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Max Khaos
Anger Management
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Posted - 2009.05.20 10:20:00 -
[181]
Personally,
When I see a Titan I wanna feel either like my arse is gonna be hand to me or joy as its a friendly. Not "oh another titan in system x".
Intially I would suggest the following (as other people have already)...
* Make them stronger * Make them deadlier * Make them cost 10x the current cost. * Make them static (like a cyno pilot) for 5-10 mins after a active DD
But as already point out ..... this will just boost the 160 titan already in game.
So I would back the suggestion that they are ....
* Make them cost 10x the current cost. * Make them static (like a cyno pilot) for 5-10 mins after a active DD
The problem for me is the "whooooo factor has been lost" and seeing a titan should be "to most" a jaw dropping experience.
As per normal, my views only.
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Mystafyre
Caldari Dark Materials Heretic Nation
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Posted - 2009.05.20 13:27:00 -
[182]
Originally by: Ahz Problem isn't the Titan.
Problem is that players never quit the game. They play for years and years. Eventually the game will be called Titans Online.
Don't know how to fix it, but whatever you do there's going to be an apex ship. Either a Titan or a mother ship or something else. And eventually everyone's going to have the ISK and the skills to fly it.
So, Titans are probably fine. The problem lies elsewhere.
Actually, I think after a long thought I agree.
The problem is the sov system allowing to Titans being built in sov 4 safe havens even without having anyone actually defending them 
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Mo Juju
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Posted - 2009.05.21 18:25:00 -
[183]
Titans should require more than one pilot. After all, it is a "super capital". Can one person really pilot a ship that big. Should require multiple pilots/officers to bring the beast to war. Maybe one is the pilot. Maybe one would be a gunnery officer and require similar training as a POS gunner. Maybe one is an engineering officer. If the requirements are for multiple pilots, would certainly further limit access...
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Ahz
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Posted - 2009.05.21 19:41:00 -
[184]
Here's a fix:
Operating a Titan should incur a maintenance cost. Right now it only costs to build one. The game continues to generate ISK so eventually any alliance with the right infrastructure can create as many as they want.
But if there were ongoing maintenance costs (fuel, food, etc...) there would be a limit to the number of Titans an alliance could support. No matter how large they were.
Titans (and mother ships) should be able to anchor and should require regular infusions of resources. Just like a POS. Without these resources they should become non-functional after an extended period of time. Maybe it takes a freighter full of food, water, passengers, spare parts, and fuel every 30 days or something just to keep the lights on.
This is the only way I can think of to limit the number of Titans in the game.
If you extend this analogy, I think the same is true of player outposts. These should also require regular resources.
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Kat Bandeis
Caldari Deep Core Mining Inc.
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Posted - 2009.05.21 22:24:00 -
[185]
My humble suggestion: 1) Universe (ie, CCP) discovers a critical flaw in jump technology, and 50% of all Titans suddenly blow up 2) Make the cost of manufacturing 1000x what it is now 3) Require a 1 in 10 change of successful manufacturing (much like the success chance on invention) for manufacturing a titan/super cap 4) Don't change a single thing on any Titans. 5) No corp/alliance can EVER build a single cap/supercap if anyone in their ranks has ever killed a lowly miner. 
Problem solved?
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Kweel Nakashyn
Minmatar Star's Dust Industrie
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Posted - 2009.05.25 12:44:00 -
[186]
Originally by: Mystafyre
* Titans should cost more * Titans should be stronger * Titans should be deadlier * There should be less Titans
1/ Add focused script to Doomsday. 2/ Focused Doomsday instashoot any target (say 100m damage). 3/ The titan can't move or cloak for 1 hour. |

paddytehpyro
Dark-Rising
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Posted - 2009.05.25 14:08:00 -
[187]
Originally by: Ahz Here's a fix:
Operating a Titan should incur a maintenance cost. Right now it only costs to build one. The game continues to generate ISK so eventually any alliance with the right infrastructure can create as many as they want.
But if there were ongoing maintenance costs (fuel, food, etc...) there would be a limit to the number of Titans an alliance could support. No matter how large they were.
If you extend this analogy, I think the same is true of player outposts. These should also require regular resources.
I like this idea myself. An upkeep to titans would reduce thier number as it would'nt be a one off payment but something an alliance/corp/player has to sustain. |

Veng3ance
Multiversal Enterprise Inc. Cry Havoc.
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Posted - 2009.05.25 15:46:00 -
[188]
No Doomsday in Cyno Jammed systems. Repeating this from the General Discussion thread if it wasn't said already. It would solve all issues.
Titans die to dreads....
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Seishi Maru
M. Corp Mostly Harmless
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Posted - 2009.05.25 16:00:00 -
[189]
CCP cannot massively change their cost without other measures otherwise they give hug advantage to alliances that already have a crap load of them.
They need to make them massively weaker for some time.... then massively increase cost.. then in thrid pathc massively boost them. Durign that time no oner will be buildign them.. their numbers drop (because they were made weaker) and they can be properly balanced in something powerful and rare. :P
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Del Girl
Shade. Cry Havoc.
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Posted - 2009.05.25 16:05:00 -
[190]
Maybe make Doomsdays in a System stackable?
1st: 100% Damage (as it is now) 2nd: 50% Damage 3rd: 25% Damage 4th: 12.5% Damage
And so on, numbers might need changing a bit. Either that or its one per system per half hour or something. Making the titan motionless after a DD is fired will mean no-one would dare fire one when most of the big alliances (and some small) can muster up at least 50 dreads easily, that means a dead titan.
I dont envy the task CCP have to do to make it more balanced, i just hope they dont dive in with steel toecapped boots and nerf bat making them useless and giving the pilots who own them sod all to show for their time, isk and flipping hard work.
Del
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Mystafyre
Caldari Dark Materials Heretic Nation
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Posted - 2009.05.25 18:08:00 -
[191]
Originally by: Seishi Maru CCP cannot massively change their cost without other measures otherwise they give hug advantage to alliances that already have a crap load of them.
They need to make them massively weaker for some time.... then massively increase cost.. then in thrid pathc massively boost them. Durign that time no oner will be buildign them.. their numbers drop (because they were made weaker) and they can be properly balanced in something powerful and rare. :P
LMAO  |

spiked amarr
Invicta. Advocated Destruction
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Posted - 2009.05.25 22:31:00 -
[192]
I think titans are perfect tbh what i think should change is not Titans or DD's but maybe a ship/probe or module that detects cloaks. As such this ship/probe/module could only find none covert cloaks such as the ones you put on titans and motherships. When this said anti cloaking device/item is activated it allows the said "cloaked ship" to be probed with normal probes. there by letting the titan stay at its role as logistic/gang ship and an offensive ship. but having the weakness of being able to lose its abilities to cloak. Things you would have to think about is whether or not is if the cloaked pilot realizes he has been compromised i leave it up to the masses to argue for that 1.
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Kirkengarrd
THE MuPPeT FaCTOrY Cult of War
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Posted - 2009.05.25 23:10:00 -
[193]
why not, you know, just nerf moons...?
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Michel Licari
Gallente No Trademark
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Posted - 2009.05.26 00:16:00 -
[194]
Limit one DD blast per grid every 20 minutes. No matter how many titans you have present, only 1 can DD every 20 mins per grid.
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Telinturco
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Posted - 2009.05.26 00:24:00 -
[195]
How about you remove them from the game, and credit the characters that owned them the market cost in isk? What is that? 60 Bil each?
Then try to make something that isn't broken. Yes, I roll a legion. |

Psiri
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Posted - 2009.05.26 00:27:00 -
[196]
Originally by: Kirkengarrd Edited by: Kirkengarrd on 25/05/2009 23:20:17 why not, you know, just nerf moons...?
BLASPHEMY.
Tbh I think moons have been in need of nerfing since they were introduced. However there are still 160 Titans out there, if you nerf moons then suddenly it'd be very hard for anyone who doesn't already have a Titan to build one.
IMO, remove the DD or severely nerf it. Introduce capital fleet boosting modules that motherhips and capitals can use, put titans into the middle of big fleet battles where they belong.
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Mards
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Posted - 2009.05.26 11:40:00 -
[197]
Bring on super titans - ships capable of one shotting titans and detecting them while cloaked with DD reflectors and the capability to act as mobile stations.... wait a minute - would that be a death star - Ok forget it it was a silly idea
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Travarica
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Posted - 2009.05.26 12:08:00 -
[198]
My idea:
There are to MANY titans. 2-3 titans make it impossible to conventional fleet do anything in cynojammed system. 23 or so titans needed to bring capital fleet down with their subsequent DD (only matter of time before it begins to happen).
Possible solution:
Titans are untouched, they remain exactly the same except...
Each subsequent DD fired in same system during certain period of time (12hours?)adds 20% chance that source of DD is destroyed. 1st DD - nothing happens(execpt huge blast Very Happy) 2nd DD - 20% chance that Titan which fired DD is destroyed ..... 5th DD - 100% chance that source Titan is destroyed.
Each Titan pilot gets warning before they DD, stating the chance of sucesfull DD (so not to blow up your Titan because someone 11hours ago fired DD you dont know about).
This is all very rough, but i think its a way to go. After all its all about risk VS. reward. 20 subsequent DD blast is no risk at all, with huge rewards:)! Toughts?
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Tiree
Amarr Kinetic Vector Aces and Eights Alliance
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Posted - 2009.05.26 12:13:00 -
[199]
Originally by: Ahz Here's a fix:
Operating a Titan should incur a maintenance cost. Right now it only costs to build one. The game continues to generate ISK so eventually any alliance with the right infrastructure can create as many as they want.
But if there were ongoing maintenance costs (fuel, food, etc...) there would be a limit to the number of Titans an alliance could support. No matter how large they were.
Titans (and mother ships) should be able to anchor and should require regular infusions of resources. Just like a POS. Without these resources they should become non-functional after an extended period of time. Maybe it takes a freighter full of food, water, passengers, spare parts, and fuel every 30 days or something just to keep the lights on.
This is the only way I can think of to limit the number of Titans in the game.
If you extend this analogy, I think the same is true of player outposts. These should also require regular resources.
This was almost exactly my idea, just make them like POS's requiring fuel for different actions. - You want to keep engines online? You need to have resources A present (which will be consumed over time). - You want to DD? You need X resource B present to fire it. - You want a clone vat bay to keep running? Another resource needed. - etc.
Maybe add some very limited manufactoring slots, perhaps for ammo/drones/frigates/cruisers or so. Probably make the DD less powerfull or completely remove it, and just make it a huge logistics platform.
Outposts though are fine as they are, keep them just like stations, and make Titans more like POS's.
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MileHigh 11
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Posted - 2009.05.26 23:47:00 -
[200]
My thought is to change the Titan Bonus it gives.
Have the bonus be something like "Reduces lag by 20% per level"
Now we have a ship that makes everyone in system happy, and large scale fleet warfare just becomes....well... FUN! |

Sir Substance
Minmatar The Empire Nation Dead Mans Hand
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Posted - 2009.05.27 00:24:00 -
[201]
Originally by: Tiree
- You want to DD? You need X resource B present to fire it.
if you are going to try to make a serious point please try to avoid looking like you know nothing about the subject.
DD's have ALWAYS required racial isotopes (and lots of them) to fire.
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Tiree
Amarr Kinetic Vector Aces and Eights Alliance
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Posted - 2009.05.27 12:58:00 -
[202]
Originally by: Sir Substance
Originally by: Tiree
- You want to DD? You need X resource B present to fire it.
if you are going to try to make a serious point please try to avoid looking like you know nothing about the subject.
DD's have ALWAYS required racial isotopes (and lots of them) to fire.
Ah minor detail, atleast they won't still have to implement that then ;).
Anyway my point still stands, whether I knew something about operating DD's or not...
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Bugszor
Caldari PodPal
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Posted - 2009.05.27 17:32:00 -
[203]
Just get rid of the most ******ed ships ever put into Eve..
They're stupid.. period.
Get rid of them. -----------------------------------
Originally by: Nex Angelus Perhaps it was a Bugszor 
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El Liptonez
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Posted - 2009.05.27 20:59:00 -
[204]
Edited by: El Liptonez on 27/05/2009 20:59:14
Originally by: Michel Licari Limit one DD blast per grid every 20 minutes. No matter how many titans you have present, only 1 can DD every 20 mins per grid.
This is what I think. Probably even every 10 minutes for the whole solarsystem. Think the intent of a Titan was (whenever they were implemented) DD once to severely damage/kill everything subcap and then... get away or get shot, whatever. But isn't the only problem in multiple DDs?
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