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Sokratesz
Rionnag Alba Against ALL Authorities
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Posted - 2009.05.21 14:05:00 -
[31]
Originally by: Rip Striker Who cares about T3 ships, ambulation is coming soon. 
xD
But seriously. If they want to make T3 work 'as intended', a five time increase in drop rate or decrease in build cost would be the first step..
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Infinity Ziona
Minmatar I AM BETTER THAN YOU
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Posted - 2009.05.21 14:35:00 -
[32]
Edited by: Infinity Ziona on 21/05/2009 14:36:24 Making them common would be a big mistake. Why would you fly a 200 mill recon if you can fly a tech 3 cruiser with covert config and interdict nullifier for 300 mill.
Or fly a 200 mill hac if you can fly a t3 cruiser + 300k ehp and hac like damage for 300 million?
...
They should stay expensive or they'll make a lot of ships redundant imo.
N yes I have a 3 billion isk proteus and have used it and intend on using it for future pvp. Ganking Buddhist Nun |

Shadowsword
Epsilon Lyr Tau Ceti Federation
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Posted - 2009.05.21 14:48:00 -
[33]
Originally by: Infinity Ziona Edited by: Infinity Ziona on 21/05/2009 14:36:24 Making them common would be a big mistake. Why would you fly a 200 mill recon if you can fly a tech 3 cruiser with covert config and interdict nullifier for 300 mill.
For one thing, you wouldn't lose SP when you die. For another, you're blatantly exagerating on the recon price, it's more like 100M. It would still be much cheaper than a T3 cruiser.
Quote:
Or fly a 200 mill hac if you can fly a t3 cruiser + 300k ehp and hac like damage for 300 million?
...
300k ehp with hac-like damage, eh? Let's see that fit of yours...
Quote:
They should stay expensive or they'll make a lot of ships redundant imo.
Command ships are affordable. Have they made T1 battlecruisers redundant?
------------------------------------------
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Infinity Ziona
Minmatar I AM BETTER THAN YOU
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Posted - 2009.05.21 15:15:00 -
[34]
Edited by: Infinity Ziona on 21/05/2009 15:15:46
Originally by: Shadowsword
Originally by: Infinity Ziona Edited by: Infinity Ziona on 21/05/2009 14:36:24 Making them common would be a big mistake. Why would you fly a 200 mill recon if you can fly a tech 3 cruiser with covert config and interdict nullifier for 300 mill.
For one thing, you wouldn't lose SP when you die. For another, you're blatantly exagerating on the recon price, it's more like 100M. It would still be much cheaper than a T3 cruiser.
Quote:
Or fly a 200 mill hac if you can fly a t3 cruiser + 300k ehp and hac like damage for 300 million?
...
300k ehp with hac-like damage, eh? Let's see that fit of yours...
Quote:
They should stay expensive or they'll make a lot of ships redundant imo.
Command ships are affordable. Have they made T1 battlecruisers redundant?
SP is 1x. Its hardly a big issue.
With fittings its closer to 150 / 200 mill. Recons are paper thin. T3 is extremely durable.
Heres a fitting, not my own but will demonstrate:
"Well the setup below with almost full slave implants sits at 309k EHP, with 473 DPS from its drones. It permaruns everything including its MWD, and you can sacrifice 50-100k of the EHP to fit more utility/DPS in the high slots.
I dont think the Ishtar can really get close to this. And mind you, the cost of the ship and its subsystems aside, this is with T2 modules only, faction modules take these babies to pure OP status.
If the prices drop to T2 levels, nobody will be flying T2 imo.
[Proteus, Buffer Tank] 1600mm Reinforced Rolled Tungsten Plates I 1600mm Reinforced Rolled Tungsten Plates I Armor Explosive Hardener II Damage Control II Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II 800mm Reinforced Rolled Tungsten Plates I
10MN Digital Booster Rockets Warp Disruptor II Stasis Webifier II
Light Neutron Blaster II, Caldari Navy Antimatter Charge S Light Neutron Blaster II, Caldari Navy Antimatter Charge S Light Neutron Blaster II, Caldari Navy Antimatter Charge S [empty high slot] [empty high slot] [empty high slot]
Trimark Armor Pump I Trimark Armor Pump I Trimark Armor Pump I
Proteus Defensive - Augmented Plating Proteus Electronics - Dissolution Sequencer Proteus Engineering - Augmented Capacitor Reservoir Proteus Offensive - Drone Synthesis Projector Proteus Propulsion - Localized Injectors
Ogre II x4" Ganking Buddhist Nun |

Sokratesz
Rionnag Alba Against ALL Authorities
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Posted - 2009.05.21 15:25:00 -
[35]
If you lost one level of skill every time you lost a T3 cruiser that would mean, (with very good attributes, so usually more!) at least 3.5 days of skilling assuming you want all lvl 5's to be effective in them. That's quite a lot..
One way to make this more attractive is if CCP made all the bonuses on T3 diminutive in a certain sense, so ROF bonuses instead of damage and reduction for x instead of improvement for y because those make the last levels of skill worth more than the first few.
I'd love to see a fully fitted T3 ship go for 500mil ISK but unless major changes are made it won't happen.
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Labratory Rat
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Posted - 2009.05.21 16:42:00 -
[36]
The core issue is that CCP built a whole expansion around T3 ships that almost no one uses (now or in the future). It begs the question "is anyone awake at the helm?". The first indication of any product on its way to obscurity is the lack of vision in its development. The forums are filled with great ideas (and horrible ones) of how all that development investment might have been used to repair and improve the existing game prior to Apoc. If we were shareholders, we would have voted out the board on their current FAIL strategy.
Sure the ships are innovative and have the potential to change the game entirely but unless they are common they serve no purpose except as a method to remove time and ISK from the system.
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Calleb
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Posted - 2009.05.21 16:53:00 -
[37]
Are prices right or wrong - I couldn't say.
What I can confirm is that I have been around since this game started, I have approaching 100mil SP and no real money worries - but tech 3 is the first feature ever to arrive in game that I have no plans to own. OK maybe I can make some money exploring unknown space - but I can't see what niche these ships are trying to fill
It seems to me that when this was in development people asked if it could be done like this - but nobody stopped to ask if it should be done like this.
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Tippia
Raddick Explorations Intrepid Crossing
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Posted - 2009.05.21 17:13:00 -
[38]
Originally by: Infinity Ziona With fittings its closer to 150 / 200 mill.
…in which case we're talking 150-200mil for the T2 ship and 350-400mil for the T3. ——— “If you're not willing to fight for what you have in ≡v≡… you don't deserve it, and you will lose it.” — Karath Piki |

Ivar Ragnarsson
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Posted - 2009.05.21 19:41:00 -
[39]
It doesn't help that i've seen just as many pirates in WH's as i've seen sleepers (mostly lvl 3's). Made about a billion off of sleeper components, lost about 2billion in ships/fits/implants. I've decided that, at least for the moment, its not worth doing with my alt and I. Perhaps in the future i'll utilize archaeology or hacking and do those sites. At least then the rewards are high enough (potentially) to offset the 50-75% chance of pirate attacks.
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Shardrael
Caldari Titan Industries Technology Team
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Posted - 2009.05.21 20:05:00 -
[40]
Originally by: Infinity Ziona Edited by: Infinity Ziona on 21/05/2009 14:36:24 Making them common would be a big mistake. Why would you fly a 200 mill recon if you can fly a tech 3 cruiser with covert config and interdict nullifier for 300 mill.
Or fly a 200 mill hac if you can fly a t3 cruiser + 300k ehp and hac like damage for 300 million?
...
They should stay expensive or they'll make a lot of ships redundant imo.
N yes I have a 3 billion isk proteus and have used it and intend on using it for future pvp.
there is an additional cost in the loss of skills each time you lose a ship, no other ship class in the game has anything even remotely like that.
t3 atm is so prenerfed its ridiculous and the whole prenerf thing just so they dont have to do any balance work for the first year something is ingame is getting old.
its sad because the idea of modular ships is a great mechanic and could really revitalize the game, but making it so almost no one can afford to lose them means as an add on they are a massive failure so far. I really hope its corrected because this kind of modular stuff applied up and down the chain like to frigs destroyers battlecruisers and even bs etc could be pretty incredible content addition to the game.
but at the rates and prices they are now that isnt even conceivable, and yes before I get flamed I can actually afford em and still think its a waste. Signature locked. Please submit a petition to discuss the matter further. Navigator |
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Arik VanClaw
Deep Core Mining Inc.
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Posted - 2009.05.21 20:35:00 -
[41]
Seems every WH I visit these days has a POS set up in it. You guys do know this dramatically decreases the spawn of exploration sites in said WH right?
Perhaps people attempting to settle w-space is causing the impediment to obtain T3 components at an acceptable rate?
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adriaans
Amarr Ankaa.
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Posted - 2009.05.21 21:15:00 -
[42]
Originally by: Arik VanClaw Seems every WH I visit these days has a POS set up in it. You guys do know this dramatically decreases the spawn of exploration sites in said WH right?
Perhaps people attempting to settle w-space is causing the impediment to obtain T3 components at an acceptable rate?
im guessing pos's since its impossible to store several different ships and lots of loot/whatever spare ammo things like that otherwise...
ohh and pos's reduce spawn rates? Know by how much?
also, if theres so many people in w-space, and yet prices are still very high, shouldn't that mean something should be changed? -sig- Support the introduction of Blaze crystals for Amarr!
Originally by: UMEE if ure another fotm re-roller, then dont pvp. you'll fail.
QFT! |

Izzybella
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Posted - 2009.05.21 21:15:00 -
[43]
The prices are currently fair considering how much effort and risk is envolved in making the damn things. Once people become more efficient and well practised at the task you'll see the prices falling. Also because they are all massivly exspensive at the moment not many people will buy them so the market will become saturated, this will also cause a drop in price. Learn economics.
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Omara Otawan
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Posted - 2009.05.21 21:46:00 -
[44]
Originally by: Izzybella Also because they are all massivly exspensive at the moment not many people will buy them so the market will become saturated, this will also cause a drop in price. Learn economics.
Market saturation would mean you'd see like 1.5-3k Tengus on market. At the moment I cant see any evidence of a reasonable supply of ships or subsystems, though they already reached the smaller market hubs in some numbers it seems.
Given that from 300k characters ingame maybe 50k are capable of piloting a t3 ship and assuming 25% of those actually try to get one, we are looking at 12.5k units that are needed.
But we are waiting for a over-supply situation, so triple that number at the very least if you expect prices to come down.
I'd expect it to be at least a year until we are close to the 700-800mill mark for a ship with subsystems, which would be somewhat reasonable.
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Arik VanClaw
Deep Core Mining Inc.
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Posted - 2009.05.21 22:17:00 -
[45]
Originally by: adriaans} ohh and pos's reduce spawn rates? Know by how much?
also, if theres so many people in w-space, and yet prices are still very high, shouldn't that mean something should be changed?[/quote
According to this thread:
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1060651
Setting up a station in w-space decreases spawns to 1 site per day.
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stoicfaux
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Posted - 2009.05.21 23:42:00 -
[46]
Originally by: Arthur Frayn The problem is with the devs and how they have chosen to limit sleeper spawn rates in w-space.
And a possible solution is for the Sleepers to go on the offensive and invade our side of the wormholes...
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Forge Lag
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Posted - 2009.05.22 01:21:00 -
[47]
As was the case with FW, CCP is way too conservative with new content. As pointed above, it may be inability to do propper ballancing beforehand.
I like conservative approach but CCP is overdoing it.
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
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Posted - 2009.05.22 01:53:00 -
[48]
noone is doing wormhole exploration because it is impossible to move probes around because you cant see the move thingy to move them.
****ing ridiculous scan probe textures.
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
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Posted - 2009.05.22 02:10:00 -
[49]
Originally by: Infinity Ziona
SP is 1x. Its hardly a big issue.
With fittings its closer to 150 / 200 mill. Recons are paper thin. T3 is extremely durable.
Heres a fitting, not my own but will demonstrate:
"Well the setup below with almost full slave implants sits at 309k EHP, with 473 DPS from its drones. It permaruns everything including its MWD, and you can sacrifice 50-100k of the EHP to fit more utility/DPS in the high slots.
I dont think the Ishtar can really get close to this. And mind you, the cost of the ship and its subsystems aside, this is with T2 modules only, faction modules take these babies to pure OP status.
If the prices drop to T2 levels, nobody will be flying T2 imo.
[Proteus, Buffer Tank] 1600mm Reinforced Rolled Tungsten Plates I 1600mm Reinforced Rolled Tungsten Plates I Armor Explosive Hardener II Damage Control II Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II 800mm Reinforced Rolled Tungsten Plates I
10MN Digital Booster Rockets Warp Disruptor II Stasis Webifier II
Light Neutron Blaster II, Caldari Navy Antimatter Charge S Light Neutron Blaster II, Caldari Navy Antimatter Charge S Light Neutron Blaster II, Caldari Navy Antimatter Charge S [empty high slot] [empty high slot] [empty high slot]
Trimark Armor Pump I Trimark Armor Pump I Trimark Armor Pump I
Proteus Defensive - Augmented Plating Proteus Electronics - Dissolution Sequencer Proteus Engineering - Augmented Capacitor Reservoir Proteus Offensive - Drone Synthesis Projector Proteus Propulsion - Localized Injectors
Ogre II x4"
Edit:
Putting that into EFT = 375k ehp not 307 with slave set. close to 400k ehp.
have fun with your brick.
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Ghoest
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Posted - 2009.05.22 02:45:00 -
[50]
good point about the messed up scan screen
Wherever you went - Here you are.
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Merin Ryskin
Peregrine Industries
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Posted - 2009.05.22 03:04:00 -
[51]
Edited by: Merin Ryskin on 22/05/2009 03:05:36
Originally by: Infinity Ziona I dont think the Ishtar can really get close to this.
You think wrong. The Ishtar may not be able to be as awesome a bait ship, but it has some critical advantages:
1) Speed. Speed is life for cruisers, your Proteus is just going to get tackled and ganked.
2) Dps. 5x heavies vs. 4x heavies.
3) Drone bay size. The Ishtar can carry a huge variety of drones and plenty of replacements, the Proteus can't.
4) Ewar. The Ishtar has mids free for ewar, the Proteus doesn't.
5) Cost. 100 mil hull vs. 300 mil hull (assuming they ever reach the intended price).
T3 ships are good, but they aren't going to completely replace T2. -----------
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Derek Sigres
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Posted - 2009.05.22 07:46:00 -
[52]
Originally by: Vaerah Vahrokha
Quote:
Earning ISK is a skill and with it should come benefits. Can't afford it? Mine faster or something
What kind of skill is involved at clicking on a GTC seller site?
This, more than anything, is my problem with Eve. At my SP level, I can fly most any ship in the Caldari/Amarr line and yet I still fly Assault Ships and Battlecruisers. The reasons is simple: PVE is such a mind numbing chore that any time I am forced to do it for more than a mission or two I lose all will to play the game. I understand that a part of the Draw here is that there is legitimate risk when you undock and all, but every hour I'm forced to grind out cash to replace a ship because I'm ******ed erodes my will to actually continue paying for the game.
I'm not sure if there IS a solution to this problem though. If they upped the rewards for PVE then either everyone would be flying yet another tier of stupidly expensive ships or prices would inflate to compensate. GTC's may be a solution, but I'm loathe to expend real money on a virtual spaceship (even though, techinically I do so anyway by virtue of continuing to pay my subscription fees).
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destinationZERO
Minmatar Pain Management Services
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Posted - 2009.05.22 07:50:00 -
[53]
"To the devs . Current price"
/thread
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Infinity Ziona
Minmatar I AM BETTER THAN YOU
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Posted - 2009.05.22 08:07:00 -
[54]
Edited by: Infinity Ziona on 22/05/2009 08:08:09
Originally by: Chainsaw Plankton
Originally by: Infinity Ziona
SP is 1x. Its hardly a big issue.
With fittings its closer to 150 / 200 mill. Recons are paper thin. T3 is extremely durable.
Heres a fitting, not my own but will demonstrate:
"Well the setup below with almost full slave implants sits at 309k EHP, with 473 DPS from its drones. It permaruns everything including its MWD, and you can sacrifice 50-100k of the EHP to fit more utility/DPS in the high slots.
I dont think the Ishtar can really get close to this. And mind you, the cost of the ship and its subsystems aside, this is with T2 modules only, faction modules take these babies to pure OP status.
If the prices drop to T2 levels, nobody will be flying T2 imo.
[Proteus, Buffer Tank] 1600mm Reinforced Rolled Tungsten Plates I 1600mm Reinforced Rolled Tungsten Plates I Armor Explosive Hardener II Damage Control II Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II 800mm Reinforced Rolled Tungsten Plates I
10MN Digital Booster Rockets Warp Disruptor II Stasis Webifier II
Light Neutron Blaster II, Caldari Navy Antimatter Charge S Light Neutron Blaster II, Caldari Navy Antimatter Charge S Light Neutron Blaster II, Caldari Navy Antimatter Charge S [empty high slot] [empty high slot] [empty high slot]
Trimark Armor Pump I Trimark Armor Pump I Trimark Armor Pump I
Proteus Defensive - Augmented Plating Proteus Electronics - Dissolution Sequencer Proteus Engineering - Augmented Capacitor Reservoir Proteus Offensive - Drone Synthesis Projector Proteus Propulsion - Localized Injectors
Ogre II x4"
Edit:
Putting that into EFT = 375k ehp not 307 with slave set. close to 400k ehp.
have fun with your brick.
Im pretty sure 1k ms permarunning mwd is fast enough for a cruiser, especially a droneboat with 375kehp. Ganking Buddhist Nun |

Infinity Ziona
Minmatar I AM BETTER THAN YOU
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Posted - 2009.05.22 08:24:00 -
[55]
Originally by: Merin Ryskin Edited by: Merin Ryskin on 22/05/2009 03:05:36
Originally by: Infinity Ziona I dont think the Ishtar can really get close to this.
You think wrong. The Ishtar may not be able to be as awesome a bait ship, but it has some critical advantages:
1) Speed. Speed is life for cruisers, your Proteus is just going to get tackled and ganked.
2) Dps. 5x heavies vs. 4x heavies.
3) Drone bay size. The Ishtar can carry a huge variety of drones and plenty of replacements, the Proteus can't.
4) Ewar. The Ishtar has mids free for ewar, the Proteus doesn't.
5) Cost. 100 mil hull vs. 300 mil hull (assuming they ever reach the intended price).
T3 ships are good, but they aren't going to completely replace T2.
1. 1058 m/s permarunning mwd. 2. Ishtar 375m2 vs Proteus 225m2 3. Ishtar will have 95 more dps from drone damage. 4. Proteus is a t3 customizable ship. If I want an extra slot I can configure it for that. Not that I would use ecm on it unless I was setting up a t3 ecm ship. 5. Cost is only a factor if you lose it. Its highly likely going up against an Ishtar in my proteus that I would trounce that Ishtar to hell and back.
Ganking Buddhist Nun |

Merin Ryskin
Peregrine Industries
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Posted - 2009.05.22 08:40:00 -
[56]
Edited by: Merin Ryskin on 22/05/2009 08:40:50
Originally by: Infinity Ziona 1. 1058 m/s permarunning mwd.
Which is half as fast as an Ishtar, and several hundred m/s slower than any non-comedy HAC/recon.
Quote: 2. Ishtar 375m2 vs Proteus 225m2
I rest my case. That's 150m3 more, or a full set of sentries/spare ogres/2x flights of mediums, and a set of warrior IIs.
Quote: 3. Ishtar will have 95 more dps from drone damage.
Exactly. The Ishtar gets 25% more dps than the Proteus (we're ignoring the lol gun damage).
Quote: 4. Proteus is a t3 customizable ship. If I want an extra slot I can configure it for that. Not that I would use ecm on it unless I was setting up a t3 ecm ship.
Good luck getting a decent number of mids on a Proteus.
PS: there's more to ewar than ECM. Try tracking disruptors sometime.
Quote: 5. Cost is only a factor if you lose it. Its highly likely going up against an Ishtar in my proteus that I would trounce that Ishtar to hell and back.
No it isn't. The Ishtar is going to orbit you at 20km, out-run your heavy drones, and call in a couple friends to gank your overpriced brick. Or just kill you really slowly solo, while all you can do is sit there helplessly and wait to die. -----------
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Vrabac
Zawa's Fan Club
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Posted - 2009.05.22 08:44:00 -
[57]
Originally by: Merin Ryskin Edited by: Merin Ryskin on 22/05/2009 03:05:36
Originally by: Infinity Ziona I dont think the Ishtar can really get close to this.
You think wrong. The Ishtar may not be able to be as awesome a bait ship, but it has some critical advantages:
1) Speed. Speed is life for cruisers, your Proteus is just going to get tackled and ganked.
2) Dps. 5x heavies vs. 4x heavies.
3) Drone bay size. The Ishtar can carry a huge variety of drones and plenty of replacements, the Proteus can't.
4) Ewar. The Ishtar has mids free for ewar, the Proteus doesn't.
5) Cost. 100 mil hull vs. 300 mil hull (assuming they ever reach the intended price).
T3 ships are good, but they aren't going to completely replace T2.
Can't beat monster tank. The "proteus is just going to get tackled and ganked" is kinda moot point since anyone commiting to a pvp fight is going to get tackled, including the ishtar. You can get similar results with legion, 2 plates and hams, close to 300 k ehp with slaves and 600ish dps, but that's with 2 lows spent on bcus. Beats sacrilege in my book, no matter somewhat less agility. I won't be jumping without a scout in a t3 ship anyway will I? Beats absolution too, somewhat less dps but way more durability + less cap vulnerability and 4th mid slot. Come to think of it, beats most battleships at short ranges, better tank for less dps but 3 times smaller signature radius. But yeah t3 ships suck balls. 
They can do a lot of different tasks, in pvp or pve, and they can do them all well. I really don't think there's much use of arguing about that. Now question is how low should the price go, since too low might mean t3 online tbh.
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Infinity Ziona
Minmatar I AM BETTER THAN YOU
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Posted - 2009.05.22 09:09:00 -
[58]
Originally by: Merin Ryskin Edited by: Merin Ryskin on 22/05/2009 08:40:50
Originally by: Infinity Ziona 1. 1058 m/s permarunning mwd.
Which is half as fast as an Ishtar, and several hundred m/s slower than any non-comedy HAC/recon.
Quote: 2. Ishtar 375m2 vs Proteus 225m2
I rest my case. That's 150m3 more, or a full set of sentries/spare ogres/2x flights of mediums, and a set of warrior IIs.
Quote: 3. Ishtar will have 95 more dps from drone damage.
Exactly. The Ishtar gets 25% more dps than the Proteus (we're ignoring the lol gun damage).
Quote: 4. Proteus is a t3 customizable ship. If I want an extra slot I can configure it for that. Not that I would use ecm on it unless I was setting up a t3 ecm ship.
Good luck getting a decent number of mids on a Proteus.
PS: there's more to ewar than ECM. Try tracking disruptors sometime.
Quote: 5. Cost is only a factor if you lose it. Its highly likely going up against an Ishtar in my proteus that I would trounce that Ishtar to hell and back.
No it isn't. The Ishtar is going to orbit you at 20km, out-run your heavy drones, and call in a couple friends to gank your overpriced brick. Or just kill you really slowly solo, while all you can do is sit there helplessly and wait to die.
Ishtar with level V relevant skills is 1295 with t2 mwd and 1 1600mm plate. With overheat its 1829. With max skills to V its not cap stable so you have no permarunning mwd. It has 22k ehp. It has no overheat bonus.
Proteus with level V relevant skills is 1346 with t2 mwd. With overheat is 1900. With max skills to V its cap stable at 85%. It has 44k ehp. It has 25% overheat bonus.
Even with the brick setup above my proteus will run you down and kick your ass because your not cap stable and I am. Ganking Buddhist Nun |

Lewyrus
Jugis Modo Utopia Skunk-Works
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Posted - 2009.05.22 09:21:00 -
[59]
Originally by: Vrabac They can do a lot of different tasks, in pvp or pve, and they can do them all well. I really don't think there's much use of arguing about that. Now question is how low should the price go, since too low might mean t3 online tbh.
Let's pretend it's already T3 online! 
FC: We're under attack! X up people! Guy1: x webloki FC: for the love of god, bring a rapier! Guy2: x siegecommand-tengu FC: you'll be sitting at the pos anyways, so meh... Guy3: x ogre-proeus FC: what, you ran out of ishtars? Guy4: x HAMgu FC: no drakes ffs!
...
I kinda think T3 is meant to be the bastard spawn of HACs-recons-command ships. The thing is, they don't match the recon's EW-capability, the HAC's speed in some cases, the BC's throwawayability, the logi's range... Maybe they best match with the field command ships, but it's either gangmodule or tank for T3s (on a side note, I think they could increase the eng. subsys. boniis to 7,5%/level).
I'd be happy, if they would come around 2-400mil fitted. I don't think that T3's really endangering anything other than HACs in some cases.
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Qui Shon
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Posted - 2009.05.22 09:22:00 -
[60]
Originally by: Arik VanClaw
According to this thread:
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1060651
Setting up a station in w-space decreases spawns to 1 site per day.
I've seen NO credible evidence to support that claim, in that thread or any other. Nor anything to refute the theory that it's just the same old 72h despawn timer that has confused explorers for as long as I've been playing Eve, still confusing players in W-space.
Otoh, I've even seen a dev post where he specifically says POS's are not linked to any spawn mechanics.
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