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Tobiaz
Spacerats
384
|
Posted - 2012.05.10 10:40:00 -
[1] - Quote
CCP Goliath wrote:
Frigate balancing: GÇóIncursus GÇóMerlin GÇóPunisher GÇóTormentor
Incursus:
10% Small Hybrid Turret Falloff 5% Small Hybrid Turret Damage 10% Armor Repairer Effectiveness
- CPU 135 (+25)
- Grid 45 (+11)
- Hi 3
- Med 3
- Low 4 (+2)
- Turret 3
- Shield 400 (+87)
- Armor 450 (+82)
- Struct 500 (+132)
- Drone Cap 5
- Drone BW 5
- Cargo 165
- Inertia 3.15 (+0.0005)
- Capacitor 370 (+45)
- Cap Rech 185 (-49.83)
- Lock range 30 (-7.5)
- Scan Res 600 (-20)
- MAG 9
- Max Lock 4 (+1)
- Sig Rad 42 (-2)
- Velocity 340 (-4)
Merlin:
10% Small Hybrid Turret Optimal Range 5% Shield Resistances 5% Small Hybrid Turret Damage
- CPU 180 (+5)
- Grid 40 (+5)
- Hi 3 (-1)
- Med 4
- Low 3 (+1)
- Turret 3 (+1)
- Missile 0 (-2)
- Shield 500 (+31)
- Armor 350 (-1)
- Struct 400 (+87)
- Cargo 150 (+20)
- Inertia 3.6 (+0.2845)
- Capacitor 350
- Cap Rech 175 (-59.38)
- Lock range 50 (+20)
- Scan Res 580 (+30)
- GRAVI 9
- Max Lock 5 (+1)
- Sig Rad 39 (-1)
- Velocity 310 (+42)
Punisher:
10% Small Energy Turret Capacitory Use 5% Armor Resistances 5% Small Energy Turret Damage
- CPU 124 (+9)
- Grid 55 (+10)
- Hi 4
- Med 2
- Low 4
- Turret 3
- Shield 350 (-41)
- Armor 500 (+31)
- Struct 450 (+59)
- Cargo 135
- Inertia 3.35 (-0.86)
- Capacitor 425
- Cap Rech 212.5 (-68.75)
- Lock range 25
- Scan Res 640 (+30)
- RADAR 9
- Max Lock 4 (-1)
- Sig Rad 37 (-1)
- Velocity 330 (+43)
Tormentor:
5% Cargo Capacity
20% Mining Laser Yield
-60% Mining Laser Capacitor Use (role) 10% Small Energy Turret Capacitory Use 5% Small Energy Turret Damage
- CPU 130 (-10)
- Grid 49 (+34)
- Hi 3 (+1)
- Med 3 (+2)
- Low 4 (+1)
- Turret 2
- Shield 350 (+243)
- Armor 450 (+207)
- Struct 400 (+165)
- Drone Cap 10 (+5)
- Drone BW 10 (+5)
- Cargo 130 (-105)
- Inertia 3.05 (-1.41)
- Capacitor 400 (+275)
- Cap Rech 200 (+106.25)
- Lock range 40 (+15)
- Scan Res 620 (+110)
- RADAR 9 (+5)
- Max Lock 4 (+1)
- Sig Rad 35 (-10)
- Velocity 320 (+19)
WOW, Tiercide is some serious ****!!! 
My opinion
- I love the new Tormentor, but drop the damage bonus (leave the tank&spank to the punisher) for a small drone bonus or something to boost active tanking or perhaps even a nos bonus.
- I think the Tormentor should get only 8 or even 7 RADAR strength. It has it's drones to back it up.
- The new Merlin's is BAD. It's current role as T1 frigate sniper is quite unique and the 10% hybrid optimal with 4 high and good tank, made it at least an acceptable blastership. Don't remove the 10% hybrid optimal ( the new +20km locking range is now also just insult to injury). One more low and a new damage bonus can't compensate for the loss off range and just locks it into a role as an average blastership.
- If the Merlin is to be a frigate sniper (and I think it should at least keep that option open) it's Sig radius is a bit too much. Snipers can't speedtank, so it should get at least some sigtank (perhaps swap it with the Punisher)
- The Punisher's new laser damage bonus is great, though if people stop fitting projectiles on it, the tank suddenly becomes a lot less remarkable when active tanked, especially without the cap drain bonus. The tank is the main reason why people fly Punishers (though many also use buffer tanks). This needs some serious discussion, how to keep the Punisher a good active tanking ship while still promoting lasers.
- I think the Punisher should get a locking range of 30 or even 35km so it can at least fit beams without a mandatory sensor booster.
- I think the Inertia reduction of the Punisher is a bit too much.
- The Incursus already is an pretty nasty ship. And while it can't hold a candle to the popularity of Rifters, I think it's still one of the more popular T1 frigates used in RvB. It's a glass cannon though and I think with all the new boosts to EHP and the armor rep bonus, it might become a bit too good. Perhaps keep the EHP boost, and swap the armor rep bonus for a MWD cap and/or speed bonus. keept it a glass cannon, only one that can do a lot more with it's MWD, yet being slightly less brittle.
- If the Incursus is going to be boosted this much, it deserves to have its MAG strenght dropped to 8.
One very big problem though: Tiercide should ALSO mean taking a good look at the mineral costs. The Tormentor for example only costs like 50k, yet now it becomes close to the efficiency of current Tr3 frigates! Operation WRITE DOWN ALL THE THINGS!!!-á Check out the list at http://bit.ly/wdatt Collecting and compiling all fixes and ideas for EVE. Looking for more editors! |

Sarmatiko
706
|
Posted - 2012.05.10 12:29:00 -
[2] - Quote
Looks like it's just simple compilation of known stats from "Frigate rebalance" thread.
Actual stats from the diff between current TQ and latest Sisi clients:
Incursus
[-|y] shipFalloffBonusGF [+|n] shipArmorRepairingGF2 agility: 3.1445 => 3.15 armorHP: 368.0 => 450.0 capacitorCapacity: 325.0 => 370.0 cpuOutput: 110.0 => 135.0 hp: 368.0 => 500.0 lowSlots: 2.0 => 4.0 maxLockedTargets: 3.0 => 4.0 maxTargetRange: 37500.0 => 30000.0 maxVelocity: 344.0 => 340.0 powerOutput: 34.0 => 45.0 rechargeRate: 234375.0 => 185000.0 scanResolution: 620.0 => 600.0 scanSpeed: 3500.0 => 2500.0 shieldCapacity: 313.0 => 400.0 signatureRadius: 44.0 => 42.0 warpCapacitorNeed: 1.67e-06 => 2.24e-06
Merlin
[-|y] shipHybridRangeBonusCF2 [+|n] shipHybridDamageBonusCF2 agility: 3.3155 => 3.6 armorHP: 351.0 => 350.0 capacity: 130.0 => 150.0 cpuOutput: 175.0 => 180.0 hiSlots: 4.0 => 3.0 hp: 313.0 => 400.0 launcherSlotsLeft: 2.0 => 0 lowSlots: 2.0 => 3.0 maxLockedTargets: 4.0 => 5.0 maxTargetRange: 30000.0 => 50000.0 maxVelocity: 268.0 => 310.0 powerOutput: 35.0 => 40.0 rechargeRate: 234375.0 => 175000.0 scanResolution: 550.0 => 580.0 shieldCapacity: 469.0 => 500.0 shipBonusCF2: 10.0 => 5.0 signatureRadius: 40.0 => 39.0 turretSlotsLeft: 2.0 => 3.0 warpCapacitorNeed: 2.68e-06 => 2.24e-06
Punisher
[-|y] shipEnergyTCapNeedBonusAF [+|n] shipSETDmgBonus2AF agility: 4.21 => 3.35 armorHP: 469.0 => 500.0 cpuOutput: 115.0 => 124.0 hp: 391.0 => 450.0 maxLockedTargets: 5.0 => 4.0 maxVelocity: 287.0 => 330.0 powerOutput: 45.0 => 55.0 rechargeRate: 281250.0 => 212500.0 scanResolution: 610.0 => 640.0 shieldCapacity: 391.0 => 350.0 shipBonus2AF: -10.0 => 5.0 signatureRadius: 38.0 => 37.0 warpCapacitorNeed: 1.67e-06 => 2.24e-06
Rifter
armorHP: 351.0 => 400.0 capacity: 130.0 => 140.0 hp: 336.0 => 350.0 maxVelocity: 353.0 => 355.0 rechargeRate: 187500.0 => 125000.0 shieldCapacity: 391.0 => 450.0
Tormentor
[-|y] miningCapBonus [-|y] shipCargoBonusAF [-|y] shipMiningBonusAF [+|y] shipEnergyTCapNeedBonusAF [+|y] shipSETDmgBonusAF agility: 4.46 => 3.05 armorHP: 243.0 => 450.0 capacitorCapacity: 125.0 => 400.0 capacity: 235.0 => 130.0 cpuOutput: 140.0 => 130.0 droneBandwidth: 5.0 => 10.0 droneCapacity: 5.0 => 10.0 hiSlots: 2.0 => 3.0 hp: 235.0 => 400.0 lowSlots: 3.0 => 4.0 maxLockedTargets: 3.0 => 4.0 maxTargetRange: 25000.0 => 40000.0 maxVelocity: 301.0 => 320.0 medSlots: 1.0 => 3.0 powerOutput: 15.0 => 49.0 rechargeRate: 93750.0 => 200000.0 scanRadarStrength: 5.0 => 9.0 scanResolution: 510.0 => 620.0 scanSpeed: 5000.0 => 2000.0 shieldCapacity: 118.0 => 350.0 shipBonus2AF: 20.0 => -10.0 signatureRadius: 45.0 => 35.0 warpCapacitorNeed: 1.67e-06 => 2.24e-06 |

Autonomous Monster
Paradox Interstellar
43
|
Posted - 2012.05.10 12:35:00 -
[3] - Quote
Active tank on a frigate? Not... what I would have gone for. But I guess it's worth testing.
Especially with all those other bonii, jaysus.  |

Tobiaz
Spacerats
384
|
Posted - 2012.05.10 12:36:00 -
[4] - Quote
I just looked them up on SiSi. I don't really have the skillset to dig them up from the client data itself. The stats are the same though. I looked for a discussion thread for the new frigate stats here on the test server feedback forum, but I didn't see one. Operation WRITE DOWN ALL THE THINGS!!!-á Check out the list at http://bit.ly/wdatt Collecting and compiling all fixes and ideas for EVE. Looking for more editors! |

Jame Jarl Retief
Corps Diplomatique Terrestrienne
62
|
Posted - 2012.05.10 12:51:00 -
[5] - Quote
Wait, hold on, am I reading this right? Tormentor gets twice the drones of the Incursus? Sooo, it's official? Amarr are the new drone masters and Gallente are what exactly?
|

Tobiaz
Spacerats
385
|
Posted - 2012.05.10 12:58:00 -
[6] - Quote
Jame Jarl Retief wrote:Wait, hold on, am I reading this right? Tormentor gets twice the drones of the Incursus? Sooo, it's official? Amarr are the new drone masters and Gallente are what exactly?
Imicus still has 15m3 drones. My guess is that one is going to be boosted to be on par with the rest as as a combat frigate, the Atron might hold a suprise similar to the Tormentor, and perhaps even some more drones for the Tristan, dropping its missiles.
I do hope CCP isn't going to change the Imicus into the new squatting 'pooper' model they showed at fanfest though. The art-devs' crusade against asymmetry is getting ridiculous. Operation WRITE DOWN ALL THE THINGS!!!-á Check out the list at http://bit.ly/wdatt Collecting and compiling all fixes and ideas for EVE. Looking for more editors! |

Jerick Ludhowe
Wraiths of Abaddon
69
|
Posted - 2012.05.10 13:14:00 -
[7] - Quote
Need to do ALL t1 frigates at once else this is going to cause a **** storm once live. Going to have 5mini afs, and then a bunch of **** for the rest with most probably a 6+ month waiting period till another handful of ships are given attention that they have needed for years upon years upon years.
Please don't lie to us ccp... Inferno was to be far more significant than crucible as far as changes and balance is concerned per your own words. At this rate it looks like crucible was far more significant in terms of balance and it will be years upon years until we get a functionally balanced game... Take some of that money you're printing with plex sales and invest it into a competent content balance team please, it's been desperately needed since tomb bowed out so many years ago. |

Tankn00blicus
sleep Deprivation INC. LLC KRYSIS.
1
|
Posted - 2012.05.10 15:00:00 -
[8] - Quote
Tobiaz wrote:[quote=Jame Jarl Retief]I do hope CCP isn't going to change the Imicus into the new squatting 'pooper' model they showed at fanfest though. The art-devs' crusade against asymmetry is getting ridiculous. The Imicus model needs to be changed to something other than its current derp form. |

Mariner6
EVE University Ivy League
57
|
Posted - 2012.05.10 15:07:00 -
[9] - Quote
Jame Jarl Retief wrote:Wait, hold on, am I reading this right? Tormentor gets twice the drones of the Incursus? Sooo, it's official? Amarr are the new drone masters and Gallente are what exactly?
Well why not? CCP hates Gallente and the Arbi is arguably already a better drone boat than the Vexor. Why is there not T1 Gallente frig that can handle a single full flight of lights? Oh wait, because the awesome new overpowered extrinsic mod is out to save the day. Too bad it eats too much CPU to put on a frig. Of course that whopping extra 11 dps might OP the ship.
More active repping? really? I know lets just force this whole game into solo work and small gang. Maybe with the supposed change to rigs but then again Gallente continues to be pigeon holed vice giving it bonuses that allows creativity with the fit without having to sacrifice a ship bonus that could be useful. So if you want to buffer the incurses, forget it. |

Callic Veratar
Power of the Phoenix
217
|
Posted - 2012.05.10 15:34:00 -
[10] - Quote
Jame Jarl Retief wrote:Wait, hold on, am I reading this right? Tormentor gets twice the drones of the Incursus? Sooo, it's official? Amarr are the new drone masters and Gallente are what exactly?
The Navitas is supposed to become a full drone frigate (guessing a wing of 5 with no guns). |

Callic Veratar
Power of the Phoenix
217
|
Posted - 2012.05.10 15:37:00 -
[11] - Quote
An important point: the current defined role for these ships (merlin is a sniper, incursus is a glass cannon) may not work with the new balance. These ships are meant to be the combat frigate backbone of a fleet. |

Tobiaz
Spacerats
386
|
Posted - 2012.05.10 16:17:00 -
[12] - Quote
Callic Veratar wrote:An important point: the current defined role for these ships (merlin is a sniper, incursus is a glass cannon) may not work with the new balance. These ships are meant to be the combat frigate backbone of a fleet.
True, but those 'backbones' don't necessarily have to follow the same doctrine for every race. And currently the Merlin is OK, even with it's sniper bonus, it's probably the second most used T1 frigate in RvB. Operation WRITE DOWN ALL THE THINGS!!!-á Check out the list at http://bit.ly/wdatt Collecting and compiling all fixes and ideas for EVE. Looking for more editors! |

Mariner6
EVE University Ivy League
57
|
Posted - 2012.05.10 20:44:00 -
[13] - Quote
Callic Veratar wrote:Jame Jarl Retief wrote:Wait, hold on, am I reading this right? Tormentor gets twice the drones of the Incursus? Sooo, it's official? Amarr are the new drone masters and Gallente are what exactly?
The Navitas is supposed to become a full drone frigate (guessing a wing of 5 with no guns).
Where did you see this about the Navitas? Its not on Sisi.
1) I can't believe the Rifter got faster and better, already hands down the best T1 frig. 2) I can't believe the incurses got slower despite all the issues with blaster's short range and time to get there. 3) I can't believe that the scan resolution of the Incurses got lowered. I mean, if Gallente are supposed to be the scan resolution race/dampeners then shouldn't they have the highest scan res of any race? Kind of like Caldari seem to have the highest sensor strength? They just made this a much less valuable tackle ship. 4) Why does the Atron even mention mining in the description, always wondered that? 5) Hate the armor repair bonus. I mean really? Isn't it fail enough on the Myrm and Hyperion. Lets see, a close in tackler that must come into neut range to do its job, and lets active rep it. Great. So much for tackling anything other than frigs and maybe some cruisers. Oh i know I'll put a cap booster on it, then I lose web and once I'm scrammed I lose all speed. Lets nerf the speed some more too. Oh and hybrids still need cap to shoot, so now the drones pwn me. Very frustrated with all this. What's the vision here CCP?
|

Mariner6
EVE University Ivy League
57
|
Posted - 2012.05.10 20:55:00 -
[14] - Quote
Callic Veratar wrote:An important point: the current defined role for these ships (merlin is a sniper, incursus is a glass cannon) may not work with the new balance. These ships are meant to be the combat frigate backbone of a fleet.
I always saw the tristan as the combat frig and the incurses as the tackler. But whatever. |

James Amril-Kesh
4S Corporation RAZOR Alliance
219
|
Posted - 2012.05.10 21:13:00 -
[15] - Quote
Sarmatiko wrote: Rifter
armorHP: 351.0 => 400.0 capacity: 130.0 => 140.0 hp: 336.0 => 350.0 maxVelocity: 353.0 => 355.0 rechargeRate: 187500.0 => 125000.0 shieldCapacity: 391.0 => 450.0 What the herping derp? Support showing T2 and faction frequency crystal damage in the info window. |

Jame Jarl Retief
Corps Diplomatique Terrestrienne
62
|
Posted - 2012.05.10 21:36:00 -
[16] - Quote
Mariner6 wrote: Where did you see this about the Navitas? Its not on Sisi.
1) I can't believe the Rifter got faster and better, already hands down the best T1 frig. 2) I can't believe the incurses got slower despite all the issues with blaster's short range and time to get there. 3) I can't believe that the scan resolution of the Incurses got lowered. I mean, if Gallente are supposed to be the scan resolution race/dampeners then shouldn't they have the highest scan res of any race? Kind of like Caldari seem to have the highest sensor strength? They just made this a much less valuable tackle ship. 4) Why does the Atron even mention mining in the description, always wondered that? 5) Hate the armor repair bonus. I mean really? Isn't it fail enough on the Myrm and Hyperion. Lets see, a close in tackler that must come into neut range to do its job, and lets active rep it. Great. So much for tackling anything other than frigs and maybe some cruisers. Oh i know I'll put a cap booster on it, then I lose web and once I'm scrammed I lose all speed. Lets nerf the speed some more too. Oh and hybrids still need cap to shoot, so now the drones pwn me. Very frustrated with all this. What's the vision here CCP?
That's pretty much my reaction as well. Doesn't look well thought-out at all.
I'll give them the benefit of the doubt, but on paper it looks like same old disastrously poor balancing without any thought given to how and where the ships can be used. |

Mariner6
EVE University Ivy League
57
|
Posted - 2012.05.10 21:38:00 -
[17] - Quote
Ya, that's what I said. Just tried a couple of incurses fits. If you like solo work against other T1 frigs then this boat is great. Good luck finding that fight other than arranged.
Otherwise hate it, went in for a tackle on a Hurricane. Insta neuted, insta death. Want my buffer back, but then wasted ship bonus. Did I mention its slower? |

Recoil IV
New Eden Renegades
0
|
Posted - 2012.05.10 23:20:00 -
[18] - Quote
i am dissapoint,i dont have gunnery skills except weapon up.but i do have max missiles skills,and only caldari ship skills.so what ships do i loose instanly because of ccp`s poor decisions,
merlin (wont be able to fitt rocket launchers now) cormorant (only turret slots :( , i am very dissapoint about that,every other race has bonuses and slots for what they are focused on) ferox (no bonuses for missiles,altough i can fitt 5 missile launchers ) rokh (do i really need to say??only 4 turret slots,and no bonus damage for them) raptor,eagle,naga etc.
compared to minmatar : all their ships can use projectiles no matter what,and they have enough turret slots and bonuses to worth flying.
compared to gallente : all gallente ships have turret slots no matter what,except for eris and lachesis,but they also have enough turret slots.
compared to amarr : all t1 amarr ships will have only turret slots.some t2 ships are specialized on missiles like vengeance,malediction,sacrilege,damnation.<<----this doesnt really fair either.
please ccp,restore balance,human kind will be greatefull for your work
|

Kuehnelt
Amarrian Retribution Amarr 7th Fleet
39
|
Posted - 2012.05.11 00:45:00 -
[19] - Quote
Is cap recharge being buffed or nerfed with the changes above?
The new Tormentor is cool enough that I'll actually try again to get a SiSi client working. Can't wait to see what they do to the Executioner.
Re. Amarr and drones: the current pattern is for Amarr to have larger drone bays and less drone bandwidth (see: Arby vs. Vexor, Sentinel vs. Ishkur). Right now, on TQ, the Magnate has two drones, the Crucifier has one drone, and the Tormentor has one drone -- but none of these ships do any damage worth speaking of. And of the Arby being a better drone boat: sure, you can argue it, but have you seen their respective highslot layouts? The Vexor can do everything the Arby does even better - more neuting, more repairing, whatever, but Vexor pilots take the option given to them of a rack of guns. If you want to kill stuff in a drone boat, Amarr doesn't beat Gallente. And the new Tormentor is so much better of a boat that I think you should be more excited about what's coming for Gallente. |

Kuehnelt
Amarrian Retribution Amarr 7th Fleet
39
|
Posted - 2012.05.11 01:02:00 -
[20] - Quote
Jerick Ludhowe wrote:Need to do ALL t1 frigates at once else this is going to cause a **** storm once live. Going to have 5mini afs, and then a bunch of **** for the rest with most probably a 6+ month waiting period till another handful of ships are given attention that they have needed for years upon years upon years.
Not against other ships getting this treatment, but right now: Rifter is king, Caldari have Merlin and Kestrel, Gallente have Tristan and Incursus, Amarr have only the Punisher. After just the listed changes, Rifter would still be king but Amarr would have a secondary combat frig. So please call off the **** storm. |

HyperZerg
Free-Space-Ranger Ev0ke
9
|
Posted - 2012.05.11 01:03:00 -
[21] - Quote
I like that CCP starts breaking with the race-specific boni like optimal instead of damage for caldari.
What Idon't like is that amarr got no more Mining-Frigate. Every race should got one. I remember myself sitting in a navitas for a day or two only to switch for missions again.
Don't nerf the Navitas ! go 20 or so lying around for 2 cynos :P |

Copine Callmeknau
Kangaroos With Frickin Lazerbeams Ninja Unicorns with Huge Horns
138
|
Posted - 2012.05.11 01:13:00 -
[22] - Quote
Recoil IV wrote:i am dissapoint,i dont have gunnery skills except weapon up.but i do have max missiles skills,and only caldari ship skills.so what ships do i loose instanly because of ccp`s poor decisions, merlin (wont be able to fitt rocket launchers now) cormorant (only turret slots :( , i am very dissapoint about that,every other race has bonuses and slots for what they are focused on) ferox (no bonuses for missiles,altough i can fitt 5 missile launchers ) rokh (do i really need to say??only 4 turret slots,and no bonus damage for them) raptor,eagle,naga etc. compared to minmatar : all their ships can use projectiles no matter what,and they have enough turret slots and bonuses to worth flying. compared to gallente : all gallente ships have turret slots no matter what,except for eris and lachesis,but they also have enough turret slots. compared to amarr : all t1 amarr ships will have only turret slots.some t2 ships are specialized on missiles like vengeance,malediction,sacrilege,damnation.<<----this doesnt really fair either. please ccp,restore balance,human kind will be greatefull for your work  1/10, cannot tell if serious There should be a rather awesome pic here |

Jame Jarl Retief
Corps Diplomatique Terrestrienne
62
|
Posted - 2012.05.11 02:12:00 -
[23] - Quote
Kuehnelt wrote:After just the listed changes, Rifter would still be king but Amarr would have a secondary combat frig.
What bothers me about this is, how can this be considered "balanced" even by the furthest stretch of the imagination? When one ship is quite obviously better than another, and this is after the supposed rebalance?
Don't get me wrong, I don't want all races to have identical ships. But this is hardly balanced, the way it is now on SiSi. Especially the Gallente active rep bonus, we basically get pigeonholed into a single tank type or we have to sacrifice the bonus. And it's not like this failure is new - Myrmidon and Hyperion had this bonus for a long while now, and neither ship sees much use.
|

Jada Maroo
Mysterium Astrometrics
736
|
Posted - 2012.05.11 04:12:00 -
[24] - Quote
I liked the Tormentor as a ninja cargo ship.  |

Jiji Hamin
Aliastra Gallente Federation
68
|
Posted - 2012.05.11 06:35:00 -
[25] - Quote
Jame Jarl Retief wrote:Kuehnelt wrote:After just the listed changes, Rifter would still be king but Amarr would have a secondary combat frig. What bothers me about this is, how can this be considered "balanced" even by the furthest stretch of the imagination? When one ship is quite obviously better than another, and this is after the supposed rebalance? Don't get me wrong, I don't want all races to have identical ships. But this is hardly balanced, the way it is now on SiSi. Especially the Gallente active rep bonus, we basically get pigeonholed into a single tank type or we have to sacrifice the bonus. And it's not like this failure is new - Myrmidon and Hyperion had this bonus for a long while now, and neither ship sees much use.
myrm is incredible. also, active armor reps on frigs are very good. it's not like they get ~primaried~ and repped by logi in that same way. there are ships you can complain about it on, but tbh the incursus was already a ship that regularly saw a small armor repairer on its lowrack. if they had done this to a bigger ship then i would agree. but for a frigate, don't pretend that the same drawbacks apply as do when talking about active tank on BC or BS hulls. active tanks are very efficient if they rep even comparable amounts to the quantity of dps incoming, and frigs 1v1 very frequently and often take fire from drones and not much else. they do not often receive reps. these factors make reps stack up more favorably against buffers on frigates, and to boot they don't slow you down or ruin your sig. the end. |

Nicolo da'Vicenza
Divine Power. Cascade Imminent
894
|
Posted - 2012.05.11 06:51:00 -
[26] - Quote
Jada Maroo wrote:I liked the Tormentor as a ninja cargo ship.  you can fit 1k+ m3 on a magnate, tormentor even sucked as a cargo ship |

Copine Callmeknau
Kangaroos With Frickin Lazerbeams Ninja Unicorns with Huge Horns
139
|
Posted - 2012.05.11 07:44:00 -
[27] - Quote
Jame Jarl Retief wrote:Myrmidon and Hyperion had this bonus for a long while now, and neither ship sees much use. 1/10 cannot tell if serious There should be a rather awesome pic here |

Luscius Uta
Killers of Paranoid Souls
10
|
Posted - 2012.05.11 11:24:00 -
[28] - Quote
Recoil IV wrote:i am dissapoint,i dont have gunnery skills except weapon up.but i do have max missiles skills,and only caldari ship skills.so what ships do i loose instanly because of ccp`s poor decisions,
merlin (wont be able to fitt rocket launchers now) cormorant (only turret slots :( , i am very dissapoint about that,every other race has bonuses and slots for what they are focused on) ferox (no bonuses for missiles,altough i can fitt 5 missile launchers ) rokh (do i really need to say??only 4 turret slots,and no bonus damage for them) raptor,eagle,naga etc.
For ****'s sake, have you never heard of a Drake? Does every ******* Caldari boat needs to have missile bonuses?? |

Moonaura
The Dead Rabbit Society
153
|
Posted - 2012.05.11 12:36:00 -
[29] - Quote
Recoil IV wrote:i am dissapoint,i dont have gunnery skills except weapon up.but i do have max missiles skills,and only caldari ship skills.so what ships do i loose instanly because of ccp`s poor decisions,
ferox (no bonuses for missiles,altough i can fitt 5 missile launchers ) rokh (do i really need to say??only 4 turret slots,and no bonus damage for them)
The Ferox is a hybrid boat. If you want missile bonuses, fly a Drake.
Regarding the Rokh, when you say 4 turret slots, you mean, 4 missile launcher slots?
It has 8 turret slots. Please don't tell me they are going to reduce it to four? Its the only decent battleship Caldari actually have...
But the Rokh doesn't need a damage bonus. If there is one ship I hope CCP leave alone, its the Rokh, the range bonus is actually very useful in both snipe and blaster fit, given how slow Caldari are. If you want a missile battleship, you have 3 choices, Raven, CNR, or the Scorpion Navy Issue - which has the 5% shield bonus and makes it a fleet ship like the Rokh. So... lets not turn the Rokh into a missile boat.
And lets not talk about how awful Torpedos hit Battlecruisers. It's a bit of a joke - cruisers hit for more damage. They don't even do full damage against battleships. Caldari focused fleet PvP
Join us for 100% Caldari fleets in Faction Warfare and small fleet PvP
www.thedeadrabbitsociety.com/recruitment |

Jame Jarl Retief
Corps Diplomatique Terrestrienne
62
|
Posted - 2012.05.11 12:41:00 -
[30] - Quote
Copine Callmeknau wrote:Jame Jarl Retief wrote:Myrmidon and Hyperion had this bonus for a long while now, and neither ship sees much use. 1/10 cannot tell if serious
Let me say it another way, in form of a question:
What do you see more often: Drake, Hurricane or Myrmidon? Note, on EVE Killboards Drake is #1, Hurricane is #2 and Myrmidon does not appear on the list of top 20 at all.
What do you see more often: Maelstrom, Abaddon or Hyperion? Note, on EVE Killboards Maelstrom is #12, Abaddon is #6 and Hyperion does not appear on the list of top 20 at all (neither does Dominix or Megathron, for that matter).
If you want to look at frigate hulls, Rifter is #7, Merlin #16. Incursus, surprise surprise, is not on the list.
If these ships are so great, wouldn't at least ONE of them appear on the top 20? As it is, there's not a single solitary Gallente hull in the top 20 list right now. Not a single one. And that's what we call "balance"? |

Moonaura
The Dead Rabbit Society
153
|
Posted - 2012.05.11 13:03:00 -
[31] - Quote
Given the new DPS for Drones modules... that might change, that and the fact the Drake is due a nerf bat any day now...
I agree though, Gallente still need a bit more love. Caldari focused fleet PvP
Join us for 100% Caldari fleets in Faction Warfare and small fleet PvP
www.thedeadrabbitsociety.com/recruitment |

Zoidberg Gahiji
Republic Military School Minmatar Republic
4
|
Posted - 2012.05.11 13:59:00 -
[32] - Quote
Tobiaz wrote:Incursus:
10% Small Hybrid Turret Falloff 5% Small Hybrid Turret Damage 10% Armor Repairer Effectiveness
I'm sorry CCP but this is just crap. The falloff bonus is what makes the Incursus good and we can clearly see how awesome active tank bonuses are on the Brutix and Hyperion. Namely, except for T3 boosted 1vsMany lolfights, for nothing. And don't even get me started on how ******* easy it is to alpha a frigate...
If you want an active tanking frig take the Tristan. It's two *I-don't-need-cap-to-shoot-and-shoot-out-to-the-edge-of-scram-range-too* missile slots are far more useful for that role too. |

Tobiaz
Spacerats
395
|
Posted - 2012.05.11 15:28:00 -
[33] - Quote
I understand that Ytterbium has removed the 10% optimal from the Merlin because dimwitted feedback has led him to believe people want the Merlin as a heavy brawler. WRONG!
The fact the Merlin is used as one, is because the Caldari simply don't HAVE a true brawler. And taking away the rather unique T1sniper capability of the Merlin to turn it into just another brawler is NOT how Tiercide will succeed. People will min-max and only the best brawler will be actually popular (OK,this might be the Merlin at this point, but that simply screws over the the other races, particularly the Gallente).
Much better to keep the Merlin as a sniper frigate (a rather unique role in which it has very little competition) that has the option to be a decent brawler if necessary. Instead make the Kestrel Caldari's rocket-based brawler of choice by giving it more EHP, grid cpu and a fourth med slot (maybe even dropping a low-slot for aa fifth).
The rockets and med-slots will make sure the Kestrel is different enough in it's role as a brawler that it won't have to min-max compete with other turret-based for popularity, and THAT is how Tiercide will succeed. Operation WRITE DOWN ALL THE THINGS!!!-á Check out the list at http://bit.ly/wdatt Collecting and compiling all fixes and ideas for EVE. Looking for more editors! |

Jiji Hamin
Aliastra Gallente Federation
68
|
Posted - 2012.05.11 16:19:00 -
[34] - Quote
Jame Jarl Retief wrote:Copine Callmeknau wrote:Jame Jarl Retief wrote:Myrmidon and Hyperion had this bonus for a long while now, and neither ship sees much use. 1/10 cannot tell if serious Let me say it another way, in form of a question: What do you see more often: Drake, Hurricane or Myrmidon? Note, on EVE Killboards Drake is #1, Hurricane is #2 and Myrmidon does not appear on the list of top 20 at all. What do you see more often: Maelstrom, Abaddon or Hyperion? Note, on EVE Killboards Maelstrom is #12, Abaddon is #6 and Hyperion does not appear on the list of top 20 at all (neither does Dominix or Megathron, for that matter). If you want to look at frigate hulls, Rifter is #7, Merlin #16. Incursus, surprise surprise, is not on the list. If these ships are so great, wouldn't at least ONE of them appear on the top 20? As it is, there's not a single solitary Gallente hull in the top 20 list right now. Not a single one. And that's what we call "balance"?
ships that are used more are clearly better and it has nothing to do with the fact that the many nullsec uses many of this ships as doctrine ships/they are extremely generic. just because something is "gold standard" or "vanilla" doesn't make it bad. Stop ruining ship diversity. active armor platforms should be fixed, not removed. I am sick and tired of people saying "X ship doesn't do what i want it to do so i think it is bad." The myrm is an awesome ship. the gallente have plenty of ships worthy of fleet fights. example: the lachesis and the arazu are extraordinarily useful ships that are needed almost all the time yet noobs never talk about them when trash-talking gallente. Gallente may need more ships to be viable as generic fleet gunboats, but ruining a ship that is loved by many, let's say the myrm is stupid. whether it's ~used a lot~ should not be the metric. if anything, remove the active tank bonus from the brutix instead.
also, the statement that "the incursus was great because of a falloff bonus" is entirely valid but levelling the same criticism against it as we level against BCs and BSes with active tnak bonuses is just bullshit because the comparison is just not there. frigates exist in a magical land before time where the considerations of fleet fights don't apply in the same way. active tanks have always been extremely viable on frigates, and anyone who thinks otherwise is a scrub. |

Alticus C Bear
University of Caille Gallente Federation
42
|
Posted - 2012.05.11 16:37:00 -
[35] - Quote
Zoidberg Gahiji wrote:Tobiaz wrote:Incursus:
10% Small Hybrid Turret Falloff 5% Small Hybrid Turret Damage 10% Armor Repairer Effectiveness I'm sorry CCP but this is just crap. The falloff bonus is what makes the Incursus good and we can clearly see how awesome active tank bonuses are on the Brutix and Hyperion. Namely, except for T3 boosted 1vsMany lolfights, for nothing. And don't even get me started on how ******* easy it is to alpha a frigate... If you want an active tanking frig take the Tristan. It's two *I-don't-need-cap-to-shoot-and-shoot-out-to-the-edge-of-scram-range-too* missile slots are far more useful for that role as well.
You should test it, that fall off bonus is easily replaced by a tracking enhancer, look two new low slots.
Seriously anything the Incursus can do now it will do better in the new version from shield gank to active tank. It looks like a great entry level mission runner and PVP ship.
Think it will be my go to ship for FW minor plexes.
|

Zoidberg Gahiji
Republic Military School Minmatar Republic
4
|
Posted - 2012.05.11 17:46:00 -
[36] - Quote
If you want an active tank bonus put it on the Tristan and don't neuter the Incursus.
Range is what it let's stand out and what makes it useful, not tanking capabilities. If you want the latter grab a Tristan, which is already a good active tanker.
I'm a big fan of active tanks on frigates myself, but that is not what the Incursus excels at. Blaster frigates get kited within scram range and the falloff bonus helps to offset it. Even more so it let's the Incursus kite within that range itself. An active tank bonus doesn't even come close in versatility to this, especially when the new slot layout will make it a good active tanker even without the rep bonus.
Gank at close range is the strong point of the Incursus. Not tanking. And the rep bonus will offset that. I'm sorry but that additional TEs can be fitted is bollocks too when I could have EVEN MORE range with the falloff bonus. Or even fit an EANM or ANP to boost my local tank all the while still having a range advantage. Or god forbid fit a MFS.
Seriously, what do you expect from a bonused frigate level tank that's worth the loss of range and versatility?
In a 1vs1 situation against another frigate you benefit far more from a quick gank than a dragged out slugfest with a laughable bonused frigate tank. Against a cruiser or bigger you don't even need a bonused tank once you're close and if you're not close even the rep bonus won't save you.
Outside of 1on1s the rep bonus will do frak for you.
Case in point how stupid this bonus is are the Brutix and Hyperion. The Brutix tanks laughably bad while doing pathetic damage at even more pathetic ranges when active armor tank fit. That's why everyone shield fits it or goes straight to the Myrmidon. And the Hyperion with an active armor tank is only useful because it can tank about 3.000 DPS with a T3 booster. Do you think the Incursus will tank 3k DPS? No it won't.
Active tanks are fun and useful but the Incursus is a gank boat. Not a tanker.
Give that 10% rep bonus to the Tristan. It's almost perfectly suited for that role with 2/3 of its weapons being capless and already having a good slot layout for tanking which can be improved upon. But a tank bonus on the Incursus is nuts. |

Monger Man
D.S.A.
11
|
Posted - 2012.05.11 19:37:00 -
[37] - Quote
Zoidberg Gahiji wrote:If you want an active tank bonus put it on the Tristan and don't neuter the Incursus.
Range is what it let's stand out and what makes it useful, not tanking capabilities. If you want the latter grab a Tristan, which is already a good active tanker.
I'm a big fan of active tanks on frigates myself, but that is not what the Incursus excels at. Blaster frigates get kited within scram range and the falloff bonus helps to offset it. Even more so it let's the Incursus kite within that range itself. An active tank bonus doesn't even come close in versatility to this, especially when the new slot layout will make it a good active tanker even without the rep bonus.
Gank at close range is the strong point of the Incursus. Not tanking. And the rep bonus will offset that. I'm sorry but that additional TEs can be fitted is bollocks too when I could have EVEN MORE range with the falloff bonus. Or even fit an EANM or ANP to boost my local tank all the while still having a range advantage. Or god forbid fit a MFS.
Seriously, what do you expect from a bonused frigate level tank that's worth the loss of range and versatility?
In a 1vs1 situation against another frigate you benefit far more from a quick gank than a dragged out slugfest with a laughable bonused frigate tank. Against a cruiser or bigger you don't even need a bonused tank once you're close and if you're not close even the rep bonus won't save you.
Outside of 1on1s the rep bonus will do frak for you.
Case in point how stupid this bonus is are the Brutix and Hyperion. The Brutix tanks laughably bad while doing pathetic damage at even more pathetic ranges when active armor tank fit. That's why everyone shield fits it or goes straight to the Myrmidon. And the Hyperion with an active armor tank is only useful because it can tank about 3.000 DPS with a T3 booster. Do you think the Incursus will tank 3k DPS? No it won't.
Active tanks are fun and useful but the Incursus is a gank boat. Not a tanker.
Give that 10% rep bonus to the Tristan. It's almost perfectly suited for that role with 2/3 of its weapons being capless and already having a good slot layout for tanking which can be improved upon. But a tank bonus on the Incursus is nuts.
I know you love you're incurses, and my first reaction to this change was the same as you. But I really wouldn't be surprised if the atron filled the role the incurses used to, and by doing that adding another frigate to use. And I wouldn't be so fast about stating the tristan makes a better active tank because half its weapons are capless. I'm getting the feeling the tristan is going to drop the rockets, and probably add more drones.
I'm speculating here I know.
I tried the incurses a bit last night. Had a dual rep setup and was tanking a rocket fly catcher like a beast. I only had access to 200 shot boosters and that setup really needed 400 navies to work. But during the time I had cap that fly catcher couldn't drop me. With 400's I might have been able to take it down.
Now I'm not disagreeing that the rep bonus may not work for frigs, I generally dislike rep bonuses on that small a ship. But the 10% per level seems to actually work out fairly well.
|

Ranger 1
Ranger Corp
1856
|
Posted - 2012.05.11 19:55:00 -
[38] - Quote
If you must give the Tormentor the 10% Cap use bonus, perhaps it would be more sensible to give it a ROF bonus instead of the damage bonus. It would give the Tormentor a little extra omf on damage over the damage bonus, visually it would make it more interesting and different from the other ships, and make sense that it would need a cap use bonus even though it has fewer guns.
I guess it just seems odd that a ship with fewer lasers would need the cap use bonus, but I could see one that despite the few number of guns had a much higher ROF.
Optionally, it would probably be better off with a simple Cap Recharge bonus. This would open up many variations in fitting (including neuts), active tank, any number of things.
Currently it still seems a little outclassed by the other frigates, and if I understand the goal correctly it should be competitive while being somewhat unique and fill a different role in a competitive way. When I check troll in the dictionary, it has a photo shopped picture of you standing somewhere in the vicinity of a point.
Also, I can kill you with my brain. |

Copine Callmeknau
Kangaroos With Frickin Lazerbeams Ninja Unicorns with Huge Horns
141
|
Posted - 2012.05.11 20:19:00 -
[39] - Quote
Jame Jarl Retief wrote:Copine Callmeknau wrote:Jame Jarl Retief wrote:Myrmidon and Hyperion had this bonus for a long while now, and neither ship sees much use. 1/10 cannot tell if serious Let me say it another way, in form of a question: What do you see more often: Drake, Hurricane or Myrmidon? Note, on EVE Killboards Drake is #1, Hurricane is #2 and Myrmidon does not appear on the list of top 20 at all. What do you see more often: Maelstrom, Abaddon or Hyperion? Note, on EVE Killboards Maelstrom is #12, Abaddon is #6 and Hyperion does not appear on the list of top 20 at all (neither does Dominix or Megathron, for that matter). If you want to look at frigate hulls, Rifter is #7, Merlin #16. Incursus, surprise surprise, is not on the list. If these ships are so great, wouldn't at least ONE of them appear on the top 20? As it is, there's not a single solitary Gallente hull in the top 20 list right now. Not a single one. And that's what we call "balance"? I love how you conveniently only post 3 races in your examples, making it appear gallente are the odd one out.
I'm not seeing too many prophecy's and raven's in PvP either buddy ^^ There should be a rather awesome pic here |

Jiji Hamin
Aliastra Gallente Federation
68
|
Posted - 2012.05.11 21:02:00 -
[40] - Quote
Copine Callmeknau wrote:Jame Jarl Retief wrote:Copine Callmeknau wrote:Jame Jarl Retief wrote:Myrmidon and Hyperion had this bonus for a long while now, and neither ship sees much use. 1/10 cannot tell if serious Let me say it another way, in form of a question: What do you see more often: Drake, Hurricane or Myrmidon? Note, on EVE Killboards Drake is #1, Hurricane is #2 and Myrmidon does not appear on the list of top 20 at all. What do you see more often: Maelstrom, Abaddon or Hyperion? Note, on EVE Killboards Maelstrom is #12, Abaddon is #6 and Hyperion does not appear on the list of top 20 at all (neither does Dominix or Megathron, for that matter). If you want to look at frigate hulls, Rifter is #7, Merlin #16. Incursus, surprise surprise, is not on the list. If these ships are so great, wouldn't at least ONE of them appear on the top 20? As it is, there's not a single solitary Gallente hull in the top 20 list right now. Not a single one. And that's what we call "balance"? I love how you conveniently only post 3 races in your examples, making it appear gallente are the odd one out. I'm not seeing too many prophecy's and raven's in PvP either buddy ^^
right and we all know how the nyx, moros, thanny and erebus are terrible pvp caps or how the lachesis and arazu are never necessary for anything, etc. |

Jame Jarl Retief
Corps Diplomatique Terrestrienne
67
|
Posted - 2012.05.11 21:44:00 -
[41] - Quote
Jiji Hamin wrote:[quote=Copine Callmeknau]right and we all know how the nyx, moros, thanny and erebus are terrible pvp caps or how the lachesis and arazu are never necessary for anything, etc.
Riiiight, let's drag a mothership, a dreadnaught and a carrier into a discussion about frigates, battlecruisers and battleships.
And while yes, Lachesis and Arazu are quite nice, they're not the kind of ships that make it to top 20 most used. Which means what, exactly? That's the game is well balanced?
Seriously guys, you can dance around the issue all you like. Simple fact (supported by data) is that if all 4 races were balanced, then the distribution of the ships in top 20 would be roughly the same. I'm talking +/-10-15% difference. Instead, we are seeing a hugely skewed list, with literally zero Gallente ships on it. This has got to mean something.
Heck, don't believe me? Go look at CCP slide from FanFest that clearly says Gallente ships are the worst out of all 4 races when it comes to subcaps. This isn't me talking, this is CCP itself.
|

Callic Veratar
Power of the Phoenix
222
|
Posted - 2012.05.11 21:49:00 -
[42] - Quote
Mariner6 wrote:Callic Veratar wrote:Jame Jarl Retief wrote:Wait, hold on, am I reading this right? Tormentor gets twice the drones of the Incursus? Sooo, it's official? Amarr are the new drone masters and Gallente are what exactly?
The Navitas is supposed to become a full drone frigate (guessing a wing of 5 with no guns). Where did you see this about the Navitas? Its not on Sisi. 1) I can't believe the Rifter got faster and better, already hands down the best T1 frig. 2) I can't believe the incurses got slower despite all the issues with blaster's short range and time to get there. 3) I can't believe that the scan resolution of the Incurses got lowered. I mean, if Gallente are supposed to be the scan resolution race/dampeners then shouldn't they have the highest scan res of any race? Kind of like Caldari seem to have the highest sensor strength? They just made this a much less valuable tackle ship. 4) Why does the Atron even mention mining in the description, always wondered that? 5) Hate the armor repair bonus. I mean really? Isn't it fail enough on the Myrm and Hyperion. Lets see, a close in tackler that must come into neut range to do its job, and lets active rep it. Great. So much for tackling anything other than frigs and maybe some cruisers. Oh i know I'll put a cap booster on it, then I lose web and once I'm scrammed I lose all speed. Lets nerf the speed some more too. Oh and hybrids still need cap to shoot, so now the drones pwn me. Very frustrated with all this. What's the vision here CCP?
The discussion's been happening for several weeks. The current state is after a rebalance of the original balance and will likely have another one (or two) after that. All ships are listed, follow Ytterbium's updates for the condensed info.
https://forums.eveonline.com/default.aspx?g=posts&m=1182520#post1182520 |

Silly Slot
Phoenix Evolved Part Duo
26
|
Posted - 2012.05.12 03:31:00 -
[43] - Quote
wow i still find it funny people are raging about this already...
There redoing ALL THE FRIGS...
Yes each race has 2 that didn't totally suck, the point is after this is done the races are supposed to have ALL OF THERE FRIGATES as useable options that dont suck...
Note i didnt say completely balanced RIFTER <> PUNISHER and shouldn't theres differences and there needs to be 1 ship should be better at some things than its counterpart and vise versa. |

Jiji Hamin
Aliastra Gallente Federation
68
|
Posted - 2012.05.12 04:57:00 -
[44] - Quote
Jame Jarl Retief wrote:Jiji Hamin wrote:[quote=Copine Callmeknau]right and we all know how the nyx, moros, thanny and erebus are terrible pvp caps or how the lachesis and arazu are never necessary for anything, etc. Riiiight, let's drag a mothership, a dreadnaught and a carrier into a discussion about frigates, battlecruisers and battleships. And while yes, Lachesis and Arazu are quite nice, they're not the kind of ships that make it to top 20 most used. Which means what, exactly? That's the game is well balanced? Seriously guys, you can dance around the issue all you like. Simple fact (supported by data) is that if all 4 races were balanced, then the distribution of the ships in top 20 would be roughly the same. I'm talking +/-10-15% difference. Instead, we are seeing a hugely skewed list, with literally zero Gallente ships on it. This has got to mean something. Heck, don't believe me? Go look at CCP slide from FanFest that clearly says Gallente ships are the worst out of all 4 races when it comes to subcaps. This isn't me talking, this is CCP itself.
gallente just need one or two ships that are minmaxed well for providing dps in large fleets fights. that's not the same thing as saying that gallente ships are bad. it means that they are bad at having an ideal rank-and-file blob ship among their number. being on the "most used" list means having a ship that is a vanilla damage dealing ship for group pvp. the gallente lack that. outside of that one (imporant) category, the gallente are an extremely diverse, interesting and even strong race. make the hyperion or the brutix or something more efficient for just showing up and shooting primary and fitting a buffer.
we don't need to redo the entire line, we just need to focus on getting the gallente a big, reasonably priced ship with guns that is ideal for showing up to armor fleets or shield fleets fitted with guns and shooting ****. that ~lack~ doesn't make all gallente ships bad nor does it damn all gallentean ships built by the ship design principles that fail to be effective in big fights.
bringing this back to point: all of this about "gallente are not on top used ships" is irrelevant to frigate balance seeing as the gallente T2 frigates have always been awsome and these days the faction friggies from gallente are as well. moreover, none of these ships you are talking about (hurricane, drake, etc) are even remotely comparable to the frigate balance issue at hand, so don't say that i took this discussion elsewhere. |

Stealthshot
Three Words of Truth
2
|
Posted - 2012.05.12 05:14:00 -
[45] - Quote
The new Tormentor is nice a good balance of strong cap, utility high, drones and enough lows for a decent active tank. Not much dps and its easy to kite but i can live with that. With in scram range it can tank another t1 frig for long enough for the drones to weaken them to the point that a quick burst of OH conflag can break anything the nuet cant shut down. |

Zita Devon
Z.Devon Trade Industry.
5
|
Posted - 2012.05.12 21:17:00 -
[46] - Quote
the only this i see is that Amarr no longer will have an mining Frigat.... Great job CCP.
im glad im not a new player to eve... with nothing to start out in. |

Autonomous Monster
Paradox Interstellar
43
|
Posted - 2012.05.12 21:59:00 -
[47] - Quote
Zita Devon wrote:the only this i see is that Amarr no longer will have an mining Frigat.... Great job CCP.
im glad im not a new player to eve... with nothing to start out in.
All the mining frigs are getting retrofitted for combat. They're planning to replace them with an entry-level ORE boat.
Though really it should be in place before they start getting rid of the others but eh, whatever. Cross training for the Navitas et al would take all of an hour. |

Drew Solaert
University of Caille Gallente Federation
153
|
Posted - 2012.05.13 12:17:00 -
[48] - Quote
One thing to note about the Punisher, while it got the 10% cap thingy removed from the bonuses, with the new recharge rate it actually balances out pretty much the same, not so great active fit, but if your buffer and with lasers, no change really. What I *really* believe is the best bit for the Punisher is that speed change, 287m/s up to 330m/s That thing is pretty damn fast.
*edit* Oh hell lets make it a slightly longer post
Been flying the Incursus, and well I'm in love with it assuming you have Gallente Frig 5 a single small armour rep II nets you 120hp per cycle. Pretty substainal bit of HP on a frig, certainly opens it up to some different engagements. I lied :o
|

Turelus
Caldari Independent Navy Reserve The Fourth District
32
|
Posted - 2012.05.13 15:39:00 -
[49] - Quote
So with the removal of the Amarr mining frigate how does that change the Tutorial Missions for Industry? New players will be given a ship in that mission now to go and mine in and it will have combat bonuses instead.
I like the idea of CCP removing the teir system but it really seems like these frigates are a rush to get something out instead of sitting and thinking about all the problems before hand. I'd rather wait until winter and have all the frigates changes sent out at once so we have some context on what these ships are meant to be doing in their class. |

ACE81
Infinite Improbability Inc Mordus Angels
10
|
Posted - 2012.05.14 03:41:00 -
[50] - Quote
Hmm I like the Idea of 3 turrets on the Merlin but then it should be able to fit 2-3 unbonused rocket launchers as well.
I too would rather have 4th hi slot and 2 lows instead of 3 Hi's and 3 lows (sounds too much like a rifter).
|

Mike Whiite
Progressive State State Section 9
45
|
Posted - 2012.05.14 09:40:00 -
[51] - Quote
I completly understand the change on the Merlin, (I liked the fact that it's onle of the only ships that used both Caldari Primary weapon systems though) but it was tough cooky to fly as a starting pilot and do damage, and hybrid pilots lacked a primary t1 frigate platform.
I hope that in line with the removal of the tiers they will look at the Kestrel next.
And see it there is a spot for a dual hybrid/Missile Caldari ship somewhere down the pipe line.
|

ACE81
Infinite Improbability Inc Mordus Angels
10
|
Posted - 2012.05.14 10:03:00 -
[52] - Quote
To elaborate further on the Merlin I feel the rockets help the turrets in filling in for their short comings, examples would be like on a blaster fit enemy fly's out of range well the rockets will still make hits till you can get back in range or you can switch to longer range ammo. |

Kiev Duran
Grand Solar Trinity Surely You're Joking
16
|
Posted - 2012.05.15 22:09:00 -
[53] - Quote
Jame Jarl Retief wrote: Seriously guys, you can dance around the issue all you like. Simple fact (supported by data) is that if all 4 races were balanced, then the distribution of the ships in top 20 would be roughly the same. I'm talking +/-10-15% difference. Instead, we are seeing a hugely skewed list, with literally zero Gallente ships on it. This has got to mean something.
I agree with the point that you're trying to get across, that there should be more racial variation between the ships if everything was in perfect balance, but you forget that the different races make up unequal percentages of the playerbase. There are more Caldari pilots than there are Gallente pilots, and as such Caldari should always make up a larger percentage than Gallente on ranked lists because of sheer numbers.
That said, the fact that there are no Gallente ships in the top 20 is distressing.
Jame Jarl Retief wrote: Heck, don't believe me? Go look at CCP slide from FanFest that clearly says Gallente ships are the worst out of all 4 races when it comes to subcaps. This isn't me talking, this is CCP itself.
I can agree to some extent with this: I don't feel like Caldari have it any better than Gallente do, but both races need some serious love. It's about time CCP realized there are more than 2 races when it comes to PvP.
On a completely unrelated note, I hope CCP will reconsider removing the optimal range bonus on the Merlin, frig sniping was pretty fun, and a good bit more effective than most people might assume, since as a Caldari solo PvPer you'll be taking a second person to web and scram anyway. I feel that the kestrel would make a much better close range "take it and dish it" ship (which is what I see the Combat role as) since long-range missiles are more broken than rockets. |

Perihelion Olenard
Federal Navy Academy Gallente Federation
26
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Posted - 2012.05.16 11:23:00 -
[54] - Quote
This is all they could do since the dev blog? |

Danfen Fenix
Vita Aequitas Veritas The Paganism Alliance
75
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Posted - 2012.05.16 17:01:00 -
[55] - Quote
Turelus wrote:So with the removal of the Amarr mining frigate how does that change the Tutorial Missions for Industry? New players will be given a ship in that mission now to go and mine in and it will have combat bonuses instead.
I like the idea of CCP removing the teir system but it really seems like these frigates are a rush to get something out instead of sitting and thinking about all the problems before hand. I'd rather wait until winter and have all the frigates changes sent out at once so we have some context on what these ships are meant to be doing in their class.
Shouldn't change the missions one bit atm. You really think a new, 1 hour old player will care about 'ship bonuses' ? If it can fit mining lasers, then it can mine. If it can mine, it can do those missions. |

RavenTesio
Liandri Corporation
26
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Posted - 2012.05.19 23:28:00 -
[56] - Quote
Jame Jarl Retief wrote:Copine Callmeknau wrote:Jame Jarl Retief wrote:Myrmidon and Hyperion had this bonus for a long while now, and neither ship sees much use. 1/10 cannot tell if serious Let me say it another way, in form of a question: What do you see more often: Drake, Hurricane or Myrmidon? Note, on EVE Killboards Drake is #1, Hurricane is #2 and Myrmidon does not appear on the list of top 20 at all. What do you see more often: Maelstrom, Abaddon or Hyperion? Note, on EVE Killboards Maelstrom is #12, Abaddon is #6 and Hyperion does not appear on the list of top 20 at all (neither does Dominix or Megathron, for that matter). If you want to look at frigate hulls, Rifter is #7, Merlin #16. Incursus, surprise surprise, is not on the list. If these ships are so great, wouldn't at least ONE of them appear on the top 20? As it is, there's not a single solitary Gallente hull in the top 20 list right now. Not a single one. And that's what we call "balance"?
http://caldari.eve-kill.net/?a=alliance_detail&all_id=1295&view=ships_weapons&m=05&y=2012
and
http://gallente.eve-kill.net/?a=alliance_detail&all_id=1330&view=ships_weapons&m=05&y=2012
Show a very different story to the Global Killboards Notice how BOTH Caldari and Gallente have the Myrmidon in their Top 10
These actually go as far as to show that our ship usage on a regular basis in low-sec (Caldari-Gallente FW) is far more diverse. I guarentee if you expand that out to all of Low-Sec, that we might see more T3 and Tier 3 creeping in to those lists; simply because they are flavours of the month.
Still these in my opinion show a much better indication of the ships that are actively used on a monthly basis by players who are consistantly fighting in both Small and Large engagements.
Changes that will go live with Inferno, honestly have not been well thought through and lack luster as they are taking baby steps with them; which is going to be very very bad for the game not just PvP wise where it will have the opposite effect that what they are hoping it will have but actually the markets as well will suffer. |

Joanna Ramirez
Intaki Militia
4
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Posted - 2012.05.20 09:17:00 -
[57] - Quote
Moonaura wrote:But the Rokh doesn't need a damage bonus. If there is one ship I hope CCP leave alone, its the Rokh.
I wouldnt mind if they just added a bit of drone bay to it, so it matches other battleships 
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Rrama Ratamnim
Phoenix Evolved Part Duo
7
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Posted - 2012.05.20 11:24:00 -
[58] - Quote
like the new ships, but honestly i hope there also redoing the minerals to build them as son previously useless ships that were insanely cheap to build are now good ships still ridiculously cheap to build |
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