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Endel
Quam Singulari
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Posted - 2009.05.07 10:42:00 -
[91]
Said many times in the past - DD should be targeted weapon, give it more damage, decrease activation time. Able to instapop any BS and 3-4 volley a dread. No tracking required, optimal range 250 km. Usable in low sec. Of course, then it has to be renamed.
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Angus Torg
Galactic Shipyards Inc
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Posted - 2009.05.07 11:03:00 -
[92]
Originally by: Endel Said many times in the past - DD should be targeted weapon, give it more damage, decrease activation time. Able to instapop any BS and 3-4 volley a dread. No tracking required, optimal range 250 km. Usable in low sec. Of course, then it has to be renamed.
I also like that idea. Boost damage of DD to kill a capital ship with a single shot, while having a RoF of ~10minutes. Alternatively, boost the damage output of normal guns on the titan and make it a bit more vulnerable. So it would be more like a part of the fleet and not a solopwnmobile. DD could be used as "my last grenade" to kill some of the furballs before going down (just like the Quantum Detontaor in MoO2). Can we get EVE back? Please. |

Endel
Quam Singulari
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Posted - 2009.05.07 12:24:00 -
[93]
One shot kill a capital is a bit harsh I think, should at least give it an option to try to leave the battle.
And yes, the DD AoE could be driggered when the titan itself explodes. Built in, no module needed. I mean, it's a freaking flying battlestation, it must be full of fuel-some-kind and other boom-boom stuff, it has to deal damage to surroundings.
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Born2Frack'n Kill
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Posted - 2009.05.07 14:46:00 -
[94]
The problem with the titan is the DD. A DD should be just as the name implies a last ditch device that destroys everything within a certain distance including the titan that activated it. Make DD's a last ditch self destruction weapon. Obviously titans will have to be reworked but it shouldn't be to hard to balance them out if we take the DD out of the equation the way it is currently set up.
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Nayomi
Minmatar M. Corp Mostly Harmless
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Posted - 2009.05.08 18:46:00 -
[95]
Make Capital Ship's Modules targetable, in the spirit of a game like Tie Fighter. Making modules targetable on small ships would introduce a mechanic that would be too complicated to balance, but because of the scale of Capital Ship engagements, Module targeting would be completely reasonable(The Modules are really big). The system is already in place, make the module simply take heat damage, something counter-able by the current ingame system of repair paste which seems to me might already be pretty well balanced. Give the modules a small Sig radius so that target painters would be a huge boon to fleets tasked with taking out a capital ship's modules. Make jump drives targetable.
I would definitely remove Cloaks from all capital ships and consider making Titan presence persistent, as in the Titan stays right where it is when the pilot logs off, though I have to admit this last one would be very very difficult to implement fairly.
Long story short, make all cap ship modules targetable and add the jump drive to that list of modules. Make the damage just increase heat on the module counterable only internally with nanite repair paste, no projected repair systems for heat damage. The of course add a T2 variant of the nanite repair paste as well as a slough of skills to compliment it.
Oh and I suppose that introduces a new possibility for a module. Don't make a ships systems targetable by just anyone, require a Sub System Targeting Laser I/II to make modules available for targeting on a cap ship. A fleet designates a few ships to carry these specialized modules so that they can light up key modules on capital ships to be targeted and disabled by the fleet. Or just add that feature to targeting lasers, or make it a ship feature on the Minmatar Logistics ships to pull them out of uselessness.
I think a simple count down for a DD would also be nice, not one that is visible by the players on the field but just a delay for the activation, hrm.
Trolling from work has created a ton of unconnected ideas for ways to reign in the Titan population. I must say I don't like arbitrary restrictions as those seem against what Eve was founded on. Making cap ships have a baseless restriction based on Sov is crazy. I like the idea that if one crazy pilot was reckless enough and rich enough he could fly his personal Avatar/Aeon around mining Veld. That's part of the charm with Eve. It's not practical, but it's still possible.
Just say no to arbitrary restrictions.
Don't nerf Titans, you invalidate all the hard work that really went into making the ones that are in game. Don't change their mechanics, beyond minor tweaks, because then you invalidate all the time that went into learning how to fly them and use them in combat. Instead, provide more options, like subsystem targeting for cap ships. The problem could be as simple as there being a lack of options for engagements with Titans. If there are more options, then players have to think more about what to defend against.
Oh, and before I go back to work, they could always just make SuperCaps consume fuel at all times, but then again I don't know much about the fuel market so I'm not sure what impact that would really have on SuperCap related logistics.
-Nayomi
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Mitram
Grey Group
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Posted - 2009.05.08 23:11:00 -
[96]
Edited by: Mitram on 08/05/2009 23:13:27
Originally by: Mystafyre
My suggestion is,
* Increase build cost * Make build and research times longer
What about a week maintenance cost of e.g. 1B isk
Once the maintenance costs were not paid a reactivation fee of 1B+ (0.5B * weeks not paid) and a reactivation time of 5 days apply.
That way only big corps can continuously maintain several titan's and can not stock them up indefinitely.
This may be simulated by a slow abrasion of captial modules over time and high repair costs.
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Zumbala
ICE is Coming to EVE Tau Ceti Federation
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Posted - 2009.05.10 15:37:00 -
[97]
Originally by: Noodly Appendage Edited by: Noodly Appendage on 06/05/2009 07:09:40
Originally by: Anubis Xian Too bad nobody keeps track of Motherships. I'd almost be willing to bet there are less of them than Titans.
They're certainly used less..
+ Give MS an anti-titan mod that disallows DD to be fired on grid. (mod takes a lot of cap can not be activate while inside force field)
+ Allow remote ECM to break sieged dreads lock.
+ give supercaps 5 - 10x more HP -or- tank
Solves three problems:
- Overpoweredness of titans - Uselessness of motherships - Overpoweredness of dread fleet versus supercaps
This.
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T'Karr
Minmatar Quam Singulari
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Posted - 2009.05.10 16:42:00 -
[98]
Leeve the titans how they are, they are easy to kill if you do it right. kthxbye o/ --
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Demon Azrakel
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Posted - 2009.05.10 16:51:00 -
[99]
Honestly...I think the dd is fine...but maybe move the jump portal to motherships, or remove it completely and allow people to dock in motherships (if ship goes offline, people who log in automatically undock into safe/pos/wherever the mothership is). also, motherships should be able to hold hundreds of battleships inside them...that is the role of a mothership, not a titan. actually, carriers should be able to carry at least ten bs as well...
One supercap is incredibly useful, the other barely does more than its smaller counterpart, the carrier...do you think this is balanced?
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Ghoest
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Posted - 2009.05.10 16:54:00 -
[100]
Trying to make titans more expensive isnt reasonable.
Titan construction is responsible already for at least doubling the cost of trit.
Wherever you went - Here you are.
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Absalom Marathon
The Athiest Syndicate Advocated Destruction
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Posted - 2009.05.10 18:36:00 -
[101]
Titans doesn't add anything but boringness to the game. At least strip them of their doomsdys or seriously nerf the doomsday. Havin them as large jump bridges with a flying-fortress attitude is good/important enough for large alliances. The doomsday is unnessecary iceing on a cake noone likes.
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UMEE
Gunship Diplomacy
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Posted - 2009.05.11 05:43:00 -
[102]
capitals should not be controllable by players. if anything, it should be an npc function...and corps could "summon" one say once per week.
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DonSailieri
Amarr Dark-Rising
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Posted - 2009.05.11 06:24:00 -
[103]
Originally by: UMEE capitals should not be controllable by players. if anything, it should be an npc function...and corps could "summon" one say once per week.
Every single ship in the game should be owned by npcs. You can then rent them out on an hourly fee. Maybe get a discount if you take them for a day.
Ridiculous idea.
As for the titans, I found the make-subsystems-targetable idea the most feasable so far. As far as i remember, that idea is being worked on by ccp since quite some time.
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Noodly Appendage
Minmatar Pator Tech School
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Posted - 2009.05.11 11:03:00 -
[104]
Simply increasing build cost will not make any difference in the long run and just give the ones who already have them an unfair advantage.
Maintenance sounds okay but will need a LOT of tweaking and balancing.
Change of DD to single-shot non-supercaps sounds fun. Reality appears to have a strong liberal bias. |

UMEE
Gunship Diplomacy
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Posted - 2009.05.11 17:22:00 -
[105]
Originally by: DonSailieri
Originally by: UMEE capitals should not be controllable by players. if anything, it should be an npc function...and corps could "summon" one say once per week.
Every single ship in the game should be owned by npcs. You can then rent them out on an hourly fee. Maybe get a discount if you take them for a day.
Ridiculous idea.
As for the titans, I found the make-subsystems-targetable idea the most feasable so far. As far as i remember, that idea is being worked on by ccp since quite some time.
no. having capital ships accessible to everyone (eventually) is a ridiculous idea. it makes the game dumb.
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Audri Fisher
Caldari VentureCorp Imperial Republic Of the North
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Posted - 2009.05.11 19:42:00 -
[106]
Originally by: Corbeau Lenoir Edited by: Corbeau Lenoir on 06/05/2009 16:22:16 People who are posting here and asking for the nerf, have you actually seen a titan? At least once? Have you been DD'ed? I bet not. It's soooo easy to evade DD that it isn't even funny. And titan after DD is vulnerable for 10 minutes. Because of this they are used quite rarely. So I wouldn't call them overpowered. For their price they are doing fine. Just fine. Motherships on the other hand need a boost.
I have been DD'd Multiple times. Titan is not vulnerable for 10 minutes, It is only vulnerable for as long as it takes to warp out. ( cloak )
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Siobhan Amarr
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Posted - 2009.05.11 23:00:00 -
[107]
titans should be capital killers.
- keep the DDD but decrease the damage by 1/2 or more, make range == 100km radius, with faster firing - add a deathstar-style gun with a 1min ROF that can roughly 3-4 volley a cap.
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Mike Seary
Minmatar Minmatar Industrial Limited
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Posted - 2009.05.12 04:25:00 -
[108]
Just an idea, but maybe make the DDD have a ridiculously long delay from when you "pull the trigger" until it actually "fires".... kind of like a long countdown, could RP justify it quite easily (chargin mah lazah) and it would require more strategy in regards to it's deployment.
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Crackzilla
The Shadow Order
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Posted - 2009.05.12 04:30:00 -
[109]
Originally by: Mike Seary Just an idea, but maybe make the DDD have a ridiculously long delay from when you "pull the trigger" until it actually "fires
Like a 15 seconds (or whatever it is) thing where you see this big omnious thing happening before it blows?
The strategy in regards to deployment is using suicide dictors.
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Flaming Butterfly
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Posted - 2009.05.12 04:31:00 -
[110]
why not split titans into 2 ship classes...
Logistics and Tactical
Logistic Titan: Command ship type bonuses for entire fleet per racial specialty -not module based bonuses. Jump Portal, Clone Vat Bay, Warfare Links CPU reduction 10% Reduction in time for Jump Portal per level Ship Hangar Bay with 40 hardpoints: 2 for BS/CS, 1 for HAC/cruiser/HIC, 0.5 for destroyer/interdictor, 0.2 for frig/af/ceptor Bonuses to Armor/Cap/Shield Xfer Can Operate 4 fighters per level DD weapon with Focus Script for rapid fire weapon at half damage
Tactical Titan: Current Ability to fit Siege Module without tracking/explosion velocity penalty. Strip away carebear stuff that never gets used: Clone Vat Bay, Warfare Link stuff. 20% bonus to Capital weapon damage per titan level 20% bonus to Capital weapon rof per titan level DD cpu reduction DD destroys ships smaller than BS/CommandShip/HIC class instantly. Does 1.5 damage to BS/Commandship/HIC class (they take some severe damage.
Amarr DD: damage changed to EM/Therm with thermal being half EM Minmatar DD: damage changed to EXP/KIN with kin being half EXP Caldari DD: damage changed to Kin/Therm with thermal being half KIN Gallente DD: damage changed to Therm/Kin with kin being half Therm.
Logistics Titan is akin to a mobile station leaving the Tactical Titan for heavy engagements against capitals/pos -emphasis on engagement.
Ability for both: Pilot lockout: Prevents theft by imprinting all access to the owner. coded owner can clone jump to their titan. no more of this silly crap about never being able to leave a titan. they need to be able to get out and have fun too. Cloaking is not possible: ship's just too frakkin huge to cloak
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Gabriel Virtus
hirr Morsus Mihi
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Posted - 2009.05.12 07:29:00 -
[111]
A titan and its DDD is not the real problem. TitanS (plural) and DDDs (plural) are the problem. THey effectively make the titan untackleable baring some gross miscalculation by the pilot and/or logoffski. Since the Titan can shortly warp off and cloak within a minute or so, it makes them almost indestructable.
Do not make them more expensive. Do not make them harder to build or research. This doesn't fix the problem, it just keeps newer corps and players from getting the necessary titans to defend their space.
A maintenence fee or item that is necessary to keep a titan online is a good idea. This might keep Alliances from trying to hoarde tons of them. However, don't raise the build costs/ times etc. The supply of Titans is fine, we just need to make them get destroyed more often.
Titans are fine the way they are, they just need to be more easily tackled. After a DDD, the titan should have to stay and not be able to warp for a period to give other pilots a chance to tackle them. The titan would effectively go into a cyno-like state and wait to have the ability to warp off. I would suggest 3-5 minutes being disabled.
Making the Motherships CAP tacklers is a fun idea too.
Flame on -GV
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KennethWolf
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Posted - 2009.05.12 07:51:00 -
[112]
i would not change titans i would rather give motherships something to counter titans and make MS more usable, maybe shields like moving POS but on smaller diameter, smaller HP and higher fuel cost so it would be able to protect like 100BS fleet from DD for not too long time? give MS gridwide cyno jammer? maybe large ECM that would block firing of DD(of course it should not be overpowered to give titan a chance too)? (and of course give them JB generator)
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Noodly Appendage
Minmatar Pator Tech School
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Posted - 2009.05.12 09:25:00 -
[113]
Originally by: KennethWolf i would not change titans i would rather give motherships something to counter titans and make MS more usable, maybe shields like moving POS but on smaller diameter, smaller HP and higher fuel cost so it would be able to protect like 100BS fleet from DD for not too long time? give MS gridwide cyno jammer? maybe large ECM that would block firing of DD(of course it should not be overpowered to give titan a chance too)? (and of course give them JB generator)
See my suggestions on page 2:
Originally by: Noodly Appendage
+ Give MS an anti-titan mod that disallows DD to be fired on grid. (mod takes a lot of cap can not be activate while inside force field)
+ Allow remote ECM to break sieged dreads lock.
+ give supercaps 5 - 10x more HP -or- tank
Solves three problems:
- Overpoweredness of titans - Uselessness of motherships - Overpoweredness of dread fleet versus supercaps
Reality appears to have a strong liberal bias. |

KennethWolf
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Posted - 2009.05.12 09:45:00 -
[114]
good idea :) MS definetly needs to be changed into something usefull and antititan role looks intresting :)
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Sun Ra
The Royal Syndicate Eternal Rapture
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Posted - 2009.05.12 10:46:00 -
[115]
Problem its too easy for some to get isk
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Maisonian
Amarr The Green Machine
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Posted - 2009.05.12 11:21:00 -
[116]
Originally by: KennethWolf i would not change titans i would rather give motherships something to counter titans and make MS more usable, maybe shields like moving POS but on smaller diameter, smaller HP and higher fuel cost so it would be able to protect like 100BS fleet from DD for not too long time? give MS gridwide cyno jammer? maybe large ECM that would block firing of DD(of course it should not be overpowered to give titan a chance too)? (and of course give them JB generator)
IMHO this is one of the best ideas ive heard in a while; Triage is broken to pieces, anyone who uses it is asking to die a painful and lol-tastic death. A POS-bubble like deployment field around a MOM would be an excelent addition to the fleet; deployment of the bubble requires 'sieging' like the triage module but once sieged the POS-like bubble deploys. This would give the Supercap MOM a real role on the battlefield providing on-grid support (i.e. Reps and Cap) whilst providing defence.
Basically, MOMs need some lovin to justify their cost because the additional use of 10 fighters just isn't worth the extra 14b.
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wowtard
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Posted - 2009.05.12 14:16:00 -
[117]
I like the idea of removing DD and making it a logistics ship. Don't we want epic space battles where everything comes together: ship fittings, coordination, tactics, and fleet strategy? What do Titans do but nullify the big game of rock, scissors, paper and turn it into a bigger game of cat and mouse?
As forces unto themselves, Titans break a gameplay philosophy that's pretty consistent from frigates all the way to motherships, but if redesigned as the last word in force multipliers, they could come back into the fold.
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Hyveres
Caldari
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Posted - 2009.05.12 14:23:00 -
[118]
The simple problem with titans from most of the battlereports I read is the simple old cloak that allows em to "drive by doomsday" and hide out their "vulnerable" period. "Subtlety is a thing for philosophy, not combat. If you're going to kill someone, you might as well kill them a whole lot." - Vulcan Raven, The Last Days Of Foxhound |

Shadow's Caress
Dark Skullz Empire
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Posted - 2009.05.12 14:40:00 -
[119]
Nerf sub-capital pilots and their whines.
Titans as they are now seem to be used for fleet logistics and as a tactical nuclear weapon. I would like to see a different role for the titan (ultimate fleet gunship) but I think that the current state of the class is just fine as it is.
It has a very important role (countering BS fleets) The price tag is about right (it costs more than an outpost) It is not a solo ship as has been proven many many times. Regardless of the price or build time, the large alliances *will* find ways to make lots of them.
Troll on, titans are fine the way they are.
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ry ry
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Posted - 2009.05.12 15:38:00 -
[120]
Originally by: Shadow's Caress Nerf sub-capital pilots and their whines.
Titans as they are now seem to be used for fleet logistics and as a tactical nuclear weapon. I would like to see a different role for the titan (ultimate fleet gunship) but I think that the current state of the class is just fine as it is.
It has a very important role (countering BS fleets) The price tag is about right (it costs more than an outpost) It is not a solo ship as has been proven many many times. Regardless of the price or build time, the large alliances *will* find ways to make lots of them.
Troll on, titans are fine the way they are.
titans seem to be a bit of a club - if you're not in Titan Club the idea of multiple simutanious DDs killing your entire RR BS fleet in an instant might seem like, well, BS. Or spending time scouting systems, moving your fleet, keeping your numbers hidden to gain a positional advantage on a hostile gang becomes a moot point when they can just be magically titan-warped past you as you lay your trap.
These are generally annoying because there isn't much you can do in that situation. As soon as you have access to a titan or five you start to think "hmm. you know what? being able to DD an entire enemy fleet to pieces would be funny". largely because it is.
The first rule of titan club: "don't log off with aggression" The second rule of titan club: "don't log off with aggression" the third rule of titan club: "you know? this would be much cooler if we had another three"
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