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Roime
Shiva Furnace
670
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Posted - 2012.05.10 07:12:00 -
[91] - Quote
The only reason I'd like hiseccers to leave the cradle is because I honestly think the game EVE Online only begins when you take your (and your mates) survival in your own hands.
Hisec is the training and trading zone, low, null and wormholes is the game CCP created.
Gameplay outside CONCORD protection is exponentially more fun, deep and involving. And obviously fighting human opponents has a lot more challenge than fighting AI, and there is room for endless progression. PVE, especially missioning has a cap to development, and your only improving your completion time.
Like some mentioned, I agree that NPC startet corps are a major part of the whole problem. New players get wrong ideas in them, and CCP should look into improving their mechanics, and possibly introducing GM/ISD presence in them. I don't understand how CCP can let a few bad apples ruin the game for so many, noobs actually believe the everbears and their inane bullshit about deadly lowsec.
Noob corps could have graduation mechanisms, where wannabe combat pilots get "badges" with marks for different achievements. These could include stuff like completing tasks in lowsec (random systems so they couldn't be camped by assholes), first player kill etc.
I'd also like to see a complete mission overhaul, where combat missions would more closely resemble PVP engagements. Less, stronger and smarter rats that would need to be pointed, or they run away :)
~ Elite forum PvP ~ |
Mecinia Lua
Galactic Express Intrepid Crossing
18
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Posted - 2012.05.10 07:20:00 -
[92] - Quote
Saia Tae Arragosa wrote:As many that play this game know, there is an underlying issue that plagues EVE and that is that null and low sec players wish to have more high sec players join them in those areas of the game. This topic has been discussed in hundreds of threads across a wide spectrum of topics and often ends with neither side conceding ground. So the question is....
1) If you were CCP, how would you get more players involved in 0.0 space and low sec - without compromising or getting rid of high sec completely?
Or...
2) Would you just rather see high sec completely removed? If that is the case, how would you introduce new players into the harsh realities of a game where they can be ganked on sight just for joining the game?
3) If you believe that high sec, low sec and 0.0 can co-exist, what is your solution to bringing balanced game play to 0.0, low and high sec space that is amiable to all concerned?
If you could answer these questions I am sure there are people that would love to hear your answers.
Nerfing High Sec will not bring more out to 0.0.
There is no way you will entice a majority of the players to come to 0.0, the game engine just can't support it.
If you want more to leave hi sec and come to 0.0 then you have to make it so a single system can easily support hundreds of players simultaneously. That means more anomalies, more belts, more mini sites, etc. Until a system in 0.0 can support the same number of people that the hi sec systems can you will never entice a majority to come to null.
Such buffing though is also a double edged sword, as it could reduce wars after all if your system can support you and your couple hundred friends there is no real incentive to invade the neighboring systems. So sov warfare could die if you make the systems to enticing.
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Andski
GoonWaffe Goonswarm Federation
4177
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Posted - 2012.05.10 07:53:00 -
[93] - Quote
The problem is that there is no point in holding sovereignty other than to build supercaps. Alliance wallets are funded by moons which do not require sovereignty, line members can use out-of-alliance alts to make their ISK running Incursions or missions, making sov-holding a laughing riot. CCP is going in the right direction by removing drone compounds, but they did screw up their Incursion rebalance by nerfing payouts instead of taking the proper approach and simply making them exclusive to lowsec, a solution which has been in their faces the whole time. You know, the carrot approach. "WeGÇÖre a professional Merc Alliance, like PL" ~ snot shot, 2012 |
Onictus
Silver Snake Enterprise Against ALL Authorities
113
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Posted - 2012.05.10 08:25:00 -
[94] - Quote
Bane Necran wrote:I'm getting a bit tired of repeating myself, but the reason hisec people stay in hisec isn't because they fear PvP. They fear gatecamps. They die to impossible odds right at the door to the full PvP areas, without having a chance to even explore them.
If they could get in and out of full PvP areas relatively safely, then only have to worry about someone hunting them while they are there, many, many, more people would be outside of hisec.
Gates need to go, or be changed so they can't be camped. They are the core problem here. I know many people hate the idea of losing their easymode gatecamp PvP, and having to actively search for targets instead of them landing in their lap, but it's really what's best for the game.
LOL Gatecamps?
Seriously avoiding (or just plain running) gate camps isn't hard.
1) In home space, watch your intel channels, a lot of data from a long range tends to cross them. 2) Hit refersh on the killboard from time to time, you notice a number of kills one system 3) To pick your ships, you actually have to screw up to get yourself killed in a nullified T3 .....or T1 frigate if you fit it right. 4) DON'T FRIGGING WARP TO 0 if there are neutrals in system (or reds......specially if you are in red space) 5) Don't friggin panic.
I came through a gate into 3 cynabals a couple sabres and a bomber this morning, about 10 jumps into hostile space. Is this a big deal, despite the anchor'd bubble and pair of dictors?
Nope.
Quick check list. Am I faster than them? Yes, No problem. Can they kill me before I get back to the gate? No, No problem. ...obviously this varies by what you are flying.
Just stop and look around. In this case I was aligned to a planet, so I just hit align and lit the MWD, I was out of range and in warp before they landed a shot. They couldn't even beat me to my outgate because they were busy burning out of their own bubbles. |
Andski
GoonWaffe Goonswarm Federation
4179
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Posted - 2012.05.10 08:28:00 -
[95] - Quote
people think that you need a quadruple warp core stabbed interdiction nullified T3 to run gatecamps
lol "WeGÇÖre a professional Merc Alliance, like PL" ~ snot shot, 2012 |
Onictus
Silver Snake Enterprise Against ALL Authorities
113
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Posted - 2012.05.10 08:29:00 -
[96] - Quote
GoatChops wrote:My thought: the community is both the biggest barrier and clearest path into low and null.
If you blow up a bear that enters low sec you can either be a prick and troll the sh*t out of him for tears or you can be a bro and strike a friendly convo with him. He'll be a lot less butt hurt about his loss and be more likely to come back for another look.
Thats pretty much what happened to me way back when. I took the loss fairly well and all because old mate that blew me up was friendly in local after the fact. Even gave me a few pointers for my fit and what to do different next time.
Last time I ganked a guy in lowsec I ended up feeling bad for him and paying for his ship......of course after he got surprise ********* buy a couple cloakies his response in local was "Whoa that was crazy"
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Onictus
Silver Snake Enterprise Against ALL Authorities
113
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Posted - 2012.05.10 08:30:00 -
[97] - Quote
Andski wrote:people think that you need a quadruple warp core stabbed interdiction nullified T3 to run gatecamps
lol
I travel in a vigil 3/4 of the time lol |
Andski
GoonWaffe Goonswarm Federation
4179
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Posted - 2012.05.10 08:32:00 -
[98] - Quote
i evacced some stuff from NPC geminate in a blockade runner and moved it all the way to dek, running gatecamps like a boss
and this was in bubble land not your weaksauce rancer/amamake nonsense "WeGÇÖre a professional Merc Alliance, like PL" ~ snot shot, 2012 |
Onictus
Silver Snake Enterprise Against ALL Authorities
113
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Posted - 2012.05.10 08:41:00 -
[99] - Quote
Andski wrote:i evacced some stuff from NPC geminate in a blockade runner and moved it all the way to dek, running gatecamps like a boss
and this was in bubble land not your weaksauce rancer/amamake nonsense
The smartbombing BS camp is arguably more dangerous, if they set up right you are popped before you drop all the way out of warp.
EXTREMELY annoying.
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Doctor Ungabungas
GoonWaffe Goonswarm Federation
135
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Posted - 2012.05.10 08:46:00 -
[100] - Quote
Mecinia Lua wrote:Nerfing High Sec will not bring more out to 0.0.
There is no way you will entice a majority of the players to come to 0.0, the game engine just can't support it.
I do agree on this point. No changes to the game, whether increasing reward in dangerous space or decreasing reward in safe space will do anything to shift existing high-sec dwellers.
They are a lost cause and should be written off. The focus should be on new players coming into the game. A vast influx of players who aren't afraid of 0.0 would shake up the game just as much as the last influx of players who weren't afraid of 0.0 (*cough* GSF *cough*)
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Ptraci
3 R Corporation The Irukandji
499
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Posted - 2012.05.10 10:15:00 -
[101] - Quote
Tore Vest Us.. elite PVPers can mine.. refine.. trade.. build stuff ursel..... Oh wait... [:o wrote:
See that's the problem with carebears. They think they are the only ones who can sit in a rorqual or a hulk or put stuff up for sale on the market. You are a liability, not an asset. |
Didier Nardieu
Mining Express
3
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Posted - 2012.05.10 12:06:00 -
[102] - Quote
I see a lot of liers when you write low/null is friendly..... i lost some vessel in null in ammatar mandate, i lost some vessel in low caldari space ! Dont forget that the players pay their vessels.. and dont want too loose them just for your pleasure.... you are in null/low its nice why you want to force others to come. Low/null sec player think at only one thing : killboard and more its easy more they're happy ! |
Alavaria Fera
GoonWaffe Goonswarm Federation
660
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Posted - 2012.05.10 12:09:00 -
[103] - Quote
Ptraci wrote:See that's the problem with carebears. They think they are the only ones who can sit in a rorqual or a hulk or put stuff up for sale on the market. You are a liability, not an asset. Pfft, well their Veldspar miners have got us by the throat now ! Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd |
Roime
Shiva Furnace
671
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Posted - 2012.05.10 12:21:00 -
[104] - Quote
Didier Nardieu wrote:I see a lot of liers when you write low/null is friendly..... i lost some vessel in null in ammatar mandate, i lost some vessel in low caldari space ! Dont forget that the players pay their vessels.. and dont want too loose them just for your pleasure.... you are in null/low its nice why you want to force others to come. Low/null sec player think at only one thing : killboard and more its easy more they're happy !
wtf? I've lost 88 fine (no wait, some of them were absolute failfits) that I've paid for myself, and lost them all for MY pleasure
Dude you're immortal, and ships can be replaced with the flick of a mouse. When you buy a ship, insure it and realize that you will lose it one day.
Fun part is trying to make it pop as many other ships as possible before the inevitable happens.
And about the last part you are just blatantly wrong. The harder the kill, the happier we are. "Good fight" is the Holy Grail of EVE that most people are chasing.
In the beginning high security space was created. This has made a lot of people very angry and has been widely regarded as a bad move. |
Malphilos
State War Academy Caldari State
11
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Posted - 2012.05.10 12:28:00 -
[105] - Quote
Doctor Ungabungas wrote: PS: Moving content won't force people to leave because the issue isn't one of risk vs reward at all, it's 'fear of the unknown'. High sec players will just start grinding the less profitable activities instead.
Depressing that it took this long for an answer other than "Make Hi-sec suck more", but props for being the one.
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Doctor Ungabungas
GoonWaffe Goonswarm Federation
142
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Posted - 2012.05.10 12:28:00 -
[106] - Quote
Didier Nardieu wrote:I see a lot of liers when you write low/null is friendly..... i lost some vessel in null in ammatar mandate, i lost some vessel in low caldari space ! Dont forget that the players pay their vessels.. and dont want too loose them just for your pleasure.... you are in null/low its nice why you want to force others to come. Low/null sec player think at only one thing : killboard and more its easy more they're happy !
I've set some records for hilariously stupid losses and you know what? It doesn't matter, it's just a game. |
Doctor Ungabungas
GoonWaffe Goonswarm Federation
142
|
Posted - 2012.05.10 12:29:00 -
[107] - Quote
Malphilos wrote:Doctor Ungabungas wrote: PS: Moving content won't force people to leave because the issue isn't one of risk vs reward at all, it's 'fear of the unknown'. High sec players will just start grinding the less profitable activities instead.
Depressing that it took this long for an answer other than "Make Hi-sec suck more", but props for being the one.
I also said it on the first page if that helps.
Ed: Hmm that was the post from the first page. It was the third or fourth post in the thread in fact. |
Lucas Schuyler
Mortis Noir.
20
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Posted - 2012.05.10 12:29:00 -
[108] - Quote
I don't think this will ever happen. Why? Because kicking people in hisec is the biggest entertainment value in Eve.
Burn Jita and Hulkagddon type events are what excites people
If anything people really want more hisec ill-fitted newbs to gank |
Doctor Ungabungas
GoonWaffe Goonswarm Federation
142
|
Posted - 2012.05.10 12:31:00 -
[109] - Quote
Lucas Schuyler wrote:I don't think this will ever happen. Why? Because kicking people in hisec is the biggest entertainment value in Eve. Burn Jita and Hulkagddon type events are what excites people If anything people really want more hisec ill-fitted newbs to gank
People in 0.0 want forever wars to fight with enormous fleets against people they irrationally hate. |
Alavaria Fera
GoonWaffe Goonswarm Federation
660
|
Posted - 2012.05.10 12:32:00 -
[110] - Quote
Lucas Schuyler wrote:I don't think this will ever happen. Why? Because kicking people in hisec is the biggest entertainment value in Eve. Burn Jita and Hulkagddon type events are what excites people If anything people really want more hisec ill-fitted newbs to gank The highsec people work hard to make it entertaining.
Look at all the threads! The amazing posts! The "ohgodEVEwilldie" proclamations !
This is what action is all about. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd |
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Alavaria Fera
GoonWaffe Goonswarm Federation
660
|
Posted - 2012.05.10 12:32:00 -
[111] - Quote
Doctor Ungabungas wrote:People in 0.0 want forever wars to fight with enormous fleets against people they irrationally hate. Until someone accidentally drops all their sov and cascades... it happens ...
Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd |
Malphilos
State War Academy Caldari State
11
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Posted - 2012.05.10 12:36:00 -
[112] - Quote
Doctor Ungabungas wrote:Malphilos wrote:Doctor Ungabungas wrote: PS: Moving content won't force people to leave because the issue isn't one of risk vs reward at all, it's 'fear of the unknown'. High sec players will just start grinding the less profitable activities instead.
Depressing that it took this long for an answer other than "Make Hi-sec suck more", but props for being the one. I also said it on the first page if that helps.
Yeah, that's where I read it. Depressing because the half-bright "make it suck!" reaction was so quick ( and as I read the thread much more common) and I have an unreasonably optimistic belief in the game's potential.
I need to remember that the people in it generally don't share that attribute, so props to the "make it suck" crowd as well, just for keeping me grounded.
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JitaPriceChecker2
State War Academy Caldari State
127
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Posted - 2012.05.10 12:39:00 -
[113] - Quote
Nostradamouse Riraille wrote:Doctor Ungabungas wrote:Saia Tae Arragosa wrote:1) If you were CCP, how would you get more players involved in 0.0 space and low sec - without compromising or getting rid of high sec completely?
The main reason players are afraid of low and null sec is because they never go and it slowly grows over time to be some monstrous death zone where only the most skilled players could ever go. Players start thinking 'maybe when I finish another 6 months of skills I'll go there' and they never feel comfortable with the idea of going. GSF tries to make sure that newbees get out to 0.0 within hours of joining the alliance to avoid this from happening. Players will get more involved in 0.0 and low sec when they realise it's not an instakill death fortress, I'd recommend that everyone who is afraid of 0.0 to create a trial account, train it up for a day (at most) and then go into low sec and realise how only a handful of systems are dangerous. PS: Moving content won't force people to leave because the issue isn't one of risk vs reward at all, it's 'fear of the unknown'. High sec players will just start grinding the less profitable activities instead. Yea, I did that and got killed and podded by gate bubblers within 5 minutes as the bubble was placed on the exit of the gate... Thank God I'm only a month old player flying in a tristan without too many implants... But eh, I garnished the killboard of 10 gankers shooting at me.
Dying is part of the game
Also There is literraly dozens of tactics to be the one doing the killing or avoiding being killed while still accomplishing your goal be it travel,PVE or others. |
Didier Nardieu
Mining Express
3
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Posted - 2012.05.10 12:46:00 -
[114] - Quote
"good fight" its a joke you just want easy kills...... the kb is your holly grails. Its the same with hulkaggeddon or burning jita.. just easy kill to rebalance a killboard and manipulate the market. |
Tanya Powers
Science and Trade Institute Caldari State
1201
|
Posted - 2012.05.10 12:49:00 -
[115] - Quote
Saia Tae Arragosa wrote:1) If you were CCP, how would you get more players involved in 0.0 space and low sec - without compromising or getting rid of high sec completely?
Make high sec so safe a fly farting would self explode before concord show up. Make it so boring and tedious people will have the feeling they're at level 1 of the game and give them the will to try lvl2/3/4
Get rid of Concord but keep high sec free of Caps/supers/bubbles/dictor bubbles. Make it so when one pilot from caldari cross a gallente one in caldari space they get bulls eyes and head shot each other. High sec should BE the 1st warfare place where everyone can participate but don't have to. It's relatively safe as long as you mission/deal in your own territory Make it so only 1.0 systems are concord protected and make concord OMGPWNZors ultimate weapons to keep order in those systems where all pilots from whatever nation would be neutral to each other (trading faction ships/mods etc) Change high sec market fees, make them extremely expensive, reduce all industry slots but keep mission rewards as.
Quote:2) Would you just rather see high sec completely removed? If that is the case, how would you introduce new players into the harsh realities of a game where they can be ganked on sight just for joining the game?
Not removed, just really safe in 1.0 systems at the point a 0.1SS guy would get instantly murdered/pod by concord. Make those systems huge so new players can spend a few weeks testing stuff. In between those systems no Concord as above.
Quote:3) If you believe that high sec, low sec and 0.0 can co-exist, what is your solution to bringing balanced game play to 0.0, low and high sec space that is amiable to all concerned?
I'd get rid of non player bubbles in null, change hauling ships to make them resistant/very tanky however in need of support.
I'd increase the number of sentry at gates and stations in low sec, increase significantly their damage
I'd increase significantly the mass of WH's and add high sec ones with concord but no stations, poor moon mining, very poor planets.
I'd make possible to live in high sec and never be grief/wardec/can flip whatever gay attitude, but make it so boring you'd have no choice but to leave the game or move to low/null Players leave any way at the current state, this would probably make less leave because they're bored and afraid of testing other zones of the game.
Just my opinion. Started in high as everyone, did WH a few months (I don't pretend to know everything about), did low where I had an awesome experience and live now in null and I will not quit null unless I quit the game forever or CCP becomes really dumb. |
Jessy Berbers
Tribuo Quod Victum The AirShip Pirates
12
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Posted - 2012.05.10 12:52:00 -
[116] - Quote
Not often do i reply on topics like this, but, here i go as so called Highsec carebear with teeth.
The reason For me, that i wont move to nullsec easier, is mostly related to the huge factions currently present, i dont like that there is what 3 maybe 4 choices, and most/all of those being in something called "Cluster **** Coalition"
For me to get into nullsec i would love to instead of all this to me handholding to see, a different faction in every region/sometimes even constellation.
I do like the way WHs work though, and as far as i am aware almost every WH has a different faction in them.
Unlike with nullsec, the coalition has won the game pretty much, and there is no real way to dislodge them anymore.
This alone is for someone like me the reason i dont go to nullsec.
I would dream of a my corp/alliance having sov in even a single solarsystem, without getting blobbed to death if we would ever dare to take away from CFC.
And yes, flame me all you want, this is for me the reason i dont move to Null....
Greets
Jessy. |
Alavaria Fera
GoonWaffe Goonswarm Federation
660
|
Posted - 2012.05.10 12:55:00 -
[117] - Quote
Jessy Berbers wrote:The reason For me, that i wont move to nullsec easier, is mostly related to the huge factions currently present, i dont like that there is what 3 maybe 4 choices, and most/all of those being in something called "Cluster **** Coalition"
For me to get into nullsec i would love to instead of all this to me handholding to see, a different faction in every region/sometimes even constellation.
I do like the way WHs work though, and as far as i am aware almost every WH has a different faction in them.
Unlike with nullsec, the coalition has won the game pretty much, and there is no real way to dislodge them anymore.
This alone is for someone like me the reason i dont go to nullsec.
I would dream of a my corp/alliance having sov in even a single solarsystem, without getting blobbed to death if we would ever dare to take away from CFC. Yeah Band of Brothers was stomping on everyone and then they, uh.
Well dislodging them was, erm Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd |
Onictus
Silver Snake Enterprise Against ALL Authorities
114
|
Posted - 2012.05.10 12:58:00 -
[118] - Quote
I heard there was NPC null.....even if they do blob you just dock up and wait for them to go away.
......just like low-sec, with the volume turned up a bit. |
Renturu
Tribal Spirit The Nest Alliance
188
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Posted - 2012.05.10 13:01:00 -
[119] - Quote
Perramas wrote:Im not an o.o player, Im one of those who CCP Soundwave wishes to push by brute force into o.o space. The way to get me to stay in the game and move to o.o space would be to let me respec all the millions and millions of skillpoints I have in science, industry mining barges and exhumers into gunnery and spaceship skills. Otherwise I am nothing but a red plus or asteroid to be farmed or harvested. I do not wish to be farmed because I invested my training time into noncombat skills.
You have to get out of your "comfort zone" and get to know low/null sec players instead of every high sec runner that passes by. If you are so heavy in indy skills and have the assets to build what many in null/low sec need, you are more valuable than you think. You just need to start "hitting up" those players that choose the higher risk areas to gain "access" to the, believe it or not, safer spots that are low/null sec.
If EvE WiS is Space Barbie, then I'm built like a Ken Doll:
Nothin' but 14 inches of T'aint; Smooth, from front to butt!!! |
Alavaria Fera
GoonWaffe Goonswarm Federation
660
|
Posted - 2012.05.10 13:02:00 -
[120] - Quote
Onictus wrote:I heard there was NPC null.....even if they do blob you just dock up and wait for them to go away.
......just like low-sec, with the volume turned up a bit. Yeah, NPC null. Some groups stage out of there and so on, pirates too I think?
But if you want to hold sov and not get involved in politics that isn't how things work unless you have a pretty worthless bit of sov. Even then, burning down a POS or two isn't hard either with the tools available. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd |
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