'align bottom' option as well. As well, it's 'autohide' function needs to have a 'move windows aside' (current function) or a overlap (moves nothing, simply appears).
MapBrowser needs several new options. The first, is to be able to be separated from the side and treated as a separate window if you wish (undock from pane, essentially). Secondly, on it's 'docked' setting (the way it currently works now), it needs an option to push all other windows aside (current behavior), OR, overlap (moves nothing, simply temporarily overlaps).
All windows need the ability to be 'docked' and 'autohide' (like the map-browser and neocron), so that they can be accessible with a quick-key, but otherwise don't appear on the screen. Drone windows for instance, overview, HUD, scanner, chat, etc. This would give players the ability to allow for a LOT more desktop space.
This would mean that all windows would have: - Stand-alone Function: the window sits on your desktop much like the overview does now. It can be resized, moved, minimized to tray (bottom left of screen), minimized to bar (stays in place, all you see is header), or pinned. - Docked Function: the item is positioned along one edge of the screen (top, bottom, left, right), and either with quick-keys or hovering the mouse over the tab, the window appears along that edge. These can be resized, moved position along the edge, quick-keyed access or mouse-over access with autohide, forced to push other windows aside when active or overlap without moving other windows.
Posts by Ruze Ahkor'Murkon and Ruze |

Ruze Ahkor'Murkon
Amarr No Applicable Corporation
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Posted - 2009.05.05 15:51:00 -
[18]
Oh, font and text size.
Some people simply can't enjoy the game due to the unfamiliar font and the very small text size. Adding some more text control and a 'reading for blind people' setting would be a major improvement.
Posts by Ruze Ahkor'Murkon and Ruze |

ShadowDraqon
The Quantum Company
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Posted - 2009.05.05 15:55:00 -
[19]
Originally by: Ruze Ahkor'Murkon *A lot of things*
Added, improve window behavior 
~ MED-SEC ~ AND The Blatantly Obvious |

Ruze Ahkor'Murkon
Amarr No Applicable Corporation
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Posted - 2009.05.05 15:58:00 -
[20]
Originally by: ShadowDraqon
Originally by: Ruze Ahkor'Murkon *A lot of things*
Added, improve window behavior 
Improve Window Behavior
Game Fonts/Sizes
Keybindings
Tooltips
Posts by Ruze Ahkor'Murkon and Ruze |
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Esna Pitoojee
Amarr TalCorp Enterprises
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Posted - 2009.05.05 17:45:00 -
[21]
I support blatantly obvious ideas being blatantly implemented.
Yes, EVE isn't supposed to carry you through the game. It never will. But there are some things about EVE that could be changed so they wouldn't necessarily make it 'easier' but just less headache-inducing. ----------------------------------------------
Say "Amarr ships suk, lol." I dare you.
My statments do not represent the opinions, views, or actions of my corp. |

ShadowDraqon
The Quantum Company
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Posted - 2009.05.06 01:11:00 -
[22]
Added some more ideas to the OP, namely ideas 10 and 11.
~ MED-SEC ~ AND The Blatantly Obvious |

Kenpachi Viktor
Gradient Electus Matari
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Posted - 2009.05.06 03:00:00 -
[23]
Originally by: Doctor Miyage
View Only Skill Level X in Skill Queu!! I think it's blatantly obvious that with the dozens of skills out there, we should have the ability to instantly filter out skills above or below a certain level. For instance, If I buy twelve different skills to train up, I don't want to have to trudge through my skill menu to try and find all the dang things, I just want to set a filter to "show only level 1" skills, and then it filters out every skill other than those that meet the criteria.
This. Also, auto hide level 5 skills from the skill que window ===============
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Sir Substance
Minmatar The Empire Nation Dead Mans Hand
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Posted - 2009.05.06 03:18:00 -
[24]
Edited by: Sir Substance on 06/05/2009 03:20:00
Originally by: ShadowDraqon
10 ~ Reconnect to drone Obvious, isn't it? If you're in the same grid as an abandoned drone belonging to your corporation, you can right-click - connect to drone. Then it will come back and behave as if you've just launched it. This means that in case of a disconnect during a mission, you'll probably be able to retrieve them. In case of bugging out of a PvP fight, they're a loss. (also, make them tractorable?)
sorry, this is a game changing idea, and i must strongly ask against it. you have NO IDEA how much isk i can make with 15 minutes and a scanner, collecting t2 drones people have left behind. adding any kind of reconnect feature severely detracts from that profit margin.
what i will say though, is that they should tag along in an emergancy warp, both ways. the only legitimate complaint from this argument is that people often get random disconnects during missions. i get them myself, and i know the frustration of getting randomly desynced, and logging back in to find the rats have chewed your drones to pieces in your absence.
so if someone quits, or logs out, or gets disconnected then by all means, drag the drones along with them, and keep them connected. anything else, and you need to go pick them up manually.
edit: also think about it. if CCP didnt have a good reason for allowing drone disconnected, why would they even bother making it possible to disconnect from your drones? having a drone disconnect option might be a practical upshot IRL, but in the game, you have to ADD disconnection, not remove it.
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Krylon Rhae
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Posted - 2009.05.06 04:02:00 -
[25]
This... http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1065439
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ShadowDraqon
The Quantum Company
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Posted - 2009.05.06 17:14:00 -
[26]
Originally by: Sir Substance Edited by: Sir Substance on 06/05/2009 03:20:00
Originally by: ShadowDraqon
10 ~ Reconnect to drone Obvious, isn't it? If you're in the same grid as an abandoned drone belonging to your corporation, you can right-click - connect to drone. Then it will come back and behave as if you've just launched it. This means that in case of a disconnect during a mission, you'll probably be able to retrieve them. In case of bugging out of a PvP fight, they're a loss. (also, make them tractorable?)
sorry, this is a game changing idea, and i must strongly ask against it. you have NO IDEA how much isk i can make with 15 minutes and a scanner, collecting t2 drones people have left behind. adding any kind of reconnect feature severely detracts from that profit margin.
what i will say though, is that they should tag along in an emergancy warp, both ways. the only legitimate complaint from this argument is that people often get random disconnects during missions. i get them myself, and i know the frustration of getting randomly desynced, and logging back in to find the rats have chewed your drones to pieces in your absence.
so if someone quits, or logs out, or gets disconnected then by all means, drag the drones along with them, and keep them connected. anything else, and you need to go pick them up manually.
edit: also think about it. if CCP didnt have a good reason for allowing drone disconnected, why would they even bother making it possible to disconnect from your drones? having a drone disconnect option might be a practical upshot IRL, but in the game, you have to ADD disconnection, not remove it.
-.- damn, you're right, I guess. removed.
~ MED-SEC ~ AND The Blatantly Obvious |

ShadowDraqon
The Quantum Company
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Posted - 2009.05.06 21:33:00 -
[27]
Originally by: ShadowDraqon
1 ~ The People in the Corner (by barbaro55a) This idea I saw on this very board some months ago. Seems to have gotten lost since... Edit: Linky 2 original thread Do not tell me that you have never once in your EVE career tried to right-click the character portrait in the lower right corner that appears when one of your buddies logs on. Thought so.
Basically, right-clicking on it should be the same as right-clicking someone's portrait in a channel member. It can't get more Blatantly Obvious than this, a feature that would not have any effect on game balance, and one that most people assume is already there, but then *click*click*click* "hey..."
2 ~ MOAR RITE-KLIK! Now, with the certificate planner and training queue windows added, I think these should be accessible by right-clicking the character sheet button on the UI. Likewise, the Fitting manager window should be accessible by right-clicking the fitting services button. Etc, etc.
Currently, the only NeoCom buttons with right-click options are the "join/ create channel" for the Channels and Mailing lists button and the play/pause/etc for the jukebox. Another idea with no effects on game balance, that only makes the game more user friendly.
Don't tell me no one thinks this shouldn't be added as soon as possible?
~ MED-SEC ~ AND The Blatantly Obvious |

Adrian Idaho
Caldari Sankkasen Mining Conglomerate Libertas Fidelitas
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Posted - 2009.05.07 07:06:00 -
[28]
I completely agree with all items on your list, Shadow. One more thing that frequently comes to my mind (and those of a lot of others):
Remote stacking/unstacking: we can already shift stacks remotely, but we have to start making a contract to do it -> cumbersome. And yes, we can remotely stack items by setting up a sell order and buying from it, and, if necessary, shift the stack again. But that can cost quite some money (up to 3%), is risky (someone might buy your stuff before you can) and is probably the dirtiest hack in the history of EVE. Besides, if we can remotely unstack, why the hell can we not remotely stack. It would even unburden the servers 
Oh, and one more thing: make the right-click-ship context menu in space easier to access. I frequently zoom out to a distance I can't even see my ship anymore; setting a JB password or ejecting becomes a drag Possible solutions: a short-cut or a button in the neocon that opens that context menu.
Please, CCP, pleeeaaase?
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ShadowDraqon
The Quantum Company
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Posted - 2009.05.07 22:29:00 -
[29]
Originally by: Adrian Idaho I completely agree with all items on your list, Shadow. One more thing that frequently comes to my mind (and those of a lot of others):
Remote stacking/unstacking: we can already shift stacks remotely, but we have to start making a contract to do it -> cumbersome. And yes, we can remotely stack items by setting up a sell order and buying from it, and, if necessary, shift the stack again. But that can cost quite some money (up to 3%), is risky (someone might buy your stuff before you can) and is probably the dirtiest hack in the history of EVE. Besides, if we can remotely unstack, why the hell can we not remotely stack. It would even unburden the servers 
Oh, and one more thing: make the right-click-ship context menu in space easier to access. I frequently zoom out to a distance I can't even see my ship anymore; setting a JB password or ejecting becomes a drag Possible solutions: a short-cut or a button in the neocon that opens that context menu.
Please, CCP, pleeeaaase?
Actually, you can just right-click your cap indicator for the ship context menu. But remote stacking is added to OP. 
~ MED-SEC ~ AND The Blatantly Obvious |

Adrian Idaho
Caldari Sankkasen Mining Conglomerate Libertas Fidelitas
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Posted - 2009.05.08 16:20:00 -
[30]
Good to know, thank you. Someone should put together an "EVE Online - useful hints"-list 
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ServantOfMask
Minmatar Foundation Sons of Tangra
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Posted - 2009.05.09 09:22:00 -
[31]
Can we have the in-station, person-to-person Trade window in space please? throw in a 2500m max distance between players before it becomes available to prevent abuse.
just so I can sell stuff in space directly for isk, awesome for deep space where you might not have a station with docking rights for several dozen jumps. "Misina Arlath
GIRL = Guy In Real Life MMORPG = Many Men Online Role Playing Girls." |

ShadowDraqon
The Quantum Company
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Posted - 2009.05.10 12:59:00 -
[32]
Originally by: ServantOfMask Can we have the in-station, person-to-person Trade window in space please? throw in a 2500m max distance between players before it becomes available to prevent abuse.
just so I can sell stuff in space directly for isk, awesome for deep space where you might not have a station with docking rights for several dozen jumps.
It's a good idea, but would have some balance effects, sorry. I still would like to see it.
~ MED-SEC ~ AND The Blatantly Obvious |

Lifelongnoob
Caldari Final Conflict UK Ethereal Dawn
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Posted - 2009.05.10 14:06:00 -
[33]
Edited by: Lifelongnoob on 10/05/2009 14:08:42 here is one to add to the blatantly obvious
when creating a trial make them verify that they are human this can been done be using a combination of recapcha and email verification this would make it more difficult for bots to create new trial acs.
auto deny repeat same message
this was done on a social networking website called Humanpets and basically denies u spam the same message over n over... perhaps the site owner patrick would let ccp use the code he made.
also ccp could set up an autochange a character's message content to "buying isk off this guy will get u banned cos it violates the eula" and match it to keywords such as "www.isk.com" or other known spammer website address commonly linked in their spam messages
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ShadowDraqon
The Quantum Company
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Posted - 2009.05.10 14:38:00 -
[34]
Originally by: Lifelongnoob Edited by: Lifelongnoob on 10/05/2009 14:08:42 here is one to add to the blatantly obvious
Added to OP 
~ MED-SEC ~ AND The Blatantly Obvious |

Meadowlark
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Posted - 2009.05.10 15:28:00 -
[35]
Most major buttons should toggle their respective windows. Click the market button to open, click it again to close it.
Sort regrettable decisions in flyout menus separately from common ones which need to be clicked quickly without worrying about making a mistake.
Make containers automatically sort by whatever option you chose last. Better yet, introduce a selection menu for sorting (not a flyout) and make that selection persistant. Autostack should also be an option. Autorepackage too.
Click and drag to multiselect.
Drag a module over an occupied slot to replace the occupying module with the new one. You know what I want, just do it.
Remember the last selected chat window upon login. I'm tired of having to click Local every time to avoid the newb corp Barrens chat. Also remember it when I log off another custom channel.
Don't make the item search box automatically focus when I close a window in a station. I should never be accidentally typing in that; it's not hard to click that box on the rare occasion I need to do a text search on my container.
Give me some means of cycling through hostile, neutral, and friendly targets with a key press.
Hovering over any displayed time should show a tooltip with my local time.
Separate the station ambient sounds from the world sounds. Just because I'm tired of hearing the same 4 bars of an Amarr hymn doesn't mean I don't want to hear combat.
Why is my ship covered in Saran Wrap?
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ShadowDraqon
The Quantum Company
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Posted - 2009.05.10 15:56:00 -
[36]
Edited by: ShadowDraqon on 10/05/2009 15:56:14 keep 'em coming
~ MED-SEC ~ AND The Blatantly Obvious |

Solostrom
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Posted - 2009.05.10 16:40:00 -
[37]
You can open cans at 2500m now. Your drones enter your bay at 2500m now.
Yet, to scoop a drone to bay you have to be at 1500m. I think someone forgot something here!
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Jade Mitch
The Scope
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Posted - 2009.05.10 18:20:00 -
[38]
Edited by: Jade Mitch on 10/05/2009 18:26:24
I've got a few suggestions. :)
Group Names If you look at the top of your station hanger window you'll see three little buttons for displaying items as Icons, Details, or list. I prefer Details because you get small icons in a list. Anyway, the list has headers you can click in order to sort the list. I prefer to sort by the Group names because it groups almost all related items together. However, some things still get scattered about, especially blueprints. It's because the word "blueprint" always come after the description of the blue print in the Group name. The solution is to put the word "blueprint" before the description for all blueprints.
The Assets Window The headers at the top of the window only sort items in the drop-down lists but there are no headers for sorting the location information - i.e. System | Station | No. Items | Distance. Perhaps the location information can be placed in a separate list pane to the left of the items list pane. That way we would be able to sort the locations on the left in different ways and then select a location to show the items at that location on the right.
A Watch List for the Market It would be useful to have a watch list that we can add items to so that we can keep track of the items we're interested in without having to navigate the whole market. I see it as a tab at the top of the regular market window that shows an identical market screen but only includes the items on the watch list.
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Adrian Idaho
Caldari Sankkasen Mining Conglomerate Libertas Fidelitas
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Posted - 2009.05.10 20:03:00 -
[39]
A watchlist for the market already exists, it's called "market quickbar" (right click a market item entry to add it).
I have another blatantly obvious, non-game changing proposal: when we clone jump, we have to manually stop the skill training, leave the ship, clone jump, restart the skill training. Why isn't this done automatically? This doesn't require a single change on the server, everything I do can be done by the client. The same with plugging in an implant: stop skill training, plug it in, restart skill training. It's that simple. Related: I have two characters on one account, I want EVE to automatically stop the skill training on the other character when I click "train to level x". Why can I not do this? I have already proven that I have access to that character by logging into my account.
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ShadowDraqon
The Quantum Company
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Posted - 2009.05.10 20:46:00 -
[40]
Originally by: Adrian Idaho I have another blatantly obvious, non-game changing proposal...
...that's been added to the OP.
~ MED-SEC ~ AND The Blatantly Obvious |
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ShadowDraqon
The Quantum Company
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Posted - 2009.05.12 20:09:00 -
[41]
Military experts are calling this a blatant bump.
~ MED-SEC ~ AND The Blatantly Obvious |

Lord Pinky
Caldari Mining Specialists Inc.
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Posted - 2009.05.12 20:20:00 -
[42]
Originally by: Koyama Ise One that annoys me and other people as I saw it in another thread some time ago, sort drone groups in alphabetical order.
oh please god this !!
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Parmala Udoni
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Posted - 2009.05.12 20:41:00 -
[43]
Originally by: ShadowDraqon
8 ~ An actual logout function (by Sir Pignans (and others before him)) "Log Out" is not "Restart Client". It should instead take you to the character selection screen.
I don't think there's any real need to log out (unless CCP have dome something [else] totally ridiculous in code); what we need is a "Switch Character" button. Seems obvious enough, but... 
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Parmala Udoni
|
Posted - 2009.05.12 20:58:00 -
[44]
Here's one I thought of after CCP added the percent-used indicator to cargo containers: how about showing the total volume of the currently-selected objects, so if I have a bunch of different stuff (loot, rocks etc.) in a can, I don't have to break out the old TI-99 to convert units of veld into metric cubes, then add that to the volume of three 1mn ab's and a round dozen cap booster 25's just so I can pick out as much as will fit in my cargo hold?
It's a friggin' computer, people!!! make it do some damned math!!!

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Parmala Udoni
|
Posted - 2009.05.12 20:59:00 -
[45]
ewps! sorry for the double post... oh, crap! this makes it a triple! 
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Jade Mitch
The Scope
|
Posted - 2009.05.13 00:08:00 -
[46]
Target HP. The option to show actual numerical values for target shield, armor, and hull HP instead of just progress bars. |

Sir Substance
Minmatar The Empire Nation Dead Mans Hand
|
Posted - 2009.05.13 00:27:00 -
[47]
actually, i have one. make the 5 minute countdown for DT different to damage notifications. there is nothing worse then trying to finish a mission right before DT, and not knowing how long you have got because you cant see the timer for the damage notifications.
seriously, just pop it up in the top corner or something.
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Aethrwolf
Caldari Home for Wayward Gamers
|
Posted - 2009.05.13 03:40:00 -
[48]
IGB icon.. right click to directly load any page you have bookmarked in the browser so you only have to wait 1 eternity for the page to render as opposed to 2 eternities fpor the page to render and then for the page you actually want to render also. Absolutely everything is subjective. |

ShadowDraqon
The Quantum Company
|
Posted - 2009.05.13 13:14:00 -
[49]
Added the "Can't open cans in POS" problem.
~ MED-SEC ~ AND The Blatantly Obvious |

Vrolok Eren
|
Posted - 2009.05.13 17:19:00 -
[50]
Agreed to all of this. Especially the block list idea. ive totally givin up on Blocking and just joined in an Alt Channel.
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Jade Mitch
The Scope
|
Posted - 2009.05.13 19:13:00 -
[51]
Either a button or a righ-click menu option to clear the history in chat windows. |

Michelle Roberts
|
Posted - 2009.05.14 02:35:00 -
[52]
Heres one I would love to see as well as most of the OPs.
When comparing all types of mods under variations, you should be able to right click to 1) View Market Details and 2) Search Contracts (with that module automatically added in the search field).
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Adrian Idaho
Caldari Sankkasen Mining Conglomerate Libertas Fidelitas
|
Posted - 2009.05.14 13:21:00 -
[53]
Actually Parmala, the "Log Off"-button has it's uses if you have more than one account; we still need a "Change Character"-button, though.
Originally by: Parmala Udoni Here's one I thought of after CCP added the percent-used indicator to cargo containers: how about showing the total volume of the currently-selected objects, so if I have a bunch of different stuff (loot, rocks etc.) in a can, I don't have to break out the old TI-99 to convert units of veld into metric cubes, then add that to the volume of three 1mn ab's and a round dozen cap booster 25's just so I can pick out as much as will fit in my cargo hold?
It's a friggin' computer, people!!! make it do some damned math!!!

I totally agree with this
Originally by: Michelle Roberts When comparing all types of mods under variations, you should be able to right click to 1) View Market Details and 2) Search Contracts (with that module automatically added in the search field).
and with this.
The "show absolute hp of locked targets" however is slightly game-changing, since it would give you more information than you have now.
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MJ Maverick
IronPig Sev3rance
|
Posted - 2009.05.14 15:06:00 -
[54]
Originally by: ShadowDraqon
10 ~ Hide station background (by d3vo) A feature in the old classic client, replaces the station environment with a black, plain background. Helps general preformance and users with older systems, or with many programs running at once. Real simple.
/Signed! lol
My backup PC struggles like hell lol. I'm sure I'm not alone.
--------------------
CCP arse kissing drones are not welcome in my threads. CCP are not perfect. |

ShadowDraqon
The Quantum Company
|
Posted - 2009.05.14 21:08:00 -
[55]
Originally by: Parmala Udoni Here's one I thought of after CCP added the percent-used indicator to cargo containers: how about showing the total volume of the currently-selected objects, so if I have a bunch of different stuff (loot, rocks etc.) in a can, I don't have to break out the old TI-99 to convert units of veld into metric cubes, then add that to the volume of three 1mn ab's and a round dozen cap booster 25's just so I can pick out as much as will fit in my cargo hold?
It's a friggin' computer, people!!! make it do some damned math!!!

This seems like a good idea, I think.
~ MED-SEC ~ AND The Blatantly Obvious |

X Widowmaker
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Posted - 2009.05.15 02:17:00 -
[56]
Keybinding Allow players to bind any key instead of just F1-12
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Kali Shimoto
|
Posted - 2009.05.15 07:11:00 -
[57]
Add a repair button to the menu displayed when you right click your ship in hangar, as an alternative to the repair shop icon. Damned annoying to have to sort through entire pages of damaged loot to find your ship.
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Adrian Idaho
Caldari Sankkasen Mining Conglomerate Libertas Fidelitas
|
Posted - 2009.05.15 07:13:00 -
[58]
Originally by: X Widowmaker Keybinding Allow players to bind any key instead of just F1-12
What do you mean? I have lots of shortcuts with letter keys. Or do you mean shortcuts without modifier keys? That might become a bit problematic; after all you don't want to, say, log off or toggle autopilot whenever you type "lol" in chat 
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ShadowDraqon
The Quantum Company
|
Posted - 2009.05.15 17:16:00 -
[59]
Originally by: Kali Shimoto Add a repair button to the menu displayed when you right click your ship in hangar, as an alternative to the repair shop icon. Damned annoying to have to sort through entire pages of damaged loot to find your ship.
Added to OP, great idea.
~ MED-SEC ~ AND The Blatantly Obvious |

Empress Shai
|
Posted - 2009.05.15 18:39:00 -
[60]
Damage a drone has taken when scooped. I use a coupe drone ships for lvl 3s/4s. I have excess drones just in case I loose one. I would LOVE to see something like: [__|__|__] and having it go in the same order it shows for the 3 parts, but as one single line in my drone bay. I hate it when I relaunch a drone by accident that has damage, then gets insta popped, then I gotta launch another drone and wait for it to get to the target. Is this just me?
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ShadowDraqon
The Quantum Company
|
Posted - 2009.05.15 18:45:00 -
[61]
Edited by: ShadowDraqon on 15/05/2009 18:46:23 ~ reserving top of page 3 ~
~ MED-SEC ~ AND The Blatantly Obvious |

Caldari 5
Amarr The Element Syndicate Black Mesa Project
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Posted - 2009.05.15 18:54:00 -
[62]
Originally by: Kali Shimoto Add a repair button to the menu displayed when you right click your ship in hangar, as an alternative to the repair shop icon. Damned annoying to have to sort through entire pages of damaged loot to find your ship.
Personally I just click in the repair window, Press Crtl+A and then click repair and it repairs everything that is damaged in my items list. If you maintain it this way then the only thing that is getting repaired is the last thing that you got damaged :P
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Jade Mitch
The Scope
|
Posted - 2009.05.15 20:47:00 -
[63]
How about a check box on the login screen to "Remember Password"? |

ShadowDraqon
The Quantum Company
|
Posted - 2009.05.15 20:50:00 -
[64]
Originally by: Jade Mitch How about a check box on the login screen to "Remember Password"?
I'd rather not. Account security is always an issue.
~ MED-SEC ~ AND The Blatantly Obvious |

X Widowmaker
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Posted - 2009.05.15 21:13:00 -
[65]
Originally by: Adrian Idaho
Originally by: X Widowmaker Keybinding Allow players to bind any key instead of just F1-12
What do you mean? I have lots of shortcuts with letter keys. Or do you mean shortcuts without modifier keys? That might become a bit problematic; after all you don't want to, say, log off or toggle autopilot whenever you type "lol" in chat 
F1-12 are cumbersome to use cause they are at the edge of the keyboard. I use mostly ventrilo to communicate while playing. If you need to chat you could activate the chat window with mouseclick then when done click space and control the ship. I got wsad keys for playing in most of my games... not eve.
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Empress Shai
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Posted - 2009.05.15 21:19:00 -
[66]
Edited by: Empress Shai on 15/05/2009 21:20:09
Originally by: Jade Mitch How about a check box on the login screen to "Remember Password"?
Originally EVE did have this quite a long time ago. Back when battleships were the isht and moo and m3g4 were still around, but they did away with this. Most MMOs (i think guild wars still remembers your psswd) don't. Not the 4 I have played in the past decade anyhow.
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Kiri Serrensun
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Posted - 2009.05.15 23:21:00 -
[67]
Edited by: Kiri Serrensun on 15/05/2009 23:22:58
Originally by: ShadowDraqon
4 ~ Player Hangar Divisions Really, at least give us one section for slots and one for the rest of the crap. If not more. Would only be of convenience for players, by reducing cluttering in the player item hangar (yes, I know what station containers are, and no, they suck)
This, this and thrice this. I don't mind paying for the ability, but right now, either using secure cans or not makes remote asset mangement a pain.
I'd like to add:
The ability to view all mails at once and sort them by date, read / not-read, title or sender. Most email clients have had this for what, ten years now? For those in busy alliances, it would make life so much easier. Also, the ability to ignore certain categories of mails--I'm thinking the spam of "POS erected in...." mails that 90% of a corp aren't bothered about.
The ability to switch off market auto-update after making an order. Most of the time, when I buy something, I have no further interest in that item and waiting for the market to update is pointless. It can be circumvented by closing the market before accepting the buy option, but why not make it easier?
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Neme Nishta
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Posted - 2009.05.16 04:24:00 -
[68]
I'd like a checkbox in the Reprocessing window to "Ignore ships".
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Dai Yumei
Amarr
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Posted - 2009.05.16 05:36:00 -
[69]
I have an idea. Why can't we do Ctrl-Left Click on the NPC targeted picture to unlock the target. Currently if you ctrl-click on the target in the overview, you can target them. However, having to select the target by left clicking on the picture then unlocking them by clicking on the locking icon is a pain in the azz. Just allow ctrl-click to deselect/unlock whatever target you have currently selected.
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ShadowDraqon
The Quantum Company
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Posted - 2009.05.16 11:16:00 -
[70]
Originally by: Dai Yumei I have an idea. Why can't we do Ctrl-Left Click on the NPC targeted picture to unlock the target. Currently if you ctrl-click on the target in the overview, you can target them. However, having to select the target by left clicking on the picture then unlocking them by clicking on the locking icon is a pain in the azz. Just allow ctrl-click to deselect/unlock whatever target you have currently selected.
Oh yes, why didn't this pop into my head? I've thought about this so many times. Adding to OP.
~ MED-SEC ~ AND The Blatantly Obvious |
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Adrian Idaho
Caldari Sankkasen Mining Conglomerate Libertas Fidelitas
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Posted - 2009.05.16 12:02:00 -
[71]
Originally by: Dai Yumei I have an idea. Why can't we do Ctrl-Left Click on the NPC targeted picture to unlock the target. Currently if you ctrl-click on the target in the overview, you can target them. However, having to select the target by left clicking on the picture then unlocking them by clicking on the locking icon is a pain in the azz. Just allow ctrl-click to deselect/unlock whatever target you have currently selected.
This. And while we're at it: allow us to abort the locking sequence. Sometimes it takes so long to target something, that you have already changed your mind (for whatever reason) before it is locked. This shouldn't be a big change.
Man I hope CCP listens to those blatantly obvious suggestions. We should do some lobbying...
|

ShadowDraqon
The Quantum Company
|
Posted - 2009.05.16 12:33:00 -
[72]
Originally by: Adrian Idaho
Originally by: Dai Yumei I have an idea. Why can't we do Ctrl-Left Click on the NPC targeted picture to unlock the target. Currently if you ctrl-click on the target in the overview, you can target them. However, having to select the target by left clicking on the picture then unlocking them by clicking on the locking icon is a pain in the azz. Just allow ctrl-click to deselect/unlock whatever target you have currently selected.
This. And while we're at it: allow us to abort the locking sequence. Sometimes it takes so long to target something, that you have already changed your mind (for whatever reason) before it is locked. This shouldn't be a big change.
Man I hope CCP listens to those blatantly obvious suggestions. We should do some lobbying...
Adding target abort to the list. And link the thread in your signature to support it.
~ MED-SEC ~ AND The Blatantly Obvious |

ShadowDraqon
The Quantum Company
|
Posted - 2009.05.16 18:01:00 -
[73]
Originally by: Kiri Serrensun The ability to switch off market auto-update after making an order. Most of the time, when I buy something, I have no further interest in that item and waiting for the market to update is pointless. It can be circumvented by closing the market before accepting the buy option, but why not make it easier?
Ah, good old market lag. I might add this to the OP too.
~ MED-SEC ~ AND The Blatantly Obvious |

Vrolok Eren
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Posted - 2009.05.16 21:53:00 -
[74]
And also, there should be a YES or NO button when accidentally boarding a Ship left out in space. Im sure there many people that have hit that Board Button when just trying to approach it, i know i have , But anyways, It should atleast be below the approach button. This has probably already been mentioned before, but it needs to be Fixed. Even though it may not happen everyday, it still does happen.
'Nuff said
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ShadowDraqon
The Quantum Company
|
Posted - 2009.05.17 10:07:00 -
[75]
Originally by: Vrolok Eren And also, there should be a YES or NO button when accidentally boarding a Ship left out in space. Im sure there many people that have hit that Board Button when just trying to approach it, i know i have , But anyways, It should atleast be below the approach button. This has probably already been mentioned before, but it needs to be Fixed. Even though it may not happen everyday, it still does happen.
You have a point, but I don't know of many ppl that have had this problem.
~ MED-SEC ~ AND The Blatantly Obvious |

Banstyle
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Posted - 2009.05.17 13:12:00 -
[76]
4 ideas, the first 2 were petitioned and a GM requested they go on the forum. They all seem blatantly obvious to me:
1) In the star map, I can't find an option to limit the "Colour stars by" effect to the route generated by the autopilot. This would make it much easier to check the route out, instead of it being obscured by information for hundreds of other systems.
2) When right-clicking on the "Drones In bay" folder, you can only delete a group. Adding a "Launch group" entry would save expanding the "Drones in bay" folder, clicking a group, launching it and closing the folder again. There's already a "Launch drones" entry at the top level but there's no control over which drones/groups are released which isn't very useful.
3) Following on from #2, add an entry to rename drone groups. Deleting a group, creating a new one and moving the drones into it is clumsy.
4) When drones return to the bay, don't expand the group folder if it's closed. Is there any point in doing this given we have no damage indication for drones in the bay and there's already a count of how many drones are in the group at the folder level?
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Mikal Drey
Atlas Alliance
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Posted - 2009.05.17 19:14:00 -
[77]
Edited by: Mikal Drey on 17/05/2009 19:14:24 hey hey
whats with the redirect tinyurl link in your sig ?
http://tinyurl.com/cpz8h7 (med sec) http://tinyurl.com/dfjnzv (blatently obvious)
they both link out to tiny url then redirect back to eveonline
Shattered Crystal - 60 day GTC
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Qinoly
Gallente Remember Redemption
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Posted - 2009.05.17 22:30:00 -
[78]
Missing Right click context menu item.. From the compare tool on items, right click to show CONTRACTS
Please get that feature added, it's annoying if an item is not to get on the normal market, that there is no 'show item on contract'.
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ShadowDraqon
The Quantum Company
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Posted - 2009.05.17 22:33:00 -
[79]
Originally by: Mikal Drey Edited by: Mikal Drey on 17/05/2009 19:14:24 hey hey
whats with the redirect tinyurl link in your sig ?
http://tinyurl.com/cpz8h7 (med sec) http://tinyurl.com/dfjnzv (blatently obvious)
they both link out to tiny url then redirect back to eveonline
you know what tinyurl is for? 2 eve forum links are too big to fit in the signature.
~ MED-SEC ~ AND The Blatantly Obvious |

ShadowDraqon
The Quantum Company
|
Posted - 2009.05.19 18:03:00 -
[80]
Added Capacitor readout to the list
Also: they fixed item no. 5 ~ the cargo bar, some time ago, I just remembered to strike it out. Yay! one down, increasing number to go!
~ MED-SEC ~ AND The Blatantly Obvious |
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Nyklonius
Kicksey-winsey Society Freedom of Elbas
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Posted - 2009.05.19 21:02:00 -
[81]
how about this?
why are station containers, well... all containers really, auto set to locked?
so like, every time you have to reinstall eve, you have to go thru and unlock all your cans.
i understand and agree that there should be the lock/unlock ability, but set general settings to "unlocked".
most use cans to hold loot, ammo, and mods in their personal hangars. It's annoying.
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Dev Rom
Caldari Extreme Solutions Frontal Impact
|
Posted - 2009.05.21 14:38:00 -
[82]
Originally by: Ruze Ahkor'Murkon Oh, font and text size.
Some people simply can't enjoy the game due to the unfamiliar font and the very small text size. Adding some more text control and a 'reading for blind people' setting would be a major improvement.
Oh yes please!
And some more: 1). Move the some combat message in a chat window, colored by effect: damage done, damage received, ewar effect, with autolink on the enemy that damaged/ewar'ed you.
2). We should have the possibility to move the locked target icons around, even resize them like the fleet watch list.
3). I want to choose where new windows SHOULD appear.. 
I support all the proposals!
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Raven Timoshenko
Oberon Incorporated Morsus Mihi
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Posted - 2009.05.21 16:24:00 -
[83]
FITTINGS SCREEN:
Ability to PREVIEW different SAVED setups without actually having to dock and change ships etc.
Right Click > View Market Details from the browser window for modules / ships
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Sir Pignans
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Posted - 2009.05.21 18:51:00 -
[84]
When you try and start training something on your alt, add the option to stop training the skill on your main, so you can start training something on your alt.
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Lynx Amurie
Caldari Caldari Innovative Sciences and Engineering Blue Sun Trust
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Posted - 2009.05.21 20:40:00 -
[85]
Originally by: ShadowDraqon Edited by: ShadowDraqon on 19/05/2009 17:51:12
7 ~ "Trash Item" and "Make Active" are not the same thing Therefore, move them apart. Something quite a number of people seem to be affected by: Nearly trashing a multi-million ISK ship instead of boarding it. Decided to add this, since there seem to be 3-4 active threads on this issue at any given time, and it fits this thread's "non-gameplay-interference" prerequisite.
Thank you! This blatant issue has been bothering me ever since I joined.
Funny story, I actually almost trashed my CNR once because of this.... Thankfully CCP is kind enough to have a "Are you sure you wanna trash that?" dialogue. If that wasn't there, I would NOT have been a happy mission runner. Player versus asteroid: We win 99.9% of the time! |

Katamari D
|
Posted - 2009.05.22 11:44:00 -
[86]
What about more visible medals? They should be just next to the corp logo on the character info screen and when moused over, a tooltip with information about the medal will appear. Will make it very much easier to see what kind of enemy just appeared in local. As it is, all you check is the corp and employment history, but if the char has a medal saying 'First with 500 kills in corporation' then you might want to reconsider jumping him in a T1 cruiser.
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ShadowDraqon
The Quantum Company
|
Posted - 2009.05.22 13:39:00 -
[87]
Originally by: Sir Pignans When you try and start training something on your alt, add the option to stop training the skill on your main, so you can start training something on your alt.
It's already on the list, item number 12. (note: they aren't numbered in any specific order)
~ MED-SEC ~ AND The Blatantly Obvious |

Severin Emmeram
Minmatar Red Eagle Intl.
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Posted - 2009.05.23 13:20:00 -
[88]
Right click on blueprint -> Manufacturing: 1.) Please put a "[x] Remember Settings" there. It is rather annoying to have to: Right click -> Manufacturing, change input from "Blueprints" to "Minerals", change output from "Blueprints" to "Products" 10 times in a row (or if you have 2 production alts 30 times in a row)
2.) Please autoselect the installation with the smallest wait time in the current station. Thats the one people select 99% of the time anyway. You can show the next free time in the manufacturing dialog, it's a rather small dialog, wont hurt to make it a bit bigger. And no, don't remove the "pick installation", just give us a sensible default value. And please don't tell me about more database queries. Now you force us to click "pick installation" which runs that queries anyway.
Also: lots of good suggestions by all others!
Cheers
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Haniblecter Teg
F.R.E.E. Explorer Wildly Inappropriate.
|
Posted - 2009.05.23 16:01:00 -
[89]
I like it all, but the one unrealistic one is the divisions in personal hangars. That'd add a whole-nother datapoint for eacha nd every item in all personal hangars of all 300k subs 3 pilots. That'd be a database nightmare. ----------------- Friends Forever |

ShadowDraqon
The Quantum Company
|
Posted - 2009.05.25 14:04:00 -
[90]
Added... Originally by: ShadowDraqon
19 ~ Right-click - Show/search contracts Add that feature to the right-click menu, since not all in-game items are market items.
...to the list.
~ MED-SEC ~ AND The Blatantly Obvious |
|

ShadowDraqon
The Quantum Company
|
Posted - 2009.05.25 14:05:00 -
[91]
~ Reserving top of page 4 ~
~ MED-SEC ~ AND The Blatantly Obvious |

Jade Mitch
The Scope
|
Posted - 2009.05.25 16:28:00 -
[92]
Edited by: Jade Mitch on 25/05/2009 16:28:04 Reduce Repackaged Container Volume It's ridiculous that repackaged cargo containers have the same volume as assembled cargo containers. They should have about 1% their normal volume so that large stacks of them can fit in assembled cargo containers. |

The Tzar
Malicious Intentions The Church.
|
Posted - 2009.05.25 18:14:00 -
[93]
Cyno-jamming module
A new module that would be an option only for HIC's.
A simple but effective defence against the rise in needless capital blobbing. __________________________________________
'Light travels faster than sound. This is why some people appear intelligent until they speak' __________________________________________ |

ShadowDraqon
The Quantum Company
|
Posted - 2009.05.25 18:39:00 -
[94]
Originally by: The Tzar
Cyno-jamming module
A new module that would be an option only for HIC's.
A simple but effective defence against the rise in needless capital blobbing.
That would be game changing, need balancing, etc. The ideas on the list could most be added to the game without needing to balance them in any way - that's why they are blatantly obvious. Stay on topic. |

ShadowDraqon
The Quantum Company
|
Posted - 2009.05.25 19:08:00 -
[95]
Edited by: ShadowDraqon on 25/05/2009 19:08:20 Added "show subscription remaining" to the list. Item number 20. |

Tagami Wasp
|
Posted - 2009.05.25 20:41:00 -
[96]
?signed, why not? It'll increase cash flow for CCP too. :) |

Ahz
|
Posted - 2009.05.25 23:57:00 -
[97]
Want to add this one:
GLASS IN STATIONS How many times have you sat in a station with a handful of hostiles in system wondering if it's safe to undock? Glass, the new space-age material! It should be possible to look out the window before undocking. Kinda crazy to think that the only time you can tell that you're being camped in station is right about the time you undock
|

Adrian Idaho
Sankkasen Mining Conglomerate Libertas Fidelitas
|
Posted - 2009.05.26 06:52:00 -
[98]
Originally by: Ahz Want to add this one:
GLASS IN STATIONS How many times have you sat in a station with a handful of hostiles in system wondering if it's safe to undock? Glass, the new space-age material! It should be possible to look out the window before undocking. Kinda crazy to think that the only time you can tell that you're being camped in station is right about the time you undock
Although I agree with you and think that this should be implemented, it would be game changing, and is thus not in the spirit of this thread. Same goes for the container repackaging thing, although I'd like to see that implemented, too.
A simple heuristic is: if anyone strongly objects to an idea because it would ruin an aspect of his gameplay, it is probably game changing and not blatantly obvious. |

Hayaishi
Gallente Deus Imperiosus Acies
|
Posted - 2009.05.26 07:46:00 -
[99]
Edited by: Hayaishi on 26/05/2009 07:48:27 my idea, if it hasnt been added already:
you can already bind keys to make drones return, return and orbit, attack... why can we not have a "launch drones" hotkey? so, when im flying my brutix, i can press two buttons and launch my drones?
sure, its limiting but you could also go into depth with it and bind specific drone groups to say a group ID, say "rightclick drone group > assign ID > 1"
and then in the hotkeys options "set launch drone group ID 1 > *eg* ctrl + shift + 1"
better huh?
also, with the buddy list logon avatar thing, make it so if you left click it or something, it goes away? because ill be in a mission, someone logs in, and my drone window is covered for a good 5 seconds... i dont like losing my drones in missions, and that bloody head popup has caused me to lose a few! |

Private Marcus
|
Posted - 2009.05.26 10:19:00 -
[100]
/most signed
go on people, the ideas are very creative
|
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ShadowDraqon
The Quantum Company Independent Faction
|
Posted - 2009.05.26 10:21:00 -
[101]
Originally by: Hayaishi Edited by: Hayaishi on 26/05/2009 07:48:27 my idea, if it hasnt been added already:
you can already bind keys to make drones return, return and orbit, attack... why can we not have a "launch drones" hotkey? so, when im flying my brutix, i can press two buttons and launch my drones?
sure, its limiting but you could also go into depth with it and bind specific drone groups to say a group ID, say "rightclick drone group > assign ID > 1"
and then in the hotkeys options "set launch drone group ID 1 > *eg* ctrl + shift + 1"
better huh?
also, with the buddy list logon avatar thing, make it so if you left click it or something, it goes away? because ill be in a mission, someone logs in, and my drone window is covered for a good 5 seconds... i dont like losing my drones in missions, and that bloody head popup has caused me to lose a few!
Adding to OP, great stuff.
~ MED-SEC ~ AND The Blatantly Obvious |

Icy Milky
|
Posted - 2009.05.26 10:42:00 -
[102]
I will add my idea:
add little icon that would display market window of specific item in your orders next to "info" icon
Wallet > My Wallet > Orders ... there is blue circle "i" so you can click it to show info for every single item in your order list. I would like to have Red circle with "M" next to it, that would open Market window for respective item imediatelly, without need to right-click, find "show market", left-click on every single item.
I am missing this a lot since I have "wholesale" trained :/
|

ShadowDraqon
The Quantum Company Independent Faction
|
Posted - 2009.05.26 10:45:00 -
[103]
Originally by: Icy Milky I will add my idea:
add little icon that would display market window of specific item in your orders next to "info" icon
Wallet > My Wallet > Orders ... there is blue circle "i" so you can click it to show info for every single item in your order list. I would like to have Red circle with "M" next to it, that would open Market window for respective item imediatelly, without need to right-click, find "show market", left-click on every single item.
I am missing this a lot since I have "wholesale" trained :/

Added!
~ MED-SEC ~ AND The Blatantly Obvious |

mechtech
Entropy Industries
|
Posted - 2009.05.26 23:00:00 -
[104]
These features are all great, but I have a feature that NEEDS to be added to the list!!
This one is simple and obvious, a perfect fit for the list... (for the traders out there!)
Blue personal orders to make trading less painful:
Buy and sell orders are either shaded green if available at your current location, or nothing if they aren't. Any player with more than a few orders up knows that it's a pain to keep track of them. Your orders should be colored blue in the market details list! Yes, your orders should be colored differently from other players orders. Makes sense right?
|

Hayaishi
Gallente Deus Imperiosus Acies
|
Posted - 2009.05.27 12:14:00 -
[105]
bumping for the greater good, VIVA LE OBVIOUS!
|

Icy Milky
|
Posted - 2009.05.27 14:45:00 -
[106]
one more thing that comes to my mind every time I am leaving Jita...
I want to have some button so I can clear local chat... it is annoying to have all those spams in local all the time when it is really not needed anymore...
The same can be applied when you do pvp and some adolescents are flaming it local to death, often very nasty insults... I want this go away too when I do not really needed it all...
|

Robert Caldera
|
Posted - 2009.05.27 17:27:00 -
[107]
usable chat history
|

Kaylan Jahlar
Minmatar Minmatar Industrial Limited
|
Posted - 2009.05.27 19:42:00 -
[108]
I pretty much support and agree with all of the suggestions.
I'm also the kind of person who can't stand when a UI doesn't have obvious features (such as control-clicking to enable something, but not to disable it...)
CCP should give you a medal!
|

Sung Mina
|
Posted - 2009.05.27 21:34:00 -
[109]
looking at the original post I think you missed a big one, Dual monitor support, so you can see the game on one screen with your little hud thing in the mid with the weapons like normal, and then the other window where you stick all your overview, local misc. junk windows in.
|

Adrian Idaho
Sankkasen Mining Conglomerate Libertas Fidelitas
|
Posted - 2009.05.27 22:06:00 -
[110]
What bugs me again and again, especially when transfering money between alts: having to type all those zeros. The blatantly obvious feature that would solve this problem: enable us to write "k", "m" and "b" as factors meaning 1,000, 1,000,000 and 1,000,000,000, respectively (offer "g" as an alternative to "b" for the physicists and computer scientists among us). And not only for money transfers, but generally in every text field that expects a quantity. And please allow us to include decimals, like this: 2.71m (=2,710,000) This would only require minimal changes in the client code, the servers are unaffected.
Blatantly Obvious Features that need to be implemented, stat! |
|

big fluf
|
Posted - 2009.05.27 22:09:00 -
[111]
Originally by: mechtech These features are all great, but I have a feature that NEEDS to be added to the list!!
This one is simple and obvious, a perfect fit for the list... (for the traders out there!)
Blue personal orders to make trading less painful:
Buy and sell orders are either shaded green if available at your current location, or nothing if they aren't. Any player with more than a few orders up knows that it's a pain to keep track of them. Your orders should be colored blue in the market details list! Yes, your orders should be colored differently from other players orders. Makes sense right?
prehaps this is too complicated of an extention, but your own should be 1 color, .. yoru corps show be teh "crop " color (what color are corp mates in space?) , and allinace member buy/sell orders should be blue (I think blue is allinace mates right?)
- anyway- long and short of it is why not use the already extablished color codes in the market.
|

big fluf
|
Posted - 2009.05.27 22:13:00 -
[112]
session change annoying --- add a work around?
I think there should be in space "condits" to the hanger.
how many times have you warped off to the station to switch to hauler, undock, grab can, redock drop it ... head back out for second load .. bla bla bla ....
we should have a option - when within XXX meter of the station to "trasfer cargo to hanger" from the cargo hold directly. it is that dumb , dock/undock takes so much time, and adds NOTHING of value to the game.
it would be fine if the cargo its self, was stuck for 30 seconds in the session timer while being trasfered.
|

ShadowDraqon
The Quantum Company Independent Faction
|
Posted - 2009.05.27 23:07:00 -
[113]
Added "Number entry shortcuts" and "Market details color-coding" to the list.
24 and counting! Developer opinion?
~ MED-SEC ~ AND The Blatantly Obvious |

Hayaishi
Gallente Deus Imperiosus Acies
|
Posted - 2009.05.30 08:19:00 -
[114]
bumping for the great crusade of the almighty obvious
|

Hayaishi
Gallente Deus Imperiosus Acies
|
Posted - 2009.05.31 07:14:00 -
[115]
bumping for the love once more.
|

Eithen Kihne
|
Posted - 2009.05.31 08:48:00 -
[116]
I thought about the same things a lot of times. I agree with the whole op's post.
|

Caldari 5
Amarr The Element Syndicate Black Mesa Project
|
Posted - 2009.05.31 09:26:00 -
[117]
Just realised that I hadn't actually signed this yet, even though I had posted in it.
/signed :)
|

Lifelongnoob
Caldari Final Conflict UK Ethereal Dawn
|
Posted - 2009.05.31 11:28:00 -
[118]
give t1 barges a second mid slot and a small powergrid boost
this would allow those incredably frail barges fit both a shield extender and a shield booster or an afterburner to move those slow boats
|

Lifelongnoob
Caldari Final Conflict UK Ethereal Dawn
|
Posted - 2009.05.31 11:31:00 -
[119]
also introduce fines for players that suicide gank in highsec... the fine would be the 50% of the value of the victim's ship
|

Astria Tiphareth
Caldari 24th Imperial Crusade
|
Posted - 2009.06.01 08:06:00 -
[120]
A couple of thoughts that may or may not be feasible:
The ability to see inside station containers/proposed player hangars remotely. It's incredibly frustrating to spend time organising a busy hangar because things don't fit otherwise, and then find you can't see anything inside the station containers remotely. We have a whole sequence of 'do X remotely' skills that then fail to work!
Assets window. How come we can't even query the number of items in it? I can understand that an automatic lookup might cause lag, but can an advanced space-age computer really only tell me 'you have some tritanium in station X' but not 'you have 34515346 units of tritanium in station X'? ___ My views may not represent those of my corporation, which is why I never get invited to those diplomatic parties... Environmental Effects
|
|

Caldari 5
Amarr The Element Syndicate Black Mesa Project
|
Posted - 2009.06.01 11:01:00 -
[121]
Suggestion from over here http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1087139
Originally by: Kaivos Implement this to all buttons which open other windows.
Click the button window opens. Click it second time that window closes.
For example I open the Market windows by mistake. It's much faster to just click the button second time to dismiss the window that find the tiny x in the market window corner.
And how about bigger X button for window closing?
|

McKinlay
KIA Corp KIA Alliance
|
Posted - 2009.06.01 12:18:00 -
[122]
Not sure if this one has been mentioned yet
Killmails generated from self destruction when damage inflicted since last session change. Self explanatory.
|

Pesets
The Hunt Club
|
Posted - 2009.06.01 14:33:00 -
[123]
Bookmarks should simply be linkable in chat/notes/mails, and saveable from there. Current bookmark exchange mechanics involves some very counterintuitive black magic.
|

Neme Nishta
|
Posted - 2009.06.01 16:40:00 -
[124]
When the log in server is busy you get a message saying you are #x in queue. Hitting connect again before it's your turn gets a message that you are still connecting (whether the bar is showing or not). The problem is that you aren't. There is no indicator that you have moved to the top of the queue and it's your turn to log on. You just have to keep hitting connect until the server accepts you. A notification or automatic logon when it's your turn would be nice.
I still want a button on the reprocessing screen that will ignore ships.
|

Imhothar Xarodit
Minmatar Wolverine Solutions
|
Posted - 2009.06.01 18:04:00 -
[125]
Edited by: Imhothar Xarodit on 01/06/2009 18:07:03 Edited by: Imhothar Xarodit on 01/06/2009 18:06:15 Move the HUD anywhere I want, not just along the bottom.
Mirror the module buttons from left to right if I wish.
Move the "Warp Drive Active" text together with the HUD.
|

ShadowDraqon
The Quantum Company Independent Faction
|
Posted - 2009.06.01 23:59:00 -
[126]
Originally by: Imhothar Xarodit Edited by: Imhothar Xarodit on 01/06/2009 18:08:58 Move the HUD anywhere I want, not just along the bottom.
Mirror the module buttons from left to right if I wish.
Move the "Warp Drive Active" text together with the HUD.
Horizontal Scroll Bars on tables. Honestly... why do tables not have horizontal scroll bars? Tables are the most extensively used UI element in EVE and almost all tables are by far wider than the default window size! Being able to horizontally scroll tables would make it possible to not have all windows larger than needed, just because one ot of ten tabs has a huge table.
This is a major UI design flaw that should not have existed in the first palce. (QA, anyone?)

Added to the list
~ MED-SEC ~ AND The Blatantly Obvious |

Pesets
The Hunt Club
|
Posted - 2009.06.02 14:20:00 -
[127]
Being able to right-click the stack of modules and choose "fit the whole stack" would be nice (instead of fitting stuff one by one) - especially for fitting guns.
|

WarDecEvading NPCCorpAlt
|
Posted - 2009.06.02 14:59:00 -
[128]
Edited by: WarDecEvading NPCCorpAlt on 02/06/2009 15:00:27 Oh God how about going over the horrible corporation interface?
- Expired corp orders stop showing under corp orders, but it doesn't release escrow until the person who placed the order cancels it. - Take a guess how you apply to an alliance. If you said "search for it, right-click the result, and apply", you're wrong. The correct and only place to apply to an alliance is via the RANKINGS tab. - Corp market orders are under Market, corp wallet is under Wallet, but corp assets aren't under Assets (they're under Corporation). - Only the CEO can rename divisions. - It's possible to sell things from your hangar on behalf of the corp, but not possible to contract them on behalf of the corp unless they're in a corp hangar or delivery bay. - It's possible to accept corp contracts you issued to someone else on behalf of the corp (wtf?) but not possible to accept contracts you issued to the corp on behalf of the corp to move to the delivery bay. Why would you want to move things to the delivery bay? See previous point. - Items occasionally don't deliver to stations that none of your corp members have ever been to, preventing them from being contracted back out or sold. - Some slot types (i.e. copying) can't be set to alliance access. |

ShadowDraqon
The Quantum Company Independent Faction
|
Posted - 2009.06.04 17:54:00 -
[129]
Originally by: WarDecEvading NPCCorpAlt Edited by: WarDecEvading NPCCorpAlt on 02/06/2009 19:11:02
How about expanding Show Effects into: - Show Omnidirectional Effects (smartbombs, doomsdays, ECM burst) - Show Projected Effects (cap transfer, neut, nos, reps) - Show Other Effects (sensor booster, tracking enhancer)
... so I can turn that pointless annoying sensor booster glow off without missing the fact that someone launched a 250km radius 77,000-damage bomb?
Oh yeah, and corp management stuff:
- Expired corp orders should release escrow immediately, not when the person that posted the order decides to cancel it. If not, then they should at least stay visible under corp orders.
- Alliances should be able to be applied to via search results, not just via the RANKINGS tab.
- Copying slots should be able to be set to alliance access.
Great ideas
~ MED-SEC ~ AND The Blatantly Obvious |

El Muerte
Black Nova Corp KenZoku
|
Posted - 2009.06.04 19:04:00 -
[130]
How about being able to distinguish BPCs from BPOs. BPC Icons blue / BPO Icons green???
Can't tell you how much time I spend sifting thru bpcs to find the original before I make a bpc sale.
|
|

Devine13
Nomad LLP
|
Posted - 2009.06.04 20:06:00 -
[131]
Show Which Module is Active on Which Target!
When you hover over an active module on your module rack (be it a Mining Laser, Gun, or whatever), make it so that it indicates which targeted item it is currently active on. This could be done by producing some sort of glow behind the targeted item, by highlighting the edges, or whatever would make it obvious that it is the target that the highlighted module is active on.
This would be extremely useful for miners, as it would make it possible to keep track of which strip miner is on which rock, so that you know when to de-activate your laser so that you don't lose a cycle 
I'm sure it would be useful for other people as well, but this is something that has seemed obvious to me since I started playing (and mining) and I have wondered why, to this date, it hasn't been implemented. |

Sharp Feather
Gallente Aliastra
|
Posted - 2009.06.04 21:36:00 -
[132]
The OP have my support. Thumbs up. |

Lifelongnoob
Caldari Final Conflict UK Ethereal Dawn
|
Posted - 2009.06.04 21:54:00 -
[133]
Originally by: Devine13
Show Which Module is Active on Which Target!
When you hover over an active module on your module rack (be it a Mining Laser, Gun, or whatever), make it so that it indicates which targeted item it is currently active on. This could be done by producing some sort of glow behind the targeted item, by highlighting the edges, or whatever would make it obvious that it is the target that the highlighted module is active on.
This would be extremely useful for miners, as it would make it possible to keep track of which strip miner is on which rock, so that you know when to de-activate your laser so that you don't lose a cycle 
I'm sure it would be useful for other people as well, but this is something that has seemed obvious to me since I started playing (and mining) and I have wondered why, to this date, it hasn't been implemented.
signed.
|

Miss Ohm
|
Posted - 2009.06.04 23:13:00 -
[134]
Edited by: Miss Ohm on 04/06/2009 23:13:41
 give us a shortcut for the bookmark-function that adds a bookmark with default name without a confirmation window to click. as simple as that, thx |

Devine13
Nomad LLP
|
Posted - 2009.06.05 02:05:00 -
[135]
Originally by: Miss Ohm Edited by: Miss Ohm on 04/06/2009 23:13:41
 give us a shortcut for the bookmark-function that adds a bookmark with default name without a confirmation window to click. as simple as that, thx
I don't see why this has to be implemented, because if you want to make a quick bm all you have to do is hit the enter button right after you press add bookmark. This is a minor inconvenience that only has use when you are bm'ing a safe spot.
However, what they could do, is make it a toggle-able option in the Esc. menu to turn those confirmation windows on and off for those who want it that way. 
|

Haks'he Lirky
Durgarnir
|
Posted - 2009.06.05 08:41:00 -
[136]
Edited by: Haks''he Lirky on 05/06/2009 08:41:07 Display ship fittings in properties
Originally by: Icennie This is a real easy change.
In space, you can right click on your ship and 'show info' & it shows what modules are fitted. When you are in a station, however, you need to get into the ship to see what its fitting is - with all the hassle of the 30 second session timer.
Just change the system so you can right click on ships in your station hangar and see what modules are fitted from the 'show info' option...
|

Miss Ohm
|
Posted - 2009.06.05 13:39:00 -
[137]
Edited by: Miss Ohm on 05/06/2009 13:42:45
Originally by: Devine13
I don't see why this has to be implemented, because if you want to make a quick bm all you have to do is hit the enter button right after you press add bookmark. This is a minor inconvenience that only has use when you are bm'ing a safe spot.
However, what they could do, is make it a toggle-able option in the Esc. menu to turn those confirmation windows on and off for those who want it that way. 
when making safe spot or similar i dont want go through a procedure that takes 5 times longer as it should IMHO.
i know this may only be a minor nuisance for most people but i would consider this a nice improvement.
also think of a situation where you are being hunt by enemy forces in a system you have no BMs. you barely are able to escape from the gate warping to a planet. at that point it could save your life to be able to insta-create a bookmark in midwarp, because if you didnt happen to have initialized your p&p panel yet it might take too long to do so before getting out of warp.
i hope you understand what i mean. if nobody else feels that way then i'll trash that idea...
edit:
of course this feature needs to be spam safe so goons for instance couldnt exploit it to create server lag, i know they would :D |

Devine13
Nomad LLP
|
Posted - 2009.06.05 17:02:00 -
[138]
Originally by: Miss Ohm Edited by: Miss Ohm on 05/06/2009 13:42:45
when making safe spot or similar i dont want go through a procedure that takes 5 times longer as it should IMHO.
i know this may only be a minor nuisance for most people but i would consider this a nice improvement.
also think of a situation where you are being hunt by enemy forces in a system you have no BMs. you barely are able to escape from the gate warping to a planet. at that point it could save your life to be able to insta-create a bookmark in midwarp, because if you didnt happen to have initialized your p&p panel yet it might take too long to do so before getting out of warp.
i hope you understand what i mean. if nobody else feels that way then i'll trash that idea...
edit:
of course this feature needs to be spam safe so goons for instance couldnt exploit it to create server lag, i know they would :D
Ooooh do you mean being able to make a safe spot without needing to open up the P&P tab? I thought you were only referring to the single confirmation window that pops up when you press "add bookmark", which can be instantly put away by hitting enter.
So, if you are referring to being able to remotely make a bookmark (by right clicking or w/e), then I am in complete favor of this idea 
|

Sharp Feather
Gallente Aliastra
|
Posted - 2009.06.06 12:56:00 -
[139]
The OP have my support. Thumbs up. =================================================
Before: creators loved games and made money. Now: creators love money and make games. |

Adrian Idaho
Sankkasen Mining Conglomerate Libertas Fidelitas
|
Posted - 2009.06.06 17:14:00 -
[140]
Edited by: Adrian Idaho on 06/06/2009 17:14:47
Originally by: Miss Ohm when making safe spot or similar i dont want go through a procedure that takes 5 times longer as it should IMHO.
i know this may only be a minor nuisance for most people but i would consider this a nice improvement.
also think of a situation where you are being hunt by enemy forces in a system you have no BMs. you barely are able to escape from the gate warping to a planet. at that point it could save your life to be able to insta-create a bookmark in midwarp, because if you didnt happen to have initialized your p&p panel yet it might take too long to do so before getting out of warp.
i hope you understand what i mean. if nobody else feels that way then i'll trash that idea...
edit:
of course this feature needs to be spam safe so goons for instance couldnt exploit it to create server lag, i know they would :D
I highlighted the reason why this is not a blatantly obvious feature, but one which would have a game changing effect. So although I would love to see it implemented, this thread is not the right place to suggest it. |
|

Lexa Hellfury
Incura
|
Posted - 2009.06.07 12:16:00 -
[141]
Originally by: McKinlay Not sure if this one has been mentioned yet
Killmails generated from self destruction when damage inflicted since last session change. Self explanatory.
This this this pleeease. |

Malus Erus
|
Posted - 2009.06.09 07:25:00 -
[142]
Great list OP, nice work. |

Niko Lorenzio
United Eve Directorate
|
Posted - 2009.06.10 19:37:00 -
[143]
/signed
for most of these. For reasons of simplicity not gona list which
|

khear
|
Posted - 2009.06.11 05:34:00 -
[144]
I'm coming from WoW and damn this is like going back to the stone age. How on earth the UI can still be as under-developed as it was 2 years ago when I last tried Eve?
1) Is it too much to ask that the UI would not randomly explode even when I have windows pinned and I open some random window/dock/something? 2) Seriously, it is only possible to bind F1-F12? Maybe I could for example press enter when I want to write something? 3) Speaking of chat...<3 ISK spammers. WTB chat filtering by words. 4) Looting...*sigh* I don't want to find this damn Open Cargo button every time and drag the items to my cargo hold. 5) Pfft cargo hold... Oh why does it have the same window dimensions than the items&ships window in the stations? 6) YAY LETS USE THIS EXTREMELY HARD-TO-RECOGNISE FONT WITHOUT A POSSIBILITY TO INCREASE ITS SIZE TO REASONABLE 7) A proper combat log and scrolling combat text. If I've understand correctly the killboards are rather buggy and it would help a noob to understand what's actually going on. 8) Buffs and debuffs, mission objectives tracker, finding agents, overall sluggishness... 9) OR just make it possible to have addons like in WoW. Wouldn't it be great to have an UI that's 100% customised to your preferences?
Someone could think that after 6 years atleast the UI would be usable but... I suppose I could try this again in a couple of years to see if something has actually changed/fixed. Currently this feels like I'm trying to cut my wrists with a freaking spoon... A plastic one.
|

Sol ExAstris
|
Posted - 2009.06.11 07:43:00 -
[145]
Originally by: WarDecEvading NPCCorpAlt Edited by: WarDecEvading NPCCorpAlt on 02/06/2009 19:11:02
How about expanding Show Effects into: - Show Omnidirectional Effects (smartbombs, doomsdays, ECM burst) - Show Projected Effects (cap transfer, neut, nos, reps) - Show Other Effects (sensor booster, tracking enhancer)
... so I can turn that pointless annoying sensor booster glow off without missing the fact that someone launched a 250km radius 77,000-damage bomb?
Individual effects being turned on and off = epic win. He who made, and those who approved the sensor booster effect need facepunchings. |

ShadowDraqon
The Quantum Company Independent Faction
|
Posted - 2009.06.13 00:20:00 -
[146]
I want a Dev response plz.
Keep the ideas coming ppl!
~ MED-SEC ~ AND The Blatantly Obvious |

Red Woodson
|
Posted - 2009.06.13 01:02:00 -
[147]
No focus stealing windows! Or at least fewer
Don't you just hate those windows that won't allow you to click on anything else while they are open? Very common in the S&I interfaces( which need some major love in more ways than this, but i'm not holding my breath). |

Cpt Gobla
The Dark Space Initiative
|
Posted - 2009.06.15 16:25:00 -
[148]
If I open a ship wreck to loot it and make it stack with another window then please,
make any future ship wrecks that I open also stack with that same window!
There's no reason that every time I open a wreck the window pops up at a completely random position on my screen and when it closes again it somehow manages to drag the rest of my UI into completely horrible new positions! |

Augin Soric
Minmatar RennTech Sylph Alliance
|
Posted - 2009.06.15 17:28:00 -
[149]
Allow mutliples of the same sound to be stacked (If you have sound on and a POS is being shield repped, it laggs the client really badly).
Might be why sound causes such an FPS drop. The sound quality might improve as well since you wouldn't get the staticy feedback effect from identical sounds fighting for channels.
Long-range icons for fleet/gang members.
Basically so you can see where the other pilots are in space without having to actually be on grid. Would help alot for aligning to players (for SS's etc) Maybe similar to the regular icon but with a <----> sortof display above/around it to show that the icon represents a gang member off grid.
Shield graphics for hits 
If you've ever played Nexus: The Jupiter Incident then you know why I'd love to see this in eve.
Missing shots
When a shot misses or a missile is out of rangem you still get the hit graphic/sound dead center, would add to the immersion to actually show the shots missing, or at least just not show them hitting (no graphic).
 |

ShadowDraqon
The Quantum Company Independent Faction
|
Posted - 2009.06.23 16:56:00 -
[150]
Originally by: Red Woodson
No focus stealing windows! Or at least fewer
Don't you just hate those windows that won't allow you to click on anything else while they are open? Very common in the S&I interfaces( which need some major love in more ways than this, but i'm not holding my breath).
...damn ****ing yes! (added to list)
~ MED-SEC ~ AND The Blatantly Obvious |
|

ShadowDraqon
The Quantum Company Independent Faction
|
Posted - 2009.06.23 16:57:00 -
[151]
~ Reserving top of page 6 ~
~ MED-SEC ~ AND The Blatantly Obvious |

Quivering Palm
|
Posted - 2009.06.24 12:07:00 -
[152]
/signed! some really needed features here!
|

damgood85
Gallente Booty Grabber Cartel The Terminal Clan Alliance
|
Posted - 2009.07.01 22:21:00 -
[153]
Make the calculator a scalable window. at my screen res it is the size of a postage stamp
|

KissedByDeath
|
Posted - 2009.07.02 03:25:00 -
[154]
Fleet member target locking
|

Meuchelmorder
Hydro Chronic
|
Posted - 2009.07.04 19:51:00 -
[155]
Really easy tweak, Swap the recover probes button with the reconnect to lost probes button. More than a few times my poor (i suppose) mousing skills have pulled my drones back in with a simply misclick on the adjacent button. If these 2 buttons are switched at least you wouldn't lose your probe positioning.
If swapping a button is too easy, perhaps allowing the user to cancel the reconnect to lost probes. It seems there is a short delay, could a confirm dialog or some keystroke be implemented?
Appologies for posting this all over the forums. I could not find a seemingly appropiate place to post this suggestion.
Originally by: Zhulik I thought Premium graphics were supposed to fix that bug where people were trying to salvage Minmatar ships.
|

ShadowDraqon
The Quantum Company Independent Faction
|
Posted - 2009.07.08 19:05:00 -
[156]
Originally by: Meuchelmorder Edited by: Meuchelmorder on 04/07/2009 20:01:15 Really easy tweak, imo.
Swap the recover probes button with the reconnect to lost probes button. More than a few times my inaccurate mousing skills have pulled my probes back in with a simply misclick on the 'Recover Probes' button adjacent to the intended target 'Analyze' button. If these 2 buttons are swapped a misclick next to analyze would simply click reconnect to lost probes, likely having no effect. At least you wouldn't lose your probe positioning.
If swapping a button is too easy, perhaps allowing the user to cancel the reconnect to lost probes. It seems there is a short delay, could a confirm dialog or some keystroke be implemented?
Appologies for posting this all over the forums. I could not find a seemingly appropiate place to post this suggestion.
You're not the only one I've seen complaining (unless you have a mountain of alts...)
~ MED-SEC ~ AND The Blatantly Obvious |

William Hamilton
Caldari Endless Destruction
|
Posted - 2009.07.08 20:49:00 -
[157]
Button for: "Scoop Contents of Wreck/Can to Cargo"
'nuff said.
|

Darvonox
|
Posted - 2009.07.12 02:01:00 -
[158]
Originally by: ShadowDraqon Edited by: ShadowDraqon on 19/05/2009 19:52:18
4 ~ Player Hangar Divisions Really, at least give us one section for slots and one for the rest of the crap. If not more. Would only be of convenience for players, by reducing cluttering in the player item hangar (yes, I know what station containers are, and no, they suck)
I'm new to EVE, but this a no-brainer. Some manner of station hangar item management would do wonders to my basic satisfaction with the in-game UI.
I also presume that with proper implementation, such an idea would significantly reduce database queries/accesses and improve overall server performance.
One implementation would involve the addition of user-created subgroups or folders for station item hangars (but could also be applied to individual containers). Items could be manually placed in subgroups and/or (better) the subgroups could be user configurable by item type or class. A 'sort to subgroup type' variable could then be added to the item 'sort' menu.
A similar, but more limited, functionality could be gained by granting the various station containers a configurable sort function (i.e. user configures a container to store all ore and mineral types, or all ballistic ammunition types, or all tag types, etc).
It makes little sense to have players open an station item hanger and sort through 500+ different items when a simple user-created subgroup implementation with a sort function could cut that number down by a substantial percentage while improving item management functionality. Further, as there would seemingly be no need for the database to immediately access every item contained in a subgroup, the overall server load should see some improvement.
tl;dr: Second.
|

Ellena Manim
|
Posted - 2009.07.12 04:30:00 -
[159]
Originally by: Darvonox
Originally by: ShadowDraqon Edited by: ShadowDraqon on 19/05/2009 19:52:18
4 ~ Player Hangar Divisions Really, at least give us one section for slots and one for the rest of the crap. If not more. Would only be of convenience for players, by reducing cluttering in the player item hangar (yes, I know what station containers are, and no, they suck)
I'm new to EVE, but this a no-brainer. Some manner of station hangar item management would do wonders to my basic satisfaction with the in-game UI.
I also presume that with proper implementation, such an idea would significantly reduce database queries/accesses and improve overall server performance.
One implementation would involve the addition of user-created subgroups or folders for station item hangars (but could also be applied to individual containers). Items could be manually placed in subgroups and/or (better) the subgroups could be user configurable by item type or class. A 'sort to subgroup type' variable could then be added to the item 'sort' menu.
A similar, but more limited, functionality could be gained by granting the various station containers a configurable sort function (i.e. user configures a container to store all ore and mineral types, or all ballistic ammunition types, or all tag types, etc).
It makes little sense to have players open an station item hanger and sort through 500+ different items when a simple user-created subgroup implementation with a sort function could cut that number down by a substantial percentage while improving item management functionality. Further, as there would seemingly be no need for the database to immediately access every item contained in a subgroup, the overall server load should see some improvement.
tl;dr: Second.
eeeeee. Why don't you get yourself a couple of station/giant container and start sorting out stuff.
I started doing it recently and it works wonder. My hangar is now clean and shiny ... Might be because of the janitors...
It have only 1 problem (and not it's not because the guards dogs ate a few janitors) If I'm not in the station I don't know what's in a can. Please make cans accessible by the assess window. ^^
|

Kessiaan
Minmatar MicroFunks
|
Posted - 2009.07.12 06:45:00 -
[160]
Edited by: Kessiaan on 12/07/2009 06:46:38 Updating the combat log of all parties involving in a kill, not just the guy that died and whoever got the killing blow.
The current system is a holdover from when you got actual killmails and it blows if you're in a mixed group - there's always some jackass that doesn't post a KM so you have go track it down.
Given the importance of KMs I'm really surprised this has never been fixed. If the KM vanishes into a black hole of doom the kill may as well have never happened.
|
|

Ardetia
Caldari The Flying Tigers United Front Alliance
|
Posted - 2009.07.12 09:21:00 -
[161]
i approve of lots of stuff here :)
1. ctrl+clicking to lock/unlock stuff = bad, find another key ctrl is used to select stuff one by one and do mass operations on them
2. WE REALLY NEED A WAY: To monitor whats happening to our CAPACITORS when fighting im a carrier pilot, and I WANT TO SEE ___REAL TIME__ if im being cap drained -- ON SCREEN and i want to see DELTA CAP --- ON SCREEN and i want to see NUMBERS IN THE LOG AS WELL
thank you very much for making this feature faster than humanly possible thanks again thanks, your incessantly bickering friend above all, Ardetia
|

Erdiere
Minmatar Erasers inc. Mostly Harmless
|
Posted - 2009.07.12 15:14:00 -
[162]
Very good suggestions in this thread, now if only CCP would acknowledge them.
Some comments to selected propositions:
------------
1. Like the op said, this really is blatantly obvious.
4. I think this isn't so much needed anymore as we have the search box for hangar, which is a godsend when you are trying to find something fast.
10. There currently is an option to have just a static image as station environment.
12. While this would be somewhat added convenience, pausing and restarting training when you need to do it (not all that often) isn't really that big of a annoyance.
14. This would be very nice.
15. True.
16-17 Implementing these would make the game SO MUCH BETTER it isn't even funny.
19. This would be good.
20. I don't see a reason why this couldn't be implemented.
24. This would be awesome.
-------------
Add MOTD capability to corporation and alliance channels. [Thread]
|

Erdiere
Minmatar Erasers inc. Mostly Harmless
|
Posted - 2009.07.21 11:38:00 -
[163]
*Blatantly Obvious Bump*
|

subject47
|
Posted - 2009.07.21 13:41:00 -
[164]
How about CCP somehow letting us know that they read great ideas like these. Maybe a post at the very least with some kind of positive comments.....
|

Sharp Feather
Gallente Aliastra
|
Posted - 2009.07.21 21:31:00 -
[165]
to the top.  =================================================
Before: Developers loved games and made money. Now: Developers love money and make games. |

Sharp Feather
Gallente Aliastra
|
Posted - 2009.07.22 12:05:00 -
[166]
OBVIOUS, DO IT, NOW.  LOGIC & MORE LOGIC
|

Llawa
Caldari Mob Thought
|
Posted - 2009.07.23 13:10:00 -
[167]
Move "Show info" away from "Start conversation" |

AngryMax
Gallente Maelstrom Crew
|
Posted - 2009.07.24 09:54:00 -
[168]
CCP look at OPs suggestions. They are awesome. And they don't include some bragging right ego maniacal nerf this or that propositions. These will actually improve the game in small but noticeable ways. |

Sharp Feather
Gallente Aliastra
|
Posted - 2009.07.24 14:00:00 -
[169]
daily bump.  LOGIC & MORE LOGIC
|

Razar51
|
Posted - 2009.07.25 02:33:00 -
[170]
i apologize if someone already mentioned this, as i didnt have the time to read the entire post, but something that is REALLY missing from this game is percent indicators of shield/armor/struct left on a target. Take for example when i'm shooting a pos, i want to know how much shield is left (in a percent) so i know how close it is to being in reinforced. We already can see our own ships shield/armor/struct %, why not be able to see that on all our targets, etc???
|
|

AngryMax
Gallente Maelstrom Crew
|
Posted - 2009.07.28 10:49:00 -
[171]
daily bump to an awesome thread
|

Creed Demastikus
Bregan Dearthe United Front Alliance
|
Posted - 2009.07.28 11:15:00 -
[172]
add some highlight to arrows in probe/scanning sphere u know no one wanna be blind..
put some space beetween butons in scan window like a cm scan / recall probes / reconnect etc.. its realy sucky thing to press wrong buton and launch same probes again..
give a color to different kind signatures after u found what they are ec = grav : green, radar : blue, magneto : red, etc...
for god sake make a buffer memory or something for scanning thing we'r living at some distant future.. we should have more complicate and "clever" computer with us so after "ignoring signature" u dont need to check what it was.. /scan it found it and ignore but when u put your probes at different location its forgot what that signature even after u found what it was.../
|

Creed Demastikus
Bregan Dearthe United Front Alliance
|
Posted - 2009.07.29 11:33:00 -
[173]
uP! uP! to the toP!
|

Tiny Tove
|
Posted - 2009.07.30 22:12:00 -
[174]
Edited by: Tiny Tove on 30/07/2009 22:13:34 Edited by: Tiny Tove on 30/07/2009 22:12:52 When you get a location from a locator agent, the station or system they mention should be an Orange link I can Right Click -> Set Destination.
Fitting Screen should have grouping. (maybe it does. cannot find)
Saved Ship Layouts browser should have a "Show Layouts for Current Ship Only" toggle. (maybe it does. cannot find)
Edit: Can't put that.
|

Tiny Tove
|
Posted - 2009.07.30 22:59:00 -
[175]
A tactical display option to draw Ellipses on the current camera view at 5,15,30,60,90,180 degree angles.
|

Creed Demastikus
Bregan Dearthe United Front Alliance
|
Posted - 2009.08.02 09:40:00 -
[176]
Originally by: Creed Demastikus uP! uP! to the toP!
|

Erdiere
Minmatar Erasers inc. Mostly Harmless
|
Posted - 2009.08.05 15:39:00 -
[177]
Impressed by CCP's abilities demonstrated in this dev blog, one more bump.
|

Alaboren
|
Posted - 2009.08.06 18:39:00 -
[178]
dont let the thread die!!!
|

Orb Lati
Minmatar ANZAC ALLIANCE
|
Posted - 2009.08.07 02:12:00 -
[179]
i have one.
Directional scanner should recognize bloody AU units since it is the default celestial measurement in Eve.
Better option would be that on the direction scanner interface there should be 2 inputs, 1 in metric, the other in Astronomical Units, linked together so you can type in either box and it updates the other.
"We worship Strength because it is through strength that all other values are made possible" |

Valator Uel
Caldari N'Th'Rack Squadron Tau Ceti Federation
|
Posted - 2009.08.07 06:19:00 -
[180]
Originally by: ShadowDraqon
23 ~ Market details color-coding (by mechtech) Color your own buy/sell orders in the market details in a specific color, similar to how buy orders in range are colored green, to make avoiding selling yourself stuff or buying from yourself easier.
This was commented on by a dev, somewhere, that it would cause too much of a resource killer and won't be implemented. Sorry if I can't find the dev post, it is here.. somewhere...
Quote: Aya > Hostile tcf gang coming to h-pa Deva Blackfire > ships? Ralarina > Yes, in ships
|
|

Tongith
|
Posted - 2009.08.09 16:49:00 -
[181]
These are all good features. I'd love to see them.
|

Lijhal
Native Freshfood
|
Posted - 2009.08.09 20:39:00 -
[182]
a) add complex invu fields into the game
b) remaining playtime should be displayed somewhere in the character box
|

D'eal
|
Posted - 2009.08.23 11:56:00 -
[183]
*bump* 
|

SillyWaif
Galactic Kingdom
|
Posted - 2009.08.23 14:23:00 -
[184]
I like those idea very much! Needs some Dev response.
*bump*
|

ShadowDraqon
The Quantum Company Independent Faction
|
Posted - 2009.09.13 13:34:00 -
[185]
Originally by: SillyWaif Needs some Dev response.
Indeed.
~ MED-SEC ~ AND The Blatantly Obvious |

Fullmetal Jackass
|
Posted - 2009.09.13 15:07:00 -
[186]
Originally by: ShadowDraqon
12 ~ Auto-pause (and auto-restart) training (by Adrian Idaho) Not having to manually pause skill training and then start it again when plugging in an implant. Also don't stop training when clone jumping. These are extra mouse clicks that serve no purpose whatsoever. Also, if you have a skill training and try to train a skill on another character on the same account, give us the option to pause the training on the other character.
If you understood implant mechanics you'd know these "extra clicks" aren't useless. If your skill didn't stop when you clone jump you could jump to a body with +5 implants, start training a long skill, and then jump back to a combat clone the next day and still continue to train with the +5 bonus.
Pro tip: If you get podded while training a skill, that skill will finish training at the speed of whatever implants you had in at the time, even though your new body has no implants. If you stop or change the skill it will train at the speed of whatever implants you have in your current body. (IE none in a fresh clone.)
|

Minuki Zedra
Omega Engineering Inc.
|
Posted - 2009.09.15 10:23:00 -
[187]
I'd like to add another (if its not already been suggested.)
Match Speed and Heading, to compliment the Orbit command in Selected Item. This would be great for long-range weaponry like artillery, and for fancy fleet maneuvers.
|

Wrangler Al
Mostly Harmless
|
Posted - 2009.09.15 10:33:00 -
[188]
expansion on 4:-
you meen that the player hanger could be set up like the corp hanger with an ammo/low/med/high slot tab structure?
If so I really like this...
It would be good if you could link things into chat from the market, by draging the icon to chat (would save having to type it out and then make it a link)
|

Wrangler Al
Mostly Harmless
|
Posted - 2009.09.15 10:45:00 -
[189]
Originally by: Fullmetal Jackass
Originally by: ShadowDraqon
12 ~ Auto-pause (and auto-restart) training (by Adrian Idaho) Not having to manually pause skill training and then start it again when plugging in an implant. Also don't stop training when clone jumping. These are extra mouse clicks that serve no purpose whatsoever. Also, if you have a skill training and try to train a skill on another character on the same account, give us the option to pause the training on the other character.
If you understood implant mechanics you'd know these "extra clicks" aren't useless. If your skill didn't stop when you clone jump you could jump to a body with +5 implants, start training a long skill, and then jump back to a combat clone the next day and still continue to train with the +5 bonus.
Pro tip: If you get podded while training a skill, that skill will finish training at the speed of whatever implants you had in at the time, even though your new body has no implants. If you stop or change the skill it will train at the speed of whatever implants you have in your current body. (IE none in a fresh clone.)
No, No, NO.....
What he meens is not to gain bonuses or such, but that when you jump clone; instead of having leave your ship, to open your skill window, pause, clone jump and then restart your skill - the game would do these automatically as part of the clone jump request (a macro command if you will)
|

Fullmetal Jackass
|
Posted - 2009.09.15 11:11:00 -
[190]
Originally by: Wrangler Al No, No, NO.....
What he meens is not to gain bonuses or such, but that when you jump clone; instead of having leave your ship, to open your skill window, pause, clone jump and then restart your skill - the game would do these automatically as part of the clone jump request (a macro command if you will)
Ya want them to wipe your nose for you too? You can only clone jump once every 24. How often do you drop implants in. It's a couple of seconds of time every once in a while. Or once a day. I'm thinkin CCP set it up the way it is, because that was the easiest way to keep it from glitching out. It's really not that big a deal. Neither are some of the other issues on the list.
|
|

ShadowDraqon
The Quantum Company Independent Faction
|
Posted - 2009.09.17 21:14:00 -
[191]
Originally by: Fullmetal Jackass ... It's really not that big a deal. Neither are some of the other issues on the list.
And that's exactly what this thread is about: Not big issues; the small things that wouldn't affect actual gameplay, just make life easier for us, make things more convenient (/me stares at item one)
~ MED-SEC ~ AND The Blatantly Obvious |

Bojo Prinz
|
Posted - 2009.09.26 00:42:00 -
[192]
/signed
|

Farlo Truan
|
Posted - 2009.09.27 11:38:00 -
[193]
On-board scanner range/arc displayed on system map from your ship location when you have the Directional Scanner tab up (removing probes from the map if any.)
And for probes, remove the shadows from the box/arrows for moving them so they are clearly visible no matter the system backdrop/lighting, and change their color perhaps as well.
|

Catari Taga
Centre Of Attention Rough Necks
|
Posted - 2009.09.27 16:04:00 -
[194]
#16 (ctrl-unlock) is a horrible idea, otherwise it's all good (regarding #3: there is no black list but there clearly needs to be one). Some more of the blatantly obvious sort:
Make probes more visible, without shaders set to high you don't really see them at all and even at high they are very dark below the solar system plane
Move the recover probes button away from the analyze button and add a confirmation window to it. I can't count the times I accidentally recalled probes.
Add probes to the overview so "use active overview settings" can be used on the directional scanner without hiding probes
Allow repackaging of items outside of stations, in particular in POS hangars
More hangar divisions
Allow per-hangar or at least per-POS hangar division naming
Allow more than one hangar access setting for POS hangars
Possibility to set alliance access to corporate hangars
Allow keyboard shortcut keys to be assigned to all game functions
Allow free selection of shortcut keys for eve voice instead of forcing us to use keys which are also assigned to other shortcuts and game functions
Allow simple consecutive tagging of items on the overview via a direct "add next tag" command instead of having to select a tag manually
Allow to remove a previously assigned tag
Allow trashing of bookmarks outside of hangars
Allow dragging and dropping player into the buddy list from chat windows
Allow adding players directly into address book groups via the right click menu
Add the same right click menu options to a player profile (show info window) that you would have on that player's portrait icon in chat
Remove buddies and notes from the main list after you moved them to a group
Allow sharing of bookmarks, address book entries, the block list, the contract issuer ignore list, fittings, etc. between characters on the same account
Remove the separate contract issuer ignore list and instead auto-ignore contracts from people on your block list. There are far more than 80 scammers in the game (the limit of the separate contract issuer ignore list)
Allow searching through contents of your containers from in game instead of having to use the out of game API for that (or sticking them in a contract)
Allow renaming of containers in corporate hangar arrays and your cargohold
Allow to see drone shield/armor/structure status while in the drone bay
Allow to sort eve mails into folders
Allow us to disable click targeting of objects in space for which you have hidden the brackets
Allow moving the upper left solar system/autopilot route info window
Allow pinned windows to be non-transparent (or rather making window transparency a separate option applicable to non-pinned windows also)
Make the game remember your default size/location for containers so that you do not need to reconfigure the cargo bay window for each new ship you enter and so you do not need to do the same to each new container you assemble.
Add an indication to the overheat damage repair function about the time and amount of repair paste needed for the repair
Add a line to separate post content and signature on these forums 
|

Gaborelle
|
Posted - 2009.09.28 16:35:00 -
[195]
allow repackaging in corp hangar arrays at pos's --- this would help reduce the horrible lag ya get when u open a full corp hangar array
|

Coreden
|
Posted - 2009.10.04 14:35:00 -
[196]
Match Speed and Heading
|

Barakkus
Caelestis Iudicium
|
Posted - 2009.10.13 15:43:00 -
[197]
 The animation around the selected target in space (not the list at the top of the screen) should have a readout to the right listing velocity, transversal etc (all the extra stuff from the overview) instead of having to look at the over view for it like below:
http://www.randomhost.org/targeting.jpg
Only for your selected target though.
|

ShadowDraqon
The Quantum Company Independent Faction
|
Posted - 2009.10.23 19:33:00 -
[198]
Barakkus, that idea looks rather cool. I want that.
~ MED-SEC ~ AND The Blatantly Obvious |

Tomarrion Altor
Amarr Special Operations Corp
|
Posted - 2009.11.01 20:43:00 -
[199]
Edited by: Tomarrion Altor on 01/11/2009 20:43:45 /signed for all features in the list, I was surprised everytime I discovered something of that was not already implemented.
Oh..and Barakkus idea is very cool as well.
|

Nishachara
Minmatar Special Operations Corp
|
Posted - 2009.11.01 20:46:00 -
[200]
Everything here is very necessary in my opinion...
Especially the things like .. trash/make active button ... ..opening cans inside corp hangar ... ..abort targeting ... and show subscription remaining on log on screen...
|
|

Avatoin
|
Posted - 2009.11.04 00:04:00 -
[201]
/signed
|

Tessie O'Quinn
|
Posted - 2009.11.04 20:13:00 -
[202]
Scalable contract fees: bottom line, I want to sell things that don't cost much and the 10k contract fee kills the whole deal. |

SGT Hatch
|
Posted - 2010.01.31 12:24:00 -
[203]
Something I'd like to see that seems Obvious and would be simple to implement is linking bookmarks in chat or eve-mail. A bookmark is just a set of x,y,z coordinates. No different than giving someone an address to go to in RL. This would make a lot more sense than making a copy of a bm and dropping it in a can.
|

Vherr Arkhar
|
Posted - 2010.01.31 15:59:00 -
[204]
Edited by: Vherr Arkhar on 31/01/2010 15:59:31
Ship Modification Skills (Rigs) should have their own subsection in the skill-listings.
|

Ulair Memmet
ORIGIN SYSTEMS Shadows of Light
|
Posted - 2010.01.31 16:59:00 -
[205]
Originally by: Barakkus
 The animation around the selected target in space (not the list at the top of the screen) should have a readout to the right listing velocity, transversal etc (all the extra stuff from the overview) instead of having to look at the over view for it like below:
http://www.randomhost.org/targeting.jpg
Only for your selected target though.
GREAT idea!
I'd like to pick up on this and add 2 things: 1st) Why only the selected target? Have it shown on all locked targets.
Picture
2nd) Also show it on the selected item. That way you can still browse through items on your overview to check their speed/transversal but you don't need to have speed and transversal added to the overview => less lag when theres tons of stuff flying around you.
Picture
Also make this optional. A setting in the overview settings. Let us choose which attributes we actually want to see. Maybe someone wants to see the enemy's shipname or radial velocity 
|

Foraven
Gallente
|
Posted - 2010.01.31 17:00:00 -
[206]
Here my list of blatantly obvious stuff :
Easier Target management
Never wanted the quick right click menu worked on target pictures?
Setting default "Keep at range"
Besides keeping target at current range, there is no way to set it. We need one like orbit range setting.
Speaking of orbit range...
Why can't we set it for farther than 30km? Or why can't we type in the exact range we want to be at?
|

Cuisinart
Midas Tycho
|
Posted - 2010.01.31 17:29:00 -
[207]
Brilliant post, Signed on all counts! ] |

Ryak Stryker
|
Posted - 2010.02.02 21:55:00 -
[208]
Not sure if this has been mentioned or not, but a number indicator on the left side of the detail view or the list view (kind of like the row number in excel) of your hanger would be nice, that way you know when you pick 100 items for your contract. Maybe you could toggle it on or off in the heading of the hanger window.
|

Cambarus
The Compass Reloaded
|
Posted - 2010.02.02 22:27:00 -
[209]
Here's something for your list:
When a new option for interacting with something is possible, put it at the BOTTOM of the lists, instead of at the top, where it replaces the approach button.
Example: When I want to approach a drone in space I right click it and hit approach. Only I didn't just click approach, I clicked scoop to drone bay.
Worse example: I was at war, going to approach a guy who was in a frig. Only he ejected right as I right clicked on his ship... Fortunately he wasn't able to fly the mega I was in but still, having the board ship option put right where the approach ship (arguably the most used right click thingy in the game) is incredibly irritating (especially since for whatever reason there's no confirmation button, it just pops you into the ship). New options go to the BOTTOM of a menu, not the top. |

Frakker one
|
Posted - 2010.02.03 01:39:00 -
[210]
I would like to have the option of disabling sounds for items like market browsing - I do NOT need to hear a CLICK everytime I move to a new item.
I would also like to have the option of disabling the lookup of item info in the market window - I DO NOT enjoy the inevitable lag for each and every item I hover over - or just move my mouse past. Also this displayed info is mostly duplicating what I can read in the item description (line) anyways. This is incredibly irritating when moving quickly through my item list to update price.
PLEASE give us an option of disabling this.
|
|

ShadowDraqon
The Quantum Company Independent Faction
|
Posted - 2010.02.15 18:56:00 -
[211]
Edited by: ShadowDraqon on 15/02/2010 18:56:56
Originally by: Frakker one I would like to have the option of disabling sounds for items like market browsing - I do NOT need to hear a CLICK everytime I move to a new item.
Indeed.
Edit: 8th page, wheee!
~The~ Blatantly Obvious |

Birdman Ravo
|
Posted - 2010.02.16 05:27:00 -
[212]
Signed.
Don't know if it was mentioned, but I'd like to have to option to turn off the sound effects made by reppers and hardeners. Primarily hardeners, since they are always perma-run.
|

Xyfu
Minmatar Corporate Scum On the Rocks
|
Posted - 2010.02.19 17:10:00 -
[213]
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1257515&page=1
EVERYTHING there. EVERYTHING.
ESPECIALLY THAT **** ABOUT THE ****ING TILING ALGORITHM.
CAPS LOCK SHOWS I'M SERIOUS. _____ ^ That is a sig line. It should be there without me having to put one in. |

Jerid Verges
|
Posted - 2010.02.19 20:12:00 -
[214]
:Make windows that are pinned stay pinned. Currently there is no difference between a pinned and unpinned window.
What gives?
And fix the drones! God they're so unwieldy.
|

Cambarus
The Compass Reloaded
|
Posted - 2010.02.19 20:30:00 -
[215]
Originally by: Fullmetal Jackass
Originally by: ShadowDraqon
12 ~ Auto-pause (and auto-restart) training (by Adrian Idaho) Not having to manually pause skill training and then start it again when plugging in an implant. Also don't stop training when clone jumping. These are extra mouse clicks that serve no purpose whatsoever. Also, if you have a skill training and try to train a skill on another character on the same account, give us the option to pause the training on the other character.
If you understood implant mechanics you'd know these "extra clicks" aren't useless. If your skill didn't stop when you clone jump you could jump to a body with +5 implants, start training a long skill, and then jump back to a combat clone the next day and still continue to train with the +5 bonus.
Pro tip: If you get podded while training a skill, that skill will finish training at the speed of whatever implants you had in at the time, even though your new body has no implants. If you stop or change the skill it will train at the speed of whatever implants you have in your current body. (IE none in a fresh clone.)
It's funny you should mention that, because CCP fixed that "bug" a few patches back. If you've got implants, and you get podded, you no longer train the skill at the implant-cloned rate, the reason I'm annoyed that we still have to manually pause and resume our skills is specifically because CCP went out and removed a feature in the game that made things much more simple with regards to pvping with implants, without using the exact same mechanic that they had just introduced to make installing implants or jumping clones a little easier. |

Marchocias
Silent Ninja's
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Posted - 2010.02.21 11:29:00 -
[216]
Another Blatantly Obvious Feature:
Corp/Alliance-Wide People & Places
Does exactly what it says on the tin... an addressbook & bookmarks list which is viewable/editable based on corp/alliance roles. Maintaining intel shouldn't be hampered by substandard tools.
---- I belong to Silent Ninja (Hopefully that should cover it). |

ShadowDraqon
The Quantum Company Independent Faction
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Posted - 2010.04.08 17:21:00 -
[217]
Blatantly bumping 
~The~ Blatantly Obvious |

Dacryphile
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Posted - 2010.04.09 00:33:00 -
[218]
Something needed with drones: Reconnect to lost drones
Getting disconnected is bad enouogh, but coming back to find your flight of T2 ogres getting ****d, and the most you can do is slowboat your way within 2.5km to scoop them up is teh suk. Add a button on the drone interfacing window, "reconnect to lost drones."
Originally by: Doc Robertson ...take a good look at this pic and tell us which one is you.
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Cinori Aluben
Minmatar Gladiators of Rage Systematic-Chaos
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Posted - 2010.04.26 07:21:00 -
[219]
I just wanted to say: /sign.
I am running for CSM5 2010 on a platform that is exactly parallel to this entire thread: "Fix the Little Things First." There are so many little things that could be done that do not completely alter the game or balance, that would greatly improve our day-to-day gameplay, tighten it, hone it, make it more efficient AND deep at the same time. The more little things, the better. Synergy is the key word.
I've been keeping a word doc for about a year now of little suggestions like this I've gotten from players, it's up to 4pgs now, single spaced. It's such a big deal to so many people I decided to run for CSM to advocate this large underground voice.
While talking to corpmates about my platform, I was linked to your thread as having fantastic ideas that are directly parallel to my platform. I'm so glad you've championed this thread. Great Minds do think alike. I love all your ideas, and will absorb them into my campaign, and delegation should I be elected. I love so many of the ideas posted following on this thread also.
For a small sample of the issues I've put forward already: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1306978
I encourage all of you, if you truly do value these little things, this is your chance to actually get these things accomplished! CCP has now given the CSM direct involvement in prioritizing the development log. Vote for me, I'm your man to 'get the little things done first!'
If you have any other suggestions you've been brainstorming, or have any questions of me, please feel free to contact me. Seeing as you have such a strong voice and are respected for this idea, I would love to have your vocal support.
Vote Cinori Aluben CSM5 2010!
Fix The Little Things First!
------- Cinori Aluben -- CSM 2010!! "Fix the Little Things First!" --- www.littlethingsfirst.com |

ShadowDraqon
The Quantum Company Independent Faction
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Posted - 2010.05.11 17:48:00 -
[220]
Originally by: Cinori Aluben I just wanted to say: /sign.
[snip]

~The~ Blatantly Obvious |
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Sandrine Starfire
Gallente Dissident Enterprises The Craftsmen
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Posted - 2010.05.11 18:22:00 -
[221]
Although CCP thinks that a simple agree-post is not a constructive post, i'll do right that.
I totally agree with all the author of this thread wrote. Awesome job to bring these really blatantly obvious features up in one list. Whoever, will be CSM should look at this thread !
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Somal Thunder
Pioneer Alliance
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Posted - 2010.05.31 17:30:00 -
[222]
Originally by: ShadowDraqon
16 ~ Ctrl-unlock (by Dai Yumei) Simple. Ctrl-click locks a target. Make Ctrl-clicking on a locked target unlock it.
Good idea genius, so when we are experiencing lag and ctrl click the same guy twice we'll unlock him? You've obviously never been outside of Pator. Alternatively, shift + click could do that.
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WhiteGhostBear
Furs of New Eden
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Posted - 2010.05.31 17:51:00 -
[223]
Please CCP, I beg of you, for the sake of not getting serious RSI and wasting hours of my life clicking...
Allow multiple BPOs to be locked/unlocked with one vote.
Right now I can only lock or unlock one BPO at a time, and any corporation that has more than a dozen or so will understand the pain of the current system.
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Urpie Ishasit
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Posted - 2010.06.01 11:26:00 -
[224]
Blatantly obvious: Align != Align and fly towards it
In some cases it may just be a cosmetic thing, in some other (RR) cases it just sucks to get out of range while being ready to WTFO.
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Urpie Ishasit
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Posted - 2010.06.01 11:37:00 -
[225]
On that note:
Make a gangwarp WAIT FOR EVERYONE TO ALIGN BEFORE WARP so that it really is a gangwarp, not a frigging exploded matryoshka warp. If only the Commander knows where to warp (mission space, safespot, etc), no-one else can align to be ready for warp.
And on that note: Allow bookmarks to display as a bracket so you can align to a safespot.
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ihcn
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Posted - 2010.06.01 12:19:00 -
[226]
Originally by: Urpie Ishasit Blatantly obvious: Align != Align and fly towards it
In some cases it may just be a cosmetic thing, in some other (RR) cases it just sucks to get out of range while being ready to WTFO.
You are aware that pointing your ship in a particular direction has absolutely no effect on align time, right?
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Urpie Ishasit
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Posted - 2010.06.01 12:46:00 -
[227]
Originally by: ihcn You are aware that pointing your ship in a particular direction has absolutely no effect on align time, right?
If it doesn't, it should. That's what I understand under "Aligning": pointing the ship into direction of destination to be ready to warp. No mention of "also start flying in that direction". --
"Eventually, I will have a lot of ISK ..." - DMC |

Fournone
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Posted - 2010.06.10 16:57:00 -
[228]
It is suprising alot of this stuff isn't already in the game. I guess its so obvious that it was overlooked 
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MortisLegati
Caldari
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Posted - 2010.06.18 06:50:00 -
[229]
I definitely agree with many of the things involved in this thread. Too many little things are overlooked and could possibly be easily implemented, much to the rejoicing of EVE's ever-growing playerbase. (Little work for big improvements, who wouldn't want to instate them?)
One of the first things that irked me about EVE (this was three years ago) were the lack of shots that actually missed (where's the whiffing shots?) and the lack of graphics that indicate direct hits and to what (shield/armor/struct). Doesn't it look kind of wierd to be flying a frigate aggressed by a whole mission's worth of rats to only see a rave party directed straight at a single point on that one ship? It looks, seriously, like the ship should be slowly melted away by that... And for shield hits, those kind of effects have been around for eons, but I can also see the strain it could place on clients (LOD guys?) to be hit by many different targets...
I think the most simple and immersion-helping combat effect would be missed shots. The amount by which a shot is missed and which direction could be derived by the game's original math for to hit and tracking speed and whatnot (there's math there already!). Perhaps glancing shots could glance! Perhaps that wrecking hit could actually hit dead center. It would look so much better for shots fired at your ship for them to act as they're typed out to the player in their log, or even with some randomimity. It would take a lot of the "I put on my robe and wizard hat" out of combat and could also, possibly even, give some statistical information to a player without requiring him or her to sift through rapidly scrolling logs to see how well one ship in a group is hitting him or her.
Also, what happened to the capacitor readout, srs! I have seen a percentage based and a #/# capacitor readout above the modules on the UI (that nice toggle-able one) in a lot of the public EVE screenshots, sent a petition wondering where the lost object was and learned that it was taken out, and was available on previous releases. I like not having to mouse over my cap to see a readout! Why would CCP remove a feature like that? I mean, why should they show my hull percentage if it isn't damaged most of the time? [sarcasm/]That should have been removed over the capacitor readout by which every pilot lives and dies (literally) by![/sarcasm]
PS. 'Station Conduits' or direct dumping to station would be awesome, even with a 30s, 60s, heck, even 5min delay before the items are reflected in station hangar... I agree with the poster who originally posted the idea; it's extremely irritating to wait for station enviro to load, just to drag'n'drop and wait for undock and blackscreenofdeath. Hence, can mining.
There's my attempt at a constructive post that is not merely a rant, but serves some kind of convoluted dual-purpose reflecting a combination of rage and blatantness.
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GavinCapacitor
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Posted - 2010.06.18 15:45:00 -
[230]
Originally by: ShadowDraqon
14 ~ Rightclick-repair (by Kali Shimoto) In station, add the option "repair" to the right-click menu to avoid having to sort through the masses of unpackaged junk in your hangar.
This has been implemented, fyi.
Originally by: ShadowDraqon
18 ~ Add capacitor to readout (by a couple of ppl) Include the capacitor in the readout that shows your shield/armor/hull hitpointsin numbers/percentages.
I also sorta wish I could see both the absolute reading and the percentages at the same time.
Originally by: ShadowDraqon
20 ~ Show subscription remaining on login (by Gnulpie) Add a counter to the character selection screen that shows you how much time you have until the subscription for that account expires.
A million times yes. Currently it only shows it if you dont have auto-pay enabled and <10 days left (or so i hav ebeen told, yet to see this mythical beast.
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Vaneshi SnowCrash
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Posted - 2010.06.21 16:21:00 -
[231]
/Signed
I pretty much agree that most of the OP's points are blatently obvious and should be in the game.
Yeah I still click the little picture people when they appear.
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Hianara
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Posted - 2010.06.28 23:16:00 -
[232]
/signed (and bumped)
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Baeryn
22nd Black Rise Defensive Unit
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Posted - 2010.06.28 23:57:00 -
[233]
Edited by: Baeryn on 28/06/2010 23:57:04 OP's points should be posted on the EVE User Voice. /signed Role Playing Games by RolePlayGateway |

Spades Slick
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Posted - 2010.06.29 01:02:00 -
[234]
If it hasn't been mentioned already, point 6, I think it is (hangar items divided by type, specifically all 'slot' (module) items are least set aside in different areas) is already possible.
Just open your asset window when you're in a station. There's a 'station' tab, and you can view items by categories -- ships, ammunition, modules, and a few others, iirc.
I don't use it much, but it is there.
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Captian Agemman
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Posted - 2010.06.29 14:19:00 -
[235]
How about a multi-sell interface with a column list(eg value, % of local market, tick box's to yes/no - like the reprocessing one). Gah selling tons of loot drives me nuts haha.
Aside from that, great list! |

Corvus Dove
Caldari Majestic.
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Posted - 2010.06.29 15:27:00 -
[236]
This might be nitpicky but;
Change the name of Smartbombs to Pulse Emitters, for they are neither smart, nor a bomb.
Then implement a player-guided missile that can be fired from a capturable station or a POS, which can also do local warps, to break up system camps. THAT would be a smartbomb. ------------------------------------ I like long walks, a good book before bed, and human entrails served cold with a side order of scrap metal. |
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