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1. Artillery ship - in Ships and Modules [original thread]
What Minmatar need to solve 50% of their Projectile problems would be a 'warp in at 200km' button. At that range, tracking isn't that much of an issue anymore. Of course CCP then needs to friggin swap the optimal from hybrids and projectiles (40k...
- by Noin - at 2004.09.10 04:41:00
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2. Artillery ship - in Ships and Modules [original thread]
What Minmatar need to solve 50% of their Projectile problems would be a 'warp in at 200km' button. At that range, tracking isn't that much of an issue anymore. Of course CCP then needs to friggin swap the optimal from hybrids and projectiles (40k...
- by Noin - at 2004.09.10 04:41:00
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3. The REAL problem with the tempest.....its pilots! - in Ships and Modules [original thread]
Give it up dude. I got me an Apoc now and I like it 10 times better because it's so much easier in every day use. But the funny thing is you hit the spot exactly by saying that a Tempest is ok if you have all the skill (to level 5) For me "ok" i...
- by Noin - at 2004.09.06 15:49:00
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4. The REAL problem with the tempest.....its pilots! - in Ships and Modules [original thread]
Give it up dude. I got me an Apoc now and I like it 10 times better because it's so much easier in every day use. But the funny thing is you hit the spot exactly by saying that a Tempest is ok if you have all the skill (to level 5) For me "ok" i...
- by Noin - at 2004.09.06 15:49:00
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5. A Short answer to the "Projetile Situation" from the evegate dev chat - in Ships and Modules [original thread]
Increasing the optimal only works if you make a button 'warp in at 200km' My 1400's have a 53km optimal with EMP ammo. I still hit nothing. However I DO hit stuff from 200km. Problem then of course is that minmatar ships have the shortest tragetti...
- by Noin - at 2004.09.04 09:59:00
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6. A Short answer to the "Projetile Situation" from the evegate dev chat - in Ships and Modules [original thread]
Increasing the optimal only works if you make a button 'warp in at 200km' My 1400's have a 53km optimal with EMP ammo. I still hit nothing. However I DO hit stuff from 200km. Problem then of course is that minmatar ships have the shortest tragetti...
- by Noin - at 2004.09.04 09:59:00
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7. A Short answer to the "Projetile Situation" from the evegate dev chat - in Ships and Modules [original thread]
I agree to the NO NERFING. Instead of making lasers worse, make hybrids and projectiles better. Nerfing only ends with crappy weapons all over the place. Please please do NOT nerf anything. If something is unbalanced, make the 'bad' things better ...
- by Noin - at 2004.09.03 13:48:00
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8. A Short answer to the "Projetile Situation" from the evegate dev chat - in Ships and Modules [original thread]
I agree to the NO NERFING. Instead of making lasers worse, make hybrids and projectiles better. Nerfing only ends with crappy weapons all over the place. Please please do NOT nerf anything. If something is unbalanced, make the 'bad' things better ...
- by Noin - at 2004.09.03 13:48:00
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9. A Short answer to the "Projetile Situation" from the evegate dev chat - in Ships and Modules [original thread]
The problem here is that there is no communication between devs and the people. I know some other games that have been killed off just because there was no communication between the devs and their (paying!) audience. This is the first small sign ...
- by Noin - at 2004.09.02 20:28:00
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10. A Short answer to the "Projetile Situation" from the evegate dev chat - in Ships and Modules [original thread]
The problem here is that there is no communication between devs and the people. I know some other games that have been killed off just because there was no communication between the devs and their (paying!) audience. This is the first small sign ...
- by Noin - at 2004.09.02 20:28:00
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11. I'm sad, but I might have found some solutions (Minmat pilots read!) - in Ships and Modules [original thread]
A so called 'sniper-setup' doesn't work if your maximum warp-in distance is only 60km. If I fit 1400mm's, my optimal range with EMP ammo is 53km. So I consider that short range. Maybe if they give Howitsers the base optimal range of 48km instead o...
- by Noin - at 2004.08.26 04:45:00
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12. I'm sad, but I might have found some solutions (Minmat pilots read!) - in Ships and Modules [original thread]
A so called 'sniper-setup' doesn't work if your maximum warp-in distance is only 60km. If I fit 1400mm's, my optimal range with EMP ammo is 53km. So I consider that short range. Maybe if they give Howitsers the base optimal range of 48km instead o...
- by Noin - at 2004.08.26 04:45:00
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13. I'm sad, but I might have found some solutions (Minmat pilots read!) - in Ships and Modules [original thread]
Edited by: Noin on 25/08/2004 22:39:43 Today I was allowed to shoot up my corpmates Raven :) I was really wondering what kind of damage I could do. I fitten 5x tracking comp II's (and turned them on, yes) Also fitted 6x Gyro II's I have all i...
- by Noin - at 2004.08.25 22:36:00
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14. I'm sad, but I might have found some solutions (Minmat pilots read!) - in Ships and Modules [original thread]
Edited by: Noin on 25/08/2004 22:39:43 Today I was allowed to shoot up my corpmates Raven :) I was really wondering what kind of damage I could do. I fitten 5x tracking comp II's (and turned them on, yes) Also fitted 6x Gyro II's I have all i...
- by Noin - at 2004.08.25 22:36:00
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15. For you Proj's users with level 5 across the board in gunnery - in Ships and Modules [original thread]
The only biggest problem when using projectiles is this: I miss 3 times then I do a wrecking hit for 1000, then I miss 3 shots, then a wrecking hit for 900, then 3 misses etc. The amount of misses and scratches, combined with the fact I have to r...
- by Noin - at 2004.08.21 12:40:00
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16. For you Proj's users with level 5 across the board in gunnery - in Ships and Modules [original thread]
The only biggest problem when using projectiles is this: I miss 3 times then I do a wrecking hit for 1000, then I miss 3 shots, then a wrecking hit for 900, then 3 misses etc. The amount of misses and scratches, combined with the fact I have to r...
- by Noin - at 2004.08.21 12:40:00
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17. Assault frigate, race bonus? Eh? No comprende. - in Ships and Modules [original thread]
I am Caldari because that race had the best started atributes (for me). I trained all Minmatar ships and tried to specialise in it. Now I see assault frigate, and it has a racial bonus. Does this mean it's useless for me as a Caldari to fly the a...
- by Noin - at 2004.08.19 21:09:00
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18. Assault frigate, race bonus? Eh? No comprende. - in Ships and Modules [original thread]
I am Caldari because that race had the best started atributes (for me). I trained all Minmatar ships and tried to specialise in it. Now I see assault frigate, and it has a racial bonus. Does this mean it's useless for me as a Caldari to fly the a...
- by Noin - at 2004.08.19 21:09:00
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19. one last example of a minmatar user - in Ships and Modules [original thread]
Sorry but Typhoon and Tempest have least dps in game, except maybe for a EW Scorp. I think an Apoc with 6 mining lasers still outdamages the Tempest. /rant off
- by Noin - at 2004.08.19 20:53:00
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20. one last example of a minmatar user - in Ships and Modules [original thread]
Sorry but Typhoon and Tempest have least dps in game, except maybe for a EW Scorp. I think an Apoc with 6 mining lasers still outdamages the Tempest. /rant off
- by Noin - at 2004.08.19 20:53:00
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