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FingerThief
Gallente
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Posted - 2009.05.19 19:44:00 -
[151]
Originally by: Havohej I know lots of highsec systems with HUGE untapped belts, the rocks look like lowsec. Your problem is, you need to pack up your little retriever and go mine in a system that ISN'T either a: a hub or b: within 5 jumps of a hub. Go to Solitude, Derelik, the little patch of isolated highsec in Molden Heath, etc., etc., etc. The game isn't broken, you are.
Did I by chance ask in my original post for help in finding untapped belts ?
Nope.
Once again. I want CCP to state that it works as intended or not. If not, when are they fixing it ? All I want.
FT
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Havohej
Minmatar Du'uma Fiisi Integrated Astrometrics
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Posted - 2009.05.19 19:45:00 -
[152]
Boo hoo. Move to a less populated area or quit EVE; whichever decision you choose, the rocks won't respawn any faster.
"You can still steal their stuff." - CCP Explorer
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FingerThief
Gallente
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Posted - 2009.05.19 19:47:00 -
[153]
Originally by: Havohej Boo hoo. Move to a less populated area or quit EVE; whichever decision you choose, the rocks won't respawn any faster.
lol, you're funny.
Buy anyhow ... got nothing constructive to add, stay out of this thread.
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Malcanis
Vanishing Point. The Initiative.
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Posted - 2009.05.19 19:55:00 -
[154]
Seriously though, between mission rocks, exploration, wormholes and just moving your base, you have plenty of options. Yeah they'll all take a little effort or some skills or whatever. Deal. Welcome to EvE.
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Eclorc
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Posted - 2009.05.19 20:00:00 -
[155]
Posting here as saw ths thread after my orginal reply elsewhere, and this belongs better here supporting the OP's points:
In video section of website it says this:
"2001-05-14 + Concept Scenes Minmatar Slasher frigates flying passed a Minmatar Tempest Battleship. The setting is an planetary asteroid ring Concept scene for planetary asteroid rings. The greatest thing to happen to mining, since Miner IIs. Expect them to arrive in 2004"
What happened here?
+1 vote more interactive mining, with the following twist....
A variation on current belts... make the lesser yield ores only appear in far fewer permanent belts, but the high yield ores like dense/golden and occasional "bonus" rare ores appear ONLY in scannable non-permanent belts. Make scannable belts more often. That would nerf the macroers quite well without alienating real miners.
For scannable belts would need to add an extra high-power slot to barges/exhumers for probe launcher use only. The option for tractor use would also be valuable imo.
Thoughts?
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Havohej
Minmatar Du'uma Fiisi Integrated Astrometrics
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Posted - 2009.05.19 20:03:00 -
[156]
Originally by: FingerThief
Originally by: Havohej Boo hoo. Move to a less populated area or quit EVE; whichever decision you choose, the rocks won't respawn any faster.
lol, you're funny.
Buy anyhow ... got nothing constructive to add, stay out of this thread.
I've been adding constructive things since I got here. It's called good advice: don't mine in hubs.
"You can still steal their stuff." - CCP Explorer
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FingerThief
Gallente
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Posted - 2009.05.19 20:04:00 -
[157]
Originally by: Malcanis Seriously though, between mission rocks, exploration, wormholes and just moving your base, you have plenty of options. Yeah they'll all take a little effort or some skills or whatever. Deal. Welcome to EvE.
Mission rocks came after the reseeding mechanic. Exploration also. Wormholes also. The seeding is way older. I just want CCP to state that it's fine after all the player influx, macro mining etc. is happening.. or not.
I do not need to move, I know my options.
FT
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Havohej
Minmatar Du'uma Fiisi Integrated Astrometrics
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Posted - 2009.05.19 20:06:00 -
[158]
Originally by: Eclorc Posting here as saw ths thread after my orginal reply elsewhere, and this belongs better here supporting the OP's points:
In video section of website it says this:
"2001-05-14 + Concept Scenes Minmatar Slasher frigates flying passed a Minmatar Tempest Battleship. The setting is an planetary asteroid ring Concept scene for planetary asteroid rings. The greatest thing to happen to mining, since Miner IIs. Expect them to arrive in 2004"
What happened here?
+1 vote more interactive mining, with the following twist....
A variation on current belts... make the lesser yield ores only appear in far fewer permanent belts, but the high yield ores like dense/golden and occasional "bonus" rare ores appear ONLY in scannable non-permanent belts. Make scannable belts more often. That would nerf the macroers quite well without alienating real miners.
For scannable belts would need to add an extra high-power slot to barges/exhumers for probe launcher use only. The option for tractor use would also be valuable imo.
Thoughts?
This doesn't support the OP's "point" at all. The OP wants MORE ORE FASTER RESPAWN TOO MUCH COMPETITION MAKE IT EASIER WAHWAHWAH. Your post looks at previous promises of new features and different industrial content and asks for further information on the status of said development. This isn't even an apples and oranges comparison, it's Mexallon and Morphite.
"You can still steal their stuff." - CCP Explorer
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FingerThief
Gallente
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Posted - 2009.05.19 20:20:00 -
[159]
Originally by: Havohej
rabble.
So far from my original post and request, nt.
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Takakura Hirohito
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Posted - 2009.05.19 20:45:00 -
[160]
More roids with easy access would definitely hurt the macro miners. Wait...no they wouldn't. This is a horrible idea.
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Commoner
Caldari Empire Harassment
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Posted - 2009.05.19 20:48:00 -
[161]
Okay a little reasoning.
Minerals we get from
- Missions
- Drone Alloys
- Mining
And minerals are found in
Categorizing risk we get
- Lowest risk = highsec
- Medium/high risk = nullsec (-lowsec) (Some parts of 0.0 are very risky)
Categorizing by profitability of the specialized typical ores:
- Zerosec highest profitability
- Highsec second highest profitability
- Lowsec lowest profitability
What can we conclude? Well for one, there is a problem with the value of the medium end ores like hemorphid, hedbergite and Jaspet, their price on the market makes mining lowsec ores essentially not worth mining.
The disparity started with the introduction of drone alloys which contain vast abundances of isogen and nocxium and also because manufacturing ships and modules takes very few of those minerals to build.
Also, what people have forgotten is the frequency of the various types of systems, we've got many highsec systems, even more 0.0 systems and incredibly few lowsec systems in comparison.
The current system, for people to mine and fully exhaust the finite resource astroids are, and also counting in the risks, simply makes mining a choice between the very safe highsec or if you are part of a larger alliance able to own and effectively securing systems for mining.
So what can be done? Below here are a few of the suggestions which have been mentioned.
- Moving the mining to exploration?
This is a nice idea that i support. Make it a profession where you can find HUGE astroids of various types, and make the ore you find unique, i.e. one belt might only be one huge veldspar rock.
- Increasing the respawn rates and abundance of existing astroid fields
Don't know about this, the higher supply might lower prices of tritanium, but given that a large portion of tritanium is obtained through missions, i highly doubt this would fix the problem with veld being the only thing worth mining aside from spodumain and higher end roids.
- Lowering the minerals recieved through other means than mining
I support this idea wholeheartedly why come the drone ships found in the drone regions only drop alloys? Why not introduce named drones(Yes i know they exist, but they are so absurdley hard to produce and get and totally not worth it...)? named Omnidirectional tracking links? Faction omni links? Blueprints for special drone rigs? Drone ammo which deals EM damage (AI Antimatter) etc....
Thats my list, i'm partial pirate, and have used a great deal of time mining in lowsec until the price of nocxium dropped from 300-400 to the current 120 or something.
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WillageGirl
Celtic Anarchy
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Posted - 2009.05.19 21:36:00 -
[162]
Edited by: WillageGirl on 19/05/2009 21:42:47
Originally by: FingerThief Edited by: FingerThief on 19/05/2009 19:33:42
Originally by: WillageGirl
How could I? Im not EVE system designer nor do I work for the company, so I really can not say for sure how they intended the system to work. (How about you? do you have some informaton the rest of us dont?) However I can say that it seems to be working correctly since it does fulfill the task it was designed for. EVE is full of minerals, the sheer number of capitals and super capitals being build every week (month) is enough evidence of that.
That is why I addressed the post to CCP not a random player.
Originally by: WillageGirl
...then enlighten me oh great one! And while you're a it, could you kindly explain how a quote of someone quoting somebody else to bluntly proove that performance improvements are important, applies to you fixing something that is not broken.
Contradicting yourself much ?
Originally by: WillageGirl
I get that you are trying to develop EVE into better direction and I think it great that people have the energy to invent new ways of doing things.
Not trying to invent anything new ... just want CCP to look at the reseeding.
Originally by: WillageGirl But really, in this case you are only trying to re-invent a feature that already works just fine, while ignoring the fact that the issue behind your whole post can be resolved by fixing features that really are broken and/or illogical.
Contradicting yourself again.
Originally by: WillageGirl
Now honestly, is it more beneficial to fix a problem by re-inventing a major system and fixing broken features behind it or just by fixig the broken features? Mind you that CCP probably has a lot of features they would just love to implement, but only limited time to use for development (24 hours in a day and that stuff...)
That, you have to ask CCP, not me.
I just want them to state that it works or to acknowledge that it's outdated or something to that extent.
FT
Run out of intelligent arguments much?
Why bother to post on general discussion if you cant handle people having different opinions? Actually, why start an conversation at all if you're just gonna acnowledge all counter arguments with less than intelligent oneliners or just simply ignore them, or is this just some 15 minutes of fame thing? You do know that forums are here for discussion ...right, not to serve as someones personal bulleting board.
...Just a thought
Fighting for Our right to Cloak since 2004 |
Esme Westenn
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Posted - 2009.05.19 22:06:00 -
[163]
Originally by: Colonel Xaven Nerf veldspar.
This is the core issue, in my opinion. I don't necessarily know if we need to nerf Veldespar but certainly get some of the other rarer ores up to a point above or close to it.
One would imagine that being a miner, like being a pve'er in missions, or doing pvp, would also follow the structure of starting from the "low level" systems to going out into "higher level" systems and thus the reward being different than in, let's say, Perimeter. In short, you can make the same money in Jita as you can 30 jumps away! The dynamics of mining and the ores collected are long overdue for an overhaul.
- Esme
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Mara Rinn
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Posted - 2009.05.20 00:20:00 -
[164]
Originally by: FingerThief So far from my original post and request, nt.
Your original post was a statement that ore is depleted too fast in the places that you are looking for it, and a request that CCP do something about making ore respawn faster in the places that you're looking for it.
The fact of the matter is that ore is spawning just fine in the places you aren't looking for it.
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Lindsay Logan
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Posted - 2009.05.20 00:42:00 -
[165]
Originally by: wowtard Explore for gravimetric sites or pay someone to do so? Does everything need to be handed to us on a platter?
This.
Tho long term some of the asteroid mechanics should be revised. The fact that every asteroid belt is a half circle is kinda weird, and that a lot of roids are packed so compact, and the AUs away the next belt is located. Nothing in between.
Make a true asteroid belt, one that is a ring around the sun/plant (planet might be easier, but sun more realisitc). Make the roids bigger, and more appart. Make mining interesting by having to scan out the good asteroids. Maby some sort of "gravimetric survey probe" launched from a probe launhcer. That would revitalize mining in EVE, and make it more interesting. Who can scan the best asteroid? who will be able to mine it first? And while at it, mix in ice asteroids into this as well, makes it a bit more close to RL, and should make a more dynamic environment when mining, not the dreadful dullness of the current ice mining where all you see is mackinaw after mackinaw sitting there totally still, only interupted once in a while by the indy that ferries ice back and forth.
Make miner have to work a bit more, make survey scnners more useful, let them give indications of composition quality as well as ammount, make mining more tactful by haivng the chose between mining whats in site, or spending a bit of time scanning out a new place and moving the operation. And maby eve make the occasional intersting random relic opo up in the asteroid belts.
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skeljita
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Posted - 2009.05.20 01:27:00 -
[166]
there are plenty of belts in .0. Maybe move and stop being a carebear. What do you expect if thousands upon thousands of players live in the same space?
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Cloora
APEX Unlimited APEX Conglomerate
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Posted - 2009.05.20 01:28:00 -
[167]
For Veld I have to mine certain missions now.
I run a gang (by myself) of an Orca with a mindlink and two mining links, a Bustard for hauling and two Hulk and its not even worth it to try to mine in most high sec belts. And no one in there right mind sits in a low sec belt with 2 X 150 million ISK Hulks and a 500 million ISK Orca and 200 Million ISK Bustard and mines.
High sec needs a roid buff or better grav sites. Finding Omber in high sec? Worthless because Omber is worthless. I would scan down gravs all day in high sec if they had 6 million units of Veld in them like Recon (1 of 3) does in room 3.
Allow the free market to determine mineral supply, not outdated seeding numbers.
Better yet. Make ore like Ice... I can sit at the same ice chunk ALL day and not even dent it.
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Mara Rinn
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Posted - 2009.05.20 04:50:00 -
[168]
Originally by: Cloora Better yet. Make ore like Ice... I can sit at the same ice chunk ALL day and not even dent it.
No, that would encourage macro miners.
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Da Death
Minmatar Relentless Enterprises
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Posted - 2009.05.20 04:53:00 -
[169]
haaa I have that problem too... after approx 8-10hours after DT no Veldspar left :(
I should be regenerating itself after a few hours and not only after DT.
á Curse Absolution Prorator Impel T2 Mods/Drones/Ammo Manufacturer
Since 2003. |
Da Death
Minmatar Relentless Enterprises
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Posted - 2009.05.20 04:54:00 -
[170]
Originally by: Mara Rinn
Originally by: Cloora Better yet. Make ore like Ice... I can sit at the same ice chunk ALL day and not even dent it.
No, that would encourage macro miners.
bla, macro miners exist whatever u do... but I think its not a good idea that the roid not vanish. á Curse Absolution Prorator Impel T2 Mods/Drones/Ammo Manufacturer
Since 2003. |
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Mara Rinn
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Posted - 2009.05.20 06:04:00 -
[171]
Originally by: Da Death haaa I have that problem too... after approx 8-10hours after DT no Veldspar left :(
If you really insist on mining system belts rather than running level 1 missions to get Break Their Will, you could simply move to Australia :)
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Agent Known
Apotheosis of Virtue
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Posted - 2009.05.20 06:07:00 -
[172]
I just found a belt a couple hours ago that was FULL of veldspar (concentrated veldspar at that), so don't tell me every Empire belt is gone. They weren't huge (ranged from 20k-50k), but there was enough to satisfy my mining craving for an hour.
Granted, it was a system without a station, but still...it's a single jump to one with a station. Easier to do with an alt, but you know...
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Karid
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Posted - 2009.05.20 21:14:00 -
[173]
More roids = more miners = moar targets . .
I support the motion
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Sheikh Yarbhouti
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Posted - 2009.05.20 23:18:00 -
[174]
For those of you saying "there is plenty of veldspar, just check belts outside of hub areas" and so forth, what do you consider to be a lot of veld? I run 5 accounts, consisting of: 3 max-skilled and implanted Hulk pilots, one max-skilled and implanted Orca pilot, and a dedicated hauler. For me, even veld rocks with 50k in them pop pretty fast, and I can strip belts in a short time.
My experience is that in high-sec it is getting ever harder to find pristine belts, even in non-station systems in out of the way regions. Currently, I've switched to running L4 missions, and mining those that have ore. While this is profitable, I have considered doing more with w-space, but as there are logistical issues with this I'd have to switch corps to one that is more dedicated to this course of action.
I have mixed feelings about increasing the roid respawn rate. While it would be nice to be able to simply warp to a belt and mine again, I hold an intense dislike for macro users.
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WillageGirl
Celtic Anarchy
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Posted - 2009.05.21 16:01:00 -
[175]
Edited by: WillageGirl on 21/05/2009 16:00:50
Originally by: Sheikh Yarbhouti For those of you saying "there is plenty of veldspar, just check belts outside of hub areas" and so forth, what do you consider to be a lot of veld? I run 5 accounts, consisting of: 3 max-skilled and implanted Hulk pilots, one max-skilled and implanted Orca pilot, and a dedicated hauler. For me, even veld rocks with 50k in them pop pretty fast, and I can strip belts in a short time.
My experience is that in high-sec it is getting ever harder to find pristine belts, even in non-station systems in out of the way regions. Currently, I've switched to running L4 missions, and mining those that have ore. While this is profitable, I have considered doing more with w-space, but as there are logistical issues with this I'd have to switch corps to one that is more dedicated to this course of action.
I have mixed feelings about increasing the roid respawn rate. While it would be nice to be able to simply warp to a belt and mine again, I hold an intense dislike for macro users.
"Plenty" depends on point of view. I on one hand say theres plenty of minerals in EVE, since industry (capital ship building particulary) seems to get more than enough to support current population. Havent found shortage of any T1 module or ship in years... On the other hand, you do make a valid point that thers not enough asteroids in highsec so that every player can strip them with their private mining armadas. But then should there be?
My opinnion is and remains to be that there's enough materials in EVE. It's a completely different matter if players can be bothered to find them. ...and btw: 5 accounts, dont you have a life? (hope he was just joking)
Fighting for Our right to Cloak since 2004 |
Wacktopia
Infinity Miners Union Eych Four Eks Zero Ahr
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Posted - 2009.05.21 17:24:00 -
[176]
Putting more roids / volume in hi-sec = more for macro-ers. Hi-sec should always be low-populated with mining.
Also vote to remove L3,4 missions from hi-sec for the same reason.
Leave hi-sec as a safe-haven for trading and new players but do not put in NPC-based resources that can be easily taken advantage of.
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Quantar Raalsken
Gallente
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Posted - 2009.05.21 17:33:00 -
[177]
i say all that needs to be done is re do the "ore to roid size" ratio
say a 10m wide yields 1,000 ore units
well now lets say that same roid now contains 5,000 ore units
whats cool about this method of fixing it is that it doesnt make lag due to there being more roids
barge pilots are happy cause they can get many more cycles out of one b4 depleting
and applying this to ALL systems makes low sec/null sec more profitable for those miners too :P
======= Homeworld Hamachi Network
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Quantar Raalsken
Gallente
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Posted - 2009.05.21 17:34:00 -
[178]
Originally by: Wacktopia Putting more roids / volume in hi-sec = more for macro-ers. Hi-sec should always be low-populated with mining.
one problem with my idea tho as i am well aware :P ======= Homeworld Hamachi Network
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FlameGlow
Legio Octae Rebellion Alliance
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Posted - 2009.05.21 17:47:00 -
[179]
No, why should there be more ore in highsec? It only feeds macroers and drives down mineral prices. Most of claimed 0.0 is packed with ore nobody mines(so is lowsec, but meh, it's lowsec). If prices rise high enough it will eventually make it worth the increased risk. If solo miners can't mine in those areas screw them, this is a multiplayer game. _____________ I don't care what is nerfed, as long as it's not my "undock" button. |
Gryvern
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Posted - 2009.05.21 18:29:00 -
[180]
Whilst I am not a miner, I agree with the OP. But then again, I understood what he actually meant, and he is not just whining for more ore in high sec like most of you 'tards seems to think. Think most of you need to increase your reading skills. I've read this thread and FT has explained and re-explained what he means several times, but all that is posted is "Low sec or GTFO" Keep shouting mate, maybe they'll get it in the end.
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