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Thread Statistics | Show CCP posts - 3 post(s) |
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CCP Wrangler

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Posted - 2009.05.14 13:52:00 -
[1]
As we launch Apocrypha 1.2 there are some important changes on how the overview works. CCP Greyscale starts with a very brief summary for those who are in a hurry to get back into the game, but brings you the full story if you can take the time to read it. And it's all available in Apocrypha 1.2 - Important Overview Indicator Changes.
Wrangler Community Manager CCP Hf, EVE Online Contact us
If it's stupid but works, it isn't stupid. |
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Clone 1
Laughing Leprechauns Corporation Pioneer Alliance
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Posted - 2009.05.14 14:11:00 -
[2]
This devblog contains way too much common sense to be a CCP devblog.. *rechecks author* .. wow colour me turquoise, its a real CCP devblog with common sense. -------------------------------------------------- The Angels Have the Phone Box |

Reptzo
Channel 4 News Team
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Posted - 2009.05.14 14:15:00 -
[3]
So, as dumb as this question may be, people who are aggressed to you still flash right? Like the people shooting at you.
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Dibsi Dei
Salamyhkaisten kilta
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Posted - 2009.05.14 14:21:00 -
[4]
Originally by: Reptzo So, as dumb as this question may be, people who are aggressed to you still flash right? Like the people shooting at you.
Wondering about this too.
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Nikuno
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Posted - 2009.05.14 14:22:00 -
[5]
Someone with outlaw status but set blue by me, my corp or alliance now appears as an outlaw on overview. To be able to see him as blue I have to remove all outlaw tags. This is just plain wrong. Standings set by us should show over the outlaw tag otherwise I can never see any outlaws.
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Jonathan Calvert
Minmatar Empire Mining and Trade
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Posted - 2009.05.14 14:25:00 -
[6]
Are the little icon tags supposed to show up in the chat window under a name also, or is that only for the overview? Ive noticed sometimes they do, sometimes they dont. For example, I find it handy in lo sec to check local and immediately see who had a negative security rating. Sometimes the red skull icon shows up in chat, most times it doesnt. So instead, I have to use low standings to quickly see this.
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Clone 1
Laughing Leprechauns Corporation Pioneer Alliance
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Posted - 2009.05.14 14:25:00 -
[7]
Originally by: Nikuno Someone with outlaw status but set blue by me, my corp or alliance now appears as an outlaw on overview. To be able to see him as blue I have to remove all outlaw tags. This is just plain wrong. Standings set by us should show over the outlaw tag otherwise I can never see any outlaws.
You can move the outlaw line below the 'blues' line, therefore making the blues notification more important that the outlaws, That would fix your problem -------------------------------------------------- The Angels Have the Phone Box |

Che Biko
Polytechnique Gallenteenne
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Posted - 2009.05.14 15:04:00 -
[8]
What about making:
Corp - dark green Alliance - dark blue
High standing - light green Good standing - light blue

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Jen Khai
Black Hawk Down Syndrome
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Posted - 2009.05.14 15:15:00 -
[9]
Originally by: Che Biko What about making:
Corp - dark green Alliance - dark blue
High standing - light green Good standing - light blue

instead of having green>blue>green>blue
why not make corp - light green alliance - dark green
and leave standings as they are?
would make a clear destinction between standings and alliance members
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Caldari Citizen4714
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Posted - 2009.05.14 15:29:00 -
[10]
Good blog!
Well written, proper TL;DRs, nice pics, and not a godforsaken meat-encoded podcast.
Kudos Greyscale. - Support DISBANDING the Alliance CCP Renamed at the Alliance's Request |
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CCP Greyscale

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Posted - 2009.05.14 16:34:00 -
[11]
Originally by: Dibsi Dei
Originally by: Reptzo So, as dumb as this question may be, people who are aggressed to you still flash right? Like the people shooting at you.
Wondering about this too.
The only people who will blink are war targets. The reasoning for this is that currently people who aggressed you are part of the same setting as people who are below -5, and we'd rather err on the side of not scaring newer players unnecessarily when they see a -5 fly past in a 0.5 system. You can still tell who these people are under the defaults, because they're the only people with a non-blinking red background - it's just not telegraphed in as urgent a manner. If someone's actually shooting at you (or otherwise aggressing you directly) they'll still retain the blinking red around their actual brackets (both in the overview and in space) that indicates something attacking you - that's not affected by the overview settings.
Originally by: Nikuno Someone with outlaw status but set blue by me, my corp or alliance now appears as an outlaw on overview. To be able to see him as blue I have to remove all outlaw tags. This is just plain wrong. Standings set by us should show over the outlaw tag otherwise I can never see any outlaws.
This in fact was the way it was originally, but we changed it to the final system after some consideration. The reason for this is that while for player corps it's not totally helpful, if you're in an NPC corp it's almost always more important to know if someone's a potential threat than it is to know if they're in your corporation or not. If I'm in lowsec and I'm in an NPC corp I'd rather be told "Billy Bob is a pirate" than "Billy Bob is in my corp". This is of course particularly relevant for newer players, which swung the decision - as stated in the blog, if there was a conflict we sided with newer players, on the basis that older players are more likely to know how to change their settings. In this case, if you shift your "outlaw" entries down to below your "corp" and "alliance" entries, it'll do what you want it to do.
Originally by: Jen Khai
Originally by: Che Biko What about making:
Corp - dark green Alliance - dark blue
High standing - light green Good standing - light blue

instead of having green>blue>green>blue
why not make corp - light green alliance - dark green
and leave standings as they are?
would make a clear destinction between standings and alliance members
In the first suggestion, for me at least the colors then end up making a connection between corp and high standing, and between alliance and good standing, which doesn't make a whole lot of sense. In the second suggestion, it works excellently in concept, but as mentioned in the blog we figured that changing the default colors for corps and alliances would upset a lot of people and probably cause confusion - while people could still change them back, that in itself would open the door for a lot of confusion between people using the defaults and people not using them.
In general terms, the overarching aim here was to create a set of defaults which are an improvement over the old ones. They're never going to be perfect for everybody, because everyone has different preferences, but the two goals we've tried to hit are 1) have the defaults make more sense for players who are new to the game and don't know how to reconfigure their settings, and 2) have the defaults require as little adjustment as possible for older players installing a new client. Combined with the changes we made in Apocrypha, this has made my personal "overview reconfiguration time" drop from probably sixty seconds (all those type tickboxes!) to somewhere in the 5-10 second range, which makes my life a lot easier. And of course, now you can export your settings, so if you've got your preferences backed up this probably won't affect you all that often anyway 
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Thorvik
Valklear Guard Ushra'Khan
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Posted - 2009.05.14 16:55:00 -
[12]
Edited by: Thorvik on 14/05/2009 16:57:40 Overall a series of sound decisions on CCP.
Now... nvm Linkage |

Angelik'a
Gallente
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Posted - 2009.05.14 17:00:00 -
[13]
You do realise you changed it so people who are blue or even in corp to you but flashy red are now neutral and flashy red on the overview unless you manually change it, right? Bit of a terrible decision, at least make the defaults that corp members and blues have a higher priority than neutrals.
And yes I undocked and started killing a flashy red blue this afternoon 
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Cassius Longinus
Stimulus Rote Kapelle
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Posted - 2009.05.14 17:34:00 -
[14]
The only thing that raised a flag for me was that "solid red background" now overlaps 2 classes of people. Valid targets based on sec/killrights/aggresion, and invalid targets based on neg10 standings.
Seems like it could lead to an issue if you have warnings disabled (that is, those people who commonly go through all sec space).
I just changed mine so that the only background colors I use are for people who I can aggress without concord intervention (corp, @war, outlaw).
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Gnulpie
Minmatar Miner Tech
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Posted - 2009.05.14 17:35:00 -
[15]
Can we have an import/export option on those colour/blink schemes similar to the overview import/export? That would be great.
Also it would be great if we could share the settings in corp like we can share ship fittings in corp. That would make corp management much easier.
Thanks.
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CCP Greyscale

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Posted - 2009.05.14 18:25:00 -
[16]
Originally by: Angelik'a You do realise you changed it so people who are blue or even in corp to you but flashy red are now neutral and flashy red on the overview unless you manually change it, right? Bit of a terrible decision, at least make the defaults that corp members and blues have a higher priority than neutrals.
And yes I undocked and started killing a flashy red blue tis afternoon 
Yup, I even explained why we did that in the post two above yours 
Originally by: Cassius Longinus The only thing that raised a flag for me was that "solid red background" now overlaps 2 classes of people. Valid targets based on sec/killrights/aggresion, and invalid targets based on neg10 standings.
Seems like it could lead to an issue if you have warnings disabled (that is, those people who commonly go through all sec space).
I just changed mine so that the only background colors I use are for people who I can aggress without concord intervention (corp, @war, outlaw).
People with negative standings shouldn't have their backgrounds on by default, so it shouldn't be an issue out of the box.
(Also, there's an error in the image - shouldn't have backgrounds ticked for people with positive standings. Whoops. I'll fix that tomorrow.)
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Gunner Cid
The Carebear Stare
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Posted - 2009.05.14 19:31:00 -
[17]
I'm really not onboard with this, it was very very simple before; If a player is flashing red you're free to shoot them.
Now you've gone and changed what hundreds of thousands of players have come to rely on, overview settings.
Quote: The only people who will blink are war targets. The reasoning for this is that currently people who aggressed you are part of the same setting as people who are below -5, and we'd rather err on the side of not scaring newer players unnecessarily when they see a -5 fly past in a 0.5 system. You can still tell who these people are under the defaults, because they're the only people with a non-blinking red background - it's just not telegraphed in as urgent a manner. If someone's actually shooting at you (or otherwise aggressing you directly) they'll still retain the blinking red around their actual brackets (both in the overview and in space) that indicates something attacking you - that's not affected by the overview settings.
What I get from this is you somehow think that someone that is flashing is "potentially scary" to newer players?
Is that a joke?
Is a player flashing red was such a SCARY thing why has EvE continued to grow...seriously is it April 1st...am I missing something?
Every single person I have talked to in-game about it thinks it blows. Nobody has said "this is good".
The answer of it being scary is odd and very difficult to fathom, just change it back pls.
Red blinky = free to shoot
Very easy. ****************************************
Different note
When you are setting up an overview to show only friendlies/gangmates/corpmates I was unable to have corpmates on there UNLESS I made neutrals appear on the overview as well.
The obvious solution was to give everybody in the corp personal + status....but that's a bit bothersome.
Tried numerous different setting under the States tab and it only worked when I checked neutrals. Should be fixed so that you can have just corpmates, positive standing, fleet mates on there.
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Kyoko Sakoda
Caldari Veto. Veto Corp
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Posted - 2009.05.14 20:06:00 -
[18]
Did you try magnolia?
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Latest video: War Has Come (720p) |

Snake O'Connor
Dark-Rising
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Posted - 2009.05.14 20:41:00 -
[19]
Edited by: Snake O''Connor on 14/05/2009 20:43:33
Originally by: Gunner Cid I'm really not onboard with this, it was very very simple before; If a player is flashing red you're free to shoot them.
Now you've gone and changed what hundreds of thousands of players have come to rely on, overview settings.
Quote: The only people who will blink are war targets. The reasoning for this is that currently people who aggressed you are part of the same setting as people who are below -5, and we'd rather err on the side of not scaring newer players unnecessarily when they see a -5 fly past in a 0.5 system. You can still tell who these people are under the defaults, because they're the only people with a non-blinking red background - it's just not telegraphed in as urgent a manner. If someone's actually shooting at you (or otherwise aggressing you directly) they'll still retain the blinking red around their actual brackets (both in the overview and in space) that indicates something attacking you - that's not affected by the overview settings.
What I get from this is you somehow think that someone that is flashing is "potentially scary" to newer players?
Is that a joke?
I am a -5 in the Minnie militia, and last night I experianced what CCP is talking about here. We were on a corp op and some friendly militia guy who didn't have his overview right paniced and started shooting me. We were forced to kill him and lose a bunch of faction standing because of it.
The problem is taht this will make things worse. Especially for the Militias. I have a feeling I'm gonna get primaried by friendlys alot more now...
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Nareg Maxence
Gallente
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Posted - 2009.05.14 20:54:00 -
[20]
Very nice change. Well done.
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silken mouth
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Posted - 2009.05.14 21:44:00 -
[21]
adding new colour = good.
everything else, well i am gonna change it back anyway.
what i find more troubling: thief= fashy red, cannot be podded wartarget= flashy red, can be podded both in highsec..., brace for complaints about concord being a**hats.
allthough the problem existed before with outlaws....
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Frug
Repo Industries
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Posted - 2009.05.14 22:19:00 -
[22]
If you want to make changes to this part of the overview settings, how about you make it a proper AND/OR boolean selection list as opposed to the hierarchical garbage it is now which has led to various unattainable overview configurations. - - - - - - - - - Do not use dotted lines - - - - - - If you think I'm awesome say BOOO BOOO!! - Ductoris Neat look what I found - Kreul Whisper/PrismX 4 emperor |

Komen
Gallente Domination.
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Posted - 2009.05.15 00:34:00 -
[23]
I've been using my own custom setup for a long while anyways, and making much use of the tabs to sort various info.
War targets are the only thing that shows up red, ever. Bad standings, outlaws, etc. are orange or yellow, kill rights are flashy but not red.
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MotherMoon
Huang Yinglong
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Posted - 2009.05.15 04:28:00 -
[24]
how about...
Positive standings: Blue Background Corp: Green Background Alliance: desaturated light blue background (to match with the white star of the alliance icon) or Alliance: 80% opacity White Background
This way white matches the icon, and you know when your in safe space.
Adding confusion way
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Lake
Caldari Cause of Crisis Blue Sun Trust
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Posted - 2009.05.15 07:10:00 -
[25]
Others have already mentioned my other wishlist items, but I've not seen this one mentioned before:
I'd like to ability to turn off backgrounds in space (just using the tags) while retaining backgrounds in the overview.
Perhaps I'm just missing how to do accomplish this config, and if that's the case: I wish it was more obvious  -- eve-mail.net (thread) Instant Messaging and E-mail for EVE players |

Navtiqes
GoonFleet GoonSwarm
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Posted - 2009.05.15 07:44:00 -
[26]
Edited by: Navtiqes on 15/05/2009 07:45:25 Team UI Fixing what isn't broken Because they need work too
Seriously tho guys, the answer to all your background problem seems sort of obvious: Add thick borderlines. This way you can have two-colour combos in backgrounds. Like allies would be blue with light green borders, positive standing people could be blue with white or gold borders. |

Frug
Repo Industries
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Posted - 2009.05.15 08:17:00 -
[27]
Originally by: Navtiqes
Team UI Fixing what isn't broken Because they need work too
This really. Fitting panel (which turned out okay granted) and this? And this is a contentious, questionable decision with few merits? Seriously. Guys. We want functionality. If you want positive feedback, give us some improvements to functionality. - - - - - - - - - Do not use dotted lines - - - - - - If you think I'm awesome say BOOO BOOO!! - Ductoris Neat look what I found - Kreul Whisper/PrismX 4 emperor |

Milo Caman
Gallente Ghost Festival
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Posted - 2009.05.15 09:55:00 -
[28]
Wonderful. It's not that much harder to distinguish between targets I can shoot, and targets who are just set red for Hazard.
Out of Sinq |

BIZZAROSTORMY
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Posted - 2009.05.15 12:52:00 -
[29]
"any time you have to build up from the default settings again, "
Anytime? I have to build up from the defaults every single time!
Plus my saved defaults dissapear everytime there is a patch.
A better way to save these defaults would be server side rather than client side. I play eve on 4 machines in 2 locations with 4 or 5 characters, every time I log in a character on a different machine it forgets the drone folders, the bookmark folders and all the overview settings.
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Kralin Ignatov
Mentis Fidelis Avarice.
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Posted - 2009.05.15 13:29:00 -
[30]
tbh, i just changed blinky red back to outlaw.
but thank you for the extra icons / overview settings
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