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demonfurbie
Minmatar Covert-Nexus
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Posted - 2009.05.15 14:46:00 -
[31]
Originally by: Gunner Cid Personally I think that the Rattlesnake, Vindicator and Machariel should all get the "Marauder Treatment".
4 Hardpoints - 100% dmg bonus. 5% dmg or rof per one BS lvl, 7.5% tracking or missile velocity per the other BS level. Tweak the grid CPU so they can be fit out.
Bhaalgorn could have the -Cap use on Guns bonus changed to a flat 25% dmg bonus or something like -Cap Use on Neuts
Would really make the ships more useful.
that would be nice but the bhaal has never been about dmg something lie 100% drain on nos/nuets instead or the 100% to a gun
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Ghoest
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Posted - 2009.05.15 15:08:00 -
[32]
Minmatar battleships are a cornucopia of problems.
The Navy Tempest is on par with the normal BS of other faction. The normal Tempest is a gimp. And the Mach falls in between a normal tempest and a Navy Tempest.
The only Minamatar BS that doesnt suck relative to other races is the Phoon - but it requires about 25 mill points to be worth using.
Wherever you went - Here you are.
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Admiral IceBlock
Caldari Northern Intelligence BricK sQuAD.
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Posted - 2009.05.15 15:58:00 -
[33]
Rattlesnake with drone bonus? What the **** have you been smoking? If anything, Rattlesnake should be a uber railgun platform; Kinda like what Nightmare is for lasers.
Want drone bonus? Cry for a faction Dominix, alias. Rogue Drone Infested Dominix.
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Rawr Cristina
Caldari Naqam Exalted.
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Posted - 2009.05.15 16:22:00 -
[34]
Humm, as for the Rattler - I would like to see it be a bit more unique instead of being a slightly better Raven, soo as it's based off the Scorpion model, I think the Rattler should get an ECM bonus and as it's half-gallente too, a Drone bay Think:
Special Ability: 75% bonus to ECM strength
Caldari Battleship Skill Bonus: 5% bonus to Cruise Missile and Torpedo rate of fire per level Gallente Battleship Skill Bonus: 5% bonus to drone hitpoints and damage per skill level.
4 Launchers, 4 Turrets 6 Hi-slots, 8 Med-slots, 6 Lo-slots 150m3 Drone Bay
:drools:
- Contagious - |

Renesis Maximus
Department of Defence
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Posted - 2009.05.15 17:02:00 -
[35]
Originally by: Admiral IceBlock Rattlesnake with drone bonus? What the **** have you been smoking? If anything, Rattlesnake should be a uber railgun platform; Kinda like what Nightmare is for lasers.
Want drone bonus? Cry for a faction Dominix, alias. Rogue Drone Infested Dominix.
I agree 100%. As it stands, there is no faction hybrid platform other than the navy mega. In fact, give this a damage bonus and an optimal bonus. Optimal for Caldari BS lvl and Damage for Gallente BS level. It's something that has not been don in any of the ships and it would make it the best hybrid platform in the game. Since it's a caldari hull, it should probably get shield bonuses, but if you want armor, that's great too, we could always use another fleet sniper for RR fleets. I'm a Caldari Gunner. Deal with it. |

demonfurbie
Minmatar Covert-Nexus
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Posted - 2009.05.15 18:19:00 -
[36]
Originally by: Renesis Maximus
Originally by: Admiral IceBlock Rattlesnake with drone bonus? What the **** have you been smoking? If anything, Rattlesnake should be a uber railgun platform; Kinda like what Nightmare is for lasers.
Want drone bonus? Cry for a faction Dominix, alias. Rogue Drone Infested Dominix.
I agree 100%. As it stands, there is no faction hybrid platform other than the navy mega. In fact, give this a damage bonus and an optimal bonus. Optimal for Caldari BS lvl and Damage for Gallente BS level. It's something that has not been don in any of the ships and it would make it the best hybrid platform in the game. Since it's a caldari hull, it should probably get shield bonuses, but if you want armor, that's great too, we could always use another fleet sniper for RR fleets.
vindi is a faction hybrid gun ship
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Davinel Lulinvega
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Posted - 2009.05.15 18:20:00 -
[37]
Originally by: Admiral IceBlock Rogue Drone Infested Dominix.
That would be unbelievably awesome.
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RustyShackleford
Caldari Invicta. Advocated Destruction
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Posted - 2009.05.15 21:59:00 -
[38]
wtg DBH... first interesting thread ive stumbled across here in a long time. My only suggestion would be to stick with what worked buffing the nightmare. The maurauder like damage bonus with fewer turret points allows for alot of flexability lacking in the navy ships. And frankly a rattlesnake with ze drone bonus, torps and neuts would prolly make some cross training in order. --as for the mach I'd love to see it get like 1/2 of its nano peen back. make it the one ship that survived the nano nerf and throw some spice back into my life.
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The Djego
Minmatar Hellequin Inc.
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Posted - 2009.05.15 22:10:00 -
[39]
Edited by: The Djego on 15/05/2009 22:12:28 I would like a true mix of Mini/Gallente for the Vidi(heavy Tank, 90% Web are allready taken).
So build in the Cap Bonus for the MWD and give 15% Falloff per Mini BS level(would be 28km Falloff for Neutrons with max skills and Null). Also increase speed and agility advantage again to where they where before all the nerfs hit it(1000-1200 m/s with MWD) and agile like a BC.
Would finaly give me a reason to undock my Vidi and Vigilant again(I just loved the Vigilant in 06 as it was faster than the deimos, insta killed Frigs and carried the multispec of doom ).
Fast and agile med range Blaster ships, powerfull, special, usefull.  AK style Blaster Ships.  ---- Nerf Tank - Boost Gank!
Originally by: Amantus Real men don't need to get into blaster range.
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Shereza
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Posted - 2009.05.15 23:29:00 -
[40]
Honestly, I love the machariel as it is. It might not be the battleship I use the most but it's one of the top two or three I use when I want to have fun.
Having said that, I cannot for the life of my think of anything that would benefit the machariel more than a "boost" to projectile weapons in general and autocannons in specific.
The ship's bonuses are fine and there's no real reason to turn it into another marauder clone like the nightmare (which, sadly, in many respects is superior to its marauder counter-part, the paladin). If anything on the ship it would be the top speed and fitting capacities. I'd personally prefer to see the top speed boosted 19m/s to 180m/s and the CPU and power grid bumped up by 25-50tf and 2,000mw respectively.
Bost its base speed, let it fit gear a little more easily, and boost projectile weapons and the machariel ought to do significantly better than it does now, which is still pretty good all things considered, without changing any of the core aspects of the ship.
* - This post and all opinions posted in it are based in a PvE perspective and have no bearing or applicability to PvP. Any attempts to construe any parts of this post as recommendations relating to the workings of the ship, modules, game, or meta-game in relation to PvP will be seen as hostile, inflammatory, and poor excuses for trolling. Furthermore any attempts to misconstrue any portion of this post in any way, shape, or form will result in a 1 isk fine per attempt to be extracted from your wallet at a later date of the author's, "God's," or Demon Murphy's choosing. Reading this post in part or whole automatically binds you to this contract so long as these forums remain operational. And may God, have mercy, on yer soul! Yar!!  ____________________
Minmatar in Fantasy or Duct Tape Goes Medieval. |
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Vyllana
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Posted - 2009.05.15 23:57:00 -
[41]
I think a rattlesnake with 1 missile bonus and 1 drone bonus would be awesome. There are no other drone/missile ships in game, and it would make a very versatile combo.
10% bonus to cruise missile and torpedo explosion velocity per Caldari Battleship skill level 10% bonus to drone damage/hitpoints per Gallente Battleship skill level special: 100% bonus to cruise missile and torpedo damage
6 highs (4 missile hardpoints, 2 turret hardpoints) [-2 highs] 7 meds [+1 med] 6 lows [no change] 125m3 drone bandwidth, 250m3 drone bay
It would make an amazing PvE boat as well as a fearsome battleship for PvP.
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demonfurbie
Minmatar Covert-Nexus
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Posted - 2009.05.16 01:37:00 -
[42]
there seam to be alot of diff way the issue can be addressed but over it seams most people see a need for something to be done
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Muad' Dib
Gallente Beyond Divinity Inc
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Posted - 2009.05.16 01:38:00 -
[43]
Edited by: Muad'' Dib on 16/05/2009 01:39:07
Originally by: DHB WildCat Hola peoples.... Iw ant to discuss my specialty for a minute.... Faction Battleships. I want to show what they should be and what they lack mostly.
Nightmare - Awesome ship, what a faction battleship should be tbh when properly fit. No complaints for me with this ship.
Rattlesnake - TBH should lose the 6th low for a 7th mid. Would make it a superior shield tank for the most part..... however.... that would mean it would lose its ability to passive tank. So again kinda your flavor type deal.... but passive tank = no tackle.
Also lets raise the fitting of the a little. I think it should be better than the raven and have 1 more launcher tbh, lose the joke of a hybrid bonus, and add another bonus..... lets say warp scramble range? Or keep the slot layout lose the hybrid damage bonus and add drone bonus?
Machariel - lets face it its a TEMPEST! needs more damage or maybe another gun slot. 7 guns is better and would make it a formidable faction ship! As it is right now the dps is a joke.
Now we get to the 2 Faction Battleships that need some love!!!!!!!
Bhaalgorn - HAVE YOU EVER TRIED TO FIT ONE OF THESE!!!??? awesome idea of a ship, however it has some serious fitting issues. Maybe also give it a web velocity bonus as well? Might be too much, but lets face it this ships entire point is to stop another ship dead in its tracks. Nueted and webbed while others move in for the kill. Give it some love CCP. Also the ashimmu could use the same help.
Vindicator - I honestly dont know what to do with it... When a kronos / Hyperion active tanks better with similar dps, or a Navy Mega passive tanks much better with more dps..... Kinda a worthless ship atm.
Hopefully CCP will help the other faction ships like they did the Nightmare.
WildCat
Posting in a thread written by someone having a wet dream. --- I smack just for myself.
* Your signature file is to large. Please note: we do not allow signature files larger than 24000 bytes - Fallout |

Nichola Kreed
Amarr Viziam
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Posted - 2009.05.16 02:19:00 -
[44]
Originally by: Liang Nuren IMO: - Nightmare, leave as is - Rattlesnake, 5% Hybrid damage -> 10% Drone HP/Damage, Drone Bay -> 175m^3, Bandwidth -> 125m^3 - Bhaalgorn, +Fittings, Web Range -> +Web Strength/Range - Mach, +Agility/speed [not bonus], +2 turrets/fittings - Vindicator, Sorry, pulling a blank for what I'd like on this ship. Fixing blasters would go a long way towards making the ship good again, but it wouldn't address the points you brought up. Maybe MWD bonus -> Web strength or optimal range?
I'd also like to point out the Fleet Tempest as being pretty bad and the Navy Mega as being a bit meh (to me).
One of the things I'd really appreciate is if they went through and redid all the faction ships, not just the BS's.
-Liang
^^ this or replace rattle's hypird bouns with shield resistance bouns, ang give it one more launchers. make is a bigger drake, and give onw more gun slot for fleet pest
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Mr Ignitious
R.E.C.O.N. Dara Cothrom
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Posted - 2009.05.16 03:04:00 -
[45]
Edited by: Mr Ignitious on 16/05/2009 03:05:13
Originally by: The Djego Edited by: The Djego on 15/05/2009 22:12:28 I would like a true mix of Mini/Gallente for the Vidi(heavy Tank, 90% Web are allready taken).
So build in the Cap Bonus for the MWD and give 15% Falloff per Mini BS level(would be 28km Falloff for Neutrons with max skills and Null). Also increase speed and agility advantage again to where they where before all the nerfs hit it(1000-1200 m/s with MWD) and agile like a BC.
Would finaly give me a reason to undock my Vidi and Vigilant again(I just loved the Vigilant in 06 as it was faster than the deimos, insta killed Frigs and carried the multispec of doom ).
Fast and agile med range Blaster ships, powerfull, special, usefull.  AK style Blaster Ships. 
the best part is the end. Beautiful. I would love for blaster ships in general to return in a way that would strike some semblance of fear into their targets once more.
edit: And just in general, for the price of Pirate BS, or any pirate ship really, there needs some reworking. Sanshas got it and they turned out pretty well. I think it's time the others get their make over now too especially considering the MASSIVE amount of gameplay changes they've undergone lately.
I read the forums assuming there are no trolls, only really stupid people.
Originally by: CCP Zulupark
WHAT'S WRONG WITH YOU?
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Sokratesz
Rionnag Alba Against ALL Authorities
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Posted - 2009.05.18 09:29:00 -
[46]
Agreeing with wildcat here, but please ccp, also fix the fleet pest :(
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Roemy Schneider
BINFORD
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Posted - 2009.05.18 10:09:00 -
[47]
per lvl -10% cap and cpu requirement for shield emission modules on the tempest(s) -10% cap and pg requirement for remote armor repair systems on the machariel
make minnies _the_ RR race. nidhoggur started it, they lack HP in general (something signature cant make up for - besides... amarr are smaller than "extended" minnies) and they're the ones with all kinds of tanks
so what if there's a pure 8x-RR-machariel...? well, there's one heck of a target to suck dry. which bring me to...
-10% cap and pg requirement for ANY energy emission in general on the bhaalgorn
- putting the gist back into logistics |

glassmanipulator
Lucian Alliance Arcane Alliance
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Posted - 2009.05.19 06:42:00 -
[48]
Originally by: HellsRazor I also think ALL Faction Battleships should have 2x the Sensor Strength they have now against ECM to get more of them out there fighting without sitting there like a sad panda getting popped without a nice showing.
This ^^^
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Qui Shon
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Posted - 2009.05.19 07:04:00 -
[49]
Originally by: Vyllana I think a rattlesnake with 1 missile bonus and 1 drone bonus would be awesome. There are no other drone/missile ships in game, and it would make a very versatile combo.
10% bonus to cruise missile and torpedo explosion velocity per Caldari Battleship skill level 10% bonus to drone damage/hitpoints per Gallente Battleship skill level special: 100% bonus to cruise missile and torpedo damage
6 highs (4 missile hardpoints, 2 turret hardpoints) [-2 highs] 7 meds [+1 med] 6 lows [no change] 125m3 drone bandwidth, 250m3 drone bay
It would make an amazing PvE boat as well as a fearsome battleship for PvP.
No missile damage bonus? Well, it'd still be the new king of PvE. Oh, btw, Golem only gets 5% to exp vel.
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abrasive soap
Balls Deep Inc.
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Posted - 2009.05.19 07:11:00 -
[50]
Originally by: Ghoest Minmatar battleships are a cornucopia of problems.
The Navy Tempest is on par with the normal BS of other faction. The normal Tempest is a gimp. And the Mach falls in between a normal tempest and a Navy Tempest.
The only Minamatar BS that doesnt suck relative to other races is the Phoon - but it requires about 25 mill points to be worth using.
the maelstrom would like a word with you
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abrasive soap
Balls Deep Inc.
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Posted - 2009.05.19 07:12:00 -
[51]
and make the navy apoc cool or bring a navy geddon in
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Korell Nova
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Posted - 2009.05.19 08:01:00 -
[52]
As many have said here what has been done with sanshas is the way to go with both empire and pirate faction ships(not just the bs's) it would also quieten down the whiners asking for a pvp based maurader and would make them actually realise their present price tag, 1 bil for a nightmare is correct its an amzing ship and dps dps is some of the best if not THE best in game for a ship its size.the others mostly cost the same (pirate) and yet they dont realise their isk price because of their bonuses and slot layouts.
Atm most of the pirate ships are collectors items and dust collectors because we just cant balance their cost against their efficiency( i should know i have them all and only one gets undocked on any type of regular basis and that is the mare).
With the hopefully soon upcoming tweaks to Npcs AI and stats changing these ships to actually making them challenging and scary will become alot easier to justify.
Now before you post your Uber i win changes to these ships think about them a little, look at what racial's apply to them think about the maurader bonus the mare has, work with it not to make the super i win button ship but to make a ship that combines the best of both races and holds with the games storyline.
For instance why not change the whole idea of the rattle around and turn it into an armor tanking(gallente racial) torp/cruise boat(caldari racial)[this also stops ppl screaming for the khanid bs that has been wanted for years] or a shield tanking drone boat with the maurader bonus changed towards drone damage and hp. Now i know you are now screaming wtf a armor tanking missile boat but stop a sec look what they did with the mare, made a shield tanking laser platform complete change from what it was b4..... but it worked and its worked so well.
So yes i agree that ALL faction ships need changing both navy and pirate but i think they also need to be balanced as the pvp option of mauraders.
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Juliette DuBois
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Posted - 2009.05.19 08:11:00 -
[53]
Originally by: Sokratesz Agreeing with wildcat here, but please ccp, also fix the fleet pest :(
Fleet pest would be fine, IF base ship was fixed first. Normal pest is fairly crippled ship except that it looks cool [kinda]. Doesn¦t really make much of a sniper and fails in RR due to being almost impossible to gank and buffer at the same time unlike many of it¦s competitors. Midslot utility has been consistently getting nerfed, latest ECM nerf made that extra slot/s of pest less useful once again.
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Chakarr
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Posted - 2009.05.19 08:55:00 -
[54]
Originally by: Gunner Cid Personally I think that [faction ships] should all get the "Marauder Treatment".
This ^ Make the faction ships mini-marauders, big damage bonus, less weapon slots - that would stand them apart from their normal counterparts and allow more interesting fittings...it worked for the nightmare didn't it? Also makes a 'marauder class' ship available to players with more money than skills/time. 
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Gypsio III
Dirty Filthy Perverts
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Posted - 2009.05.19 13:22:00 -
[55]
Originally by: Qui Shon
Originally by: Vyllana I think a rattlesnake with 1 missile bonus and 1 drone bonus would be awesome. There are no other drone/missile ships in game, and it would make a very versatile combo.
10% bonus to cruise missile and torpedo explosion velocity per Caldari Battleship skill level 10% bonus to drone damage/hitpoints per Gallente Battleship skill level special: 100% bonus to cruise missile and torpedo damage
6 highs (4 missile hardpoints, 2 turret hardpoints) [-2 highs] 7 meds [+1 med] 6 lows [no change] 125m3 drone bandwidth, 250m3 drone bay
It would make an amazing PvE boat as well as a fearsome battleship for PvP.
No missile damage bonus? Well, it'd still be the new king of PvE. Oh, btw, Golem only gets 5% to exp vel.
Yeah, it's far too much of a carebearmobile. And for PVP, the explosion velocity bonus would be worthless in practice, as your torp target would always be webbed.
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Hadrian Zorn
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Posted - 2009.05.19 13:55:00 -
[56]
I would prefer the missile rof + dronedamage on the Rattlesnake. Just what you would suspect from a Caldari/Gallente crossbread. I mean I would take large hybrid optimal + large hybrid damage, too. But I fear many people wouldn't like it.
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adriaans
Amarr Ankaa.
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Posted - 2009.05.19 14:11:00 -
[57]
I agree with wildcat
and yes please, torp rattlesnake with drone bonus and space and bandwidth for 5x heavies/sentries *drools* -sig- Support the introduction of Blaze crystals for Amarr!
Originally by: UMEE if ure another fotm re-roller, then dont pvp. you'll fail.
QFT! |

SickSeven
The Undead Righteous Knights
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Posted - 2009.05.19 14:47:00 -
[58]
Originally by: Shereza Honestly, I love the machariel as it is. It might not be the battleship I use the most but it's one of the top two or three I use when I want to have fun.
Having said that, I cannot for the life of my think of anything that would benefit the machariel more than a "boost" to projectile weapons in general and autocannons in specific.
The ship's bonuses are fine and there's no real reason to turn it into another marauder clone like the nightmare (which, sadly, in many respects is superior to its marauder counter-part, the paladin). If anything on the ship it would be the top speed and fitting capacities. I'd personally prefer to see the top speed boosted 19m/s to 180m/s and the CPU and power grid bumped up by 25-50tf and 2,000mw respectively.
Bost its base speed, let it fit gear a little more easily, and boost projectile weapons and the machariel ought to do significantly better than it does now, which is still pretty good all things considered, without changing any of the core aspects of the ship.
THIS!!!! ^^^
Honestly if CCP would just balance large projectiles in general(and XL) a lot of Minmatar woes would be silenced. Give us back our alpha. Fix the tempest and then apply changes to the Fleet Pest. And stop giving Minnies ships (other than the Phoon) so many unbonused weapon slots!! The Typhoon is an old relic. Look at the Hurricane and the Maelstrom, that is the direction Minmatar are going! Stop going backwards! That stupid little "mini-phoon" of a faction cruiser is pointless!
Fix our weapons, fix the Pest, and Make the Mach fast again!
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Gallente Citizen2515145
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Posted - 2009.05.20 09:57:00 -
[59]
As a Rattlesnake pilot, I am actually well pleased with the ship. You can easily set it up as a passive tank, and make it a better one than the drake as is. It doesn't make sense to me to drop any of the mids or lows. I do like the thought however of giving it 4 launcher hard points with the 100% bonus to missile/torp damage. I also like the idea of using the standard Gallente drone bonuses with the possibility of a 125 m3 drone bay and bandwidth, and hells no that would not be too strong as the passive tank eats up all possibilities of placing ballistic control systems, and actually hell, I would even settle for 100 m3 and 100 drone bandwidth, but give it one of those at least. As far as ECM bonuses goes, that is nonsense since no one in their right mind would use this ship as a pvp platform. We have plenty of bullsh@t ECM ships anyways. Someone else said make it a blaster plattform, /facepalm, no, we have the mega, navy mega, vindicator, kronos, and semi machariel for that, we don't need any more lame blaster platforms. Someone said that if you want a faction drone ship then push for the dominix to be it, yes, I agree, but let that be more like a navy dominix or something, and something seperate from the rattlesnake.
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Steed Rilelore
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Posted - 2009.05.20 10:15:00 -
[60]
Originally by: Gunner Cid Personally I think that the Rattlesnake, Vindicator and Machariel should all get the "Marauder Treatment".
4 Hardpoints - 100% dmg bonus. 5% dmg or rof per one BS lvl, 7.5% tracking or missile velocity per the other BS level. Tweak the grid CPU so they can be fit out.
Bhaalgorn could have the -Cap use on Guns bonus changed to a flat 25% dmg bonus or something like -Cap Use on Neuts
Would really make the ships more useful.
But then what would be the point of spending the extra month training up for Marauders? I very strongly and sincerely agree with the OP, but I do not - in any way - feel that Faction ships should be on par with the Marauders in that sense. The web and neut nerfs did affect the Bhaalgorn, the MWD revamp painfully crippled the Vindicator's use (used to have a -100% cap penalty with skills if I can recall) - both need to be fixed in my humble opinion (Bonus to MWD speed for vindi and web and neut range / strength for Bhaal?) The Rattlesnake does beg for something more than just "missile velocity" - maybe an "Explosion velocity" or "Explosion radius" lowering boost to make it somewhat of a stealthbomber against cruiser sized ships? And the Minmatar ship could do with a bit more damage bonuses, or range bonuses (Minmatars can have a sniping BS for a change? ::D), or a bit of both?
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