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Blood Agent
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Posted - 2009.06.27 16:27:00 -
[1]
I don't know why the scan probe bubble effect on the system map was changed awhile ago but its impossible to see your probes in certain systems now. When overlapping, the gridded bubbles create a horrible shadow effect making it very difficult to locate your probes to move them around. Please change this... its a very simple fix. |

JitaPriceChecker2
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Posted - 2009.06.27 16:30:00 -
[2]
Originally by: Blood Agent I don't know why the scan probe bubble effect on the system map was changed awhile ago but its impossible to see your probes in certain systems now. When overlapping, the gridded bubbles create a horrible shadow effect making it very difficult to locate your probes to move them around. Please change this... its a very simple fix.
They are not even going to fix scanning bugs in an monday patch ... |

Milla Jovo
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Posted - 2009.06.27 18:33:00 -
[3]
Yes, I have gotten so frustrated with this that I havenĘt been scanning much lately.

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Ghoest
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Posted - 2009.06.27 18:58:00 -
[4]
the graphics bow
just be glad you arent color blind like me
Wherever you went - Here you are.
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Luba Love
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Posted - 2009.06.27 19:16:00 -
[5]
was it the same guy who they put on 'upgrading' the effects on POS shields?
If it was, I suggest you adjust the scan probe spheres as you did the POS shields some time back and also, don t forget, keep a real close eye out on what comes out of this dudes workstation in the future, please.
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Janice Jankowski
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Posted - 2009.06.28 05:58:00 -
[6]
When they introduced this skin, they also messed up the code for result echoes, making the proces even more frustrating |

Insa Rexion
Minmatar Ray of Matar Assembly
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Posted - 2009.06.28 07:34:00 -
[7]
Also, hits selected in the results are unselected by de/activating probes making it bleeding impossible to keep track of a single result in a busy system and recalling say probe number 5 makes probe number 1 come back as well. TBH the whole scanning UI is buggy as crap and wants sorting out at the next convenient juncture, with that in mind...
WTS 2 x helios |

Robdon
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Posted - 2009.06.28 10:21:00 -
[8]
Yeah, probes need a look at badly...
I've also get an annoying one, where when you are trying to move probes in the map screen, they jump around at different positions, and dont keep to the position with the cursor.
Makes it very hard to position them :(
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Nick Curso
Black Nova Corp
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Posted - 2009.06.28 11:10:00 -
[9]
YESS oh god yes its terrible.
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Karentaki
Gallente Oberon Incorporated Morsus Mihi
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Posted - 2009.06.28 11:27:00 -
[10]
Yep. I encounter all of these problems. Also, I find that the eve client frequently freezes for 5-10 seconds when using the probing interface, especially when trying to manipulate the locations of probes. |

Janice Jankowski
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Posted - 2009.06.29 16:41:00 -
[11]
Originally by: Insa Rexion Also, hits selected in the results are unselected by de/activating probes making it bleeding impossible to keep track of a single result in a busy system
if you need to target one, right click > ignore all other results
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Scott Ryder
Amarr Suns Of Korhal
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Posted - 2009.06.29 17:06:00 -
[12]
I have solved it.
I stopped scanning.
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Troyd23
Transfixion
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Posted - 2009.06.29 17:25:00 -
[13]
Yeah just make the probes square things extremely white.... this annoying grey shade blends into the background to easily...
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Faife
Federation of Freedom Fighters Aggression.
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Posted - 2009.06.29 18:07:00 -
[14]
i get by by setting all probes to 0.5 to move them, then to desired range once in position
i just wish there was a mode that means "until i click that box again, all my clicks are only for moving probes, not for selecting asteroids or changing probe sizes, or anything else" --
Check out my EVE cartoons |

BoBoZoBo
Foundation Sons of Tangra
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Posted - 2009.06.29 18:21:00 -
[15]
Agree 100%
You guys have pretty much nailed down good mechanics for scanning, but the interface needs a LOT of work.
I think the general direction is OK, but management of the 3D space is not working right now. Scanning under 2AU is not fun and deep space is limited.
Easier (and deliberate) selection of a Center To point in badly needed with less of a chance of selecting something else by accident.
=========================
Minister of Propaganda - Operator 9 |

Chimay
Caldari Next Era Dawn
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Posted - 2009.06.29 18:24:00 -
[16]
I used to love doing exploration, after the system change I wasn't able to do it because I have horrible depth perception, and I didn't give up easy since I really enjoyed doing it. Ending up selling my Alt just recently since I could no longer partake in exploration My PVP videos http://www.bradster.net |

Ronja
Death of Virtue MeatSausage EXPRESS
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Posted - 2009.06.29 18:39:00 -
[17]
Totally agree, new interface blows donkey's d*ck!!!!
Most people I know hate it too. Makes me miss the old retarted scanning.
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Ronja
Death of Virtue MeatSausage EXPRESS
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Posted - 2009.06.29 18:40:00 -
[18]
Originally by: Chimay I used to love doing exploration, after the system change I wasn't able to do it because I have horrible depth perception, and I didn't give up easy since I really enjoyed doing it. Ending up selling my Alt just recently since I could no longer partake in exploration
same here
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Kerfira
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Posted - 2009.06.29 19:17:00 -
[19]
The scan interface suffers from the same fault as a lot of the rest of the graphics. Simply spoken, the EVE graphics designers take every opportunity to display as much brightness as they can.
Bright backgrounds, bright nebulae, bright scanner interface...
Even worse, when two bright things are overlaid, they amplify each other, washing out all details with whiteness.
Gamma controls would be HUGELY appreciated!
Originally by: CCP Wrangler EVE isn't designed to just look like a cold, dark and harsh world, it's designed to be a cold, dark and harsh world.
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Archa
Caldari Bushwhackers Rough Necks
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Posted - 2009.06.29 22:07:00 -
[20]
nice to know that a few months ago probing worked like a charm. they only had to add some ID's so you know what each result was.
When they did that, they messed up the ENTIRE probing system.
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Johnny Gurkha
Digital Fury Corporation Minor Threat.
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Posted - 2009.06.29 22:24:00 -
[21]
Confirming probing is ****, my maxed cov op's alt has been on a different career path since the "arrows and bubble" fail system... be nice to see it changed back to the simpler times but without having to deal with a hold full of pursuit's, etc.... ferrets and the ship scanning probes were fine for me
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Shauuri
Caldari Shiva Morsus Mihi
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Posted - 2009.06.29 22:47:00 -
[22]
/signed...
the old graphics were 1000x better.
Also, who do I have to blow to get a "disable drag resizing" option? I hate accidentally resizing all my probes when I want to move one.
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5pinDizzy
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Posted - 2009.06.29 22:55:00 -
[23]
I find I only get a shadow that makes probe widgets near invisible if the probes are below halfway vertically on the solar system map.
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Louis deGuerre
Gallente Azure Horizon Federate Militia
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Posted - 2009.06.29 23:16:00 -
[24]
When you get down to scan in 2 AU range and below it is a pain. Selecting and dragging and visibility are all horrid.
Don't mind the graphics btw. --- Sol: A microwarp drive? In a battleship? Are you insane? They arenĘt built for this! Clear Skies - The Movie |

Vrikshaka
Yawn Corp
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Posted - 2009.06.30 00:55:00 -
[25]
Heres a reply from over in this thread:
Originally by: CCP Frellicus Just wanted to confirm that we are indeed listening to what you have to say. We have most of these issues reported already in our defect tracking system and some of them are already fixed due in a later patch. I just want to assure you that we are intent to fix and improve the probe scanning interface so we can make this an enjoyable activity.
Is that patch coming up anytime soon, CCP? Any chance of letting us know if there's been any progress?
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Tramov
Caldari
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Posted - 2009.06.30 01:05:00 -
[26]
Disable all other objects on the map when moving probes around. 
When I am scanning I don't care about them. But I forever end up clicking on them anyway when I move or re size a probe. Very frustrating.
---
EdenExplorer |

KaarBaak
Minmatar Squirrel Team
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Posted - 2009.06.30 03:12:00 -
[27]
I hate seeing this type of reply in these 'pile-on' threads, but I gotta say: I have only two minor issues with probing:
1) sometimes a white nebula in the background is annoying, but camera rotation fixes that. 2) the 'analyze' and 'recall probes' buttons are too small/too close.
Otherwise, I enjoy probing as it is. Seems easy and intuitive. But I'm obviously in the minority. I assume I'm doing something wrong.
KB |

Faife
Federation of Freedom Fighters Aggression.
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Posted - 2009.06.30 04:42:00 -
[28]
Originally by: KaarBaak
I hate seeing this type of reply in these 'pile-on' threads, but I gotta say: I have only two minor issues with probing:
1) sometimes a white nebula in the background is annoying, but camera rotation fixes that. 2) the 'analyze' and 'recall probes' buttons are too small/too close.
Otherwise, I enjoy probing as it is. Seems easy and intuitive. But I'm obviously in the minority. I assume I'm doing something wrong.
you're fine, and it's a pretty good system, specially compared to the horrid mess that it used to be.
it needs gui/interface work, but it's so much better than "hurr, can't drop a probe here, there's already a probe overlapping" crap |

Roemy Schneider
Vanishing Point.
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Posted - 2009.06.30 11:55:00 -
[29]
Originally by: Faife
Originally by: KaarBaak
I hate seeing this type of reply in these 'pile-on' threads, but I gotta say: I have only two minor issues with probing:
1) sometimes a white nebula in the background is annoying, but camera rotation fixes that. 2) the 'analyze' and 'recall probes' buttons are too small/too close.
Otherwise, I enjoy probing as it is. Seems easy and intuitive. But I'm obviously in the minority. I assume I'm doing something wrong.
you're fine, and it's a pretty good system, specially compared to the horrid mess that it used to be.
it needs gui/interface work, but it's so much better than "hurr, can't drop a probe here, there's already a probe overlapping" crap
i take it you guys don't use filters? nor dual-box on one computer and (therefore) are bound to low shader settings? - putting the gist back into logistics |

Zartanic
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Posted - 2009.06.30 15:17:00 -
[30]
Originally by: Louis deGuerre When you get down to scan in 2 AU range and below it is a pain. Selecting and dragging and visibility are all horrid.
Don't mind the graphics btw.
On lower scales you need to zoom in to force the boxes to rescale correctly to the spheres, then its easy. That's the same as using the arrows, they are fine too.
Some problems may be caused by the user not moving his view or zooming as they should.
There are irritations to scanning as mentioned but otherwise its fine. I can scan anything in a few minutes. Its far from broken.
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Dungheap
Caldari Caldari Provisions
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Posted - 2009.06.30 16:36:00 -
[31]
far from broken? it's pretty broken to me and about half the folks posting here. it's not an inconvenience, or a learning curve thing, simply bad graphics.
most systems i can't see them well enough to move accurately, if the hit is below plane i get that dark disk completely blotting them out.. frustrating as i was enjoying this more than any recent patch.
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Governor LePetomane
Rock Ridge Brokerage Solutions
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Posted - 2009.06.30 17:22:00 -
[32]
/signed
Scan probe spheres do NOT need a patterned texture; current texture is terrible from an ease- of- use standpoint and furthermore isn't even particularly cool looking. The translucent texture included in Apocrypha 1.0 was superior in both categories.
The plane of the ecliptic does NOT need to be shaded: knowing whether a given signature is above or below the ecliptic is of no use to the prober, but this information can nevertheless be determined by panning the camera. Meanwhile, probes placed below the ecliptic go very dark and become difficult to see and thus to manipulate. The shadows cast on the plane by probes situated above it might be useful, but only if signature locators (red spheres, red circles, yellow red and green dots) also cast shadows; they don't.
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Zartanic
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Posted - 2009.06.30 17:22:00 -
[33]
Well some of the comments here tell me they do not use the system as intended, such as zooming in or changing their view angle. The boxes are far too large and the arrows far too small when you resize the AU to a certain point (2AU I think it is), zooming fixes that completely. It also fixes the issue of the probes and their arrows being too close together and the chance of accidentally clicking the edges and resizing the AU.
There are several bugs in it for sure and they are very annoying, the only one for me that's a real pain is the one dot for a double hit.
It also seems it affects some peoples setups more than others. It is probably because CCP does not have enough staff or systems to test things properly, which seems to be true for all the bugs (the sound ones for instance) Also if they have only one tester he will have his way of doing it and will simply not spot obvious issues if he does not know his job which is to try and break the system in as many ways as he can, not just test it works the way he knows it should work.
I'm not saying the system does not need a serious fix but its not that bad, at least for me anyway.
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Vrikshaka
Yawn Corp
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Posted - 2009.07.01 13:53:00 -
[34]
Originally by: Governor LePetomane /signed
Scan probe spheres do NOT need a patterned texture; current texture is terrible from an ease- of- use standpoint and furthermore isn't even particularly cool looking. The translucent texture included in Apocrypha 1.0 was superior in both categories.
The plane of the ecliptic does NOT need to be shaded: knowing whether a given signature is above or below the ecliptic is of no use to the prober, but this information can nevertheless be determined by panning the camera. Meanwhile, probes placed below the ecliptic go very dark and become difficult to see and thus to manipulate. The shadows cast on the plane by probes situated above it might be useful, but only if signature locators (red spheres, red circles, yellow red and green dots) also cast shadows; they don't.
Truth. CCP, would you mind commenting on all this. Anything being done?
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Zarlis
Gallente
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Posted - 2009.07.01 14:15:00 -
[35]
We got a vague response on the topic here Test Server Feedback back in May
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