| Pages: 1 2 3 4 [5] 6 7 8 :: one page |
| Author |
Thread Statistics | Show CCP posts - 1 post(s) |

Derus Grobb
Selectus Pravus Lupus
|
Posted - 2009.06.06 11:39:00 -
[121]
Great map, great dev reply  |

Malcanis
Vanishing Point. The Initiative.
|
Posted - 2009.06.06 11:40:00 -
[122]
Originally by: PLUTOOTIAETf Please make 0.0 look like this.
Linkage
Pretty please!
DO WANT! |

Malcanis
Vanishing Point. The Initiative.
|
Posted - 2009.06.06 11:50:00 -
[123]
Originally by: CCP Abathur Nice pic, but if we did this we would probably make you build your own stargates. Why make it easy? 
Sounds like a great idea tbh.
No, I really mean it. Add a load of new 0.0 systems with no local, just like W-space, and let players construct gates in them. Possibly make the gate sites have to be in specific locations, guarded by sleeper-class NPCs in very tough plexes, with a chance of a gate BPC drop. Once a gate is built (cost of say 2-5 bill ISK, has to be deployed like a station egg) the plex no longer spawns. The first time a gate activates, you're jumping though "blind" - into another tough plex. Better bring another gate egg with you....
Player-built gates dont automatically show up on overviews.
You could even have tier I/II/III class gates with mass limits, upgradability... even the possibility of gate guns. |

Cyonidicus
|
Posted - 2009.06.06 14:29:00 -
[124]
Viva la new regions. |

Doomed Predator
The Graduates Morsus Mihi
|
Posted - 2009.06.06 16:10:00 -
[125]
Originally by: Adeline Grey
Originally by: Doomed Predator
Originally by: Varrakk You dont need to add more space. So much of 0.0 is unused, and held by alliance because they can.
Remove Cyno Jammer from game. Nerf moon mining.
Maybe even increase fule use on a POS that is claiming sov. And voila, alliances will only keep the space they need.
More entities will come in and own space = more conflict.
Never......post....again.........EVER!
Imagine that. A big blobtastic POS slave titan ridden entrenched alliance not wanting a change that would make things harder for themselves. Quit being selfish and help make the game a better place for everyone. You know these changes are needed, and they will come eventually, so just embrace them, as your day draws near.
Yes,nerf moon mining so T2 gets more expensive. Yes, take out cyno jammers,maybe even jump bridges while you're at it and make holding sov a punishment,not a reward. I am not opposed to making 0.0 more lucrative,populated and then harder to hold,but making 0.0 suck even more and make it harder to hold so everyone with enough isk for a pos can settle in there, no thank you. |

Dario Wall
Caldari Corvus Industries
|
Posted - 2009.06.06 18:55:00 -
[126]
Originally by: Doomed Predator Yes,nerf moon mining so T2 gets more expensive. Yes, take out cyno jammers,maybe even jump bridges while you're at it and make holding sov a punishment,not a reward. I am not opposed to making 0.0 more lucrative,populated and then harder to hold,but making 0.0 suck even more and make it harder to hold so everyone with enough isk for a pos can settle in there, no thank you.
The main issue is that it's far too easy right now for alliances to hold more space than they actually use.
Making higher sovereignty levels reduce fuel costs is one part of that which should be removed. If anything, increasing your territory should be more expensive to hold by increasing the costs. If an alliance is going to control entire regions of space, they need to have a price for it. The entire sovereignty system needs a complete overhaul to make alliances less greedy when it comes to territory. Having higher sovereignty increase the POS fuel use would make the alliances think more about where they capture.
As someone else mentioned earlier, the amount of sovereignty an alliance can hold should also be tied to the skills of the executor corporations CEO. This too would make the 'land grabs' in 0.0 space require more thought instead of just jumping titans to new systems and taking the moons for more area. They would actually have to think about where they are expanding because having more area would come at a cost.
Sure I'll probably be flamed by the 'super blobs' for this, but anyone with any sense knows that sovereignty mechanics are broken right now and needing a complete rework.
|

Holy Lowlander
Lone Star Joint Venture Wildly Inappropriate.
|
Posted - 2009.06.06 19:02:00 -
[127]
Originally by: Dario Wall
Originally by: Doomed Predator Yes,nerf moon mining so T2 gets more expensive. Yes, take out cyno jammers,maybe even jump bridges while you're at it and make holding sov a punishment,not a reward. I am not opposed to making 0.0 more lucrative,populated and then harder to hold,but making 0.0 suck even more and make it harder to hold so everyone with enough isk for a pos can settle in there, no thank you.
The main issue is that it's far too easy right now for alliances to hold more space than they actually use.
Making higher sovereignty levels reduce fuel costs is one part of that which should be removed. If anything, increasing your territory should be more expensive to hold by increasing the costs. If an alliance is going to control entire regions of space, they need to have a price for it. The entire sovereignty system needs a complete overhaul to make alliances less greedy when it comes to territory. Having higher sovereignty increase the POS fuel use would make the alliances think more about where they capture.
As someone else mentioned earlier, the amount of sovereignty an alliance can hold should also be tied to the skills of the executor corporations CEO. This too would make the 'land grabs' in 0.0 space require more thought instead of just jumping titans to new systems and taking the moons for more area. They would actually have to think about where they are expanding because having more area would come at a cost.
Sure I'll probably be flamed by the 'super blobs' for this, but anyone with any sense knows that sovereignty mechanics are broken right now and needing a complete rework.
and how is this an issue again ? _______________ Please resize your signature to the maximum allowed of 400 x 120 pixels with a maximum file size of 24000 bytes. Zymurgist |

TimMc
Gallente Infinite Improbability Inc Mostly Harmless
|
Posted - 2009.06.06 19:08:00 -
[128]
I would quite like far regions like that. Deep regions of 0.0 space without NPC pirates or any kind of factions. Everything would have to come from ore (probed down only) and from moons.
Space that far out would feel awesome to get lost in a wilderness. |

Agent Known
Apotheosis of Virtue
|
Posted - 2009.06.06 19:13:00 -
[129]
Sov mechanics need to be reworked to where it doesn't completely rely on POS spamming...but that's another issue.  |

Orb Lati
Minmatar ANZAC ALLIANCE Southern Cross Alliance
|
Posted - 2009.06.06 22:08:00 -
[130]
The best way to add more space to the game is already in game. Wormholes add a completely dynamic way of creating more space for use by the player base.
What needs to be added to the game is methods of making those areas more useful.
If the player base are given the following tools: 1.) Build star gates from lowsec/0.0 to these systems 2.) A mechanic to enrich moons with goo once criteria have been meet (stargate? sov? something else) 3.) An ability to get empire to sponser stations (ie give an empire sov or station claim and you'll get agents populating the station built there) 4.) Utilise faction warfare to contest worm hole systems in order to bring them into the empires sphere of influence and thereby automating station creation and agent population? 5.) possibly add new pos moduals for local intel which can be incapped/destroyed?
The key with wormhole system is that CCP can keep dynamically adding to them as they get utilised.
"We worship Strength because it is through strength that all other values are made possible" |

Mr Ignitious
R.E.C.O.N. Minor Threat.
|
Posted - 2009.06.06 22:52:00 -
[131]
Originally by: KeynesDSG
Originally by: Akita T I'm not against new regions, I'm against adding new regions
So your not against new regions but you are against new regions? Right.
glad your ADD stopped you from reading the entire p- oh a balloon! |

El Liptonez
|
Posted - 2009.06.07 01:05:00 -
[132]
Originally by: Gekkoh Edited by: Gekkoh on 06/06/2009 01:00:22 Edited by: Gekkoh on 06/06/2009 00:57:34 Thinking about this more, the sov. system needs an overhaul. Instead of POS spamming, there should be some type of special tower or array, etc that claims sov. for an alliance in a system. Instead of having to manage lots of POSs that otherwise wouldn't be anchored, this would create natural attack/defend points for PvP. Perhaps 1 of these would be needed in each system per level of sov., so a sov 3 system would need 3 to maintain that.
We also need to be able to combine all the different types of POS fuel into larger units, perhaps into these: basic, cpu, power. Logistics should be about getting the stuff to where it needs to be, not managing piles of inventory with the UI.
Moons should provide a ratio of minerals, with more valuable moons giving more of the high end minerals. Also, they shouldn't be static and should run out as they're mined, requiring astrogeological exploration to "replenish" what's available. Over time, the ratio can change, so what was a sucky moon today could be a great moon a few months from now.
The corruption tax should be related to distance from the capital system in jumps, increasing exponentially after a certain threshold is crossed, making it impossible for one power bloc to control large swaths of space.
The goal of all of this is to put Eve into the hands of smaller groups of players, opening up the "end game" to those numerous smaller corps/alliances that don't want to join the big alliances.
Allow infrastructure to be attacked directly, such being able to disable moon mining arrays with small groups of ships. Add some sort of module that is required to mine at non-static asteroid belts, and make it vulnerable. I'm sure they can come up with better ideas than that, but in short, make the fighting take place at the resources themselves, and give smaller groups power to attack those resources.
[...]
This whole aspect of the game has so much potential, but I'm afraid that we've been stuck in this large blob, POS spamming, smack talking game for so long that it's hard to see how much better Eve could be with some major changes.
I like this guy's point of view on Sovereignty.
I think a lot of space with big amount of alliances owning not-that-much space would make it quite interesting. You'll have the powerblocs as coalitions of course, but I'm sure that this would drag a lot of anxious people into 0.0 as well. Nerf value of moons, like spread hundreds of the high-ends throughout all New Eden, make T2 stuff material requirements a bit higher. That would split all the ISK into so many systems which a single alliance/coalition couldn't control at all to get too rich.
With rising playercount 0.0 gets more populated for sure. But you won't see all these people spread over all the systems evenly ever, just because there's no reason for it. Imo EVE should be THE vast nothingness of space. Traveling 100 systems from high sec to your home... That's your choice. Make it all become a nightmare.
But yeah, that all not before Sov mechanics have been overhauled. Certain POSes holding Sov sounds good to me, but better let other people discuss about this thing. |

ViolatngUall
Caldari Corp 1 Allstars
|
Posted - 2009.06.07 12:36:00 -
[133]
sounds great |

Kel'dar Drax
|
Posted - 2009.06.07 13:50:00 -
[134]
This thread reminds me that Titans were the worst thing ever introduced to Eve.

|

sue denim
|
Posted - 2009.06.07 18:20:00 -
[135]
Originally by: CCP Abathur Nice pic, but if we did this we would probably make you build your own stargates. Why make it easy? 
that would be awesome if it was just the entry gates ;p
|

Zex Maxwell
Caldari
|
Posted - 2009.06.07 18:22:00 -
[136]
Originally by: PLUTOOTIAETf Please make 0.0 look like this.
Linkage
Pretty please!
things would really get interesting if 0.0 expanded. With the current 0.0 regions, People can go to empire to get supplies and return to 0.0 for their battles. If 0.0 expanded that much, it will be harder to get supplies, and markets will start to build. ---
|

Spurty
Caldari Ore Mongers BricK sQuAD.
|
Posted - 2009.06.07 18:54:00 -
[137]
Originally by: Zex Maxwell
Originally by: PLUTOOTIAETf Please make 0.0 look like this.
Linkage
Pretty please!
things would really get interesting if 0.0 expanded. With the current 0.0 regions, People can go to empire to get supplies and return to 0.0 for their battles. If 0.0 expanded that much, it will be harder to get supplies, and markets will start to build.
this one is the wrong one to 'like', all you need to do to this one is 'smudge' the existing colours out to show how it would expand.
That's a TERRIBLE idea and exactly what has been said a number of times in this thread because it adds nothing but more of the same for exactly the same people with even less effort for them.
The post with the picture where the expansion happens 'detached' from already owned areas of space is the correct direction.
Love the concept of being able to drop your own gates. Wonder if they could be 'destroyed' as well, effectively cutting off access. Probably too easy to 'bunker' down though.
Originally by: Cat o'Ninetails hi cat here
i was thinking earlier about corpses...
|

Mrsticks
Minmatar RNCGM Inc.
|
Posted - 2009.06.07 20:24:00 -
[138]
Originally by: CCP Abathur Nice pic, but if we did this we would probably make you build your own stargates. Why make it easy? 
http://www.youtube.com/watch?v=4pXfHLUlZf4&feature=related# Sorry... It needed to Be done... |

Tairon Usaro
The X-Trading Company RAZOR Alliance
|
Posted - 2009.06.07 21:57:00 -
[139]
people who cry for moon nerf probably have not understood, that the moons are currently the prime reason why anybody wants to claim any space. Sure, there are better belts and scannable goodies out there in 0.0, but that could be exploited without permanently living there, so moon mining is the true reason for space claiming. if you take that away, then you will in the long run take away the politcal dimension of the game. no more epic conflicts, just casual gankings.
i am fine with WHs, as they provide uncontroled space for everybody, but taking away the territoriality of EVE is the day i will quit.
________________________________________________ Some days i loose, some days the others win ... |

Feilamya
Minmatar
|
Posted - 2009.06.07 22:26:00 -
[140]
Adding more 0.0 regions would have the same effect as making every existing 0.0 system twice as big in terms of AU.
More empty space please!
|

Hariya
|
Posted - 2009.06.08 12:38:00 -
[141]
Originally by: Akita T Yes, because we need EVEN MORE SPACE almost nobody will visit, let alone want to live in ! I mean, god forbid we make most of existing 0.0 not suck anymore so people would want to live there...
Indeed. Adding more 1.0 instead of the entirely broken 0.0 would be preferrable. |

Khaine O'Ralley
|
Posted - 2009.06.08 13:25:00 -
[142]
Oh look more 0.0
oh look its been taken by the same 20-30 alliances who control the current 0.0
Well that idea lasted long.
|

Malcanis
Vanishing Point. The Initiative.
|
Posted - 2009.06.08 13:53:00 -
[143]
Originally by: Feilamya Adding more 0.0 regions would have the same effect as making every existing 0.0 system twice as big in terms of AU.
More empty space please!
What an ignorant post. |

ilmon
On The Cloth
|
Posted - 2009.06.08 14:14:00 -
[144]
i support the idea that we should upgrade the current 0.0 space as allot of it is totally worthless and low sec even has more benefits over those systems.
|

SexTrader
Amarr Sex Trade
|
Posted - 2009.06.08 14:33:00 -
[145]
Would be nice to see new regions but there is a few more tweaks to the existing game needed before hand |

Dramaticus
GoonFleet GoonSwarm
|
Posted - 2009.06.08 14:43:00 -
[146]
it'd be suicide for any corp/alliance that lived in those new regions fyi Please don't use RL pictuers of players in Sig without permission. - WeatherMan |

whatupdude
|
Posted - 2009.06.08 14:48:00 -
[147]
yea that would be great. either it be new space for everyone or the mega alliances would all become a 4th state of matter lol
|

Captain Vampire
|
Posted - 2009.06.08 14:53:00 -
[148]
I'd rather see each solar system made larger in terms of content, more interesting and able to support more players. Local has to go though, and be replaced with some kind of scanning system, it should take some time knowing what is in the entire system. 0.0 space is too boring and predictable, the only random factor is gate camps, which in turn is both boring and unsatisfying PvP.
The problem is today, you can travel 20 jumps and not see a soul, adding more empty space is not going to solve this.
|

whatupdude
|
Posted - 2009.06.08 14:58:00 -
[149]
Originally by: PLUTOOTIAETf
Originally by: Akita T Yes, because we need EVEN MORE SPACE almost nobody will visit, let alone want to live in ! I mean, god forbid we make most of existing 0.0 not suck anymore so people would want to live there...
Have you ever been in 0.0? I bet youve never really lived in 0.0 or been in a war.
Being in your current corp for so long and trolling on the forums has made toy narrowminded[/quote
Well id ask you the same question. You know that 0.0 could be alot more than what it is and have alot more insentives. currently for the average soldier and cannon fodder it is hard for them to make a live'n...well atleast the options are quite limited to mining<<<who the **** likes doin that, Ratting<<long and repeditive but if you stay commited it can pay off. But you see the thing is that empire is so much more lucrative for the average pilot and corp member. Granted r64's and moons bring in the bills every month. but id love to see some improvements and the ability to improve your own soverign space. this would make 0.0 alot more pleasing to the average pilot. which in tern will provide us with more war targets, recruits, and allies.
|

Xianbei
|
Posted - 2009.06.08 17:44:00 -
[150]
Edited by: Xianbei on 08/06/2009 17:46:59 fix SOV first
tbh alliances shouldnt be able to hold space
that ability should be moved to the corp level
an alliance should be a "loose" affiliation with other corps, but most people hardly think of the corp they are in and simply identify with their alliance instead
move SOV to the corp level and require a certain level of activity in the claimed systems
then alliances cant rent space to isk farmers, space is easier to take (move POS off moons and onto planets) etc etc
a corp could claim one or two systems that no one else wants but is enough for them to rat and mine in
it basically opens up 0.0 to everyone instead of just a few powerful entities
/i snuck t i t i e s into this post
edti: speeling hur hur |
| |
|
| Pages: 1 2 3 4 [5] 6 7 8 :: one page |
| First page | Previous page | Next page | Last page |