Pages: 1 2 3 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 4 post(s) |
|

CCP Wrangler

|
Posted - 2009.06.04 15:49:00 -
[1]
The Quarterly Economic Newsletter (QEN) for Q1 2009 contains a lot of information on what went on in 2009 so far as well as some previews on wormholes and Techh III. Read all about it in 2009 is a good year .... for EVE, by CCP Dr.EyjoG.
Wrangler Community Manager CCP Hf, EVE Online Contact us
If it's stupid but works, it isn't stupid. |
|
|

Chribba
Otherworld Enterprises Otherworld Empire
|
Posted - 2009.06.04 16:02:00 -
[2]
Welp! Nice.
|
|

Abrazzar
|
Posted - 2009.06.04 16:07:00 -
[3]
Oh, wow!
Will get one every quarter from now on? -------- Ideas for: Mining
|

Lumy
Minmatar Sebiestor tribe
|
Posted - 2009.06.04 16:18:00 -
[4]
Originally by: Abrazzar Oh, wow!
Will get one every quarter from now on?
They probably mean "quarterly" as in "every first quarter".
Joomla! in EVE - IGB compatible CMS. |

Slave 2739FKZ
|
Posted - 2009.06.04 16:20:00 -
[5]
Originally by: Abrazzar Oh, wow!
Will get one every quarter from now on?
Nevar!
|

Unfamed II
|
Posted - 2009.06.04 16:23:00 -
[6]
about time...
Originally by: Sandslinger of CA
So this wasn't a straightoff logoffski from our point of view, rather a tactical manoeuvre
|

RaTTuS
BIG Libertas Fidelitas
|
Posted - 2009.06.04 16:29:00 -
[7]
\0/ -- RaTTuS @ InEve, Capital Prints for sale |

DigitalCommunist
November Corporation
|
Posted - 2009.06.04 16:37:00 -
[8]
Read it. The only interesting part was the information on isk, rest was trivial stuff covered by past QENs. I especially wonder why they bother doing the skillpoint distribution thing, because it isn't going to change for a very long time (even after Apocrypha changes).
My interpretation on the ISK is that the low end of the scale is skewed considerably by alts and newbies, as I really doubt half of EVE is playing on <100mil when most of the newbies I've seen break that in about two weeks of agent mission grind. And like most people I keep some money on alts for market stuff. What do those numbers look like when you filter everyone with less than 3 weeks old and <3mil skillpoints? What about 3 months old?
The adage that 90% of wealth is held by 10% of people seems to be true here, but it doesn't state how much isk we're talking about. And if 10% of players have more than a billion in their wallets, they can effectively afford 95% of content in the game. There isn't anything to use all that money on beyond using it to make more money, or wasting it away on increasingly diminishing returns (read: pimp modules and ships).
Overall, I think the average player is just getting richer the longer they play. The only way you can become dirt poor again is through conscious decisions or catastrophic mistakes, because there's no way normal gameplay and its associated costs/losses can sink money out as fast as its being created - even in 0.0.
And on the issue of demographics, I would have liked to see actual distribution data and not irrelevant racial statistics. Why is it important that 38% of EVE is Caldari? It's not, because the ship you fly has nothing to do with the race you pick. Most people chose Caldari for three reasons:
- char screen aesthetics/description - overpowered missiles (from 2004-2007) - achura (from 2008-2009)
Show us instead:
- the average number of jumps a character makes in a day, assuming they make at least one - how many of those are freighters and capitals - how people are distributed in high sec, low sec, 0.0 and wh space (total distribution and active in-space distribution) - how many people are mining/npcing/agenting on average in any given day - percentage breakdowns for all the isk generation sources in EVE (I suspect insurance generates more than it sinks)
Generally, anything that would help players understand what other players are doing. Age-old arguments about lvl 4's in empire could be advanced by QEN reports, but instead they've been stalled by both sides calling the other "wrong" on what really happens.
|

Mors Magne
M. Corp Mostly Harmless
|
Posted - 2009.06.04 16:40:00 -
[9]
I requested statistics on skill points last week, and today they did it  The NEW M.Corp Data Hub - Check it out! |

Myra2007
Shafrak Industries
|
Posted - 2009.06.04 16:47:00 -
[10]
Edited by: Myra2007 on 04/06/2009 16:54:51 Did i miss the last qen from 2008 or did you decide to drop it silently? I think in december it was something like "we'll need another week".
edit: looking back in the devblog archive it appears you promised the 2nd(!) qen of 2008 for december. Then you never said a word again, now fast forward to june 2009 and we get the 1.qen 2009. So if i am not mistaken the 2nd, 3rd and 4th qen 2009 got dropped? Not to be offensive but quite frankly how about you restrict yourself to half-year reports with that are only somewhere between 3-6 months late - sound more realistic to me. Yeah, sorry that was offensive but this is indeed nothing more than a joke now.
--
Originally by: Jasper Dark
I agree! Lets go back into caves and lick rocks!
|
|

Gnulpie
Minmatar Miner Tech
|
Posted - 2009.06.04 17:05:00 -
[11]
Yay!!
Good readings!
|

glas mir
Reaction Scientific
|
Posted - 2009.06.04 17:41:00 -
[12]
48 pages of goodness.
I am surprised the CPI isn't inflationary though.
|

Armoured C
Gallente Federation of Freedom Fighters Aggression.
|
Posted - 2009.06.04 17:49:00 -
[13]
wow finally earning your pay dr e
let hope it doesnt take you another year to do another new quarter of the year 
OFFLINE[ONLINE]
|

Sophie Daigneau
CAPITAL Assistance in Destruction Society GoonSwarm
|
Posted - 2009.06.04 17:51:00 -
[14]
Was isk in corporate wallets included in the avg isk per player calculations?
|

Babbette
Paxton Industries Paxton Federation
|
Posted - 2009.06.04 18:23:00 -
[15]
What significance can these numbers have given your proven inability to count to 90 correctly?
|

Altaree
Eve University Ivy League
|
Posted - 2009.06.04 18:27:00 -
[16]
Nicely done. I can't wait until you get some of these graphs into a regularly updated automated system. Even if you decide to use only week old or older data. Then you guys can do more in depth analysis after we have had time to look over the basic stuff... |

Serenity Steele
Dynamic Data Distribution Ministry of Information
|
Posted - 2009.06.04 19:18:00 -
[17]
Very nice. 46 pages of interesting stuff (including the images). I noticed that it's designed for a 2 page spread. Is it available on paper? |

Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
|
Posted - 2009.06.04 19:22:00 -
[18]
he lives!!!!
time to start reading!  |

Zex Maxwell
Caldari
|
Posted - 2009.06.04 19:26:00 -
[19]
Wow, 48 pages of Stuff. This will keep me busy for a bit. |

Treelox
Amarr Seppuku Warriors
|
Posted - 2009.06.04 19:41:00 -
[20]
....so does this mean we are going to pretend now that the failure to publish Q2,Q3, and Q4 of 2008 never happened? |
|

Clair Bear
Perkone
|
Posted - 2009.06.04 20:18:00 -
[21]
Glad to see T3 is the smashing, widespread success it was meant to be. 300,000 players managed to produce 29 cruisers in a month. Why, that's right up there with titan and mothership construction. Assuming every player would want one that's enough to satisfy .001% of the demand each month!
When you think about that it's mind boggling t3 cruisers are as cheap as they are. |

Gerard Deneth
Caldari Pavlov Labs GmBH Confederation of Independent Corporations
|
Posted - 2009.06.04 20:38:00 -
[22]
Originally by: Clair Bear Glad to see T3 is the smashing, widespread success it was meant to be. 300,000 players managed to produce 29 cruisers in a month.
But you fail to notice that was 29 cruisers in the month of March, the first month that wormholes were available (and even then, not for the full month). Given the amount of varied steps needed to put T3 into production, that's not too bad. What would be better would be to compare T3 production over March, April, and May. I'm sure that we'd see the production numbers increase rather steadily.
As for myself, I want a Tengu... I just have to save up for it... and let the prices on the market stabilize :P
---------------------------- The Game's always changing under your feet; don't start moaning when you get a toe caught in the gears. |

Shadowsword
Epsilon Lyr Tau Ceti Federation
|
Posted - 2009.06.04 21:58:00 -
[23]
Originally by: Gerard Deneth As for myself, I want a Tengu... I just have to save up for it... and let the prices on the market stabilize :P
What you fail to see is that the price already stabilised. Go check any history graph for hte hulls or subsystems, you'll see. If anything, prices have started a slow increase. |

wert668
|
Posted - 2009.06.04 22:53:00 -
[24]
Nice  |

111010110
|
Posted - 2009.06.04 23:40:00 -
[25]
A rather trivial brief.
This took how long to prepare?
I do apologise, but this is more shiny then content. |

Jonathan Calvert
Minmatar Empire Mining and Trade
|
Posted - 2009.06.04 23:41:00 -
[26]
Originally by: Shadowsword
Originally by: Gerard Deneth As for myself, I want a Tengu... I just have to save up for it... and let the prices on the market stabilize :P
What you fail to see is that the price already stabilised. Go check any history graph for hte hulls or subsystems, you'll see. If anything, prices have started a slow increase.
Looks like module prices dropped liked a rock the last 2 weeks. Hulls are stable though.
|

Companion Qube
|
Posted - 2009.06.05 01:53:00 -
[27]
So was your doctoral thesis half pictures too?
|

Niccolado Starwalker
Shadow Templars
|
Posted - 2009.06.05 06:42:00 -
[28]
Very nice report! Hope to see more of it!
But I miss one statistic. The one where we see number of characters broken into segments of skillpoints: how many have 1 to 5 mill skilloints. 5 to 10 million SP etc etc. I think it was in 2006/2007 we saw this last time? SO maybe its time again to give up an updated report, possibly with a comparision with the one published back in 06/07?
|

Rakshasa Taisab
Caldari Sane Industries Inc. Ethereal Dawn
|
Posted - 2009.06.05 07:06:00 -
[29]
Originally by: DigitalCommunist Read it. The only interesting part was the information on isk, rest was trivial stuff covered by past QENs. I especially wonder why they bother doing the skillpoint distribution thing, because it isn't going to change for a very long time (even after Apocrypha changes).
I'd assume CCP themselves are interested in data about skillpoint distribution, so why not include it?
Quote: My interpretation on the ISK is that the low end of the scale is skewed considerably by alts and newbies, as I really doubt half of EVE is playing on <100mil when most of the newbies I've seen break that in about two weeks of agent mission grind. And like most people I keep some money on alts for market stuff. What do those numbers look like when you filter everyone with less than 3 weeks old and <3mil skillpoints? What about 3 months old?
You have a separate account for that market alt? Besides, I know plenty of 2+ year players that have less than 100M ISK in their wallets due to constant PvP.
|
|

CCP Spectrum

|
Posted - 2009.06.05 09:27:00 -
[30]
Edited by: CCP Spectrum on 05/06/2009 09:30:18
Originally by: DigitalCommunist
Show us instead:
- the average number of jumps a character makes in a day, assuming they make at least one - how many of those are freighters and capitals - how people are distributed in high sec, low sec, 0.0 and wh space (total distribution and active in-space distribution) - how many people are mining/npcing/agenting on average in any given day - percentage breakdowns for all the isk generation sources in EVE (I suspect insurance generates more than it sinks)
These are all great points and since I'm the resident in-game data mining and data warehousing dude let me just say that they are all being worked on and most actually quite ready. Mostly data like this is used now for internal game design, which is of course great, but expect some of these to trickle down to the players in some form or another as well as a lot of other interesting data. |
|
|

Slave 2739FKZ
|
Posted - 2009.06.05 11:59:00 -
[31]
Originally by: Sophie Daigneau Was isk in corporate wallets included in the avg isk per player calculations?
This. Is. Very. Important.
I was expecting the richness distribution for a while, and left dissapointed...
I would like to see liquid assets vs. ships lost, ships lost vs. GTC selling, income analysis (pve, market, GTC), ships lost vs. logged time, age vs. ships lost vs. liquid assets, etc. Also, I know is difficult to account for active assets (ships, modules & manufaturing materials), but would be nice to check it (at Jita prices?), but yeah can do without it.
Some interesting stuff nevertheless.
|

Vir Hellnamin
Gradient Electus Matari
|
Posted - 2009.06.05 12:17:00 -
[32]
Are the isk per player etc numbers calculated for all accounts or just active accounts? Would be nice to see number of isks in-game just for active player accounts.... |

Washell Olivaw
|
Posted - 2009.06.05 12:35:00 -
[33]
Originally by: Myra2007 edit: looking back in the devblog archive it appears you promised the 2nd(!) qen of 2008 for december. Then you never said a word again, now fast forward to june 2009 and we get the 1.qen 2009. So if i am not mistaken the 2nd, 3rd and 4th qen 2008 got dropped? Not to be offensive but quite frankly how about you restrict yourself to half-year reports that are only somewhere between 3-6 months late - sounds more realistic to me. Yeah, sorry that was offensive but this is indeed nothing more than a joke now.
POS exploit and Icelands bankruptcy strike your '08Q4 report perfectly for a gazillion dmg. |

Lone Gunman
Forhotea Corporation
|
Posted - 2009.06.05 14:22:00 -
[34]
Edited by: Lone Gunman on 05/06/2009 14:23:15 I Find your lack of Statistics concerning Alchemy... Disturbing. |

Sable Schroedinger
Jericho Fraction The Star Fraction
|
Posted - 2009.06.05 14:49:00 -
[35]
Mirroring a few comments, I'd be interested in seeing a comparison between isk per character split by active, trial accounts and all, isk by corp (corp wallets), and isk per player - so summing all isk on all characters owned by the same person/credit card. This last figure reflecting the true spend power of an Eve player.
/me settles down to some lengthy reading |

Lake
Caldari Cause of Crisis Blue Sun Trust
|
Posted - 2009.06.05 15:05:00 -
[36]
Something I would like to see explored, which has ramifications for lowsec:
Where do the mid-range minerals come from? EVE's architecture going back to release assumes low ends in high sec, mid-range in low sec, and high end minerals in nullsec.
However we've been living in a game world where the low end ores are actually more valuable (per cubic meter, the metric that matters) than the mid-range ores that provide the mid-range minerals.
This pulls the rug out from under the low-sec ecosystem. No miners to pirate, no pirates to hunt, etc.
There's been a great deal of speculation as to why the mid-range mineral values are so depressed. Mining itself can't seem to produce this upside-down relationship as people generally stop mining harder to get ores when they're worth less than more common ores.
I suspect the issue lies with loot tables. There is no player choice in what loot is acquired, you sell whatever drops. If what drops is a module that's worth more for its mineral content than its use, it gets refined. Drone-alloys with mid-range minerals in them drop at whatever rate the loot tables say they will, and get refined and marketed regardless of their value.
So is it as we suspect? Is lowsec so maligned because of the mission loot? Or is it something nobody has yet guessed?
We can't find that answer ourselves. But you can run the numbers and tell us. Then maybe some brilliant idea will be put forth and we can get EVE's architecture right-side-up again. -- eve-mail.net (thread) Instant Messaging and E-mail for EVE players |

Elaron
Jericho Fraction The Star Fraction
|
Posted - 2009.06.05 15:57:00 -
[37]
Originally by: CCP Spectrum Mostly data like this is used now for internal game design, which is of course great, but expect some of these to trickle down to the players in some form or another as well as a lot of other interesting data.
Is information like which has been presented here and in the other recent statistics dev blog evaluated by the balance team? The sample size should be big enough to allow valid conclusions to be drawn with respect to perceived relative racial balance from questions like "What is the relative racial proportion of battleships used in PvP by characters who are trained to use the vessels of multiple races?"
The data from questions like that should allow them to focus their attention on working out whether there is a real balance issue and whether changes are appropriate.
|

Darth Sith
SiN. Corp Sons of Tangra
|
Posted - 2009.06.05 17:15:00 -
[38]
It would be nice to see some commentary on the current prices / trends by the developers. The data is great and thankyou for the update however it would be nice to see it in context.
For example : Trit jumped from 2 isk -> 4+ ISK / unit since the removal of NPC shuttle production. This is <inline / higher / lower> then we expected.
I used to really enjoy the data on ship types purchased / destroyed relative to each other to give some insite as to where the market is trending. For example, since T2 command cruisers are 2 x their original price, the population has migrated to what ?.
Last comment: Less shiny pictures in the QEN please. While is serves it's purpose of making the document look pretty and larger then it actually is, it is a whole lot of wasted toner and scrolling when trying to print or read the document ;)
Darth
|

Thoraemond
Minmatar Far Ranger
|
Posted - 2009.06.05 17:20:00 -
[39]
Edited by: Thoraemond on 05/06/2009 17:23:48 Edit: Added shameless plug for my own graphs.
Glad to see another 'Q'EN after so long. Hopefully the next (2009-Q2) will be out in a month or two.
Improving the QEN
Figure 4 (ISK in wallets per account) would be a lot more interesting with three simple improvements:
- More bins on the x-axis;
- logarithmic scale on the x-axis; and
- much higher upper bound for the top bin, e.g., 1 trillion ISK.
It would also be nice to see more graphs of statistics that can't simply be read off the ingame market history tables, e.g.:
- velocity of ISK;
- number of manufacturing jobs completed, by (a) Technology Level and (b) item category;
- number of invention jobs completed, by (a) Technology Level and (b) item category;
- LPs cashed in, by (a) faction, (b) corporation, and (c) reward category.
My own charts
For you graph-lovers out there, here is a shameless plug for my own charts: Pilots by Post Frequency, Jita Local.
|

IVeige
|
Posted - 2009.06.05 21:58:00 -
[40]
hey ccp, how about giving your players the ability to reach those stats.
maybe an option in the markets 'advance statistics' for every item. Upgrading at downtime showing how many are produce, sold for that day etc etc. you know stuff like that.
|
|

Maren Maen
|
Posted - 2009.06.06 04:25:00 -
[41]
Regarding the skillpoint distribution: Was that a snapshot as of 31 March 09? It's been a while since then, and I've crossed 100m SPs in the interim, so basically I'm wondering if I'm one of those 120 people or not.
Thanks.
|

BlondieBC
Minmatar Ardent Industrial Arcane Alliance
|
Posted - 2009.06.06 05:29:00 -
[42]
Originally by: Treelox ....so does this mean we are going to pretend now that the failure to publish Q2,Q3, and Q4 of 2008 never happened?
yes 
|

Soren
PAK
|
Posted - 2009.06.06 05:39:00 -
[43]
Originally by: CCP Spectrum Edited by: CCP Spectrum on 05/06/2009 09:30:18
Originally by: DigitalCommunist
Show us instead:
- the average number of jumps a character makes in a day, assuming they make at least one - how many of those are freighters and capitals - how people are distributed in high sec, low sec, 0.0 and wh space (total distribution and active in-space distribution) - how many people are mining/npcing/agenting on average in any given day - percentage breakdowns for all the isk generation sources in EVE (I suspect insurance generates more than it sinks)
These are all great points and since I'm the resident in-game data mining and data warehousing dude let me just say that they are all being worked on and most actually quite ready. Mostly data like this is used now for internal game design, which is of course great, but expect some of these to trickle down to the players in some form or another as well as a lot of other interesting data.
spanks ;) |

Garia666
Amarr T.H.U.G L.I.F.E White Core
|
Posted - 2009.06.06 08:07:00 -
[44]
a bit enoying that this QEN says what i have been saying for many many years.
Trust is the most important thing in this game. besides anything.
www.garia.net |

Clurk Brodon
Yog-Sothoth Heavy Industries
|
Posted - 2009.06.06 08:49:00 -
[45]
Originally by: Lake Where do the mid-range minerals come from?
Drone compounds. The low sec ores (Jaspet, Hemorphite, Hedbergite) are worthless because the market is flooded with cheap nocxium from the Lustering Alloy drops. |

Martineth
|
Posted - 2009.06.06 09:44:00 -
[46]
Thank you very much for sharing this information with us. The most important thing for me is to know that CCP i sharing allot of information and thoughts on this common think-tank-playground with us.
Makes me feel like a part of EvE just as much as in game activity does.
Once again, thank you Dr. Eyj=lfur Gu=mundsson
  
|

Nur AlHuda
Amarr Callide Vulpis
|
Posted - 2009.06.06 11:58:00 -
[47]
Edited by: Nur AlHuda on 06/06/2009 11:59:10 Edited by: Nur AlHuda on 06/06/2009 11:58:50 So in short wormhole space and t3 production is total disaster. Altough the price dropped from 2 bil to 500 still most people are not even remotely interested to venture to wormhole space and risk their faction fitted fleets due to the pirates danger and sleepers at the same time.
|

Kerfira
|
Posted - 2009.06.06 12:06:00 -
[48]
Originally by: Lake ... Where do the mid-range minerals come from? ... I suspect the issue lies with loot tables. There is no player choice in what loot is acquired, you sell whatever drops. If what drops is a module that's worth more for its mineral content than its use, it gets refined. Drone-alloys with mid-range minerals in them drop at whatever rate the loot tables say they will, and get refined and marketed regardless of their value.
To give you some numbers on this, I've been gathering data on L4 mission income over the last couple of weeks that might be useful to you.
Basically, I've been running a Golem (w. a high-spec'd but not perfect character), and have been looting and salvaging EVERYTHING (using a salvage fitted Drake). I've only used the one character for both fighting and looting/salvaging, changing ships as I need.
Salvage price used is lowest Jita sell price, and loot valued is lowest Jita sell mineral price. Named items are calculated by mineral value. LP's are valued at 1800 ISK/LP (which is what I get).
Note that since I do things in an 'inefficient' way, I would spend more time than optimal, and estimated earnings would be lower than what I'd actually get if I sold the named items.
Total missions so far: 21 (all random combat) Total income: 506m ISK Average income per minute: 690,999 ISK
Earnings breakdown: Bounties: 27% (ISK) Reward: 37% (LP & ISK) Salvage: 19% (component price) Loot: 17% (mineral value)
So, relating to your post, I'd be generating just over 7m ISK worth of minerals every hour, spread relatively evenly over all types. That in itself is very close to as good as you can get with an optimised Hulk mining Veld (remember I'm only using 1 account), and you still get the other 34m ISK/hour on top of that!
To be honest, what I think should be done with L4's (and ratting) is that all basic T1 items should be removed from the loot tables. Let there be a distinct separation on which activity creates which resources. One type of resource is generated by one type of activity.
Minerals: Created (almost...) solely by mining Moon Minerals: Created solely by moon mining (as now) Salvage: Created solely from salvage (as now) Named items: Created solely from looting (as now) etc...
Named items should (as they generally are now) only refine into maybe 1/10th of the minerals of the basic T1 items they are based on, or maybe they should refine into a completely new type of resource used for *something*. Realistically, they do have to be convertible into something else since otherwise we'd end up with endless amounts of the 'useless' ones.
ISK generation is somewhat of a much more complex beast, so I'll leave that out of this.
Originally by: CCP Wrangler EVE isn't designed to just look like a cold, dark and harsh world, it's designed to be a cold, dark and harsh world.
|

Haniblecter Teg
F.R.E.E. Explorer Wildly Inappropriate.
|
Posted - 2009.06.06 15:22:00 -
[49]
Originally by: DigitalCommunist An aholes opinion
I hope someone decs your ass. ----------------- Friends Forever |

Clurk Brodon
Yog-Sothoth Heavy Industries
|
Posted - 2009.06.06 16:49:00 -
[50]
I'm sure Digi is afraid of war decs... 
Originally by: Haniblecter Teg a feature that no other MMO has.
That's the whole point. Eve's unique economy deserves better.
|
|

Gamer4liff
Caldari Metalworks THE INTERSTELLAR FOUNDRY
|
Posted - 2009.06.07 02:08:00 -
[51]
Top 10% holding 88% of all isk? Man, this liberopia market system does not disappoint.
Anyway, thanks for this but I'm still more interested in T2 production, namely who makes what with what system and how much marketshare they have. That kind of thing. |

Ariane VoxDei
|
Posted - 2009.06.07 19:15:00 -
[52]
Originally by: Lake ... clueless drivel ...
What a waste of people time to post that. Everyone, that is, everyone who is observant or cares to know, knows that drone compounds is the killer for lowsec ore. Oh and the removal of the shuttle sell orders (trit price cap). Before the age of the drone regions and the trit cap age, mineral market was very different for a number of minerals, particularly nocx, trit and isogen (omber, which has given name to Omber Zombie, CSM). |

Bellum Eternus
Gallente Death of Virtue MeatSausage EXPRESS
|
Posted - 2009.06.08 01:31:00 -
[53]
Originally by: CCP Spectrum Edited by: CCP Spectrum on 05/06/2009 09:30:18
Originally by: DigitalCommunist
Show us instead:
- the average number of jumps a character makes in a day, assuming they make at least one - how many of those are freighters and capitals - how people are distributed in high sec, low sec, 0.0 and wh space (total distribution and active in-space distribution) - how many people are mining/npcing/agenting on average in any given day - percentage breakdowns for all the isk generation sources in EVE (I suspect insurance generates more than it sinks)
These are all great points and since I'm the resident in-game data mining and data warehousing dude let me just say that they are all being worked on and most actually quite ready. Mostly data like this is used now for internal game design, which is of course great, but expect some of these to trickle down to the players in some form or another as well as a lot of other interesting data.
DC's post really hits the nail on the head.
After reading the QEN I was left feeling only moderately informed about stuff that was either irrelevant or information that was simply 'safe' and has little to no application.
The majority of the published data doesn't provide any new insight into the inner workings of Eve. Like DC said, it's mostly useless fluff.
In addition to DC's suggestions about player activity statistics, I'd like to see some info on ships. That is, actual meaningful info instead of the stuff in the latest QEN. to wit:
Volume of each ship type produced for the quarter, how many currently exist, how many were destroyed, breakdown of type of loss (PVP, PVE, Concord, self destructed/recycled).
Where ships were destroyed via PVP: High sec, Lowsec, 0.0, and a breakdown of which classes/ship types in each area.
Ships participating in kills: number of each ship type involved, total damage in HP done by each ship type.
Weapons used- number of times each type of weapon shows up on a killmail, the amount of damage done per weapon in total. I know this can be a bit buggy due to the way killmails can be generated with weird weapons listed, but any data is better than no data.
I think that there are a large number of pilots out there interested in detailed combat data but I also think that CCP will never give the players such a thing as the data may prove too pointed and revealing.
What say you CCP? (CCP Spectrum?) |

Louis deGuerre
Gallente Azure Horizon Federate Militia
|
Posted - 2009.06.08 08:15:00 -
[54]
It's nice to see this again, I thought they'd fired the economist 
I wasn't very interested in the skillpoint thing, but the economic data is always interesting.
Hope to see the next one in the next quarter  --- Sol: A microwarp drive? In a battleship? Are you insane? They arenĘt built for this! Clear Skies - The Movie |

Lake
Caldari Cause of Crisis Blue Sun Trust
|
Posted - 2009.06.08 10:37:00 -
[55]
Originally by: Clurk Brodon
Originally by: Lake Where do the mid-range minerals come from?
Drone compounds. The low sec ores (Jaspet, Hemorphite, Hedbergite) are worthless because the market is flooded with cheap nocxium from the Lustering Alloy drops.
Aha! Thank you very much. I was, obviously, unaware of that thread. And a little surprised no one pointed it out to me earlier  |

John McCreedy
Caldari Eve Defence Force
|
Posted - 2009.06.08 18:55:00 -
[56]
I'm interested to know how you measure subscribers since most people have multiple accounts and many pay for their subscriptions with in-game currency. Is the 300,000 mark genuine subscribers or subscriptions?
It's not that I'm doubting this figure, I'm simply interested to know how you gather accurate data of that kind?
Cheers
J Celebrating five years in Eve!
|
|

CCP Eris Discordia

|
Posted - 2009.06.08 22:14:00 -
[57]
Regarding publishing player behaviour data to players. Right now it's a 'maybe' and I'd like to know why or how you would use that data.
For instance if a game designers finds out something that indicates player behaviour is not adhering to what they had in mind it could mean something needs to be changed/nerfed/booster etc.
I'm not sure why a player would care how many jumps(average) are made in a playsession of eve. It would be useful to know though why you'd like this kind of data 
We are working on bringing more data to people on a regular basis in game, general and economic data that could be useful ingame. ( sov map changes, price of trit somewhere etc)
Pink Dread has been hijacked
|
|

Treelox
Amarr Seppuku Warriors
|
Posted - 2009.06.09 13:20:00 -
[58]
Edited by: Treelox on 09/06/2009 13:21:23
Originally by: CCP Eris Discordia Regarding publishing player behaviour data to players. Right now it's a 'maybe' and I'd like to know why or how you would use that data.
For instance if a game designers finds out something that indicates player behaviour is not adhering to what they had in mind it could mean something needs to be changed/nerfed/booster etc.
I'm not sure why a player would care how many jumps(average) are made in a playsession of eve. It would be useful to know though why you'd like this kind of data 
We are working on bringing more data to people on a regular basis in game, general and economic data that could be useful ingame. ( sov map changes, price of trit somewhere etc)
Firstly, I think most of us would want that info, because a lot of us are closet data/stat junkies.
Secondly, a fair few of us hope to be able to glean enough data to improve our market pvp, depending on how much and what data CCP would exactly make open to us.
It's EVE lady, every single piece of info has the potential to help us overcome the other player, "PVP Datamining" FTW!!
---edit fixed random typo that changed the whole meaning of life, and ruined 42 |
|

CCP Dr.EyjoG

|
Posted - 2009.06.09 18:41:00 -
[59]
Several people have asked about the 2008 QENs that are not yet published. They are currently backlogged. We will work on them at the same time as the 2009 QENs, but the 2009 QENs will of course get the priority.
And thanks for all the requests and comments on the content. Next week we will finalize the content for the next QEN and we will use these comments and requests to guide us when deciding what will be included in the next QEN.
|
|

Letrange
Minmatar Chaosstorm Corporation Apoapsis Multiversal Consortium
|
Posted - 2009.06.09 21:15:00 -
[60]
Originally by: CCP Dr.EyjoG Several people have asked about the 2008 QENs that are not yet published. They are currently backlogged. We will work on them at the same time as the 2009 QENs, but the 2009 QENs will of course get the priority.
And thanks for all the requests and comments on the content. Next week we will finalize the content for the next QEN and we will use these comments and requests to guide us when deciding what will be included in the next QEN.
Dr.EyogG, I think that we can safely say that you got swamped by the mountain of data and various events that are EvE. Just out of curiosity, what was the biggest thing you underestimated when you took on the job of "Chief Economist of EvE"?
|
|

Slave 2739FKZ
|
Posted - 2009.06.10 11:16:00 -
[61]
Iw ould like to know way mroe abotu weath distribution, for example, how many ISK & active assets are sitting idle in "bitter vets" accounts (people who been playing for logn and quitted), they are known to be the biggest ISK sink in the game (kiddin'). |

Roemy Schneider
Vanishing Point.
|
Posted - 2009.06.10 15:51:00 -
[62]
Edited by: Roemy Schneider on 10/06/2009 15:51:49 the snapshots were the most interesting part. most were unsurprising and useless but still cute to know.
isk per payed acc? hold on, let me distribute my billions across some of them alts.
SP distro? believing in the law of large numbers eh? still, contrary to the short-breathed assumption, the large number of alts actually throws out any clean deduction. see falcon alts.
t3. seriously? i believe in market forces, too, but looking at it till march? extrapolating and calling it "preview"..? just... wow...
the evoke scandal... "primary reason"... aha..... whatever they did, it does not explain a >100% price spike of dysprosium. stop blaming others for sticking to ingredient pools - with a limited supply to boot
a propos ingredient pools: yes, it's oh so surprising that apocs havent risen in price while enjoy twice the popularity. this is roughly the point where one should begin doubting the freedom of eve market forces. yup, chinese capitalism comes to mind (what... i didnt start the rl eco comparisons) in case you may feel insulted, compare all(!) armor rigs to shield rigs.
but my facepalming always starts with the consumer index. i had hoped that the initial asessment of players requiring more money to replace a ship and thus having more money saved would break the ole' deflation routine that's been false ever since, but alas... facepalm-evolutions could be witnessed to the following sentence: "An interesting item here is the Cap Recharger II - a very popular item for both PvPers as well as PvEers" literallyly followed by deriving "the effectiveness of the markets in EVE" from t1 125 mm AC. an item worth 1600isk
hook up omberzombie with the statistical departement and improve EVE with some meaningful numbers and deductions, based on game knowledge and experience plz? - putting the gist back into logistics |

Lacolo Basema
Caldari Eternum Pariah
|
Posted - 2009.06.11 01:09:00 -
[63]
I couldn't help but trip over this quote:
"Each day about 350 unique characters sold Sleeper salvage material, but only about 100 characters bought this material on a daily basis. This shows us that relatively few players are counting on the market as a source for Tech III production, and most players are using this technology to build their own vessels."
This is oh so very very wrong. The amount of SP required to just be able to build a T3 subsystem is beyond what the casual T1/T2 industrialist can do. Building the T3 ship hulls are even worse. Cruiser Construction V? A skill which gives NO BONUSES at all, just a great big timesink. And once you've done that, you'll need the racial Starship Engineering skills to V for each of the races. With +4's and good int and memory, that's a good 18 days for each of those skills from IV to V. Skills that one would normally NEVER train that high, unless it's a dedicated invention alt owned by someone with 5 other accounts. If CCP want T3 to be accessible to everyone, maybe they should look at the skills required, because right now, the level 5 skills required are stupid.
|

Lurana Lay
Gallente
|
Posted - 2009.06.12 08:30:00 -
[64]
Quote: Is lowsec so maligned because of the mission loot? Or is it something nobody has yet guessed?
No. Mission loot tables have been heavily nerfed, twice. The cause of your distress resides in the Drone Regions, flying aimlessly around the belts...Mining with guns, ftl.
|

Admiral Madbull
Minmatar Quam Singulari Cult of War
|
Posted - 2009.06.12 12:47:00 -
[65]
Nice to see the QEN again, as always very intressting reading.
Keep up the good work Dr.EyjoG
Hope to read more from you in near future
|

RaidenMagmus
Darklore United
|
Posted - 2009.06.15 01:00:00 -
[66]
Originally by: Lacolo Basema I couldn't help but trip over this quote:
"Each day about 350 unique characters sold Sleeper salvage material, but only about 100 characters bought this material on a daily basis. This shows us that relatively few players are counting on the market as a source for Tech III production, and most players are using this technology to build their own vessels."
This is oh so very very wrong. The amount of SP required to just be able to build a T3 subsystem is beyond what the casual T1/T2 industrialist can do. Building the T3 ship hulls are even worse. Cruiser Construction V? A skill which gives NO BONUSES at all, just a great big timesink. And once you've done that, you'll need the racial Starship Engineering skills to V for each of the races. With +4's and good int and memory, that's a good 18 days for each of those skills from IV to V. Skills that one would normally NEVER train that high, unless it's a dedicated invention alt owned by someone with 5 other accounts. If CCP want T3 to be accessible to everyone, maybe they should look at the skills required, because right now, the level 5 skills required are stupid.
Yes, I'm sure he meant that every player was using their own skills to build T3 ships. k.
or
He could have meant that most people keep the stuff internal to the corp/alliance, and have a corp industry character (or 2/3) handle the t3 production.
Pick whichever seems more likely to you.
Oh, corp hint: corps that can't handle the production on their own usually track down someone to do it for them, then pay a fee (or a margin) for the use of their skills. Kind of cool that getting those skills to 5 actually matters now eh? |

Malarkey
Minmatar Twisted Creations
|
Posted - 2009.06.22 21:26:00 -
[67]
It would be interesting to have some stats on corporations; numbers, membership, wallet contents, POSs owned etc. And maybe compare with the money info on players. |

Chingaviri
Splat Inc.
|
Posted - 2009.06.27 23:03:00 -
[68]
Originally by: Malarkey It would be interesting to have some stats on corporations; numbers, membership, wallet contents, POSs owned etc. And maybe compare with the money info on players.
I agree that would be useful. I found the relative change in ore prices graphs very interesting. Thx for compiling and reporting the data.
|
|
|
|
Pages: 1 2 3 :: [one page] |