| Pages: 1 [2] 3 :: one page |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Akelig
|
Posted - 2004.09.03 08:17:00 -
[31]
Finally ....hope
|

Akelig
|
Posted - 2004.09.03 08:17:00 -
[32]
Finally ....hope
|

Harakiri
|
Posted - 2004.09.03 09:05:00 -
[33]
Whiners!
You have to invest hevily into cap&cap-charging skills and have atleast amarr BS 4 to be able to use lasers efficiently , stop whining about it beeing too overpowered.
If it was overpowered : everyone in fleetbattles would be using them , so ? why do I see more ravens and scorps still?
I agree with the thread starter that Minmatar & projectile guns need a small tweak to bring them closer to the other races.
|

Harakiri
|
Posted - 2004.09.03 09:05:00 -
[34]
Whiners!
You have to invest hevily into cap&cap-charging skills and have atleast amarr BS 4 to be able to use lasers efficiently , stop whining about it beeing too overpowered.
If it was overpowered : everyone in fleetbattles would be using them , so ? why do I see more ravens and scorps still?
I agree with the thread starter that Minmatar & projectile guns need a small tweak to bring them closer to the other races.
|

Rod Blaine
|
Posted - 2004.09.03 09:59:00 -
[35]
Edited by: Rod Blaine on 03/09/2004 10:01:52
Originally by: Harakiri Whiners!
You have to invest hevily into cap&cap-charging skills and have atleast amarr BS 4 to be able to use lasers efficiently , stop whining about it beeing too overpowered.
If it was overpowered : everyone in fleetbattles would be using them , so ? why do I see more ravens and scorps still?
Look again,
I see mostly apocs, geddons and scorps out there, with some Ravens and Mega's but no Dominixes and hardly any Typhoons.
Megapulses are over the top, especially on arma's, and we all know they are.
btw, dont you think you need cap skills for flying any othyer BS ? I mean, i got em all at 5 and im damn glad I do. And I trained em for use on Gallente ships. _______________________________________________
Yes yes, blogging is passÚ I know. Rod's Ramblingz on Eve-Online Solutions to your issues. |

Rod Blaine
|
Posted - 2004.09.03 09:59:00 -
[36]
Edited by: Rod Blaine on 03/09/2004 10:01:52
Originally by: Harakiri Whiners!
You have to invest hevily into cap&cap-charging skills and have atleast amarr BS 4 to be able to use lasers efficiently , stop whining about it beeing too overpowered.
If it was overpowered : everyone in fleetbattles would be using them , so ? why do I see more ravens and scorps still?
Look again,
I see mostly apocs, geddons and scorps out there, with some Ravens and Mega's but no Dominixes and hardly any Typhoons.
Megapulses are over the top, especially on arma's, and we all know they are.
btw, dont you think you need cap skills for flying any othyer BS ? I mean, i got em all at 5 and im damn glad I do. And I trained em for use on Gallente ships. _______________________________________________
Yes yes, blogging is passÚ I know. Rod's Ramblingz on Eve-Online Solutions to your issues. |

Nafri
|
Posted - 2004.09.03 10:28:00 -
[37]
Originally by: Harakiri Whiners!
You have to invest hevily into cap&cap-charging skills and have atleast amarr BS 4 to be able to use lasers efficiently , stop whining about it beeing too overpowered.
If it was overpowered : everyone in fleetbattles would be using them , so ? why do I see more ravens and scorps still?
I agree with the thread starter that Minmatar & projectile guns need a small tweak to bring them closer to the other races.
rails need lots of cap too  Wanna fly with me?
|

Nafri
|
Posted - 2004.09.03 10:28:00 -
[38]
Originally by: Harakiri Whiners!
You have to invest hevily into cap&cap-charging skills and have atleast amarr BS 4 to be able to use lasers efficiently , stop whining about it beeing too overpowered.
If it was overpowered : everyone in fleetbattles would be using them , so ? why do I see more ravens and scorps still?
I agree with the thread starter that Minmatar & projectile guns need a small tweak to bring them closer to the other races.
rails need lots of cap too  Wanna fly with me?
|

Shadowsword
|
Posted - 2004.09.03 11:13:00 -
[39]
Yes, rails use a lot of cap, too. Lasers are supposed to use much more cap than other weapons to balance thier strenghts, but with Amarr BS lv5, your megabeam actually use less cap than a 425 rail ! Gallente ships are already strapped for cap (no bonus, MWD...). Using both railguns and 2 large repairers is just...Unthinkable on a Mega.
I have both cap skills at lv4, 6 rails with thorium ammos (-35% cap), no MWD and one named repairer, and I can't even sustain for long both tanking and damage dealing.
|

Shadowsword
|
Posted - 2004.09.03 11:13:00 -
[40]
Yes, rails use a lot of cap, too. Lasers are supposed to use much more cap than other weapons to balance thier strenghts, but with Amarr BS lv5, your megabeam actually use less cap than a 425 rail ! Gallente ships are already strapped for cap (no bonus, MWD...). Using both railguns and 2 large repairers is just...Unthinkable on a Mega.
I have both cap skills at lv4, 6 rails with thorium ammos (-35% cap), no MWD and one named repairer, and I can't even sustain for long both tanking and damage dealing.
|

Valentine Keen
|
Posted - 2004.09.03 11:47:00 -
[41]
Edited by: Valentine Keen on 03/09/2004 11:49:54 Why does the MWD have to come into the equation there? If you're comparing megabeams and 425s, complaining that you set up the Megathron with MWD and not the Apoc isn't a fair comparison for cap usage.
While I agree that right now the megapulses are too flexible and that projectiles need tweaking, I don't think Amarr ships are overpowered. They are for a start the weakest in range of damage types and in vulnerability to electronic warfare.
Far too much time is spent on comparing pure raw damage output than the role of the ship as a whole. Amarr focus on turrets and armour and nothing else, they have their fair share of weaknesses like everyone else.
And as a major supplier of battleship prints, we in M. Corp are selling Ravens faster than ever before.
While Tempests and Megathrons aren't selling as well, it certainly isn't Apocs all the way.
|

Valentine Keen
|
Posted - 2004.09.03 11:47:00 -
[42]
Edited by: Valentine Keen on 03/09/2004 11:49:54 Why does the MWD have to come into the equation there? If you're comparing megabeams and 425s, complaining that you set up the Megathron with MWD and not the Apoc isn't a fair comparison for cap usage.
While I agree that right now the megapulses are too flexible and that projectiles need tweaking, I don't think Amarr ships are overpowered. They are for a start the weakest in range of damage types and in vulnerability to electronic warfare.
Far too much time is spent on comparing pure raw damage output than the role of the ship as a whole. Amarr focus on turrets and armour and nothing else, they have their fair share of weaknesses like everyone else.
And as a major supplier of battleship prints, we in M. Corp are selling Ravens faster than ever before.
While Tempests and Megathrons aren't selling as well, it certainly isn't Apocs all the way.
|

Meatead
|
Posted - 2004.09.03 13:21:00 -
[43]
I think most hybrid and projectile user would like to see improvements (certainly projectile) but NOT at the expense of lasers.
This is an opportunity for CCP to change their nerfing policy and start bringing improvements to areas where they are lacking.
|

Meatead
|
Posted - 2004.09.03 13:21:00 -
[44]
I think most hybrid and projectile user would like to see improvements (certainly projectile) but NOT at the expense of lasers.
This is an opportunity for CCP to change their nerfing policy and start bringing improvements to areas where they are lacking.
|

Noin
|
Posted - 2004.09.03 13:48:00 -
[45]
I agree to the NO NERFING. Instead of making lasers worse, make hybrids and projectiles better. Nerfing only ends with crappy weapons all over the place. Please please do NOT nerf anything. If something is unbalanced, make the 'bad' things better instead of making the good things bad!
Thnx CCP :)
|

Noin
|
Posted - 2004.09.03 13:48:00 -
[46]
I agree to the NO NERFING. Instead of making lasers worse, make hybrids and projectiles better. Nerfing only ends with crappy weapons all over the place. Please please do NOT nerf anything. If something is unbalanced, make the 'bad' things better instead of making the good things bad!
Thnx CCP :)
|

Wulfgard
|
Posted - 2004.09.03 14:07:00 -
[47]
It is the general consensus that Amarr and Caldari ships are where they should be in term of damage and PvP effectiveness. Minmatars and apparently Gallentes... that's another story, they need to be improved and to repeat what has been said: please do not ask for a nerf on what works in order to boost what doesn't work! ... That's why we here in the first place 
|

Wulfgard
|
Posted - 2004.09.03 14:07:00 -
[48]
It is the general consensus that Amarr and Caldari ships are where they should be in term of damage and PvP effectiveness. Minmatars and apparently Gallentes... that's another story, they need to be improved and to repeat what has been said: please do not ask for a nerf on what works in order to boost what doesn't work! ... That's why we here in the first place 
|

ArcticWolf
|
Posted - 2004.09.03 16:45:00 -
[49]
Well, with a missle change coming in shiva, or post shiva, either way a few months away...missiles wont be changed untill then (and it may be for the best who knows) the devs did not say ANYTHINg about changing lasers, so calm down the 70%(random number based off killing SA apocs 70% of the time) of you that fly amarr ships. They said they would make small tweaks, not nerfs, to guns who needed it. expecially projectile (meaning it is not limited to projectile, its just ehy need the most looking at.)
|

ArcticWolf
|
Posted - 2004.09.03 16:45:00 -
[50]
Well, with a missle change coming in shiva, or post shiva, either way a few months away...missiles wont be changed untill then (and it may be for the best who knows) the devs did not say ANYTHINg about changing lasers, so calm down the 70%(random number based off killing SA apocs 70% of the time) of you that fly amarr ships. They said they would make small tweaks, not nerfs, to guns who needed it. expecially projectile (meaning it is not limited to projectile, its just ehy need the most looking at.)
|

Zegna Mirage
|
Posted - 2004.09.03 17:11:00 -
[51]
Originally by: Perry Problem with Lasers is not an unbalance in general, but in certain types of Lasers being far to versatible, like missiles were once. Beams are perfectly fine, but Pulse Lasers have either too low cap need or too good damage output, and of course far to good range.
It was a noble cause to boost Pulse Lasers, but it has turned into a "Mega Pulse Be All End All... 
In Comparison to these beasts all other turrets look like pea shooters
Don't start whining again you guys. It supposed to be that way all along. Tachs were too powerful, they got nerfed. Pulses were too useless but now they're exactly where they should be.  ------------------------------------
"..The power you need is hidden deep within your glorious blood, running through your veins.." -Mustafa Kemal Atat³rk
Ne mutlu T³rk³m diyene!
|

Zegna Mirage
|
Posted - 2004.09.03 17:11:00 -
[52]
Originally by: Perry Problem with Lasers is not an unbalance in general, but in certain types of Lasers being far to versatible, like missiles were once. Beams are perfectly fine, but Pulse Lasers have either too low cap need or too good damage output, and of course far to good range.
It was a noble cause to boost Pulse Lasers, but it has turned into a "Mega Pulse Be All End All... 
In Comparison to these beasts all other turrets look like pea shooters
Don't start whining again you guys. It supposed to be that way all along. Tachs were too powerful, they got nerfed. Pulses were too useless but now they're exactly where they should be.  ------------------------------------
"..The power you need is hidden deep within your glorious blood, running through your veins.." -Mustafa Kemal Atat³rk
Ne mutlu T³rk³m diyene!
|

Zegna Mirage
|
Posted - 2004.09.03 17:14:00 -
[53]
And to add, I would like to make you guys realize that Minmatar and Gallente battleships are the only bs's that have the damage bonus. Thus, I think everything is perfectly balanced now. Go train your damn skills instead of talking about other weapons. ------------------------------------
"..The power you need is hidden deep within your glorious blood, running through your veins.." -Mustafa Kemal Atat³rk
Ne mutlu T³rk³m diyene!
|

Zegna Mirage
|
Posted - 2004.09.03 17:14:00 -
[54]
And to add, I would like to make you guys realize that Minmatar and Gallente battleships are the only bs's that have the damage bonus. Thus, I think everything is perfectly balanced now. Go train your damn skills instead of talking about other weapons. ------------------------------------
"..The power you need is hidden deep within your glorious blood, running through your veins.." -Mustafa Kemal Atat³rk
Ne mutlu T³rk³m diyene!
|

Lord Anubis
|
Posted - 2004.09.03 17:18:00 -
[55]
Edited by: Lord Anubis on 03/09/2004 17:21:00 Got to say that u dont use large proj then as u would see even on a tempest with level 5 bs they are crap and no where near balanced i agree lasers shouldnt be nerfed i think hybrids are right the way they are but large proj are weak its just plain simple as with the rest of the proj range i use with no complanits
You cant beat Death But you can make the bastard work hard for it
wtb Jerek Zuomi's Insignia |

Lord Anubis
|
Posted - 2004.09.03 17:18:00 -
[56]
Edited by: Lord Anubis on 03/09/2004 17:21:00 Got to say that u dont use large proj then as u would see even on a tempest with level 5 bs they are crap and no where near balanced i agree lasers shouldnt be nerfed i think hybrids are right the way they are but large proj are weak its just plain simple as with the rest of the proj range i use with no complanits
You cant beat Death But you can make the bastard work hard for it
wtb Jerek Zuomi's Insignia |

Harry Voyager
|
Posted - 2004.09.03 17:20:00 -
[57]
Originally by: Selim Edited by: Selim on 02/09/2004 22:19:25 Oh thank goodness. Finally a responce.
The problem with megapulse, and large lasers in general, is that they dont use enough cap. Firing lasers forever should put considerable strain on your capacitor and limit your tanking abilities.
The catch here, is that before Amarr warships had the -10% cap per level, and only had the -5% cap per level, nobody used lasers.
My personal opinion is that the weapons need to be given clear and distinct roles in the game, such that if one were have a completely bonusless ship, that one would find oneself using all three weapon types, depending on how one planned to use that ship. My thoughts would be to make Projectiles the most effective long range weapon class, Hybrids the superior short range damage dealer, and Lasers the medium range "swing" catagory.
Lasers already fit the Medium range role very well, and are capable of reasonable operation in both short and long range roles. To restore the balance, we need to significantly improve Projectiles performance at long ranges.
Harry Voyager
|

Harry Voyager
|
Posted - 2004.09.03 17:20:00 -
[58]
Originally by: Selim Edited by: Selim on 02/09/2004 22:19:25 Oh thank goodness. Finally a responce.
The problem with megapulse, and large lasers in general, is that they dont use enough cap. Firing lasers forever should put considerable strain on your capacitor and limit your tanking abilities.
The catch here, is that before Amarr warships had the -10% cap per level, and only had the -5% cap per level, nobody used lasers.
My personal opinion is that the weapons need to be given clear and distinct roles in the game, such that if one were have a completely bonusless ship, that one would find oneself using all three weapon types, depending on how one planned to use that ship. My thoughts would be to make Projectiles the most effective long range weapon class, Hybrids the superior short range damage dealer, and Lasers the medium range "swing" catagory.
Lasers already fit the Medium range role very well, and are capable of reasonable operation in both short and long range roles. To restore the balance, we need to significantly improve Projectiles performance at long ranges.
Harry Voyager
|

Teeth
|
Posted - 2004.09.03 21:47:00 -
[59]
Originally by: Harry Voyager
My personal opinion is that the weapons need to be given clear and distinct roles in the game, such that if one were have a completely bonusless ship, that one would find oneself using all three weapon types, depending on how one planned to use that ship.
You get a prize.
|

Teeth
|
Posted - 2004.09.03 21:47:00 -
[60]
Originally by: Harry Voyager
My personal opinion is that the weapons need to be given clear and distinct roles in the game, such that if one were have a completely bonusless ship, that one would find oneself using all three weapon types, depending on how one planned to use that ship.
You get a prize.
|
| |
|
| Pages: 1 [2] 3 :: one page |
| First page | Previous page | Next page | Last page |