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Trinity Nova
Unaccompanied Souls
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Posted - 2009.07.05 17:26:00 -
[31]
I support Thrasher love.
When I see a destroyer I see a target.
Even though I'm in a Rifter, I should at least hesitate a little but I don't. Solo Corp: Unaccompanied Souls |

van Uber
Swedish Aerospace Inc Southern Cross Alliance
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Posted - 2009.07.05 18:30:00 -
[32]
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Marked Ugler
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Posted - 2009.07.05 19:25:00 -
[33]
I Think a topick with 25 supports deserves some CSM attention.
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Maxsim Goratiev
Gallente Imperial Tau Syndicate
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Posted - 2009.07.09 20:01:00 -
[34]
bump Fix Destroyers |

Dr BattleSmith
PAX Interstellar Services
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Posted - 2009.07.11 03:07:00 -
[35]
bump
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Bomberlocks
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Posted - 2009.07.12 18:46:00 -
[36]
I was completely lost in the beginning of my eve career. I didn't skill train, I didn't use the free implants from the n00b missions, I didn't even mission. I made all my initial isj by ratting in hisec belts, and I only started missioning after getting my thrasher, but the thrasher proved to be the one ship that, at that low level, could really do all I wanted. I could go ratting in losec and with T2 arties and t2 ammo, and sensor boosters and an ab could orbit cruiser rats at 40kms, and could salvage the rest no problem
The wake up call came as soon as I started playing against real players or higher level missions. The thrasher got thrashed.
With an alt I eventually tried a coercer, and promptly ran out of cap, and then a catalyst and ran out of grid. The cormorant makes a good salvager as it has a larger bay than the thrasher, but that's about it.
The destroyers need to be in all aspects between frigates and cruisers. They need one less turret and one more mid/low slot (there were there is currently only two). They need to lose the 25% rof penalty. and they need the sig radius reduced a bit. A T2 combat version would be nice as well.
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Gaogan
Solar Storm Sev3rance
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Posted - 2009.07.12 19:32:00 -
[37]
I like the idea of dropping the rof penalty while dropping to 6 guns and gaining another low/mid slot. That also takes care of the fitting problem on the catalyst. I would however, prefer a 3rd mid slot to a 4th low slot, as that gives you the option to fit a web or cap booster to power a repper in the lows.
The main problem I see with destroyers though is the ease with which they die. Lowering the sig radius will help a lot against larger ships, but IIRC, they got left behind back when all ships got a significant HP buff. Bring their EHP up 20-25% so they actually have more tank than say, a cov ops.
I also really like the idea of adding a tier 2 variant as well as a T2 version that is meant as a T2 anti frig platform instead of a bubbler.
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Maxsim Goratiev
Gallente Imperial Tau Syndicate
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Posted - 2009.07.14 19:36:00 -
[38]
Edited by: Maxsim Goratiev on 14/07/2009 19:36:47 Edited by: Maxsim Goratiev on 14/07/2009 19:36:33 another bump. I know destroyers are small ships and noone cares on them as they aren't important, but... By the way, i got advanced weapon upgrades and ftting destroyers is STILL horrible! Still EVERY destroyer except thrasher sucks. A +3% powergreed implant and advanced weapon upgrades 4 don't seem solve fitting problems on destroyers. Still they can't have any tank. AT least i can now fit guns properly. wonder if situation will change with the rig patch. The sad fact is there isno reason to fly a destroyer, it had ABSOLUTELY NO advantage in front of a cheap t1 crouser. Not even in killing frigates. ANd i agree we should get a t2 version of destroyer that is oriented towards combat, supression of assautships and septors.
Fix Destroyers |

A Sinner
THE MuPPeT FaCTOrY
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Posted - 2009.07.14 20:24:00 -
[39]
destroyers are supposed to be frigate killers indeed but not t2 frigate killers, therefore i don't agree with the op. However I do agree that we need a specialised t2 frigate killer with a destroyer hull. So I am for a new t2 destroyer, leave the t1, they're fine as they are right now. something needs to be done so you have my support -----
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Maxsim Goratiev
Gallente Imperial Tau Syndicate
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Posted - 2009.07.15 04:12:00 -
[40]
Originally by: A Sinner destroyers are supposed to be frigate killers indeed but not t2 frigate killers, therefore i don't agree with the op. However I do agree that we need a specialised t2 frigate killer with a destroyer hull. So I am for a new t2 destroyer, leave the t1, they're fine as they are right now. something needs to be done so you have my support
OK, then why is thrasher so much better then cathalyst?
Fix Destroyers |

Jaskey
0beron Construct Shadow Empire.
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Posted - 2009.07.15 07:58:00 -
[41]
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Dav Varan
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Posted - 2009.07.15 17:06:00 -
[42]
Support for destroyer love.
Although I think the main problem with destroyers is there sig. There sigs are too big and they can be pooned to easily by cruiser+
lower there sig and destroyers would be much better. no to a firepower increase though. |

Red Raider
Airbourne Demons DeMoN's N AnGeL's
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Posted - 2009.07.15 18:05:00 -
[43]
Agreed. I always tell noobs that I train that destroyers are nothing but warm up targets for cruiser pilots.
A happy gamer isnt on the forums, they are playing the game unless they have an idea that they honestly think is helping out. |

Twilight Magester
Foundation Sons of Tangra
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Posted - 2009.07.16 08:31:00 -
[44]
destroyers definately need a power-up.
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Lt Forge
Pilots From Honour
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Posted - 2009.07.16 10:03:00 -
[45]
[Small thing] It is possible to fit 8 small smartbombs on it. If one smartbomb needs 30 CPU and you need 8 of them: 8 x 30 CPU = 240 CPU is needed.
The ship with the most suitable CPU is the Cormorant with 215 CPU yes. It is certain you'll (nearly) reach the 240 minimum, but that's easily do-able with skills and maybe one CPU Processor.
Tip: Get the 'better' smartbomb types, like 'Nolos' or something.
[/smartdestroyer rave ended]
Supported. \o/ |

Laxyr
Chamsin Mining Inc.
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Posted - 2009.07.16 14:52:00 -
[46]
Edited by: Laxyr on 16/07/2009 14:55:19 Supported Thx Zymurgist for deleting this Signature with all it's links. I guess the complaint about its size couln't have been posted BELOW the signature so I can simply exchange the links... but thats jus |

Lauren Sheaperd
Minmatar Noir. Noir. Mercenary Group
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Posted - 2009.07.18 00:50:00 -
[47]
Not supported. I wish I could support these changes, but you would destroy my Thrasher fit, which is the only cost efficant small scale ship out there in my opinion.
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Seras Ronon
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Posted - 2009.07.18 18:11:00 -
[48]
Supported.
Currently the only thing I see the destroyer class ships good for is salvaging. This was not their intended role, therefore they really need some love from the CCP devs to allow them to accomplish their stated mission: kill frigate class ships. As the destroyers currently are, it is a matter of luck as to whether you will kill the frigate or the frigate kills you.
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Daquaris
Dreams of Desolation Systematic-Chaos
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Posted - 2009.07.25 13:39:00 -
[49]
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theZJ
Suicidal Trainingscamp
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Posted - 2009.08.05 02:08:00 -
[50]
1. Get pvp destroyer out of random boredom 2. Warp in belt 3. Die 4. ??? 5. No profit

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Venkul Mul
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Posted - 2009.08.05 06:38:00 -
[51]
Even if I love my fleet of salvagysts (salvage catalyst) the destroyers need a revamp and possibly a second T1 model.
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Razel Krieg
Neo Spartans Laconian Syndicate
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Posted - 2009.08.05 19:26:00 -
[52]
supported. Would make ganking hulks with huge gangs of dessies even more fun 
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Keitoshi Yamada
Caldari MJOCO Botanical Entheogenics Division Mjolnir Alliance
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Posted - 2009.08.06 09:04:00 -
[53]
Originally by: Yahrr Edited by: Yahrr on 30/06/2009 07:43:35 Destroyers need love indeed. A lot! It says enough that 99% of the new players are advised to skip the destroyers and to skill towards cruisers instead.
edit to check the support-box
Though I agree with the OP, I always suggest to players to train into a destroyer as soon as possible strictly for the amazing usefulness of one fit with nothing but salvagers and tractors. =>_>=
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Hester Shaw
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Posted - 2009.08.07 10:58:00 -
[54]
SupportBump
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Syaran
IMPERIAL SENATE Cool Kids Club
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Posted - 2009.08.07 14:44:00 -
[55]
I agree destroyers need some love, and some pretty elaborate loving at that.
They should probably be split off into two categories similar to Intereptors, one glass cannon and one more tankable.
As a whole, they should probably be brought more in-line with other ships. As mentioned, the current implementation gets stuck with neither the right slots/stats to fit a useable glass cannon nor to fit a decent tank.
A split in two would be more in line with other shiptypes, I can't think of any sub-cap ship category of which each race only has one, if I am mistaken feel free to correct me.
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Valuv
Dark Ascendancy The Council.
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Posted - 2009.08.08 05:33:00 -
[56]
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Don Pellegrino
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Posted - 2009.08.08 18:29:00 -
[57]
Do not change the Trasher. Make the other ones as good (but still different) as the Trasher.
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Hull Blaster
Dark Nexxus
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Posted - 2009.08.23 09:44:00 -
[58]
Supported, I really liked the destroyer but it is seriously in need of some love. Seems slightly ridiculous that there is only one destroyer hull per race... they did it for battle cruisers lets do it for destroyers CCP :)
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Corian Teranos
Critical Mass Inc.
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Posted - 2009.08.23 20:00:00 -
[59]
definatly supported although as well as the fix i would also like to see a true TII destroyer the intradictors are more specialized tactical ships than TII frigate killers
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Yakov Draken
Tides Of War
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Posted - 2009.08.23 21:13:00 -
[60]
Supported.
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