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Ziester
Caldari Echolalia. Shangri-La.
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Posted - 2009.06.16 12:15:00 -
[1]
As of now we have
A : Paladin, Apocalypse Hull, using Laser Turrets C : Golem, Raven Hull, using Missiles G : Kronos, Megathron hull, using Hyprid Turrets M : Vargur, Tempest hull, using Projectile Turrets
Since Black Ops are based on Tier 1 hulls, what we could imagine would be, with Tier 3 hulls :
A : Wrath, Abaddon hull, using Missiles ( new black/blue EoM "Abaddon" model anyone ? I'd so train Amarr just for such a ship :D ) C : Shark, Rokh Hull, using ... hybrids again ? drones ? G : Dominion, Hyperion hull, using drones ( With likely a +1 drone per Marauder level ? ) M : Tsunami, Maelstrom hull, using missiles ?
Names are just a thought though. Same improvements over Tier 1 Battleship as the Tier 1 Marauder counterpart ( 4 turrets/launchers but +100% damage, slighty better resists and such. For the Dominion, since it would be drone boat, maybe make its role bonus +5 Drone Control and the base ship's bandwidth to 250m3, to put it in-line with the other marauders' role bonus ).
I know I'll probably get some "Let CCP f*ckin fix the f*kin bugs before getting those" and such, but it's just a crazy idea I had and I'd like some feedback about it :)
/discuss ----------
Originally by: CCP Whisper Boo hoo. Cry some more.
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Khornne
Caldari Executive Outcomes
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Posted - 2009.06.16 12:17:00 -
[2]
Edited by: Khornne on 16/06/2009 12:18:09
So you basicly got a boner about the black abaddon and add some random stuff for other races to complete the post?
EDIT: Marauders are fine.
-- Khornne's Teamspeak Server Service |

Tesh Sevateem
Rat Pack Renegades
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Posted - 2009.06.16 12:22:00 -
[3]
+1 boner count on the black Abaddon!
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Gin G
Halls Of Valhalla
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Posted - 2009.06.16 12:23:00 -
[4]
says the calamari that cant flys any black ships ************ are you getting your 5 a day. |

Ziester
Caldari Echolalia. Shangri-La.
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Posted - 2009.06.16 12:26:00 -
[5]
Originally by: Khornne So you basicly got a boner about the black abaddon and add some random stuff for other races to complete the post?
No. But a quite a lot of pilots like the EoM skin (me included) so it could be a nice add_on for amarr pilots. As for the others, I admit I'm not sure how to add a different weapon system not to have twins for that ship-class, but have you ever heard of the "need for variety" ?
Originally by: Khornne EDIT: Marauders are fine.
Did I say they are not ?
I said /discuss, not /troll. If you can't post replies in relation to the OP, just don't. ----------
Originally by: CCP Whisper Boo hoo. Cry some more.
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Khornne
Caldari Executive Outcomes
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Posted - 2009.06.16 12:33:00 -
[6]
No one needs another set of Marauders because they do their job already. That's why your idea is just lacking sense.
-- Khornne's Teamspeak Server Service |

GGjita
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Posted - 2009.06.16 12:37:00 -
[7]
just... no...
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Fille Balle
Dissolution Of Eternity Event Horizon.
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Posted - 2009.06.16 14:00:00 -
[8]
+1 Boner on black Abbadon
and
+1 Boner on Rokh based marauder using hybrids (yes, again), ideally with a golden color. I would name mine the golden dil... oh wai- |

Clansworth
Farstrider Industries MARS WARFARE CENTRE
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Posted - 2009.06.16 14:07:00 -
[9]
-1 on more of the same...
+1 on using tier 3 models for something more useful/not covered...
Intel/Nomad |

Commander Yassir
Big Black Hole
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Posted - 2009.06.16 14:19:00 -
[10]
Confirming that you absolutely fail for requesting more Marauders. Subsequently confirming that the Tier 3 Hulls need to be used for something.
Any ideas? -Mini Carriers? (+1 drones every level of mini carrier skill, less weapons/bonuses to weapons, bonuses to drones.) -Energy Neutralizing specialists? -E-War for that races E-War specialty? -Sniper Platforms? (Yea I realize a lot of races already have their snipers, maybe get tracking/range and damage bonuses?) -Bigger Command ships basically? (Might go well with mini carrier idea)
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Shadowsword
Epsilon Lyr Tau Ceti Federation
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Posted - 2009.06.16 14:33:00 -
[11]
Originally by: Ziester G : Dominion, Hyperion hull, using drones ( With likely a +1 drone per Marauder level ? )
This is where your post went wrong. Tier1 marauders have a 100% damage bonus, but also their number of weapons reduced to keep a similar dps.
Your ship would have a ridiculous dps. ------------------------------------------
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AstroPhobic
Minmatar
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Posted - 2009.06.16 14:35:00 -
[12]
Making a minnie missile boat means nobody would ever, ever, ever buy a vargur.
Ever.
That said, even though we don't need more marauders, I'd like to see an amarr missile BS. If nothing more than an excuse to train up torps. 
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Hiroshima Jita
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Posted - 2009.06.16 15:00:00 -
[13]
+1 on a battleship with a gang mod
-1 on a t2 battleship with a gangmod
My thoughts are that a bs with a gang mod would be really nice. Sturdier ships make nice fc boats. And command ships make even better ones. Flying in a nanod gang. A battlcruiser, even nanoed, represents one of the toughest tanks and highest dps outputs in the gang. And at least the minmatar ones have no problem fitting gang mods. I've been flying a hurricane in that role, 1.9 klicks, 40k EHP, 600dps, rapid deployment gang mod. I tend to be one of the last guys standing on the field. The sleipnir is even better, although its price tag is a little much.
The problem is heavier brawling gangs. A nanod hurricane begins to fail when you start looking for say a RR BS fleet. If you want to be part of a RR BS fleet you either need to be really sturdy, or in an interceptor. Battlecruisers can either have tank or gank, so assuming you want to actually survive in the mess you have to give up alot of dps.
In the end I said '**** it' I'm going to fly the next best thing to the damnation. So I built a prophecy with two 1600mm plates and resists in the lows. It has an armor resist mod giving everyone 12% more armor resists, and small autocannon. It puts out 200dps. Its trimarked, 80%+ resists across the board, and has 130k EHP. My sole purpose is to sit in the middle of the RR blob ninjaing onto killmails for piddly damage all the time insuring that all 30 bs of the 40 man RR BS gang get 12% more EHP. That might end up being something like 300k EHP more the enemy will have to chew through to win.
My point is the ship I just described has a battlship tank, and assault frigate dps. It is in no way a flagship the way the hurricane is in a nanogang. On its own merits it really fails compared to a RR BS. It doesn't provide much dps. It doesnt provide any RR. If I had two accounts the best gameplay decision would be to put some istabs and warp core stabs on it, and go hide it in a safespot with the gangmod running while I played my main in a RR BS.
The problem is the same in smaller gangs. When you decide you really want to brawl with bs, a battlecruiser doesn't cut it anymore. They awesome with gang mods for sub-BS fleets, but once you get to the BS playing field... You need a command ship to compete, which tends to do better in a nano gang anyway and comes with an unisurable 200mil isk price tag.
A t2 BS with gang mod bonuses is not the answer. I'll take a 200mil isk unisurable ship in with the bs before I take a 1 billion isk unisurable ship in. But a 150 mil teir three insurable battleship with the ability to fit gang mods, or a 90 mil isk insurable teir two varient would be nice. I would use them. I'm pretty sure other people would use them. Even if you had to give them one combat bonus and one bonus that lets them fit command links.
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Justice Bringer
Minmatar Space-Bar
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Posted - 2009.06.16 15:01:00 -
[14]
Originally by: Ziester
C : Shark, Rokh Hull, using ... hybrids again ? drones ?
/discuss
Hmm, last time I checked most if not all Caldari ships had names related to birds of prey in one guise or another. How do Sharks fit into this category?
Thanks
Justice
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Justice Bringer
Minmatar Space-Bar
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Posted - 2009.06.16 15:04:00 -
[15]
Originally by: Justice Bringer
Originally by: Ziester
C : Shark, Rokh Hull, using ... hybrids again ? drones ?
/discuss
Hmm, last time I checked most if not all Caldari ships had names related to birds of prey in one guise or another. How do Sharks fit into this category?
Thanks
Justice
But then again, Cerberus is a 4 headed beast from Hades and the Ferox is not an animal i know of...!
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Gavin DeVries
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Posted - 2009.06.16 15:06:00 -
[16]
Kitsune = Japanese for fox. ______________________________________________________ Isn't it enough to know that I ruined a pony making a gift for you? |

Tesh Sevateem
Rat Pack Renegades
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Posted - 2009.06.16 15:07:00 -
[17]
Originally by: Justice Bringer But then again, Cerberus is a 4 headed beast from Hades and the Ferox is not an animal i know of...!
If a Cow humps a Cat you get a Ferox. |

Invelious
Amarr Deus Imperiosus Acies
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Posted - 2009.06.16 15:33:00 -
[18]
Originally by: Khornne Edited by: Khornne on 16/06/2009 12:18:09
So you basicly got a boner about the black abaddon and add some random stuff for other races to complete the post?
EDIT: Marauders are fine.
LMFAO
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Jessica Fyers
Gallente Azure Horizon
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Posted - 2009.06.16 15:58:00 -
[19]
A new set of marauders based on tier 3 BS would render the current ones obsolete, BAD idea, as they are all 4 fine (yes, Vargur is quite good for missions contrary to common belief that minmatar BS should fit arties).
If we are to have t2 tier 3 BSs, they must be something that wont cross into either Marauder or Black Ops territory (well, BOs suck anyway, so will be kinda hard topping those in suckiness, but not unheard of). That means basically no 100% weapon damage bonus. Someone mentioned mini-carriers, thats isnt such a bad idea; make the able to field up to 5 fighters with 1-2 in reserve, UNable to fit drone control units, but get a bonus to drone/ fighter damage, hitpoints tracking and speed. Also, no bonus to other weapon system and/ or remote repair systems; those ships should rely on drones alone. |

1600 RT
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Posted - 2009.06.16 16:48:00 -
[20]
i would laugh so hard if ccp will ever release a T2 abaddon with cathrum or viziam skin, with all the hopes on a black abaddon |

Nephila Clavipes
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Posted - 2009.06.16 17:03:00 -
[21]
Edited by: Nephila Clavipes on 16/06/2009 17:09:30 Alt posting in a lol thread:
All of these are ewar ship and subsequently has less turret /missle hardpoints and drone bw then the t1 counter part. Except for gallente's.
The bonus with -> indicate that of lv0 to lv5 ship lvl variation
Amarr: -99% CPU, Grid and -90%->-95% cap use for capital neut/vamp +10% smartbomb range per skill level -10% smartbomb duration per skill level
Gallente (with 125 drone bay/bw) -99% CPU, Grid and -90%->-95% cap use for ship tractor +10% drone hp and speed per level +10% non-combat drone's effectiveness per level
Caldari -99% CPU, Grid and -90%->95% cap use for Remote ECM Burst +10% effectiveness of signal distortion amplifier per level Can fit one remote ecm burst per skill level (start from 1 at skill level 1)
Mini There's no mini tier 3 tech 2 battleship. All of these apply to the mini shuttle instead!! +995%->+999% Shield, Armor, Hull, Cap, Grid, CPU , Capacity per skill level For every odd level, +1 high/mid/low slot and +100 Calibration. For every even level, +2 high/mid/low and +1 rig slot. +15 dronebay/bw and +1 turret and missile hardpoint per lvl
Can fit warp disruption generator and reduce activation time by 10% per level +10% range for warp jammers per level When damage is being done on hull, -10% damage per level for any attacks that would otherwise do over 60%->10% hull HP
Amarr and Gallente make use of these 2 new capital-class items: Amarr: Capital Neut/Vamp. Self-explanatory. Gallente: A ship tractor. It tow any targeted ship toward you with a force similar to that of a 100mn mwd until the said ship is under 5km or so. The ship's current direction and speed is taken into account of the actual tow speed. |

Updyke
AsceNt.
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Posted - 2009.06.16 20:29:00 -
[22]
WTB 1x black torbaddon 
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Letifer Deus
Balls Deep Inc.
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Posted - 2009.06.16 21:56:00 -
[23]
We don't need more marauders, we need T2 battleship-class assault ships.  |

Sanakan Seidensha
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Posted - 2009.06.16 22:29:00 -
[24]
More BS with Jumpdrives. But not cloaky... heavy ships. Mini Dreads. And they are black and shiny hmmmmm
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
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Posted - 2009.06.16 22:48:00 -
[25]
Originally by: Shadowsword
Originally by: Ziester G : Dominion, Hyperion hull, using drones ( With likely a +1 drone per Marauder level ? )
This is where your post went wrong. Tier1 marauders have a 100% damage bonus, but also their number of weapons reduced to keep a similar dps.
Your ship would have a ridiculous dps.
so 10 garde IIs, with 2 sentry damage augmentors, and all level 5 skills on a domi/ishtar gets just over 1k dps, which is about the same as the paladin and less then the golem. here is the key, you don't give it gun slots/bonus, well maybe 1 for aggro. the issue I guess would be that it could be a super afk ship. someone complained a bit back about being able to assign 10 uber drones to an interceptor but given that it would cost more then a carrier and not be insurable I don't really think it would be too bad.
I just really want that black abaddon 
and well a better varuger wouldn't be all too bad I think. the varg is pretty nice against angels, but when stuff is far out it just gets kinda 
the caldari don't really need a new marauder, although having a bit more incentive to train hybrids wouldn't really hurt. although I can't really see a t2 rohk competing with a golem. |

Grarr Dexx
Amarr Corp 1 Allstars
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Posted - 2009.06.16 22:48:00 -
[26]
Fail idea. |

Jim Raynor
Caldari Clarity of Purpose
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Posted - 2009.06.16 23:04:00 -
[27]
Originally by: Justice Bringer
Originally by: Justice Bringer
Originally by: Ziester
C : Shark, Rokh Hull, using ... hybrids again ? drones ?
/discuss
Hmm, last time I checked most if not all Caldari ships had names related to birds of prey in one guise or another. How do Sharks fit into this category?
Thanks
Justice
But then again, Cerberus is a 4 headed beast from Hades and the Ferox is not an animal i know of...!
Ferox has something to do with Shark........ ------ I'll make a sig later. |

abrasive soap
Balls Deep Inc.
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Posted - 2009.06.17 00:05:00 -
[28]
I want an abaddon with 8 torp launchers and 75 dronebay with 50 bandwith.
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0zimandius
The Nietzian Way Initiative Associates
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Posted - 2009.06.17 00:58:00 -
[29]
o jeezis lord no...
plz keep frikin missiles away from amarr ships. who thought that up in the first place? i almost emorageqwit when they molested the sacr and the rest of the khanid ships. if u want missiles get a raven.
t2 badon should b a big nasty curse... or even nastier laser pews.
and why another pve BS? that's lame. blackops class isn't what it could b for a pvp t2 BS either.
amar power is meant for lasers!!
thx 0zi with a zero |

Psiri
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Posted - 2009.06.17 01:49:00 -
[30]
It's s'posed to be a black apoc =(
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
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Posted - 2009.06.17 02:06:00 -
[31]
Originally by: Psiri It's s'posed to be a black apoc =(
give marauders an offensive subsystem 
that would of course change the apoc to black and give it torps, switch the kronos to focus a bit more on drones, let the varg use arty better, and the golem to use rails.
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Joss Sparq
Caldari Deep Core Mining Inc.
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Posted - 2009.06.17 03:40:00 -
[32]
Originally by: Commander Yassir Confirming that you absolutely fail for requesting more Marauders. Subsequently confirming that the Tier 3 Hulls need to be used for something.
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Katarlia Simov
Minmatar Cowboys From Hell
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Posted - 2009.06.17 03:49:00 -
[33]
I smell serious overpoweredness in an armor tanking torp bs with two tanking bonuses.
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Unworldly1
Gallente Intergalactic Jesters
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Posted - 2009.06.17 03:53:00 -
[34]
Originally by: OP G : Dominion, Hyperion hull, using drones ( With likely a +1 drone per Marauder level ? )
Does no one else see the issue with this? There are two main drawbacks designed to keep Marauders as PVE boats, not PVP wtfpwn machines: the price - which can be negated by people who are crazy/have enough isk; and the terrible sensor strength, meaning jamming ships can effectively remove them from a battle with much greater ease than any other battleship class ship. The problem with drones is that if the marauder turns up, drops its drones, and then gets jammed, the drones don't care - they'd simply keep killing whatever they want, or they'd go kill the jamming ship. This negates the drawback almost entirely - sure you can't focus fire with the rest of your fleet, but if you just unleashed 10 medium drones on a falcon, you're not going to care, because he won't be jamming you for long.
As must as the idea of new ships is fun, and as a domi pilot, the idea of a new drone ship makes me drool, it can never be a marauder. It would simply become the only marauder, and we all know that price is rarely a barrier to PVP use if the ship is dangerous enough.
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Letifer Deus
Balls Deep Inc.
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Posted - 2009.06.17 04:28:00 -
[35]
Edited by: Letifer Deus on 17/06/2009 04:28:24
Originally by: Unworldly1 and we all know that price is rarely a barrier to PVP use if the ship is dangerous enough.
Which is why, say, nightmares are so popular in PvP.  ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ "Brought to you by the letter ARRR!" |

Unworldly
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Posted - 2009.06.17 05:20:00 -
[36]
Originally by: Letifer Deus Edited by: Letifer Deus on 17/06/2009 04:28:24 Which is why, say, nightmares are so popular in PvP. 
And that, my comprehensionally challenged friend, is why I said "rarely"
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Carniflex
Caldari Fallout Research Fallout Project
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Posted - 2009.06.17 05:34:00 -
[37]
The current marauders already fulfill their role quite good. That Role being PvE. Well ok ... 3 of them do - minny one is a bit meh when compared to others but that is not exactly the fault of ship but more like fault of weapon system.
So I do not think tier 3 hulls should be used as marauders. There is many other directions available tho. Starting with wormhole battleships (greatly reduced mass, some bonuses for probing and stuff) and ending with all the other stuff mentioned above like bigger command ships and so on. Altho current roles are already quite decently filled so it would be better if the role would be something unique - not something that is already fulfilled and where the new ship or the old ship would be pointless bcos there would be something that does it better.
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JordanParey
Minmatar Suddenly Ninjas
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Posted - 2009.06.17 06:03:00 -
[38]
Originally by: Carniflex The current marauders already fulfill their role quite good. That Role being PvE. Well ok ... 3 of them do - minny one is a bit meh when compared to others but that is not exactly the fault of ship but more like fault of weapon system.
So I do not think tier 3 hulls should be used as marauders. There is many other directions available tho. Starting with wormhole battleships (greatly reduced mass, some bonuses for probing and stuff) and ending with all the other stuff mentioned above like bigger command ships and so on. Altho current roles are already quite decently filled so it would be better if the role would be something unique - not something that is already fulfilled and where the new ship or the old ship would be pointless bcos there would be something that does it better.
What if you combined the Tier 3 Wormhole BS idea with the heavy command ship idea?
Something like...
Tornado (t2 Maelstrom) -3 turrets, so it goes something like this:
Minmatar Battleship bonus: 5% bonus to Large Projectile rate of fire and 7.5% reduction in mass per level. Heavy Command Ship Bonus: 7.5% bonus to shield boost amount and 5% bonus to effectiveness of Skirmish Warfare gang links per level.
Role Bonus: 99% reduction in gang link fitting requirements 100% bonus to Large Projectile turret Damage
Same requirements as Command ships, but needs CS 5, Minmatar Battleship 5 and some random other required skill that's sort-of relevant.
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Kendar
Gallente Disney inc
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Posted - 2009.06.17 06:46:00 -
[39]
How about minelayer ships from tier 3 bs hull, one ship can have 5 or 10 active mines at the time that could work like drones, they are stationary and will only be active as long as the minelayer ship is on grid. Can be remotedetonated or will detonate when a ship other than the minelayer get within range. And minelayer could be the only ship that can pick up hostile/friendly mines.
Mabye add a rule that there can only be a number of mines active in a single grid at the time to awoid lag exploits
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Omar Khayyam
Minmatar
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Posted - 2009.06.17 10:17:00 -
[40]
i would like to see scout battleships really. with zero lock timer after decloaking, a scan probe scanner bonus
dunno, i just want to fly like a klingon! ------------------------------------------------ cruisers used to be a great power when i started this game :) |

Letifer Deus
Balls Deep Inc.
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Posted - 2009.06.17 18:08:00 -
[41]
Edited by: Letifer Deus on 17/06/2009 18:09:43
Originally by: Unworldly
And that, my comprehensionally challenged friend, is why I said "rarely"
yes, you said price is "rarely" a barrier to flying a ship in PvP if it's a good enough ship. Do I have to explain to you what you said? ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ "Brought to you by the letter ARRR!" |

JeremyCricket
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Posted - 2009.06.17 18:48:00 -
[42]
How about we stop trying to find a new niche for tier 3 T2 battleships and just make Heavy Assault Battleships? Four bonuses, no role bonuses, t2 resists, faction price, general awesomeness!!!!
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Kellath Eladrel
Minmatar Eve University
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Posted - 2009.06.17 20:03:00 -
[43]
Originally by: JordanParey
Originally by: Carniflex The current marauders already fulfill their role quite good. That Role being PvE. Well ok ... 3 of them do - minny one is a bit meh when compared to others but that is not exactly the fault of ship but more like fault of weapon system.
So I do not think tier 3 hulls should be used as marauders. There is many other directions available tho. Starting with wormhole battleships (greatly reduced mass, some bonuses for probing and stuff) and ending with all the other stuff mentioned above like bigger command ships and so on. Altho current roles are already quite decently filled so it would be better if the role would be something unique - not something that is already fulfilled and where the new ship or the old ship would be pointless bcos there would be something that does it better.
What if you combined the Tier 3 Wormhole BS idea with the heavy command ship idea?
Something like...
Tornado (t2 Maelstrom) -3 turrets, so it goes something like this:
Minmatar Battleship bonus: 5% bonus to Large Projectile rate of fire and 7.5% reduction in mass per level. Heavy Command Ship Bonus: 7.5% bonus to shield boost amount and 5% bonus to effectiveness of Skirmish Warfare gang links per level.
Role Bonus: 99% reduction in gang link fitting requirements 100% bonus to Large Projectile turret Damage
Same requirements as Command ships, but needs CS 5, Minmatar Battleship 5 and some random other required skill that's sort-of relevant.
I agree its niche should relate to wormholes, but I'd say leave the ganglinks for the command ship pilots. I would do something having to do with the new NPC AI, giving the pilot the ability to control enemy targeting to some extent - basically CCP introduced an aggro system so here is the tank which I just called Electronic Defense Ship.
In order to do anything you'd need high slot modules - which can temporarily prevent an ally from being (targeted, EWARed, warp jammed, damaged, or some combination). For PvE you could also have a module that increased the probability that you would be targeted.
I think this is specific enough to wormholes that it won't displace the current PvE hierarchy in empire. But I also think it has a bit more uses than the Black Ops. The counters would be to jam this ship or overload the defended ship.
Battleship bonus: 5% bonus to (damage/tracking/range) and 7.5% bonus to (tanking e.g. shield boost/resists/something).
Electronic Defense Ship Bonus: 7.5% reduction in effective mass per level and 10% bonus to (cap/cap recharge/resistance to cap drain).
Role Bonus: 99% reduction in Sensor Interceptor CPU use 100% bonus to (turret damage) 500% bonus to targeting range
Able to fit Sensor Interceptors and Projected Sensor Interceptors.
These would have good sensor strength but perhaps very poor scan resolution to prevent quick target switching and too much damage potential.
Skills something like: Sensor Interception: Allows use of 1 Sensor Interceptor module per level Interception Strength: Increases effectiveness per level - e.g. if damage is being prevented, how much damage can be absorbed per cycle. If warping is being prevented, how many points can be taken off. Interception Field Duration: Basically improves cap usage of the modules and perhaps if the Defense ship is jammed the interception field will linger for the remainder of the cycle.
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JordanParey
Minmatar Suddenly Ninjas
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Posted - 2009.06.18 00:16:00 -
[44]
Originally by: Kellath Eladrel
Originally by: JordanParey
Originally by: Carniflex The current marauders already fulfill their role quite good. That Role being PvE. Well ok ... 3 of them do - minny one is a bit meh when compared to others but that is not exactly the fault of ship but more like fault of weapon system.
So I do not think tier 3 hulls should be used as marauders. There is many other directions available tho. Starting with wormhole battleships (greatly reduced mass, some bonuses for probing and stuff) and ending with all the other stuff mentioned above like bigger command ships and so on. Altho current roles are already quite decently filled so it would be better if the role would be something unique - not something that is already fulfilled and where the new ship or the old ship would be pointless bcos there would be something that does it better.
Okay, maybe the role bonus for command links is overkill, but it would actually still help in wormholes. We don't need scanning battleships, leave that job to the quicker, more agile scanning-appropriate frigates.
I'm just saying that if you combined the two (because all the good WHs can't be solo'd) it would be relevant to both fields, creating an interesting new ship with which to tinker.
What if you combined the Tier 3 Wormhole BS idea with the heavy command ship idea?
Something like...
Tornado (t2 Maelstrom) -3 turrets, so it goes something like this:
Minmatar Battleship bonus: 5% bonus to Large Projectile rate of fire and 7.5% reduction in mass per level. Heavy Command Ship Bonus: 7.5% bonus to shield boost amount and 5% bonus to effectiveness of Skirmish Warfare gang links per level.
Role Bonus: 99% reduction in gang link fitting requirements 100% bonus to Large Projectile turret Damage
Same requirements as Command ships, but needs CS 5, Minmatar Battleship 5 and some random other required skill that's sort-of relevant.
I agree its niche should relate to wormholes, but I'd say leave the ganglinks for the command ship pilots. I would do something having to do with the new NPC AI, giving the pilot the ability to control enemy targeting to some extent - basically CCP introduced an aggro system so here is the tank which I just called Electronic Defense Ship.
In order to do anything you'd need high slot modules - which can temporarily prevent an ally from being (targeted, EWARed, warp jammed, damaged, or some combination). For PvE you could also have a module that increased the probability that you would be targeted.
I think this is specific enough to wormholes that it won't displace the current PvE hierarchy in empire. But I also think it has a bit more uses than the Black Ops. The counters would be to jam this ship or overload the defended ship.
Battleship bonus: 5% bonus to (damage/tracking/range) and 7.5% bonus to (tanking e.g. shield boost/resists/something).
Electronic Defense Ship Bonus: 7.5% reduction in effective mass per level and 10% bonus to (cap/cap recharge/resistance to cap drain).
Role Bonus: 99% reduction in Sensor Interceptor CPU use 100% bonus to (turret damage) 500% bonus to targeting range
Able to fit Sensor Interceptors and Projected Sensor Interceptors.
These would have good sensor strength but perhaps very poor scan resolution to prevent quick target switching and too much damage potential.
Skills something like: Sensor Interception: Allows use of 1 Sensor Interceptor module per level Interception Strength: Increases effectiveness per level - e.g. if damage is being prevented, how much damage can be absorbed per cycle. If warping is being prevented, how many points can be taken off. Interception Field Duration: Basically improves cap usage of the modules and perhaps if the Defense ship is jammed the interception field will linger for the remainder of the cycle.
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Cadius Vect
Domination. THE KLINGONS
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Posted - 2009.06.18 01:32:00 -
[45]
Edited by: Cadius Vect on 18/06/2009 01:34:03 Heavy command ships or Heavy Logistics are the only role left open for the t2 versions of the tier 3 ships. Simply give them no more than 5 turret or launcher slots and 2 utility slots for RR, cap transfer or warfare links so they do not become solopwnmobiles change the 8th high to a low or mid slot and keep the second bonus in line with their counterparts currently in the game.
Screw the black baddon I want my black and red Rokh damnit! -----------------------------------------------------------
Killboard: http://www.battleclinic.com/eve_online/pk/view/player-Cadius+Vect-kills.html |

TYCONDEROGA
Amarr The Inf1dels IDLE EMPIRE
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Posted - 2009.06.18 04:48:00 -
[46]
Originally by: Ziester As of now we have
A : Paladin, Apocalypse Hull, using Laser Turrets C : Golem, Raven Hull, using Missiles G : Kronos, Megathron hull, using Hyprid Turrets M : Vargur, Tempest hull, using Projectile Turrets
Since Black Ops are based on Tier 1 hulls, what we could imagine would be, with Tier 3 hulls :
A : Wrath, Abaddon hull, using Missiles ( new black/blue EoM "Abaddon" model anyone ? I'd so train Amarr just for such a ship :D ) C : Shark, Rokh Hull, using ... hybrids again ? drones ? G : Dominion, Hyperion hull, using drones ( With likely a +1 drone per Marauder level ? ) M : Tsunami, Maelstrom hull, using missiles ?
Names are just a thought though. Same improvements over Tier 1 Battleship as the Tier 1 Marauder counterpart ( 4 turrets/launchers but +100% damage, slighty better resists and such. For the Dominion, since it would be drone boat, maybe make its role bonus +5 Drone Control and the base ship's bandwidth to 250m3, to put it in-line with the other marauders' role bonus ).
I know I'll probably get some "Let CCP f*ckin fix the f*kin bugs before getting those" and such, but it's just a crazy idea I had and I'd like some feedback about it :)
/discuss
I've always hoped there will be a EoM style Abaddon... nice job on the names
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Leiara Knight
Gallente The Oblivion Guard
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Posted - 2009.06.18 05:44:00 -
[47]
Heavy Command Salvager, able to provide a bonus to the salvaging ships in its gang. Instead of using weapons it would have a larger cargo bay and a high propulsion strength engine drive. Raise the targeting limit to 27 to help organisation in the thick of heavy combat.
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Carniflex
Caldari Fallout Research Fallout Project
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Posted - 2009.06.21 14:58:00 -
[48]
Originally by: Leiara Knight Heavy Command Salvager, able to provide a bonus to the salvaging ships in its gang. Instead of using weapons it would have a larger cargo bay and a high propulsion strength engine drive. Raise the targeting limit to 27 to help organisation in the thick of heavy combat.
Interesting idea. Altho currently there is hard cap in place at 12 targets as far as I'm aware. However in my opinion battleship class hull might be somewhat overkill for dedicated salvage boat. Perhaps tier 2 BC's or some cruiser or industrial variant would be better base for that kind of ship.
There is still some specialized roles out there that are somewhat unfulfilled at the moment. I myself like most one of the ideas presented elsewhere - a ship with bonus to racial smartbomb range. Sort of like stealth bombers bombs but attached to ship itself (same way as interdictors and HiC relate to each other). |
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