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Thread Statistics | Show CCP posts - 12 post(s) |
Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
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Posted - 2009.07.05 21:48:00 -
[241]
Originally by: WheatGrass Epic Mission Arc ...
It's interesting that, unlike the original Epic Mission Arc with Sister Alitura, the new ones are oriented to the four races. Is this because so many players have allowed their faction standings to become so specialized that running the first epic mission arc was not possible for them? For the likely minority of players who have not allowed their faction standings to box them in, will our standings prevent us from running the new epic mission arcs? (My standings are good enough to not get shot at by most factions but will that be good enough to run the race based epic mission arcs?) Will there be any additional epic mission arcs added which span the main empire regions / races such as the original epic mission arc?
Thank you.
So far, I've obtained 15 copies of the Sister Alitura report but have only been allowed to run the mission arc once. Thankfully, my agent has quit giving me missions which provide those reports.
the first epic arc is a newbie welcome to eve arc. that is why it goes over all the faction spaces.
and epic arcs can be run ever 3 months.
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
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Posted - 2009.07.05 22:04:00 -
[242]
Originally by: Gnulpie Edited by: Gnulpie on 03/07/2009 10:54:42 Is it possible for you to actually DISCUSS the sov-changes in the winter expansion before you start working on the implementation?
Lots of players have good ideas and discussing your ideas with them BEFORE you start on the design and implementation might be a really good idea.
check the features and Ideas forum, giant thread on it
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Mashie Saldana
BFG Tech
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Posted - 2009.07.06 00:27:00 -
[243]
Originally by: Roo Wanderer the new patch coming will change how rigs are used on some ships, plus everyone is up in arms about the changes and we really dont known what is going to change. I like to see them fix one class of ship the one that cannt take any mods or Rigs!
The freighter should be allowed to have rigs more then the other ships. but limit it to only 2 of any one type. You could add new rigs just for that class of ships
With cargo rigs you can fit capital ships in freigthers so this won't happen, ever.
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Kenpachi Viktor
Gradient Electus Matari
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Posted - 2009.07.06 07:38:00 -
[244]
Originally by: CCP Explorer Apocrypha 1.5 is the next scheduled release and it will contain scanning fixes.
It's about time. ===============
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Trimutius III
Legio Octae Rebellion Alliance
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Posted - 2009.07.06 07:58:00 -
[245]
Originally by: Mashie Saldana
With cargo rigs you can fit capital ships in freigthers so this won't happen, ever.
And what is problem making Capital ship packaged volume bigger? (And bigger capacity of Assembly Arrays at the same time of course) ------------------------------------------------- I am envoy from nowhere in nowhere. Nobody and nothing have sent me. And though it is impossible I exist ¬ Trimutius |
Gnulpie
Minmatar Miner Tech
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Posted - 2009.07.06 10:19:00 -
[246]
Edited by: Gnulpie on 06/07/2009 10:19:01
Originally by: Chainsaw Plankton
Originally by: Gnulpie Is it possible for you to actually DISCUSS the sov-changes in the winter expansion before you start working on the implementation?
Lots of players have good ideas and discussing your ideas with them BEFORE you start on the design and implementation might be a really good idea.
check the features and Ideas forum, giant thread on it
Good thread there indeed, thanks for pointing it out
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Brolly
Caldari Caldari State Inc.
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Posted - 2009.07.06 10:41:00 -
[247]
dam yoo seeseepee, stop ading noo content an fix bugz!, I hayt bugs an yoo keep adin noo stuff!!!, I hayt yooo
anyhoo's, damn shame to hear WIS ain't going to be happening this year, smaller rigs feel a tad crap, missions are meh, but lvl 4 arcs may be an interesting addition, not too bothered with FW.
Pretty much looks like a whiner patch, lol, you know they will never be happy and you'll just have the rest of the player base *****ing about lack of content
Anyhoo's, nice too see you are keeping tabs on things.
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Damar Rocarion
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Posted - 2009.07.06 16:32:00 -
[248]
Originally by: CCP Explorer There is also extra code running in FW capture sites keeping track of the factional war.
Sorry if I missed but what is the stance on existing victory points being converted to LP (as all of it has been stored down in militia offices) or are you going to just let the hard work of top plexers like Sasawong disappear into air?
Damar Rocarion Brigadier General
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CCP Explorer
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Posted - 2009.07.06 18:22:00 -
[249]
Originally by: Damar Rocarion
Originally by: CCP Explorer There is also extra code running in FW capture sites keeping track of the factional war.
Sorry if I missed but what is the stance on existing victory points being converted to LP (as all of it has been stored down in militia offices) or are you going to just let the hard work of top plexers like Sasawong disappear into air?
Since you quoted my reply to FW source code matter: As Software Director I have no opinion since it's outside my area of expertise; I leave that to my esteemed colleagues in Game Design.
Erlendur S. Thorsteinsson Software Director EVE Online, CCP Games |
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LaVista Vista
Conservative Shenanigans Party
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Posted - 2009.07.06 20:50:00 -
[250]
Originally by: CCP Explorer
Originally by: Damar Rocarion
Originally by: CCP Explorer There is also extra code running in FW capture sites keeping track of the factional war.
Sorry if I missed but what is the stance on existing victory points being converted to LP (as all of it has been stored down in militia offices) or are you going to just let the hard work of top plexers like Sasawong disappear into air?
Since you quoted my reply to FW source code matter: As Software Director I have no opinion since it's outside my area of expertise; I leave that to my esteemed colleagues in Game Design.
Can you confirm or deny that your expertise is to say no to feature ideas?
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dr meathammer
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Posted - 2009.07.06 22:39:00 -
[251]
Originally by: Vilgan i'Lakin
Originally by: Odinegras So when are we getting walking in stations?
Current schedule is as follows:
Early 2010 expansion: walking in stations is announced and put on Sisi. After 230984 issues with stability, the servers crashing, bad graphics, etc. they pull it from that expansion and delay the release. They do address mining though, which makes 10% of the playerbase rejoice and 90% roll their eyes.
Late 2010 expansion: Walking in stations is actually released, albeit with a ton of constraints. No more than 40 people per room and stations are "full" after 400. Regardless of these limitations, 5000 "hardcore" players emo rage quit and 60,000 lolWoWN00bs take their place. The next QED is also released at this time.
Early 2011 expansion: almost no features, but stability on walking in stations is boosted a huge amount. Most limitations are removed and hundreds of players spend hours making their female characters dance in the station. Many players are annoyed at the lack of other "useful" changes and quit, but subscriptions increase again. Minmatar rejoice though, because their battleships stop sucking in this expansion.
Its almost like he can predict the future
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dr meathammer
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Posted - 2009.07.06 22:39:00 -
[252]
Originally by: Mercostol the new rigs add a new problem also. we need a dedicated ship hauler. give it 1million m3 of space for ships and a small cargo bay. orca costs or cheaper would be nice
its called a carrier
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Ralph McFloyd
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Posted - 2009.07.08 02:28:00 -
[253]
despite the new content these are tops on my wishlist to be done with 1.5
- additional chkbox for "quiter jumpgate sound" - additional chkbox for "quiter missile sound" - additional chkbox for "quiter tactical shield sound" or just give the capsuler free volume control of those.
and: will this missile sound ever stop when u stop firing??? or will it always make One more firing sound although nothing is actually launching. i tend to say this is not acceptable anymore regarding the time frame one simply has to live with this by now. :-/
- TOTAL removal of message "you cannot do that while warping". happens to be very annoying and all u do "wrong" is keep the ab online while giving the warp command!!
- a shortcut keyboard command for "toggle full speed" - the accelerate and decellerate button shortcut is nice idea but you have to press them for something like 10 minutes before u either at 0 or at 100% (which is not practicle of course.)
++ add toggle full speed to the context menu when right-clicking on the ship ("stop my ship" is there . wouldnt it make sense to add a "toggle full speed" there too?)
or maybe even like this : >rightclickonship >> setspeed >> 30%,50%, 75% 100%
- the windows :( only one example : a station container window uses the same window size as a wreck window does in open space. this doesnt make sense as u have to resize and reposition them every time u dock or undock , open a container when docked and open a wreck when looting. these window settings keep overwriting eachother over and over. so u have to resize this stuff like 8993 times a day.
last one: in the official game tips it is noted that to interrupt a warp you'd have to press crtl-space. this never worked!! so either the tooltip is wrong or sth. else..would be nice to see if capsuler actually CAN interrupt the warp.
thats my top wish list for A1.5
otherwise I am excited about the new stuff and hope to be not dissappointed in the end.
thx for reading. hope some CCP freak does...
F.S. o/
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Allen Ramses
Caldari Typo Corp
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Posted - 2009.07.08 17:10:00 -
[254]
Originally by: CCP Explorer Since you quoted my reply to FW source code matter: As Software Director I have no opinion since it's outside my area of expertise; I leave that to my esteemed colleagues in Game Design.
Well, since you're a software director, can you tell us all whether or not FW plexes will spawn throughout the day instead of only during downtime? Plexes are hard enough to find already. Adding an LP bonus will make finding them literally impossible for those of us who aren't downtime warriors.
If you can't answer this question, could you at least bring it to the attention of someone who can? ____________________ CCP: Catering to the cowards of a cold, harsh universe since November, 2006. |
Amida Ta
German Mining and Manufacture Corp.
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Posted - 2009.07.09 08:12:00 -
[255]
No WIS in winter sucks big time. How about giving casual players something new to play around with? Or something for everybody. Not just the central powerblocks. _________________________ EveAI.Live - The EVE-Online API/class library for .Net, C# and VB.Net |
Herpes Sweatrash
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Posted - 2009.07.09 10:17:00 -
[256]
I would like to see barber shop, clothes store etc in NPC station so we can customize look and feel of our character on the fly.
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SMI2LE
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Posted - 2009.07.09 14:22:00 -
[257]
or maybe a paintshop so you can drive by and spray the CNR pink?
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Wildje
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Posted - 2009.07.09 14:23:00 -
[258]
I wonder if http://www.deeljeplaatje.nl/A5E00132373A7031000FD987A3C9F87B/planetearth.jpg will make it in the next expansion ?
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CCP Big Dumb Object
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Posted - 2009.07.09 21:07:00 -
[259]
Originally by: WheatGrass Epic Mission Arc ...
It's interesting that, unlike the original Epic Mission Arc with Sister Alitura, the new ones are oriented to the four races. Is this because so many players have allowed their faction standings to become so specialized that running the first epic mission arc was not possible for them? For the likely minority of players who have not allowed their faction standings to box them in, will our standings prevent us from running the new epic mission arcs? (My standings are good enough to not get shot at by most factions but will that be good enough to run the race based epic mission arcs?) Will there be any additional epic mission arcs added which span the main empire regions / races such as the original epic mission arc?
Yes, the upcoming arcs are designed to allow players who have tanked their standings with every other race be able to complete the arc of their chosen faction. The Amarr arc will not require you to fly through Minmatar or Gallente space, and so forth. However, taking one arc does not prevent you from taking the others if you have appropriate standings. We may do other empire-spanning arcs in the future, but none are appearing this release.
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Goloith
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Posted - 2009.07.09 21:49:00 -
[260]
I know there are all these nice changes coming, but could we maybe take a look into probing as well?
Can we please change the colors on the probes and the cursor? Really, we have a dark teal probe circle (not very transparent) and then we have a dark cursor against the dark background of space. That's dark, on dark, on dark.....very hard to position probes appropriately.
It wouldn't take a whole lot of time to fix and would make probing for hostiles a hell of a lot easier. ty
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Project 001
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Posted - 2009.07.10 01:41:00 -
[261]
To make ship transport a little easier, would it be possible to design a "container" that allows assembled ships to be stored in it, and has enough space to store a rigged BS, but only occupies 400k m3 of cargo space using whatever space-warping effects current containers use? This would allow freighters to transport two rigged BS per run, but not allow carriers or caps to be transported into high-sec.
It would let people simplify moving rigged ships using an existing ship, and make for some interesting suicide ganks.
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Millsy1
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Posted - 2009.07.10 03:09:00 -
[262]
On the Black ops changes.
Any ideas on the size of the fuel bay? Currently, even if it is the same size as the default cargo bay, it won't be much use. I would think a minimum size is 2000m3 to allow a decent sized gang. I would also think that the cost to jump frigates could be left the same, but jumping Force recons and Transports needs to be drastically reduced. Currently, it costs close to 300M3 just to jump one Transport 4.5 light years!
It still of course needs more range, and at least a small upgrade in resists to beat it's T1 counterpart.
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Trenjeska
Chumly Incorporated
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Posted - 2009.07.10 15:18:00 -
[263]
Originally by: dr meathammer
Originally by: Mercostol the new rigs add a new problem also. we need a dedicated ship hauler. give it 1million m3 of space for ships and a small cargo bay. orca costs or cheaper would be nice
its called a carrier
He is talking about hisec
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BlankWithNoSpaces
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Posted - 2009.07.10 17:11:00 -
[264]
Originally by: Mercostol the new rigs add a new problem also. we need a dedicated ship hauler. give it 1million m3 of space for ships and a small cargo bay. orca costs or cheaper would be nice
Maybe even make it so that the ship acted like a freighter where you couldn't unload it accept when docked at a station.
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Viktor Rasmussen
Gallente Indra-Sveijk Korps Sev3rance
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Posted - 2009.07.13 09:19:00 -
[265]
Edited by: Viktor Rasmussen on 13/07/2009 09:20:00
Originally by: Chainsaw Plankton
Originally by: Gnulpie Edited by: Gnulpie on 03/07/2009 10:54:42 Is it possible for you to actually DISCUSS the sov-changes in the winter expansion before you start working on the implementation?
Lots of players have good ideas and discussing your ideas with them BEFORE you start on the design and implementation might be a really good idea.
check the features and Ideas forum, giant thread on it
Maybe I'm just blind but I can't find it. Can you please give me a link to this thread? I just want to get an idea of what is going to change in the sovereignity system end of this year.
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Dutschetss Vilhelmena
Caldari Ordo Rosa Crux Templaris
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Posted - 2009.07.17 22:38:00 -
[266]
Unfinished Projects
- Amarr Emperor - Gallente President Election - Fix Black Ops and Scanning - Fix the MANY overview bugs! - Nerf ECM or improve all other EW - Reduce the "odds of effect" replace with science!
Thank You
I don't know why anyone cares about walking in a space ship game...
Quote: Three men can keep a secret if two of them are dead
Dutschetss Vilhelmena
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DMac88
Caldari PROject Alliance
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Posted - 2009.07.18 04:27:00 -
[267]
The idea of dividing the cargohold into different sections in future expansions excites me. Take for example the livestock compartment- this could open up into a whole new aspect of the game.
It could possibly be set up more like the fitting management system with tradeable ship crew members with varying experience which provide added bonuses to your ship. Or possibly it could create a whole other set of contracts for transporting civilians for ISK or even an aspect of people smuggling between solar systems for ISK possibly even using smugglers stargates- they could exist throughout the universe and though hard to find they could be used for profitable people smuggling although a bribe would most certainly have to be paid- depending upon ur standing with the gate operators of course.
They are just a few of my ideas for future development--- What does everyone think?? Bring it on CCP! |
Jon Ferguson
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Posted - 2009.07.18 14:32:00 -
[268]
Fuel bay is good. You identified a real problem and came up with a solution that doesn't create more problems than it solves.
I don't like the rigs change. Losing a rigged frigate should still suck. If you insist on changing it, approximate costs should scale 3X 2X X instead of 25X 5X X. As it is you're going to make rigging a frigate mandatory and losing a rigged frigate no big deal.
Y'all don't seem to realize that EVE is a great game and EVE is a mature game. 50% on new content is way too much. 80-20 in favor of fixing bugs and refining what we already have is more like it. And resist your urge to make drastic changes, tinkering will fix 90% of the problems (real or imagined).
Show some WISdom and put an end to this WIS nonsense. Might be fun, might be ****e, but either way it's not internet spaceships and takes resources away from the game most of us are here to play.
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Zurrar
Gallente Epiphyte Mining and Exploration Majesta Empire
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Posted - 2009.07.20 01:15:00 -
[269]
Originally by: Jon Ferguson Fuel bay is good. You identified a real problem and came up with a solution that doesn't create more problems than it solves.
I don't like the rigs change. Losing a rigged frigate should still suck. If you insist on changing it, approximate costs should scale 3X 2X X instead of 25X 5X X. As it is you're going to make rigging a frigate mandatory and losing a rigged frigate no big deal.
Y'all don't seem to realize that EVE is a great game and EVE is a mature game. 50% on new content is way too much. 80-20 in favor of fixing bugs and refining what we already have is more like it. And resist your urge to make drastic changes, tinkering will fix 90% of the problems (real or imagined).
Show some WISdom and put an end to this WIS nonsense. Might be fun, might be ****e, but either way it's not internet spaceships and takes resources away from the game most of us are here to play.
hey dude... SHUT UP, go play YOUR game... thats what makes eve so great, it has FREE expansions, and you can play eve how YOU want to play it. lots of us want WIS, YOU DONT HAVE TO DO WIS. stop *****ing, tired of all the WIS *****ing thats going on... SHUT UP... christ... go play your damn game
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riverini
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Posted - 2009.07.20 15:35:00 -
[270]
Edited by: riverini on 20/07/2009 15:36:09
Originally by: Zurrar
Originally by: Jon Ferguson Fuel bay is good. You identified a real problem and came up with a solution that doesn't create more problems than it solves.
I don't like the rigs change. Losing a rigged frigate should still suck. If you insist on changing it, approximate costs should scale 3X 2X X instead of 25X 5X X. As it is you're going to make rigging a frigate mandatory and losing a rigged frigate no big deal.
Y'all don't seem to realize that EVE is a great game and EVE is a mature game. 50% on new content is way too much. 80-20 in favor of fixing bugs and refining what we already have is more like it. And resist your urge to make drastic changes, tinkering will fix 90% of the problems (real or imagined).
Show some WISdom and put an end to this WIS nonsense. Might be fun, might be ****e, but either way it's not internet spaceships and takes resources away from the game most of us are here to play.
hey dude... SHUT UP, go play YOUR game... thats what makes eve so great, it has FREE expansions, and you can play eve how YOU want to play it. lots of us want WIS, YOU DONT HAVE TO DO WIS. stop *****ing, tired of all the WIS *****ing thats going on... SHUT UP... christ... go play your damn game
Am going to start assuming that most ppl who YAWN at WIS are SOCIALLY INEPT PEOPLE (yeah a lot of those play MMO's) who are afraid of having their RL shortcomings exposed in a WIS environment...
now up for some RANTING...
OPEN LETTER TO CCP:
WALK IN STATION???? WHEN!!!!? CCP STOP IGNORING UR LOYAL USER BASE, IF WE WERE PROMISED SOMETHING, WE WANT AT LEAST SOME ANSWERS!!
How about some devblog of what u guys have been doing with WiS (if you haven't that project still shelved...), who care this COSMOS PoS, shell out something the majority of the users can actually enjoy... next expansion: better sovs mechanics, gotta be kidding me... how many of you devs get to really enjoy the new sovs mechanics...
Please pay attention to your clients...
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