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Tavers
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Posted - 2009.06.22 18:52:00 -
[1]
After about 2 months of high end L3s and low end L4s, I finally had enough cash for my CNR/Fit.
Here is my setup
[HIGH] 7xCruise Missile Launcher I ; Mission specific ammo 1xHeavy NOS
[MED] Pith B-Type Large Booster DG Shield Boost Amp 2xDG Invulns PWNAGE Painter Cap Recharger II
[LOW] 4xBCU II 1xCo-Processor II
[RIGS] 2xRigor 1xCCC
[DRONES] 5x Hammerhead I
This fit cost me just a few shades under 1b. Frankly, I expected a lot more. Maybe my missile skills just aren't up to par, but after flying a Drake for 2 months, I kind of just want to sell it and get my drake back.
I was told this was a good "gank" fit, but frankly it takes me about 10 volleys to kill a BS. Better DPS than the Drake? Hell yeah! Less DPS than I expected after all the CNR praise? Yes...
The tank does ok, but it's still weaker than the Drakes. So far I've spent more on repairing the damn thing than I have on my whole Drake/fit. Am I doing something horribly wrong? Please help! |

Solomunio Kzenig
Amarr SPORADIC MOVEMENT Cult of War
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Posted - 2009.06.22 18:55:00 -
[2]
Skills my friend, tell use your Caldari BS skill level and all your missile skills (Cruise missiles + all the support stuff).
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Tavers
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Posted - 2009.06.22 19:01:00 -
[3]
Caldari Battleship : 4
Cruise Missiles : 3 Launcher Operation : 5 Rapid Launch : 4 Target Nav Prediction : 3 Projection : 3 Bombardment : 3 Cruise Specialization : 0 Warhead Upgrades : 2
Perfect Skills? No. I still feel like I am under performing for those skills though.
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Tavers
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Posted - 2009.06.22 19:05:00 -
[4]
Forgot Guided Precision, which is level 2.
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Gin G
Halls Of Valhalla
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Posted - 2009.06.22 19:09:00 -
[5]
Pith B-Type Large Booster DG Shield Boost Amp
so you buy all those and dont even buy T1 M4 or caldari navy and whats even more shocking you cant even use T2 launchers yet
i suggest you just sell the crap and either get a drake it can do pretty much all L4 missions at a fraction of the cost of that garbage or train for a turret ship like the abaddon or rokh maybe and do this magical thing called DPS that pretty much all CNR/raven pilots dont understand ************ are you getting your 5 a day. |

Sturmwolke
Genyosha Legion
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Posted - 2009.06.22 19:10:00 -
[6]
Yep, sell your CNR and get back in the Drake. Afterwards, sit back and contemplate on the word "Arbalest". |

Gin G
Halls Of Valhalla
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Posted - 2009.06.22 19:17:00 -
[7]
Science and Trade Institute from 2009.04.29 06:16
thats why you are diserpointed theres no chance you would have the skills to effectivley use a CNR let alone a normal raven yet |

Tavers
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Posted - 2009.06.22 19:20:00 -
[8]
Edited by: Tavers on 22/06/2009 19:20:23 Edited by: Tavers on 22/06/2009 19:19:54
Originally by: Gin G Science and Trade Institute from 2009.04.29 06:16
thats why you are diserpointed theres no chance you would have the skills to effectivley use a CNR let alone a normal raven yet
If I was posting from my main, sure..
Don't arbalest launchers just increase ROF?? |

Gavin DeVries
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Posted - 2009.06.22 19:21:00 -
[9]
I started out with Arbalest cruise launchers and ballistic control system IIs. Now I have a full rack of Caldari Navy cruise launcher and BCS. It makes a difference. At only 4 million each, there's no real reason to use lower than Arbalest cruise launchers.
As to how many volleys are needed, it depends on your skills and what you're shooting at. The painter and the rigors don't increase your damage, they make sure the target takes a greater proportion of the damage you're already doing. Me, I currently have Cruise Missiles 4, Warhead Upgrades 4, and all the missile support skills at 4. Typically I can kill a low-bounty battleship in 4-5 volleys (the low-end Angels die fast) while a 1.2 million bounty Centus Tyrant takes 9-10. I'm only running 3 BCS as well currently. |

Tavers
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Posted - 2009.06.22 19:22:00 -
[10]
Originally by: Gin G
a turret ship like the abaddon or rokh maybe and do this magical thing called DPS that pretty much all CNR/raven pilots dont understand
It is my understanding that this is a DPS fit CNR. |

Forge Trader
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Posted - 2009.06.22 19:23:00 -
[11]
Wow, skills.
Cruise missiles 3? No cruise specialization? Mediocre support skills?
What did you expect?
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Ghengis Tia
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Posted - 2009.06.22 19:25:00 -
[12]
CML I's blow.
Sell the Pithi Lg Booster, DG Shield Amp and those Invuln Fields and get some CN launchers. With 3 CN BCS (and two PDS IIs filling out the lows), my ROF is just over 7 seconds. Takes 7 to 8 volleys with standard cruise missiles. At that ROF, the amount of volleys becomes moot.
I run the two Pithi small SB setup, with T2 Hardeners/Amps in the other mids. Only time I ever went into armor is when I fitted an AB instead of an extra hardener. Fixed that easily enough with an armor repper when back in station.
Yeah, you need to skill up too.
The Drake is a passive tanker's dream, there no other T1 ship that comes even close, or any T1 or faction BS either for that matter.
I like the CNR as a ship-killing machine and consider my gank as the best part of my tank. Flights of t2 light and med drones also help, as well as a drone link augmentor in the last high slot.
Good luck, keep your eyes peeled in the contracts section, CN cruise launchers fluctuate wildly, going from 35m to 60m every other week it seems.
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Terminus Vindictus
Caldari
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Posted - 2009.06.22 19:30:00 -
[13]
Originally by: Tavers
It is my understanding that this is a DPS fit CNR.
It (kinda) is, but you have LOLfit skills to match. You should know by now that a ship by itself doesn't do much without the skills to go with it. And, yes, 'Arbalest' launchers increase your ROF, but are you not understanding that higher ROF increase your DPS? What part of Damage Per Second (i.e. DPS) don't you think might have something to do with Missiles Launched Per Second (i.e. ROF)? |

g0ggalor
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Posted - 2009.06.22 19:33:00 -
[14]
If you are spending cash repairing, you are definitely doing something wrong. You should never get into armor... ever. The Drake has an awesome tank, no doubt, but the CNR tanks much differently and takes some getting used to.
Cruise Launcher I's are teh fail, get arbalests at the least. You may be surprised to find out how cheap the cruise version is compared to the Heavy. You will find a substantial difference in dps with them. Also, with the stacking penalty, your 4th BCU isn't adding much. You would be better with a cap flux coil or 2 which will help your capacitor sustain your tank.
I think if you get T2 drones and better drone skills, smaller ships will not be a problem. You can drop the rigor rigs and put in CCCs. This will also help your cap sustain your active tank.
Anyway, here is my fit which I never have any problems with.
Highs: 7 arbalest cruise launchers Drone link augmentor
Mids: CN shield boost amp XL shield booster II 2 T2 mission specific shield hardner 1 invul field II PWNAGE
Lows: 3 BCS II 2 Cap Flux Coil II
Rigs: 3 CCCs
Drones: T2 Hammers and Hobs |

Kinroi Alari
Gallente Pan Galactic Gargle Blasters Ocularis Inferno
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Posted - 2009.06.22 19:33:00 -
[15]
Originally by: Gavin DeVries I started out with Arbalest cruise launchers and ballistic control system IIs. Now I have a full rack of Caldari Navy cruise launcher and BCS. It makes a difference. At only 4 million each, there's no real reason to use lower than Arbalest cruise launchers.
What he said; I strongly recommend the Arbalests, then Caldari Navy cruise launchers (and BCS). You may also want to drop the 4th BCS (diminishing returns).
I do tend to follow the standard cruise missile hierarchy: * Caldari Navy * 'Arbalest' * XT-9000 * 'Limos' * 'Malkuth'
But the Arbalests are cheap, giving you your best bank for the buck (ISK?) initially. Do you have implants to boost your missile damage? |

Meniria
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Posted - 2009.06.22 19:33:00 -
[16]
Originally by: Tavers Edited by: Tavers on 22/06/2009 19:20:23 Edited by: Tavers on 22/06/2009 19:19:54
Originally by: Gin G Science and Trade Institute from 2009.04.29 06:16
thats why you are diserpointed theres no chance you would have the skills to effectivley use a CNR let alone a normal raven yet
If I was posting from my main, sure..
Don't arbalest launchers just increase ROF??
Your point? |

Tavers
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Posted - 2009.06.22 19:35:00 -
[17]
Alright, thanks all.
I guess all that's left to do is AFK in the station for a few months while my skills catch up. |

Scrwloose
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Posted - 2009.06.22 19:36:00 -
[18]
Originally by: Tavers Don't arbalest launchers just increase ROF??
Yes arbalest have higher ROF, therefore increasing DPS.
Arbalest: Rate of fire 17.60 sec (unmodified by skills or BCS) Cruise Launcher I: Rate of fire 22.00 sec
With decent skills and a few BCS, you can take the arbalest under 10 seconds, and will definitely see a difference until you can train up for T2's. Otherwise, I normally switch back and forth between my Drake and my Raven for missions, depending on the sheer number of BS in the particular mission. The drake pwns the BC and cruisers much faster, so if there are swarms of these and just a few BS, stick with the drake for time/speed purposes.
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Sturmwolke
Genyosha Legion
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Posted - 2009.06.22 19:37:00 -
[19]
Originally by: Forge Trader
Cruise missiles 3? No cruise specialization? Mediocre support skills? What did you expect?
Cruise Specialization only affects T2 cruiser launchers, for the CNR, it's not worth it. Learning time is better spent if you divert that to T2 torps.
His missile skill's fairly decent, the difference would be noticeable if he bumps them to 4 AND switches to Arbalest launchers. The next noticeable upgrade is switching CN launchers. |

Tagami Wasp
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Posted - 2009.06.22 19:45:00 -
[20]
His missile skills are horrible for a CNR gank fit. I would suggest to the OP to stay a bit more in the Drake, or get Faction Launchers and fit according to above posts, drone skills is a must, no reason to spend missiles to kill frigs.
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g0ggalor
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Posted - 2009.06.22 19:59:00 -
[21]
Originally by: Tavers Alright, thanks all.
I guess all that's left to do is AFK in the station for a few months while my skills catch up.
Not at all. I started L4s without great skills. Sure they took awhile, but they still payed better than the best L3s. I've been working my support skills up slowly but surely, and my mission time has dropped slowly but surely.
Just get some arbalets, try a mission or two, then come back.
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Orree
Dynaverse Corporation Vertigo Coalition
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Posted - 2009.06.22 20:06:00 -
[22]
Disappointed? With those missile skills? I'm not surprised. 
"How much easier it is to be critical than to be correct." ---Benjamin Disraeli |

Ghoest
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Posted - 2009.06.22 20:07:00 -
[23]
equipment wont compensate for crappy skills |

Venkul Mul
Gallente
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Posted - 2009.06.22 20:26:00 -
[24]
Originally by: Tavers Caldari Battleship : 4
Cruise Missiles : 3 Launcher Operation : 5 Rapid Launch : 4 Target Nav Prediction : 3 Projection : 3 Bombardment : 3 Cruise Specialization : 0 Warhead Upgrades : 2
Perfect Skills? No. I still feel like I am under performing for those skills though.
Your BC/heavy missiles for a comparison?
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Tavers
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Posted - 2009.06.22 20:29:00 -
[25]
Ok, I emptied my wallet and got 7xCN Cruise Launchers. I am now totally broke :( (Also got a T1 large armor repper <_<)
From what I've seen 7 seconds off volley is extremely nice, I don't know how I missed this before. I am now about where I wanted to be for L4s(to start).
Now, my only question is where you would prioritize skills from here. You all are saying that my skills suck, but none offer any direction for improvement. I have about 8 days until T2 drones, or I can work up Cruise missile 5 and specialization. The reason my missile skills are so low, is that I have poured my skills into shield skills for the drake.
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Kinroi Alari
Gallente Pan Galactic Gargle Blasters Ocularis Inferno
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Posted - 2009.06.22 20:33:00 -
[26]
Originally by: Tavers Now, my only question is where you would prioritize skills from here. You all are saying that my skills suck, but none offer any direction for improvement. I have about 8 days until T2 drones, or I can work up Cruise missile 5 and specialization. The reason my missile skills are so low, is that I have poured my skills into shield skills for the drake.
Skip the cruise missile specialization -- I'd focus on the drone skills. -- Nam Sibyllam quidem Cumis ego ipse oculis meis vidi in ampulla pendere... |

Kinroi Alari
Gallente Pan Galactic Gargle Blasters Ocularis Inferno
|
Posted - 2009.06.22 20:39:00 -
[27]
Originally by: Kinroi Alari Skip the cruise missile specialization -- I'd focus on the drone skills.
Hmm... And after you have good frigate / cruiser killer drones, then work on your supporting missile skills.
Also, I mentioned implants. Go to the Item Database and take a look at the "Skill Hardwiring," and under the various slots check out the missile implants (or shield, according to taste). Personally, for my Empire-based mission runner I stick with the intermediate implants (+3%, etc); but I haven't analyzed the best bang-for-the-buck. -- Nam Sibyllam quidem Cumis ego ipse oculis meis vidi in ampulla pendere... |

Tavers
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Posted - 2009.06.22 20:52:00 -
[28]
Edited by: Tavers on 22/06/2009 20:53:04
Originally by: Kinroi Alari
Skip the cruise missile specialization -- I'd focus on the drone skills.
So then...
Cruise 5 Scout Drone 5 Racial Drone 5 Target Nav Prediction 5 Guided Precision 5 Warhead Upgrades 5
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Kerfira
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Posted - 2009.06.22 20:53:00 -
[29]
You don't mention your shield, cap and fitting skills..... These should be at 4 or more across the board. Especially the fitting skills for you I think. You should NEVER need to waste slots on things like co-processors!
If you can't use T2 drones with decent drone support skills, that fancy ship of yours is likely to die when you encounter scrambling frigates, especially with such a weak tank (only 4 mids allocated to tank with weak skills is just....).
Sounds like you're thinking money can compensate for skills, but for a Raven that only goes so far.... A Drake can be piloted safely through L3's with mediocre skills, but a Raven in L4's takes reasonably good skills.
Originally by: CCP Wrangler EVE isn't designed to just look like a cold, dark and harsh world, it's designed to be a cold, dark and harsh world.
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Moneyhungryhoe
Dude Where's My Caracal
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Posted - 2009.06.22 20:53:00 -
[30]
Originally by: Tavers Ok, I emptied my wallet and got 7xCN Cruise Launchers. I am now totally broke :( (Also got a T1 large armor repper <_<)
From what I've seen 7 seconds off volley is extremely nice, I don't know how I missed this before. I am now about where I wanted to be for L4s(to start).
Now, my only question is where you would prioritize skills from here.
You are learning, and fast, good that you bought CN launchers, they're worth every penny. Learn cruise 4, then warhead upgrades 3 or 4. What's your cybernetics skill? If not 4, then train 4 asap and plug in hardwirings to increase damage and shields (play with EFT and see how much DPS increase you get with certain hardwires). Consider training cybernetics 5.
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Moneyhungryhoe
Dude Where's My Caracal
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Posted - 2009.06.22 20:56:00 -
[31]
Edited by: Moneyhungryhoe on 22/06/2009 20:58:17
Originally by: Kerfira You don't mention your shield, cap and fitting skills..... These should be at 4 or more across the board. Especially the fitting skills for you I think. You should NEVER need to waste slots on things like co-processors!
Funnily enough I have electronics 5 and need a faction co-processor to be able to fit 3 missile rigs (2 rigor, 1 flare). What skills could I improve here?
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Tavers
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Posted - 2009.06.22 21:01:00 -
[32]
Originally by: Kerfira You don't mention your shield, cap and fitting skills..... These should be at 4 or more across the board. Especially the fitting skills for you I think. You should NEVER need to waste slots on things like co-processors!
If you can't use T2 drones with decent drone support skills, that fancy ship of yours is likely to die when you encounter scrambling frigates, especially with such a weak tank (only 4 mids allocated to tank with weak skills is just....).
Shield Operation/Compensation/Manipulation/Upgrades/Management are all 5s.
Energy Management/Engineering/Energy Grid Upgrades/Energy Systems Operation/Electronics are all 4.
I needed the co-processor to squeeze in the last BCU 2. If I take the advice here I will drop the BCU2 and Co processor for a cap flux coil or 2.
Shield skills aren't bad, just too many points in there too early I guess.
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Sturmwolke
Genyosha Legion
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Posted - 2009.06.22 21:16:00 -
[33]
Edited by: Sturmwolke on 22/06/2009 21:21:42
Originally by: Tavers Edited by: Tavers on 22/06/2009 20:53:04 So then... Cruise 5 Scout Drone 5 Racial Drone 5 Target Nav Prediction 5 Guided Precision 5 Warhead Upgrades 5
Not talking about shield and support skills, you'd be more effective in the short term upgrading only :
Cruise Missiles : 3 > 4 Warhead Upgrades : 2 > 3 Missile Projection : 3 > 4 Guided Missile Precision : ? > 4
However, upgrade to T2 light drones before anything else. Get the key Drone Interfacing > 4 and Gallante Drone Specialization > 2 with all the rest of the drone support skills at a very minimium 3.
Then, finally start work on buffing the related missile skills to 5, starting with Cruise 5, Rapid Launch 5 and Caldari Battleship 5 in that order.
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Tavers
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Posted - 2009.06.22 21:23:00 -
[34]
Originally by: Sturmwolke Edited by: Sturmwolke on 22/06/2009 21:21:42
Originally by: Tavers Edited by: Tavers on 22/06/2009 20:53:04 So then... Cruise 5 Scout Drone 5 Racial Drone 5 Target Nav Prediction 5 Guided Precision 5 Warhead Upgrades 5
Not talking about shield and support skills, you'd be more effective in the short term upgrading only :
Cruise Missiles : 3 > 4 Warhead Upgrades : 2 > 3 Missile Projection : 3 > 4 Guided Missile Precision : ? > 4
However, upgrade to T2 light drones before anything else. Get the key Drone Interfacing > 4 and Gallante Drone Specialization > 2 with all the rest of the drone support skills at a very minimium 3.
Then, finally start work on buffing the related missile skills to 5, starting with Cruise 5, Rapid Launch 5 and Caldari Battleship 5 in that order.
Thank you for the very specific advice :)
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Jita Spook
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Posted - 2009.06.22 21:24:00 -
[35]
One thing that no one mentioned look in the electronics section of the skills and train up the target painiting skills
Frequency modulation: Adds fall off 10% per level Target painting: painter uses less cap and its prereq Signature focusing: 5% more "paint" effect per level Long distance jamming: 10% to optimal range per level (it really should change to EW instead of jamming bit confusing)
Hope it helps ppl tend to forget about this
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Pantload
The Underpants Gnomes Deep Space Engineering
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Posted - 2009.06.22 21:27:00 -
[36]
Originally by: Moneyhungryhoe
Funnily enough I have electronics 5 and need a faction co-processor to be able to fit 3 missile rigs (2 rigor, 1 flare). What skills could I improve here?
Launcher Rigging skill helps offset the cpu penalty that the launcher rigs place on your launchers. Also, 4x Ballistic Control is not a waste even with the diminishing returns of the 3rd and 4ths ones. However, the T2's have a really high cpu requirement. You may be forced to drop to 3x Ballistic Control II until such time as you upgrade to faction ones ( they save a lot of cpu and add damage ).
Cheers, PL
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Moneyhungryhoe
Dude Where's My Caracal
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Posted - 2009.06.22 22:10:00 -
[37]
Originally by: Sturmwolke Edited by: Sturmwolke on 22/06/2009 21:21:42
However, upgrade to T2 light drones before anything else. Get the key Drone Interfacing > 4 and Gallante Drone Specialization > 2 with all the rest of the drone support skills at a very minimium 3.
Then, finally start work on buffing the related missile skills to 5, starting with Cruise 5, Rapid Launch 5 and Caldari Battleship 5 in that order.
T2 drones are absolutely not neccessary IMHO, drones 5 and drone interfacing 3 is more than enough, kills all frigs fast. Gank skills are the ones you should concentrate on.
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
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Posted - 2009.06.22 23:04:00 -
[38]
Originally by: Kinroi Alari
Originally by: Gavin DeVries I started out with Arbalest cruise launchers and ballistic control system IIs. Now I have a full rack of Caldari Navy cruise launcher and BCS. It makes a difference. At only 4 million each, there's no real reason to use lower than Arbalest cruise launchers.
What he said; I strongly recommend the Arbalests, then Caldari Navy cruise launchers (and BCS). You may also want to drop the 4th BCS (diminishing returns).
I do tend to follow the standard cruise missile hierarchy: * Caldari Navy * 'Arbalest' * XT-9000 * 'Limos' * 'Malkuth'
But the Arbalests are cheap, giving you your best bank for the buck (ISK?) initially. Do you have implants to boost your missile damage?
anything less then 4 bcus is fail, the 4th adds ~6.5% damage, and well no other lowslot item improves your damage. the 5th slot sure go ahead and fit a damage control/cap flux.
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
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Posted - 2009.06.22 23:05:00 -
[39]
Originally by: Tavers Alright, thanks all.
I guess all that's left to do is AFK in the station for a few months while my skills catch up.
a week should suffice.
|

g0ggalor
|
Posted - 2009.06.22 23:32:00 -
[40]
Originally by: Tavers
Originally by: Kinroi Alari
Skip the cruise missile specialization -- I'd focus on the drone skills.
So then...
Cruise 5 Scout Drone 5 Racial Drone 5 Target Nav Prediction 5 Guided Precision 5 Warhead Upgrades 5
You are forgetting drone interfacing. This skill adds 20% drone damage per level. Get it up to 4 as fast as you can, and eventually get it to 5. Drone nav and drone durability should be at 4 as well, but 3 isn't half bad if you want to save a few days training something else. |

Sturmwolke
Genyosha Legion
|
Posted - 2009.06.22 23:52:00 -
[41]
Originally by: Moneyhungryhoe T2 drones are absolutely not neccessary IMHO, drones 5 and drone interfacing 3 is more than enough, kills all frigs fast. Gank skills are the ones you should concentrate on.
50% more damage and increased drone control range (that comes from T2 lights and Drones Interfacing 4). All that at around 6-7 days extra training. Worth it?
Of course, you can run it with minimal skills to get the job done as long as you're very careful with the mission aggro. However, don't regret that decision if you lose your ship in a momentary lapse where 2-3 elite frigates are pegging you down and you're down to 50% armor/shields and running out of cap.
I would not suggest minimal drone skills to L4 newbies since it's a component that's very critical for their survival. |

Dracthera
Minmatar
|
Posted - 2009.06.23 00:12:00 -
[42]
Originally by: Sturmwolke
Originally by: Moneyhungryhoe T2 drones are absolutely not neccessary IMHO, drones 5 and drone interfacing 3 is more than enough, kills all frigs fast. Gank skills are the ones you should concentrate on.
50% more damage and increased drone control range (that comes from T2 lights and Drones Interfacing 4). All that at around 6-7 days extra training. Worth it?
I would not suggest minimal drone skills to L4 newbies since it's a component that's very critical for their survival.
I agree. T1 drones have a hard time killing those elite frigates that are webbing/scramming yous ship, and if you get in trouble you're screwed. If you're going to fly a BS into missions, T2 drone skills are a necessity not a luxury because your main weapons will have a hard time with the small ships. It's a different story in a BC hull because your primary weapons can do decent damage against frigs so you don't have to rely on drones for those.
Apto Quod Ususfructus |

Aeneidae
Caldari Perkone
|
Posted - 2009.06.23 06:32:00 -
[43]
As a noob Raven pilot, i found that switching from Paradise to Wrath cruise missiles also helped ALLOT in my damage.
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Mara Rinn
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Posted - 2009.06.23 07:20:00 -
[44]
Get rid of the Invulns, switch to rat-specific hardeners. The extra resistance means you won't be breaking your tank so fast. Remember to pulse that booster: it might be left on while you kill the first two battleships, but don't let your cap get below 30%. Use all your shield as a buffer to help protect your capacitor. If the shield gets below 30% you lose the shield's innate recharge (as tiny as it is) and will rely on capacitor more. Once I've killed the first couple of battleships, my CNR can passive-tank most missions.
Get rid of the NOS, you should be killing the battleships before they get in range of your NOS, or else you should be fitting siege launchers and using torps.
Others have already told you to upgrade your missile launchers, and you have! Now train that Launcher Rigging skill up so that you have CPU to spare. Then get rid of that coprocessor.
I use Flare, Rigor and Catalyst rigs: 10% more damage overall, I can kill cruisers with one volley, frigates with drones, battlecruisers take a couple of volleys. Between the Rigor and PWNAGE I have signature radius covered, between Flare and Target Navigation Prediction I have target speed covered for most NPCs.
If you are ever in the situation that you can actually make use of that NOS, you're doing something wrong. Heck, leave that slot empty so you can ditch the coprocessor and use a DC II.
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Carniflex
Caldari Fallout Research Fallout Project
|
Posted - 2009.06.23 08:15:00 -
[45]
Your setup is going in right direction, altho as was pointed out one can do somewhat better within 1 bil budget. It's matter of preference ofc. For 1 bil I would have went for cap injector fueled CNR with CN BCU's and arbalest launchers and XL T2 booster with your skills and also dumped in there few 3% hardwires.
Anyway - as your setup is going in good direction there is several possibilities for your disapointment (1) High expectations - trick is - it is more effective but not 10x more effective (ie 1 bil vs 100 mil). You also spent most of your isk on tank thus from mission completion time perspective is kinda 'wasted'. (2) Mediocre skills - they do make difference, so when you compare your mission completion times against pilots with 70 mil SP who are not flying capital ships then it's easy to think you are doing something wrong while you are actually at right track just half way there. (3) Tackitks used - it is possible that you might not have adabted your tacktiks to CNR. It's flying style is different from drake if you use gank fit. In my opinion how you fly ship in missions is at least as relevant as actual setup you are using.
Few suggestions to improve your situation. Arbalest launchers. 3% hardwires (at least RoF and damage ones). If you are willing to go higher micromangement route then cap injector + XL launcher - sell the Pith large and get CN BCU's instead and rigor rigs.
When you hit good missile skills then it might be worth considering also torpedoes. They are good but take very good skills to pull off in CNR, as it's damn tight fit. Stuff like AWU 5 and so on so it's better to stay cruise if low skilled.
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Carniflex
Caldari Fallout Research Fallout Project
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Posted - 2009.06.23 08:20:00 -
[46]
Originally by: Chainsaw Plankton
anything less then 4 bcus is fail, the 4th adds ~6.5% damage, and well no other lowslot item improves your damage. the 5th slot sure go ahead and fit a damage control/cap flux.
I'm with Chainsaw on this one. 4 BCU's are quite reasonable for CNR. I myself prefer that lowslot passive signal booster in 5th slot. Adds me extra target and 20% targeting range (so with good skills you can lock out to ~120 km). That way with auto targeter one can lock max 12 targets. Altho last 'free' hislot is often usede also for tractor beam to haul in mission specific items like damsel.
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Talio ZomB
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Posted - 2009.06.23 10:21:00 -
[47]
DG invuls,
yet you use t1 basic cruise,
with those skills and those launchers, I think my drake can out dps your cnr
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Mystafyre
Caldari Deep Core Mining Inc.
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Posted - 2009.06.23 10:46:00 -
[48]
Originally by: Tavers Edited by: Tavers on 22/06/2009 19:20:23 Edited by: Tavers on 22/06/2009 19:19:54
Originally by: Gin G Science and Trade Institute from 2009.04.29 06:16
thats why you are diserpointed theres no chance you would have the skills to effectivley use a CNR let alone a normal raven yet
If I was posting from my main, sure..
Don't arbalest launchers just increase ROF??
Yes they do and that increases the DPS.. |

GyokZoli
Caldari
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Posted - 2009.06.23 12:10:00 -
[49]
Originally by: Tavers Caldari Battleship : 4
Cruise Missiles : 3 Launcher Operation : 5 Rapid Launch : 4 Target Nav Prediction : 3 Projection : 3 Bombardment : 3 Cruise Specialization : 0 Warhead Upgrades : 2
Perfect Skills? No. I still feel like I am under performing for those skills though.
1. you have poor skills, you must have level 4 in all skills then you'll have good enough skills 2. you are using meta 0 launchers (it's even worse than having poor skills since arbalest cruise launchers are really cheap these days)
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Tavers
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Posted - 2009.06.23 13:10:00 -
[50]
Originally by: Tavers Ok, I emptied my wallet and got 7xCN Cruise Launchers. I am now totally broke :( (Also got a T1 large armor repper <_<)
Last 5-8 posts are fail, read thread lol
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Lilith Krell
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Posted - 2009.06.23 16:58:00 -
[51]
Can I has your stuff? 
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Maverick Aeldrin
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Posted - 2009.06.24 17:31:00 -
[52]
Originally by: Tavers Ok, I emptied my wallet and got 7xCN Cruise Launchers. I am now totally broke :( (Also got a T1 large armor repper <_<)
         
Ok so. heres what an Active Shield tank looks like:
Lows: Damage Control II Mids: Shield Booster II, Shield Boost Amplifier, Invulnerability Field II, 1-2 Rat specific Hardners
The shield booster for a battleship can be Large if you have enough cap to make it stable, or X-Large for short bursts. (Or Faction Medium for strong stable)
Then: any spare low slots you either use Power Diagnostic System II's or Weapon Damage Upgrades any spare mid slots you either use cap rechargers, more hardners, or an Afterburner (MWD doesn't work for many missions)
Cap booster in mids frees up the lows for damage mods at the cost of duration based on cargo space
rigs: almost always recommended Capacitor Control Circuits for increased cap recharge |

Trina Forrest
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Posted - 2009.06.24 18:08:00 -
[53]
Simply put your build is ridiculious... ok then! flame stops there, now its time for help. This is your current build and whats wrong with it.
HIGH] 7xCruise Missile Launcher I ; Mission specific ammo 1xHeavy NOS ABSOLUTELY need t2 launchers BECAUSE of missile specialization, also take off the nos you dont need it ffs.
[MED] Pith B-Type Large Booster Good booster, but x-large is do-able simi-cap stable DG Shield Boost Amp (good like this one) 2xDG Invulns (use caldari my self but this will do) PWNAGE Painter (why? get it off your ship your not using torps) Cap Recharger II (more on this later)
[LOW] 4xBCU II (4 is 1 too many) 1xCo-Processor II (this is because of your fail fit, you wont need it)
[RIGS] 2xRigor (uhhh no...) 1xCCC
[DRONES] 5x Hammerhead I (these help, but t2 is nice as well)
Ok... so heres were we can improve... My CNR fit...
high: 7x cruise missile launcher t2
mid: 2x caldari navy invuln field 2x shield boost amp 1x cap recharger t2 X-large xs-l emergency shield overload 1
Low: capacitor flux coil t2 3x BCU t2 power diagnostic system t2
rigs: 2x CCC 1X ancillary current router ok so my build and why:
In a nut shell, high slots are a given, now with the mids I use CN invul field because 2x of them are equal to a passive tank omni tank. With the 2x shield boost amp I take into account more per boost= less boosts you will have to do which means less cap consumption needed. The reason is most missions are just alpha dps, you only need to boost long enough to get enough down so you can toggle your boost. The rest is self explanitory, besides the rigs, I have the 10% grid rig when I equipe torps when I know im going into level 5 missions.
Currently I have perfect eng skills(yes all level 5) and level 5 cruise level 4 specialization. to compare, I have 15k shields and I do 600dps or 3650 volly damage. I drop most mission bs with about 3-4 vollys.
I hope this helps.
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Gavin DeVries
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Posted - 2009.06.24 19:03:00 -
[54]
You absolutely do NOT need T2 cruise launchers. T2 torps, yes. Cruise, no. CN launchers are better than T2 launchers, because the T2 ammo sucks.
Why fit a PWNAGE? Well, to help you do full damage on any cruisers, fast battlecruisers, or very fast battleships. Same with the Rigor rigs. ______________________________________________________ Isn't it enough to know that I ruined a pony making a gift for you? |

Meylota LeFey
Minmatar
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Posted - 2009.06.24 22:19:00 -
[55]
You've already received some great advice. I know for myself when I went from my vanilla Raven (which I could do any L4 in easily enough, including the AE4 bonus room) to a CNR, I was surprised that I wasn't WTFPWNBBQ'ing the missions. I fit it the same as the regular Raven, but figured the additional launcher was going to make it "that much faster." Since we mostly deal in volleys though. . . . occasionally something took 1 volley less than before, but otherwise the killing speed was pretty much the same.
I was flabbergasted and felt I'd wasted my isk on the CNR. But, I had it so I kept using it. Over time I traded in my Arby launchers for CN ones, then also traded in the BCS II's for CN ones also. Doing that made a noticeable difference, and I can see that you've also seen the difference with the CN launchers vs the CML I's you were originally using.
Really I odn't have anything to add to the advice you've already received -- get your Cruise Missile skill to 4, get the other missile support skills to 4, then get T2 drones and Drone Interfacing to 4 also.
FWIW, I only carry light drones anymore -- 8 Warrior II's and 7 Hobgoblin II's. I find the medium drones take longer to kill frigs than the lights do, due to their tracking issues. With Guided Missile Precision 4, a rigor rig, a PWNAGE painter with Signal Focusing 4, and Target Navigation Prediction 4 I can hit cruisers for max damage and will 1-2 volley them, which is also way faster than medium drones can kill cruisers.... I found I wasn't even launching my medium drones anymore, so I now only carry lights "with spares."
I go with the Warrior II's since they have a very fast flight time and work well vs Angels, and I carry the Hobgoblins as the generic ones that work well vs all the other enemies due to their higher damage.
good luck!
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g0ggalor
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Posted - 2009.06.25 16:05:00 -
[56]
Originally by: Trina Forrest ABSOLUTELY need t2 launchers BECAUSE of missile specialization, also take off the nos you dont need it ffs.
You don't need T2. You already have the CN launchers which are about as good as you can get.
Originally by: Trina Forrest PWNAGE Painter (why? get it off your ship your not using torps)
I've experimented with a pwnage on my cnr and found that it is well worth it of you don't have any tank issues. While BCs usually pop no problem, regular cruisers can take awhile, but with the pwnage painter they melt like butta.
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Leather Jack
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Posted - 2009.06.25 16:54:00 -
[57]
Originally by: g0ggalor While BCs usually pop no problem, regular cruisers can take awhile, but with the pwnage painter they melt like butta.
I second this. "Butta"-melting cruisers is 4tw.
Painter r0xx0rz. |

jhon whang
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Posted - 2009.06.25 19:01:00 -
[58]
Originally by: Pantload
Originally by: Moneyhungryhoe
Funnily enough I have electronics 5 and need a faction co-processor to be able to fit 3 missile rigs (2 rigor, 1 flare). What skills could I improve here?
Launcher Rigging skill helps offset the cpu penalty that the launcher rigs place on your launchers. Also, 4x Ballistic Control is not a waste even with the diminishing returns of the 3rd and 4ths ones. However, the T2's have a really high cpu requirement. You may be forced to drop to 3x Ballistic Control II until such time as you upgrade to faction ones ( they save a lot of cpu and add damage ).
Cheers, PL
Weapon Upgrades 5 also decreases the cpu need for launchers, so a good skill to get soon.
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
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Posted - 2009.06.25 20:58:00 -
[59]
Simply put your build is ridiculious... ok then! flame stops there, now its time for help. This is your current build and whats wrong with it.
high: 7x cruise missile launcher t2, Caldari navy is better, but t2 isn't the worst idea.
mid: 2x caldari navy invuln field, where the hell is the pwnage? 2x shield boost amp 1x cap recharger t2, if you are going to use a midslot for cap might as well use a cap injector. X-large xs-l emergency shield overload 1, meta4 shield booster really, with 2 cn invluns?
Low: capacitor flux coil t2 3x BCU t2, really needs a 4th bcu power diagnostic system t2, why the hell would you fit a pds, a flux will give you more cap
rigs: 2x CCC 1X ancillary current router, superfail rigs. need at least 2 rigor rigs.
all tanky no ganky makes for a sad panda 
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Vaneshi SnowCrash
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Posted - 2009.06.26 08:30:00 -
[60]
Edited by: Vaneshi SnowCrash on 26/06/2009 08:32:32 I have to admit when I yoinked a standardish CNR fit from battleclinic it left me a little... wanting.
After a bit of tweaking I came up with this beastie:
-- High --- 7x'Arbalest' Cruise, Mission specific ammo. Occasionally CN faction. 1x Drone Link Aug
-- Mid -- 1x Heavy Cap Booster II + 5x Cap Boost 800's. 1x Emergency CL-5 XL booster thingie. 4x T2 Hardners, missions specific. - Low - 4x Ballistic Constrol II's 1x Capacitor Flux Coil II
- Cargo - 10x Cap Boost 800 Charges. Rest is missiles.
I also tend to do 2x Heavies, 2x Medium, 1x Light drone launch. Kills frigates nicely and is the max DPS launch the Raven can do. Unless I know a mission is a frigate/cruiser-fest in which case the normal 5/5 is taken.
All told EFT tells me I'm doing around 520dps or so and I couldn't say if that's "good" but it chews through everything I've thrown at it PvE wise. My skills aren't brilliant.
The Cap Boosters are there for those annoying times when you need to keep the booster running for a while, 90% of the time I don't need them but when I do, it's kind of like overheating, you're greatful the things are there.
Yes that is 4 damage mods. Yes the stacking penalty is annoying but the 4th does give an appriciable boost to damage. 5th doesn't according to EFT.
Flux Coil is just there because I used the old "perma-boost with damage mod" fit as a template and haven't found anything more useful than it.
And not stupidly expensive either to my mind, I'm sure using faction items could get it going quicker but I'm happy. |

Niko Takahashi
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Posted - 2009.06.26 08:48:00 -
[61]
Originally by: Trina Forrest Simply put your build is ridiculious...
Anyone that tells a person not to use a target painter on a raven these days well its a failure. |

Ichandasil
Minmatar Department of Defence
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Posted - 2009.06.26 11:59:00 -
[62]
Originally by: Niko Takahashi
Originally by: Trina Forrest Simply put your build is ridiculious...
Anyone that tells a person not to use a target painter on a raven these days well its a failure.
This.
And add at least two Rigor rigs to that non-fail list. |

GGjita
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Posted - 2009.06.26 12:06:00 -
[63]
Originally by: Ichandasil
Originally by: Niko Takahashi
Originally by: Trina Forrest Simply put your build is ridiculious...
Anyone that tells a person not to use a target painter on a raven these days well its a failure.
This.
And add at least two Rigor rigs to that non-fail list.
and a minimum of 3 BCU's, but 4 is  |
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