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Sunviking
The Shining Knights
60
|
Posted - 2012.05.10 11:39:00 -
[1] - Quote
I don't think we have had much information on this when it really needs to be addressed.
This is actually an important issue that needs an answer asap.
Is this seriously going to happen without some kind of counter to it? Should we just stop using Missiles? It will impact the PvP game for many people. There are certain Missiles which need a serious rebalancing at the moment without this change making them more useless than they already are (Battleship-class Missiles).
All the other EWAR modules have counters: ECM has ECCM as counter Tracking Disruptors have Tracking Computers, Tracking Enhancers and Tracking Links as counters Sensor Dampeners have Sensor Boosters and Remote Sensor Boosters as counters Warp Scramblers and Warp Disruptors have Warp Core Stabilisers as counter
If I have missed some annoucement about Tracking Disruptors then apologies in advance. But some kind of CCP answer would be much appreciated.
- Sun |

Tanya Powers
Science and Trade Institute Caldari State
1201
|
Posted - 2012.05.10 11:45:00 -
[2] - Quote
Missile riggs |

Zarere
Team Pizza Viro Mors Non Est
38
|
Posted - 2012.05.10 11:46:00 -
[3] - Quote
Ohohohohho, more power to my Pilgrim.
Where did you find this info though? |

Doctor Ungabungas
GoonWaffe Goonswarm Federation
142
|
Posted - 2012.05.10 11:46:00 -
[4] - Quote
Sunviking wrote:I don't think we have had much information on this when it really needs to be addressed.
This is actually an important issue that needs an answer asap.
Is this seriously going to happen without some kind of counter to it? Should we just stop using Missiles? It will impact the PvP game for many people. There are certain Missiles which need a serious rebalancing at the moment without this change making them more useless than they already are (Battleship-class Missiles).
All the other EWAR modules have counters: ECM has ECCM as counter Tracking Disruptors have Tracking Computers, Tracking Enhancers and Tracking Links as counters Sensor Dampeners have Sensor Boosters and Remote Sensor Boosters as counters Warp Scramblers and Warp Disruptors have Warp Core Stabilisers as counter
If I have missed some annoucement about Tracking Disruptors then apologies in advance. But some kind of CCP answer would be much appreciated.
- Sun
Tracking computers on missile boats every day. Ahahahahahahahaha. |

Xuse Senna
Analog Folk SRS.
166
|
Posted - 2012.05.10 11:47:00 -
[5] - Quote
Tracking Disruptors have Tracking Computers, Tracking Enhancers and Tracking Links as counters
I think you answered your own question, if Tracking Disruptors affect missiles chances are these will be changed to Affect Missile Tracking...
Kinda Guessing tbh D3 |

Sunviking
The Shining Knights
60
|
Posted - 2012.05.10 11:54:00 -
[6] - Quote
Xuse Senna wrote:Tracking Disruptors have Tracking Computers, Tracking Enhancers and Tracking Links as counters
I think you answered your own question, if Tracking Disruptors affect missiles chances are these will be changed to Affect Missile Tracking...
Kinda Guessing tbh
That's what we would hope, but again, we have had absolutely no indication of whether this will be the case. |

Lexmana
Imperial Stout
419
|
Posted - 2012.05.10 11:56:00 -
[7] - Quote
Finally we have a counter to Target Painters. |

Tobiaz
Spacerats
384
|
Posted - 2012.05.10 12:03:00 -
[8] - Quote
Missiles should have their own (hi slot) counter modules, in the same way ECM has to choose between racials. One module that can counter everything (except drones but those are rare as a primary weapon system), is a certain recipe for imbalance. Operation WRITE DOWN ALL THE THINGS!!!-á Check out the list at http://bit.ly/wdatt Collecting and compiling all fixes and ideas for EVE. Looking for more editors! |

Jorma Morkkis
State War Academy Caldari State
36
|
Posted - 2012.05.10 12:21:00 -
[9] - Quote
Sunviking wrote:Warp Scramblers and Warp Disruptors have Warp Core Stabilisers as counter
Doesn't work against HICs.
Missile ships are already overpowered against Pilgrim/Curse. |

DeBingJos
Avalon Project Shadow Rock Alliance
237
|
Posted - 2012.05.10 12:24:00 -
[10] - Quote
Sunviking wrote:I don't think we have had much information on this when it really needs to be addressed.
This is actually an important issue that needs an answer asap.
Is this seriously going to happen without some kind of counter to it? Should we just stop using Missiles? It will impact the PvP game for many people. There are certain Missiles which need a serious rebalancing at the moment without this change making them more useless than they already are (Battleship-class Missiles).
All the other EWAR modules have counters: ECM has ECCM as counter Tracking Disruptors have Tracking Computers, Tracking Enhancers and Tracking Links as counters Sensor Dampeners have Sensor Boosters and Remote Sensor Boosters as counters Warp Scramblers and Warp Disruptors have Warp Core Stabilisers as counter
If I have missed some annoucement about Tracking Disruptors then apologies in advance. But some kind of CCP answer would be much appreciated.
- Sun
Target painters Fix FW ! |

Palovana
Inner Fire Inc.
210
|
Posted - 2012.05.10 12:25:00 -
[11] - Quote
Make Ballistic Control Systems scriptable units for either DPS increase or tracking increase? Please support: export of settings in editable format
Your stuff goes here. |

DeBingJos
Avalon Project Shadow Rock Alliance
237
|
Posted - 2012.05.10 12:27:00 -
[12] - Quote
Palovana wrote:Make Ballistic Control Systems scriptable units for either DPS increase or tracking increase?
It's a passive lowslot module. Not an acive mediumslot module Fix FW ! |

Tobiaz
Spacerats
384
|
Posted - 2012.05.10 12:40:00 -
[13] - Quote
Jorma Morkkis wrote:Sunviking wrote:Warp Scramblers and Warp Disruptors have Warp Core Stabilisers as counter Doesn't work against HICs. Missile ships are already overpowered against Pilgrim/Curse.
And long range alpha is overpowered against missile ships, and pilgrim/curse are overpowered against long range alpha.
Not being able to take on everything indiscriminately isn't 'overpowered' it's called balance.
Operation WRITE DOWN ALL THE THINGS!!!-á Check out the list at http://bit.ly/wdatt Collecting and compiling all fixes and ideas for EVE. Looking for more editors! |

Jorma Morkkis
State War Academy Caldari State
36
|
Posted - 2012.05.10 12:48:00 -
[14] - Quote
Tobiaz wrote:And long range alpha is overpowered against missile ships..
Not being able to take on everything indiscriminately isn't 'overpowered' it's called balance.
How about being able to take on everything, like Tengu? Is that balance too? |

Garnoo
Eternity INC. Goonswarm Federation
33
|
Posted - 2012.05.10 12:57:00 -
[15] - Quote
you can counter guns at all - tracking disruptors or ecm you cant do this will missiles - you still can stoot while jammed (i know fof are week but its still.... possible)
so stop crying you poor newbie!
btw not EVERY ewar have a counter.... or find me one for target painters... and only missiles than need rebalancing are HAMs (i know you hisec guys still didnt learned to use torps on bs....) [or more likely ships that can use HAMS - sacrilege, legion subsystem etc etc) People are going to try to ruin your day. Get together with others, ruin their day back - this is EvE |

Vertisce Soritenshi
Varion Galactic Tragedy.
1626
|
Posted - 2012.05.10 13:00:00 -
[16] - Quote
Put a neut on a Tengu and it is game over for the Tengu.
I have a feeling that this balance to missiles isn't going to go well. EvE is not about PvP.-á EvE is about the SANDBOX! |

Garnoo
Eternity INC. Goonswarm Federation
33
|
Posted - 2012.05.10 13:01:00 -
[17] - Quote
put a neut on anything whats not prepared to be neuted and its dead... caldari dont need cap to shoot = they dont need strong cap People are going to try to ruin your day. Get together with others, ruin their day back - this is EvE |

Jorma Morkkis
State War Academy Caldari State
36
|
Posted - 2012.05.10 13:05:00 -
[18] - Quote
Vertisce Soritenshi wrote:Put a neut on a Tengu and it is game over for the Tengu.
WTB neut with 100km range. |

hank boar
Federal Navy Academy Gallente Federation
2
|
Posted - 2012.05.10 13:08:00 -
[19] - Quote
Oh goodie more missle nerfs might as well just remove them from game lol
can I get all my skills in missles moved :) and trade train time for game time lol that ought to be worth a year or so with max missle skills
good thing I switched to lassers :)
|

Tobiaz
Spacerats
385
|
Posted - 2012.05.10 13:10:00 -
[20] - Quote
Jorma Morkkis wrote:Tobiaz wrote:And long range alpha is overpowered against missile ships..
Not being able to take on everything indiscriminately isn't 'overpowered' it's called balance. How about being able to take on everything, like Tengu? Is that balance too?
No. And there isn't a ship in the game that needs a nerf harder then the Tengu. But FFS nerf the Tengu to fix that, not go and nerf missiles instead.
The biggest imbalances with the Tengu is the combination of missiles with the 100MN AB. No surprise there. In the history of EVE most of the 'invincible' ship setups were the ones that messed around with propulsion mods. Operation WRITE DOWN ALL THE THINGS!!!-á Check out the list at http://bit.ly/wdatt Collecting and compiling all fixes and ideas for EVE. Looking for more editors! |

Cpt Cosmic
Tribal Liberation Force Minmatar Republic
7
|
Posted - 2012.05.10 13:10:00 -
[21] - Quote
Jorma Morkkis wrote:Vertisce Soritenshi wrote:Put a neut on a Tengu and it is game over for the Tengu. WTB neut with 100+ km range. WTB missiles that hit instantly and are not useless at long range engagements. |

Jorma Morkkis
State War Academy Caldari State
36
|
Posted - 2012.05.10 13:15:00 -
[22] - Quote
Cpt Cosmic wrote:WTB missiles that hit instantly and are not useless at long range engagements.
That's just a small drawback when you get: - Longest range - You don't need capacitor to launch missiles - You always hit when in range - No tracking issues - Only weapon system in game with pure damage types ... And so on. |

Tobiaz
Spacerats
385
|
Posted - 2012.05.10 13:20:00 -
[23] - Quote
Jorma Morkkis wrote:Cpt Cosmic wrote:WTB missiles that hit instantly and are not useless at long range engagements. That's just a small drawback when you get: - Longest range - You don't need capacitor to launch missiles - You always hit when in range - No tracking issues - Only weapon system in game with pure damage types ... And so on.
Hitting frigates for 2 damage might as well be a miss and that works off most of the same stats as tracking does. In fact, missiles 'track' worse then turrets because reducing your traversal with range or by kiting, has no effect on your hits. Operation WRITE DOWN ALL THE THINGS!!!-á Check out the list at http://bit.ly/wdatt Collecting and compiling all fixes and ideas for EVE. Looking for more editors! |

Lexmana
Imperial Stout
421
|
Posted - 2012.05.10 13:23:00 -
[24] - Quote
Tobiaz wrote:In fact, missiles 'track' worse then turrets because reducing your traversal with range or by kiting, has no effect on your hits. You cant reduce a penalty that is already at zero.
|

Garnoo
Eternity INC. Goonswarm Federation
33
|
Posted - 2012.05.10 13:24:00 -
[25] - Quote
2dmg is always more than miss from arty... People are going to try to ruin your day. Get together with others, ruin their day back - this is EvE |

Tobiaz
Spacerats
386
|
Posted - 2012.05.10 13:27:00 -
[26] - Quote
Garnoo wrote:2dmg is always more than miss from arty...
A powerful argument why missiles are so overpowered compared to turrets because they 'always hit'. 
Operation WRITE DOWN ALL THE THINGS!!!-á Check out the list at http://bit.ly/wdatt Collecting and compiling all fixes and ideas for EVE. Looking for more editors! |

Arec Bardwin
Perkone Caldari State
382
|
Posted - 2012.05.10 13:39:00 -
[27] - Quote
Links to any official info from CCP on this would be nice. |

Sunviking
The Shining Knights
60
|
Posted - 2012.05.10 13:40:00 -
[28] - Quote
Tobiaz wrote:Garnoo wrote:2dmg is always more than miss from arty... A powerful argument why missiles are so overpowered compared to turrets because they 'always hit'. 
LMAO 
But can we get back on topic please?
I know that Target Painters don't have a specific counter module either, but then the effect of Target Painters is easily countered by Speed-tanking. |

Tobiaz
Spacerats
386
|
Posted - 2012.05.10 14:05:00 -
[29] - Quote
Sunviking wrote:Tobiaz wrote:Garnoo wrote:2dmg is always more than miss from arty... A powerful argument why missiles are so overpowered compared to turrets because they 'always hit'.  LMAO  But can we get back on topic please? I know that Target Painters don't have a specific counter module either, but then the effect of Target Painters is easily countered by Speed-tanking.
Target Painters don't need a counter. They are counters themselves to the inherent difficulty to hitting smaller ships (though I think it's often still way too easy, like Arty Tornados easily blapping frigates at long range, which can't really be speedtanked). Operation WRITE DOWN ALL THE THINGS!!!-á Check out the list at http://bit.ly/wdatt Collecting and compiling all fixes and ideas for EVE. Looking for more editors! |

Palovana
Inner Fire Inc.
210
|
Posted - 2012.05.10 16:20:00 -
[30] - Quote
DeBingJos wrote:Palovana wrote:Make Ballistic Control Systems scriptable units for either DPS increase or tracking increase? It's a passive lowslot module. Not an acive mediumslot module
Maybe a new "Missile Optimization Computer" that is active, mid-slot, scriptable module then without altering the original module? Please support: export of settings in editable format
Your stuff goes here. |
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