Pages: 1 [2] 3 4 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Novinya
|
Posted - 2009.05.25 03:06:00 -
[31]
1) Scan filters do not work. If you change a filter, you have to rescan. Or sometimes open and closing the scan window works too. This makes trying to check all your results by several filters very time consuming.
2) Lag on scanning is bad
3) Lag on moving, recovering probes is HORRENDOUS - total system lock up almost, for 3-5 seconds.
4) For the love of all that's good in the world, disable resizing scan probe radius on dragging. If I want to resizee scan range, I'll do so by right clicking. When I'm left clicking, I'm trying to rotate the damn map around so I can see around probes, which brings us to...
5) Trying to move probes 'covered' by other probes is an exercise in frustration. Very difficult. You'll click on the arrow, and drag, but the probe 'in back' doesn't move. It helps to turn off the ones you don't need to move but...
6) Selecting/deselecting probes causes lots of lag. It also appears to cause the scan results window to 'refresh' meaning you just lost sight of which result you were looking at.
7) Recovered probes don't stack automatically. If you want to reload them, you have to go into your cargo hold and do 'stack all'. Otherwise if you click 'reload' it reloads only one probe.
|
Zarlis
Gallente
|
Posted - 2009.05.26 04:04:00 -
[32]
Originally by: CCP Frellicus Just wanted to confirm that we are indeed listening to what you have to say. We have most of these issues reported already in our defect tracking system and some of them are already fixed due in a later patch. I just want to assure you that we are intent to fix and improve the probe scanning interface so we can make this an enjoyable activity.
Hi, What about the visual effects? You asked for feedback for Apocrypha 1.1 back in April and got 9 pages with lots of screen shots telling you exactly what was wrong with probing graphics EVE Online: Apocrypha 1.1 Feedback Thread Nobody in the thread was asking for massive development exercise from you, all we want is for everything to be put back the way it was in 1.0. The transparent bubbles were great, the boxes with arrows were correctly lit and pushing the scan button didn't cause the graphics to lock for 2 secs. Please just put it back and don't fiddle with it, you have lots of things that people would like fixed without trashing parts of the game that were perfectly ok.
|
Vrikshaka
Yawn Corp
|
Posted - 2009.05.26 08:02:00 -
[33]
Originally by: Zarlis
Originally by: CCP Frellicus Just wanted to confirm that we are indeed listening to what you have to say. We have most of these issues reported already in our defect tracking system and some of them are already fixed due in a later patch. I just want to assure you that we are intent to fix and improve the probe scanning interface so we can make this an enjoyable activity.
Hi, What about the visual effects? You asked for feedback for Apocrypha 1.1 back in April and got 9 pages with lots of screen shots telling you exactly what was wrong with probing graphics EVE Online: Apocrypha 1.1 Feedback Thread Nobody in the thread was asking for massive development exercise from you, all we want is for everything to be put back the way it was in 1.0. The transparent bubbles were great, the boxes with arrows were correctly lit and pushing the scan button didn't cause the graphics to lock for 2 secs. Please just put it back and don't fiddle with it, you have lots of things that people would like fixed without trashing parts of the game that were perfectly ok.
This. Much would be gained by 1st - simply reverting the graphics to how they were. THEN work on what I guess is the harder stuff to fix, like the filters, and probes lagging the client when recalled. |
Vrikshaka
Yawn Corp
|
Posted - 2009.05.26 08:06:00 -
[34]
Originally by: Novinya
4) For the love of all that's good in the world, disable resizing scan probe radius on dragging. If I want to resizee scan range, I'll do so by right clicking. When I'm left clicking, I'm trying to rotate the damn map around so I can see around probes
I have to second this as well. Resizing by right clicking in the menu or on the direction arrows/box is well enough, the option to resize by left clicking on the bubble isn't necessary and only invites mistakes and frustration. |
Miranda Cho
Caldari The First Church of the Azure Carrot The Dominion Empire
|
Posted - 2009.05.26 12:19:00 -
[35]
Only if there's a function to change the size on all active probes at once that way. Currently the only way to do that is to shift-drag the bubbles; I'd lose significant scan time if that was removed without a replacement. ________________
Miranda Cho, First Church of the Azure Carrot (Reformed), Reconnaissance Division 'To convert, one must discover.' |
Ulstan
|
Posted - 2009.05.26 18:37:00 -
[36]
Originally by: Miranda Cho Only if there's a function to change the size on all active probes at once that way. Currently the only way to do that is to shift-drag the bubbles; I'd lose significant scan time if that was removed without a replacement.
There is.
Select all probes in the probe window. (Shift click)
Right click.
Choose new scan range.
Done! All selected probes now have the new scan range.
Note that this is more flexible than shift click dragging because you can select/deselect different probes. So if you are running two sets of 4, you can select the 4 probes in one set in the window and change their range while leaving the others alone (ctrl + click to select individual probes)
The scan range adjusting based on you trying to rotate the view around causes more harm than good, IMO.
|
tx eight
Minmatar Blueprint Haus Shadow of xXDEATHXx
|
Posted - 2009.05.26 20:34:00 -
[37]
Originally by: Ulstan
Select all probes in the probe window. (Shift click)
Right click.
Choose new scan range.
Done! All selected probes now have the new scan range.
This is 6 clicks that require precise positioning instead of one drag.
People that can't use mouse wheel to zoom out in order to have some free space to rotate the view is the least important problem the scanning system has right now.
|
Jo Shmo
Caldari Intelligence Special Forces Corp The Dominium
|
Posted - 2009.05.27 19:17:00 -
[38]
All of the above issues are true, and I can personally vouch for #2. I'm running on a Core i7 920 OC'd to 3.2GHz, 12gb of Tri-Channel DDR3 @ 1333MHz, and dual nVidia GTX260s in SLI mode, and even my computer stops for around 4 seconds when I hit the scan button.
|
Dhan
Resurrection Skunk-Works
|
Posted - 2009.05.30 16:09:00 -
[39]
My computer also lags when the probes move+scan. Outside of probing, my computer is good enough to run 3 eve clients with no visible degradation.
The probe sphere is a horrible graphic, and makes it very very hard to see the dragging arrows+rectangles when you ahve 4-8 overlapping probes. The previous plan graphic was much better.
Nice job CCP taking 2 months after these issues were reporting, and still not fixing them. Our money hard at work.
|
EvilSpork
Caldari
|
Posted - 2009.05.31 04:50:00 -
[40]
dont forget the 4 second freeze up when you RECALL probes too.
also, ccp get it together and stop breaking the probing system you were so proud of. fix this stuff!!
if you have fixes for some stuff, RELEASE IT! do you really think people will whine about an extra 30 minutes of downtime once a week for frequent patches that constantly fix real issues like these? stop waiting and patch!
|
|
steave435
Caldari SniggWaffe
|
Posted - 2009.05.31 09:55:00 -
[41]
Originally by: EvilSpork dont forget the 4 second freeze up when you RECALL probes too.
also, ccp get it together and stop breaking the probing system you were so proud of. fix this stuff!!
if you have fixes for some stuff, RELEASE IT! do you really think people will whine about an extra 30 minutes of downtime once a week for frequent patches that constantly fix real issues like these? stop waiting and patch!
...and after they rush out a patch without spending the time to test it properly, everyone will start complaining about the new unforeseen bugs they didn't notice because the patch wasn't tested enough.
|
Escobar Noreaga
Amarr F.R.E.E. Explorer Wildly Inappropriate.
|
Posted - 2009.05.31 12:22:00 -
[42]
those of you that are getting lag in certain scan instances gotta have either a slow system or need a good ol reformat driver update (updated drivers and a fresh install has fixed many of my past issues).
My system isnt near as good as the one a few posts above me and i get absolutly no lag whatsoever
intel dualcore 8400 3.0ghz 8gig ram evga gtx260 WD black caviar 1tb esata asus mb intel chipset vista 64 basic etc etc.
run everything on max, never had an issue with scanning
________
|
Kryz Terriq
|
Posted - 2009.06.01 08:14:00 -
[43]
Originally by: Escobar Noreaga those of you that are getting lag in certain scan instances gotta have either a slow system or need a good ol reformat driver update (updated drivers and a fresh install has fixed many of my past issues).
My system isnt near as good as the one a few posts above me and i get absolutly no lag whatsoever
intel dualcore 8400 3.0ghz 8gig ram evga gtx260 WD black caviar 1tb esata asus mb intel chipset vista 64 basic etc etc.
run everything on max, never had an issue with scanning
did you worked with 6 probes at the same time ?
i got the lag-problem on different systems, all with current drivers. my current pc is an i7-920 with 6 GB ram and ATI HD 4870. the other pc's are core2duo and ati x1950 pro and a core2quadro with geforce something. i was running winxp,vista and windows 7 all x64 versions. resulution in all 3 cases is 1920x1200.
the lag when recalling the 6 probes is not very long in time, but very heavy. does only occur for about 2 to 3 seconds. but is the same on all 3 systems.
|
Some Advisor
|
Posted - 2009.06.01 10:11:00 -
[44]
wasnt *miost* of the issues not reported in sisi testing anyway? i surely remember about the invisible dot" problem, and one dev in irc noticed that also.
takes awful logn to fix a long known bug
me not have much fun scanning lately :( now iam stuck in kspace, i want back in wspace, its nicer there but probing plain sucĸs. I can handle the missing dots and perfomance issues, but the friggign hard to see controls and teh annoying text overlappign it so you need 6 sec to scan and 2 min to move is ANNOYING... makes me wonder if those ppl who designed that stuff actually tested it...
|
Azuse
Deep Core Mining Inc.
|
Posted - 2009.06.01 12:55:00 -
[45]
Originally by: Miranda Cho Only if there's a function to change the size on all active probes at once that way. Currently the only way to do that is to shift-drag the bubbles; I'd lose significant scan time if that was removed without a replacement.
Or better, give the player the ability to chose which method to use. Stick a check box in the options menu next to camera shake, people want the bubble drag on are happy, people who want it off are happy, people who want the ability to use both the scan window and dragging are happy. Quick, simple, effective. -------------------------
|
Escobar Noreaga
Amarr F.R.E.E. Explorer Wildly Inappropriate.
|
Posted - 2009.06.02 05:24:00 -
[46]
Originally by: Kryz Terriq Edited by: Kryz Terriq on 01/06/2009 08:17:45
Originally by: Escobar Noreaga those of you that are getting lag in certain scan instances gotta have either a slow system or need a good ol reformat driver update (updated drivers and a fresh install has fixed many of my past issues).
My system isnt near as good as the one a few posts above me and i get absolutly no lag whatsoever
intel dualcore 8400 3.0ghz 8gig ram evga gtx260 WD black caviar 1tb esata asus mb intel chipset vista 64 basic etc etc.
run everything on max, never had an issue with scanning
did you worked with 6 probes at the same time ?
i got the lag-problem on different systems, all with current drivers. my current pc is an i7-920 with 6 GB ram and ATI HD 4870. the other pc's are core2duo and ati x1950 pro and a core2quadro with geforce something. i was running winxp,vista and windows 7 all x64 versions. resulution in all 3 cases is 1920x1200.
the lag when recalling the 6 probes is not very long in time, but very heavy. does only occur for about 2 to 3 seconds. but is the same on all 3 systems. i have no lag when scanning, its just the recall of probes.
well i only use 4 probes since thats all ya need, but i tried 6 with no issues, i even launched all 20 of my probes and tried various scanning and didnt see any pauses/lag or whatever, they also recalled fine. ________
|
FlameGlow
Legio Octae Rebellion Alliance
|
Posted - 2009.06.02 07:30:00 -
[47]
Originally by: Escobar Noreaga i even launched all 20 of my probes and tried various scanning and didnt see any pauses/lag or whatever, they also recalled fine.
Bull**** detected _____________ I don't care what is nerfed, as long as it's not my "undock" button. |
Some Advisor
|
Posted - 2009.06.02 10:49:00 -
[48]
Edited by: Some Advisor on 02/06/2009 10:48:59
Originally by: FlameGlow
Originally by: Escobar Noreaga i even launched all 20 of my probes and tried various scanning and didnt see any pauses/lag or whatever, they also recalled fine.
Bull**** detected
maybe he has advanced astrometric to V ^^ :P on the other hand, can you recall moon probes? :P
|
Haral Reimo
|
Posted - 2009.06.08 10:02:00 -
[49]
Originally by: CCP Frellicus Just wanted to confirm that we are indeed listening to what you have to say. We have most of these issues reported already in our defect tracking system and some of them are already fixed due in a later patch. I just want to assure you that we are intent to fix and improve the probe scanning interface so we can make this an enjoyable activity.
There have been 2 patches since you said this, but it hasn't been fixed yet. Can we get an update on this? I've practically stopped plexing because it's just an exercise in frustration. |
Die Warzau
|
Posted - 2009.06.08 14:20:00 -
[50]
/seconded
The scanning changes are so central to Apocrypha that it should be all hands on deck until this is fixed. |
|
oniplE
Point of No Return
|
Posted - 2009.06.08 14:29:00 -
[51]
I havent noticed any severe performance drops when scanning. When the bubbles start doing their graphic stuff, eve slows down a bit but nothing serious.
The visibility of the probe movement controls is bad though. When probes are above the 0 point on Y axis they are visible, but when you move them below they pretty much disappear. For me the problem is not with the bubbles but with the plain on the eve map. |
PeHD0M
|
Posted - 2009.06.09 22:29:00 -
[52]
Bad UI need to be fixed asap.
|
Roemy Schneider
Vanishing Point.
|
Posted - 2009.06.10 11:19:00 -
[53]
overloaded functionailty of the left mouse button - remove dragging of sphere-edges |
Knaar
Amarr Kneet
|
Posted - 2009.06.11 05:11:00 -
[54]
Bump.
When scanning I try to get my number of sites I can find per hour as high as I can, and the thing that slows me down the most is dealing with the bugs with probes not doing what I want them to.
-> Probe controls should be "on top" of other controls on the map, so you don't have to try grabbing the control a few dozen times and failing because a label or planet is in the way.
-> All the dots should appear. Also I found that the circles drawn on the screen don't actually mean you're anywhere near the site. I found through trial and error it usually means the site is above or below most of your probes. Though that's speculation. It should be possible to set up a sandbox where you can test the display math is right.
-> The probe controls shouldn't be eclipsed by the xy plane. Or the xy plane needs to be more transparent.
-> The texture needs to be much more transparent on the bubbles so when they overlap it's still easy to see the controls.
Knaar
Director of Trade and Production Hosokawa Incorporated |
Gekkoh
Caldari Rule of Five The Junta
|
Posted - 2009.06.12 20:55:00 -
[55]
A couple of other requests:
Please keep ignore filters on a per system basis, even if only for a long enough time period that they would no longer be useful, say 7 days. Allow manual deletion, of course.
Currently, the system camera seems to be centered on the last object you've clicked on. This causes very bizarre camera behavior if you move the camera to the other side of the system and try to zoom in on an object. Why not give us a small indicator of where the centerpoint for the camera axis is located?
However, the two major issues to me are the lack of persistent ignore filters, and only showing one random hit when multiple hits should be shown. Those are the two biggest time wasting issues while I am scanning.
|
Gabriel Darkefyre
Minmatar Shadows Of The Federation
|
Posted - 2009.06.13 12:48:00 -
[56]
Improvements I'd like to see
Move the Control for Resizing probes from having to click on the Spheres and Drag to the New Size to a Drop Down Control on the Probe Interface for each Probe line (Also include a control to Resize all Active Probes at the same time)
Increase the Brightness of the Movement Widget as compared to the Scan Sphere Brightness, at the moment it's just took hard to make out at times.
At the moment, if I narrow down a site in one system and recall my probes when they're at 1AU Size for example, when I launch them in the next system they come out at 1 AU and need to be Manually resized back up to 32 AU to cover the Whole System. I'd like to be able to specify that any freshly launched Probes are launched at a Set AU Size rather than defaulting to whatever the Last Probe Size was. |
Max Thorus
|
Posted - 2009.06.13 20:46:00 -
[57]
Originally by: Gabriel Darkefyre (Also include a control to Resize all Active Probes at the same time)
ctrl-click in the interface, to select multiple probes, then choose the size like usual and all will be changed |
Durzel
The Xenodus Initiative.
|
Posted - 2009.06.15 10:56:00 -
[58]
Has anyone else been scanning and toggled between looking at the map and looking in space only to go back and find your probes have moved to seemingly random places across all X, Y, Z planes? |
Gabriel Darkefyre
Minmatar Shadows Of The Federation
|
Posted - 2009.06.15 11:44:00 -
[59]
Originally by: Max Thorus
Originally by: Gabriel Darkefyre (Also include a control to Resize all Active Probes at the same time)
ctrl-click in the interface, to select multiple probes, then choose the size like usual and all will be changed
I realise that this is how it currently works, however when I suggested that control, I meant that if the Controls to change Individual Probe Sizes were moved to the Scanning Panel rather than the current system of Dragging the Spheres in Space then there should also be an option on the Scanning Panel to Resize a Group of Probes as well. I have suggested a Resize All Control, but it would seem to make more sense for it to be a Resize Selected Probes Option.
That way, the only thing that you would need the Spheres on the Map for would be Repositioning your Probes, rather than also Resizing them. |
Catari Taga
Centre Of Attention Rough Necks
|
Posted - 2009.06.15 12:29:00 -
[60]
Originally by: Novinya 1) Scan filters do not work. If you change a filter, you have to rescan. Or sometimes open and closing the scan window works too. This makes trying to check all your results by several filters very time consuming.
2) Lag on scanning is bad
3) Lag on moving, recovering probes is HORRENDOUS - total system lock up almost, for 3-5 seconds.
4) For the love of all that's good in the world, disable resizing scan probe radius on dragging. If I want to resizee scan range, I'll do so by right clicking. When I'm left clicking, I'm trying to rotate the damn map around so I can see around probes, which brings us to...
5) Trying to move probes 'covered' by other probes is an exercise in frustration. Very difficult. You'll click on the arrow, and drag, but the probe 'in back' doesn't move. It helps to turn off the ones you don't need to move but...
6) Selecting/deselecting probes causes lots of lag. It also appears to cause the scan results window to 'refresh' meaning you just lost sight of which result you were looking at.
7) Recovered probes don't stack automatically. If you want to reload them, you have to go into your cargo hold and do 'stack all'. Otherwise if you click 'reload' it reloads only one probe.
All of this.
Also move the recover probe button away from the analyze button. |
|
|
|
|
Pages: 1 [2] 3 4 :: one page |
First page | Previous page | Next page | Last page |