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C C P
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Posted - 2009.06.26 10:46:00 -
[1]
EVE Online Apocrypha 1.3 will be deployed during downtime on Monday, 29th June 2009 between 0800 and 1200 GMT.
This latest patch in the Apocrypha series contains some fantastic changes for core memory and lag reduction on Tranquility. Tech 3 production and reverse engineering will be receiving a major boost in terms of increased radar sites in wormhole space, increased drop rates of Tech 3 datacores along with increasing the runs on the blueprints from reverse engineering jobs. Player Owned Structures will see significant improvements with the deployment, anchoring, on-lining and un-anchoring of starbase towers and structures which will be improved for all players.
Patch Notes are available here and please use this thread to discuss the upcoming release. |
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Chribba
Otherworld Enterprises Otherworld Empire
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Posted - 2009.06.26 10:48:00 -
[2]
Patch on a monday? That's new... |
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Alice Rubidinous
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Posted - 2009.06.26 11:16:00 -
[3]
yaaaay. iskies for me!!! |
Mashie Saldana
BFG Tech
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Posted - 2009.06.26 11:34:00 -
[4]
That's plenty of nice changes.
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Yaarius
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Posted - 2009.06.26 11:34:00 -
[5]
Quote: Starbases, Outposts and Stations Multiple changes have been made to the anchoring and onlining of starbase modules and structures. All offensive starbase structure anchoring times have been reduced by 50% and all offensive starbase structure online times have also been reduced by 50%. Defensive starbase structures such as hardeners will have their anchoring, online and un-anchor times reduced by 50%. Finally, all starbase tower un-anchoring times have been reduced by 50%.
What about timers on industrial modules like silos? Please tell me that you have spread the love to poor POS maintainers too...
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LaVista Vista
Conservative Shenanigans Party
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Posted - 2009.06.26 11:45:00 -
[6]
Thank god Jita is getting fixed.
It's nice to see faction drones finally getting some lovin'. |
Wellfan
Snake Eyes Inc
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Posted - 2009.06.26 11:46:00 -
[7]
The pre-requisite skills for Capital Shield Operation have been changed. The new requirements for the training of this skill will be Shield Management V, Shield Operation V and Engineering V.
What happens if you have this skill already but don't have one of the new prereqs? Do you lose the SP you have already? |
Estel Arador
Minmatar Estel Arador Corp Services
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Posted - 2009.06.26 11:51:00 -
[8]
Originally by: Wellfan The pre-requisite skills for Capital Shield Operation have been changed. The new requirements for the training of this skill will be Shield Management V, Shield Operation V and Engineering V.
What happens if you have this skill already but don't have one of the new prereqs? Do you lose the SP you have already?
Most likely it will be like this: You will keep the skill and the benefits it gives at your current level, but if you want to do more training on the skill, you will have to meet the new prerequisites.
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Verite Rendition
Caldari F.R.E.E. Explorer Wildly Inappropriate.
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Posted - 2009.06.26 11:52:00 -
[9]
Quote: Multiple changes have been made to the anchoring and onlining of starbase modules and structures. All offensive starbase structure anchoring times have been reduced by 50% and all offensive starbase structure online times have also been reduced by 50%. Defensive starbase structures such as hardeners will have their anchoring, online and un-anchor times reduced by 50%. Finally, all starbase tower un-anchoring times have been reduced by 50%.
Sweet Zombie Jesus!
There is a God, and he's an EVE dev. |
Rivqua
Caldari Omega Wing R.E.P.O.
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Posted - 2009.06.26 11:53:00 -
[10]
Originally by: Wellfan The pre-requisite skills for Capital Shield Operation have been changed. The new requirements for the training of this skill will be Shield Management V, Shield Operation V and Engineering V.
What happens if you have this skill already but don't have one of the new prereqs? Do you lose the SP you have already?
It works like all other skills. If you already have the skill in your skillbook, the prereqs don't matter, and you can keep on enjoying your already trained skill. |
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iP0D
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Posted - 2009.06.26 12:12:00 -
[11]
Quote: Starbases, Outposts and Stations Multiple changes have been made to the anchoring and onlining of starbase modules and structures. All offensive starbase structure anchoring times have been reduced by 50% and all offensive starbase structure online times have also been reduced by 50%. Defensive starbase structures such as hardeners will have their anchoring, online and un-anchor times reduced by 50%. Finally, all starbase tower un-anchoring times have been reduced by 50%.
EVE War 1.2 is over and now they start to look at pos spamming |
Lijhal
Native Freshfood
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Posted - 2009.06.26 12:15:00 -
[12]
hi ccp, one questions:
Reverse Engineering will see several improvements. We are increasing the drop rate of Tech 3 datacores, increasing the runs on the blueprints from reverse engineering jobs and increasing the presence of radar sites in wormhole space.
does this means existing t3 bpc's will have a increase in runs as well ? |
Energetic Monk
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Posted - 2009.06.26 12:27:00 -
[13]
Where is the scanning bugs fixes, the dual dots not showing up, the lag when hitting scan and a numerous others? Thought Apochrypa was "the" expansion for exploration. Now, it's anchored in the backwaters somewhere, and have a hard time getting back to the promised wonders of enjoyment.
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london
Gallente Dark-Rising
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Posted - 2009.06.26 12:31:00 -
[14]
What about missing Light Electron Blaster II model on all ships? I don't see this listed in the patch notes. :/
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Picado Pitviper
Dark-Rising
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Posted - 2009.06.26 12:33:00 -
[15]
Sure hope this fixes the FW lag.... keeping fingers crossed.
Hey... but what about killmails.... nothing in patch notes about killmails being fixed.
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Tester128
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Posted - 2009.06.26 12:39:00 -
[16]
T3 fixes are good, hope it'll help to bring the prices down
On the other hand, still no fixes for all the scanning bugs and not a word on epic arcs = bad
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Zeimanov Kalzumaan
Caldari Haruspex Industries
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Posted - 2009.06.26 12:40:00 -
[17]
Hope this patch has been tested - we really don't want any more "stargate" bugs.......
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Nareg Maxence
Gallente
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Posted - 2009.06.26 12:46:00 -
[18]
Changelog doesn't mention any changes to the scanning interface. This is sad because there is serious issues with it.
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Horty Beshop
Gallente Nexus Shipyards United Destiny
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Posted - 2009.06.26 12:56:00 -
[19]
How about the sound issue ? |
ATOM ANT
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Posted - 2009.06.26 12:59:00 -
[20]
Edited by: ATOM ANT on 26/06/2009 13:01:35 well has any thought been given to setting up the POS modules so that they actualy attach and fit to the tower?The net assembly result looks like a messy little gaggle and is a real nuisance. This would also set up the posibility of being able to dock in the pos.
And i agree that the scanning feature needs some work. Don't miss understand me though. This new scanning thing is a vast improvement over the last one. It just needs to be a little less teadious and some of the bugs worked out.
Looking forward to the changes. Sound Issue? Not me. Perhaps you could be a litte more specific. I think that helps the ccp work crew figgure things out and get them fixed somtimes.
Atom-Ant.:-)
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CCP Abathur
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Posted - 2009.06.26 13:17:00 -
[21]
Originally by: Yaarius
Quote: Starbases, Outposts and Stations Multiple changes have been made to the anchoring and onlining of starbase modules and structures. All offensive starbase structure anchoring times have been reduced by 50% and all offensive starbase structure online times have also been reduced by 50%. Defensive starbase structures such as hardeners will have their anchoring, online and un-anchor times reduced by 50%. Finally, all starbase tower un-anchoring times have been reduced by 50%.
What about timers on industrial modules like silos? Please tell me that you have spread the love to poor POS maintainers too...
No, in terms of modules this change only applies to offensive and defensive modules. It is specifically aimed at things like sentry batteries that must be anchored outside the force field.
Originally by: iP0D EVE War 1.2 is over and now they start to look at pos spamming
Not so much the actual tower spamming as reducing the 'time vampire' nature of setting up enough modules (20-30+) to create so-called Death Star towers which could take a single operator 12-14 hours to do properly.
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Daedalus II
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Posted - 2009.06.26 13:27:00 -
[22]
The new inventory service worries me a bit. Heavy backend changes to something as important and heavily used as the inventory feels dangerously prone to massive bugs. Although the update is sorely needed, so we could just as well take the hit now as any other time.
Also, why haven't the scanning interface been fixed yet?? It's not like it's a total rewrite of the game engine! It's a couple of small fixes that are probably due to some slight oversight somewhere in the code. How can this be so hard to fix?
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iP0D
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Posted - 2009.06.26 13:31:00 -
[23]
Originally by: CCP Abathur
Not so much the actual tower spamming as reducing the 'time vampire' nature of setting up enough modules (20-30+) to create so-called Death Star towers which could take a single operator 12-14 hours to do properly.
Yeah, that's cool. It also makes it a lot easier to set up hardened caldari speedbumps by the dozen
On a serious note, because of that "fun factor" I would have expected hardeners to be excempt, or even had their timings increased ...
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Deva Blackfire
D00M.
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Posted - 2009.06.26 13:45:00 -
[24]
@ POS onlining: yeah, why not make it even easier to create gay-pos setups with 50-100 ECM batteries, hardeners etc. On the other hand people who just want to deploy/move some hisec industriual pos will still have to wait ages.
@ patch notes: of all changes the only "interesting" ones are POS timers, capital shield booster, citadel missiles fix and t3 changes
final comment? crap patch. Still no sight of fixes of scanning bugs (thats apocrypha 1,1 1,2 and 1,3 patches which didnt fix them yet). Scan result filters dont work, scan bubbles tend to clutter down compy (recalling probes, moving em), "recover" and "scan" buttons too close etc.
still no fix for blackops scan resolution thingy (which was increased and then further patch decreased it for god-only-knows-why reason)
game still crashes spontaineously (sp?) when warping to complex gate, still no sight of a fix
so pretty much only minor "tweaks" which i guess we could live without.
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Wally Brombit
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Posted - 2009.06.26 13:53:00 -
[25]
JESUUUUS H FFKN CHRIST.......sound issues ?...probing issues? but at least the NPC's have the right amount of guns showing.
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Future Mutant
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Posted - 2009.06.26 13:54:00 -
[26]
Originally by: Horty Beshop How about the sound issue ?
This! okay lets forget about the little glitches sound has... can we at least fix the levels of different sources of sound? Is there any reason i should be deafened by my shield booster or my hardeners? Why are these as loud- if not louder- then weapons?
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Dragon Greg
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Posted - 2009.06.26 13:59:00 -
[27]
Nice .. but ..
1. shortening the time to set up the most typical sort of deathstar of this era (caldari large with a dozen or more hardeners and a load of EW modules) used to spam moons using multiple alliances with 5 each before and 5 after downtime? Versus leaving the industrial side take the same amounts of time as before.
Odd.
2. Sound issues :/ Please, it's probably hard to get a grip but if so just let us know.
3. Scanning, there's quite a bunch of us who haven't seen a wormhole yet on their own because the colours used for the mesh and the control arrows are on of the worst possible combinations in terms of usability and visual (colour) impairements. Nice expansion those wormholes .. :/
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CCP Chronotis
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Posted - 2009.06.26 14:08:00 -
[28]
Originally by: Lijhal hi ccp, one questions:
Reverse Engineering will see several improvements. We are increasing the drop rate of Tech 3 datacores, increasing the runs on the blueprints from reverse engineering jobs and increasing the presence of radar sites in wormhole space.
does this means existing t3 bpc's will have a increase in runs as well ?
No, this will only affect blueprints created after the patch. Your existing bpc's will be unchanged.
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xSnowwhitex
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Posted - 2009.06.26 14:08:00 -
[29]
plz cancel the patch i do not want anymore bugs or downtime + 6 hours
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Cergorach
Amarr Black-Sun Pitch Black Legion
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Posted - 2009.06.26 14:11:00 -
[30]
Originally by: Wally Brombit JESUUUUS H FFKN CHRIST.......sound issues ?...probing issues? but at least the NPC's have the right amount of guns showing.
Did you call?
Does EVE even have sound? I thought they removed it years ago ;-)
What probing issue, if it doesn't show up it isn't there. And you can cloak if you put your hands before your eyes and yell "I'm invisible!"...
Seriously though, fixing issue A might require a different specialist then solving issue B. You don't ask the butcher to fix your computer, same thing applies here...
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