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George Whitebread
Imperial Academy Amarr Empire
10
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Posted - 2012.05.16 19:17:00 -
[1] - Quote
So, if I want to rig up a ship for as fast travel from system to system (no autopiloting) as possible, which is the better? Hyperspatial Velocity Optimizer (warp speed) or Low Friction Nozzle Joints (agility)?
Does agility affect warp initiation too, or is it just alignment?
Thanks in advance, guys!  "I say what I like, and I like what I bloody well say" - George Whitebread |

FT Diomedes
Factio Paucorum
93
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Posted - 2012.05.16 19:20:00 -
[2] - Quote
Go for agility. That will not only save you time, it may save your ship. |

Immortis Vexx
Lupus Draconis Dragehund
30
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Posted - 2012.05.16 19:23:00 -
[3] - Quote
Agility, 100%. Bonus warp speed is almost worthless imho. You will really only see a big boost to speed if you are constantly traveling through 100AU+ systems. For most high sec runners with 30-50AU distance you only spend a short time at max speed anyway. To answer your other question, yes agility will help get you into warp faster.
Vexx |

George Whitebread
Imperial Academy Amarr Empire
10
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Posted - 2012.05.16 19:29:00 -
[4] - Quote
Immortis Vexx wrote:Agility, 100%. Bonus warp speed is almost worthless imho. You will really only see a big boost to speed if you are constantly traveling through 100AU+ systems. For most high sec runners with 30-50AU distance you only spend a short time at max speed anyway. To answer your other question, yes agility will help get you into warp faster.
Vexx
Yes, that was my thoughts too. I was leaning towards agility.
Thanks for input and quick replies, guys. 
"I say what I like, and I like what I bloody well say" - George Whitebread |

Petrus Blackshell
Rifterlings
1001
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Posted - 2012.05.16 19:30:00 -
[5] - Quote
Agility. Warp speed is only really useful for going around giant systems. My home system is 100 AU across, and to be able to better catch Amarr FW missionrunners, an interceptor with warp speed rigs is great to arrive at their mission before they do. For everything else, though... agility. Rifterlings - Small gang lowsec combat corp specializing in frigates and cruisers (all races, not just Rifters!). US Timezone veterans and newbies alike are welcome to join. Come chat in the "we fly rifters" in-game channel. Free fitted frigates for members! |

Immortis Vexx
Lupus Draconis Dragehund
31
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Posted - 2012.05.16 19:44:00 -
[6] - Quote
Petrus Blackshell wrote:Agility. Warp speed is only really useful for going around giant systems. My home system is 100 AU across, and to be able to better catch Amarr FW missionrunners, an interceptor with warp speed rigs is great to arrive at their mission before they do. For everything else, though... agility.
Yer too late Pete! bwahahahaha. Perhaps a warp speed rig would have helped you get to this post faster  |

Kasutra
Tailor Company
36
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Posted - 2012.05.16 20:56:00 -
[7] - Quote
Claiming you fit warp speed rigs is an excellent conversation starter in local. |

George Whitebread
Imperial Academy Amarr Empire
10
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Posted - 2012.05.16 20:58:00 -
[8] - Quote
Kasutra wrote:Claiming you fit warp speed rigs is an excellent conversation starter in local.
It is? Since I'm so sociable, I will try that out. Thanks for the protip.
"I say what I like, and I like what I bloody well say" - George Whitebread |

Boomhaur
60
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Posted - 2012.05.16 23:21:00 -
[9] - Quote
Agility all the way unless your ship has the ability to warp at LUDACRIS SPEED!! Welcome to Eve. Everyone here is an Evil Sick Sadistic Bastard who is out to get you. Anyone who tells you otherwise is either trying to scam you or use you. |

James Amril-Kesh
4S Corporation RAZOR Alliance
238
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Posted - 2012.05.16 23:51:00 -
[10] - Quote
I have a Malediction (base warp speed 13.5 AU/s) for travel that I fit with 3 nanos in the lows, a MWD and AB in the mid, and warp speed rigs (bringing it up to 19.4 AU/s). I might also sometimes fit an improved cloaking device. I usually use this if I want to head up to empire to grab a skillbook or something. It's very easy to run gatecamps and with the warp speed rigs it cuts down travel time through 20+ systems a lot.
The rigs are cheap and there's nothing particularly better for me to put there. It's not my combat inty anyway. Support showing T2 and faction frequency crystal damage in the info window. |
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Dato Koppla
Perkone Caldari State
22
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Posted - 2012.05.17 00:41:00 -
[11] - Quote
I'd just like to interject with a quick question, assuming you do want to run gate camps and such, nanos over istabs right? because the sig bloom is bad for camps?
Also, isn't it safer to use a cloaky for low/null travel? |

James Amril-Kesh
4S Corporation RAZOR Alliance
239
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Posted - 2012.05.17 02:10:00 -
[12] - Quote
Dato Koppla wrote:I'd just like to interject with a quick question, assuming you do want to run gate camps and such, nanos over istabs right? because the sig bloom is bad for camps?
Also, isn't it safer to use a cloaky for low/null travel? If you have a covops cloak then istabs are better because the sig bloom is irrelevant when cloaked and the agility becomes all that matters. Of course if you don't have a covops cloak then not only is the signature radius factor better with nanos, the speed bonus is helpful for crashing back to the gate
Using a cloak won't make you invincible anywhere, but it will make you a whole lot harder to catch in nullsec and lowsec (of course depending on a few factors such as pilot skill, ship type, cloak type, etc.).
Keep in mind that regular cloaks don't let you warp cloaked, which means you have to drop cloak before you can initiate warp. That's fine except that there's also the speed penalty while cloaked which brings ships way below the 75% required to warp. If you can't escape from a gatecamp by just warping off, you probably won't be able to drop cloak, get up to speed, and then warp off. Again, nanos will help with this more than istabs because they'll get you up to speed faster without blooming your signature radius, and using the cloak + MWD trick can also have you at pre-warp speed if you drop cloak and warp as soon as your MWD deactivates. Support showing T2 and faction frequency crystal damage in the info window. |

Nonnosa
Grey Nomads Combat Mining and Logistics
6
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Posted - 2012.05.17 04:15:00 -
[13] - Quote
I have a few Executioners for use in hi sec: Nano x2, Warp speed rigs x3 for 10.3 AU/s. Would there be much improvement in 'Travel time' by using one or two agility rigs instead?
James, thanks for that about the malediction. I've never noticed realise its base warp speed was 13.5. |

James Amril-Kesh
4S Corporation RAZOR Alliance
239
|
Posted - 2012.05.17 04:33:00 -
[14] - Quote
Nonnosa wrote:I have a few Executioners for use in hi sec: Nano x2, Warp speed rigs x3 for 10.3 AU/s. Would there be much improvement in 'Travel time' by using one or two agility rigs instead?
James, thanks for that about the malediction. I've never noticed realise its base warp speed was 13.5. Probably not. The Executioner is pretty agile already and with two nanos on agility rigs aren't going to make much difference.
On a side note, covert ops frigates also have a base warp speed of 13.5 AU/s (but they're much less agile and slower sub-warp than interceptors). Support showing T2 and faction frequency crystal damage in the info window. |

Sobaan Tali
Caldari Quick Reaction Force
37
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Posted - 2012.05.17 11:28:00 -
[15] - Quote
As a general rule I live by, sub-warp speed and maneuverability is almost allways more critical than warp speed preformance.
Increasing warp speed would only really be benificial in systems with long warp corridors. Improving agility would help you out all the time and the effect doesn't loose out on short warps. It also means you accelerate faster, too, so it would help in between warps as well. Go for agility. If another agility mod has little to no effect on maneuverability, fit for sub-warp speed.
Btw, I hate freighters for this reason as they suck at both. |

Pinstar Colton
Sweet Asteroid Acres
71
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Posted - 2012.05.17 13:09:00 -
[16] - Quote
Does agility impact how quickly your ship can accelerate to max speed? Or is it just for align time?
If it only impacts aligning, is there something else to that lets you get to 75% of max faster, (assuming the limiting factor on how quickly you can warp is acceleration rather than aligning) I don't make minerals. I just make ore 20% cooler. |

FT Diomedes
Factio Paucorum
93
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Posted - 2012.05.17 13:36:00 -
[17] - Quote
Pinstar Colton wrote:Does agility impact how quickly your ship can accelerate to max speed? Or is it just for align time?
If it only impacts aligning, is there something else to that lets you get to 75% of max faster, (assuming the limiting factor on how quickly you can warp is acceleration rather than aligning)
Get someone else to web you.
|

James Amril-Kesh
4S Corporation RAZOR Alliance
242
|
Posted - 2012.05.17 16:48:00 -
[18] - Quote
Pinstar Colton wrote:Does agility impact how quickly your ship can accelerate to max speed? It does. Support showing T2 and faction frequency crystal damage in the info window. |

Nerror theTerror
SD Corporation
0
|
Posted - 2012.05.18 23:36:00 -
[19] - Quote
On a related note, two questions: The Cheetah below is ONLY to travel around in, in low & null-sec.
1. I get 4 sec align time in EFT (rounded off I guess) whether I use the Small Polycarbon Engine Housing I or the Small Low Friction Nozzle Joints 1, so even if I get 0.05s faster align with the Nozzle, shouldn't I just use the Polycarbon Housing for the extra speed?
2. Is there any point at all to the Shield Extenders and Amplifiers? With current skills (not maxed) I go from 1793 to 2628 EHP (omni), which is a nice increase percentage-wise, but not much numerically. If I am caught, is there realistically ever a point where the extra EHP matters? If not it's just wasted money if I go boom 
[Cheetah, T2 Travel] Inertia Stabilizers II Inertia Stabilizers II Inertia Stabilizers II
1MN Afterburner II EM Ward Amplifier II Small Shield Extender II Thermic Dissipation Amplifier II
Covert Ops Cloaking Device II [empty high slot] [empty high slot]
Small Polycarbon Engine Housing I Small Polycarbon Engine Housing I |

FT Diomedes
Factio Paucorum
95
|
Posted - 2012.05.19 00:36:00 -
[20] - Quote
I would use the Polycarbon. I would also either fit a long point or the extra "tank" in the mids. I like to travel with scanning probes and tackle all the time, but that's just me.
I just flew through the only system in the game where I wish I had warp speed rigs - 9-266Q. 283 AU warp. |
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Copine Callmeknau
Kangaroos With Frickin Lazerbeams Ninja Unicorns with Huge Horns
156
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Posted - 2012.05.19 01:48:00 -
[21] - Quote
Agility rigs, unless you have 3-4 istabs already If you have the istabs, fit the warp speed rig, cause the stacking penalty on the istabs will make the agility rigs basically useless There should be a rather awesome pic here |

snorkle25
Dirt-Nap Ship Yards Dirt Nap Squad.
0
|
Posted - 2012.05.19 17:01:00 -
[22] - Quote
There is only ONE instance where you would want to fit the warp speed rigs, ever. If you plan on never being in combat and never going into null, but need to travel across large amounts of high sec on a regular basis you will want to build a fast interceptor to cut down on travel time. I have one such ship and it is the only ship i have ever fit these rigs too and the is obviously not built to pvp.
[Ares, 19.4 AU per second] Inertia Stabilizers II Inertia Stabilizers II Nanofiber Internal Structure II Nanofiber Internal Structure II
Experimental 1MN Afterburner I 1MN MicroWarpdrive II [empty med slot]
[empty high slot] [empty high slot] [empty high slot]
Small Hyperspatial Velocity Optimizer I Small Hyperspatial Velocity Optimizer I
Having tested this, as a basis this fit will get you about 2-4 systems ahead of a shuttle, over 20 systems, if both pilots are manually flying as fast as they can. Refit to Overdrive Injectors in place of I-Stabs for a fast autopiloter. But as was mentioned before, this is the ONLY time you will ever fit warp speed rigs.
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George Whitebread
Imperial Academy Amarr Empire
17
|
Posted - 2012.05.19 17:47:00 -
[23] - Quote
snorkle25 wrote:If you plan on never being in combat and never going into null, but need to travel across large amounts of high sec on a regular basis you will want to build a fast interceptor to cut down on travel time.
No, I can't use an interceptor, not enough cargo capacity. But this is actually what I am doing (travel across large amounts of high sec on a regular basis). I'm asking because I'm doing high level distribution missions + doing trade in an industrial ship. "I say what I like, and I like what I bloody well say" - George Whitebread |

James Amril-Kesh
4S Corporation RAZOR Alliance
245
|
Posted - 2012.05.19 18:48:00 -
[24] - Quote
snorkle25 wrote:There is only ONE instance where you would want to fit the warp speed rigs, ever. If you plan on never being in combat and never going into null, but need to travel across large amounts of high sec on a regular basis you will want to build a fast interceptor to cut down on travel time. I have one such ship and it is the only ship i have ever fit these rigs too and the is obviously not built to pvp.
[Ares, 19.4 AU per second] Inertia Stabilizers II Inertia Stabilizers II Nanofiber Internal Structure II Nanofiber Internal Structure II
Experimental 1MN Afterburner I 1MN MicroWarpdrive II [empty med slot]
[empty high slot] [empty high slot] [empty high slot]
Small Hyperspatial Velocity Optimizer I Small Hyperspatial Velocity Optimizer I
Having tested this, as a basis this fit will get you about 2-4 systems ahead of a shuttle, over 20 systems, if both pilots are manually flying as fast as they can. Refit to Overdrive Injectors in place of I-Stabs for a fast autopiloter. But as was mentioned before, this is the ONLY time you will ever fit warp speed rigs.
What's wrong with using this in null? Add an improved cloak to a highslot and you can run almost any gatecamp, and the ones you can't run you can easily crash back to gate. Support showing T2 and faction frequency crystal damage in the info window. |

Elzon1
Shadow Boys Corp Legion of xXDEATHXx
59
|
Posted - 2012.07.10 17:20:00 -
[25] - Quote
Bumping as this is related to the in-warp acceleration/deceleration problem. |

Mavnas
The Scope Gallente Federation
35
|
Posted - 2012.07.10 19:46:00 -
[26] - Quote
George Whitebread wrote:So, if I want to rig up a ship for as fast travel from system to system (no autopiloting) as possible, which is the better? Hyperspatial Velocity Optimizer (warp speed) or Low Friction Nozzle Joints (agility)? Does agility affect warp initiation too, or is it just alignment? Thanks in advance, guys! 
Hyperspacial Velocity Optimizer hands down. You can you low slots for your agility. |

Lost Greybeard
Fenrir's Dogs of War Union 0f Revolution
113
|
Posted - 2012.07.10 22:27:00 -
[27] - Quote
Warp speed increase is good if you're traveling back and forth in 15+ jump paths.
If you're just talking about 1-5 jumps to get to missions or shuttle between systems when hunting for PvP in lowsec, agility is preferable. |

Exploited Engineer
Creatively Applied Violence Inc.
56
|
Posted - 2012.07.11 06:35:00 -
[28] - Quote
Pinstar Colton wrote:Does agility impact how quickly your ship can accelerate to max speed? Or is it just for align time?
There's no difference in EVE. EVE only cares about the velocity vector of the ship; the alignment of the ships model is merely derived from the velocity vector.
Agility is a measure for how quickly the ships velocity vector can change. |
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