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cBOLTSON
Star Frontiers Ignore This.
37
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Posted - 2012.05.10 16:51:00 -
[31] - Quote
You have to be shitting me? They are really going to make tracking disruptors affect missiles? That makes so little sense! Does anyone have a link to that?
The problem is missiles allready have no tracking boost modules. Only rigs. Even then only HALF of the missile "tracking boosting" rigs work on only half of the missiles available.
There is no omni boost module for missiles for either the mid slots or low slots.
Missiles are allready underpower as they are. This will litterally kill missiles for pvp.
Note - Personally I stopped using missiles in pvp years ago but I am voicing my concern. Ignore This.-á "Were not elitists, were just tired of fail" - The Sorn |

Rhealee
An Eye For An Eye AN EYE F0R AN EYE
15
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Posted - 2012.05.10 16:51:00 -
[32] - Quote
For your target painter counter they make boosters and halos. Although i cant think of specific module. I think tracking disruptors effecting missiles was a bad choice. They should have just fixed the defender missiles. Thats your counter for missiles not tracking disruptors. |

PotatoOverdose
Royal Black Watch Highlanders RISE of LEGION
82
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Posted - 2012.05.10 17:08:00 -
[33] - Quote
Jorma Morkkis wrote:Vertisce Soritenshi wrote:Put a neut on a Tengu and it is game over for the Tengu. WTB neut with 100+ km range.
Sniper curse with one faction heavy neut can hit up to 88k. Get a prober to get you a warp in at 50 and you'll be good. You'll probably insta-cap him with the heavy from the curse, turning off all his cap dependent mods. Let your fleet do the rest of the work. |

Jta Grl
Science and Trade Institute Caldari State
2
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Posted - 2012.05.10 20:44:00 -
[34] - Quote
How will it affect missiles? Will missiles stop hitting every time? Its a really radical change. I am pro to missile ECM though. Maybe tracking disruptors can reduce missile velocity or flight time? That would be cool. |

Lyron-Baktos
Selective Pressure Rote Kapelle
159
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Posted - 2012.05.10 20:45:00 -
[35] - Quote
I heard you like counters. So we put a counter on your counter. On holiday. -áIn some other world. Where the music of the radio was a labyrinth of sonorous colours. To a bright centre of absolute convicton where the dripping patchouli was more than scent, It was a sun-á |

Tyberius Franklin
Federal Navy Academy Gallente Federation
136
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Posted - 2012.05.10 20:56:00 -
[36] - Quote
Jorma Morkkis wrote: That's just a small drawback when you get: - Longest range (At longest ranges targets can warp out before volleys hit) - You don't need capacitor to launch missiles (projectiles don't require cap) - You always hit when in range (some ships can outrun missiles) - No tracking issues (instead the targets speed negates damage regardless of direction. A target moving at 1km/s strait at you has 0 trans and as such doesn't reduce turret DPS, but a missile in the same situation would have it's damage significantly reduced. There is also the issue of explosion radius vs. target sig radius) - Only weapon system in game with pure damage types (This is true, but several hulls only have bonuses to one of those types) ... And so on.
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Ranger 1
Ranger Corp
1838
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Posted - 2012.05.10 20:59:00 -
[37] - Quote
I can see an argument for the Tracking Disruption module being countered (when discussion missiles) by Target Painters, Missile Rigs, and Webs... at longer ranges now the new Webbing drones (that might actually catch something).
However I do think that tracking computers and the like should affect missiles as well.
It only makes sense, and missiles are a bit too situational (unless you have swarms of missile ships available) for my taste (Tengu aside, which needs to be adjusted seperately.) When I check troll in the dictionary, it has a photo shopped picture of you standing somewhere in the vicinity of a point.
Also, I can kill you with my brain. |

Zyress
Caldari Provisions Caldari State
71
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Posted - 2012.05.10 21:02:00 -
[38] - Quote
Sentinels will be unbeatable in frigate level pvp |

Pohbis
Neo T.E.C.H.
52
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Posted - 2012.05.10 21:08:00 -
[39] - Quote
When this goes into effect, please;
- Remove the stupid "guided" and "unguided" differentiation, making my skills useless om some missiles
- Allow me to increase transversal/tracking for missiles by maneuvering my ship
- Change all the kinetic only dmg bonuses on the Caldari ships
- Stop being lazy and give the missile T2 ammo the same love the T2 gun ammo did
- Give me some missile tracking mods and stop herp derping about the painters, rigs and webs that are mandatory in order to apply non lolDamage at the moment
and so on and so on... 
But most importantly, roll back the changes and stick to your guns on the statements about "different weapon systems being different".
God knows it's been used long enough to justify the missile drawbacks, and now all of the sudden a weapon system with no tracking mechanic; is supposed to be affected by tracking disruptors?
Is this the same Dev that lobbied to unify FW and Null Sec terms? Game too diverse and complicated for him maybe? |

Ranger 1
Ranger Corp
1838
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Posted - 2012.05.10 21:13:00 -
[40] - Quote
Zyress wrote:Sentinels will be unbeatable in frigate level pvp
Ohhhh, now wouldn't that be something.  When I check troll in the dictionary, it has a photo shopped picture of you standing somewhere in the vicinity of a point.
Also, I can kill you with my brain. |

Antisocial Malkavian
Federal Navy Academy Gallente Federation
81
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Posted - 2012.05.10 21:17:00 -
[41] - Quote
Jorma Morkkis wrote:Tobiaz wrote:And long range alpha is overpowered against missile ships..
Not being able to take on everything indiscriminately isn't 'overpowered' it's called balance. How about being able to take on everything, like Tengu? Is that balance too?
If they do the Drake ill bet that'll be "balanced" next lol
http://www.bioone.org/doi/abs/10.2317/JKES0811.17.1 Bees That Drink Human Tears -- ITS SCIENCE!!! |

O'Sheagada
The Graduates RAZOR Alliance
2
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Posted - 2012.05.10 22:23:00 -
[42] - Quote
defender missiles |
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