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Thread Statistics | Show CCP posts - 14 post(s) |
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CCP Claw

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Posted - 2009.06.12 16:17:00 -
[1]
Alliance Tournament VII Rules
Please discuss rules here. We are quite happy to debate rules back and forth and take into consideration any concerns, suggestions, and so on that anyone may have. |
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CCP Claw

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Posted - 2009.06.12 16:22:00 -
[2]
Let me start this with the following observation by me:
Logistics Cruisers are reallowed, but Logistics-setup tech 3 cruisers are not. The rules will be changing to allow logistics T3 cruisers at the same restrictions as Logistics (ie, a maximum of one ship per team with logistics modules). We just didnt quite get this into the rules in time for publication today as I only realised this on Sisi an hour ago :) |
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Shigsy
Neo Spartans Laconian Syndicate
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Posted - 2009.06.12 17:36:00 -
[3]
yay logi ships... |

Saibin Gias
No Trademark
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Posted - 2009.06.12 18:38:00 -
[4]
Can multiple logistics ships be used if they don't have armor/shield transfers fit? ie- multiple ships for cap xfer/tracking links?
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Olivor
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Posted - 2009.06.12 18:57:00 -
[5]
11 points seems like a lot for a t1 cruiser. I can't think really of any that are worth fielding for the points... |

ArmyOfMe
The Athiest Syndicate Advocated Destruction
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Posted - 2009.06.12 19:27:00 -
[6]
can we please remove the no booster and no pirate implant rules????? |

Martyn Brierfield
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Posted - 2009.06.13 02:01:00 -
[7]
The 2b non refundable entry fee seems a bit steep to me. Do you want a competition that encourages all alliances to have a go, or just the big, rich ones?
I liked the fact that AT6 had some new faces, as it gave these smaller, up and coming alliances the opportunity to get a little recognition.
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Verlokiraptor
All Around Research Inc Onslaught.
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Posted - 2009.06.13 07:32:00 -
[8]
Although it wouldn't be much use, it looks like you can use bubbles. Also apparently cynos are okay now? Why aren't black ops allowed anyway?
The 11 point cruiser seems a little steep, but the 11 point brutix is great. I'm assuming that's to discourage the all cruiser teams which we saw so many of.
I'm certainly imagining someone will bring a hauler full of cap boosters and triple-rep their battleships. |

Anti Excedrin
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Posted - 2009.06.13 07:38:00 -
[9]
Originally by: Martyn Brierfield The 2b non refundable entry fee seems a bit steep to me. Do you want a competition that encourages all alliances to have a go, or just the big, rich ones?
I liked the fact that AT6 had some new faces, as it gave these smaller, up and coming alliances the opportunity to get a little recognition.
2 billion is almost nothing to any Alliance with 10 players who are also capable of fielding, and losing, enough ships to actually participate in the tournament. |

Olivor
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Posted - 2009.06.13 10:53:00 -
[10]
The "problem" with cruisers last year was faction cruisers being very cheap, bog standard cruisers weren't massively common. This year faction cruisers are pretty much worthless for the stuff that costs the same points and also nerfed anyway due to the 2 of any named ship limit.
As for the 2B ISK it does state it's going into the prize pool.
One last things:
"ALL alliances (including those with automatic entry) must apply using the signup page. This page will be available from downtime on Friday, 3rd 2009 until downtime on Friday 17th 2009. Only the CEO of the executor corporation of the alliance may apply."
I assume that's July?
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LaVista Vista
Conservative Shenanigans Party
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Posted - 2009.06.13 15:50:00 -
[11]
1. Lower T1 haulers to 2 points 2. Allow T2 haulers at 3 or 4 points
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Trimutius III
Legio Octae Rebellion Alliance
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Posted - 2009.06.13 16:44:00 -
[12]
Edited by: Trimutius III on 13/06/2009 16:45:08 Hmm... I don't want to participate (i'm expert in evasive maneuvers and trading/hauling, but not in fighting) But i have one question. Why there is no points for Black Ops in rules? They are not more powerfull then BS, so i see no reason for not allowing them...
P.S. I just want to watch tournament and it's interesting to me which ships would be used, especeally ships that are rare in normal PVP like Black Ops... |

Templayer
Amarr Monks of War United Legion
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Posted - 2009.06.13 17:30:00 -
[13]
Originally by: CCP Claw Let me start this with the following observation by me:
Logistics Cruisers are reallowed, but Logistics-setup tech 3 cruisers are not. The rules will be changing to allow logistics T3 cruisers at the same restrictions as Logistics (ie, a maximum of one ship per team with logistics modules). We just didnt quite get this into the rules in time for publication today as I only realised this on Sisi an hour ago :)
Dear Claw,
Can you please clarify if i understand you correctly :
Logistic ship = Strategic cruiser with Reppers bonused subsystem. So you can have only one of them for 1 team?
How does rule of "no double shiptypes" applies to T3? Subsystem combination = 1 shiptype or is it a Hull(max 2 Legions per team for example). I understand that its pretty different when we are talking about hulls of monolith ships and those modular ones.
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CCP Claw

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Posted - 2009.06.13 18:02:00 -
[14]
Originally by: Templayer
Can you please clarify if i understand you correctly :
Logistic ship = Strategic cruiser with Reppers bonused subsystem. So you can have only one of them for 1 team?
Yes, so basically we're going to allow one Logistics Cruiser OR one T3 cruiser with logistics modules, once I look at it on Monday.
Quote: How does rule of "no double shiptypes" apply to T3? Subsystem combination = 1 shiptype or is it a Hull(max 2 Legions per team for example). I understand that its pretty different when we are talking about hulls of monolith ships and those modular ones.
"Teams may field no more than 2 of a given ship. This applies to specifically named ships..."
So max 2 of a T3 cruiser regardless of subsystems. |
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Atiana Obaani
Tomoe Laboratories Celestial Imperative
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Posted - 2009.06.14 02:45:00 -
[15]
Reposting some stuff from the info portal thread, that really needs to be looked at. Restricting COSMOS modules from the tournament is just not a good idea. I would like to start some dialogue on this and get some ideas from the staff and general community on why COSMOS modules should be disallowed. I might be missing something, and if I am, please tell me what it is.
Originally by: Atiana Obaani Seriously guys, will you PLEASE remove the restriction on COSMOS modules already?
1. They aren't as wtfpwn as faction or officer modules, or even tech 2 they simply allow for some crafty fits.
2. The tournament is really the only time there is any demand whatsoever for the modules.
3. They don't cost **** in a bucket compared to deadspace or officer gear.
It is really obnoxious that these modules are disallowed, it doesn't even remotely affect cost of entry it just allows pilots to show off truly ingenious fitting skills as well as PvP prowess. I really hope you guys will look into this.
Originally by: Rika I
Originally by: Atiana Obaani Seriously guys, will you PLEASE remove the restriction on COSMOS modules already?
1. They aren't as wtfpwn as faction or officer modules, or even tech 2 they simply allow for some crafty fits.
2. The tournament is really the only time there is any demand whatsoever for the modules.
3. They don't cost **** in a bucket compared to deadspace or officer gear.
It is really obnoxious that these modules are disallowed, it doesn't even remotely affect cost of entry it just allows pilots to show off truly ingenious fitting skills as well as PvP prowess. I really hope you guys will look into this.
QFT, most of them are worse than t2 mods... 
Originally by: ChiseFu I completely agree with Atiana about the COSMOS modules. For stuff that is discounted as total trash by the majority of the community this restriction is pretty ridiculous.
It allows for odd fits, supports the people who have trained their butts off to produce COSMOS mods that frankly don't really sell, and they aren't even remotely as powerful as faction, deadspace, or officer gear. As Rika said, most of them totally suck compared to T2, but T2 is allowed.
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Martyn Brierfield
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Posted - 2009.06.14 04:08:00 -
[16]
Originally by: Anti Excedrin 2 billion is almost nothing to any Alliance with 10 players who are also capable of fielding, and losing, enough ships to actually participate in the tournament.
That is my point exactly. The 2b fee has absolutely NO impact on those large alliances with bucket loads of ISK, however, those smaller alliances that must budget for the tournament will compete at a disadvantage. The tournament is already skewed to favour the large and rich, why add a mechanic to further handicap the less wealthy.
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Aggememnon
Insurrection Inc
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Posted - 2009.06.14 07:04:00 -
[17]
Originally by: Tournament rules 6. The ship points table is as follows, ship types not listed in the table are not allowed:
So I guess we wont be seeing any nighthawks this tournament even though they performed pretty nice last time.
------------------- Friendly fire isn't |

Templayer
Amarr Monks of War United Legion
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Posted - 2009.06.14 09:07:00 -
[18]
Originally by: Aggememnon
Originally by: Tournament rules 6. The ship points table is as follows, ship types not listed in the table are not allowed:
So I guess we wont be seeing any nighthawks this tournament even though they performed pretty nice last time.
T2 battlecruisers? Lol.
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Trimutius III
Legio Octae Rebellion Alliance
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Posted - 2009.06.14 10:23:00 -
[19]
Originally by: Martyn Brierfield
Originally by: Anti Excedrin 2 billion is almost nothing to any Alliance with 10 players who are also capable of fielding, and losing, enough ships to actually participate in the tournament.
That is my point exactly. The 2b fee has absolutely NO impact on those large alliances with bucket loads of ISK, however, those smaller alliances that must budget for the tournament will compete at a disadvantage. The tournament is already skewed to favour the large and rich, why add a mechanic to further handicap the less wealthy.
Having several groups of ships for several rounds will cost u more then this 2b fee... I don't know about alliance but I myself have 2 bill in my wallet (not exactly in wallet and not on this char but still i have 2 bill) though i'm not playing really much and carebearing only from time to time. and my corporation have even more, so i can't imagine how alliance could not afford 2 bill fee??? U mean that newbie alliances can't afford them? There is no need for newbie alliances to participate in such events anyway.... Anyway u can even pay about $100 and get those 2 bill from selling PLEXes... ------------------------------------------------- I am envoy from nowhere in nowhere. Nobody and nothing have sent me. And though it is impossible I exist ¬ Trimutius |

Martyn Brierfield
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Posted - 2009.06.14 22:08:00 -
[20]
Originally by: Trimutius III There is no need for newbie alliances to participate in such events anyway.... Anyway u can even pay about $100 and get those 2 bill from selling PLEXes...
Why shouldn't newbie alliance participate in such events? If an alliance has to resort to paying real cash just to cover the entry fee, then that demonstrates that the non refundable entry fee only stands to handicap the less wealthy.
I just like as level a playing field as possible, as it makes for a better competition.
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Straife
North Eastern Swat Pandemic Legion
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Posted - 2009.06.14 22:36:00 -
[21]
Can we get an update on Black Ops Battleships please. I would assume that they are allowed and would be the same point cost as a Marauder but as they are not on the list I am taking a huge guess. --------
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Trimutius III
Legio Octae Rebellion Alliance
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Posted - 2009.06.14 22:59:00 -
[22]
Originally by: Martyn Brierfield
Why shouldn't newbie alliance participate in such events?
Well... I mean really new characters... That play less then 1-2 monthes, because there should be a group of 10 people so every one of them should pay 200 mill, so u can afford such a small fee... U know 30d PLEXes price was something like 300 mill or more for long time and some newbies payed their subscription with PLEXes (though u need to sit ingame for at least 1-2 hours a day and earn ISK) and that is more then 200 mill. So where is the problem? Only newbies that play less then a month can't afford that fee, and i don't think that such newbie character can give any competition on tournament, they don't have enough skills to be a power... U know very often my ships with fit cost 200 mill, and i do lose them and buy new one for 200 mill again, it's not a big money at all... And if u'll hit prizes this fee will repay... So it's normal... It's like in real-life, if u want participate in Poker Tournament u pay entrance fee and if u don't have that much money then sorry pal, and maybe it's unfair to poor people, but what wrong with that, this how it works, and this how it should work. |

Atiana Obaani
Tomoe Laboratories Celestial Imperative
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Posted - 2009.06.15 00:28:00 -
[23]
Ok seriously, SCREW the fee. Any alliance anywhere can easily afford to drop that kind of cash as an entrance fee. We all know it, lets stop griping about it, and start talking about the actual rules, as that is what this thread is for. COMSOS Plz?
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Martyn Brierfield
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Posted - 2009.06.15 00:29:00 -
[24]
Edited by: Martyn Brierfield on 15/06/2009 00:32:06
Originally by: Trimutius III This how it works, this how it always worked and this how it should work.
Not so. AT6 the entry fee was refunded when you completed all your matches. You would forfeit the fee if you were a no show or something like that. Also, the only way you could liken the alliance tournament to a poker tournament is that once the entry fee was paid, there was no additional cost associated with the ships you bring to each match.
I just want to see as level a playing field as possible, because it makes for an interesting competition. Matches already favour those that can afford the pimped out ships, I just donÆt understand the need to make it harder for those that canÆt. With 2b ISK extra in the budget you might consider fielding a few faction BS or T3 ships in a match.
On another subjectà
IÆve not fought in or against a T3 cruiser, but I imagine they are far superior to a HAC, if so, why are they the same points?
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Atiana Obaani
Tomoe Laboratories Celestial Imperative
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Posted - 2009.06.15 00:34:00 -
[25]
Originally by: Martyn Brierfield Edited by: Martyn Brierfield on 15/06/2009 00:32:06
Originally by: Trimutius III This how it works, this how it always worked and this how it should work.
Not so. AT6 the entry fee was refunded when you completed all your matches. You would forfeit the fee if you were a no show or something like that. Also, the only way you could liken the alliance tournament to a poker tournament is that once the entry fee was paid, there was no additional cost associated with the ships you bring to each match.
I just want to see as level a playing field as possible, because it makes for an interesting competition. Matches already favour those that can afford the pimped out ships, I just donÆt understand the need to make it harder for those that canÆt. With 2b ISK extra in the budget you might consider fielding a few faction BS or T3 ships in a match.
On another subjectà
IÆve not fought in or against a T3 cruiser, but I imagine they are far superior to a HAC, if so, why are they the same points?
Pimped out ships in AT6? Huh? Where? I was there. Seriously. Get over the fee and get back to the rules.
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Templayer
Amarr Monks of War United Legion
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Posted - 2009.06.15 06:11:00 -
[26]
Edited by: Templayer on 15/06/2009 06:12:52
Originally by: CCP Claw
Originally by: Templayer
Can you please clarify if i understand you correctly :
Logistic ship = Strategic cruiser with Reppers bonused subsystem. So you can have only one of them for 1 team?
Yes, so basically we're going to allow one Logistics Cruiser OR one T3 cruiser with logistics modules, once I look at it on Monday.
Quote: How does rule of "no double shiptypes" apply to T3? Subsystem combination = 1 shiptype or is it a Hull(max 2 Legions per team for example). I understand that its pretty different when we are talking about hulls of monolith ships and those modular ones.
"Teams may field no more than 2 of a given ship. This applies to specifically named ships..."
So max 2 of a T3 cruiser regardless of subsystems.
Thank ya for clarification. Last question: are rules final or you plan tweaking them along the way to september like in a last one? i.e can i start making setups already ? :D
Recons seem to have pretty small price comparing to other cruiser sized t2 ships. Last time recons had initially too big price and it was nerfed to lower level.
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Vaal Erit
Science and Trade Institute
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Posted - 2009.06.15 06:39:00 -
[27]
T3 needs to cost more points but otherwise, the rules look very good! Not sure I like the only 2 of each ship rule, is there really a problem with a all rupture/thorax cruiser spam team? Now in order to do cruiser/HAC spam I have to use less effective ships and turn a specialized strategy into just a blob/mess. If you want to stop teams of all one ship type then how about a 3-4 limit?
Can't wait, this tournament will be the best ever I am hoping!
Originally by: CCP Whisper So you're going to have to do some actual thinking with regards to hull components and their capabilities instead of copying some cookie-cutter setup. Cry some more.
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Guru Saurfang
Minmatar
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Posted - 2009.06.15 07:55:00 -
[28]
You always try to change it from the last time . Maybe the focus should not be: ö what rules will make the tournament different ô but then again there will always be people that donÆt agree.
The fact that a T3 cruiser has the same points as a HAC is kind of strange (I mean you donÆt make a difference between T2 and T3 but you make a 2 points one for BC tiers?), only limiting the number of ships can prevent people of lining up a full rack of T3.
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TeaDaze
Agony Unleashed Agony Empire
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Posted - 2009.06.15 15:45:00 -
[29]
Whilst the 2bil non refundable entry fee seems a bit steep, any alliance hoping to get past the first qualifiers is going to spend far more than that on ships, modules and hardwirings etc. At least this time it will be a bit fairer on those people unable to sign up in the first few minutes, but I'm sure some big alliance will get missed in the drawings.
I can see that CCP want to encourage the use of T3 ships for the tournie to hopefully drive people to try them out, but I think they should up the points cost a bit (or drop hac cost instead).
Haulers dropping cans of cap boosters etc could be interesting, but I suspect any FC spotting that going on will call the hauler and cans as primary pretty quickly and then pop the wreck just to make sure.
However, I look forward to seeing what people come up with  |

Verlokiraptor
All Around Research Inc Onslaught.
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Posted - 2009.06.15 19:23:00 -
[30]
Originally by: TeaDaze Haulers dropping cans of cap boosters etc could be interesting, but I suspect any FC spotting that going on will call the hauler and cans as primary pretty quickly and then pop the wreck just to make sure.
However, I look forward to seeing what people come up with 
Absolutely, although it's worth noting that hauler could have almost 40k ehp with fleet bonuses + overheating and 15k cargo. Even as bait it might be worth 3 points. That's an iteron V, I haven't checked anything else. The fit includes a 75mm gatling rail :P can hit out to 16km with spike!
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Christina Bamar
Agony Unleashed Agony Empire
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Posted - 2009.06.15 21:32:00 -
[31]
Personally I think 15 is too little for a T3 cruiser and too much for a HAC. 13 would be a more reasonable value for a HAC. I can see the thought process behind bumping T1 cruisers up to 11, but to be honest that's a bit high now, especially considering that the 2 ships per team rule will all but rule out cruiser swarm tactics.
Also, CCP, how can you not be boosting Destroyers right now when you're valuing them at less than a HAULER in your own PvP tournament? Seriously, give them some love right this second.
CEO, Agony Unleashed |

Trimutius III
Legio Octae Rebellion Alliance
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Posted - 2009.06.15 23:47:00 -
[32]
Originally by: Christina Bamar Personally I think 15 is too little for a T3 cruiser and too much for a HAC. 13 would be a more reasonable value for a HAC.
Generally Command Ships have better damage output and better tank then T3 cruiser, so if CS get 16 point then 15 point for t3 cruisers is quite reasonable, though they are more versitile, but this versitality should not give them big advantage in PVP tournament. What T3 cruiser really could do that it should have more points, if they are expensive atm it doesn't mean that they are really powerfull, btw coolest subsystems are useless in the tournament. But i can't understand why HACs get 15 point too... ------------------------------------------------- I am envoy from nowhere in nowhere. Nobody and nothing have sent me. And though it is impossible I exist ¬ Trimutius |

Christina Bamar
Agony Unleashed Agony Empire
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Posted - 2009.06.15 23:58:00 -
[33]
Originally by: Trimutius III
Originally by: Christina Bamar Personally I think 15 is too little for a T3 cruiser and too much for a HAC. 13 would be a more reasonable value for a HAC.
Generally Command Ships have better damage output and better tank then T3 cruiser, so if CS get 16 point then 15 point for t3 cruisers is quite reasonable, though they are more versitile, but this versitality should not give them big advantage in PVP tournament. What T3 cruiser really could do that it should have more points, if they are expensive atm it doesn't mean that they are really powerfull, btw coolest subsystems are useless in the tournament. But i can't understand why HACs get 15 point too...
Actually the versatility does matter in the tournament due to the effect it has on your opponents' target calling. You see a nighthawk or an absolution and you know exactly what to expect from it 90% of the time, a T3 cruiser though can be a lot of different things, which makes it significantly harder to effectively prioritize target calling. |

Ship Type
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Posted - 2009.06.16 20:08:00 -
[34]
Why not allow mining barges or exhumers as well? They have large holds, exhumers can fit an okay tank, throw some drones into the mix, which haulers don't have.
I think that the low point value on the destroyer prove how worthless they are most of the time, though. |

Olvests
24th Imperial Crusade
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Posted - 2009.06.16 22:56:00 -
[35]
As for the non-refundable entry fee, the rules mention that the fee is not refunded because it "will be used as part of the prize pool". What do we think this means? Presumably CCP could just create the money if there were cash prizes or something like that this time around. |

Cheekything
Gallente Fallen Angel's Blade.
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Posted - 2009.06.17 06:50:00 -
[36]
Quote: 4. Teams may field no more than 1 logistics ship.
As with many people i'd like to see what this really means one of the ship or one ship with the mods? |

TeaDaze
Agony Unleashed Agony Empire
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Posted - 2009.06.17 09:21:00 -
[37]
Originally by: Olvests As for the non-refundable entry fee, the rules mention that the fee is not refunded because it "will be used as part of the prize pool". What do we think this means? Presumably CCP could just create the money if there were cash prizes or something like that this time around.
Due to the complex economics in eve they are probably less willing to "magic" 128bil out of thin air than in other games.
Though 128bil is likely small potatoes compared to the daily trading/scamming in Jita  |

Raimo
Gallente Wrath of Fenris
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Posted - 2009.06.17 12:05:00 -
[38]
No FW teams this time? |

Trimutius III
Legio Octae Rebellion Alliance
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Posted - 2009.06.17 21:07:00 -
[39]
Originally by: TeaDaze
Originally by: Olvests As for the non-refundable entry fee, the rules mention that the fee is not refunded because it "will be used as part of the prize pool". What do we think this means? Presumably CCP could just create the money if there were cash prizes or something like that this time around.
Due to the complex economics in eve they are probably less willing to "magic" 128bil out of thin air than in other games.
Though 128bil is likely small potatoes compared to the daily trading/scamming in Jita 
Maybe it's few percent, but nobody know how big will be impact on economics from that "magic" 128 bill, because if they will go through Jita several times a day then it's may cause higher level of inflation, and if they will be taken away and then come back, then at least it would not cause inflation, or at least scale of inflation would be lower... (there could be some inflation if ISK will go from passive lying in the wallet into wallets of some good traders that will make those money work a lot) |

Dohl Khrensen
Huang Yinglong
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Posted - 2009.06.18 19:51:00 -
[40]
I'm not usually so blind, but could someone point me to the place where it says the entry fee is a non-refundable 2bil? I can't seem to find it. Thanks,
Dohl |
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Trimutius III
Legio Octae Rebellion Alliance
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Posted - 2009.06.18 23:58:00 -
[41]
Originally by: Dohl Khrensen Edited by: Dohl Khrensen on 18/06/2009 22:58:02 I'm not usually so blind, but could someone point me to the place where it says the entry fee is a non-refundable 2bil? I can't seem to find it. Thanks,
Dohl
U can read everything about entry fee here:
http://www.eveonline.com/events/alliances/tournament/t7/signups.asp
All rules of signing up are described there... ------------------------------------------------- I am envoy from nowhere in nowhere. Nobody and nothing have sent me. And though it is impossible I exist ¬ Trimutius |

Dohl Khrensen
Huang Yinglong
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Posted - 2009.06.19 16:44:00 -
[42]
Originally by: Trimutius III U can read everything about entry fee here:
http://www.eveonline.com/events/alliances/tournament/t7/signups.asp
All rules of signing up are described there...
Cheers, Trimutius III. Missed that page entirely (duh).
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Nur AlHuda
Amarr Callide Vulpis
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Posted - 2009.06.21 11:47:00 -
[43]
Well im totaly against that 2 bilion non refundable fee as the participants will be drawn anyway so there is no need to limit alliances to handful of them. Seriously looking at same alliances all over again can become boring. They will just change ships thats all.
I would like to participate for some alliance with my team but even if we are nearly a half year in the game and we are pvper only this rule would prevent us to participate.
Second issue is the live broadcast. Will it be the ww2 voice retro style or you guys go with 21st century live stream?Couse most of hte vids on youtube are not definitely in high res and uploaded after several days WTH.
No Faction Warfare teams???????
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Ran Echelon
Caldari THE MuPPeT FaCTOrY
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Posted - 2009.06.21 18:42:00 -
[44]
Quote: 5. Implants that give bonuses to anything other than perception, intelligence, willpower, memory, and charisma are NOT allowed.
6. All hardwirings are allowed.
So, rule 5 blocks the use of pirate implants. Is it also intended to prevent the usage of warfare mindlinks? |

Atiana Obaani
Tomoe Laboratories Celestial Imperative
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Posted - 2009.06.21 19:23:00 -
[45]
Who do I have to service to get a Dev comment on the COSMOS issue? I am really good at it, you won't regret it.
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TeaDaze
Agony Unleashed Agony Empire
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Posted - 2009.06.22 01:36:00 -
[46]
Originally by: Ran Echelon
Quote: 5. Implants that give bonuses to anything other than perception, intelligence, willpower, memory, and charisma are NOT allowed.
6. All hardwirings are allowed.
So, rule 5 blocks the use of pirate implants. Is it also intended to prevent the usage of warfare mindlinks?
In the Implant group on the market there are two groups; Attribute enhancers (implant slot 1-5) and Hardwirings (implant slot 6-10). I think it would be safe to say that mindlinks which fall under the hardwiring group would be allowed under rule 6.
Perhaps rule 5 should be amended to say "5. Attribute enhancer Implants (implant slot 1-5) that give bonuses to anything other than perception, intelligence, willpower, memory, and charisma are NOT allowed."
But that is just me being a bit picky 

Please resize sig to a maximum file size no greater than 24000 bytes - Mitnal |
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CCP Claw

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Posted - 2009.06.22 10:14:00 -
[47]
Originally by: Atiana Obaani Who do I have to service to get a Dev comment on the COSMOS issue? I am really good at it, you won't regret it.
I will comment on it, but the comment will only be to say that the rule is not going to change.
Originally by: TeaDaze
Perhaps rule 5 should be amended to say "5. Attribute enhancer Implants (implant slot 1-5) that give bonuses to anything other than perception, intelligence, willpower, memory, and charisma are NOT allowed."
But that is just me being a bit picky 
Nope, you are right. Rewording this would be good. |
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Atiana Obaani
Tomoe Laboratories Celestial Imperative
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Posted - 2009.06.23 09:56:00 -
[48]
Originally by: CCP Claw
Originally by: Atiana Obaani Who do I have to service to get a Dev comment on the COSMOS issue? I am really good at it, you won't regret it.
I will comment on it, but the comment will only be to say that the rule is not going to change.
Originally by: TeaDaze
Perhaps rule 5 should be amended to say "5. Attribute enhancer Implants (implant slot 1-5) that give bonuses to anything other than perception, intelligence, willpower, memory, and charisma are NOT allowed."
But that is just me being a bit picky 
Nope, you are right. Rewording this would be good.
Last time I checked, nobody I know ****ed in your cheerios Claw, and explanation of why such lame modules aren't allowed is in order. Seriously. |

TeaDaze
Agony Unleashed Agony Empire
|
Posted - 2009.06.23 13:05:00 -
[49]
Edited by: TeaDaze on 23/06/2009 13:07:04
Originally by: Atiana Obaani Last time I checked, nobody I know ****ed in your cheerios Claw, and explanation of why such lame modules aren't allowed is in order. Seriously.
If the modules are so lame why do you want to use them? 
Due to the prevalence of buffer tanked cruisers I would guess cosmos armour plates with their easier grid and similar HP to rolled tungsten would be fotm if they were allowed.
I'm sure there are other mods but that is the one example that sticks in my mind. |

Straife
North Eastern Swat Pandemic Legion
|
Posted - 2009.06.23 15:33:00 -
[50]
Originally by: Straife Can we get an update on Black Ops Battleships please. I would assume that they are allowed and would be the same point cost as a Marauder but as they are not on the list I am taking a huge guess.
Also a clarification on the limited Logistic ship rule please. Are you limiting it to only 1 Logistics hull or only 1 Logistics with logistics mods fitted?
Still looking for a clarification on these 2 rules please. |
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Dohl Khrensen
Huang Yinglong
|
Posted - 2009.06.23 17:52:00 -
[51]
Originally by: Straife
Originally by: Straife Can we get an update on Black Ops Battleships please. I would assume that they are allowed and would be the same point cost as a Marauder but as they are not on the list I am taking a huge guess.
Also a clarification on the limited Logistic ship rule please. Are you limiting it to only 1 Logistics hull or only 1 Logistics with logistics mods fitted?
Still looking for a clarification on these 2 rules please.
I think the Logistics one is wrapped up pretty nicely in CCP Claw's response:
Originally by: CCP Claw Yes, so basically we're going to allow one Logistics Cruiser OR one T3 cruiser with logistics modules, once I look at it on Monday.
Or is there something specific about the above that is still unclear?
Dohl |

Shamis Orzoz
Sniggerdly Pandemic Legion
|
Posted - 2009.06.23 18:16:00 -
[52]
Originally by: Dohl Khrensen Or is there something specific about the above that is still unclear? Dohl
YES. Can you run mutliple logistics ships as long as only one has repair mods on it?
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Shamis Orzoz
Sniggerdly Pandemic Legion
|
Posted - 2009.06.23 18:17:00 -
[53]
Will remote Hull reps be allowed, and if so, on what ships?
|

Dohl Khrensen
Huang Yinglong
|
Posted - 2009.06.23 18:55:00 -
[54]
Originally by: Shamis Orzoz
Originally by: Dohl Khrensen Or is there something specific about the above that is still unclear? Dohl
YES. Can you run mutliple logistics ships as long as only one has repair mods on it
From the Rules:
Originally by: Rules Ships & Points
4. Teams may field no more than 1 logistics ship.
As it is in the 'Ships and Points' section and does not consider modules at all, it seems to me that it is talking about HULL types only. So one Logistics cruiser hull-type OR one T3 cruiser with repper-bonus subsystem. Your Scimitar could be gank fit, but it's still a Logistics cruiser.
But, for the sake of a clear rule on the Tournament Rules page, it could certainly be reworded. The lower case 'l' is a little misleading. After all, a repping Domi is a small-'l'-logistics ship. |
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CCP Soundwave

|
Posted - 2009.06.24 00:48:00 -
[55]
Originally by: Olvests As for the non-refundable entry fee, the rules mention that the fee is not refunded because it "will be used as part of the prize pool". What do we think this means? Presumably CCP could just create the money if there were cash prizes or something like that this time around.
We certainly could do that, but we generally try to avoid artificially injecting money into the economy.
|
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Nur AlHuda
Amarr Callide Vulpis
|
Posted - 2009.06.24 01:40:00 -
[56]
Originally by: CCP Soundwave
Originally by: Olvests As for the non-refundable entry fee, the rules mention that the fee is not refunded because it "will be used as part of the prize pool". What do we think this means? Presumably CCP could just create the money if there were cash prizes or something like that this time around.
We certainly could do that, but we generally try to avoid artificially injecting money into the economy.
Oh realy? What about ETC? People can buy them for real money and sell them for isk and without plexes most of the players would not be able to gain such ammount of money in few minutes.
|

Vault Overseer
Followers of the Apocalypse
|
Posted - 2009.06.24 03:21:00 -
[57]
Originally by: Nur AlHuda
Originally by: CCP Soundwave
Originally by: Olvests As for the non-refundable entry fee, the rules mention that the fee is not refunded because it "will be used as part of the prize pool". What do we think this means? Presumably CCP could just create the money if there were cash prizes or something like that this time around.
We certainly could do that, but we generally try to avoid artificially injecting money into the economy.
Oh realy? What about ETC? People can buy them for real money and sell them for isk and without plexes most of the players would not be able to gain such ammount of money in few minutes.
step 1: read step 2: think step 3: post
if you fail at thinking, dont even post. the isk the people get from selling gtcs comes from OTHER PLAYERS, not from ccp. so no artificial money injection. isk is beeing generated for: missions bountys npc buyorders insurance payouts account creation
money is beeing taken away from economy: npc sellorders (pos stuff, skillbooks etc etc) insurance payment lp-store (iirc) taxes and fees (probably the biggest amount) isk taken away by gamemasters for whatever reason ---- enemy of the Children of the Cathedral |

Nur AlHuda
Amarr Callide Vulpis
|
Posted - 2009.06.24 12:59:00 -
[58]
Im not speaking about the person who made an effort to earn that money but who buy it using RL cash to buy ETC and sell it to get isk from game. And altough it is not not direct injection money to the game within 1 h or less brand new player is able buy with 200 dollars a carrier char with another 40 bucks a carrier.
So you failed at reading and thinking. But this is leading away from discussion so i will stop it. Point that ccp is not injecting money to game is partial truth as with RL money you can buy virtual items and player who would have not those money has them because of tradings with RL game time code. |
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CCP Claw

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Posted - 2009.06.24 13:15:00 -
[59]
Please keep this thread to rules related discussions. |
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Tyrrax Thorrk
Amarr Guiding Hand Social Club
|
Posted - 2009.06.24 14:45:00 -
[60]
i liked it better when the fee was refunded if you showed up for all your matches
HACs cost too much, especially compared to T3 cruisers and recons (hello rook costs 2 points less than cerb?) I know you want people to use T3 cruisers more, but them having been horribly implemented on TQ is no excuse to unbalance the tournament.
Bombers cost way too little, even forgetting about bombs you can do 700 dps and some nice ewar in one of those for 5 points ;P Cruisers, faction cruisers, heavy dictors all cost too much.
Oh and why the hell does a brutix cost the same as a thorax o_O ? is anybody going to field any t1 or faction cruisers at all with these rules ? |
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Atiana Obaani
Tomoe Laboratories Celestial Imperative
|
Posted - 2009.06.25 04:19:00 -
[61]
Originally by: CCP Claw Please keep this thread to rules related discussions.
WORD! Let's talk about the rules. So why are named T1 and normal T2 modules allowed but not COSMOS, which are on par? |

Verlokiraptor
All Around Research Inc Onslaught.
|
Posted - 2009.06.25 08:06:00 -
[62]
Edited by: Verlokiraptor on 25/06/2009 08:08:31 Just looking for clarification:
1. Black ops are not allowed for whatever reason? 2. Probe launchers are allowed? Can probe launchers be used before the match starts, to find out where the enemy are warping in from and what they are bringing? Probes aren't targeted and aren't exactly aggressive. 3. Are cynos and bubbles allowed? Again, it doesn't say otherwise but I thought it had excluded those in the past.
EDIT: From what I can see, many COSMOS mods are almost identical to T2 except with far less fitting requirements... how is that "on par"!? |

Atiana Obaani
Tomoe Laboratories Celestial Imperative
|
Posted - 2009.06.25 08:46:00 -
[63]
Originally by: Verlokiraptor Edited by: Verlokiraptor on 25/06/2009 08:08:31 Just looking for clarification:
1. Black ops are not allowed for whatever reason? 2. Probe launchers are allowed? Can probe launchers be used before the match starts, to find out where the enemy are warping in from and what they are bringing? Probes aren't targeted and aren't exactly aggressive. 3. Are cynos and bubbles allowed? Again, it doesn't say otherwise but I thought it had excluded those in the past.
EDIT: From what I can see, many COSMOS mods are almost identical to T2 except with far less fitting requirements... how is that "on par"!?
SOME cosmos mods have far less fitting requirements. Those that do are also generally not as good as named T1 and in many cases not nearly as good as T2, they just make some space for interesting fits.
T2 almost ALWAYS takes the cake over COSMOS, which is the reason for the gripe. |

Verlokiraptor
All Around Research Inc Onslaught.
|
Posted - 2009.06.25 11:28:00 -
[64]
Edited by: Verlokiraptor on 25/06/2009 11:30:47 For large armor reps, cap rechargers and EANMs they're identical to tech 2 except with much lower fitting. A cosmos damage control is better than meta 4 for low CPU ships. The hull repper (Edit: and quite importantly the MWDs) kicks ass compared to tech 2. I'm not going to go on, because there's no point. |

Avatoin
|
Posted - 2009.06.26 03:44:00 -
[65]
HACs should be reduced a point or two and T1 cruiser should also be reduced one point because I am sure that a even a tier 1 BC is more valuable than a T1 cruiser, also because a ship is limited to only 2 per team, the tactics of having a bunch of t1 cruisers buzzing around the field would change a lot, mainly for the worst. |

Goberth Ludwig
North Eastern Swat Pandemic Legion
|
Posted - 2009.06.27 01:46:00 -
[66]
so are black ops allowed or not???
- Gob
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Goberth Ludwig
North Eastern Swat Pandemic Legion
|
Posted - 2009.06.30 20:24:00 -
[67]
Originally by: Goberth Ludwig so are black ops allowed or not???
- Gob
hello calmdown anyone home? ^^
- Gob
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CCP Soundwave

|
Posted - 2009.07.03 01:08:00 -
[68]
Originally by: Goberth Ludwig
Originally by: Goberth Ludwig so are black ops allowed or not???
- Gob
hello calmdown anyone home? ^^
- Gob
Sorry guys, CCP Claw is out of the office, he should resume frantically f5ing this thread next week :)
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Templayer
Amarr Monks of War
|
Posted - 2009.07.03 06:58:00 -
[69]
I correctly understand that there is no - "first come - first serve" basis ? We are thrown to pure luck?
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CCP Claw

|
Posted - 2009.07.03 17:08:00 -
[70]
Originally by: Goberth Ludwig so are black ops allowed or not???
Yep, they will be in, likely at 1 point underneath battleships.
I've been really agonizing over and discussing the entire points list for a few weeks with some of my colleagues, and will be doing an update - as well as some rules clarifications/changes - early next week when I'm back in the office.
Originally by: Templayer I correctly understand that there is no - "first come - first serve" basis ? We are thrown to pure luck?
Yes, lady luck is back as the only truly 'fair' way of deciding team entry.
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Vault Overseer
Followers of the Apocalypse
|
Posted - 2009.07.04 18:27:00 -
[71]
Originally by: CCP Claw
Originally by: Templayer I correctly understand that there is no - "first come - first serve" basis ? We are thrown to pure luck?
Yes, lady luck is back as the only truly 'fair' way of deciding team entry.
and how do you prevent people from signing up with 100 alliances to get a better chance? (i know you have to pay lots of iskies to create that many alliances, but who cares?) ---- enemy of the Children of the Cathedral |

Trimutius III
Legio Octae Rebellion Alliance
|
Posted - 2009.07.05 16:58:00 -
[72]
Edited by: Trimutius III on 05/07/2009 17:01:43 Edited by: Trimutius III on 05/07/2009 16:59:42
Originally by: Vault Overseer
and how do you prevent people from signing up with 100 alliances to get a better chance? (i know you have to pay lots of iskies to create that many alliances, but who cares?)
Probability of such operation take place is like almost zero, so i don't think that this chance is significant enough to even bother about it... ------------------------------------------------- I am envoy from nowhere in nowhere. Nobody and nothing have sent me. And though it is impossible I exist ¬ Trimutius |

Dark Chasm
H A V O C
|
Posted - 2009.07.05 21:44:00 -
[73]
Edited by: Dark Chasm on 05/07/2009 21:49:40 Edited by: Dark Chasm on 05/07/2009 21:49:15 Tech1 normal cruiser need to be 10 instead of 11 (especially since tier1 bc = 11) HAC should be 14 Tech1 faction cruiser should probably be 12 (remember last time it was 9 which was too low, but 13 is a bit over the top) Tech2 BC should be 17, not 16
__________________________________________________________________ á Don't worry about your beard, when your head is about to be taken áá áááááááááááááááááááááááááááááá- Sun Tzu, The art of War - |

L'Ame Immortelle
Gallente Annihilation.
|
Posted - 2009.07.06 09:29:00 -
[74]
Edited by: L''Ame Immortelle on 06/07/2009 09:34:22
Originally by: CCP Claw
Originally by: Templayer
Can you please clarify if i understand you correctly :
Logistic ship = Strategic cruiser with Reppers bonused subsystem. So you can have only one of them for 1 team?
Yes, so basically we're going to allow one Logistics Cruiser OR one T3 cruiser with logistics modules, once I look at it on Monday.
Can we get an answer about this? The rule wording hasn't changed and it's way past Monday..
Visions of my Mind and Soul |

Trimutius III
Legio Octae Rebellion Alliance
|
Posted - 2009.07.06 13:56:00 -
[75]
Originally by: L'Ame Immortelle
Can we get an answer about this? The rule wording hasn't changed and it's way past Monday..
I personally think the wording should be that remote armor/shield repair should only be allowed on one single ship in your setup.
Monday is today and in Iceland it's afternoon... So i think we should wait few hours and then write angry notes... if nothing changes... ------------------------------------------------- I am envoy from nowhere in nowhere. Nobody and nothing have sent me. And though it is impossible I exist ¬ Trimutius |

L'Ame Immortelle
Gallente Annihilation.
|
Posted - 2009.07.06 15:12:00 -
[76]
Originally by: Trimutius III Monday is today and in Iceland it's afternoon... So i think we should wait few hours and then write angry notes... if nothing changes...
Nothing angry, just wanted clarification - and his comment about Monday was from a month ago :)
Visions of my Mind and Soul |

Trimutius III
Legio Octae Rebellion Alliance
|
Posted - 2009.07.06 17:20:00 -
[77]
Edited by: Trimutius III on 06/07/2009 17:20:20
Originally by: L'Ame Immortelle
Nothing angry, just wanted clarification - and his comment about Monday was from a month ago :)
He said that early this weak everything will be there... So i think on Sunday we may ask what he mean "early this weak"... hehe  ------------------------------------------------- I am envoy from nowhere in nowhere. Nobody and nothing have sent me. And though it is impossible I exist ¬ Trimutius |

Glarion Garnier
The Scope
|
Posted - 2009.07.07 13:40:00 -
[78]
I would add tech 2 haulers as well at 6-8 points.
This time around the turnament seems to be the most interesting ever. Thanks to what is available for choosing. _________________________________ -be vary of the men behind the curtain-
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Trimutius III
Legio Octae Rebellion Alliance
|
Posted - 2009.07.12 21:03:00 -
[79]
Originally by: CCP Claw
I've been really agonizing over and discussing the entire points list for a few weeks with some of my colleagues, and will be doing an update - as well as some rules clarifications/changes - early next week when I'm back in the office.
So Sunday is coming to the end... What did u meant saying "early next week"??? ------------------------------------------------- I am envoy from nowhere in nowhere. Nobody and nothing have sent me. And though it is impossible I exist ¬ Trimutius |

RobinsGood
|
Posted - 2009.07.13 14:05:00 -
[80]
Is it going to be acceptable to have players participating in the tournament to run more than 1 client to pilot multiple ships simultaneously?
I would like to know if my alliance can have its pilots each using 2 separate characters.
5 people fielding 10 ships. eh?
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Tyrrax Thorrk
Amarr Guiding Hand Social Club Dystopia Alliance
|
Posted - 2009.07.14 00:11:00 -
[81]
Originally by: RobinsGood Is it going to be acceptable to have players participating in the tournament to run more than 1 client to pilot multiple ships simultaneously?
I would like to know if my alliance can have its pilots each using 2 separate characters.
5 people fielding 10 ships. eh?
yes you can do that, it's kinda dumb but it's not as if there's anything ccp can do about it (or any reason for them to care)
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Sashenka
The Fighting Mongooses HUZZAH FEDERATION
|
Posted - 2009.07.14 10:16:00 -
[82]
pretty sure Elliot from G4L was running 3? clients in the last tourney :P _________________________________
TFM - Sashenka |

omgdutch2005
Gallente Advanced Planetary Exports Intergalactic Exports Group
|
Posted - 2009.07.14 12:31:00 -
[83]
Originally by: Tyrrax Thorrk
Originally by: RobinsGood Is it going to be acceptable to have players participating in the tournament to run more than 1 client to pilot multiple ships simultaneously?
I would like to know if my alliance can have its pilots each using 2 separate characters.
5 people fielding 10 ships. eh?
yes you can do that, it's kinda dumb but it's not as if there's anything ccp can do about it (or any reason for them to care)
why dumb? if u run 2 screens (like i do :) ), run eve windowed, its not THAT! hard to actually.... dual run :)
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Trimutius III
Legio Octae Rebellion Alliance
|
Posted - 2009.07.14 21:19:00 -
[84]
Originally by: omgdutch2005
why dumb? if u run 2 screens (like i do :) ), run eve windowed, its not THAT! hard to actually.... dual run :)
Yes it's not really hard... But it's dumb because price is really high, while u switching between windows u may lose the battle, and if there is 1 window per person then everybody have much more concetration and it's really good benefit against multiple windows.
But there is no problem for multiple windows if u don't need as much concentration as possible... I fighted with 3 windows in 0.0 complexes with no problem.
But in tourney the best thing is if every single character is pushed to the limit and fights as good as possible, like 100% or even 110%. But if u fight with 2 windows each ur character perfomance would be not more then 80-90% or even less... And that is far from 100% u need... :) ------------------------------------------------- I am envoy from nowhere in nowhere. Nobody and nothing have sent me. And though it is impossible I exist ¬ Trimutius |

Darknesss
D00M. Triumvirate.
|
Posted - 2009.07.20 21:07:00 -
[85]
Rules look good to me.
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bloody johnroberts
Shiva Morsus Mihi
|
Posted - 2009.07.20 21:48:00 -
[86]
new rule added
create alt alliances just to give you a better chance if you dont get in you get the isk back anyway
nice ccp claw well played
also selling your slot seem popular guess we never saw that coming ccp claw
enjoy your degraded and screwed up tourney
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InnerDrive
Shiva Morsus Mihi
|
Posted - 2009.07.20 22:22:00 -
[87]
Originally by: bloody johnroberts new rule added
create alt alliances just to give you a better chance if you dont get in you get the isk back anyway
nice ccp claw well played
also selling your slot seem popular guess we never saw that coming ccp claw
enjoy your degraded and screwed up tourney
BJ is bitter, but the essence is right, its rediculously organised the sign up system. People allready have started to sell their slots for profit
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violator2k5
Poor Old Ornery nOObs Turdz Asshatz N Grieferz
|
Posted - 2009.07.21 02:13:00 -
[88]
from looking at the rules i can see that they are far to limiting.
the use of either a logistical ship or t3 cruiser are the only 2 ships that may employ the use of a remote rep for either shield or armor. Does that mean that the other ships may still be able to fit remote hull reps to hull tank?
even though its not a smart move to hull tank that rule there will set anyone who considers flying a logistics ship to be primary with no form of preservation other then logistical drones which will more then likely be shot down.
what do you think about bending that rule a little bit say only allowing 1 logistical or T3 ship with the ability to remote repair other ships and say 2 other ships the ability to use 1 remote shield or armor rep each to cover the logistics ship a bit better?
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Andor Traxel
Nebula Rasa Vanguard Nebula Rasa
|
Posted - 2009.07.21 02:35:00 -
[89]
Well much consternation over lady luck and many ideas about how to implement a more fair and balanced Fox like selection process... hmmm
Gripe A. Large and powerful "relevant" alliances need to represented should they desire. Possible solution: Give the 8 largest alliances by total systems held an automatic bid. (8 teams)
Gripe B. Some teams should just be represented. Possible Solution: Have past tournament experts pick (8 teams)
Gripe C 16th place is no where near good enough for an automatic bid, however historically strong teams should be represented. Possible Solution: A top four finish in a past tournament gives that alliance an automatic qualification. (x teams) Gripe D Whats up with the whining, I like lady luck. Possible solution: Let the tinfoil hat pick the rest.
P.S. Did someone mention single elimination??
I would wish all you Pavlov's pod-pilots in the tourney good luck but none of you deserve it. Especially Blades team.... that epic fail with the Ishtar's last tourney should disqualify you for all time.

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Andor Traxel
Nebula Rasa Vanguard Nebula Rasa
|
Posted - 2009.07.21 04:32:00 -
[90]
I might also mention that publishing the order of reserve teams(Hurray for #10) in combination with the apparent large influx of for profit entries could make tinfoil hat speculators wonder if this is just a version of insider tournament extortion. The alliances that have signed up with no plans to compete seem to have a hot commodity. Although a red matter matter black hole has destroyed all logic, I dare say the rules should have been structured to prevent these corrupt and shady dealings. Instead of saying good luck to the teams that are being extorted, solve the problem by reworking this tournament into a single elimination event open to all confirmed entrants. Then we either have 96 teams take the field or we have x number of teams that want to compete take the field and y number of insider extortion teams that are left paying a 2 billion isk penalty for trying exploit the signup process. It makes one wonder. Of course speculation does nothing to remedy the injustice of the present; only action.

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bloody johnroberts
Shiva Morsus Mihi
|
Posted - 2009.07.21 15:23:00 -
[91]
lol dont worry next year i will flood the sign up with 50 fake alliances and then sell the slots for a fat pile of cash
as this is condoned by ccp claw pink hat and all
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Rozanos
tr0pa de elite Triumvirate.
|
Posted - 2009.07.21 16:07:00 -
[92]
This thread is for the discussion of the current rules. As they only apply to alliances who participate ... uhm ... why don't you go away?
@Claw: to put it bluntly and because I think no one has been answered this yet, does the restriction to logistic ships apply based on shiptype or based on logistic capabilities? You said it can be either a Logistic or a logistically-fitted T3 cruiser, which means, once the logistic mods are down, the t3 cruiser is not bound to that limitation.
By that logic Logistics without logistic modules are also not bound to that limitation/restriction, so one may (yes, this is probably one of the thought experiments people had in mind) field two oneiros and enjoy the deployment of logistic drones along with one of them fitted with logistic mods. |

Oscar DeHauler
|
Posted - 2009.07.22 10:34:00 -
[93]
Originally by: Rozanos This thread is for the discussion of the current rules. As they only apply to alliances who participate ... uhm ... why don't you go away?
@Claw: to put it bluntly and because I think no one has been answered this yet, does the restriction to logistic ships apply based on shiptype or based on logistic capabilities? You said it can be either a Logistic or a logistically-fitted T3 cruiser, which means, once the logistic mods are down, the t3 cruiser is not bound to that limitation.
By that logic Logistics without logistic modules are also not bound to that limitation/restriction, so one may (yes, this is probably one of the thought experiments people had in mind) field two oneiros and enjoy the deployment of logistic drones along with one of them fitted with logistic mods.
Rule no. 4 4. Teams may field no more than 1 logistics ship.(no 2 oneiros)
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LoveKebab
Caldari LOST IDEA C0VEN
|
Posted - 2009.07.22 12:05:00 -
[94]
lol, mindlinks are not allowed ?! xVid4PSP MKV Encoding Tutorial |

Frances Farmer
NoobFleet
|
Posted - 2009.07.22 12:41:00 -
[95]
Originally by: bloody johnroberts lol dont worry next year i will flood the sign up with 50 fake alliances and then sell the slots for a fat pile of cash
Man it's a PvP tournament, of course Morsus Mihi is out. **** off and go do some mining ops, moron.
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Cheekything
Gallente Fallen Angel's Blade.
|
Posted - 2009.07.22 14:13:00 -
[96]
Originally by: LoveKebab lol, mindlinks are not allowed ?!
I'm pretty sure they count as hardwiring
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CCP Claw

|
Posted - 2009.07.22 14:20:00 -
[97]
Originally by: Rozanos
@Claw: to put it bluntly and because I think no one has been answered this yet, does the restriction to logistic ships apply based on shiptype or based on logistic capabilities? You said it can be either a Logistic or a logistically-fitted T3 cruiser, which means, once the logistic mods are down, the t3 cruiser is not bound to that limitation.
Im not entirely sure what you're asking here...
You may field no more than one Logistics Ship
You may field logistics modules on only one ship in your team, and that ship must be a logistics ship or a strategic cruiser
The strategic cruiser doesn't necessarily have to have a logistics based component fitted to be able to fit logistics modules
Does that sum it up ok?
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CCP Claw

|
Posted - 2009.07.22 14:20:00 -
[98]
Originally by: Rozanos
@Claw: to put it bluntly and because I think no one has been answered this yet, does the restriction to logistic ships apply based on shiptype or based on logistic capabilities? You said it can be either a Logistic or a logistically-fitted T3 cruiser, which means, once the logistic mods are down, the t3 cruiser is not bound to that limitation.
Im not entirely sure what you're asking here...
You may field no more than one Logistics Ship
You may field logistics modules on only one ship in your team, and that ship must be a logistics ship or a strategic cruiser
The strategic cruiser doesn't necessarily have to have a logistics based component fitted to be able to fit logistics modules
Does that sum it up ok?
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sliver 0xD
exiles. The Kadeshi
|
Posted - 2009.07.24 11:46:00 -
[99]
Where does it say in the rules that an alliance can give away or sell there slot for the alliance tournament ?
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1123900
And what will happen if a team does not show or does not field the minimum required points? Will the first reserve team be put in place ?
--- Somebody needs a hug! |

Vault Overseer
Followers of the Apocalypse
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Posted - 2009.07.25 13:57:00 -
[100]
Originally by: Trimutius III Edited by: Trimutius III on 05/07/2009 17:01:43 Edited by: Trimutius III on 05/07/2009 16:59:42
Originally by: Vault Overseer
and how do you prevent people from signing up with 100 alliances to get a better chance? (i know you have to pay lots of iskies to create that many alliances, but who cares?)
Probability of such operation take place is like almost zero, so i don't think that this chance is significant enough to even bother about it...
say that again :D ---- enemy of the Children of the Cathedral |
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Tyrrax Thorrk
Amarr Guiding Hand Social Club Dystopia Alliance
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Posted - 2009.07.25 14:03:00 -
[101]
Originally by: sliver 0xD Where does it say in the rules that an alliance can give away or sell there slot for the alliance tournament ?
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1123900
And what will happen if a team does not show or does not field the minimum required points? Will the first reserve team be put in place ?
It doesn't say so anywhere.
However you can sell your alliance / let another team's corp / members join it - this is fully within the rules and there's nothing CCP can do about it since they didn't (and aren't capable of) forbidding it .
If team doesn't show / field points they lose the match and other team advances with full points - by that point it's too late for a reserve team to make it in without messing everything up for the GMs/referees/schedule
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Dex Nederland
Caldari Lai Dai Infinity Systems
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Posted - 2009.07.26 21:19:00 -
[102]
Originally by: CCP Claw You may field no more than one Logistics Ship
You may field logistics modules on only one ship in your team, and that ship must be a logistics ship or a strategic cruiser
The strategic cruiser doesn't necessarily have to have a logistics based component fitted to be able to fit logistics modules
Does that sum it up ok?
It removes 2 T1 Cruisers immediately; the Osprey and the .
Both ships primary combat usefulness is as low end outside of providing Shield Transfer or Remote Repair. Also you end up paying only 1 point more for the 'better' version of the ship, but restrict that ship to only 1 of them and force all Remote Repair/Shield Transfer onto it.
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chick 195
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Posted - 2009.07.28 14:36:00 -
[103]
Quote: How does rule of "no double shiptypes" apply to T3? Subsystem combination = 1 shiptype or is it a Hull(max 2 Legions per team for example). I understand that its pretty different when we are talking about hulls of monolith ships and those modular ones.
"Teams may field no more than 2 of a given ship. This applies to specifically named ships..."
So max 2 of a T3 cruiser regardless of subsystems.
I am slightly conffused, The rules state:
Quote: This applies to specifically named ships only, and not ship hulls. For example, 2 Curses, 2 Pilgrims, and 2 Arbitrators would be legal.
This sounds like I can use 2 curse 2 rooks (both are combat recons) or dose 'named ships only' mean the actual role of a ship. Only 2 force recons are allowed and only 2 battleship class ships are allowed since we can only use 2 tech 3 ships ?
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Zuckerschneckchen
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Posted - 2009.07.28 14:40:00 -
[104]
Edited by: Zuckerschneckchen on 28/07/2009 14:40:32
Originally by: CCP Claw
Originally by: Templayer
So max 2 of a T3 cruiser regardless of subsystems.
I, as non-english native, read that as one can have more than only 2 T3 cruisers overall, just not more then 2 of each type. For example you can have 2 Loki, 2 Proteus and 1 Tengu etc.
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CCP Claw

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Posted - 2009.07.29 15:58:00 -
[105]
Originally by: chick 195
I am slightly conffused, The rules state...
Please re-read the rules and my many comments on it as they explain precisely what the ruling is.
There's only so many times that me restating the same thing will help.
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HANDLEY
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Posted - 2009.07.31 08:36:00 -
[106]
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1123900
claw can we get an answer for this ? it is wrong and should be against the rules but easy way to make a few bil ?
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CCP Claw

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Posted - 2009.07.31 09:51:00 -
[107]
Originally by: HANDLEY http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1123900
claw can we get an answer for this ? it is wrong and should be against the rules but easy way to make a few bil ?
Its been answered already, more than once. The summary is, it is not against the rules.
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Darknesss
D00M. Triumvirate.
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Posted - 2009.08.01 20:16:00 -
[108]
Are Akemon's Modified 'Noble' ZET5000's allowed?
Not sure if they fit into the pirate bracket or basic hardwiring.
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Tyrrax Thorrk
Amarr Guiding Hand Social Club Dystopia Alliance
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Posted - 2009.08.01 23:35:00 -
[109]
Originally by: Darknesss Are Akemon's Modified 'Noble' ZET5000's allowed?
Not sure if they fit into the pirate bracket or basic hardwiring.
yep they're allowed, all implants in slots 7-10 are
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Gallente SoldierTest
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Posted - 2009.08.02 02:59:00 -
[110]
Question:
Do remote energy transfer mods count as logistics modules, or just remote shield/armor?
Can you have multiple ships set up with energy trans, or a logistics with energy trans and a strategic cruiser with rep?
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Darknesss
D00M. Triumvirate.
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Posted - 2009.08.02 12:01:00 -
[111]
Originally by: Tyrrax Thorrk
Originally by: Darknesss Are Akemon's Modified 'Noble' ZET5000's allowed?
Not sure if they fit into the pirate bracket or basic hardwiring.
yep they're allowed, all implants in slots 7-10 are
thx
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Thresh Avery
Best Path Inc. Ethereal Dawn
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Posted - 2009.08.02 19:09:00 -
[112]
Originally by: Gallente SoldierTest Question:
Do remote energy transfer mods count as logistics modules, or just remote shield/armor?
Can you have multiple ships set up with energy trans, or a logistics with energy trans and a strategic cruiser with rep?
All Remote Armor Repair modules and Remote Shield Transfer modules are NOT allowed, EXCEPT on ONE OF EITHER a Logistics ship (Basilisk, Scimitar, Oneiros, Guardian) or a Strategic Cruiser (Tengu, Loki, Proteus, Legion).
Energy Transfers are allowed in any quantity and on multiple ships.
As for the second part of your second question: good question! 
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Trimutius III
Legio Octae Rebellion Alliance
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Posted - 2009.08.02 20:32:00 -
[113]
Edited by: Trimutius III on 02/08/2009 20:35:42 Edited by: Trimutius III on 02/08/2009 20:34:02 Edited by: Trimutius III on 02/08/2009 20:33:32
Originally by: Vault Overseer
say that again :D
Seriosly?
Maybe i said so because i don't care... But still i'm pretty sure that chance is small... %)
If u see some new alliances and strange names in list then i can say only one thing: That is randomiser and doesn't necessary mean that somebody created many alliances to get through...
And that guy who says "next time i will create" and so on... I doubt that he'll do more then 4-5 alliances... ------------------------------------------------- I am envoy from nowhere in nowhere. Nobody and nothing have sent me. And though it is impossible I exist ¬ Trimutius |

Gallente SoldierTest
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Posted - 2009.08.03 04:42:00 -
[114]
Originally by: Gallente SoldierTest Question: Can you have a logistics with energy trans and a strategic cruiser with rep, since the Logistics ship would NOT have "Logistics Modules" by your definition of the term?
Modified quote as a result of someone's clarification. Kind of an important distinction needs to be made here. :)
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Gallente SoldierTest
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Posted - 2009.08.04 14:37:00 -
[115]
Hey, uh, not to be rude or anything - but CCP Claw, could we get some illumination here, please? :)
I'm pretty sure, by reading the rules, that the answer to my question is "yes" - but it would kinda suck to find out the answer is "no" on the field, y'know?
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Gallente SoldierTest
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Posted - 2009.08.08 06:25:00 -
[116]
Kinda frustrating... been looking for a simple yes/no answer to my question about fielding a T3 strat with Rem Armor/Shield and a Logistics withOUT Rem Armor/Shield on the same team. Phrased differently in each post for clarity, coming up on a week here. :)
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Tyrrax Thorrk
Amarr Guiding Hand Social Club Dystopia Alliance
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Posted - 2009.08.08 11:37:00 -
[117]
Reading the rules and claw's recent posts i'd say yes you can field one of each as long as the logi only has cap xfer (can still field drones)
his first reply in this thread could be interpreted to say you can't, but that wasn't a "this is how it is" post, more of a "this is how it might possibly be after i think about it and go drinking with the guys" so it's probably safe to ignore that ;O
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Thresh Avery
Best Path Inc. Ethereal Dawn
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Posted - 2009.08.16 02:56:00 -
[118]
Edited by: Thresh Avery on 16/08/2009 02:56:46 I was wondering, as there is no mention of the "totalhelldeath" rule in either the Rules or Format sections, are we to understand that there is no longer 150 points awarded to a team that kills all the enemy ships and loses none?
I know that when it comes to the rules and something is not allowed, it means the things not mentioned are allowed, but as there is no mention of totalhelldeaths at all i got the feeling it was overlooked.
Can anyone shed any light on this please?
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Sazuka Kirr
Trans-Solar Works Rooks and Kings
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Posted - 2009.08.21 19:08:00 -
[119]
Edited by: Sazuka Kirr on 21/08/2009 19:11:18
Quote: 9. Cap Boosters are allowed.
What about Navy Cap Boosters, as introduced in the recent patch? (as in Navy Cap Booster 800, not Amarr Navy Small Capacitor Booster)
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TeaDaze
Agony Unleashed Agony Empire
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Posted - 2009.08.22 08:39:00 -
[120]
Originally by: Sazuka Kirr
What about Navy Cap Boosters, as introduced in the recent patch? (as in Navy Cap Booster 800, not Amarr Navy Small Capacitor Booster)
The cap booster 800s (and other sizes) are technically ammo/charges so should be fine under the "faction ammo is allowed rule".
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CCP Claw

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Posted - 2009.08.31 16:01:00 -
[121]
Originally by: Thresh Avery Edited by: Thresh Avery on 16/08/2009 02:56:46 I was wondering, as there is no mention of the "totalhelldeath" rule in either the Rules or Format sections, are we to understand that there is no longer 150 points awarded to a team that kills all the enemy ships and loses none?
I know that when it comes to the rules and something is not allowed, it means the things not mentioned are allowed, but as there is no mention of totalhelldeaths at all i got the feeling it was overlooked.
Can anyone shed any light on this please?
Totalhelldeaths no longer exist.
Except in our hearts, where we will always hold an image of Oveur screaming it at the top of his lungs.
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Marinko Rokvic
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Posted - 2009.09.01 01:04:00 -
[122]
3. Teams may field no more than 2 of a given ship. This applies to specifically named ships only, and not ship hulls. For example, 2 Curses, 2 Pilgrims, and 2 Arbitrators would be legal.
I know this will sound stupid but I will ask anyway cause we have some kind of philosophical debate in my corporation about what is hull and what is specifically named ship 
So, short version of my question is: can team have for example 3 harbingers or not?
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TeaDaze
Agony Unleashed Agony Empire
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Posted - 2009.09.01 10:14:00 -
[123]
Originally by: Marinko Rokvic I know this will sound stupid but I will ask anyway cause we have some kind of philosophical debate in my corporation about what is hull and what is specifically named ship 
So, short version of my question is: can team have for example 3 harbingers or not?
The Hull is the base model, e.g. wolf, jag and a rifter all share the same hull.
Under the rules you can only bring two of any named ship, so you could being two rifters, two wolfs (wolves?) and two jags. You can't bring 3 wolves by calling two of them wolf and one of them fred.
Short answer: No, you can't bring three harbingers.
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Marinko Rokvic
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Posted - 2009.09.01 14:40:00 -
[124]
Originally by: TeaDaze Short answer: No, you can't bring three harbingers.
Then this means I won debate 
Thx a lot
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JennyCraigSuccessStory
Most Wanted INC
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Posted - 2009.09.01 19:23:00 -
[125]
I am currently captain of my team. How do i name somebody else captain? (naming a new captain ahead of time).
With all due respect i dont really have faith in just sending a mail to clawdongue.
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Dano Ei
tr0pa de elite Triumvirate.
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Posted - 2009.09.02 06:32:00 -
[126]
Originally by: JennyCraigSuccessStory I am currently captain of my team. How do i name somebody else captain? (naming a new captain ahead of time).
With all due respect i dont really have faith in just sending a mail to clawdongue.
Originally by: CCP Claw please send all communications to CCP Alliance Tournament via evemail in game.
All questions are answered there so that one standard of communication is maintained.
The reason for this character existing is precisely so things like this do not happen.
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CHIKA QRE
MAX-Fail agency
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Posted - 2009.09.03 13:29:00 -
[127]
Edited by: CHIKA QRE on 03/09/2009 13:30:12 Sorry I just have to ask 2 questions for clarification purposes.
1. Only 2 T3 cruisers allowed or 2 of T3 type (like 2x tengu 2x legion) 2. Why is frig 3 and destroyer 2 points? MAX - Immature cry for attention
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TeaDaze
Agony Unleashed Agony Empire
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Posted - 2009.09.03 14:19:00 -
[128]
Originally by: CHIKA QRE
Sorry I just have to ask 2 questions for clarification purposes.
1. Only 2 T3 cruisers allowed or 2 of T3 type (like 2x tengu 2x legion)
Same rules as other ships, 2 of any named ship (name as per market or contract) so 2 tengu and 2 legion is fine (the terminology is tricky because I want to say hull but that is confusing with the T2 ships).
Originally by: CHIKA QRE 2. Why is frig 3 and destroyer 2 points?
BECAUSE OF FALCON!
Only Claw knows why for sure
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chick 195
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Posted - 2009.09.05 16:30:00 -
[129]
navy cap boosters allowed ?
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Et'Cetera
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Posted - 2009.09.05 20:00:00 -
[130]
are bombs allowed?
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Salli Nerval
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Posted - 2009.09.05 20:42:00 -
[131]
haulers = transport ships and industrials?
in the ship point list it is not good to use ship class not really exist in eve.
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CCP Claw

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Posted - 2009.09.06 14:08:00 -
[132]
Originally by: Salli Nerval haulers = transport ships and industrials?
in the ship point list it is not good to use ship class not really exist in eve.
Yes, I agree. It should say 'industrial' not 'hauler'
To clarify; Tech 2 Industrials are not allowed.
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Tyrrax Thorrk
Amarr Guiding Hand Social Club Dystopia Alliance
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Posted - 2009.09.07 19:36:00 -
[133]
I'd probably use T1 anyway, better slot layouts ;P
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Salli Nerval
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Posted - 2009.09.12 19:36:00 -
[134]
why rules about ranking and go to the final changed during the tournament? the first one was not the best for the winners of round 1 but the new one is more worse for the loosers of round 2. if winners and loosers have same points and win looses now it get after the rank the last fight was, and no more the dmg done. this is stupid aslong #64vs#63 #62vs61 and so on. it would only make sence if #1vs#64 #2vs#63 have fought. sorry but his is really crap.
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