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Author |
Thread Statistics | Show CCP posts - 52 post(s) |
Louis deGuerre
The Dark Tribe Against ALL Authorities
293
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Posted - 2012.05.16 18:49:00 -
[31] - Quote
Do we have 'fake suntan brown' now ? FIRE FRIENDSHIP TORPEDOES ! Louis's epic skill guide v1.1 |
Duvida
The Scope Gallente Federation
77
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Posted - 2012.05.16 18:50:00 -
[32] - Quote
Kusum Fawn wrote:CCP karkur wrote:Kusum Fawn wrote:Why are the colors restricted at all? I dunno if its a programming issue or what to have the entire color palate open to experimentation, but id like to have hues for hair color and pretty much everything.
Is there any specific reason why this is not so?
Also clothing, Whats with the few selected colors? is it easier to have skins for the articles of clothing as opposed to entirely new models for each piece? I dunno anything about texture mapping so i was wondering. Our artists are VERY serious about their colors , and the standards in our art department are just really high (as is evident from the amazing art in EVE). They carefully pick the colors available, in order to keep the correct style and vision so everything looks right.The color restrictions are basically up to the art direction, which is one of the reasons EVE does looks so good erm.. the correct style and vision? perhaps we could get them to stop at spaceships and stations? cause they have made a proper mess with the clothing. (can i get my old old clothes back at least?) why do the revisions in style remove options? that's just weird.
They need to make sure the clothes match the new station backgrounds? |
Arien Omnicron
Interwebs Cooter Explosion Fatal Ascension
5
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Posted - 2012.05.16 18:52:00 -
[33] - Quote
CCP karkur wrote:Kusum Fawn wrote:Why are the colors restricted at all? I dunno if its a programming issue or what to have the entire color palate open to experimentation, but id like to have hues for hair color and pretty much everything.
Is there any specific reason why this is not so?
Also clothing, Whats with the few selected colors? is it easier to have skins for the articles of clothing as opposed to entirely new models for each piece? I dunno anything about texture mapping so i was wondering. Our artists are VERY serious about their colors , and the standards in our art department are just really high (as is evident from the amazing art in EVE). They carefully pick the colors available, in order to keep the correct style and vision so everything looks right. The color restrictions are basically up to the art direction, which is one of the reasons EVE does looks so good
but do they have to be so strict when it comes to character color, what if i want to paint my self neon green for when the night clubs become available in future incarna update. man i want to be neon green now. |
Pak Narhoo
Knights of Kador
466
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Posted - 2012.05.16 18:56:00 -
[34] - Quote
Shingyoku wrote:but when can I make my character fat?
Quoting this because I know this was an option in the past.
Why was it scrapped? Because you knew we would do bad, very bad, things with it?
If you keep to the current, must look like a today character, I think you should not avoid the obese characters. You can already create in the modeler one of those anorexia models that think they are sexy (/me shudders) running on the catwalk around in "victoria secrets" stuff. Who needs television when you have EVE? EVE drama, best drama. |
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CCP karkur
C C P C C P Alliance
935
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Posted - 2012.05.16 18:57:00 -
[35] - Quote
Arien Omnicron wrote:but do they have to be so strict when it comes to character color, what if i want to paint my self neon green for when the night clubs become available in future incarna update. man i want to be neon green now. I think you answered your own question CCP karkur | UI Programmer | Team Avatar | @CCP_karkur |
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Riffix
Synergistic Arbitrage
32
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Posted - 2012.05.16 18:57:00 -
[36] - Quote
While I think this is nice for new players and a bit for some role-players, I honestly wish more was being done to further our use of our avatars.
I agree with many of the comments here that I would rather have more customization options. I understand the need for natural-looking colors in a creator as theoretically this is you creating the look the character was born with versus something that the character modified about themselves later.
But when do we GET to those modifications?? This is the future and it is sci-fi! The Burning Life novel covered a lot of really interesting body modifications available in this universe, when do we get THOSE?? Even if we have to pay for them, even just exotic hair colors/styles could be fun.
But more importantly, if we can't move past the postage-stamp images as the only way we see each-other then our avatars are still pretty much useless for anything besides forums.
I know many players get violent at the idea of putting ANY work into not spaceships but some things could be done with a small amount of effort with some big wins for immersion and avatar purpose.
Some suggestions: - Making trades of contraband items impossible by any means other than face to face (datapad to datapad) interaction. I know from fanfest that you can easily simulate the corridors between captain's quarters or even just allow one person to invite another to their captain's quarters. - Give private convos between individuals the ability to use the actual 3d avatars when conversing. You could match lip-flap to chat text or EVE Voice sounds. If you were really cool, you would add gestures. If you were really really cool, you'd add the ability for players to use a webcam to capture their movements while they talk (Logitech did this a long time ago with bundled webcam software so I know it is possible). - Allow corp/alliance leaders to record speeches using their avatar which could then be played by their members or news or enemies. - Create conference rooms (only need 1 room per race type) and allow corp/alliance leaders to stipulate that certain policy votes can only be made by votes of people who are present together in a room.
I'm sure other players might have some good ones as well... - |
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CCP karkur
C C P C C P Alliance
935
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Posted - 2012.05.16 18:59:00 -
[37] - Quote
Pak Narhoo wrote:Shingyoku wrote:but when can I make my character fat? Quoting this because I know this was an option in the past. Why was it scrapped? Because you knew we would do bad, very bad, things with it? If you keep to the current, must look like a today character, I think you should not avoid the obese characters. You can already create in the modeler one of those anorexia models that think they are sexy (/me shudders) running on the catwalk around in "victoria secrets" stuff. It never went on TQ, it was only on Sisi and there were a lot of issues with it. I believe you need to have a different set of animation if you have very heavy characters, and then there is asset clipping and other issues. CCP karkur | UI Programmer | Team Avatar | @CCP_karkur |
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Kusum Fawn
State War Academy Caldari State
61
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Posted - 2012.05.16 19:04:00 -
[38] - Quote
Riffix wrote:While I think this is nice for new players and a bit for some role-players, I honestly wish more was being done to further our use of our avatars.
I agree with many of the comments here that I would rather have more customization options. I understand the need for natural-looking colors in a creator as theoretically this is you creating the look the character was born with versus something that the character modified about themselves later.
But when do we GET to those modifications?? This is the future and it is sci-fi! The Burning Life novel covered a lot of really interesting body modifications available in this universe, when do we get THOSE?? even just exotic hair colors/styles could be fun.
Modifications and color selection are already lore, what are you holding back for exactly? Its not possible to please all the people all the time, but it sure as hell is possible to Displease all the people, most of the time.
Ships to goo calc - https://forums.eveonline.com/default.aspx?g=posts&t=107898 |
killorbekilled TBE
Dare Bears
69
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Posted - 2012.05.16 19:15:00 -
[39] - Quote
yeah thats great when can i change the colour of my ship huh? |
Kyoko Sakoda
Veto. Veto Corp
92
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Posted - 2012.05.16 19:16:00 -
[40] - Quote
I'm glad to see a myriad of new colors. I still have objections related to the art direction of bloodline archetypes (skin, hair, eye color related) but as we're only a week from Inferno I'll have to let it pass. |
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CCP GingerDude
56
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Posted - 2012.05.16 19:32:00 -
[41] - Quote
Still waiting for a realistic semi-translucent greenish-pale natural ginger complexion to become available. Senior Server Programmer |
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CCP karkur
C C P C C P Alliance
935
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Posted - 2012.05.16 19:36:00 -
[42] - Quote
CCP GingerDude wrote:Still waiting for a realistic semi-translucent greenish-pale natural ginger complexion to become available. We do have a very pale skin color for you CCP karkur | UI Programmer | Team Avatar | @CCP_karkur |
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MotherMoon
Blue Republic RvB - BLUE Republic
663
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Posted - 2012.05.16 19:46:00 -
[43] - Quote
"We are adding 14 new skin colors, and they will replace the old skin colors in the color wheel"
why? why not in addition to? do these new skin colors use some new sharder or something? If your ading more and more colors just keep the old ones. Don't remove skin colors!
OR make choosing skin color a slider. you know, something modern. |
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CCP karkur
C C P C C P Alliance
937
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Posted - 2012.05.16 20:04:00 -
[44] - Quote
MotherMoon wrote:"We are adding 14 new skin colors, and they will replace the old skin colors in the color wheel"
why? why not in addition to? do these new skin colors use some new sharder or something? If your ading more and more colors just keep the old ones. Don't remove skin colors!
I'm not mad, just honestly curious whats behind removing old colors : ) Yes, this is a totally different system from the old one. In this thread, I explain why we don't want to have the old color also available. CCP karkur | UI Programmer | Team Avatar | @CCP_karkur |
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Lyron-Baktos
Selective Pressure Rote Kapelle
163
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Posted - 2012.05.16 20:06:00 -
[45] - Quote
WTB able to change race/bloodline
At least once, that's all I need. On holiday. -áIn some other world. Where the music of the radio was a labyrinth of sonorous colours. To a bright centre of absolute convicton where the dripping patchouli was more than scent, It was a sun-á |
Indahmawar Fazmarai
The I and F Taxation Trust
627
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Posted - 2012.05.16 20:15:00 -
[46] - Quote
Already said it a few times, so why not repeat it?
Currently we have 6 skin color options for each race.
That makes 6 colors x 3 races x 4 empires= 72 skin colors
After Inferno, those 72 colors will be hacked down to a palette containing only 14 skin colors.
In English and my two languages, that's LESS diversity.
In newspeak and CCP, that's "more" diversity.
Ah, but I can hear the argument: many of those 72 colors would be repeated, so probably CCP just optimized the palette, maybe?
No, they didn't. They completely killed the various olive and red skin shades FAI, which now are limited to one of each. And I should know it, as my mains' color has been deleted into oblivion. Oh, of course, we are allowed to keep our old colors if we choose to (how kind) but that doesn't changes that with the demise of my main's color i am left with a range of colors more suit to WoW clones than to EVE.
Admiteddly I am angry. But i feel i do have a reason to. A turn to the worst is a turn to the worst, and caliing it an improvement is a lie no matter what color you paint it.
And what makes it worst: what was the need to do it?
BTW, on behalf of my appropiatedly cancelled main, i shall add:
EVE residents: 5% WH; 8% Lowsec; 15% Nullsec; 72% Highsec. CSM 7: 1 highsec resident out of 14.-á
CSM demographics vs EVE demographics, nothing to worry about... |
Aemmaria
Ministry of War Amarr Empire
0
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Posted - 2012.05.16 20:18:00 -
[47] - Quote
How about more natural hair colors ?
Existing ones mostly look like a hair dye experiment. Where are all versions of grayish brown, brownish gray, age-grayed ?
If I want natural gray hair, I end up with a huge overdose of peroxide. |
Mashie Saldana
Veto. Veto Corp
514
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Posted - 2012.05.16 20:21:00 -
[48] - Quote
CCP karkur wrote:Pak Narhoo wrote:Shingyoku wrote:but when can I make my character fat? Quoting this because I know this was an option in the past. Why was it scrapped? Because you knew we would do bad, very bad, things with it? If you keep to the current, must look like a today character, I think you should not avoid the obese characters. You can already create in the modeler one of those anorexia models that think they are sexy (/me shudders) running on the catwalk around in "victoria secrets" stuff. It never went on TQ, it was only on Sisi and there were a lot of issues with it. I believe you need to have a different set of animation if you have very heavy characters, and then there is asset clipping and other issues. I guess it's time to fully implement PhysX then and not only have it affect the hair. I mean the skirts are currently having the same spectacular properties as rubberbands glued between the knees.
As for the fatty animations, I'm fairly sure I saw a techdemo where the animation was changed dynamically based on the weight of the character. Dominique Vasilkovsky Mashie Saldana Monica Foulkes |
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Chribba
Otherworld Enterprises Otherworld Empire
3464
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Posted - 2012.05.16 20:33:00 -
[49] - Quote
I want the potato head shaped minnies back [:cry:]
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CCP karkur
C C P C C P Alliance
937
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Posted - 2012.05.16 20:47:00 -
[50] - Quote
Indahmawar Fazmarai wrote:No, they didn't. They completely killed the various olive and red skin shades FAI, which now are limited to one of each. And I should know it, as my mains' color has been deleted into oblivion. Oh, of course, we are allowed to keep our old colors if we choose to (how kind) but that doesn't changes that with the demise of my main's color i am left with a range of colors more suit to WoW clones than to EVE.
Admiteddly I am angry. But i feel i do have a reason to. A turn to the worst is a turn to the worst, and caliing it an improvement is a lie no matter what color you paint it.
And what makes it worst: what was the need to do it? I'm sorry that you are so angry about this change... but it's great though to see how much guys really care. We felt it was needed as there were a lot of people who wanted to be able to have a darker skin color but were not Brutors.
The old skin tone system is not ideal, and it would be nice to just get rid of it, but we didn't feel we could do that since we don't want to force you into changing skin color. The new system is much better, and works just like any of the asset in the character creator so there is no special casing needed. This makes it much easier to maintain, and if we feel the need for more skin colors, it's easy to add them (not saying there are any plans to do it, but it's possible).
I'll talk with some people again, and tell them about your concerns. If you could point me to some skin color you feel is missing, that would be good (if you have some specific characters you feel will not have a similar color option anymore, you could evemail me with their name and we could take a look) CCP karkur | UI Programmer | Team Avatar | @CCP_karkur |
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Indahmawar Fazmarai
The I and F Taxation Trust
627
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Posted - 2012.05.16 20:48:00 -
[51] - Quote
CCP karkur wrote:MotherMoon wrote:"We are adding 14 new skin colors, and they will replace the old skin colors in the color wheel"
why? why not in addition to? do these new skin colors use some new sharder or something? If your ading more and more colors just keep the old ones. Don't remove skin colors!
I'm not mad, just honestly curious whats behind removing old colors : ) Yes, this is a totally different system from the old one. In this thread, I explain why we don't want to have the old color also available.
The old system, albeit improveable in each race's choices, was a better refelection of racial diversity. EVE is not an amateur MMO who just can't afford to give more than 14 choices to players. Its a mature game with a mature audience and certainly you can do better than hack all human diversity to 14 colors and call it a win.
I understand that the skin colors are not shadeable rather they render pre-made textures instead, but then, it still is believable that all 12 races could get a representative share of von Luschan's palette.
Not one-suits-all, but more actual diversity linked to the physical traits of each race... now that you had to agree that type V and VI skins don't suit to Amarrian, FAI.
BTW, the current image at the inferno features site makes me wonder wether the guy who painted the girl to the right works for H&M too... EVE residents: 5% WH; 8% Lowsec; 15% Nullsec; 72% Highsec. CSM 7: 1 highsec resident out of 14.-á
CSM demographics vs EVE demographics, nothing to worry about... |
Grey Stormshadow
draketrain Confederation of xXPIZZAXx
1222
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Posted - 2012.05.16 20:50:00 -
[52] - Quote
The real question is - if my Eve character had s-word with hello kitty - what colour would the offspring be and would it be carrying a heart?
edit: ...or would you prefer not to know ?-)
Get |
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CCP karkur
C C P C C P Alliance
937
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Posted - 2012.05.16 20:53:00 -
[53] - Quote
Grey Stormshadow wrote:The real question is - if my Eve character had s-word with hello kitty - what colour would the offspring be and would it be carrying a heart?
edit: ...or would you prefer not to know ?-) maybe that's how carebears are made? (i'm the biggest carebear myself) CCP karkur | UI Programmer | Team Avatar | @CCP_karkur |
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Grey Stormshadow
draketrain Confederation of xXPIZZAXx
1222
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Posted - 2012.05.16 21:00:00 -
[54] - Quote
CCP karkur wrote:Grey Stormshadow wrote:The real question is - if my Eve character had s-word with hello kitty - what colour would the offspring be and would it be carrying a heart?
edit: ...or would you prefer not to know ?-) maybe that's how carebears are made? (i'm the biggest carebear myself) I'm sure that didn't come out quite as you wanted while observing the context :)
Get |
Malice Redeemer
Redeemer Group Joint Venture Conglomerate
32
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Posted - 2012.05.16 21:09:00 -
[55] - Quote
bad change, bloodlines mean too little as is. Let us where othe races clothes, not skins |
MotherMoon
Blue Republic RvB - BLUE Republic
663
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Posted - 2012.05.16 21:13:00 -
[56] - Quote
[quote=CCP karkur]it's easy to add them (not saying there are any plans to do it, but it's possible)./quote]
So do it.
if the player feedback is "there isn't enough red skin tones", then... add some? |
Indahmawar Fazmarai
The I and F Taxation Trust
628
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Posted - 2012.05.16 21:26:00 -
[57] - Quote
CCP karkur wrote:Indahmawar Fazmarai wrote:No, they didn't. They completely killed the various olive and red skin shades FAI, which now are limited to one of each. And I should know it, as my mains' color has been deleted into oblivion. Oh, of course, we are allowed to keep our old colors if we choose to (how kind) but that doesn't changes that with the demise of my main's color i am left with a range of colors more suit to WoW clones than to EVE.
Admiteddly I am angry. But i feel i do have a reason to. A turn to the worst is a turn to the worst, and caliing it an improvement is a lie no matter what color you paint it.
And what makes it worst: what was the need to do it? I'm sorry that you are so angry about this change... but it's great though to see how much guys really care . We felt it was needed as there were a lot of people who wanted to be able to have a darker skin color but were not Brutors. The old skin tone system is not ideal, and it would be nice to just get rid of it, but we didn't feel we could do that since we don't want to force you into changing skin color. The new system is much better, and works just like any of the asset in the character creator so there is no special casing needed. This makes it much easier to maintain, and if we feel the need for more skin colors, it's easy to add them (not saying there are any plans to do it, but it's possible). I'll talk with some people again, and tell them about your concerns. If you could point me to some skin color you feel is missing, that would be good (if you have some specific characters you feel will not have a similar color option anymore, you could evemail me with their name and we could take a look)
Well ironically, i too wanted a darker skin color... a darker red that existed at the Sisi build but later was removed from the final TQ build of Incursion.
I understand that people want to have a darker skin, but the current system is overkill and has way too much browns. i bothered to render a khanid base model with each color and was like, "where did all southern european, dark asian (malayan, hindu, philipino, indonesian...), southern american, middle eastern and northern african people go?" I guess the answer is that African American are the single largest dark colored player group so central and southern Africa is overrepresented, but then, there is something wrong with leaving 70% of humanity outside of EVE.
It would make sense to have at least a light, a medium and a dark shade of each skin color. At least for red and olive.
BTW, my very indignant main it's called Ishtanchuk Fazmarai. I used for her the darkest red available, which certainly was not much darker than the oher two reds for Khanid... and yet is darker than the only red that hasn't been hacked (if we can call "red" to option #7). EVE residents: 5% WH; 8% Lowsec; 15% Nullsec; 72% Highsec. CSM 7: 1 highsec resident out of 14.-á
CSM demographics vs EVE demographics, nothing to worry about... |
Indahmawar Fazmarai
The I and F Taxation Trust
628
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Posted - 2012.05.16 21:31:00 -
[58] - Quote
MotherMoon wrote:[quote=CCP karkur]it's easy to add them (not saying there are any plans to do it, but it's possible)./quote]
So do it?
if the player feedback is "there isn't enough red skin tones", then... add some?
Looking forward to next expansion Another idea might be to just add a blend material for each bloodline. Maybe multiply or darken with 20% opacity. Have this turn on or off. That way some races just have darker skin and other have brighter, or more red. Even though you still get to choose 14 colors, that bloodline has a slight difference. This is only me throwing something out there.
And and thank you for your reply I can understand why you dont want too add the old system in. Just giving feedback on current system now : )
The skin colors can't be shaded, they're pre-made textures witha fixed color atribute.
A shadeable system would completely rule over every character creator in industry by allowing to shade based on the effect of each melanin type (essentially, red, yellow, brown and dark brown). As simple as that, only 4 pigment shades, and every human color comes from them. EVE residents: 5% WH; 8% Lowsec; 15% Nullsec; 72% Highsec. CSM 7: 1 highsec resident out of 14.-á
CSM demographics vs EVE demographics, nothing to worry about... |
Grey Stormshadow
draketrain Confederation of xXPIZZAXx
1223
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Posted - 2012.05.16 21:34:00 -
[59] - Quote
Indahmawar Fazmarai wrote:MotherMoon wrote:[quote=CCP karkur]it's easy to add them (not saying there are any plans to do it, but it's possible)./quote]
So do it?
if the player feedback is "there isn't enough red skin tones", then... add some?
Looking forward to next expansion Another idea might be to just add a blend material for each bloodline. Maybe multiply or darken with 20% opacity. Have this turn on or off. That way some races just have darker skin and other have brighter, or more red. Even though you still get to choose 14 colors, that bloodline has a slight difference. This is only me throwing something out there.
And and thank you for your reply I can understand why you dont want too add the old system in. Just giving feedback on current system now : ) The skin colors can't be shaded, they're pre-made textures witha fixed color atribute. A shadeable system would completely rule over every character creator in industry by allowing to shade based on the effect of each melanin type (essentially, red, yellow, brown and dark brown). As simple as that, only 4 pigment shades, and every human color comes from them. You seriously need more time with your cousin :)
Get |
Pod Potato
Gluttonous Hungers Inc.
142
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Posted - 2012.05.16 21:37:00 -
[60] - Quote
CCP karkur wrote:Pak Narhoo wrote:Shingyoku wrote:but when can I make my character fat? Quoting this because I know this was an option in the past. Why was it scrapped? Because you knew we would do bad, very bad, things with it? If you keep to the current, must look like a today character, I think you should not avoid the obese characters. You can already create in the modeler one of those anorexia models that think they are sexy (/me shudders) running on the catwalk around in "victoria secrets" stuff. It never went on TQ, it was only on Sisi and there were a lot of issues with it. I believe you need to have a different set of animation if you have very heavy characters, and then there is asset clipping and other issues. Bummer... I would love to be really, really huge! Like a pod potato should
Any chance... that the fat might be added later? Much like a pepper I enjoy inflicting pain on others... preferably in the mouth and anus. |
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