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Tobiaz
Spacerats
384
|
Posted - 2012.05.10 10:40:00 -
[1] - Quote
CCP Goliath wrote:
Frigate balancing: GÇóIncursus GÇóMerlin GÇóPunisher GÇóTormentor
Incursus:
10% Small Hybrid Turret Falloff 5% Small Hybrid Turret Damage 10% Armor Repairer Effectiveness
- CPU 135 (+25)
- Grid 45 (+11)
- Hi 3
- Med 3
- Low 4 (+2)
- Turret 3
- Shield 400 (+87)
- Armor 450 (+82)
- Struct 500 (+132)
- Drone Cap 5
- Drone BW 5
- Cargo 165
- Inertia 3.15 (+0.0005)
- Capacitor 370 (+45)
- Cap Rech 185 (-49.83)
- Lock range 30 (-7.5)
- Scan Res 600 (-20)
- MAG 9
- Max Lock 4 (+1)
- Sig Rad 42 (-2)
- Velocity 340 (-4)
Merlin:
10% Small Hybrid Turret Optimal Range 5% Shield Resistances 5% Small Hybrid Turret Damage
- CPU 180 (+5)
- Grid 40 (+5)
- Hi 3 (-1)
- Med 4
- Low 3 (+1)
- Turret 3 (+1)
- Missile 0 (-2)
- Shield 500 (+31)
- Armor 350 (-1)
- Struct 400 (+87)
- Cargo 150 (+20)
- Inertia 3.6 (+0.2845)
- Capacitor 350
- Cap Rech 175 (-59.38)
- Lock range 50 (+20)
- Scan Res 580 (+30)
- GRAVI 9
- Max Lock 5 (+1)
- Sig Rad 39 (-1)
- Velocity 310 (+42)
Punisher:
10% Small Energy Turret Capacitory Use 5% Armor Resistances 5% Small Energy Turret Damage
- CPU 124 (+9)
- Grid 55 (+10)
- Hi 4
- Med 2
- Low 4
- Turret 3
- Shield 350 (-41)
- Armor 500 (+31)
- Struct 450 (+59)
- Cargo 135
- Inertia 3.35 (-0.86)
- Capacitor 425
- Cap Rech 212.5 (-68.75)
- Lock range 25
- Scan Res 640 (+30)
- RADAR 9
- Max Lock 4 (-1)
- Sig Rad 37 (-1)
- Velocity 330 (+43)
Tormentor:
5% Cargo Capacity
20% Mining Laser Yield
-60% Mining Laser Capacitor Use (role) 10% Small Energy Turret Capacitory Use 5% Small Energy Turret Damage
- CPU 130 (-10)
- Grid 49 (+34)
- Hi 3 (+1)
- Med 3 (+2)
- Low 4 (+1)
- Turret 2
- Shield 350 (+243)
- Armor 450 (+207)
- Struct 400 (+165)
- Drone Cap 10 (+5)
- Drone BW 10 (+5)
- Cargo 130 (-105)
- Inertia 3.05 (-1.41)
- Capacitor 400 (+275)
- Cap Rech 200 (+106.25)
- Lock range 40 (+15)
- Scan Res 620 (+110)
- RADAR 9 (+5)
- Max Lock 4 (+1)
- Sig Rad 35 (-10)
- Velocity 320 (+19)
WOW, Tiercide is some serious ****!!! 
My opinion
- I love the new Tormentor, but drop the damage bonus (leave the tank&spank to the punisher) for a small drone bonus or something to boost active tanking or perhaps even a nos bonus.
- I think the Tormentor should get only 8 or even 7 RADAR strength. It has it's drones to back it up.
- The new Merlin's is BAD. It's current role as T1 frigate sniper is quite unique and the 10% hybrid optimal with 4 high and good tank, made it at least an acceptable blastership. Don't remove the 10% hybrid optimal ( the new +20km locking range is now also just insult to injury). One more low and a new damage bonus can't compensate for the loss off range and just locks it into a role as an average blastership.
- If the Merlin is to be a frigate sniper (and I think it should at least keep that option open) it's Sig radius is a bit too much. Snipers can't speedtank, so it should get at least some sigtank (perhaps swap it with the Punisher)
- The Punisher's new laser damage bonus is great, though if people stop fitting projectiles on it, the tank suddenly becomes a lot less remarkable when active tanked, especially without the cap drain bonus. The tank is the main reason why people fly Punishers (though many also use buffer tanks). This needs some serious discussion, how to keep the Punisher a good active tanking ship while still promoting lasers.
- I think the Punisher should get a locking range of 30 or even 35km so it can at least fit beams without a mandatory sensor booster.
- I think the Inertia reduction of the Punisher is a bit too much.
- The Incursus already is an pretty nasty ship. And while it can't hold a candle to the popularity of Rifters, I think it's still one of the more popular T1 frigates used in RvB. It's a glass cannon though and I think with all the new boosts to EHP and the armor rep bonus, it might become a bit too good. Perhaps keep the EHP boost, and swap the armor rep bonus for a MWD cap and/or speed bonus. keept it a glass cannon, only one that can do a lot more with it's MWD, yet being slightly less brittle.
- If the Incursus is going to be boosted this much, it deserves to have its MAG strenght dropped to 8.
One very big problem though: Tiercide should ALSO mean taking a good look at the mineral costs. The Tormentor for example only costs like 50k, yet now it becomes close to the efficiency of current Tr3 frigates! Operation WRITE DOWN ALL THE THINGS!!!-á Check out the list at http://bit.ly/wdatt Collecting and compiling all fixes and ideas for EVE. Looking for more editors! |

Sarmatiko
706
|
Posted - 2012.05.10 12:29:00 -
[2] - Quote
Looks like it's just simple compilation of known stats from "Frigate rebalance" thread.
Actual stats from the diff between current TQ and latest Sisi clients:
Incursus
[-|y] shipFalloffBonusGF [+|n] shipArmorRepairingGF2 agility: 3.1445 => 3.15 armorHP: 368.0 => 450.0 capacitorCapacity: 325.0 => 370.0 cpuOutput: 110.0 => 135.0 hp: 368.0 => 500.0 lowSlots: 2.0 => 4.0 maxLockedTargets: 3.0 => 4.0 maxTargetRange: 37500.0 => 30000.0 maxVelocity: 344.0 => 340.0 powerOutput: 34.0 => 45.0 rechargeRate: 234375.0 => 185000.0 scanResolution: 620.0 => 600.0 scanSpeed: 3500.0 => 2500.0 shieldCapacity: 313.0 => 400.0 signatureRadius: 44.0 => 42.0 warpCapacitorNeed: 1.67e-06 => 2.24e-06
Merlin
[-|y] shipHybridRangeBonusCF2 [+|n] shipHybridDamageBonusCF2 agility: 3.3155 => 3.6 armorHP: 351.0 => 350.0 capacity: 130.0 => 150.0 cpuOutput: 175.0 => 180.0 hiSlots: 4.0 => 3.0 hp: 313.0 => 400.0 launcherSlotsLeft: 2.0 => 0 lowSlots: 2.0 => 3.0 maxLockedTargets: 4.0 => 5.0 maxTargetRange: 30000.0 => 50000.0 maxVelocity: 268.0 => 310.0 powerOutput: 35.0 => 40.0 rechargeRate: 234375.0 => 175000.0 scanResolution: 550.0 => 580.0 shieldCapacity: 469.0 => 500.0 shipBonusCF2: 10.0 => 5.0 signatureRadius: 40.0 => 39.0 turretSlotsLeft: 2.0 => 3.0 warpCapacitorNeed: 2.68e-06 => 2.24e-06
Punisher
[-|y] shipEnergyTCapNeedBonusAF [+|n] shipSETDmgBonus2AF agility: 4.21 => 3.35 armorHP: 469.0 => 500.0 cpuOutput: 115.0 => 124.0 hp: 391.0 => 450.0 maxLockedTargets: 5.0 => 4.0 maxVelocity: 287.0 => 330.0 powerOutput: 45.0 => 55.0 rechargeRate: 281250.0 => 212500.0 scanResolution: 610.0 => 640.0 shieldCapacity: 391.0 => 350.0 shipBonus2AF: -10.0 => 5.0 signatureRadius: 38.0 => 37.0 warpCapacitorNeed: 1.67e-06 => 2.24e-06
Rifter
armorHP: 351.0 => 400.0 capacity: 130.0 => 140.0 hp: 336.0 => 350.0 maxVelocity: 353.0 => 355.0 rechargeRate: 187500.0 => 125000.0 shieldCapacity: 391.0 => 450.0
Tormentor
[-|y] miningCapBonus [-|y] shipCargoBonusAF [-|y] shipMiningBonusAF [+|y] shipEnergyTCapNeedBonusAF [+|y] shipSETDmgBonusAF agility: 4.46 => 3.05 armorHP: 243.0 => 450.0 capacitorCapacity: 125.0 => 400.0 capacity: 235.0 => 130.0 cpuOutput: 140.0 => 130.0 droneBandwidth: 5.0 => 10.0 droneCapacity: 5.0 => 10.0 hiSlots: 2.0 => 3.0 hp: 235.0 => 400.0 lowSlots: 3.0 => 4.0 maxLockedTargets: 3.0 => 4.0 maxTargetRange: 25000.0 => 40000.0 maxVelocity: 301.0 => 320.0 medSlots: 1.0 => 3.0 powerOutput: 15.0 => 49.0 rechargeRate: 93750.0 => 200000.0 scanRadarStrength: 5.0 => 9.0 scanResolution: 510.0 => 620.0 scanSpeed: 5000.0 => 2000.0 shieldCapacity: 118.0 => 350.0 shipBonus2AF: 20.0 => -10.0 signatureRadius: 45.0 => 35.0 warpCapacitorNeed: 1.67e-06 => 2.24e-06 |

Autonomous Monster
Paradox Interstellar
43
|
Posted - 2012.05.10 12:35:00 -
[3] - Quote
Active tank on a frigate? Not... what I would have gone for. But I guess it's worth testing.
Especially with all those other bonii, jaysus.  |

Tobiaz
Spacerats
384
|
Posted - 2012.05.10 12:36:00 -
[4] - Quote
I just looked them up on SiSi. I don't really have the skillset to dig them up from the client data itself. The stats are the same though. I looked for a discussion thread for the new frigate stats here on the test server feedback forum, but I didn't see one. Operation WRITE DOWN ALL THE THINGS!!!-á Check out the list at http://bit.ly/wdatt Collecting and compiling all fixes and ideas for EVE. Looking for more editors! |

Jame Jarl Retief
Corps Diplomatique Terrestrienne
62
|
Posted - 2012.05.10 12:51:00 -
[5] - Quote
Wait, hold on, am I reading this right? Tormentor gets twice the drones of the Incursus? Sooo, it's official? Amarr are the new drone masters and Gallente are what exactly?
|

Tobiaz
Spacerats
385
|
Posted - 2012.05.10 12:58:00 -
[6] - Quote
Jame Jarl Retief wrote:Wait, hold on, am I reading this right? Tormentor gets twice the drones of the Incursus? Sooo, it's official? Amarr are the new drone masters and Gallente are what exactly?
Imicus still has 15m3 drones. My guess is that one is going to be boosted to be on par with the rest as as a combat frigate, the Atron might hold a suprise similar to the Tormentor, and perhaps even some more drones for the Tristan, dropping its missiles.
I do hope CCP isn't going to change the Imicus into the new squatting 'pooper' model they showed at fanfest though. The art-devs' crusade against asymmetry is getting ridiculous. Operation WRITE DOWN ALL THE THINGS!!!-á Check out the list at http://bit.ly/wdatt Collecting and compiling all fixes and ideas for EVE. Looking for more editors! |

Jerick Ludhowe
Wraiths of Abaddon
69
|
Posted - 2012.05.10 13:14:00 -
[7] - Quote
Need to do ALL t1 frigates at once else this is going to cause a **** storm once live. Going to have 5mini afs, and then a bunch of **** for the rest with most probably a 6+ month waiting period till another handful of ships are given attention that they have needed for years upon years upon years.
Please don't lie to us ccp... Inferno was to be far more significant than crucible as far as changes and balance is concerned per your own words. At this rate it looks like crucible was far more significant in terms of balance and it will be years upon years until we get a functionally balanced game... Take some of that money you're printing with plex sales and invest it into a competent content balance team please, it's been desperately needed since tomb bowed out so many years ago. |

Tankn00blicus
sleep Deprivation INC. LLC KRYSIS.
1
|
Posted - 2012.05.10 15:00:00 -
[8] - Quote
Tobiaz wrote:[quote=Jame Jarl Retief]I do hope CCP isn't going to change the Imicus into the new squatting 'pooper' model they showed at fanfest though. The art-devs' crusade against asymmetry is getting ridiculous. The Imicus model needs to be changed to something other than its current derp form. |

Mariner6
EVE University Ivy League
57
|
Posted - 2012.05.10 15:07:00 -
[9] - Quote
Jame Jarl Retief wrote:Wait, hold on, am I reading this right? Tormentor gets twice the drones of the Incursus? Sooo, it's official? Amarr are the new drone masters and Gallente are what exactly?
Well why not? CCP hates Gallente and the Arbi is arguably already a better drone boat than the Vexor. Why is there not T1 Gallente frig that can handle a single full flight of lights? Oh wait, because the awesome new overpowered extrinsic mod is out to save the day. Too bad it eats too much CPU to put on a frig. Of course that whopping extra 11 dps might OP the ship.
More active repping? really? I know lets just force this whole game into solo work and small gang. Maybe with the supposed change to rigs but then again Gallente continues to be pigeon holed vice giving it bonuses that allows creativity with the fit without having to sacrifice a ship bonus that could be useful. So if you want to buffer the incurses, forget it. |

Callic Veratar
Power of the Phoenix
217
|
Posted - 2012.05.10 15:34:00 -
[10] - Quote
Jame Jarl Retief wrote:Wait, hold on, am I reading this right? Tormentor gets twice the drones of the Incursus? Sooo, it's official? Amarr are the new drone masters and Gallente are what exactly?
The Navitas is supposed to become a full drone frigate (guessing a wing of 5 with no guns). |
|

Callic Veratar
Power of the Phoenix
217
|
Posted - 2012.05.10 15:37:00 -
[11] - Quote
An important point: the current defined role for these ships (merlin is a sniper, incursus is a glass cannon) may not work with the new balance. These ships are meant to be the combat frigate backbone of a fleet. |

Tobiaz
Spacerats
386
|
Posted - 2012.05.10 16:17:00 -
[12] - Quote
Callic Veratar wrote:An important point: the current defined role for these ships (merlin is a sniper, incursus is a glass cannon) may not work with the new balance. These ships are meant to be the combat frigate backbone of a fleet.
True, but those 'backbones' don't necessarily have to follow the same doctrine for every race. And currently the Merlin is OK, even with it's sniper bonus, it's probably the second most used T1 frigate in RvB. Operation WRITE DOWN ALL THE THINGS!!!-á Check out the list at http://bit.ly/wdatt Collecting and compiling all fixes and ideas for EVE. Looking for more editors! |

Mariner6
EVE University Ivy League
57
|
Posted - 2012.05.10 20:44:00 -
[13] - Quote
Callic Veratar wrote:Jame Jarl Retief wrote:Wait, hold on, am I reading this right? Tormentor gets twice the drones of the Incursus? Sooo, it's official? Amarr are the new drone masters and Gallente are what exactly?
The Navitas is supposed to become a full drone frigate (guessing a wing of 5 with no guns).
Where did you see this about the Navitas? Its not on Sisi.
1) I can't believe the Rifter got faster and better, already hands down the best T1 frig. 2) I can't believe the incurses got slower despite all the issues with blaster's short range and time to get there. 3) I can't believe that the scan resolution of the Incurses got lowered. I mean, if Gallente are supposed to be the scan resolution race/dampeners then shouldn't they have the highest scan res of any race? Kind of like Caldari seem to have the highest sensor strength? They just made this a much less valuable tackle ship. 4) Why does the Atron even mention mining in the description, always wondered that? 5) Hate the armor repair bonus. I mean really? Isn't it fail enough on the Myrm and Hyperion. Lets see, a close in tackler that must come into neut range to do its job, and lets active rep it. Great. So much for tackling anything other than frigs and maybe some cruisers. Oh i know I'll put a cap booster on it, then I lose web and once I'm scrammed I lose all speed. Lets nerf the speed some more too. Oh and hybrids still need cap to shoot, so now the drones pwn me. Very frustrated with all this. What's the vision here CCP?
|

Mariner6
EVE University Ivy League
57
|
Posted - 2012.05.10 20:55:00 -
[14] - Quote
Callic Veratar wrote:An important point: the current defined role for these ships (merlin is a sniper, incursus is a glass cannon) may not work with the new balance. These ships are meant to be the combat frigate backbone of a fleet.
I always saw the tristan as the combat frig and the incurses as the tackler. But whatever. |

James Amril-Kesh
4S Corporation RAZOR Alliance
219
|
Posted - 2012.05.10 21:13:00 -
[15] - Quote
Sarmatiko wrote: Rifter
armorHP: 351.0 => 400.0 capacity: 130.0 => 140.0 hp: 336.0 => 350.0 maxVelocity: 353.0 => 355.0 rechargeRate: 187500.0 => 125000.0 shieldCapacity: 391.0 => 450.0 What the herping derp? Support showing T2 and faction frequency crystal damage in the info window. |

Jame Jarl Retief
Corps Diplomatique Terrestrienne
62
|
Posted - 2012.05.10 21:36:00 -
[16] - Quote
Mariner6 wrote: Where did you see this about the Navitas? Its not on Sisi.
1) I can't believe the Rifter got faster and better, already hands down the best T1 frig. 2) I can't believe the incurses got slower despite all the issues with blaster's short range and time to get there. 3) I can't believe that the scan resolution of the Incurses got lowered. I mean, if Gallente are supposed to be the scan resolution race/dampeners then shouldn't they have the highest scan res of any race? Kind of like Caldari seem to have the highest sensor strength? They just made this a much less valuable tackle ship. 4) Why does the Atron even mention mining in the description, always wondered that? 5) Hate the armor repair bonus. I mean really? Isn't it fail enough on the Myrm and Hyperion. Lets see, a close in tackler that must come into neut range to do its job, and lets active rep it. Great. So much for tackling anything other than frigs and maybe some cruisers. Oh i know I'll put a cap booster on it, then I lose web and once I'm scrammed I lose all speed. Lets nerf the speed some more too. Oh and hybrids still need cap to shoot, so now the drones pwn me. Very frustrated with all this. What's the vision here CCP?
That's pretty much my reaction as well. Doesn't look well thought-out at all.
I'll give them the benefit of the doubt, but on paper it looks like same old disastrously poor balancing without any thought given to how and where the ships can be used. |

Mariner6
EVE University Ivy League
57
|
Posted - 2012.05.10 21:38:00 -
[17] - Quote
Ya, that's what I said. Just tried a couple of incurses fits. If you like solo work against other T1 frigs then this boat is great. Good luck finding that fight other than arranged.
Otherwise hate it, went in for a tackle on a Hurricane. Insta neuted, insta death. Want my buffer back, but then wasted ship bonus. Did I mention its slower? |

Recoil IV
New Eden Renegades
0
|
Posted - 2012.05.10 23:20:00 -
[18] - Quote
i am dissapoint,i dont have gunnery skills except weapon up.but i do have max missiles skills,and only caldari ship skills.so what ships do i loose instanly because of ccp`s poor decisions,
merlin (wont be able to fitt rocket launchers now) cormorant (only turret slots :( , i am very dissapoint about that,every other race has bonuses and slots for what they are focused on) ferox (no bonuses for missiles,altough i can fitt 5 missile launchers ) rokh (do i really need to say??only 4 turret slots,and no bonus damage for them) raptor,eagle,naga etc.
compared to minmatar : all their ships can use projectiles no matter what,and they have enough turret slots and bonuses to worth flying.
compared to gallente : all gallente ships have turret slots no matter what,except for eris and lachesis,but they also have enough turret slots.
compared to amarr : all t1 amarr ships will have only turret slots.some t2 ships are specialized on missiles like vengeance,malediction,sacrilege,damnation.<<----this doesnt really fair either.
please ccp,restore balance,human kind will be greatefull for your work
|

Kuehnelt
Amarrian Retribution Amarr 7th Fleet
39
|
Posted - 2012.05.11 00:45:00 -
[19] - Quote
Is cap recharge being buffed or nerfed with the changes above?
The new Tormentor is cool enough that I'll actually try again to get a SiSi client working. Can't wait to see what they do to the Executioner.
Re. Amarr and drones: the current pattern is for Amarr to have larger drone bays and less drone bandwidth (see: Arby vs. Vexor, Sentinel vs. Ishkur). Right now, on TQ, the Magnate has two drones, the Crucifier has one drone, and the Tormentor has one drone -- but none of these ships do any damage worth speaking of. And of the Arby being a better drone boat: sure, you can argue it, but have you seen their respective highslot layouts? The Vexor can do everything the Arby does even better - more neuting, more repairing, whatever, but Vexor pilots take the option given to them of a rack of guns. If you want to kill stuff in a drone boat, Amarr doesn't beat Gallente. And the new Tormentor is so much better of a boat that I think you should be more excited about what's coming for Gallente. |

Kuehnelt
Amarrian Retribution Amarr 7th Fleet
39
|
Posted - 2012.05.11 01:02:00 -
[20] - Quote
Jerick Ludhowe wrote:Need to do ALL t1 frigates at once else this is going to cause a **** storm once live. Going to have 5mini afs, and then a bunch of **** for the rest with most probably a 6+ month waiting period till another handful of ships are given attention that they have needed for years upon years upon years.
Not against other ships getting this treatment, but right now: Rifter is king, Caldari have Merlin and Kestrel, Gallente have Tristan and Incursus, Amarr have only the Punisher. After just the listed changes, Rifter would still be king but Amarr would have a secondary combat frig. So please call off the **** storm. |
|

HyperZerg
Free-Space-Ranger Ev0ke
9
|
Posted - 2012.05.11 01:03:00 -
[21] - Quote
I like that CCP starts breaking with the race-specific boni like optimal instead of damage for caldari.
What Idon't like is that amarr got no more Mining-Frigate. Every race should got one. I remember myself sitting in a navitas for a day or two only to switch for missions again.
Don't nerf the Navitas ! go 20 or so lying around for 2 cynos :P |

Copine Callmeknau
Kangaroos With Frickin Lazerbeams Ninja Unicorns with Huge Horns
138
|
Posted - 2012.05.11 01:13:00 -
[22] - Quote
Recoil IV wrote:i am dissapoint,i dont have gunnery skills except weapon up.but i do have max missiles skills,and only caldari ship skills.so what ships do i loose instanly because of ccp`s poor decisions, merlin (wont be able to fitt rocket launchers now) cormorant (only turret slots :( , i am very dissapoint about that,every other race has bonuses and slots for what they are focused on) ferox (no bonuses for missiles,altough i can fitt 5 missile launchers ) rokh (do i really need to say??only 4 turret slots,and no bonus damage for them) raptor,eagle,naga etc. compared to minmatar : all their ships can use projectiles no matter what,and they have enough turret slots and bonuses to worth flying. compared to gallente : all gallente ships have turret slots no matter what,except for eris and lachesis,but they also have enough turret slots. compared to amarr : all t1 amarr ships will have only turret slots.some t2 ships are specialized on missiles like vengeance,malediction,sacrilege,damnation.<<----this doesnt really fair either. please ccp,restore balance,human kind will be greatefull for your work  1/10, cannot tell if serious There should be a rather awesome pic here |

Jame Jarl Retief
Corps Diplomatique Terrestrienne
62
|
Posted - 2012.05.11 02:12:00 -
[23] - Quote
Kuehnelt wrote:After just the listed changes, Rifter would still be king but Amarr would have a secondary combat frig.
What bothers me about this is, how can this be considered "balanced" even by the furthest stretch of the imagination? When one ship is quite obviously better than another, and this is after the supposed rebalance?
Don't get me wrong, I don't want all races to have identical ships. But this is hardly balanced, the way it is now on SiSi. Especially the Gallente active rep bonus, we basically get pigeonholed into a single tank type or we have to sacrifice the bonus. And it's not like this failure is new - Myrmidon and Hyperion had this bonus for a long while now, and neither ship sees much use.
|

Jada Maroo
Mysterium Astrometrics
736
|
Posted - 2012.05.11 04:12:00 -
[24] - Quote
I liked the Tormentor as a ninja cargo ship.  |

Jiji Hamin
Aliastra Gallente Federation
68
|
Posted - 2012.05.11 06:35:00 -
[25] - Quote
Jame Jarl Retief wrote:Kuehnelt wrote:After just the listed changes, Rifter would still be king but Amarr would have a secondary combat frig. What bothers me about this is, how can this be considered "balanced" even by the furthest stretch of the imagination? When one ship is quite obviously better than another, and this is after the supposed rebalance? Don't get me wrong, I don't want all races to have identical ships. But this is hardly balanced, the way it is now on SiSi. Especially the Gallente active rep bonus, we basically get pigeonholed into a single tank type or we have to sacrifice the bonus. And it's not like this failure is new - Myrmidon and Hyperion had this bonus for a long while now, and neither ship sees much use.
myrm is incredible. also, active armor reps on frigs are very good. it's not like they get ~primaried~ and repped by logi in that same way. there are ships you can complain about it on, but tbh the incursus was already a ship that regularly saw a small armor repairer on its lowrack. if they had done this to a bigger ship then i would agree. but for a frigate, don't pretend that the same drawbacks apply as do when talking about active tank on BC or BS hulls. active tanks are very efficient if they rep even comparable amounts to the quantity of dps incoming, and frigs 1v1 very frequently and often take fire from drones and not much else. they do not often receive reps. these factors make reps stack up more favorably against buffers on frigates, and to boot they don't slow you down or ruin your sig. the end. |

Nicolo da'Vicenza
Divine Power. Cascade Imminent
894
|
Posted - 2012.05.11 06:51:00 -
[26] - Quote
Jada Maroo wrote:I liked the Tormentor as a ninja cargo ship.  you can fit 1k+ m3 on a magnate, tormentor even sucked as a cargo ship |

Copine Callmeknau
Kangaroos With Frickin Lazerbeams Ninja Unicorns with Huge Horns
139
|
Posted - 2012.05.11 07:44:00 -
[27] - Quote
Jame Jarl Retief wrote:Myrmidon and Hyperion had this bonus for a long while now, and neither ship sees much use. 1/10 cannot tell if serious There should be a rather awesome pic here |

Luscius Uta
Killers of Paranoid Souls
10
|
Posted - 2012.05.11 11:24:00 -
[28] - Quote
Recoil IV wrote:i am dissapoint,i dont have gunnery skills except weapon up.but i do have max missiles skills,and only caldari ship skills.so what ships do i loose instanly because of ccp`s poor decisions,
merlin (wont be able to fitt rocket launchers now) cormorant (only turret slots :( , i am very dissapoint about that,every other race has bonuses and slots for what they are focused on) ferox (no bonuses for missiles,altough i can fitt 5 missile launchers ) rokh (do i really need to say??only 4 turret slots,and no bonus damage for them) raptor,eagle,naga etc.
For ****'s sake, have you never heard of a Drake? Does every ******* Caldari boat needs to have missile bonuses?? |

Moonaura
The Dead Rabbit Society
153
|
Posted - 2012.05.11 12:36:00 -
[29] - Quote
Recoil IV wrote:i am dissapoint,i dont have gunnery skills except weapon up.but i do have max missiles skills,and only caldari ship skills.so what ships do i loose instanly because of ccp`s poor decisions,
ferox (no bonuses for missiles,altough i can fitt 5 missile launchers ) rokh (do i really need to say??only 4 turret slots,and no bonus damage for them)
The Ferox is a hybrid boat. If you want missile bonuses, fly a Drake.
Regarding the Rokh, when you say 4 turret slots, you mean, 4 missile launcher slots?
It has 8 turret slots. Please don't tell me they are going to reduce it to four? Its the only decent battleship Caldari actually have...
But the Rokh doesn't need a damage bonus. If there is one ship I hope CCP leave alone, its the Rokh, the range bonus is actually very useful in both snipe and blaster fit, given how slow Caldari are. If you want a missile battleship, you have 3 choices, Raven, CNR, or the Scorpion Navy Issue - which has the 5% shield bonus and makes it a fleet ship like the Rokh. So... lets not turn the Rokh into a missile boat.
And lets not talk about how awful Torpedos hit Battlecruisers. It's a bit of a joke - cruisers hit for more damage. They don't even do full damage against battleships. Caldari focused fleet PvP
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Jame Jarl Retief
Corps Diplomatique Terrestrienne
62
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Posted - 2012.05.11 12:41:00 -
[30] - Quote
Copine Callmeknau wrote:Jame Jarl Retief wrote:Myrmidon and Hyperion had this bonus for a long while now, and neither ship sees much use. 1/10 cannot tell if serious
Let me say it another way, in form of a question:
What do you see more often: Drake, Hurricane or Myrmidon? Note, on EVE Killboards Drake is #1, Hurricane is #2 and Myrmidon does not appear on the list of top 20 at all.
What do you see more often: Maelstrom, Abaddon or Hyperion? Note, on EVE Killboards Maelstrom is #12, Abaddon is #6 and Hyperion does not appear on the list of top 20 at all (neither does Dominix or Megathron, for that matter).
If you want to look at frigate hulls, Rifter is #7, Merlin #16. Incursus, surprise surprise, is not on the list.
If these ships are so great, wouldn't at least ONE of them appear on the top 20? As it is, there's not a single solitary Gallente hull in the top 20 list right now. Not a single one. And that's what we call "balance"? |
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