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Thread Statistics | Show CCP posts - 4 post(s) |

Slave 2739FKZ
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Posted - 2009.06.10 11:16:00 -
[61]
Iw ould like to know way mroe abotu weath distribution, for example, how many ISK & active assets are sitting idle in "bitter vets" accounts (people who been playing for logn and quitted), they are known to be the biggest ISK sink in the game (kiddin'). |

Roemy Schneider
Vanishing Point.
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Posted - 2009.06.10 15:51:00 -
[62]
Edited by: Roemy Schneider on 10/06/2009 15:51:49 the snapshots were the most interesting part. most were unsurprising and useless but still cute to know.
isk per payed acc? hold on, let me distribute my billions across some of them alts.
SP distro? believing in the law of large numbers eh? still, contrary to the short-breathed assumption, the large number of alts actually throws out any clean deduction. see falcon alts.
t3. seriously? i believe in market forces, too, but looking at it till march? extrapolating and calling it "preview"..? just... wow...
the evoke scandal... "primary reason"... aha..... whatever they did, it does not explain a >100% price spike of dysprosium. stop blaming others for sticking to ingredient pools - with a limited supply to boot
a propos ingredient pools: yes, it's oh so surprising that apocs havent risen in price while enjoy twice the popularity. this is roughly the point where one should begin doubting the freedom of eve market forces. yup, chinese capitalism comes to mind (what... i didnt start the rl eco comparisons) in case you may feel insulted, compare all(!) armor rigs to shield rigs.
but my facepalming always starts with the consumer index. i had hoped that the initial asessment of players requiring more money to replace a ship and thus having more money saved would break the ole' deflation routine that's been false ever since, but alas... facepalm-evolutions could be witnessed to the following sentence: "An interesting item here is the Cap Recharger II - a very popular item for both PvPers as well as PvEers" literallyly followed by deriving "the effectiveness of the markets in EVE" from t1 125 mm AC. an item worth 1600isk
hook up omberzombie with the statistical departement and improve EVE with some meaningful numbers and deductions, based on game knowledge and experience plz? - putting the gist back into logistics |

Lacolo Basema
Caldari Eternum Pariah
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Posted - 2009.06.11 01:09:00 -
[63]
I couldn't help but trip over this quote:
"Each day about 350 unique characters sold Sleeper salvage material, but only about 100 characters bought this material on a daily basis. This shows us that relatively few players are counting on the market as a source for Tech III production, and most players are using this technology to build their own vessels."
This is oh so very very wrong. The amount of SP required to just be able to build a T3 subsystem is beyond what the casual T1/T2 industrialist can do. Building the T3 ship hulls are even worse. Cruiser Construction V? A skill which gives NO BONUSES at all, just a great big timesink. And once you've done that, you'll need the racial Starship Engineering skills to V for each of the races. With +4's and good int and memory, that's a good 18 days for each of those skills from IV to V. Skills that one would normally NEVER train that high, unless it's a dedicated invention alt owned by someone with 5 other accounts. If CCP want T3 to be accessible to everyone, maybe they should look at the skills required, because right now, the level 5 skills required are stupid.
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Lurana Lay
Gallente
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Posted - 2009.06.12 08:30:00 -
[64]
Quote: Is lowsec so maligned because of the mission loot? Or is it something nobody has yet guessed?
No. Mission loot tables have been heavily nerfed, twice. The cause of your distress resides in the Drone Regions, flying aimlessly around the belts...Mining with guns, ftl.
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Admiral Madbull
Minmatar Quam Singulari Cult of War
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Posted - 2009.06.12 12:47:00 -
[65]
Nice to see the QEN again, as always very intressting reading.
Keep up the good work Dr.EyjoG
Hope to read more from you in near future
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RaidenMagmus
Darklore United
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Posted - 2009.06.15 01:00:00 -
[66]
Originally by: Lacolo Basema I couldn't help but trip over this quote:
"Each day about 350 unique characters sold Sleeper salvage material, but only about 100 characters bought this material on a daily basis. This shows us that relatively few players are counting on the market as a source for Tech III production, and most players are using this technology to build their own vessels."
This is oh so very very wrong. The amount of SP required to just be able to build a T3 subsystem is beyond what the casual T1/T2 industrialist can do. Building the T3 ship hulls are even worse. Cruiser Construction V? A skill which gives NO BONUSES at all, just a great big timesink. And once you've done that, you'll need the racial Starship Engineering skills to V for each of the races. With +4's and good int and memory, that's a good 18 days for each of those skills from IV to V. Skills that one would normally NEVER train that high, unless it's a dedicated invention alt owned by someone with 5 other accounts. If CCP want T3 to be accessible to everyone, maybe they should look at the skills required, because right now, the level 5 skills required are stupid.
Yes, I'm sure he meant that every player was using their own skills to build T3 ships. k.
or
He could have meant that most people keep the stuff internal to the corp/alliance, and have a corp industry character (or 2/3) handle the t3 production.
Pick whichever seems more likely to you.
Oh, corp hint: corps that can't handle the production on their own usually track down someone to do it for them, then pay a fee (or a margin) for the use of their skills. Kind of cool that getting those skills to 5 actually matters now eh? |

Malarkey
Minmatar Twisted Creations
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Posted - 2009.06.22 21:26:00 -
[67]
It would be interesting to have some stats on corporations; numbers, membership, wallet contents, POSs owned etc. And maybe compare with the money info on players. |

Chingaviri
Splat Inc.
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Posted - 2009.06.27 23:03:00 -
[68]
Originally by: Malarkey It would be interesting to have some stats on corporations; numbers, membership, wallet contents, POSs owned etc. And maybe compare with the money info on players.
I agree that would be useful. I found the relative change in ore prices graphs very interesting. Thx for compiling and reporting the data.
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