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Giggles Vonhappypants
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Posted - 2009.05.13 01:25:00 -
[1]
Any? Using for small gangs
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Norantio
Gallente Suddenly Ninjas Tear Extraction And Reclamation Service
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Posted - 2009.05.13 02:19:00 -
[2]
thank you for having such a great name
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Giggles Vonhappypants
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Posted - 2009.05.13 03:49:00 -
[3]
your welcome. I just need a cerb fit...already got a drake fit
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Dengen Krastinov
Vengeance Imperium
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Posted - 2009.05.13 04:40:00 -
[4]
Cerb Standard PvP Fit
Ballistic Control System II Ballistic Control System II Ballistic Control System II Reactor Control II
10mn Microwarpdrive II Large Shield Extender II Large Shield Extender II Warp Disruptor II (Whatever fits here)
Heavy Missile Launcher II Heavy Missile Launcher II Heavy Missile Launcher II Heavy Missile Launcher II Heavy Missile Launcher II (empty)
Extender or Astro Rigs
Welcome to Fjorgs Bakery. Have a hot piece of Pee, it's on the hoose. |
HellsRazor
Interstellar eXodus BricK sQuAD.
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Posted - 2009.05.13 04:56:00 -
[5]
5xHeavy Assault Missile Launcher II 1xPhoton Scattering Field II 1x10MN MicroWarpdrive II 1xLarge Shield Extender II 1xWarp Disruptor II 1xReactor Control Unit II 3xBallistic Control System II 1xSensor Booster II
Rocket Fuel Cache Partition I Hydraulic Bay Thrusters I
with this fit its more roaming close combat, but with my HAM skills I think I get like 60km range. but you could drop the rigs i listed for extender rigs if it suites you.
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Psiri
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Posted - 2009.05.13 05:05:00 -
[6]
I haven't ever flown a Cerb but I never really understood why some people take that thing into disruptor range, you're just putting your expensive HAC at unecessary risk.
If I were to fit one it'd be something like this,
[Cerberus] Damage Control II Ballistic Control System II Ballistic Control System II Ballistic Control System II
10MN MicroWarpdrive II Large Shield Extender II Photon Scattering Field II Sensor Booster II, Scan Resolution Sensor Booster II, Targeting Range
Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile Small Energy Neutralizer II
This way you'll be able to utilize the long range of HMs and you'll be having good lock times. You have a reasonable buffer, should you need it, and I feel that the need of ECCM on a ship like the Cerb has greatly diminished since the Falcon nerf. Overheat the EM hardener in case you get hit with EM missiles and suchlike.
As for rigs, whatever you prefer.
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Atsuko Ratu
Caldari Interstellar eXodus
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Posted - 2009.05.13 05:13:00 -
[7]
Edited by: Atsuko Ratu on 13/05/2009 05:13:40 The only reason to fly the cerb over the drake is to snipe; the drake does more dps and has more buffer, at the cost of slightly less agility.
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HellsRazor
Interstellar eXodus BricK sQuAD.
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Posted - 2009.05.13 05:23:00 -
[8]
Edited by: HellsRazor on 13/05/2009 05:24:14
Originally by: Atsuko Ratu Edited by: Atsuko Ratu on 13/05/2009 05:13:40 The only reason to fly the cerb over the drake is to snipe; the drake does more dps and has more buffer, at the cost of slightly less agility.
You are all just SCARED ;p,. IN yo face combat old school BRICK SQUAD style for the WIN. Cerb with HAMS is WICKED and more speed natural resist. Jumping into the fight you would rather have HAMS imo. Dont get me wrong Id prefer to use a drake for cost effiency, but if isk wasnt an issue.... cerb cerb CERB
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Atsuko Ratu
Caldari Interstellar eXodus
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Posted - 2009.05.13 05:27:00 -
[9]
Originally by: HellsRazor You are all just SCARED ;p,. IN yo face combat old school BRICK SQUAD style for the WIN. Cerb with HAMS is WICKED and more speed natural resist. Jumping into the fight you would rather have HAMS imo. Dont get me wrong Id prefer to use a drake for cost effiency, but if isk wasnt an issue.... cerb cerb CERB
I prefer performance over 300 more m/s
Srsly, HAM drake > HAM cerb, HM drake > HM cerb, tanked drake > tanked cerb, sniping cerb > sniping drake
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Merin Ryskin
Peregrine Industries
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Posted - 2009.05.13 05:40:00 -
[10]
Depends on whether you want to use HMLs or HAMs (HAMs for solo/small gang, HMLs for larger gangs):
[Cerberus, New Setup 1] Ballistic Control System II Ballistic Control System II Ballistic Control System II Gravimetric Backup Array II
10MN MicroWarpdrive II Large Shield Extender II ECCM - Gravimetric II Sensor Booster II, Targeting Range Sensor Booster II, Targeting Range
Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile Small Energy Neutralizer II
Hydraulic Bay Thrusters I Hydraulic Bay Thrusters I
Or, HAMs:
[Cerberus, HAM] Ballistic Control System II Ballistic Control System II Ballistic Control System II Reactor Control Unit II
Y-T8 Overcharged Hydrocarbon I Microwarpdrive Small Capacitor Booster II, Cap Booster 200 Large Shield Extender II Invulnerability Field II Republic Fleet Warp Disruptor (very, very important for this setup, if you can afford one)
Heavy Assault Missile Launcher II, Terror Rage Assault Missile Heavy Assault Missile Launcher II, Terror Rage Assault Missile Heavy Assault Missile Launcher II, Terror Rage Assault Missile Heavy Assault Missile Launcher II, Terror Rage Assault Missile Heavy Assault Missile Launcher II, Terror Rage Assault Missile Small Unstable Power Fluctuator I
Core Defence Field Extender I Core Defence Field Extender I -----------
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HellsRazor
Interstellar eXodus BricK sQuAD.
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Posted - 2009.05.13 05:43:00 -
[11]
Originally by: Atsuko Ratu
Originally by: HellsRazor You are all just SCARED ;p,. IN yo face combat old school BRICK SQUAD style for the WIN. Cerb with HAMS is WICKED and more speed natural resist. Jumping into the fight you would rather have HAMS imo. Dont get me wrong Id prefer to use a drake for cost effiency, but if isk wasnt an issue.... cerb cerb CERB
I prefer performance over 300 more m/s
Srsly, HAM drake > HAM cerb, HM drake > HM cerb, tanked drake > tanked cerb, sniping cerb > sniping drake
Well I prefer a BJ over the Drake.
Srsly. Orange>apples, Apples<Oranges
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Atsuko Ratu
Caldari Interstellar eXodus
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Posted - 2009.05.13 05:48:00 -
[12]
Originally by: HellsRazor
Well I prefer a BJ over the Drake.
Srsly. Orange>apples, Apples<Oranges
Sure, 'cept not really
Cerb is a fine HAC. It's just overshadowed in almost every way by the Drake.
The same way the Brutix overshadows the Diemost. The only difference is, the Brutix and Diemost are both pretty terrible ships.
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HellsRazor
Interstellar eXodus BricK sQuAD.
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Posted - 2009.05.13 05:52:00 -
[13]
Your Caldari License is revoked for comparing those geeky Gallantes to Caldari
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Atsuko Ratu
Caldari Interstellar eXodus
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Posted - 2009.05.13 05:52:00 -
[14]
Originally by: HellsRazor Your Caldari License is revoked for comparing those geeky Gallantes to Caldari
:(
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Rip Striker
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Posted - 2009.05.13 07:13:00 -
[15]
Edited by: Rip Striker on 13/05/2009 07:15:31 [PvP - Gang DPS] Ballistic Control System II Ballistic Control System II Ballistic Control System II Damage Control II Large Shield Extender II 10MN Afterburner II Photon Scattering Field II Warp Disruptor II Phased Weapon Navigation Array Generation Extron Heavy Assault Missile Launcher II,Terror Rage Assault Missile Heavy Assault Missile Launcher II,Terror Rage Assault Missile Heavy Assault Missile Launcher II,Terror Rage Assault Missile Medium Proton Smartbomb I (OFFLINE) Heavy Assault Missile Launcher II,Terror Rage Assault Missile Heavy Assault Missile Launcher II,Terror Rage Assault Missile Anti-EM Screen Reinforcer I Anti-Kinetic Screen Reinforcer I
This is an excellent Cerb setup when in a small gang. With my skills this puppy dishes out 600 (700 if overload) kinetic dps up to a range of 40 km which more than you can say about the HAM drake which has a range of less than 20 km. With the HAM Cerb you never ever have to move to get into range and your dps is pretty high. Painter is there to help your rages do max damage to cruiser sized ships and of course to help your gang mates. Down side with this ship is the pretty low ehp, 30k, and its bloated sig radius with rages. However, if in a small HAC gang you wont be primaried anyways. The afterburner is there for you to burn for a gate if needed, or just to stay aligned with decent speed.
You will be surprised how fast this setup melts any other ships at equal size.
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James Lyrus
Lyrus Associates The Star Fraction
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Posted - 2009.05.13 07:19:00 -
[16]
The one thing a Cerb does better than anything else is range projection. It'll lob heavy missiles 180km - 250 if you rig, and do the kind of DPS that a battleship would at that range.
So I'd fit accordingly - couple of sensor boosters, couple of range rigs, and operate the 'being a long way away' doctrine. I'm voting for Heartstone for the CSM. http://www.eveonline.com/council/voting/Default.asp |
Beltantis Torrence
Balls Deep Inc.
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Posted - 2009.05.13 07:53:00 -
[17]
Edited by: Beltantis Torrence on 13/05/2009 07:54:38 [Cerberus, Fast Ranged] Nanofiber Internal Structure II Nanofiber Internal Structure II Ballistic Control System II Ballistic Control System II
10MN MicroWarpdrive I Small Capacitor Booster II, Cap Booster 200 Photon Scattering Field II Invulnerability Field II Large Shield Extender II
Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile Small Remote Armor Repair System II
Warhead Calefaction Catalyst I Warhead Calefaction Catalyst I
- Dropped the DCU because honestly this thing shouldn't ever get into structure. You get out to around 60km and MWD around lobbing missiles at folks. Can swap the SRAR and replace it with a cloak as well. Obviously swap ammo to taste.
Edit: I didn't add sensor boosters because this thing already locks out to 100km - which is as far as I can ever see myself wanting to shoot missiles.
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Gypsio III
Dirty Filthy Perverts
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Posted - 2009.05.13 08:53:00 -
[18]
Originally by: Rip Striker Edited by: Rip Striker on 13/05/2009 07:15:31 [PvP - Gang DPS] Ballistic Control System II Ballistic Control System II Ballistic Control System II Damage Control II Large Shield Extender II 10MN Afterburner II Photon Scattering Field II Warp Disruptor II Phased Weapon Navigation Array Generation Extron Heavy Assault Missile Launcher II,Terror Rage Assault Missile Heavy Assault Missile Launcher II,Terror Rage Assault Missile Heavy Assault Missile Launcher II,Terror Rage Assault Missile Medium Proton Smartbomb I (OFFLINE) Heavy Assault Missile Launcher II,Terror Rage Assault Missile Heavy Assault Missile Launcher II,Terror Rage Assault Missile Anti-EM Screen Reinforcer I Anti-Kinetic Screen Reinforcer I
No. Stop it.
1. Include drones and you have less DPS than a HM Drake. 2. You have less range than a HM Drake. 3. You have less sensor strength than a HM Drake. 4. The Drake is twice as fast as you. 5. You have a lolafterburner fitted. 6. A HM Drake's eDPS will often be greater than your eDPS because of Scourge Fury vs. Terror Rage. 7. The HM Drake has a web. 8. The HM Drake has over three times your EHP. 9. You have a lolafterburner fitted.
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Kazang
Gallente Wrecking Shots
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Posted - 2009.05.13 10:32:00 -
[19]
Originally by: Gypsio III
9. You have a lolafterburner fitted.
Kazang
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Dr Fighter
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Posted - 2009.05.13 10:45:00 -
[20]
"Good cerb fit for pvp"
does not exist. Theres not much a cerb can do that a lol-caracel could do 80% as well. Theres nothing that the cerb can do that the same isk wouldnt be far better spent on a nice fitted BC doing the same thing better.
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Gypsio III
Dirty Filthy Perverts
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Posted - 2009.05.13 10:49:00 -
[21]
Originally by: Beltantis Torrence
Warhead Calefaction Catalyst I Warhead Calefaction Catalyst I
Edit: I didn't add sensor boosters because this thing already locks out to 100km - which is as far as I can ever see myself wanting to shoot missiles.
You've got a nasty bit of stacking on missile damage there... not useless by any means, four damage mods is sensible enough. But you might consider Calefaction to Rigour to increase damage to small/fast targets, or to Bay Thruster to increase eDPS simply because your first volley hits sooner.
With Falcons/Rooks operating much closer in now, the need for extreme range on Cerb has been reduced somewhat. But you can still imagine cases where you're 100 km off your gang, and a hostile Falcon uncloaks 100 km off on the other side - at which point you'd be grateful for the ability to hurl a HM 200 km. Or if you want to sit outside sentry range at a gate or station.
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Rip Striker
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Posted - 2009.05.13 11:06:00 -
[22]
Edited by: Rip Striker on 13/05/2009 11:17:03
Originally by: Gypsio III
1. Include drones and you have less DPS than a HM Drake.
No it doesnt. A HM Drake with maxed skills, 3BCU, implats, and fury ammo can't outdamage a maxed out identically fitted&implants HAM rage Cerb.
Originally by: Gypsio III
2. You have less range than a HM Drake.
Regarding range: HAM Cerb > HAM Drake and HM Cerb > HM Drake.
Originally by: Gypsio III
3. You have less sensor strength than a HM Drake.
It's a cruiser hull, what did you expect?
Originally by: Gypsio III
4. The Drake is twice as fast as you.
For a small gang, assuming cruiser sized hulls, a Drake would just slow everyone down. So, please explain how a Drake is TWICE as faster?
Originally by: Gypsio III
5. You have a lolafterburner fitted.
If a MWD Drake and a AB Cerb would jump through a gate and burn back to jump range, Cerb would win being more agile. Just overload and you'll be fine in a AB Cerb. Oh, did I mention that a HAM Cerb can reach up to 45 km? (max range for HAM Drake is 20 km)
Originally by: Gypsio III
6. A HM Drake's eDPS will often be greater than your eDPS because of Scourge Fury vs. Terror Rage.
How about you check the fit I presented once more. Hint: target painter. Almost forgot, HAM dps >>> HM dps if you have the correct ewar with you.
Originally by: Gypsio III
7. The HM Drake has a web.
No web on the Cerb...you damn right it doesnt carry a web, because it is not a close range ship! Obviously we are not talking about a Solo fit. The OP clearly asked for fitting advice when in a small gang. Assuming OP's gang will be a mix of different cruiser sized ships, at least one of his buddies will carry a web. As I wrote earlier, the Cerb will carry a target painter.
Originally by: Gypsio III
8. The HM Drake has over three times your EHP.
Aah, almost the truth. I'd believe you if you would have said 2x the EHP of a Cerb (dont forget, your Drake carrys a web and point ;) )
Originally by: Gypsio III
9. You have a lolafterburner fitted.
Goto 5.
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Gypsio III
Dirty Filthy Perverts
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Posted - 2009.05.13 11:41:00 -
[23]
Sigh.
1. No implants, triple BCS. Rage HAM Cerb 550 DPS; Fury HM Drake and Hobgoblins 561 DPS. You do the maths. 2. You have less range than a HM Drake. You do the maths. 3. I expect your Cerb to be jammed more. 4. lolABing Cerb 531 m/s, MWDing Drake 1038 m/s. You do the maths. 5. I'm not convinced that the lolAB Cerb would get there first. I hear you can overload MWDs as well. With competent tacklers there, neither should make it - the Drake would be scrambled and webbed, and the lolABing Cerb would be webbed. 6. Remember drones. 7. Webs are more valuable tactically than a painter. 8. In gang, Cerb 29k EHP (31k overheated Photon). Drake 84k EHP (96k overheated dual invs). You do the maths. 9. What part of lolAB is giving you trouble?
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Gartel Reiman
Civis Romanus Sum
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Posted - 2009.05.13 11:55:00 -
[24]
Originally by: Atsuko Ratu Srsly, HAM drake > HAM cerb, HM drake > HM cerb, tanked drake > tanked cerb, sniping cerb > sniping drake
This this this.
Originally by: Rip Striker HAM Cerb fit
Gypsio's right, for all the reasons he's posted. You do marginally less damage than a HM Drake, at about half the range, with a higher explosion radius & no flight of light drones for frig defence, with much less EHP, in a more expensive ship.
Serious, other than the pimp factor of T2 over T1, it's just a terrible comparison. The Cerb is really good at projecting ~400 DPS from heavy missiles anywhere within lock range, doing battleship-sniper level damage with enough precision to hit almost anything well. If you're going to be using it within 80km, the Drake will do the job better.
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Brother Galladrinal
Standing Rock Company United Rock Enterprises Ltd
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Posted - 2009.05.13 12:59:00 -
[25]
Edited by: Brother Galladrinal on 13/05/2009 13:00:22
What about this anti-frig fit for a bit of gang fun??
Ballistic Control System II Ballistic Control System II Ballistic Control System II Damage Control II
Large Shield Extender II Invulnerability Field II Y-T8 Overcharged Hydrocarbon I Microwarpdrive J5 Prototype Warp Disruptor I X5 Prototype I Engine Enervator
Assault Missile Launcher II, Caldari Navy Bloodclaw Light Missile Assault Missile Launcher II, Caldari Navy Bloodclaw Light Missile Assault Missile Launcher II, Caldari Navy Bloodclaw Light Missile Assault Missile Launcher II, Caldari Navy Bloodclaw Light Missile Assault Missile Launcher II, Caldari Navy Bloodclaw Light Missile 1 x whatever
Warhead Flare Catalyst I Warhead Rigor Catalyst I
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Vokradacka
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Posted - 2009.05.13 13:03:00 -
[26]
antifrig is crap because prec. missiles are crap after patch.... max vs frigates(not interceptors)
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Rip Striker
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Posted - 2009.05.13 13:11:00 -
[27]
1. Ok. 11 dps more for the HM Drake IF you max out drone skills. 2. HM Drake has less range than a HM Cerb.
3. Of course, it is a cruiser sized hull.
4. How often would you find yourself moving more than 15 km in a straight line when in a small gang if you can target and shoot up to 45 km?
5. I am sure the AB Cerb wins over the MWD Drake when burning towards the gate, web or no web. Besides the obvious align advantage for the Cerb, dont forget the extra mass Drake is carrying. Also, it takes longer to lock a Cerb than a Drake.
6. Yeah, drones is a big plus for the Drake.
7. This is not a solo fit. Cerb is not a close range ship. Some of the gang will move towards the target to scram/web whereas the Cerb can sit still or AB away to desired distance, paint the target and fire rages.
8. Yeah, seems to be possible with some named stuff.
9. There is no trouble. AB Cerb performs extremely well, you should try it before judging. *shrugs*
To summarize: HAM Cerb output damage is pretty high, range is excellent, low ehp (like any cruiser sized vessel), it locks fast, is quite agile, moves fast between systems. For a small and fast moving gang, it wins over the Drake any day.
The OP asked for a Cerb fit. Several fits were given. If the OP still wants to pilot a Drake, so be it.
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Gypsio III
Dirty Filthy Perverts
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Posted - 2009.05.13 14:10:00 -
[28]
Originally by: Rip Striker
HAM Cerb output damage is pretty high, range is excellent, low ehp (like any cruiser sized vessel), it locks fast, is quite agile, moves fast between systems. For a small and fast moving gang, it wins over the Drake any day.
Drop the AB for a MWD and yes, you have a nice mobile DPS platform with a bit of tackle and gang ewar support. But I just hate the AB.
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me bored
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Posted - 2009.05.13 14:18:00 -
[29]
Edited by: me bored on 13/05/2009 14:21:00
Originally by: Psiri
I haven't ever flown a Cerb but I never really understood why some people take that thing into disruptor range, you're just putting your expensive HAC at unnecessary risk.
If I were to fit one it'd be something like this,
[Cerberus] Damage Control II Ballistic Control System II Ballistic Control System II Ballistic Control System II
10MN MicroWarpdrive II Large Shield Extender II Photon Scattering Field II Sensor Booster II, Scan Resolution Sensor Booster II, Targeting Range
Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile Small Energy Neutralizer II
This way you'll be able to utilize the long range of HMs and you'll be having good lock times. You have a reasonable buffer, should you need it, and I feel that the need of ECCM on a ship like the Cerb has greatly diminished since the Falcon nerf. Overheat the EM hardener in case you get hit with EM missiles and suchlike.
Best in the thread, but for the record you'd get more scan res and range by keeping your boosters unscripted and a heat sinked remote rep is the best option for the extra high slot.
Originally by: Psiri
As for rigs, whatever you prefer.
Hydraulic bay thrusters or die. You have no business undocking in a cerberus without them. |
Ghoest
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Posted - 2009.05.13 14:47:00 -
[30]
There is no real reason to fly a cerb other than chasing off recons and or building an anto frig boat.
Thats it. Everything else is done much better by either a Drake or an Eagle.
Wherever you went - Here you are.
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Psiri
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Posted - 2009.05.13 14:51:00 -
[31]
Originally by: me bored for the record you'd get more scan res and range by keeping your boosters unscripted and a heat sinked remote rep is the best option for the extra high slot.
Ah thanks, I wasn't aware. I also agree about the remote rep, you'd rarely have use for the small neut.
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Schylok
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Posted - 2009.05.13 16:25:00 -
[32]
Originally by: me bored
Hydraulic bay thrusters or die. You have no business undocking in a cerberus without them.
What are people's opinions on Rigor Catalysts to increase dps on smaller targets?
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Gypsio III
Dirty Filthy Perverts
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Posted - 2009.05.13 17:13:00 -
[33]
Rigour is a good rig. But I can't help but think that Bay Thrusters are simply better in most situations. The extra range and reduced flight time at your old max range from HBT is really valuable.
Rigour is really fun to have on a AML Cerb that you warp to ~150 km off a hostile interceptor. The interceptor will burn at you... you'll fire CN Bloodclaw with a combined closing speed of about 13 km/s... the inty runs into 4 volleys in about 6 seconds and pops. Very amusing, if rather niche.
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Vokradacka
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Posted - 2009.05.13 20:26:00 -
[34]
Originally by: Gypsio III you'll fire CN Bloodclaw with a combined closing speed of about 13 km/s... the inty runs into 4 volleys in about 6 seconds and pops. Very amusing, if rather niche.
omg,do you wana numbers again?? 4 volleys to kill inty? b***hit after patch ... (maybe vs standing int. mwd on and with a interc. skill lvl 1) AML cerb is crap after nanonerf...
gypsio,the big expert again
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Lurana Lay
Gallente
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Posted - 2009.05.13 21:10:00 -
[35]
Originally by: Gypsio III Very amusing, if rather niche.
100 mil+ isk frig killer, woohoo. Everything about this ship is niche (read: Drake is better).
Originally by: Vokradacka
Originally by: Gypsio III you'll fire CN Bloodclaw with a combined closing speed of about 13 km/s... the inty runs into 4 volleys in about 6 seconds and pops. Very amusing, if rather niche.
omg,do you wana numbers again?? 4 volleys to kill inty? b***hit after patch ... (maybe vs standing int. mwd on and with a interc. skill lvl 1) AML cerb is crap after nanonerf...
gypsio,the big expert again
Yeah, I'm convinced he's a dev alt or at least a massive fan-boy due to the incessant and pervasive "Cald are fine!" "missiles are fine and actually got a boost, but you're just too stupid to understand!" "it doesnt matter that we have to fit painters and webs now because you don't need a tank!" posts.
Oh, and btw Gypsio missile velocity rigs are NOT a dps boost and repeating that every chance you get won't make it so, also missile sniping is completely idiotic outside of a VERY small I have a dozen bm's in every system gank niche.
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HellsRazor
Interstellar eXodus BricK sQuAD.
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Posted - 2009.05.13 22:21:00 -
[36]
Yea missile have been screwed. What was the advantage of missiles they took away and basicly made it another freaking GUN with flight time. So stupid really , they mine aswell make missiles insta damage to make the conversion of missiles to a gunnery weapon and call it a day. Or give flight time to ALL weapons to make then equallt as ******ed as missiles.
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Merin Ryskin
Peregrine Industries
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Posted - 2009.05.13 22:26:00 -
[37]
Honestly, anyone whining about missiles is either an idiot or a troll. Try training your skills up and flying something besides the typical mission Drake? -----------
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HellsRazor
Interstellar eXodus BricK sQuAD.
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Posted - 2009.05.13 22:39:00 -
[38]
Originally by: Merin Ryskin Honestly, anyone whining about missiles is either an idiot or a troll. Try training your skills up and flying something besides the typical mission Drake?
you are a tool.
I am ranked like 12th on eve-sheet for missile SP. I prolly have more in missile SP then you have with gunnery and missiles combined.
Missiles for anyone thats been playing EVE for the last 5 years or so and specialized in them knows that it has most DEFINITELY been the most screwed around with weapon system. Its NOTHING like it was had its effectiveness. They did cool **** with it when they made faction missiles and such but penalized and changed how missiles damage. I remember Torp splash damage (pods live in phear!!) and my lovely Torp caracal.... O the memories
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me bored
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Posted - 2009.05.13 22:39:00 -
[39]
Originally by: Lurana Lay missile velocity rigs are NOT a dps boost
How do you figure?
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Lurana Lay
Gallente
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Posted - 2009.05.13 23:16:00 -
[40]
Originally by: Merin Ryskin Edited by: Merin Ryskin on 13/05/2009 22:36:34 Honestly, anyone whining about missiles is either an idiot or a troll. While the speed nerf hit them a little too hard and they could use a bit of a boost, they're still effective weapons (and far better off than blasters, for example). Try training your skills up and flying something besides the typical mission Drake?
Consider the HAM Cerberus: it has more raw dps than a Zealot (more vs. BCs/BBs, less vs. cruisers unless you fit a painter) at the same range, free choice of damage type, more tank, and no close-range tracking issues.
Or consider the HML Cerberus: 400 dps with 90% or better dps to cruisers and full dps to anything larger, and the ability to hit as far as you can lock.
I think the Cerberus is just fine. If you disagree, I'll buy yours for 10 million ISK. Hey, it's better than a useless HAC, right?
Lol, you admit missiles were overnerfed and in the same sentence call people trolls for complaining about it? Oh, and by your lights Blasters are fine now too because they are STILL effective weapons. HML Cerb does 90% dps or better to cruisers? Try again, unless that target is stationary and MWD'ing, or heavily otherwise tackled and painted.
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Merin Ryskin
Peregrine Industries
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Posted - 2009.05.13 23:17:00 -
[41]
Edited by: Merin Ryskin on 13/05/2009 23:19:36
Originally by: HellsRazor
Originally by: Merin Ryskin Honestly, anyone whining about missiles is either an idiot or a troll. Try training your skills up and flying something besides the typical mission Drake?
you are a tool.
I am ranked like 12th on eve-sheet for missile SP. I prolly have more in missile SP then you have with gunnery and missiles combined.
Missiles for anyone thats been playing EVE for the last 5 years or so and specialized in them knows that it has most DEFINITELY been the most screwed around with weapon system. Its NOTHING like it was had its effectiveness. They did cool **** with it when they made faction missiles and such but penalized and changed how missiles damage. I remember Torp splash damage (pods live in phear!!) and my lovely Torp caracal.... O the memories
SP =/= knowledge. In fact it's rather amusing that you have been playing EVE so long but still haven't figured out how things work.
Hint: get EFT, and look at the damage graphs for missiles vs. guns against real (IOW, not afterburner battleships and other comedy fits that only exist in EFT) PvP fits. Missiles are just fine.
Originally by: Lurana Lay Lol, you admit missiles were overnerfed and in the same sentence call people trolls for complaining about it? Oh, and by your lights Blasters are fine now too because they are STILL effective weapons.
Yes, missiles were a bit overnerfed, but it's a small problem, not the OMG THE WORLD IS ENDING CALDARI CAN NOT PVP!!!!!! idiocy people keep repeating.
And no, blasters are NOT fine, as they are not even remotely effective weapons. There is not even a single blaster ship I would fly in PvP right now.
Quote: HML Cerb does 90% dps or better to cruisers? Try again, unless that target is stationary and MWD'ing, or heavily otherwise tackled and painted.
Try fitting a single painter and training your skills. The damage loss is very small, if any. -----------
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HellsRazor
Interstellar eXodus BricK sQuAD.
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Posted - 2009.05.13 23:28:00 -
[42]
STOP crying about Blasters,
Atleast you can tank.. web..paint..tackle all on the same ship.
But, Caldari got missiles right? So we are good.
EFT OMG OMG thats the answer. Go keep staring at readouts and Ill go ahead and do it the fun way by practice. Call me old school or whatever you want behind your "readout" sad panda Blaster screens
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Merin Ryskin
Peregrine Industries
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Posted - 2009.05.13 23:34:00 -
[43]
Edited by: Merin Ryskin on 13/05/2009 23:35:07
Originally by: HellsRazor STOP crying about Blasters,
Atleast you can tank.. web..paint..tackle all on the same ship.
Too bad you have to get into suicidally close range to do any damage, and will be effortlessly kited and ripped apart by any non-blaster ship in a 1v1, and spend all your time trying to get into range instead of shooting in a gang fight.
I repeat: there is not even one blaster ship in the entire game that I would take into PvP or allow in my gangs. The best ship for the job might not be a missile ship, but it sure as hell isn't a blaster ship.
Quote: EFT OMG OMG thats the answer. Go keep staring at readouts and Ill go ahead and do it the fun way by practice. Call me old school or whatever you want behind your "readout" sad panda Blaster screens
Yes, how horrible it would be to actually debate based on facts and numbers, not how it "feels".
Concession accepted, thanks for trying. -----------
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HellsRazor
Interstellar eXodus BricK sQuAD.
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Posted - 2009.05.13 23:38:00 -
[44]
Just Blame your Blasters on the FALCON!!
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Vyllana
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Posted - 2009.05.13 23:38:00 -
[45]
Edited by: Vyllana on 13/05/2009 23:38:36
Originally by: Merin Ryskin
And no, blasters are NOT fine, as they are not even remotely effective weapons. There is not even a single blaster ship I would fly in PvP right now.
Uh.. what? There are several blaster ships (or ships that can be fitted with blasters) that are very much worth flying. Ishkur, Harpy, Vexor, Thorax, Ishtar, for example, with the Brutix also deserving an honorable mention. Most of these are best / among the best in their class. Incidentally, the number of missile ships worth flying in PvP is not any larger: Drake, Raven, Sacrilege. Cerb really doesn't outshine other HACs for sniping at all, due to delayed damage, and obviously fails for close range. I guess maybe the Rook is worth flying now, not sure though, haven't looked at it much since the changes.
Bottom line is blasters still deliver the highest dps at the shortest range. Also, many ships intended to use blasters benefit from having the largest drone bays in their class / having drone bonuses.
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Merin Ryskin
Peregrine Industries
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Posted - 2009.05.13 23:46:00 -
[46]
Originally by: Vyllana Ishkur
Drone boat, and better with rails.
Quote: Harpy
Better with rails.
Quote: Vexor
Drone boat, not a blaster ship, and better with ACs.
Quote: Thorax
Not worth flying, even if you consider T1 cruisers worth flying in general, the Omen and Stabber are far better.
Quote: Ishtar
Drone boat that should never be within blaster range.
Quote: with the Brutix also deserving an honorable mention
Not worth flying, get a Drake, Harbinger or Hurricane instead.
Quote: Most of these are best / among the best in their class.
The only ones that are best in class are not blaster ships.
Quote: Incidentally, the number of missile ships worth flying in PvP is not any larger: Drake, Raven, Sacrilege. Cerb really doesn't outshine other HACs for sniping at all, due to delayed damage, and obviously fails for close range.
Hint: HAMs are your friend. The Cerberus is an awesome ship.
Quote: I guess maybe the Rook is worth flying now, not sure though, haven't looked at it much since the changes.
It is, and is now an awesome solo ship.
Quote: Bottom line is blasters still deliver the highest dps at the shortest range. Also, many ships intended to use blasters benefit from having the largest drone bays in their class / having drone bonuses.
And going to the shortest range is suicide, while blasters do zero damage outside of that suicidal range. -----------
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Vyllana
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Posted - 2009.05.14 00:00:00 -
[47]
Edited by: Vyllana on 14/05/2009 00:02:47
Originally by: Merin Ryskin
And going to the shortest range is suicide, while blasters do zero damage outside of that suicidal range.
Umm blasters are not the only weapon system that is best used within web/scrambler range. ACs (small and medium) do terrible damage outside web/scrambler range, even with barrage. In fact a medium blaster will outperform a medium AC across the entire range. Heavy neutron blaster with Null does much more damage at 10km than a 425mm AC with Barrage.
Furthermore it is very often advantageous to get into that range regardless of whether your weapon system is capable of fighting outside it, so you can shut off your opponent's MWD and thus make sure they cannot escape. It's only suicide to get into close range if you're going to lose the fight. If you pick your fights well, you WANT to be in close range, to make certain your opponent will die.
As for all the ships you say are "better with rails", it's very situational. For example, I've flown both your frequently posted 75mm rail harpy fit as well as several blaster fits, and both have their pros and cons, with the blaster fits being quite superior for solo piracy due to the much higher dps. Same with the Ishkur.
You also dismiss several ships as "drone boats" and thus state that the fact they also can viably use blasters is irrelevant. Well, guess what, both drones and guns that a ship can fit are part of the balance equation, just as is it's tank, speed, ewar capabilities, etc. That's like saying that the drake is a "shield boat" and so it doesn't matter that it's a decent missile using ship. Totally ridiculous argument.
Originally by: Merin Ryskin
Hint: HAMs are your friend. The Cerberus is an awesome ship.
And it's better than a HAM sacrilege how? Oh that's right, it's worse in just about every way. Like I said, fails as a close range HAC.
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Gypsio III
Dirty Filthy Perverts
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Posted - 2009.05.14 00:14:00 -
[48]
I haven't flown AML Cerb much lately, I've been using a Caracal to kill interceptors instead. Just checking my logs, the last interceptor I killed in AML Cerberus took five volleys and eleven seconds. I was late opening fire, so it got into an orbit rather than running headlong into volleys. I've deleted previous logs so I can't check the details now, but four volleys and six seconds has been done.
Hell, only tonight I did the same trick in a bog-standard AML Caracal, vs. a Crusader. Five volleys, 15 seconds, pop. Lolz.
But obviously I was using devhax. I don't expect other Caldari pilots to be able to do this, not even the ELITE warriors of Motsu.
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me bored
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Posted - 2009.05.14 02:47:00 -
[49]
Edited by: me bored on 14/05/2009 02:50:36
Originally by: Merin Ryskin
HAM Cerberus
Why on earth would you do this? |
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