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ArcticWolf
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Posted - 2004.09.02 19:48:00 -
[1]
Heres the Q and A- <malachlite> (YaRisse) (Question)Are there any plans to rebalence the Tempest/Projectiles in the future, or are you happy with them as they are? <Oveur> Not happy, we need to iron out a couple of things with turrets in general. I read all the threads on the Tempest/Projectiles, it's not going unnoticed and I'm fully aware of the many players not being happy with them * [even] has joined #evegate <Oveur> But there are not radical changes planned to turrets and anything done would be focused on improving a number of certain turrets, like large projectiles
Well, this isnt much, but at least its an answer from a dev finally, thanks Oveur.
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ArcticWolf
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Posted - 2004.09.02 19:48:00 -
[2]
Heres the Q and A- <malachlite> (YaRisse) (Question)Are there any plans to rebalence the Tempest/Projectiles in the future, or are you happy with them as they are? <Oveur> Not happy, we need to iron out a couple of things with turrets in general. I read all the threads on the Tempest/Projectiles, it's not going unnoticed and I'm fully aware of the many players not being happy with them * [even] has joined #evegate <Oveur> But there are not radical changes planned to turrets and anything done would be focused on improving a number of certain turrets, like large projectiles
Well, this isnt much, but at least its an answer from a dev finally, thanks Oveur.
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blood red
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Posted - 2004.09.02 19:56:00 -
[3]
this is not a little issue ccp, in case you havent noticed.
i have played this game from the start and others have played alongside me, now since the turret balance most of my minmatar friends just quit playing, never to return. and a few gallente have followed. anyone who sticks around is training amarr ships, and i hear daily how overpowered lasers are, from actual laser users.
i am starting to thing projectiles and hybrids cannot be fixed, they are FUBAR.
when this sinks in i think ill probably quit mmorpgs too (this is my first and only one)
tomb should be explaining what the hell is wrong in the first place instead of leaving us all in the lurch.
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blood red
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Posted - 2004.09.02 19:56:00 -
[4]
this is not a little issue ccp, in case you havent noticed.
i have played this game from the start and others have played alongside me, now since the turret balance most of my minmatar friends just quit playing, never to return. and a few gallente have followed. anyone who sticks around is training amarr ships, and i hear daily how overpowered lasers are, from actual laser users.
i am starting to thing projectiles and hybrids cannot be fixed, they are FUBAR.
when this sinks in i think ill probably quit mmorpgs too (this is my first and only one)
tomb should be explaining what the hell is wrong in the first place instead of leaving us all in the lurch.
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Perry
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Posted - 2004.09.02 20:04:00 -
[5]
Problem with Lasers is not an unbalance in general, but in certain types of Lasers being far to versatible, like missiles were once. Beams are perfectly fine, but Pulse Lasers have either too low cap need or too good damage output, and of course far to good range.
It was a noble cause to boost Pulse Lasers, but it has turned into a "Mega Pulse Be All End All... 
In Comparison to these beasts all other turrets look like pea shooters
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Perry
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Posted - 2004.09.02 20:04:00 -
[6]
Problem with Lasers is not an unbalance in general, but in certain types of Lasers being far to versatible, like missiles were once. Beams are perfectly fine, but Pulse Lasers have either too low cap need or too good damage output, and of course far to good range.
It was a noble cause to boost Pulse Lasers, but it has turned into a "Mega Pulse Be All End All... 
In Comparison to these beasts all other turrets look like pea shooters
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Gaiam
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Posted - 2004.09.02 20:11:00 -
[7]
agreed perry, when a mega pulse I with 2 damage mods and large laser 3 and ss 3 wrecks for higher than a mega modal neutron with skills maxed it just doesnt make sense, and its getting harder to ignore or to "wait" for guns to be fixed.
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Gaiam
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Posted - 2004.09.02 20:11:00 -
[8]
agreed perry, when a mega pulse I with 2 damage mods and large laser 3 and ss 3 wrecks for higher than a mega modal neutron with skills maxed it just doesnt make sense, and its getting harder to ignore or to "wait" for guns to be fixed.
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Bobby Wilson
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Posted - 2004.09.02 20:22:00 -
[9]
Originally by: Gaiam agreed perry, when a mega pulse I with 2 damage mods and large laser 3 and ss 3 wrecks for higher than a mega modal neutron with skills maxed it just doesnt make sense, and its getting harder to ignore or to "wait" for guns to be fixed.
I bought an Apoc this week and one of my Megathrons is on the market to pay for it. Aside from Minmatar frigates for travel, I always took pride in flying only Gallente ships, but with the nerf to L hybrids (and I hear an even nastier one to projectiles) I switched to lasers. I just have to. Not to mention the Apoc can fit 8 mega pulses and 2 large armor repairs, while there was never a chance I could get 7 good blasters and 2 large repairs on a megathron, let alone have the cap to run them.
Mega pulse hit like a freight train, track nicely and I get 50KM optimal with radio crystals and zero tracking mods. Mega pulse need a small optimal nerf, L hybrids need SOME loving, L projectiles apparently need a lot.
BW
Originally by: Selim
Cool, congrats.
Oh, stupid idea by the way.
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Bobby Wilson
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Posted - 2004.09.02 20:22:00 -
[10]
Originally by: Gaiam agreed perry, when a mega pulse I with 2 damage mods and large laser 3 and ss 3 wrecks for higher than a mega modal neutron with skills maxed it just doesnt make sense, and its getting harder to ignore or to "wait" for guns to be fixed.
I bought an Apoc this week and one of my Megathrons is on the market to pay for it. Aside from Minmatar frigates for travel, I always took pride in flying only Gallente ships, but with the nerf to L hybrids (and I hear an even nastier one to projectiles) I switched to lasers. I just have to. Not to mention the Apoc can fit 8 mega pulses and 2 large armor repairs, while there was never a chance I could get 7 good blasters and 2 large repairs on a megathron, let alone have the cap to run them.
Mega pulse hit like a freight train, track nicely and I get 50KM optimal with radio crystals and zero tracking mods. Mega pulse need a small optimal nerf, L hybrids need SOME loving, L projectiles apparently need a lot.
BW
Originally by: Selim
Cool, congrats.
Oh, stupid idea by the way.
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Jacmert Corra'Halcyon
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Posted - 2004.09.02 20:22:00 -
[11]
Will the devs be able to implement whatever change they decide on server-side? Because the last Castor patch already came out, right? (And Shiva's coming out in like 2-3 months) -------- StrongHold - Ghost Fleet Jacmert - "Jesus Boy" http://www.sfu.ca/~pkchan - I love my Lord and Saviour Jesus Christ |

Jacmert Corra'Halcyon
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Posted - 2004.09.02 20:22:00 -
[12]
Will the devs be able to implement whatever change they decide on server-side? Because the last Castor patch already came out, right? (And Shiva's coming out in like 2-3 months) -------- StrongHold - Ghost Fleet Jacmert - "Jesus Boy" http://www.sfu.ca/~pkchan - I love my Lord and Saviour Jesus Christ |

Noin
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Posted - 2004.09.02 20:28:00 -
[13]
The problem here is that there is no communication between devs and the people. I know some other games that have been killed off just because there was no communication between the devs and their (paying!) audience.
This is the first small sign of any statement made by a dev since Castor. Thats what.. 4 weeks now?
EVE is a good product. I like it a lot, it's beautifully designed and it's a good mmo. But please dear people from CCP, make sure you don't loose sight of the people who pay your salary. We pay a lot to play this month, and we wanna have a small vote in what direction this game is going.
And because the devs normallt only get to hear the bad things they do here is some good things: I love the way you keep trying to fix the servers. I love how many patches you put out in a single month. I played EnB for 10 months and compared to that EVE puts out more patches 1 one month than EnB did in their entire existance. I love the way devs put in a new thing every now and then, how they try and keep the storyline going. I love the way EVE still runs on my crappy Athlon 800, it's really well programmed :)
So you see dear Devs, it's not all bad things you do. Just try to let us in the developements a bit by talking to us in a 2 way conversation.
Thnx.
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Noin
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Posted - 2004.09.02 20:28:00 -
[14]
The problem here is that there is no communication between devs and the people. I know some other games that have been killed off just because there was no communication between the devs and their (paying!) audience.
This is the first small sign of any statement made by a dev since Castor. Thats what.. 4 weeks now?
EVE is a good product. I like it a lot, it's beautifully designed and it's a good mmo. But please dear people from CCP, make sure you don't loose sight of the people who pay your salary. We pay a lot to play this month, and we wanna have a small vote in what direction this game is going.
And because the devs normallt only get to hear the bad things they do here is some good things: I love the way you keep trying to fix the servers. I love how many patches you put out in a single month. I played EnB for 10 months and compared to that EVE puts out more patches 1 one month than EnB did in their entire existance. I love the way devs put in a new thing every now and then, how they try and keep the storyline going. I love the way EVE still runs on my crappy Athlon 800, it's really well programmed :)
So you see dear Devs, it's not all bad things you do. Just try to let us in the developements a bit by talking to us in a 2 way conversation.
Thnx.
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ProphetGuru
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Posted - 2004.09.02 21:26:00 -
[15]
I am happy with a simple acknowledgement that they know their is an issue and are not pleased with proj turret performance.
I look fwd to them fixing the issue.
Evolution..... Just when you thought you were winning.
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ProphetGuru
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Posted - 2004.09.02 21:26:00 -
[16]
I am happy with a simple acknowledgement that they know their is an issue and are not pleased with proj turret performance.
I look fwd to them fixing the issue.
Evolution..... Just when you thought you were winning.
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Istvaan Shogaatsu
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Posted - 2004.09.02 21:33:00 -
[17]
It'd be so nice if each forum had a mouthpiece GM to convey info from devs to players. I've been spitting all over myself about the Retrib for weeks, only to find out now that the devs feel there's nothing wrong with it - stupid and wrong as that may be, it's nice to finally know for sure.
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Istvaan Shogaatsu
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Posted - 2004.09.02 21:33:00 -
[18]
It'd be so nice if each forum had a mouthpiece GM to convey info from devs to players. I've been spitting all over myself about the Retrib for weeks, only to find out now that the devs feel there's nothing wrong with it - stupid and wrong as that may be, it's nice to finally know for sure.
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Selim
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Posted - 2004.09.02 22:13:00 -
[19]
Edited by: Selim on 02/09/2004 22:19:25 Oh thank goodness. Finally a responce.
The problem with megapulse, and large lasers in general, is that they dont use enough cap. Firing lasers forever should put considerable strain on your capacitor and limit your tanking abilities.
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Selim
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Posted - 2004.09.02 22:13:00 -
[20]
Edited by: Selim on 02/09/2004 22:19:25 Oh thank goodness. Finally a responce.
The problem with megapulse, and large lasers in general, is that they dont use enough cap. Firing lasers forever should put considerable strain on your capacitor and limit your tanking abilities.
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Soren
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Posted - 2004.09.02 22:42:00 -
[21]
Originally by: ProphetGuru I am happy with a simple acknowledgement that they know their is an issue and are not pleased with proj turret performance.
I look fwd to them fixing the issue.
Exactly, I now feel safe training specialization for projectile.
This is all we wanted devs, just a word that you ARE going to do something..
Thank you.
now be quick about it!!   _________________________________________________________
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Soren
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Posted - 2004.09.02 22:42:00 -
[22]
Originally by: ProphetGuru I am happy with a simple acknowledgement that they know their is an issue and are not pleased with proj turret performance.
I look fwd to them fixing the issue.
Exactly, I now feel safe training specialization for projectile.
This is all we wanted devs, just a word that you ARE going to do something..
Thank you.
now be quick about it!!   _________________________________________________________
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Wulfgard
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Posted - 2004.09.02 23:15:00 -
[23]
RAAAH... Now I can train Projectile spec skill 
... Next time, please don't wait so long CCP, too many players have left the game, thinking Devs didn't care or deliberatly ignored that issue.
Someone at CCP needs to start training Communication skill 
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Wulfgard
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Posted - 2004.09.02 23:15:00 -
[24]
RAAAH... Now I can train Projectile spec skill 
... Next time, please don't wait so long CCP, too many players have left the game, thinking Devs didn't care or deliberatly ignored that issue.
Someone at CCP needs to start training Communication skill 
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Hellspawn666
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Posted - 2004.09.03 00:44:00 -
[25]
hey good that they have told us they know its a problem now and completely unfair for those who trained for months in that skill area i just hope they dont nurf mega pulses and lasers to try and balance it. I hope they instead bring up teh abilty of the otehr types of guns to its lvel so it is balanced. I personally love the way they dont tell us too much so its all a suprpise but on this issue we need to know a little more at least to set our minds at bay. Considering this is generally pvpers complaining i think it would be useful if CCP determined several ppl from the different alliance in the game to tell them each month a sumerised version of what people want changed to the game alliances cover every aspect of the game so is clearly the best channel for this i think this would help both sides know what to do and what the game needs. Anyone agree with me? hoep the game devs read these forums.
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Hellspawn666
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Posted - 2004.09.03 00:44:00 -
[26]
hey good that they have told us they know its a problem now and completely unfair for those who trained for months in that skill area i just hope they dont nurf mega pulses and lasers to try and balance it. I hope they instead bring up teh abilty of the otehr types of guns to its lvel so it is balanced. I personally love the way they dont tell us too much so its all a suprpise but on this issue we need to know a little more at least to set our minds at bay. Considering this is generally pvpers complaining i think it would be useful if CCP determined several ppl from the different alliance in the game to tell them each month a sumerised version of what people want changed to the game alliances cover every aspect of the game so is clearly the best channel for this i think this would help both sides know what to do and what the game needs. Anyone agree with me? hoep the game devs read these forums.
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PASTOR TROY
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Posted - 2004.09.03 00:48:00 -
[27]
History has taught us theyre gonna nerf lasers before they fix projectiles and hybrids.

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PASTOR TROY
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Posted - 2004.09.03 00:48:00 -
[28]
History has taught us theyre gonna nerf lasers before they fix projectiles and hybrids.

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Neon Genesis
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Posted - 2004.09.03 02:15:00 -
[29]
Edited by: Neon Genesis on 03/09/2004 02:17:39 I got an arma for a change from gal or caldari, and i use mega pulses only.
The prob is that the tracking is amazing, i dont even pay attention to the falloff, 9km? absolute blx. I use no tracking comps (motion pred 5) and i hit cruiser pirate npcs at 15km rng with radios for good dmg, not really much lower than at optimal.
The cap use however i thought was fine, quite reasonable in fact, mega pulses tend to suck the cap quite a bit even with ctrld bursts 4 and bs 4.
Using radios at 15km purely cos im v lazy :/ __
There, i just contributed nothing to your thread
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Neon Genesis
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Posted - 2004.09.03 02:15:00 -
[30]
Edited by: Neon Genesis on 03/09/2004 02:17:39 I got an arma for a change from gal or caldari, and i use mega pulses only.
The prob is that the tracking is amazing, i dont even pay attention to the falloff, 9km? absolute blx. I use no tracking comps (motion pred 5) and i hit cruiser pirate npcs at 15km rng with radios for good dmg, not really much lower than at optimal.
The cap use however i thought was fine, quite reasonable in fact, mega pulses tend to suck the cap quite a bit even with ctrld bursts 4 and bs 4.
Using radios at 15km purely cos im v lazy :/ __
There, i just contributed nothing to your thread
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Akelig
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Posted - 2004.09.03 08:17:00 -
[31]
Finally ....hope
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Akelig
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Posted - 2004.09.03 08:17:00 -
[32]
Finally ....hope
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Harakiri
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Posted - 2004.09.03 09:05:00 -
[33]
Whiners!
You have to invest hevily into cap&cap-charging skills and have atleast amarr BS 4 to be able to use lasers efficiently , stop whining about it beeing too overpowered.
If it was overpowered : everyone in fleetbattles would be using them , so ? why do I see more ravens and scorps still?
I agree with the thread starter that Minmatar & projectile guns need a small tweak to bring them closer to the other races.
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Harakiri
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Posted - 2004.09.03 09:05:00 -
[34]
Whiners!
You have to invest hevily into cap&cap-charging skills and have atleast amarr BS 4 to be able to use lasers efficiently , stop whining about it beeing too overpowered.
If it was overpowered : everyone in fleetbattles would be using them , so ? why do I see more ravens and scorps still?
I agree with the thread starter that Minmatar & projectile guns need a small tweak to bring them closer to the other races.
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Rod Blaine
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Posted - 2004.09.03 09:59:00 -
[35]
Edited by: Rod Blaine on 03/09/2004 10:01:52
Originally by: Harakiri Whiners!
You have to invest hevily into cap&cap-charging skills and have atleast amarr BS 4 to be able to use lasers efficiently , stop whining about it beeing too overpowered.
If it was overpowered : everyone in fleetbattles would be using them , so ? why do I see more ravens and scorps still?
Look again,
I see mostly apocs, geddons and scorps out there, with some Ravens and Mega's but no Dominixes and hardly any Typhoons.
Megapulses are over the top, especially on arma's, and we all know they are.
btw, dont you think you need cap skills for flying any othyer BS ? I mean, i got em all at 5 and im damn glad I do. And I trained em for use on Gallente ships. _______________________________________________
Yes yes, blogging is passÚ I know. Rod's Ramblingz on Eve-Online Solutions to your issues. |

Rod Blaine
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Posted - 2004.09.03 09:59:00 -
[36]
Edited by: Rod Blaine on 03/09/2004 10:01:52
Originally by: Harakiri Whiners!
You have to invest hevily into cap&cap-charging skills and have atleast amarr BS 4 to be able to use lasers efficiently , stop whining about it beeing too overpowered.
If it was overpowered : everyone in fleetbattles would be using them , so ? why do I see more ravens and scorps still?
Look again,
I see mostly apocs, geddons and scorps out there, with some Ravens and Mega's but no Dominixes and hardly any Typhoons.
Megapulses are over the top, especially on arma's, and we all know they are.
btw, dont you think you need cap skills for flying any othyer BS ? I mean, i got em all at 5 and im damn glad I do. And I trained em for use on Gallente ships. _______________________________________________
Yes yes, blogging is passÚ I know. Rod's Ramblingz on Eve-Online Solutions to your issues. |

Nafri
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Posted - 2004.09.03 10:28:00 -
[37]
Originally by: Harakiri Whiners!
You have to invest hevily into cap&cap-charging skills and have atleast amarr BS 4 to be able to use lasers efficiently , stop whining about it beeing too overpowered.
If it was overpowered : everyone in fleetbattles would be using them , so ? why do I see more ravens and scorps still?
I agree with the thread starter that Minmatar & projectile guns need a small tweak to bring them closer to the other races.
rails need lots of cap too  Wanna fly with me?
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Nafri
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Posted - 2004.09.03 10:28:00 -
[38]
Originally by: Harakiri Whiners!
You have to invest hevily into cap&cap-charging skills and have atleast amarr BS 4 to be able to use lasers efficiently , stop whining about it beeing too overpowered.
If it was overpowered : everyone in fleetbattles would be using them , so ? why do I see more ravens and scorps still?
I agree with the thread starter that Minmatar & projectile guns need a small tweak to bring them closer to the other races.
rails need lots of cap too  Wanna fly with me?
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Shadowsword
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Posted - 2004.09.03 11:13:00 -
[39]
Yes, rails use a lot of cap, too. Lasers are supposed to use much more cap than other weapons to balance thier strenghts, but with Amarr BS lv5, your megabeam actually use less cap than a 425 rail ! Gallente ships are already strapped for cap (no bonus, MWD...). Using both railguns and 2 large repairers is just...Unthinkable on a Mega.
I have both cap skills at lv4, 6 rails with thorium ammos (-35% cap), no MWD and one named repairer, and I can't even sustain for long both tanking and damage dealing.
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Shadowsword
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Posted - 2004.09.03 11:13:00 -
[40]
Yes, rails use a lot of cap, too. Lasers are supposed to use much more cap than other weapons to balance thier strenghts, but with Amarr BS lv5, your megabeam actually use less cap than a 425 rail ! Gallente ships are already strapped for cap (no bonus, MWD...). Using both railguns and 2 large repairers is just...Unthinkable on a Mega.
I have both cap skills at lv4, 6 rails with thorium ammos (-35% cap), no MWD and one named repairer, and I can't even sustain for long both tanking and damage dealing.
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Valentine Keen
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Posted - 2004.09.03 11:47:00 -
[41]
Edited by: Valentine Keen on 03/09/2004 11:49:54 Why does the MWD have to come into the equation there? If you're comparing megabeams and 425s, complaining that you set up the Megathron with MWD and not the Apoc isn't a fair comparison for cap usage.
While I agree that right now the megapulses are too flexible and that projectiles need tweaking, I don't think Amarr ships are overpowered. They are for a start the weakest in range of damage types and in vulnerability to electronic warfare.
Far too much time is spent on comparing pure raw damage output than the role of the ship as a whole. Amarr focus on turrets and armour and nothing else, they have their fair share of weaknesses like everyone else.
And as a major supplier of battleship prints, we in M. Corp are selling Ravens faster than ever before.
While Tempests and Megathrons aren't selling as well, it certainly isn't Apocs all the way.
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Valentine Keen
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Posted - 2004.09.03 11:47:00 -
[42]
Edited by: Valentine Keen on 03/09/2004 11:49:54 Why does the MWD have to come into the equation there? If you're comparing megabeams and 425s, complaining that you set up the Megathron with MWD and not the Apoc isn't a fair comparison for cap usage.
While I agree that right now the megapulses are too flexible and that projectiles need tweaking, I don't think Amarr ships are overpowered. They are for a start the weakest in range of damage types and in vulnerability to electronic warfare.
Far too much time is spent on comparing pure raw damage output than the role of the ship as a whole. Amarr focus on turrets and armour and nothing else, they have their fair share of weaknesses like everyone else.
And as a major supplier of battleship prints, we in M. Corp are selling Ravens faster than ever before.
While Tempests and Megathrons aren't selling as well, it certainly isn't Apocs all the way.
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Meatead
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Posted - 2004.09.03 13:21:00 -
[43]
I think most hybrid and projectile user would like to see improvements (certainly projectile) but NOT at the expense of lasers.
This is an opportunity for CCP to change their nerfing policy and start bringing improvements to areas where they are lacking.
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Meatead
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Posted - 2004.09.03 13:21:00 -
[44]
I think most hybrid and projectile user would like to see improvements (certainly projectile) but NOT at the expense of lasers.
This is an opportunity for CCP to change their nerfing policy and start bringing improvements to areas where they are lacking.
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Noin
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Posted - 2004.09.03 13:48:00 -
[45]
I agree to the NO NERFING. Instead of making lasers worse, make hybrids and projectiles better. Nerfing only ends with crappy weapons all over the place. Please please do NOT nerf anything. If something is unbalanced, make the 'bad' things better instead of making the good things bad!
Thnx CCP :)
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Noin
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Posted - 2004.09.03 13:48:00 -
[46]
I agree to the NO NERFING. Instead of making lasers worse, make hybrids and projectiles better. Nerfing only ends with crappy weapons all over the place. Please please do NOT nerf anything. If something is unbalanced, make the 'bad' things better instead of making the good things bad!
Thnx CCP :)
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Wulfgard
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Posted - 2004.09.03 14:07:00 -
[47]
It is the general consensus that Amarr and Caldari ships are where they should be in term of damage and PvP effectiveness. Minmatars and apparently Gallentes... that's another story, they need to be improved and to repeat what has been said: please do not ask for a nerf on what works in order to boost what doesn't work! ... That's why we here in the first place 
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Wulfgard
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Posted - 2004.09.03 14:07:00 -
[48]
It is the general consensus that Amarr and Caldari ships are where they should be in term of damage and PvP effectiveness. Minmatars and apparently Gallentes... that's another story, they need to be improved and to repeat what has been said: please do not ask for a nerf on what works in order to boost what doesn't work! ... That's why we here in the first place 
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ArcticWolf
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Posted - 2004.09.03 16:45:00 -
[49]
Well, with a missle change coming in shiva, or post shiva, either way a few months away...missiles wont be changed untill then (and it may be for the best who knows) the devs did not say ANYTHINg about changing lasers, so calm down the 70%(random number based off killing SA apocs 70% of the time) of you that fly amarr ships. They said they would make small tweaks, not nerfs, to guns who needed it. expecially projectile (meaning it is not limited to projectile, its just ehy need the most looking at.)
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ArcticWolf
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Posted - 2004.09.03 16:45:00 -
[50]
Well, with a missle change coming in shiva, or post shiva, either way a few months away...missiles wont be changed untill then (and it may be for the best who knows) the devs did not say ANYTHINg about changing lasers, so calm down the 70%(random number based off killing SA apocs 70% of the time) of you that fly amarr ships. They said they would make small tweaks, not nerfs, to guns who needed it. expecially projectile (meaning it is not limited to projectile, its just ehy need the most looking at.)
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Zegna Mirage
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Posted - 2004.09.03 17:11:00 -
[51]
Originally by: Perry Problem with Lasers is not an unbalance in general, but in certain types of Lasers being far to versatible, like missiles were once. Beams are perfectly fine, but Pulse Lasers have either too low cap need or too good damage output, and of course far to good range.
It was a noble cause to boost Pulse Lasers, but it has turned into a "Mega Pulse Be All End All... 
In Comparison to these beasts all other turrets look like pea shooters
Don't start whining again you guys. It supposed to be that way all along. Tachs were too powerful, they got nerfed. Pulses were too useless but now they're exactly where they should be.  ------------------------------------
"..The power you need is hidden deep within your glorious blood, running through your veins.." -Mustafa Kemal Atat³rk
Ne mutlu T³rk³m diyene!
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Zegna Mirage
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Posted - 2004.09.03 17:11:00 -
[52]
Originally by: Perry Problem with Lasers is not an unbalance in general, but in certain types of Lasers being far to versatible, like missiles were once. Beams are perfectly fine, but Pulse Lasers have either too low cap need or too good damage output, and of course far to good range.
It was a noble cause to boost Pulse Lasers, but it has turned into a "Mega Pulse Be All End All... 
In Comparison to these beasts all other turrets look like pea shooters
Don't start whining again you guys. It supposed to be that way all along. Tachs were too powerful, they got nerfed. Pulses were too useless but now they're exactly where they should be.  ------------------------------------
"..The power you need is hidden deep within your glorious blood, running through your veins.." -Mustafa Kemal Atat³rk
Ne mutlu T³rk³m diyene!
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Zegna Mirage
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Posted - 2004.09.03 17:14:00 -
[53]
And to add, I would like to make you guys realize that Minmatar and Gallente battleships are the only bs's that have the damage bonus. Thus, I think everything is perfectly balanced now. Go train your damn skills instead of talking about other weapons. ------------------------------------
"..The power you need is hidden deep within your glorious blood, running through your veins.." -Mustafa Kemal Atat³rk
Ne mutlu T³rk³m diyene!
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Zegna Mirage
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Posted - 2004.09.03 17:14:00 -
[54]
And to add, I would like to make you guys realize that Minmatar and Gallente battleships are the only bs's that have the damage bonus. Thus, I think everything is perfectly balanced now. Go train your damn skills instead of talking about other weapons. ------------------------------------
"..The power you need is hidden deep within your glorious blood, running through your veins.." -Mustafa Kemal Atat³rk
Ne mutlu T³rk³m diyene!
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Lord Anubis
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Posted - 2004.09.03 17:18:00 -
[55]
Edited by: Lord Anubis on 03/09/2004 17:21:00 Got to say that u dont use large proj then as u would see even on a tempest with level 5 bs they are crap and no where near balanced i agree lasers shouldnt be nerfed i think hybrids are right the way they are but large proj are weak its just plain simple as with the rest of the proj range i use with no complanits
You cant beat Death But you can make the bastard work hard for it
wtb Jerek Zuomi's Insignia |

Lord Anubis
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Posted - 2004.09.03 17:18:00 -
[56]
Edited by: Lord Anubis on 03/09/2004 17:21:00 Got to say that u dont use large proj then as u would see even on a tempest with level 5 bs they are crap and no where near balanced i agree lasers shouldnt be nerfed i think hybrids are right the way they are but large proj are weak its just plain simple as with the rest of the proj range i use with no complanits
You cant beat Death But you can make the bastard work hard for it
wtb Jerek Zuomi's Insignia |

Harry Voyager
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Posted - 2004.09.03 17:20:00 -
[57]
Originally by: Selim Edited by: Selim on 02/09/2004 22:19:25 Oh thank goodness. Finally a responce.
The problem with megapulse, and large lasers in general, is that they dont use enough cap. Firing lasers forever should put considerable strain on your capacitor and limit your tanking abilities.
The catch here, is that before Amarr warships had the -10% cap per level, and only had the -5% cap per level, nobody used lasers.
My personal opinion is that the weapons need to be given clear and distinct roles in the game, such that if one were have a completely bonusless ship, that one would find oneself using all three weapon types, depending on how one planned to use that ship. My thoughts would be to make Projectiles the most effective long range weapon class, Hybrids the superior short range damage dealer, and Lasers the medium range "swing" catagory.
Lasers already fit the Medium range role very well, and are capable of reasonable operation in both short and long range roles. To restore the balance, we need to significantly improve Projectiles performance at long ranges.
Harry Voyager
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Harry Voyager
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Posted - 2004.09.03 17:20:00 -
[58]
Originally by: Selim Edited by: Selim on 02/09/2004 22:19:25 Oh thank goodness. Finally a responce.
The problem with megapulse, and large lasers in general, is that they dont use enough cap. Firing lasers forever should put considerable strain on your capacitor and limit your tanking abilities.
The catch here, is that before Amarr warships had the -10% cap per level, and only had the -5% cap per level, nobody used lasers.
My personal opinion is that the weapons need to be given clear and distinct roles in the game, such that if one were have a completely bonusless ship, that one would find oneself using all three weapon types, depending on how one planned to use that ship. My thoughts would be to make Projectiles the most effective long range weapon class, Hybrids the superior short range damage dealer, and Lasers the medium range "swing" catagory.
Lasers already fit the Medium range role very well, and are capable of reasonable operation in both short and long range roles. To restore the balance, we need to significantly improve Projectiles performance at long ranges.
Harry Voyager
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Teeth
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Posted - 2004.09.03 21:47:00 -
[59]
Originally by: Harry Voyager
My personal opinion is that the weapons need to be given clear and distinct roles in the game, such that if one were have a completely bonusless ship, that one would find oneself using all three weapon types, depending on how one planned to use that ship.
You get a prize.
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Teeth
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Posted - 2004.09.03 21:47:00 -
[60]
Originally by: Harry Voyager
My personal opinion is that the weapons need to be given clear and distinct roles in the game, such that if one were have a completely bonusless ship, that one would find oneself using all three weapon types, depending on how one planned to use that ship.
You get a prize.
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Dave10
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Posted - 2004.09.03 22:03:00 -
[61]
please please, PLEASE DO NOT nerf lasers. otherwise this will end up with your (large weapon here) misses the big fat target, doing 0.0 damage all over the place constantly, this is not good. instead, BOOST the hybrids and projectiles...
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Dave10
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Posted - 2004.09.03 22:03:00 -
[62]
please please, PLEASE DO NOT nerf lasers. otherwise this will end up with your (large weapon here) misses the big fat target, doing 0.0 damage all over the place constantly, this is not good. instead, BOOST the hybrids and projectiles...
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ArcticWolf
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Posted - 2004.09.03 22:25:00 -
[63]
that is exactly what sould be done...damn my memory...exactly what the poster above this one said...
Hybrids, blasters are great the way they are, best tracking in game, good damage at close range 425mms, dont use them myself, but how bout a slight tracking incrase and slight cap decrease (maybe by like 7 cap, or something)
Projectiles, short range ones need a boost to tracking, i have to use a webber and a tracking computer 2 with my 800mms to get good hits vs cruisers and some fast moving battleships. Long range needs a slight tracking increase and a opt incrase, maybe by 10km opt, to make them true long range guns. or simpler--
The more range you have, the less tracking you need, keep 1400mm tracking the way it is, and add 15km optimal, if ur now fighting at your new optimal, the same tracking speed, youll be hitting more consistantly.
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ArcticWolf
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Posted - 2004.09.03 22:25:00 -
[64]
that is exactly what sould be done...damn my memory...exactly what the poster above this one said...
Hybrids, blasters are great the way they are, best tracking in game, good damage at close range 425mms, dont use them myself, but how bout a slight tracking incrase and slight cap decrease (maybe by like 7 cap, or something)
Projectiles, short range ones need a boost to tracking, i have to use a webber and a tracking computer 2 with my 800mms to get good hits vs cruisers and some fast moving battleships. Long range needs a slight tracking increase and a opt incrase, maybe by 10km opt, to make them true long range guns. or simpler--
The more range you have, the less tracking you need, keep 1400mm tracking the way it is, and add 15km optimal, if ur now fighting at your new optimal, the same tracking speed, youll be hitting more consistantly.
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Noin
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Posted - 2004.09.04 09:59:00 -
[65]
Increasing the optimal only works if you make a button 'warp in at 200km' My 1400's have a 53km optimal with EMP ammo. I still hit nothing. However I DO hit stuff from 200km. Problem then of course is that minmatar ships have the shortest tragetting range of all ships ( WHHYY??? they are supposed to be long range!)
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Noin
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Posted - 2004.09.04 09:59:00 -
[66]
Increasing the optimal only works if you make a button 'warp in at 200km' My 1400's have a 53km optimal with EMP ammo. I still hit nothing. However I DO hit stuff from 200km. Problem then of course is that minmatar ships have the shortest tragetting range of all ships ( WHHYY??? they are supposed to be long range!)
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Shin Taka
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Posted - 2004.09.04 11:33:00 -
[67]
The problem with projectiles atm is still tracking.
The howitzers and artilleries have such poor tracking that you need to work at the very edge of your targetting range, and fly skillfully, and even then, you hit for less DoT than almost any other comparable weapon. With Megapulse you can just "keep at range" hell, even orbit with the smaller frigs. Maybe the key to this, is removing your own ships velocity and movement from the tracking equation, so your speed has an irrelevant (or greatly minimised) effect on tracking. I think i remember a dev posting about this somewhere, can't remember who or where.
This would mean that you still couldn't hit fast moving targets with big guns, but you could at least keep moving yourself, and not have to rely on pilot skills, also tracking wouldn't be quite as bad as it is for any ship.
Lasers should have superlative tracking, its a polarised wave traveling at lightspeed, Rails is near hypersonic, so again, should be quite good, Howies should be worse, but they should be useful, abnd hurt like all hell when they do hit. Autocannon need good tracking, as do blasters.
When a weapons "optimal range" means you miss BSs when both stationary, something is wrong...
BTW, i have no issue with pilot skills as a mechanic, just with one group of weapons requiring slim to none (atm), another requiring some and one requiring loads.
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Keeper of the Wombat
2004.09.03 00:42:20notifyTraining of the skill Repair Systems lvl 6 has been completed. |

Shin Taka
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Posted - 2004.09.04 11:33:00 -
[68]
The problem with projectiles atm is still tracking.
The howitzers and artilleries have such poor tracking that you need to work at the very edge of your targetting range, and fly skillfully, and even then, you hit for less DoT than almost any other comparable weapon. With Megapulse you can just "keep at range" hell, even orbit with the smaller frigs. Maybe the key to this, is removing your own ships velocity and movement from the tracking equation, so your speed has an irrelevant (or greatly minimised) effect on tracking. I think i remember a dev posting about this somewhere, can't remember who or where.
This would mean that you still couldn't hit fast moving targets with big guns, but you could at least keep moving yourself, and not have to rely on pilot skills, also tracking wouldn't be quite as bad as it is for any ship.
Lasers should have superlative tracking, its a polarised wave traveling at lightspeed, Rails is near hypersonic, so again, should be quite good, Howies should be worse, but they should be useful, abnd hurt like all hell when they do hit. Autocannon need good tracking, as do blasters.
When a weapons "optimal range" means you miss BSs when both stationary, something is wrong...
BTW, i have no issue with pilot skills as a mechanic, just with one group of weapons requiring slim to none (atm), another requiring some and one requiring loads.
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Keeper of the Wombat
2004.09.03 00:42:20notifyTraining of the skill Repair Systems lvl 6 has been completed. |

Jakal
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Posted - 2004.09.04 14:19:00 -
[69]
ok i killed 3 npc BSs at 100-50km with a domi i used 4 425mm rails and i only had 1 damage mod. hybrids are fine,imo. i was doinf better damage then i was getting with 1400s in a tempest at that range. the problem is my 425s were firing twice as fast as my 1400s on a tempest.
-Adapt and Overcome.
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Jakal
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Posted - 2004.09.04 14:19:00 -
[70]
ok i killed 3 npc BSs at 100-50km with a domi i used 4 425mm rails and i only had 1 damage mod. hybrids are fine,imo. i was doinf better damage then i was getting with 1400s in a tempest at that range. the problem is my 425s were firing twice as fast as my 1400s on a tempest.
-Adapt and Overcome.
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