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Alonzo Odantis
Hedion University Amarr Empire
1
|
Posted - 2012.05.10 19:46:00 -
[1] - Quote
I'm new here, so maybe i'm missing something.
But I keep hearing how the game catered to carebears by making gankers not get insurance for suiciding and overall making it harder to pop noobs and miners in the heart of highsec space.
1) So you want to be able to gank people in high sec because it's "realistic" right? no safe zones right? But you want insurance to give you money back so you can do so without it costing you much...remind me who the carebear whining to CCP is in this scenario again?
2) "Wah we are so sick of carebears being catered to, stop making the game harder" yeah...about that...
i heard a lot of good things about the pvp community in this game, but so far the bulk of the 1337 pirates I see from the forums just want to be able to gank SAFELY in highsec without worrying about anti-pkers or anyone being able to stop them...
Irony...
"OMG These miners just expect to be able to do nothing but mine all day and have no risk. That's such garbage everything in this game should have risk...PS Please stop making me have to lose money to suicide bomb someone in the middle of a space police station"
if it was up to me, it would be 1 char per account, and a much harsher clone system. IE: You may save your clone once a month, any progress made since last save is lost. The insurance not only wouldn't cover your suicide ship, but once you blew up a handful of ships in a short amount of time no insurance would cover you. Think about real world insurance, no one is going to insure your car if you get into an accident every week.
Don't when you can pop on an alt, do your damage, and hide back on your main that has pristine rep because you use alts to do your dirty work, don't cry to me about "carebears" because you're the biggest ones in the group. |

Evolution1979
NED-Clan Goonswarm Federation
28
|
Posted - 2012.05.10 19:49:00 -
[2] - Quote
lmao 2/10  |

StonerPhReaK
Nasgul Collective Cascade Imminent
54
|
Posted - 2012.05.10 21:35:00 -
[3] - Quote
Was a great read...
Up till "real World".
|

Johnnyjelly
Brutor Tribe Minmatar Republic
0
|
Posted - 2012.05.10 21:53:00 -
[4] - Quote
Alonzo Odantis wrote:I'm new here, so maybe i'm missing something.
But I keep hearing how the game catered to carebears by making gankers not get insurance for suiciding and overall making it harder to pop noobs and miners in the heart of highsec space.
1) So you want to be able to gank people in high sec because it's "realistic" right? no safe zones right? But you want insurance to give you money back so you can do so without it costing you much...remind me who the carebear whining to CCP is in this scenario again?
2) "Wah we are so sick of carebears being catered to, stop making the game harder" yeah...about that...
i heard a lot of good things about the pvp community in this game, but so far the bulk of the 1337 pirates I see from the forums just want to be able to gank SAFELY in highsec without worrying about anti-pkers or anyone being able to stop them...
Irony...
"OMG These miners just expect to be able to do nothing but mine all day and have no risk. That's such garbage everything in this game should have risk...PS Please stop making me have to lose money to suicide bomb someone in the middle of a space police station"
if it was up to me, it would be 1 char per account, and a much harsher clone system. IE: You may save your clone once a month, any progress made since last save is lost. The insurance not only wouldn't cover your suicide ship, but once you blew up a handful of ships in a short amount of time no insurance would cover you. Think about real world insurance, no one is going to insure your car if you get into an accident every week.
Don't when you can pop on an alt, do your damage, and hide back on your main that has pristine rep because you use alts to do your dirty work, don't cry to me about "carebears" because you're the biggest ones in the group. I got an idea make a thread about something new and interesting not complete and utter ****! |

Alonzo Odantis
Hedion University Amarr Empire
1
|
Posted - 2012.05.10 21:55:00 -
[5] - Quote
StonerPhReaK wrote:Was a great read...
Up till "real World".
It's an example to the actual process of insurance. Are we supposed to pretend there's some altruistic super-corp out there shelling out all of this insurance money. Was just cutting off the "Why shouldn't get get insurance" qq
|

Proclus Diadochu
Obstergo TEMNAVA
101
|
Posted - 2012.05.10 21:58:00 -
[6] - Quote
Alonzo Odantis wrote:I'm new here, so maybe i'm missing something.
Stopped reading around this part... ~Boredom Breeds Direction~ |

Angry Onions
League of Angered Gentlemen
218
|
Posted - 2012.05.10 22:01:00 -
[7] - Quote
Interesting side note: Suicide gankers and high-sec miners seem to be the two most whiny demographics in EvE. E .-+ ` ' / -+. F Your Carebear tears fuel us
Heil Hizzle Mein Nizzles. |

Alonzo Odantis
Hedion University Amarr Empire
3
|
Posted - 2012.05.10 23:11:00 -
[8] - Quote
Proclus Diadochu wrote:Alonzo Odantis wrote:I'm new here, so maybe i'm missing something.
Stopped reading around this part...
Don't worry, I'm here to teach you how to play. |

Proclus Diadochu
Obstergo TEMNAVA
102
|
Posted - 2012.05.10 23:25:00 -
[9] - Quote
Alonzo Odantis wrote:Proclus Diadochu wrote:Alonzo Odantis wrote:I'm new here, so maybe i'm missing something.
Stopped reading around this part... Don't worry, I'm here to teach you how to play.
OK, alt.. What is it like being a *****?
~Boredom Breeds Direction~ |

Alonzo Odantis
Hedion University Amarr Empire
3
|
Posted - 2012.05.10 23:48:00 -
[10] - Quote
Proclus Diadochu wrote:Alonzo Odantis wrote:Proclus Diadochu wrote:Alonzo Odantis wrote:I'm new here, so maybe i'm missing something.
Stopped reading around this part... Don't worry, I'm here to teach you how to play. OK, alt.. What is it like being a *****?
A group of asterisks? I have no idea.
Don't worry, I'll still teach you how to play.
The hilarious thing about this game is that the level of scamming has made people so paranoid, they are in complete disbelief that someone is a genuine new player. I think I'm going to like this game. |

Boomhaur
46
|
Posted - 2012.05.11 00:25:00 -
[11] - Quote
Alonzo Odantis wrote:Proclus Diadochu wrote:Alonzo Odantis wrote:Proclus Diadochu wrote:Alonzo Odantis wrote:I'm new here, so maybe i'm missing something.
Stopped reading around this part... Don't worry, I'm here to teach you how to play. OK, alt.. What is it like being a *****? A group of asterisks? I have no idea. Don't worry, I'll still teach you how to play. The hilarious thing about this game is that the level of scamming has made people so paranoid, they are in complete disbelief that someone is a genuine new player. I think I'm going to like this game.
If your paranoid and think everyone is out to get you, you will do well in this game. If not there is a slight learning curve.
http://farm4.staticflickr.com/3088/2335016192_6003c39c4c_z.jpg?zz=1 |

Eugene Kerner
TunDraGon
26
|
Posted - 2012.05.11 07:31:00 -
[12] - Quote
The solution is to rise the insurance rates for mining vessles...very obviously miners work in a risky environment, sharp edges of roids, trigger happy balt scum,...every reasonable insurance company would consider to work in a cost effective way and adapt the rates to the risk of the insurent.
But wait! Me not hatez you little carebear!
Same could be done with suicide gankers. As they obviously have a tremendous amount of "wear and tear" the insurance rates for gankers in high sec could be adapted to their losses to concord or faction police. In the end insurance will at one point be more expensive than what they actually could benefit. /discuss |

Troll Gremlin
Pirates of the Carebearing
6
|
Posted - 2012.05.11 07:42:00 -
[13] - Quote
i like turtles.....
P.S im not a troll...really im not...its not my fault i have to live under a bridge to get away from all the bit.ching.
Ah..think about a eve were ppl just settle they're nerdrage ingame...what a boring game that would be. |

Vera Algaert
Republic University Minmatar Republic
101
|
Posted - 2012.05.11 08:31:00 -
[14] - Quote
how is a gank "safe" if you are guaranteed to lose your ship in it? |

Pinky Feldman
Gank Bangers Moar Tears
147
|
Posted - 2012.05.11 09:30:00 -
[15] - Quote
Alonzo Odantis wrote:I'm new here, so maybe i'm missing something.
But I keep hearing how the game catered to carebears by making gankers not get insurance for suiciding and overall making it harder to pop noobs and miners in the heart of highsec space.
1) So you want to be able to gank people in high sec because it's "realistic" right? no safe zones right? But you want insurance to give you money back so you can do so without it costing you much...remind me who the carebear whining to CCP is in this scenario again?
2) "Wah we are so sick of carebears being catered to, stop making the game harder" yeah...about that...
i heard a lot of good things about the pvp community in this game, but so far the bulk of the 1337 pirates I see from the forums just want to be able to gank SAFELY in highsec without worrying about anti-pkers or anyone being able to stop them...
Irony...
"OMG These miners just expect to be able to do nothing but mine all day and have no risk. That's such garbage everything in this game should have risk...PS Please stop making me have to lose money to suicide bomb someone in the middle of a space police station"
if it was up to me, it would be 1 char per account, and a much harsher clone system. IE: You may save your clone once a month, any progress made since last save is lost. The insurance not only wouldn't cover your suicide ship, but once you blew up a handful of ships in a short amount of time no insurance would cover you. Think about real world insurance, no one is going to insure your car if you get into an accident every week.
Don't when you can pop on an alt, do your damage, and hide back on your main that has pristine rep because you use alts to do your dirty work, don't cry to me about "carebears" because you're the biggest ones in the group.
This is EVE, people should be able to defend themselves and take matters into their own hands, which is something I wholly advocate and follows the sandbox theme of the game. The issue people have with carebears "whining" is that they don't want to play the same game that the rest of us do and instead of asking CCP for a way to put guns on their sandcastles, they want CCP to draw lines in the sand instead.
I absolutely think there should be risk in the game for all parties, but instead of petitioning CCP to create equal risk for aggressive parties they instead request complete pacification. Finally, if you want to compare EVE to real life, why not just complain the flying around in internet spaceships aspect is unrealistic and should be changed. Troll harder.
The moar you cry the less you pee |

Tallian Saotome
Fractured Core Fatal Ascension
667
|
Posted - 2012.05.11 09:41:00 -
[16] - Quote
Alonzo Odantis wrote: i heard a lot of good things about the pvp community in this game, but so far the bulk of the 1337 pirates I see from the forums just want to be able to gank SAFELY in highsec without worrying about anti-pkers or anyone being able to stop them...
Quoting because highsec gankers are the only people who claim PVP status in eve.  Inappropriate signature removed, CCP Phantom. |

Elinarien
Center for Advanced Studies Gallente Federation
0
|
Posted - 2012.05.11 10:53:00 -
[17] - Quote
Eugene Kerner wrote:The solution is to rise the insurance rates for mining vessles...very obviously miners work in a risky environment, sharp edges of roids, trigger happy belt scum,...every reasonable insurance company would consider to work in a cost effective way and adapt the rates to the risk of the insurent.
But wait! Me not hatez you little carebear!
Same could be done with suicide gankers. As they obviously have a tremendous amount of "wear and tear" the insurance rates for gankers in high sec could be adapted to their losses to concord or faction police. In the end insurance will at one point be more expensive than what they actually could benefit. /discuss
Perhaps ganker's insurance rates should be set using the same underwriting algorithms that get applied to a spotty 17 year old kid who tries to insure fully comp his pimped 10 year old Corsa... |

Alonzo Odantis
Hedion University Amarr Empire
6
|
Posted - 2012.05.11 13:04:00 -
[18] - Quote
The gambit of excuses for why i'm posting this is hilarious.
I'm not a miner. I've been playing not quite 2 weeks now and all of my skillpoints so far are in basic stuff and combat oriented skills.
This wasn't a troll, though I troll often, and this isn't an alt.
I'm a new player that is attracted to eve due to open pvp and lootable/punishable death in pvp.
But I'm not going to pretend that my gameplay is somehow dampened because if I kill someone in high sec space (which you CAN do, they aren't invuln or anything) that I will die?
Sandbox doesn't mean "here's absolutely zero npc influence" There aren't enough players to fill an entire galaxy. I see anywhere from 20-45k of people online which is a lot...not enough for one city on one planet but you want no npc influence in an entire galaxy? The game would be empty and dead.
UO had one shot guards and that certainly didn't take away from pvp and people didn't cry that npcs protecting people in a small section of the game (protecting in the form of punishment, not actually protecting) ruined the pvp experience.
The only "pvper" i could see crying about this is someone that can't win in actual combat. I don't care about morality of it, I don't care if the guy loses 5 years of mining work, but I'm not going to throw a tantrum and pretend the devs are out to wipe me off the map because I can't kill someone in what is essentially a police station without getting caught. You keep saying they are carebears for wanting no risk, but the minute there's risk for the pvper it's "the devs hate us"
I think it's amazing you can suicide gank, I'm not going to pretend that any npc interaction at all is unfair or ruins the game.
How immersive of a sandbox is it if one guy in a crappy ship can go into a center for galactic trade and pop people without police.
I think it's HILARIOUS that someone can feel "safe" and get their ship popped ANYWHERE. But telling me you think you should only be subject to whatever friends people can have online in their sector at any one moment? No, that's just dumb. That's just a ganker looking for easy mode |

Alonzo Odantis
Hedion University Amarr Empire
6
|
Posted - 2012.05.11 13:14:00 -
[19] - Quote
Vera Algaert wrote:how is a gank "safe" if you are guaranteed to lose your ship in it?
It's not, but that's what the ganker carebears are crying about.
"Wahh it's not fair that if I attack someone in the middle of a highly secured sector I can get killed for it :( Nevermind that the only reason my suicide tactic works is because no one can target me in this safe zone and I don't mind that it helps me at all"
Obviously real pvpers don't care about this. You can be a high sec ganker if you want and that's fine, but don't cry about how "the devs hate me" and make emo posts about it on your livejournal. I have no sympathy for carebears, that goes for miner carebears and ganker carebears that cry anytime there's a downside to ganking, while saying the miners have no right to ***** because they should have known there was a downside to mining in high sec (getting ganked)
the carebear finger pointing is hilarious when both sides look like pink teddybears with rainbows on their tummies. |

Captain Sunnymuffins
Jita Customs and Excise
11
|
Posted - 2012.05.11 16:55:00 -
[20] - Quote
I think you are missing something. May I suggest keeping marbles in a jar?
Professional suicide gankers couldn't give a toss about insurance.
Your assessment of "risk" is inaccurate. A suicide will always lose their ship - risk is 100%. There is also the risk of failure. The suicide ganker must decide whether the target's loot and the chance of failure are sufficient to out-weight this risk.
You'll find that whiners exist across all professions. They are people who find comfort in the ability to blame someone else for their short-comings. |

Maxpie
Metaphysical Utopian Society Explorations
116
|
Posted - 2012.05.11 17:10:00 -
[21] - Quote
Alonzo Odantis wrote:
if it was up to me, it would be 1 char per account,
no one is going to insure your car if you get into an accident every week.
Don't when you can pop on an alt, do your damage, and hide back on your main that has pristine rep because you use alts to do your dirty work, don't cry to me about "carebears" because you're the biggest ones in the group.
These. 1 character per account would be awesome. Reputation, war, consequences. Hiding behind and/ or recycling alts really does nothing to make Eve a better, more immersive game.
As for insurance - the SCC must be the most unprofitable business in history. Who the heck would insure combat ships, or any ship really, flown by capsuleers? |

Drake Draconis
Nexus Advanced Technologies Fidelas Constans
566
|
Posted - 2012.05.11 17:16:00 -
[22] - Quote
Nooblets have no business making or forming judgments on something they do not understand.
2 weeks for all intents and purposes is 2 hours.
Come back when youve played for 6 months...then let us know if you really think thats the case.
Oh and welcome to EVE Online....noob. ================ STOP THE EVEMAIL-áSPAM! https://forums.eveonline.com/default.aspx?g=posts&t=78152
|

Rita May
State War Academy Caldari State
1
|
Posted - 2012.05.11 17:39:00 -
[23] - Quote
Vera Algaert wrote:how is a gank "safe" if you are guaranteed to lose your ship in it?
ok, so this comes up every ******* time in any Gankthread
It is not a risk. Why? Because it is a fact that you going to get that ship poped - so it is a cost calculation, like the ammo you shoot, nothing more, nothing less. Therefor it is "safe" in sense of: you know your investment - and if your're doing your ganking right you know the outcome... |

Cassandra Masami
Cestus Wraith
0
|
Posted - 2012.05.11 17:39:00 -
[24] - Quote
Alonzo Odantis wrote:Vera Algaert wrote:how is a gank "safe" if you are guaranteed to lose your ship in it? It's not, but that's what the ganker carebears are crying about.
It's "safe" despite the guaranteed ship loss because the loss is guaranteed and becomes an operational cost for each occurrence of that activity. If it weren't guaranteed and had some reasonable expectations for survival then it would be a risk and less safe.
Personally I think people often use "safe" to refer to predictability. From what I've read and seen there is a formula for ganking an exhumer, one that meets with success the majority of the time and so could be considered "safe."
- Gather ingredients: 2 catalysts, 1 exhumer, sprinkling of blasters with faction antimatter
- Pour into asteroid belt with ice or rocks and agitate well
- Strain the resulting mixture to extract tears
- Garnish with olive and serve chilled on C&P forums
It's not completely safe or predictable, nothing is. Failure is always an option. Not even the vaunted "safe/risk free isk" L4 missions are completely safe since people do on rare occasions lose ships in them. They're just "safer." Same way highsec space is "safer" and not "safe." |

Daemon Ceed
Crushed Ambitions Reckless Ambition
98
|
Posted - 2012.05.11 22:15:00 -
[25] - Quote
Alonzo Odantis wrote:The gambit of excuses for why i'm posting this is hilarious. I'm not a miner. I've been playing not quite 2 weeks now and all of my skillpoints so far are in basic stuff and combat oriented skills.
That's right. You've been playing barely 2 weeks and you want to try to start suggesting things in a game that you know little to nothing about. Do what most of us have done; Play for at least 4-6 months, figure out why things are the way they are, and then if you so choose open your mouth and try to give suggestions. Right now, you are like a student in his first week at an automobile mechanics 101 course and trying to give ideas on how to completely redesign the internal combustion engine. Post with your main or GTFO! The Sandbox = Play however the hell you want. |

Darth Snuggles
Imperial Academy Amarr Empire
1
|
Posted - 2012.05.11 22:16:00 -
[26] - Quote
Captain Sunnymuffins wrote:There is also the risk of failure. The suicide ganker must decide whether the target's loot and the chance of failure are sufficient to out-weight this risk.
We finally get to the scales that the ganker must weigh. Loss of sec status for no gain is a real b^&*h. |

Darth Snuggles
Imperial Academy Amarr Empire
1
|
Posted - 2012.05.11 22:19:00 -
[27] - Quote
Drake Draconis wrote:Nooblets have no business making or forming judgments on something they do not understand.
2 weeks for all intents and purposes is 2 hours.
Come back when youve played for 6 months...then let us know if you really think thats the case.
Oh and welcome to EVE Online....noob.
Daemon Ceed wrote:That's right. You've been playing barely 2 weeks and you want to try to start suggesting things in a game that you know little to nothing about. Do what most of us have done; Play for at least 4-6 months, figure out why things are the way they are, and then if you so choose open your mouth and try to give suggestions. Right now, you are like a student in his first week at an automobile mechanics 101 course and trying to give ideas on how to completely redesign the internal combustion engine.
You're both right - all input from new players cannot possibly have any value. God forbid that someone could *possibly* think outside the box.
99% of the time, the "noob" is completely off-base. But dismissing it all means you miss the 1% that could be valuable. |

Varesk
Mafia Redux Black Legion.
49
|
Posted - 2012.05.12 01:28:00 -
[28] - Quote
Angry Onions wrote:Interesting side note: Suicide gankers and high-sec miners seem to be the two most whiny demographics in EvE.
You forgot people camped in by AFK Cloakers. |

Alonzo Odantis
Hedion University Amarr Empire
7
|
Posted - 2012.05.12 02:25:00 -
[29] - Quote
Daemon Ceed wrote:Alonzo Odantis wrote:The gambit of excuses for why i'm posting this is hilarious. I'm not a miner. I've been playing not quite 2 weeks now and all of my skillpoints so far are in basic stuff and combat oriented skills.
That's right. You've been playing barely 2 weeks and you want to try to start suggesting things in a game that you know little to nothing about. Do what most of us have done; Play for at least 4-6 months, figure out why things are the way they are, and then if you so choose open your mouth and try to give suggestions. Right now, you are like a student in his first week at an automobile mechanics 101 course and trying to give ideas on how to completely redesign the internal combustion engine.
and you're like a sad old man that still thinks his job as elevator operator matters.
You assume too much that i'm as slow at learning as yourself. I don't need 6 months to know that whining from carebear gankers is whining.
Whining isn't unique to eve. |

Cunanium
NUTS AND BOLTS MANUFACTURING En Garde
13
|
Posted - 2012.05.23 21:38:00 -
[30] - Quote
Vera Algaert wrote:how is a gank "safe" if you are guaranteed to lose your ship in it?
It is "safe" because, outside of getting an optimal warp in on your target, there is no threat. You do not have to worry about jumping into a gate camp, drag bubbles, accidentally jumping into a system with 40+ reds in it who see red and go crazy running your ass into the ground. You don't have to worry about being sneaky and all the other nullsec/lowsec tricks for moving through space.
You are just average joe in a dessie or nado rolling around, moving from gate to gate. No one bothers you, no one cares until you warp in on a target. Thus, high sec ganking really isn't considered PVP because it lacks ALL of the typical dangers of real pvp, either through wardecs (high sec), or the typical risks associated with low/null.
Basically, they are guaranteed to get on their target without anyone else ******* with them.
|

Daemon Ceed
Crushed Ambitions Reckless Ambition
112
|
Posted - 2012.05.24 00:19:00 -
[31] - Quote
Darth Snuggles wrote:Drake Draconis wrote:Nooblets have no business making or forming judgments on something they do not understand.
2 weeks for all intents and purposes is 2 hours.
Come back when youve played for 6 months...then let us know if you really think thats the case.
Oh and welcome to EVE Online....noob. Daemon Ceed wrote:That's right. You've been playing barely 2 weeks and you want to try to start suggesting things in a game that you know little to nothing about. Do what most of us have done; Play for at least 4-6 months, figure out why things are the way they are, and then if you so choose open your mouth and try to give suggestions. Right now, you are like a student in his first week at an automobile mechanics 101 course and trying to give ideas on how to completely redesign the internal combustion engine. You're both right - all input from new players cannot possibly have any value. God forbid that someone could *possibly* think outside the box.
Thank you. I'm glad you agree. Don't forget to like my post! Post with your main or GTFO! The Sandbox = Play however the hell you want. |

Surfin's PlunderBunny
Hulkageddon Orphanage
1230
|
Posted - 2012.05.24 00:46:00 -
[32] - Quote
Cunanium wrote:Thus, high sec ganking really isn't considered PVP because it lacks ALL of the typical dangers of real pvp
2 players and guns.... PvP 
|

IbanezLaney
The Church of Awesome
19
|
Posted - 2012.05.24 03:37:00 -
[33] - Quote
Alonzo Odantis wrote: 1. I'm new here, 2. if it was up to me, 3. You may save your clone once a month, any progress made since last save is lost.
Some selected stuff from your post.
1. Obviously - or you wouldn't have started another one of these threads. 2. It's not and never will be. 3. Cool - so what you are saying is that 50k SP gankers should always pod the 50mil SP miners so that they lose up to a month of training time + their hulk and implants. I bet all the other miners are glad you're here to come up with these great ideas. Fix this **** See Sea Pea. |

Hammer Crendraven
Center for Advanced Studies Gallente Federation
3
|
Posted - 2012.05.24 09:39:00 -
[34] - Quote
My post was ganked!  |

Alonzo Odantis
Hedion University Amarr Empire
12
|
Posted - 2012.05.24 13:28:00 -
[35] - Quote
IbanezLaney wrote:Alonzo Odantis wrote: 1. I'm new here, 2. if it was up to me, 3. You may save your clone once a month, any progress made since last save is lost.
Some selected stuff from your post. 1. Obviously - or you wouldn't have started another one of these threads. 2. It's not and never will be. 3. Cool - so what you are saying is that 50k SP gankers should always pod the 50mil SP miners so that they lose up to a month of training time + their hulk and implants. I bet all the other miners are glad you're here to come up with these great ideas.
1. Yet here you are responding to it 2. You have no remote capacity to guarantee such things 3. If you're a 50 mil SP "miner" and you lose to a 50k skillpoint ganker I suggest not being afk so much or learning to play.
You're welcome, dont' worry, I'm here to teach you all how to play. |

Alonzo Odantis
Hedion University Amarr Empire
12
|
Posted - 2012.05.24 13:37:00 -
[36] - Quote
Daemon Ceed wrote:Darth Snuggles wrote:Drake Draconis wrote:Nooblets have no business making or forming judgments on something they do not understand.
2 weeks for all intents and purposes is 2 hours.
Come back when youve played for 6 months...then let us know if you really think thats the case.
Oh and welcome to EVE Online....noob. Daemon Ceed wrote:That's right. You've been playing barely 2 weeks and you want to try to start suggesting things in a game that you know little to nothing about. Do what most of us have done; Play for at least 4-6 months, figure out why things are the way they are, and then if you so choose open your mouth and try to give suggestions. Right now, you are like a student in his first week at an automobile mechanics 101 course and trying to give ideas on how to completely redesign the internal combustion engine. You're both right - all input from new players cannot possibly have any value. God forbid that someone could *possibly* think outside the box. Thank you. I'm glad you agree. Don't forget to like my post!
The irony is that I keep being told how crazy complex this game is, and it seems to be, but the players that get most elitist about it seem to be the worst at it. As much as it's the best current sandbox game, it's far from the most complex game ever and people with a better resume of gameplay experience find this game easy to pick up and understand. It also helps to not have Downs Syndrome.
What's sad is how much I have to explain to people about this game i've been playing for like 3 weeks now. But no, I'll let you wily veterans get back to complaining about the ui changes that rocked your world, because windows explorer is hard to understand and use. |

EmpireOfDust
Disciplined Anarchy Virtue of Selfishness
3
|
Posted - 2012.05.24 15:52:00 -
[37] - Quote
Alonzo Odantis wrote:[ The irony is that I keep being told how crazy complex this game is, and it seems to be, but the players that get most elitist about it seem to be the worst at it. As much as it's the best current sandbox game, it's far from the most complex game ever and people with a better resume of gameplay experience find this game easy to pick up and understand. It also helps to not have Downs Syndrome.
What's sad is how much I have to explain to people about this game i've been playing for like 3 weeks now. But no, I'll let you wily veterans get back to complaining about the ui changes that rocked your world, because windows explorer is hard to understand and use.
Obligatory: You're a moron.
Now that's over with. The complaints about the UI aren't that it looks like windows explorer, although larger cargo hold windows can be annoying. The issue is it's windows explorer where every file is named the same and it doesn't remember window positions. So despite your professed mastery over the game you managed to miss a fundamental part of usability. Therefore you have Downs Syndrome.
P.S. Feel free to go kill yourself. Ingame of course. |

Alonzo Odantis
Hedion University Amarr Empire
13
|
Posted - 2012.05.24 16:45:00 -
[38] - Quote
EmpireOfDust wrote:Alonzo Odantis wrote:[ The irony is that I keep being told how crazy complex this game is, and it seems to be, but the players that get most elitist about it seem to be the worst at it. As much as it's the best current sandbox game, it's far from the most complex game ever and people with a better resume of gameplay experience find this game easy to pick up and understand. It also helps to not have Downs Syndrome.
What's sad is how much I have to explain to people about this game i've been playing for like 3 weeks now. But no, I'll let you wily veterans get back to complaining about the ui changes that rocked your world, because windows explorer is hard to understand and use. Obligatory: You're a moron. Now that's over with. The complaints about the UI aren't that it looks like windows explorer, although larger cargo hold windows can be annoying. The issue is it's windows explorer where every file is named the same and it doesn't remember window positions. So despite your professed mastery over the game you managed to miss a fundamental part of usability. Therefore you have Downs Syndrome. P.S. Feel free to go kill yourself. Ingame of course.
I'm sorry that you find the game too difficult. You've been playing for how long? I've been playing 3 weeks and understood how to use the UI quickly. I have multiple items with the same name, I'm also not ******** so i don't need them to color code or otherwise note things for me that are painfully obvious.
Again, I guess knowing how to use windows is a challenge for eve's playerbase. I bet WoW players could understand it.
Was it hard for you to get rid of training wheels on your first bike?
To sum up:
me: "People are stupid are complaining this UI is too hard to use"
you: "But this ui is too hard to use!"
me: l2p |

EmpireOfDust
Disciplined Anarchy Virtue of Selfishness
3
|
Posted - 2012.05.24 16:59:00 -
[39] - Quote
Alonzo Odantis wrote: I'm sorry that you find the game too difficult. You've been playing for how long? I've been playing 3 weeks and understood how to use the UI quickly. I have multiple items with the same name, I'm also not ******** so i don't need them to color code or otherwise note things for me that are painfully obvious.
Again, I guess knowing how to use windows is a challenge for eve's playerbase. I bet WoW players could understand it.
Was it hard for you to get rid of training wheels on your first bike?
To sum up:
me: "People are stupid are complaining this UI is too hard to use"
you: "But this ui is too hard to use!"
me: l2p
I like the bit where you confuse items with PoS modules.
To sum this up correctly:
me: "The UI became less functional with the patch, due to the details outlined previously"
you: "Herpa derp, i've played for 3 weeks and know how to open my cargo hold, yet manage to miss everything else out completely, UI is gr8."
me: /facepalm
|

Alonzo Odantis
Hedion University Amarr Empire
13
|
Posted - 2012.05.24 17:21:00 -
[40] - Quote
EmpireOfDust wrote:Alonzo Odantis wrote: I'm sorry that you find the game too difficult. You've been playing for how long? I've been playing 3 weeks and understood how to use the UI quickly. I have multiple items with the same name, I'm also not ******** so i don't need them to color code or otherwise note things for me that are painfully obvious.
Again, I guess knowing how to use windows is a challenge for eve's playerbase. I bet WoW players could understand it.
Was it hard for you to get rid of training wheels on your first bike?
To sum up:
me: "People are stupid are complaining this UI is too hard to use"
you: "But this ui is too hard to use!"
me: l2p
I like the bit where you confuse items with PoS modules. To sum this up correctly: me: "The UI became less functional with the patch, due to the details outlined previously" you: "Herpa derp, i've played for 3 weeks and know how to open my cargo hold, yet manage to miss everything else out completely, UI is gr8." me: /facepalm
You said items specifically. I responded to YOUR words. I can't help you that you also fail at language as much as using a basic UI setup.
Again, try WoW, it might be on your level...if you watch a few tutorials first. |

Cetaphil Thrace
Teshnology Inc. Stealth Wear Inc.
0
|
Posted - 2012.05.24 17:31:00 -
[41] - Quote
Pinky Feldman wrote:Alonzo Odantis wrote:I'm new here, so maybe i'm missing something.
But I keep hearing how the game catered to carebears by making gankers not get insurance for suiciding and overall making it harder to pop noobs and miners in the heart of highsec space.
1) So you want to be able to gank people in high sec because it's "realistic" right? no safe zones right? But you want insurance to give you money back so you can do so without it costing you much...remind me who the carebear whining to CCP is in this scenario again?
2) "Wah we are so sick of carebears being catered to, stop making the game harder" yeah...about that...
i heard a lot of good things about the pvp community in this game, but so far the bulk of the 1337 pirates I see from the forums just want to be able to gank SAFELY in highsec without worrying about anti-pkers or anyone being able to stop them...
Irony...
"OMG These miners just expect to be able to do nothing but mine all day and have no risk. That's such garbage everything in this game should have risk...PS Please stop making me have to lose money to suicide bomb someone in the middle of a space police station"
if it was up to me, it would be 1 char per account, and a much harsher clone system. IE: You may save your clone once a month, any progress made since last save is lost. The insurance not only wouldn't cover your suicide ship, but once you blew up a handful of ships in a short amount of time no insurance would cover you. Think about real world insurance, no one is going to insure your car if you get into an accident every week.
Don't when you can pop on an alt, do your damage, and hide back on your main that has pristine rep because you use alts to do your dirty work, don't cry to me about "carebears" because you're the biggest ones in the group. This is EVE, people should be able to defend themselves and take matters into their own hands, which is something I wholly advocate and follows the sandbox theme of the game. The issue people have with carebears "whining" is that they don't want to play the same game that the rest of us do and instead of asking CCP for a way to put guns on their sandcastles, they want CCP to draw lines in the sand instead. I absolutely think there should be risk in the game for all parties, but instead of petitioning CCP to create equal risk for aggressive parties they instead request complete pacification. Finally, if you want to compare EVE to real life, why not just complain the flying around in internet spaceships aspect is unrealistic and should be changed. Troll harder. Total awesomeness Pinky! |

Alonzo Odantis
Hedion University Amarr Empire
13
|
Posted - 2012.05.24 17:41:00 -
[42] - Quote
Cetaphil Thrace wrote:Pinky Feldman wrote:Alonzo Odantis wrote:I'm new here, so maybe i'm missing something.
But I keep hearing how the game catered to carebears by making gankers not get insurance for suiciding and overall making it harder to pop noobs and miners in the heart of highsec space.
1) So you want to be able to gank people in high sec because it's "realistic" right? no safe zones right? But you want insurance to give you money back so you can do so without it costing you much...remind me who the carebear whining to CCP is in this scenario again?
2) "Wah we are so sick of carebears being catered to, stop making the game harder" yeah...about that...
i heard a lot of good things about the pvp community in this game, but so far the bulk of the 1337 pirates I see from the forums just want to be able to gank SAFELY in highsec without worrying about anti-pkers or anyone being able to stop them...
Irony...
"OMG These miners just expect to be able to do nothing but mine all day and have no risk. That's such garbage everything in this game should have risk...PS Please stop making me have to lose money to suicide bomb someone in the middle of a space police station"
if it was up to me, it would be 1 char per account, and a much harsher clone system. IE: You may save your clone once a month, any progress made since last save is lost. The insurance not only wouldn't cover your suicide ship, but once you blew up a handful of ships in a short amount of time no insurance would cover you. Think about real world insurance, no one is going to insure your car if you get into an accident every week.
Don't when you can pop on an alt, do your damage, and hide back on your main that has pristine rep because you use alts to do your dirty work, don't cry to me about "carebears" because you're the biggest ones in the group. This is EVE, people should be able to defend themselves and take matters into their own hands, which is something I wholly advocate and follows the sandbox theme of the game. The issue people have with carebears "whining" is that they don't want to play the same game that the rest of us do and instead of asking CCP for a way to put guns on their sandcastles, they want CCP to draw lines in the sand instead. I absolutely think there should be risk in the game for all parties, but instead of petitioning CCP to create equal risk for aggressive parties they instead request complete pacification. Finally, if you want to compare EVE to real life, why not just complain the flying around in internet spaceships aspect is unrealistic and should be changed. Troll harder. Total awesomeness Pinky!
If CCP was as hands off as you pretend you'd want them there, the game would be dead. Games require rules, even sandboxes. You want minimal rules, sure, but you still need rules. Carebears want too many, gankers want too many as well, which is the point of this thread, that the gankers crying about rules don't mind exploiting rules for their benefit too, when being so brave at hiding in high sec and abusing mechanics to trick people into flagging and such. I don't care about being getting "tricked" but i'm not going to pretend that the carebears are all on the non-pvp side, there are jsut as many on the gank side of things. |

Lucy Ferrr
Sebiestor Tribe Minmatar Republic
21
|
Posted - 2012.05.24 18:09:00 -
[43] - Quote
Welcome to Eve Online. Judging by the OP I can tell you just joined our universe. Eve is hard, Eve is harsh, but worry not capsuleer you will get the hang of it. In the future try playing the game a few months before you come to the forums with rants.
And for the record I've never once heard a suicide ganker complain about no insurance. |

Alonzo Odantis
Hedion University Amarr Empire
13
|
Posted - 2012.05.24 18:57:00 -
[44] - Quote
Captain Sunnymuffins wrote:I think you are missing something. May I suggest keeping marbles in a jar?
Professional suicide gankers couldn't give a toss about insurance.
Your assessment of "risk" is inaccurate. A suicide will always lose their ship - risk is 100%. There is also the risk of failure. The suicide ganker must decide whether the target's loot and the chance of failure are sufficient to out-weight this risk.
You'll find that whiners exist across all professions. They are people who find comfort in the ability to blame someone else for their short-comings.
You sure you understand the term risk? |

Aulx-Gao Ekanon
Center for Advanced Studies Gallente Federation
4
|
Posted - 2012.05.24 19:23:00 -
[45] - Quote
Captain Sunnymuffins wrote:I think you are missing something. May I suggest keeping marbles in a jar?
Professional suicide gankers couldn't give a toss about insurance.
Your assessment of "risk" is inaccurate. A suicide will always lose their ship - risk is 100%. There is also the risk of failure. The suicide ganker must decide whether the target's loot and the chance of failure are sufficient to out-weight this risk.
You'll find that whiners exist across all professions. They are people who find comfort in the ability to blame someone else for their short-comings.
Quote:From Wikipedia: Risk is the potential that a chosen action or activity (including the choice of inaction) will lead to a loss (an undesirable outcome). The notion implies that a choice having an influence on the outcome exists (or existed). Potential losses themselves may also be called "risks". Almost any human endeavor carries some risk, but some are much more risky than others.
The loss of the ship for a suicide ganker is not a risk, it is a given. It is part of the equation. There is the risk of failure in that the ganker may not be successful in the destruction of the target or fail to nab the loot, assuming loot is even in the equation.
I suppose having loot in the equation is what separates suicide gankers from griefers. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= It's not paranoia if everyone really is out to get you.-á |

Alonzo Odantis
Hedion University Amarr Empire
13
|
Posted - 2012.05.24 19:29:00 -
[46] - Quote
Aulx-Gao Ekanon wrote:Captain Sunnymuffins wrote:I think you are missing something. May I suggest keeping marbles in a jar?
Professional suicide gankers couldn't give a toss about insurance.
Your assessment of "risk" is inaccurate. A suicide will always lose their ship - risk is 100%. There is also the risk of failure. The suicide ganker must decide whether the target's loot and the chance of failure are sufficient to out-weight this risk.
You'll find that whiners exist across all professions. They are people who find comfort in the ability to blame someone else for their short-comings. Quote:From Wikipedia: Risk is the potential that a chosen action or activity (including the choice of inaction) will lead to a loss (an undesirable outcome). The notion implies that a choice having an influence on the outcome exists (or existed). Potential losses themselves may also be called "risks". Almost any human endeavor carries some risk, but some are much more risky than others. The loss of the ship for a suicide ganker is not a risk, it is a given. It is part of the equation. There is the risk of failure in that the ganker may not be successful in the destruction of the target or fail to nab the loot, assuming loot is even in the equation. I suppose having loot in the equation is what separates suicide gankers from griefers.
The ganker's ship is a given sunk cost, the ability to kill the other person before concord shows up is a risk, the loot that will drop to make it worth the investment is a risk. |

Aulx-Gao Ekanon
Center for Advanced Studies Gallente Federation
4
|
Posted - 2012.05.24 19:44:00 -
[47] - Quote
Alonzo Odantis wrote:The ganker's ship is a given sunk cost, the ability to kill the other person before concord shows up is a risk, the loot that will drop to make it worth the investment is a risk.
It seems that these two risks can be calculated and reduced as well. Passive Targeter + Ship Scanner, right? A ganker can get an idea of the target's EHP and potential loot drop and decide if engaging the target is worth the risk. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= It's not paranoia if everyone really is out to get you.-á |

Alonzo Odantis
Hedion University Amarr Empire
13
|
Posted - 2012.05.24 19:47:00 -
[48] - Quote
Aulx-Gao Ekanon wrote:Alonzo Odantis wrote:The ganker's ship is a given sunk cost, the ability to kill the other person before concord shows up is a risk, the loot that will drop to make it worth the investment is a risk. It seems that these two risks can be calculated and reduced as well. Passive Targeter + Ship Scanner, right? A ganker can get an idea of the target's EHP and potential loot drop and decide if engaging the target is worth the risk.
What does that have to do with the price of tea in china?
We're not discussing it these risks are able to be modified up or down, we're discussing if they are or are not risks, which they are.
If you are attempting to say that these can be reduced to determined results, that is incorrect. Sometimes I hit for 1300 damage, sometimes I hit for 800. There's a lot of randomness in combat. |

Lunkwill Khashour
Red Federation RvB - RED Federation
92
|
Posted - 2012.05.24 20:32:00 -
[49] - Quote
OP wants 1 char per account. OP is alt. Irony alert! |

Grumpy Owly
608
|
Posted - 2012.05.25 00:00:00 -
[50] - Quote
For PvP and like to encourage more of it?
Want to validate a potential Career path in GëívGëí with new income potential that is ideally designed as simply a transferance of ISK from one pilot to another?
Actually like situations where ships shoot back and "really" improve your KB resume?
You agree that pilots should adapt to challenging situations in GëívGëí where acceptance of risk is an everyday seperator of those getting ahead on the curve?
Or simply want to make GëívGëí less boring?
Support: Bounty Hunting for CSM7.
CCP Design panel wrote: "It's going to be awesome."
"It's absolutley on the list of things to do."
"We have a spaceships game, but you can't be han solo or boba fett, that's not clever."
http://www.youtube.com/watch?feature=player_detailpage&v=_pLi1J9YrkM#t=1199s
Stop the carebear whining, put the power to address these situations in the player arena in game. Bounty Hunting for CSM7
Want to know more? ;) |

Alonzo Odantis
Hedion University Amarr Empire
14
|
Posted - 2012.05.25 03:31:00 -
[51] - Quote
Lunkwill Khashour wrote:OP wants 1 char per account. OP is alt. Irony alert!
^^^
Again, the paranoia and utter denial of the possibility of genuinely new characters is baffling. |

Roosterton
Syndicalis Immortalis
349
|
Posted - 2012.05.25 03:52:00 -
[52] - Quote
ITT: Carebear whines about gankers whining about carebears whining about gankers. |

Spikeflach
Echo's of Liberty Dominatus Atrum Mortis
12
|
Posted - 2012.05.25 06:12:00 -
[53] - Quote
I found it intriguing the idea of there actually being no risk when it comes to suicide ganks. I mean, your ship will be popped so you know its going to happen so the loss of the gankers ship is no risk to the ganker.
Thing is, miners can't counter a suicide gank. They may see it coming, but if a miner were to somehow manage to activate some module against the suicide ganker before the gank, the miner would be suiciding the mining ship to concord.
|

Serina Tsukaya
Lonetrek Trade and Industries Test Friends Please Ignore
10
|
Posted - 2012.05.25 10:35:00 -
[54] - Quote
Spikeflach wrote:I found it intriguing the idea of there actually being no risk when it comes to suicide ganks. I mean, your ship will be popped so you know its going to happen so the loss of the gankers ship is no risk to the ganker.
Thing is, miners can't counter a suicide gank. They may see it coming, but if a miner were to somehow manage to activate some module against the suicide ganker before the gank, the miner would be suiciding the mining ship to concord.
Miner vs a suicide ganker? Yes, said miner has slim chances. Sucide ganker vs a 10 hulk fleet with orca support and escort in the form of logi and a instacane? I'd say the miner has a fighting chance. |

MisterNick
The Sagan Clan Persona Non Gratis
60
|
Posted - 2012.05.25 11:46:00 -
[55] - Quote
This was a rather long-winded way to call gankers failed pvpers. "Fools! I'll show them all!"
What do you mean that one's already taken? |

Knus'lar
Deep Void Industrial Group T A B O O
10
|
Posted - 2012.05.25 15:17:00 -
[56] - Quote
Alonzo Odantis wrote:Daemon Ceed wrote:Alonzo Odantis wrote:The gambit of excuses for why i'm posting this is hilarious. I'm not a miner. I've been playing not quite 2 weeks now and all of my skillpoints so far are in basic stuff and combat oriented skills.
That's right. You've been playing barely 2 weeks and you want to try to start suggesting things in a game that you know little to nothing about. Do what most of us have done; Play for at least 4-6 months, figure out why things are the way they are, and then if you so choose open your mouth and try to give suggestions. Right now, you are like a student in his first week at an automobile mechanics 101 course and trying to give ideas on how to completely redesign the internal combustion engine. and you're like a sad old man that still thinks his job as elevator operator matters. You assume too much that i'm as slow at learning as yourself. I don't need 6 months to know that whining from carebear gankers is whining. Whining isn't unique to eve.
Why are you trying so hard to white knight? Yes, people whine, everyone knows that. Why are you trying so hard to point out the blatantly obvious? You clearly arent old enough to know what you are talking about. Since when have real suicide gankers cried about insurance? Your arugment about how gankers only kill in highsec because 'they arent good enough to get real fights blah blah blah' just makes you sound like Five Thirty. Null sec isnt everyone's cup of tea, and killing in highsec is a legitimate form of PvP. I dont know where you 'found' ganker tears, becase they do not exist. Carebears like to think gankers cry about things like insurance and concord, but they dont. Not real ones anyways, maybe the newbie 2 week old ones |

Alonzo Odantis
Hedion University Amarr Empire
14
|
Posted - 2012.05.25 19:41:00 -
[57] - Quote
Knus'lar wrote:Alonzo Odantis wrote:Daemon Ceed wrote:Alonzo Odantis wrote:The gambit of excuses for why i'm posting this is hilarious. I'm not a miner. I've been playing not quite 2 weeks now and all of my skillpoints so far are in basic stuff and combat oriented skills.
That's right. You've been playing barely 2 weeks and you want to try to start suggesting things in a game that you know little to nothing about. Do what most of us have done; Play for at least 4-6 months, figure out why things are the way they are, and then if you so choose open your mouth and try to give suggestions. Right now, you are like a student in his first week at an automobile mechanics 101 course and trying to give ideas on how to completely redesign the internal combustion engine. and you're like a sad old man that still thinks his job as elevator operator matters. You assume too much that i'm as slow at learning as yourself. I don't need 6 months to know that whining from carebear gankers is whining. Whining isn't unique to eve. Why are you trying so hard to white knight? Yes, people whine, everyone knows that. Why are you trying so hard to point out the blatantly obvious? You clearly arent old enough to know what you are talking about. Since when have real suicide gankers cried about insurance? Your arugment about how gankers only kill in highsec because 'they arent good enough to get real fights blah blah blah' just makes you sound like Five Thirty. Null sec isnt everyone's cup of tea, and killing in highsec is a legitimate form of PvP. I dont know where you 'found' ganker tears, becase they do not exist. Carebears like to think gankers cry about things like insurance and concord, but they dont. Not real ones anyways, maybe the newbie 2 week old ones
I read these forums, I made this post based on things I read. Why are you blatantly lying to cover for them? I'm guessing because "them" is "you"
As far as "trying so hard"
I made a forum post, while a flipper baby might find this challenging and difficult, for me it's a few keystrokes while relaxing a bit at the office between clients. If gankers didn't cry about concord why are there huge threads on 'OMG Don't Take away our way of avoiding concord WAHHHHH'
Hush noob, I'll be happy to teach you how video games work sometime if you be quiet and listen. |
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