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D4RK 0NE
testicular Fortitude Sherwood Forest
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Posted - 2009.05.29 11:43:00 -
[31]
Edited by: D4RK 0NE on 29/05/2009 11:43:05 /signed
This is a great idea- im shocked tbh
edit-page 2 snype
there are those who whine,and there are those who adapt.. me,i just drink the wine and pass out :D
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Solar Blade
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Posted - 2009.05.29 11:47:00 -
[32]
Edited by: Solar Blade on 29/05/2009 11:47:57
Originally by: Sniper Wolf18 Powering down should be quick and you should only to be able to be powered down for 2 or so hours, after that you start to take hull damage, rp reasons could be life support or cosmic radiation.
You are still able to be probed and D-scanned while you are powered down making it not like ninja cloaking.
All passive mods will be offline as well as shield (this stops armor buffer tanks getting an upper hand)
When powered down, you will be able to see local but not be ln local, making it good for ambushes.
Powering up should tabe about 3 minutes and use 95% cap, a skill like jump drive operation could reduce the cap usage.
I like the sound of this
Though I think there should be a cool down timer on it, or people will keep pop-ing up.
Warning: Your ship is still running diagnostics from the last shutdown procedure, Powering down will be disabled for (####) more minutes.
Also, even though people don't appear on the overview they should ofcourse still be selectable and ships that have locked on to your ship shouldn't have their lock broken upon shutdown.
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Kaivos
Pyydys
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Posted - 2009.05.29 11:48:00 -
[33]
Edited by: Kaivos on 29/05/2009 11:51:47 Edited by: Kaivos on 29/05/2009 11:51:19 Edited by: Kaivos on 29/05/2009 11:49:47 I like this idea. Make it happen.
It should simply hide you from the overview. The ship should be still able to manually target from the space and it should not break lock.
And I don't see why it needs a cooldown if powering up your ship takes set amount of time. Lets say like 5-10secs. Or the bigger the ship the bigger the powerup time.
Post it on ideas section of the forums.
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OffBeaT
Caldari Caldari Provisions
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Posted - 2009.05.29 11:58:00 -
[34]
how thet hell is powering down gona help you. do you even know what its like to be hunted down buy a blob or pack of interseptors/oynx or how ever you spell that ships name. how are you gona hide anyway with local telling evryone you are still in the system. anyway they alrady got cloaking for that..
LOCAL needs to be gone to make a move like that..
lets just ask them to dump local.. dump it! dump it! dump it!
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Schayol Sunkeeper
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Posted - 2009.05.29 12:15:00 -
[35]
Originally by: OffBeaT how thet hell is powering down gona help you. do you even know what its like to be hunted down buy a blob or pack of interseptors/oynx or how ever you spell that ships name. how are you gona hide anyway with local telling evryone you are still in the system. anyway they alrady got cloaking for that..
LOCAL needs to be gone to make a move like that..
lets just ask them to dump local.. dump it! dump it! dump it!
i second this idea, local really needs to be changed.
a) option to leave local ( drawback: you can't "see" others ) b) delayed appearance c) appearance only when talking ( my fav, because it's the most logical one )
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Attrezzo Pox
Amarr Navy of Xoc Wildly Inappropriate.
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Posted - 2009.05.29 13:11:00 -
[36]
I dig it...
One of the things the eve battlefield lacks is variability. There's no such thing as cover. All ojects can be shot through. I think this could help with that.
Ideally, in a perfect eve, you would get sig radius/"chance to hit" bonuses for being behind a larger object, and that object could take damage. But this would require some pretty hard core advanced calculation on the direction of incoming weapons fire and ridiculously server taxing stuff like that.
I think it would work out better to have the ability to anchor walls and structures like we see in complexes etc. And those could act like barriers. When you're in a certain range of them they could give your ship reasonable bonuses.
I envision an eve where you scout a gate and find that it's got a camp set up, barriers in certain places for logistics ships etc and knowing this you have to send in bombers to fire a few volleys at them and tear a few down or soften them up, then come and attack. Or better still when your fleet jumps through you have cruiser/frig groups go out and storm them.
Ideally, to keep from being all camped out indefinitely, there would be a anchor time reasonably long, say 30 minutes for "sandbags", an hour for something bigger, several hours or even days for all out pillboxes/emplacements. As a further isk sink, they could not be de-contructed, and perhaps even further experienced deterioration. In this way there would always be some amount of time after a particular barrier deteriorated that an enemy would have to come in and wreck havoc.
Anyway just thought I'd throw that out there. Hey... that's a really good idea... new post in the idea forums.
*-------------------------* PoX IS Eve!!! BOOM!!! |
Rakshasa Taisab
Caldari Sane Industries Inc. Ethereal Dawn
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Posted - 2009.05.29 13:19:00 -
[37]
Already in-game: Active with Ctrl-Q.
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OffBeaT
Caldari Caldari Provisions
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Posted - 2009.05.29 13:21:00 -
[38]
Edited by: OffBeaT on 29/05/2009 13:21:28 WhaT!
this is not cowboys & indian's where you stick your head out from behind a astroid or station/planet and fire and duck.
missiles track around objects to hit remeber, you cant duck from a missile imo!
anyway, why would you wont to get close to a astroid or planet to do combat? remeber you got to deal with the gravity feild around these objects that could get you stuck and dead or at best just slow you down and still get you dead!
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Sam Browne
MYTHIC Developments
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Posted - 2009.05.29 13:45:00 -
[39]
Originally by: Schayol Sunkeeper
Originally by: OffBeaT <stuff>
i second this idea, local really needs to be changed.
a) option to leave local ( drawback: you can't "see" others ) b) delayed appearance c) appearance only when talking ( my fav, because it's the most logical one )
Whilst this thread isn't directly about the 'Local' issue, 'Powering down' a ship could present some interesting thoughts concerning it, perhaps combining a couple of the above options:
Powering down your ship could for example remove you, the pilot from Local channel (your ships comms unit isn't transmitting its ID because it's powered down) It also removes your ability to view who's in local however, for the same reason.
In order for you (the powered down ship) to view who else is in system, you need to power up for a look see - this would tell you who is in-system but would also reveal the fact that you are also there.
It could be suggested that this should be added to the existing functionality of the cloaking mechanism: It could be but the current cloaking mechanics have no real penalty - uncloak, pause, recloak. Powering down could have (as previously suggested) significant onlining CAP requirement and suitable onlining process time requirement.
Additionally, I'm in favour of removing cloaks from non-specialist cloaking ships, this powering down option gives that idea a hint more viability imho.
Swimming against the tide since 2003 |
OffBeaT
Caldari Caldari Provisions
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Posted - 2009.05.29 14:13:00 -
[40]
Edited by: OffBeaT on 29/05/2009 14:16:14
Originally by: Sam Browne
Originally by: Schayol Sunkeeper
Originally by: OffBeaT <stuff>
i second this idea, local really needs to be changed.
a) option to leave local ( drawback: you can't "see" others ) b) delayed appearance c) appearance only when talking ( my fav, because it's the most logical one )
Whilst this thread isn't directly about the 'Local' issue, 'Powering down' a ship could present some interesting thoughts concerning it, perhaps combining a couple of the above options:
Powering down your ship could for example remove you, the pilot from Local channel (your ships comms unit isn't transmitting its ID because it's powered down) It also removes your ability to view who's in local however, for the same reason.
In order for you (the powered down ship) to view who else is in system, you need to power up for a look see - this would tell you who is in-system but would also reveal the fact that you are also there.
It could be suggested that this should be added to the existing functionality of the cloaking mechanism: It could be but the current cloaking mechanics have no real penalty - uncloak, pause, recloak. Powering down could have (as previously suggested) significant onlining CAP requirement and suitable onlining process time requirement.
Additionally, I'm in favour of removing cloaks from non-specialist cloaking ships, this powering down option gives that idea a hint more viability imho.
no freaking way would you wont to power down with interseptors patroling the planets/astroid feilds looking for you.. you think you would get away if you had to wait power back up, think on that for a sec.
your cloak penalty is you got to wait 30 sec to lock or recloak. why would you wont to sit dead next to a planet like a sitting duck anyway! what are you gona do when a ship shoots in and it got all the time it needs to tag you then call in aid. your not even powerd up to shot, run, or cloak.. you cant even scan to see that they are getting close to finding you.
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Seribrithia
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Posted - 2009.05.29 14:27:00 -
[41]
I woke up this morning expecting to be on fire from all the flames but I am glad to see all of the positive replys. Everything starts with an idea and I figure even if they could implement some version of this that would be really awesome.
A lot of you gave some great ideas on how to implement this idea. I may be a noob but really I have nothing to loose and everything to gain! |
Ming Tso
Caldari Paxton Industries Paxton Federation
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Posted - 2009.05.29 14:35:00 -
[42]
So if we are
A) Removed from Local, but can't see Local B) Removed from Overview but can't see Overview, obviously brackets would have to be removed to allow the intended effect.
Then,
C) How are you going to lock a powered-down ship if you can't see them on Overview or a Bracket in space? D) Would this require the introduction of a magnification window to be able to better visually scan for powered-down ships?
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Faife
Federation of Freedom Fighters Aggression.
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Posted - 2009.05.29 14:36:00 -
[43]
i like the idea. i'd love to hide in asteroid belts waiting on that raven to come back --
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OffBeaT
Caldari Caldari Provisions
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Posted - 2009.05.29 14:42:00 -
[44]
he is gonna see you as soon as you try to power up, you are not cloaked so he can see you easy enough. why should being powered down make it so a ship cant lock onto you.. i can lock onto a asteroid cant i and it gives off no power..
its not a real viable tactic in hostile space.
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Navdaq
Gallente
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Posted - 2009.05.29 14:45:00 -
[45]
Originally by: Seribrithia SO what if you could power down your ship instantly (powering up taking a set time) so that anyone in your area would not see you on the overview but can see you visibly if they are close enough. You could physically hide behind planets, roids, stations, etc if they were near.
Just a crazy idea after watching 3 hours worth of Battlestar Galactica episodes lol..
Hey, I like this.
Cool idea!
I flush my waste straight to space.
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Lurd
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Posted - 2009.05.29 16:32:00 -
[46]
I love this idea
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Deviana Sevidon
Gallente Panta-Rhei Guardian Federation
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Posted - 2009.05.29 16:34:00 -
[47]
The option of powering down the Ship already exists. Just press CTRL + Q.
Quote: Disclaimer: All mentioned above contains my opinion and is therefore an absolute truth (for me anyway, my universe, muhahaha.....ok, done
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CCP Mitnal
C C P
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Posted - 2009.05.29 16:43:00 -
[48]
Moved to Features & Ideas.
Mitnal Community Representative CCP Hf, EVE Online Contact us |
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Alora Venoda
GalTech Whiskey Creek Alliance
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Posted - 2009.05.29 16:51:00 -
[49]
the pilot of the powered-down ship shouldn't even be able to see anything at all since the ship has to feed the video image to their pod... and what about life-support?
i think the OP is thinking more along the lines of "silent running" like submarines... power down everything except essential systems. but since EVE is in space and we can already scan for rocks and similar dumb objects... and even wrecks show up on overview... so i don't see how turning off our ship can make us stealthy, which we already have cloaks for anyway.
it would be much more interesting if we could disguise our ship as something else... like a different ship or even a wreck...
~~~~~ Remember, EVE is a sandbox and other MMOs are rock gardens. Pretty rocks can be collected, but collecting sand is pointless. Instead build a sandcastle and keep it from being knocked down. |
Seribrithia
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Posted - 2009.05.29 17:05:00 -
[50]
Originally by: Ming Tso So if we are
A) Removed from Local, but can't see Local B) Removed from Overview but can't see Overview, obviously brackets would have to be removed to allow the intended effect.
Then,
C) How are you going to lock a powered-down ship if you can't see them on Overview or a Bracket in space? D) Would this require the introduction of a magnification window to be able to better visually scan for powered-down ships?
Well I was thinking maybe the only way to target it would be to click on the ship itself if you spot it. IMO The point of powering down would be to make it impossible to use overview and to make it a lot harder to track down by scanning.
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Seribrithia
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Posted - 2009.05.29 17:17:00 -
[51]
Originally by: Alora Venoda the pilot of the powered-down ship shouldn't even be able to see anything at all since the ship has to feed the video image to their pod... and what about life-support?
i think the OP is thinking more along the lines of "silent running" like submarines... power down everything except essential systems. but since EVE is in space and we can already scan for rocks and similar dumb objects... and even wrecks show up on overview... so i don't see how turning off our ship can make us stealthy, which we already have cloaks for anyway.
it would be much more interesting if we could disguise our ship as something else... like a different ship or even a wreck...
Its just an idea. MAybe there could be a module that we could equip to make ship invisible to any computer overview, scanner, etc when the ship is powered down but not physically cloak the ship. I would make the module very easy on fitting requirements and make it a mid or low slot, or maybe a rig.
Or- maybe it can be a skill you can train to give you the knowledge to power down your ship and make it invisible to overview, etc.
The possibilities are endless.
One thing that comes to mind with this is that when you run a mission and dont have your overview setup correctly sometimes its hard to find an object
When a ship is powered down no lights will flash and I think It would be pretty hard to find in some situations. Granted I would think of this a something not done often but useful in a few situations. |
OffBeaT
Caldari Caldari Provisions
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Posted - 2009.05.29 18:19:00 -
[52]
Edited by: OffBeaT on 29/05/2009 18:22:29
Originally by: Alora Venoda the pilot of the powered-down ship shouldn't even be able to see anything at all since the ship has to feed the video image to their pod... and what about life-support?
i think the OP is thinking more along the lines of "silent running" like submarines... power down everything except essential systems. but since EVE is in space and we can already scan for rocks and similar dumb objects... and even wrecks show up on overview... so i don't see how turning off our ship can make us stealthy, which we already have cloaks for anyway.
it would be much more interesting if we could disguise our ship as something else... like a different ship or even a wreck...
Look at this someone can think.
that's right we NEED DECOY BOUIES OR PROBES!
the only way i can see a ship wanting to power down to drop off scanners would be in dead space or worm holes where you have no local & mwd don't work. this way you have time to power up before a ship can get into range of a lock. saying that it wont be long before players ask for a sonar probe to counter this way of hiding.. now we are getting to what we really need in eve and that's the ability to hide and to decoy. we need ways to somehow use eccm mods/drone/boyies/probes that buy time in ambushing. with blobs being what they are its time for new tools witch aid in new tactics and ways of thinking that are needed to aid smaller groups/solo hunters the abilities to take on larger gangs cut them of from there fleets and buy the time needed to actually do a real ambush.
we need probes or even a new kind of eccm class of ship that can make some kind of dead space around trapped ship or ships. i would say some kind of ability to make it so fleet aid to the trapped ships cant warp in past 150km or so of there mark!
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Abrazzar
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Posted - 2009.05.29 18:36:00 -
[53]
It's an old idea, found two threads about it from ages ago: Linkage and Linkage
Those should add some more info and possibilities to the current discussion. -------- Ideas for: Mining
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Taak Coram
Gallente Cursed Souls Vort3x.
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Posted - 2009.05.30 02:14:00 -
[54]
Decoy probes... the 'verse would be ringing with everyone simultaneously exclaiming, "Cry baby cry."
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Straight Chillen
Gallente Solar Wind AAA Citizens
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Posted - 2009.05.30 02:27:00 -
[55]
I dont see this being implemented for performance reasons. View distance is effected by your graphics settings, meaning that people who can max their graphics would be able to see targets further then those who couldn't.
I don't foresee CCP implementing something that would skew so unfairly based upon ones' systems specs.
One potential middle ground would be that you still show on the overview, but you cannot be detected on the directional scan. Please resize image to a maximum of 400 x 120, not exceeding 24000 bytes. If you would like further details please mail [email protected] ~Saint |
riverini
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Posted - 2009.05.30 05:46:00 -
[56]
I like this idea, but also for balance purposes there should be an UPTIME 110% ENGINE START, what does this mean, is that when the ship starts up it should appear in any overview as a warp in point say X au away, or in the scanners, that way it could be more risky and balanced to use.
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Hayaishi
Gallente Deus Imperiosus Acies
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Posted - 2009.05.30 08:50:00 -
[57]
/signed.
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Hyperforce99
Gallente Infinite Covenant United Front Alliance
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Posted - 2009.05.30 09:14:00 -
[58]
Edited by: Hyperforce99 on 30/05/2009 09:17:32
Originally by: Ming Tso So if we are C) How are you going to lock a powered-down ship if you can't see them on Overview or a Bracket in space? D) Would this require the introduction of a magnification window to be able to better visually scan for powered-down ships?
C: you can still select objects even if they don't appear on your overview. Its the same thing with objects like silo's in mission pockets, they don't appear on your overview, but they can still be clicked on and selected.
D: Thats allready in game, I forgot the hotkey though, it turns your mouse into a zoom window, its pretty awesome really
Quote: I like this idea, but also for balance purposes there should be an UPTIME 110% ENGINE START, what does this mean, is that when the ship starts up it should appear in any overview as a warp in point say X au away, or in the scanners, that way it could be more risky and balanced to use.
Little too extreme... Its not a cyno, just a ship starting up. maybe add them to local 15 seconds before they get full controll back.
Maybe make capital ships take longer to reboot, and T3 ships shorter :P --------------------------------------------- Somewhere beyond happyness and sadness, I need to calculate what creates my own madness o/ |
Solomunio Kzenig
Amarr SPORADIC MOVEMENT Cult of War
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Posted - 2009.05.30 09:55:00 -
[59]
Signed.
Actually quite a good idea.
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Georgina Eldridge
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Posted - 2009.05.30 11:48:00 -
[60]
Originally by: Lagsta How good would it be if you could power down then eject, then you can leave a ship somewhere relatively safely without (too much) fear of it being stolen?
Somewhere like a station?
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