Pages: 1 2 3 4 5 6 7 8 9 10 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 12 post(s) |
|
CCP Wrangler
|
Posted - 2009.06.30 19:05:00 -
[1]
It was getting a bit empty between Apocrypha and the winter expansion, to fill the void we decided to release a mini-expansion which t0rfifrans introduces in his dev blog: Apocrypha 1.5 this August. Enjoy reading about rigs, missions and much more.
Wrangler Senior Community Manager CCP Hf, EVE Online Contact us
If it's stupid but works, it isn't stupid. |
|
OV Marius
Gallente Core Antum
|
Posted - 2009.06.30 19:17:00 -
[2]
I hope the new sized rigs will be worth the wait |
Lumy
Minmatar Sebiestor tribe
|
Posted - 2009.06.30 19:22:00 -
[3]
How about capital rigs?
Joomla! in EVE - IGB compatible CMS. |
|
Chribba
Otherworld Enterprises Otherworld Empire
|
Posted - 2009.06.30 19:24:00 -
[4]
Mmm Mini.
Secure 3rd party service |
|
Erik Talon
tlhlnag wo The Elders Alliance
|
Posted - 2009.06.30 19:25:00 -
[5]
Shiny Rigs!
|
Razin
The xDEATHx Squadron Legion of xXDEATHXx
|
Posted - 2009.06.30 19:31:00 -
[6]
Good stuff about rigs.
Hopefully the fleet-fight turret lag problem fix will be among the "considerable amount of fixes and polish coming out from this work". ...
|
Damar Rocarion
|
Posted - 2009.06.30 19:32:00 -
[7]
Will we get faction war LP points retroactively, since those kill/capture statistics are nicely collected to militia office?
Damar Rocarion Brigadier General
|
MuffinsRevenger
EmpiresMod
|
Posted - 2009.06.30 19:32:00 -
[8]
Awsome
Also, protip: don't make the epic arches send you thru lowsec, scanning does atm allow you to locate people to easily, and forcing everyone thru the same systems is like leting a hungry dog into a sausage-factory |
Regat Kozovv
Caldari Alcothology
|
Posted - 2009.06.30 19:42:00 -
[9]
Will there be good standings increases for completing epic arcs?
|
Raimo
Gallente Wrath of Fenris
|
Posted - 2009.06.30 19:43:00 -
[10]
Edited by: Raimo on 30/06/2009 19:43:34
The FW bit sounds like it's going to be awesome!
(I hope it will be... ) --- WOLFY is recruiting!
|
|
LaVista Vista
Conservative Shenanigans Party
|
Posted - 2009.06.30 19:44:00 -
[11]
Quote: All I can say, is that it is focused on sovereignty
Woot
But does that mean Walking In Stations won't be out this year, as promised at fanfest?
|
Vladimir Tinakin
Caldari Deep Core Mining Inc.
|
Posted - 2009.06.30 19:49:00 -
[12]
So does this mean that capital ships will be getting a dedicated fuel bay? Be really nifty if so... |
Razin
The xDEATHx Squadron Legion of xXDEATHXx
|
Posted - 2009.06.30 19:50:00 -
[13]
Edited by: Razin on 30/06/2009 19:50:28
Originally by: LaVista Vista
Quote: All I can say, is that it is focused on sovereignty
Woot
But does that mean Walking In Stations won't be out this year, as promised at fanfest?
The blog seems to be pretty clear on this: "it is focused on sovereignty and you will not be able to walk in it". ...
|
LaVista Vista
Conservative Shenanigans Party
|
Posted - 2009.06.30 19:55:00 -
[14]
Originally by: Razin
The blog seems to be pretty clear on this: "it is focused on sovereignty and you will not be able to walk in it".
It was a rhetorical question
|
Allen Ramses
Caldari Typo Corp
|
Posted - 2009.06.30 19:57:00 -
[15]
I genuinely hope something is done about the FW plexes only respawning during downtime. It's already hard enough to find a plex 2 hours after DT, adding an LP incentive to capping them will make it literally impossible for those of us who aren't Russian or Australian.
Please consider this when making these changes. ____________________ CCP: Catering to the cowards of a cold, harsh universe since November, 2006. |
DrJ Zoidberg
EtE Clan Sc0rched Earth
|
Posted - 2009.06.30 19:58:00 -
[16]
Sized rigs are very exciting, it'll add a whole new depth to fitting, since now it's rarely worthwhile to rig anything smaller than a battleship.
+1 internets to CCP!
|
Xessej
|
Posted - 2009.06.30 19:58:00 -
[17]
Originally by: Razin The blog seems to be pretty clear on this: "it is focused on sovereignty and you will not be able to walk in it".
Yay!
|
Odinegras
Gallente 0utbreak KrautbreaK
|
Posted - 2009.06.30 20:00:00 -
[18]
So when are we getting walking in stations?
|
Sera Ryskin
|
Posted - 2009.06.30 20:04:00 -
[19]
Edited by: Sera Ryskin on 30/06/2009 20:05:31 That's all very nice, but when are you going to fix the many balance issues? I mean, I can understand taking a while for controversial things like re-balancing guns (especially as many people feel that no changes are needed), but what about the un-controversial stuff? Things like the Retribution's one mid slot, or the crippling lack of grid on the Nighthawk/Cerberus/Rook, or the fact that rockets are utterly useless?
These are things that you could fix with just a few minutes of work, and have virtually unanimous agreement that you did the right thing. So why not include them in this mini-expansion and make a lot of people happy? ==========
Merin is currently enjoying a 14 day vacation from the forums. Until she returns, you've got me to entertain you!
|
Phantom Slave
JUDGE DREAD Inc.
|
Posted - 2009.06.30 20:13:00 -
[20]
Originally by: Sera Ryskin Edited by: Sera Ryskin on 30/06/2009 20:05:31 That's all very nice, but when are you going to fix the many balance issues? I mean, I can understand taking a while for controversial things like re-balancing guns (especially as many people feel that no changes are needed), but what about the un-controversial stuff? Things like the Retribution's one mid slot, or the crippling lack of grid on the Nighthawk/Cerberus/Rook, or the fact that rockets are utterly useless?
These are things that you could fix with just a few minutes of work, and have virtually unanimous agreement that you did the right thing. So why not include them in this mini-expansion and make a lot of people happy?
I don't know about the Nighthawk, Cerb, or Rook, but leave my retribution alone! I like to play as a team and the 1 mid slot lets me go out with friends and have fun without trying to make a solopwnmobile. I know you're going to argue with me on this, but it's your personal opinion vs. mine.
|
|
Raimo
Gallente Wrath of Fenris
|
Posted - 2009.06.30 20:20:00 -
[21]
Oh, an important question about the FW kill LP reward? I sure wish it does mean *player kills* as well, can anyone confirm this? (Most people seem to assume this is the case)
Eploit prevention should be easy. Make the cost low enough to make alt-farming impossible and/ or limit LP rewards to once per DT per killing one character... --- WOLFY is recruiting!
|
qanatas
Minmatar Tribal Core
|
Posted - 2009.06.30 20:21:00 -
[22]
Very nice to see FW improvements coming !
|
Vilgan i'Lakin
|
Posted - 2009.06.30 20:26:00 -
[23]
Originally by: Odinegras So when are we getting walking in stations?
Current schedule is as follows:
Early 2010 expansion: walking in stations is announced and put on Sisi. After 230984 issues with stability, the servers crashing, bad graphics, etc. they pull it from that expansion and delay the release. They do address mining though, which makes 10% of the playerbase rejoice and 90% roll their eyes.
Late 2010 expansion: Walking in stations is actually released, albeit with a ton of constraints. No more than 40 people per room and stations are "full" after 400. Regardless of these limitations, 5000 "hardcore" players emo rage quit and 60,000 lolWoWN00bs take their place. The next QED is also released at this time.
Early 2011 expansion: almost no features, but stability on walking in stations is boosted a huge amount. Most limitations are removed and hundreds of players spend hours making their female characters dance in the station. Many players are annoyed at the lack of other "useful" changes and quit, but subscriptions increase again. Minmatar rejoice though, because their battleships stop sucking in this expansion.
|
Zendoren
|
Posted - 2009.06.30 20:37:00 -
[24]
So.... this will be the Pre Walking-in-stations nurf batt? -++ |
Rashmika Clavain
Gallente Revelation Space
|
Posted - 2009.06.30 20:39:00 -
[25]
A resolution on the FW lag would be rather good Removed. Please keep your EVE signature related to your EVE persona and not that of a real life politician. Navigator |
Mercostol
Gallente Black Nova Corp
|
Posted - 2009.06.30 20:44:00 -
[26]
the new rigs add a new problem also. we need a dedicated ship hauler. give it 1million m3 of space for ships and a small cargo bay. orca costs or cheaper would be nice
|
Constable Detritus
death from above..
|
Posted - 2009.06.30 20:47:00 -
[27]
How will you prevent players from fitting the small rigs on larger shipclasses like Cruisers, BC, BS, etc? ¦¦¦ Eve what it lacks in frames per second it more than makes up for with drama per thread. |
Gil Danastre
Amarr Internal Anarchy
|
Posted - 2009.06.30 20:48:00 -
[28]
Edited by: Gil Danastre on 30/06/2009 20:48:29 So with the mini expansion titled Apocrypha 1.5, does this imply there will be a 1.4 in the time between now and then? If so, will it include the oft delayed scanning fixes?
|
Kyoko Sakoda
Caldari Veto. Veto Corp
|
Posted - 2009.06.30 20:57:00 -
[29]
Very nice.
___
Latest video: War Has Come (720p) |
Constable Detritus
death from above..
|
Posted - 2009.06.30 21:00:00 -
[30]
PS:
Will the new rigs be just mirrors of the current ones, or will you introduce rigs that are unique to their intended ship class, i.e. range increase rigs for tackle gear (frigates only)? ¦¦¦ Eve what it lacks in frames per second it more than makes up for with drama per thread. |
|
emi nenCe
|
Posted - 2009.06.30 21:01:00 -
[31]
Originally by: Constable Detritus How will you prevent players from fitting the small rigs on larger shipclasses like Cruisers, BC, BS, etc?
a message will pop up saying you cant fit frigate sized rigs on a cruiser? or it would be about as usefull as putting a 1mn afterburner on a battleship.
|
Kewso
|
Posted - 2009.06.30 21:11:00 -
[32]
So the small/med/large rigs will give less bonuses I would think.
so for example would it be like Current rigs made large
so would it be? small cargohold optimization = 5% medium cargohold optimization = 10% large cargohold optimization = 15%
with the ability to use large on any size ship if you wanted to spend the money?
cause lot of haulers have current rigs that will be made large after that change.
|
Kaylan Jahlar
Minmatar Industrial Limited
|
Posted - 2009.06.30 21:14:00 -
[33]
Quote: Specialized Cargo holds - Fuel bays on black ops
We are introducing a system that allows us to author specialized cargo holds on ships. We will start by adding fuel bays on black ops and possibly other ships. This means weære adding more space for your fuel, without the ships becoming horribly unbalanced haulers of death. The technology behind this opens up doors to making other types of bays, just for ammo, just for livestock or whatever. Those options will be explored in future expansions.
Woot! That is amazing. We had been suggesting something like this (specialized cargo bays for fuel and ammo) for a long time. Glad to see you liked it too!
I can't wait to know more about this!
|
Theqwert125
Sankkasen Mining Conglomerate Libertas Fidelitas
|
Posted - 2009.06.30 21:16:00 -
[34]
Originally by: Kewso So the small/med/large rigs will give less bonuses I would think.
so for example would it be like Current rigs made large
so would it be? small cargohold optimization = 5% medium cargohold optimization = 10% large cargohold optimization = 15%
with the ability to use large on any size ship if you wanted to spend the money?
cause lot of haulers have current rigs that will be made large after that change.
One solution I've seen is to give small ships MORE calibration, and make small rigs cost more calibration. If the player wants to fit the vastly more expensive large rigs in order to squeeze in more T2 rigs, why stop him?
Also, why on EARTH would you scale percentage based rigs, they are already scaled by their very nature!
|
Robot Robot
|
Posted - 2009.06.30 21:16:00 -
[35]
Sounds great. Especially if 1.4 comes along soon and is a bugfix patch (cough. cough. scan probing).
Also, I think it would be nice if at least one of the new epic arcs was a LVL 2 or LVL 3, so that it wouldn't be quite a long slog between epics for new players.
|
Trimutius III
Legio Octae Rebellion Alliance
|
Posted - 2009.06.30 21:18:00 -
[36]
I have another proposition for Rigs:
They all may have same bonuses but.
Small - could only be fitted on Frigates and Destroyers Medium - could only be fitted on BC and smaller Large - could be fitted on any ship
Logic is simple. Rig is a modification. Like a tool kit to modificate your ship. And then what we have. For example Trimark it's tool kit with armor plates, so u need smaller kit for frigate and more plates for cruiser and a big amount of plates for BS, but if u have a kit for BS it would more then enough for cruiser and frigate because frigates and cruisers need less plates then BS. And cruiser sized kit is of course enough for frigs... Logical and simple and no bonus nerf... ------------------------------------------------- I am envoy from nowhere in nowhere. Nobody and nothing have sent me. And though it is impossible I exist ¬ Trimutius |
Kweel Nakashyn
Minmatar Star's Dust Industrie
|
Posted - 2009.06.30 21:21:00 -
[37]
Edited by: Kweel Nakashyn on 30/06/2009 21:26:14
No wis in winter is confirmed, damned (anyway...) 0.0 winter expension, damned (or not ? planets ?) Fetchez la vache ! moar(tm) < soon(tm) :(
|
White Gravy
|
Posted - 2009.06.30 21:24:00 -
[38]
Walking in stations shouldn't take too many resources. The roadmap of expansions pointed out by someone on page 1 couldn't be more stupid. Right now the mode of travel in 95% of MMOs is walking. It won't be that hard to implement and keep stable. And there is no reason to ***** about it not coming in 1.5. It's not like it's crucial to any other in-game system. Atleast not until "Walking" (A 5% increase to walk speed per level) becomes a skill.
|
iudex
Caldari State Protectorate
|
Posted - 2009.06.30 21:25:00 -
[39]
The stuff about FW sounds very exciting. I don't know how you will implement that LP and avoid people killing their alts in order to get them (even an insured battleship costs almost nothing without fitting after insurance), but there are certainly ways to do it (counting the value of modules destroyed etc.), so I'm looking forward to see how you solve this.
More important are those special militia LP store "goodies". Thats what we have been asking for, and if they are really good, this could bring a lot of new live into FW. Even giving enough people a motivation to do FW missions would be nice, since this would create lots of targets, people that are hunting this targets, people that are hunting the hunters of this targets etc. With good i mean unique items that people WANT to have, such as special skill-books (e.g. the missing DED connection skill), +6 attribute implants for a huge amount of LP or a State Issue Raven for an insane amount of LP (one can dream), items that reflect the high risk and danger of FW missions. Anyways, I'm very very excited about this and happy that you don't let FW die a slow death .
My skills Faction Standings: Serpentis +8.02 / Angel Cartel +9.00 / Gallente Federation -9.99 |
Trimutius III
Legio Octae Rebellion Alliance
|
Posted - 2009.06.30 21:29:00 -
[40]
Originally by: Kweel Nakashyn
0.0 winter expension, damned (or not ? planets ?)
Long waited souverenity changes... Could possible be planets i agree. Will there be planets???
Plus maybe sentries on gates in 0.0??? (why not? (If they changing souverenity anyway)) ------------------------------------------------- I am envoy from nowhere in nowhere. Nobody and nothing have sent me. And though it is impossible I exist ¬ Trimutius |
|
Fon Revedhort
Monks of War
|
Posted - 2009.06.30 21:29:00 -
[41]
If the smaller rigs are of the same effect with current (large) ones, will you consider removing existing (oversized) rigs from the ship to its cargo hold?
I find it unfair that someone had pimped his cruiser sized vessel with huge and overpriced rigs for the same effect with the new smaller ones. ---
|
Snake O'Donell
Gallente Dark-Rising
|
Posted - 2009.06.30 21:29:00 -
[42]
Its nice to know FW will be getting some love. What will happen if this is released in august and the lag isn't fixed?
Also what happened to alliances joining FW? It would be nice to be able to anchor POSes in .4's without having to enter the PW every time.
|
Kweel Nakashyn
Minmatar Star's Dust Industrie
|
Posted - 2009.06.30 21:29:00 -
[43]
Originally by: White Gravy Walking in stations shouldn't take too many resources. The roadmap of expansions pointed out by someone on page 1 couldn't be more stupid. Right now the mode of travel in 95% of MMOs is walking. It won't be that hard to implement and keep stable. And there is no reason to ***** about it not coming in 1.5. It's not like it's crucial to any other in-game system. Atleast not until "Walking" (A 5% increase to walk speed per level) becomes a skill.
Apo 1.5 is not winter expension, these are two different things. I'd rather wait than having a "let's try once, ok bye" wis.
And no, it's not easy to make. Esp. since it's their first 3thrd person game. Fetchez la vache ! moar(tm) < soon(tm) :(
|
Kweel Nakashyn
Minmatar Star's Dust Industrie
|
Posted - 2009.06.30 21:32:00 -
[44]
Edited by: Kweel Nakashyn on 30/06/2009 21:32:20
Originally by: Trimutius III
Originally by: Kweel Nakashyn
0.0 winter expension, damned (or not ? planets ?)
Long waited souverenity changes... Could possible be planets i agree. Will there be planets???
Plus maybe sentries on gates in 0.0??? (why not? (If they changing souverenity anyway))
I told on the colony thread carebears should administrate planets to maintain station services.
To populate 0.0 with carebear and re-go to 1 pvper for 1 carebear to be a viable 0.0 entity. I think it's realistic. An army without logistics is a dead army. Fetchez la vache ! moar(tm) < soon(tm) :(
|
Trimutius III
Legio Octae Rebellion Alliance
|
Posted - 2009.06.30 21:41:00 -
[45]
Originally by: Snake O'Donell
It would be nice to be able to anchor POSes in .4's without having to enter the PW every time.
It's possible... Just have 4.0 Faction standing for ur corp... Oh... I didn't said that it's easy... ------------------------------------------------- I am envoy from nowhere in nowhere. Nobody and nothing have sent me. And though it is impossible I exist ¬ Trimutius |
Melonne
Star's Dust Industrie
|
Posted - 2009.06.30 21:43:00 -
[46]
I hope specialized Specialized Cargo holds won't mean something like for example Orca's cargo to 100% Ore & Minerals only
|
Trimutius III
Legio Octae Rebellion Alliance
|
Posted - 2009.06.30 21:44:00 -
[47]
Originally by: Kweel Nakashyn
I told on the colony thread carebears should administrate planets to maintain station services.
To populate 0.0 with carebear and re-go to 1 pvper for 1 carebear to be a viable 0.0 entity. I think it's realistic. An army without logistics is a dead army.
I think it more like administrators or manager... Not a simply carebear... It's about not so easy manage planets and so on, i think it would almost as hard as being good fleet comm... ------------------------------------------------- I am envoy from nowhere in nowhere. Nobody and nothing have sent me. And though it is impossible I exist ¬ Trimutius |
Atreus Tac
Blood Covenant Pandemic Legion
|
Posted - 2009.06.30 21:48:00 -
[48]
Edited by: Atreus Tac on 30/06/2009 21:53:50 {EDIT} PL guys are looking to get that monument asap. any word???
Ohhhhhh, very nice indeed.
what i have always wanted. more effort put into missions and nothing on simple things like changing scanning interface.
Nah just kidding with you. Rigs and blackops stuff is very nice and tbh the other dont effect me so i cant complain.
But thankyou for a dev blog that people actually want to read.
__________________________________________________________
[16:54:07] Kopier Tante > if you got an mwd then your completly ****ed [16:54:34] Kopier Tante > you got no defence, no speed, nothing. |
Vyktor Abyss
Gallente The Abyss Corporation Abyss Alliance
|
Posted - 2009.06.30 21:49:00 -
[49]
Varied rig sizes is good. I hope they get scaled better than just S,M,L considering capital rigs should cost more than BS/BC sized rigs...
Factional warfare LPs is good and all, but tangible rewards for the time spent would be good too. By that I mean real consequences when your side are "winning" or "losing" - I dunno, but maybe NPC stations charging docking fees in certain empires to levy war funds when their side are "losing"?
Still not tried an Epic Arc due to PC issues, but level 4 arcs sound better than grinding the same missions over and over.
What we all want though is more ships - I especially want another T2 destroyer variant, perhaps a heavy assualt destroyer, or recon/ewar type destroyer? I hope you'll consider this for Winter. It seems ages since we've had any new 'cheap' front line PVP ships.
Cheers.
|
Kessiaan
Minmatar MicroFunks
|
Posted - 2009.06.30 21:49:00 -
[50]
Edited by: Kessiaan on 30/06/2009 21:51:00 You know, Microfunks was going to quit FW here soon, but, after this devblog, we might stick around. Don't want to pull a 22nd and miss our fancy shinies.
Will there be a one-time LP payout to people who have high standings to their militia corps already?
EDIT: Please give the noobships more than 1 calibration point if you're going to introduce variable-sized rigs. I still want to rig my Velator :)
|
|
Furb Killer
Gallente
|
Posted - 2009.06.30 21:51:00 -
[51]
Quote: +6 attribute implants for a huge amount of LP
That is a terrible idea.
More incentives for FW to fight is good. However since they apparently have no clue what is causing the lag (sorry but how hard can it be, it must be somewhere in the FW related code, disable everything and reenable it one for one untill you find it), we wont be able to fight a 10 vs 10 without getting completely desynced.
|
Trimutius III
Legio Octae Rebellion Alliance
|
Posted - 2009.06.30 21:51:00 -
[52]
Originally by: Melonne I hope specialized Specialized Cargo holds won't mean something like for example Orca's cargo to 100% Ore & Minerals only
As i see it Every ship will have normal cargo. But they may subscract some cargo from Orca and add some Ore Bay, though Orca have significant Corporate Hangar, so it's not simply about Mining and Hauling, for example it's also could be useful in W-Space (for fitting and storing spare BC for example) So nerfing Orca isn't good anyway.
But CCP said something once about "Fighters Bay", like Motherships and Carriers would not be able to have hundreds of drones in drone bay because fighters would be stored seperatly and this space will not be possible to use for other drones... ------------------------------------------------- I am envoy from nowhere in nowhere. Nobody and nothing have sent me. And though it is impossible I exist ¬ Trimutius |
Furb Killer
Gallente
|
Posted - 2009.06.30 21:59:00 -
[53]
Okay CCP, does this mean you guys dont have a clue what is causing the FW desyncs (oh and it does occur alot), so we shouldnt be expecting any fix?
|
Manfred Rickenbocker
Professors On Steriods DEFI4NT
|
Posted - 2009.06.30 22:04:00 -
[54]
Hopefully if they are mucking with specialized cargo holds that means they can open the door to drone bay improvements too. Filtering through folders and floating windows and not being able to see the true drone bonii (HP and damage) after ships and skill mods is annoying.
All in all, kudos for the fuel bays! Also: how have y'all decided to make sized rigs work? ------------------------ Peace through superior firepower: a guiding principle for uncertain times. |
Varitina
Gallente Vanguard Frontiers Sc0rched Earth
|
Posted - 2009.06.30 22:29:00 -
[55]
While I am disapointed that walking in stations is once again delayed, and i am very annoyed. I am glad sov changes are comming.
|
MotherMoon
Huang Yinglong
|
Posted - 2009.06.30 22:40:00 -
[56]
why not call it Apocrypha 2.0??
ok I have one important question, will the new epic mission arcs included the long awaited pop-up dialog windows for npc text?
More importantly,will they support muliplayer?
If the mission is to be epic, it should have advanced AI, and everyone taking part should be able to see the important storyline text and/or npc dialog without it cluttering local.
please give us a nice little update at least when you pulish the specific blog for it, thank you :)
|
Mica Swanhaven
|
Posted - 2009.06.30 22:41:00 -
[57]
Originally by: Kweel Nakashyn Edited by: Kweel Nakashyn on 30/06/2009 21:26:14
No wis in winter is confirmed, damned (anyway...) 0.0 winter expansion, damned (or not ? planets ?)
I can't wait for fanfest, last year it was playable, so this year they better bring some really nice stuff to the table.
|
MotherMoon
Huang Yinglong
|
Posted - 2009.06.30 22:43:00 -
[58]
Originally by: Trimutius III
Originally by: Kweel Nakashyn
0.0 winter expension, damned (or not ? planets ?)
Long waited souverenity changes... Could possible be planets i agree. Will there be planets???
they better well damn have planets play a key role in sov.
|
Komen
Gallente Domination. THE KLINGONS
|
Posted - 2009.06.30 22:52:00 -
[59]
I await the devblogs detailing each of these changes and improvements.
Woot summer (mini) expansion!
|
Wadaya
Trailerpark Industries
|
Posted - 2009.06.30 22:58:00 -
[60]
What happens to currently installed rigs? You say the current rigs will be considered "large", so what happens to the T1 and T2 rigs that are currently installed on "small" ships?
|
|
Wreyn Sevet
|
Posted - 2009.06.30 23:03:00 -
[61]
Edited by: Wreyn Sevet on 30/06/2009 23:03:08 What about the fifth subsystems? I am assuming those are 1.4?
|
|
CCP t0rfifrans
|
Posted - 2009.06.30 23:18:00 -
[62]
Originally by: Regat Kozovv Will there be good standings increases for completing epic arcs?
Good is a relative term but there will be handsome rewards both in terms of standings and stuff. Like with everything else, balance is the key.
|
|
|
CCP t0rfifrans
|
Posted - 2009.06.30 23:20:00 -
[63]
Originally by: Odinegras So when are we getting walking in stations?
When it's ready, not this year. We feel it needs more work before it goes public.
|
|
|
CCP t0rfifrans
|
Posted - 2009.06.30 23:21:00 -
[64]
Originally by: Raimo Oh, an important question about the FW kill LP reward? I sure wish it does mean *player kills* as well, can anyone confirm this? (Most people seem to assume this is the case)
Not pod kills, this is ships destroyed. You pod kill for your own pleasure, at your own risk and accept the consequences. What you do to the frozen corpse is up to you as well.
|
|
|
CCP t0rfifrans
|
Posted - 2009.06.30 23:25:00 -
[65]
Originally by: Wadaya What happens to currently installed rigs? You say the current rigs will be considered "large", so what happens to the T1 and T2 rigs that are currently installed on "small" ships?
They will explode, with severe skill loss on the character inside it.
No, actually they wont, they will simply work as if you had fitted the appropriate rig. Details will be fleshed out in CCP Chronitis' blog, comming shortly.
|
|
Gamer4liff
Caldari Metalworks THE INTERSTELLAR FOUNDRY
|
Posted - 2009.06.30 23:29:00 -
[66]
Dang, still debating the T2 basic material situation then eh? I was hoping something would change by at least this year. -----------
Originally by: CCP Whisper Deal with it.
|
Cypherous
Minmatar Liberty Rogues Rally Against Evil
|
Posted - 2009.06.30 23:35:00 -
[67]
CCP t0rfifrans can i have your internet babies please
Finally black ops boost i knew it was coming i had faith in you CCP i will finally put my black ops 5 to use i love you \o/
|
Karo Tsakkatoa
|
Posted - 2009.06.30 23:40:00 -
[68]
Originally by: CCP t0rfifrans
Originally by: Odinegras So when are we getting walking in stations?
When it's ready, not this year. We feel it needs more work before it goes public.
When are you going to be honest with your customers and say "never"?
You've had 3 years... ____________________
|
Nyphur
Pillowsoft Total Comfort
|
Posted - 2009.06.30 23:40:00 -
[69]
Edited by: Nyphur on 30/06/2009 23:45:04
Very interesting stuff. The small rigs, I assume will be just as effective on the correct size class of ship but less effective on larger ones? So a small trimark would give 15% armour on a frigate but say 7.5% on a cruiser and 3.75% on a battleship? The epic arcs are also something I'm definitely looking forward to. Hopefully they'll tie in with the on-going war storyline that started with FW but hasn't seen any movement since then.
The special bays thing actually opens some very nice possibilities. We could finally get special haulers that are dedicated to hauling a specific thing, maybe even modules designed to expand only that special cargohold. So we could, for example, get a hauler that can carry only 1000m3 in its cargo bay but has a 10,000m3+ ore bay and ore bay expander modules! Or an ammo bay on combat ships, or a massive ship bay on the orca that can only carry repackaged ships. I'm getting excited just thinking of the possible uses the specialist bay system can have, especially for industry. We could get mineral transports with volumes somewhere in between a freighter and a hauler but restricted to minerals, perhaps even specialist gas mining ships with a gas bay.
The FW LP thing is something I suggested a while ago on the forums and touched on in my weekly EVE Evolved column at massively.com. I prefaced it with the idea that the LP store should have PvP-oriented services rather than only being farmable for valuable items for sale or use. Instant locator services were one idea, access to maps of enemy locations or complexes is another. Perhaps even a new disposable deployable structure that reveals all FW plexes in a system or the ability to create a plex somewhere? Maybe even free "militia-owned" ships that are uninsurable and illegal to trade, essentially giving players access to free replacement ships for LP without giving them something that can actually produce wealth and be farmed. Or rank-restricted ships/modules/rigs, only usable by active militia members of a certain rank.
Very exciting stuff and I am dying to know what the new soverignty system looks like as it has the potential to revolutionise 0.0 warfare if it's good.
|
Treelox
Amarr Seppuku Warriors
|
Posted - 2009.06.30 23:44:00 -
[70]
Quote: Specialized Cargo holds - Fuel bays on black ops
We are introducing a system that allows us to author specialized cargo holds on ships. We will start by adding fuel bays on black ops and possibly other ships. This means weære adding more space for your fuel, without the ships becoming horribly unbalanced haulers of death. The technology behind this opens up doors to making other types of bays, just for ammo, just for livestock or whatever. Those options will be explored in future expansions.
All ships should come with an exotic dancer and booze hold, it gets lonely out in space..... --
|
|
iudex
Caldari State Protectorate
|
Posted - 2009.06.30 23:44:00 -
[71]
Originally by: Furb Killer
Quote: +6 attribute implants for a huge amount of LP
That is a terrible idea.
More incentives for FW to fight is good. However since they apparently have no clue what is causing the lag (sorry but how hard can it be, it must be somewhere in the FW related code, disable everything and reenable it one for one untill you find it), we wont be able to fight a 10 vs 10 without getting completely desynced.
Why is it terrible ? FW missions require to travel for many jumps through hostile space, there are beacons where people can warp in, don't even have to probe. They are more dangerous than lowsec or 0.0 missions. 0.0 missions offer special implants (e.g. crystal implants, snake etc.) and special faction ships as reward. It's well balanced in terms of risk vs reward if FW LP store get something similar, the quality of that "goodies" will decide on the success of the FW part of the expansion. I don't think anyone will care if that "goodies" are some fluffy things like coloured shuttles or the cosmos missions rewards. It should be something good, something that is in high demand. Only then it will create the extra traffic and bring life to the whole region again.
My skills Faction Standings: Serpentis +8.02 / Angel Cartel +9.00 / Gallente Federation -9.99 |
TZeer
BURN EDEN
|
Posted - 2009.06.30 23:47:00 -
[72]
Fuel bays on the black ops sound cool and all that, but is it possible to get a response from CCP regarding their sudden DECREASE in scan resolution on the black ops that appeared not to long ago. You just boosted the scan strength in the black ops boost. Whats the reason for the sudden decrease? Have not been mentioned in any devblogs, patch notes or forums.
|
Fon Revedhort
Monks of War
|
Posted - 2009.06.30 23:53:00 -
[73]
Originally by: CCP t0rfifrans
No, actually they wont, they will simply work as if you had fitted the appropriate rig.
This is the most primitive and the most unfair solution. It hurts those of us who already have their rigs installed. In case of tech2 its a rather pricey loss. All of a sudden 200 mil large rig will get converted into medium or even a smaller one.
How is it justified? ---
|
Nyphur
Pillowsoft Total Comfort
|
Posted - 2009.07.01 00:07:00 -
[74]
Originally by: Fon Revedhort All of a sudden 200 mil large rig will basically get converted into medium or even a small one.
How is it justified?
Probably because rigs that are already fitted cannot be removed. Thus the only value they have is in the bonuses they grant, which presumably will be identical before and after the patch. Converting the rig from large to small in that case makes a lot of sense.
|
|
CCP t0rfifrans
|
Posted - 2009.07.01 00:17:00 -
[75]
Shameless RSS plug:
We have an RSS feed of our dev blogs available for your convenience, as some of the questions posted in this thread will be answered in upcoming blogs.
|
|
murder one
Gallente Death of Virtue MeatSausage EXPRESS
|
Posted - 2009.07.01 00:18:00 -
[76]
Originally by: Nyphur
Originally by: Fon Revedhort All of a sudden 200 mil large rig will basically get converted into medium or even a small one.
How is it justified?
Probably because rigs that are already fitted cannot be removed. Thus the only value they have is in the bonuses they grant, which presumably will be identical before and after the patch. Converting the rig from large to small in that case makes a lot of sense.
Yes they can. Stuff like the speed rigs were unfit when the speed changes came into effect.
-murder one
[07:13:55] doctorstupid2 > what do i train now? [07:14:05] Trista Rotnor > little boys to 2 |
Cypherous
Minmatar Liberty Rogues Rally Against Evil
|
Posted - 2009.07.01 00:29:00 -
[77]
Originally by: CCP t0rfifrans Shameless RSS plug:
We have an RSS feed of our dev blogs available for your convenience, as some of the questions posted in this thread will be answered in upcoming blogs.
You didn't answer my vital important super mega awsome question though
|
Enthral
|
Posted - 2009.07.01 00:32:00 -
[78]
Originally by: Fon Revedhort Edited by: Fon Revedhort on 30/06/2009 23:59:55
Originally by: CCP t0rfifrans
No, actually they wont, they will simply work as if you had fitted the appropriate rig.
This is the most primitive and the most unfair solution. It hurts those of us who already have their rigs installed. In case of tech2 it's a rather pricey loss. All of a sudden 200 mil large rig will basically get converted into medium or even a small one.
How is it justified?
Just let us extract those oversized things without loosing them, and everyone and their dog will be happy.
First, we don't know all of the information on how the new rigs will work. Regardless, I submit this question to you right now:
You were able to justify fitting a multi-million isk rig on a smaller ship when you initially did it. Why is that expense somehow no longer justified?
-Enthral
|
Nyphur
Pillowsoft Total Comfort
|
Posted - 2009.07.01 00:35:00 -
[79]
Originally by: murder one
Originally by: Nyphur
Originally by: Fon Revedhort All of a sudden 200 mil large rig will basically get converted into medium or even a small one.
How is it justified?
Probably because rigs that are already fitted cannot be removed. Thus the only value they have is in the bonuses they grant, which presumably will be identical before and after the patch. Converting the rig from large to small in that case makes a lot of sense.
Yes they can. Stuff like the speed rigs were unfit when the speed changes came into effect.
That was when one rig's BONUS was being changed, in that case it was unfair to condemn people to having retroactively made a poor choice in rigging their ship. In this case the bonuses will presumably be identical before and after the change, it's just that small ships will now have to use small rigs. If that's the case, it makes perfect sense in that instance to leave the rigs fitted and simply convert them. The only problem is with people who bought the rigs for the full price before the patch and will be annoyed that they could have waited and bought a cheaper version after the patch that would do the same job. After this news announcement with over a month of warning, I think anyone buying an expensive rig for a small ship knows full well what they're getting in for.
|
Bene Amarr
|
Posted - 2009.07.01 02:07:00 -
[80]
Any chance the Blood Raiders - Sansha - Guristas standings loop will get fixed in this patch?
|
|
Syekuda
Caldari United Resistance
|
Posted - 2009.07.01 02:45:00 -
[81]
To the devs:
here's what I noticed about eve regarding new features. WHen you release a big feature, you make it available on sisi just a couple of weeks before or so (sometimes more or less). Most of the time, theres always or almost some problems which could be anything but usually nothing is good about it. Sure the problem gets fixed but still, time lost for enjoyment for this game.
I've been thinking about walking in stations. How about releasing it on sisi or another server which people can log on, test or do whatever they want with it. That way you'll have plenty of feedback very very early. Its never too late and its I really think this is a good idea about this one.
|
Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
|
Posted - 2009.07.01 03:11:00 -
[82]
now I know why that one person wanted to sex you, can I sex you next?
|
Gnulpie
Minmatar Miner Tech
|
Posted - 2009.07.01 04:22:00 -
[83]
Still no word about alchemy
Alchemy was based on complete wrong numbers because of the pos-bug exploit, but since the discovery of that exploit alchemy was never looked at again. Why??
Nice blog, but who needs small and med rigs? Rigs are working pretty fine currently.
Black ops fuel bay sounds good. Epic level4 arc(s) sound good also.
FW and special FW lp-stores, could be an interesting approach. Are the LP just for killing players of the enemy militia or also for killing npcs?
|
Raimo
Gallente Wrath of Fenris
|
Posted - 2009.07.01 05:21:00 -
[84]
Originally by: CCP t0rfifrans
Originally by: Raimo Oh, an important question about the FW kill LP reward? I sure wish it does mean *player kills* as well, can anyone confirm this? (Most people seem to assume this is the case)
Not pod kills, this is ships destroyed. You pod kill for your own pleasure, at your own risk and accept the consequences. What you do to the frozen corpse is up to you as well.
Yay, great news! \o/
And no, I was not talking about podding, just wanted to doublecheck that it was just not NPC kills this was about but shooting down player ships... --- WOLFY is recruiting!
|
Hirana Yoshida
Behavioral Affront
|
Posted - 2009.07.01 06:14:00 -
[85]
Excellent news that you are holding back the WiS content in order to sort out the "must fix" material (sovereignty, FW etc.). The size specific rigs has a lot of promise, hope you are not going to just mirror current rigs but rather as mentioned, make them truly unique for their intended class (tackle range for instance).
There is even some goodies for the Apocrypha doomsayers. CCP said that with their epic-arc design tool they could crank them out, doomsayers said .. yea, well you are probably just going to use the regular patch cycle so speed is moot .. Yay for doomsayers!
|
Trimutius III
Legio Octae Rebellion Alliance
|
Posted - 2009.07.01 06:16:00 -
[86]
Edited by: Trimutius III on 01/07/2009 06:18:32
Originally by: Enthral
Originally by: Fon Revedhort Edited by: Fon Revedhort on 30/06/2009 23:59:55
Originally by: CCP t0rfifrans
No, actually they wont, they will simply work as if you had fitted the appropriate rig.
This is the most primitive and the most unfair solution. It hurts those of us who already have their rigs installed. In case of tech2 it's a rather pricey loss. All of a sudden 200 mil large rig will basically get converted into medium or even a small one.
How is it justified?
Just let us extract those oversized things without loosing them, and everyone and their dog will be happy.
First, we don't know all of the information on how the new rigs will work. Regardless, I submit this question to you right now:
You were able to justify fitting a multi-million isk rig on a smaller ship when you initially did it. Why is that expense somehow no longer justified?
-Enthral
He isn't talking about really small ships... He is talking about Command ship for example... Command ship is more expensive then BS, so fitting expensive rigs could be easily justified in ur mind... But CS or HACs are smaller ships and should use smaller rigs, and some people have already fitted good rigs (some riches maybe even really expensive rigs that could be considered even reasonable) And they just change that expenses, if they do of course, and it may be unsatisfiing that after this patch that modification could cost much less then before patch, and even a little bit unfair to old players.
P.S. Though i know he is talking about his Absolution with T2 nano pumps (he said about that on EVE-RU forum) ------------------------------------------------- I am envoy from nowhere in nowhere. Nobody and nothing have sent me. And though it is impossible I exist ¬ Trimutius |
Maria Kalista
Amarr Emerald Forest Securities
|
Posted - 2009.07.01 06:26:00 -
[87]
Edited by: Maria Kalista on 01/07/2009 06:26:11
Originally by: Syekuda I've been thinking about walking in stations. Gimme Gimme Nouw! No matter how banged up it is.
Lol.
Originally by: Jacharian This sounds like a bad idea. I'm in.
|
Rivqua
Caldari Omega Wing R.E.P.O.
|
Posted - 2009.07.01 06:33:00 -
[88]
I understand this question may be uncomfortable to answer, but is there any schedule, do you have any plans on releasing the 5th subs for the T3?
Thank you. _________________ - Rivqua - --- R.E.P.O. --- |
Vherkin
Amarr Lucis TechnoCustodia
|
Posted - 2009.07.01 06:46:00 -
[89]
Its a good thing that factionnal will get a boost. But was wondering if something would block people to just join with one of their alt the ennemy militia and blow it up again and again for lp ?
like this: -You have lp once a hour per person. -The lp gain will depend on the class of the killed ships. That way, its will not profitable at all to do it even with the insurance.
When mining will get is promised overhaul ? Now, with the two next expension content announced, i wonder when this long-awaited change will come? Or even if anything will come at all ?
|
TimMc
Gallente Extradition
|
Posted - 2009.07.01 06:54:00 -
[90]
hmmm very nice. Sad to hear no ambulation again though Should we keep our hopes up for next summer or not likely?
|
|
Trimutius III
Legio Octae Rebellion Alliance
|
Posted - 2009.07.01 07:22:00 -
[91]
Edited by: Trimutius III on 01/07/2009 07:22:51 Ambulation delayed? Not really bad for me, i have some plans for ambulation and i'll need ISK for that plans... And now i have a some additional time to earn them... ------------------------------------------------- I am envoy from nowhere in nowhere. Nobody and nothing have sent me. And though it is impossible I exist ¬ Trimutius |
Space Wanderer
|
Posted - 2009.07.01 07:40:00 -
[92]
"Meanwhile, in an effort to make Factional Warfare more fun, we are looking at introducing Loyalty Point rewards for kills and captures, with special LP stores for each militia, offering unique goodies for hard working militamen and women."
Be careful, this is prone to the abuse and farming... get a char ina faction, another in an enemy one, let the chars kill each other repeatedly, ???, profit!
|
Knaar
Amarr Kneet
|
Posted - 2009.07.01 08:07:00 -
[93]
50% forward and 50% maintenance is all fine and dandy. I can see why you do that. You do have to keep coming out with new things to keep us all interested.
I would like you to consider spending a couple weeks or a month in 100% bug squashing mode. Make it a contest with your developers to see who can squash the most bugs in that time and hand out prizes (and $$$ bonuses). Might be fun for you guys, a nice change of pace and some friendly competition.
Knaar
Director of Trade and Production Hosokawa Incorporated |
Milo Caman
Gallente Ghost Festival
|
Posted - 2009.07.01 08:15:00 -
[94]
Yay! CCP Opened Communications again! Liking the sound of those FW Improvements a lot.
Sort-Of-Edit: Forum ate my post as well. Anything happening about that?
Out of Sinq |
Shadowsword
Epsilon Lyr Tau Ceti Federation
|
Posted - 2009.07.01 08:24:00 -
[95]
Good stuff, but one big question about Supercapital rebalancing: I think it's a given that motherships will be buffed, and titans nerfed. Can we have general lines about how you want to do it?
------------------------------------------
|
Gummi
Laughing Leprechauns Corporation
|
Posted - 2009.07.01 08:24:00 -
[96]
I put forward the motion to rename Ambulation to Procrastination.
In 2006 Linkage
"Well now, we retreat to our cave and continue coding, crafting and designing. YouÆll read more about the project in a future issue of EON, and weÆll be sure to keep you posted as the project progresses. ThereÆs a lot of engineering and game design issues that need to be resolved. We have our work cut out for us. But hey, this is what we love doing!"
|
something somethingdark
|
Posted - 2009.07.01 08:41:00 -
[97]
so like are the epic arcs going to be an epic chain of good old missions or have the mission tools/mechanics been significantly updated ?
|
Raimo
Gallente Wrath of Fenris
|
Posted - 2009.07.01 08:54:00 -
[98]
Edited by: Raimo on 01/07/2009 08:56:13
One more thing about the LP rewards for player kills:
I hope you (CCP) seriously consider implementing a system which gives less and less LPS the more people are on the killmail. In a way this would help with the lag issues as well as greedy people wouldn't fly in blobs as much.
Players often cite that solo is dead and for many older players solo and small gang combat is their "endgame"... This would be a lovely much needed boost for those players.
Say, maximum LP would only be attainable with solo/ very small gang kills and with 15-20 or more pilots on the killmail the LP would diminish to near zilch. How about that?
Also ofc alt farming measures need to be taken but I'm sure they can figure out a working system for that while still retaining the LP meaningful for its intended use. --- WOLFY is recruiting!
|
Fon Revedhort
Monks of War
|
Posted - 2009.07.01 08:58:00 -
[99]
Originally by: Nyphur The only problem is with people who bought the rigs for the full price before the patch and will be annoyed that they could have waited and bought a cheaper version after the patch that would do the same job. After this news announcement with over a month of warning, I think anyone buying an expensive rig for a small ship knows full well what they're getting in for.
But it is a serious problem. This effectively stoles my isk, since the ship is worth its price plus the rigs, and rigs are all of a sudden getting halved or even quartered in price (or whatever).
That's a total crap.
You can recall the snakes, but even snakes nerf wasn't that bad since they didn't released any cheap counterparts, so that's a bad example. ---
|
achoura
|
Posted - 2009.07.01 09:04:00 -
[100]
An item in a game only has value if a player gives it value, you isk isn't going anywhere if you're currently using it. It does mean replacing it when it explodes will be cheaper though, bad thing? ***The EVE servers and their patches*** |
|
Furb Killer
Gallente
|
Posted - 2009.07.01 09:55:00 -
[101]
Originally by: Fon Revedhort
Originally by: Nyphur The only problem is with people who bought the rigs for the full price before the patch and will be annoyed that they could have waited and bought a cheaper version after the patch that would do the same job. After this news announcement with over a month of warning, I think anyone buying an expensive rig for a small ship knows full well what they're getting in for.
But it is a serious problem. This effectively stoles my isk, since the ship is worth its price plus the rigs, and rigs are all of a sudden getting halved or even quartered in price (or whatever).
That's a total crap.
You can recall the snakes, but even snakes nerf wasn't that bad since they didn't released any cheap counterparts, so that's a bad example.
Well quickly sell all your small rigged ships
|
Jowen Datloran
Caldari Science and Trade Institute
|
Posted - 2009.07.01 10:08:00 -
[102]
While this "extra" expansion is good news with its focus on expanding Factional Warfare and finally introducing epic missions for real I do not like at all that WiS is being pushed for changes to the sovereignty system.
Sure it might be "broken" but the feature is still there unlike the wealth of immersing enhancing features WiS could provide. Secondly, it is still only a tiny minority of EVE players that dabbles with sovereignty though vocal they might be. And lastly, no matter what new system is proposed you can be sure these people will whine and complain and state that the previous system was better.
So t0rfi: you do not have any bad conscious at all about using WiS as a "carrot on a stick" for another year or so? ---------------- Mr. Science & Trade Institute
|
Myyona
Minmatar Ataraxia Pharmacies
|
Posted - 2009.07.01 10:16:00 -
[103]
I seriously hope you are scaling LP rewards with the ISK value of the destroyed ship when bought on the open market.
Let people get a share of the LP dependent on how percentage of the damage they dealt and do not reward people extra LP for teaming up on a single target.
--- Nobody can do everything, but everybody can do nothing |
Yazus Kor
Preta Light Industries
|
Posted - 2009.07.01 10:23:00 -
[104]
I'm perfectly happy to wait for WiS in favour of fixing existing systems and polishing it up, as long as a) It gets released eventually and b) they do a good job of it. As I understand it, Sovereignty reworks were planned for a while, and have, to be honest, needed for even longer.
"Beware, you who seek first and final principles, for you are trampling the garden of an angry God and he awaits you just beyond the last theorem." |
Exus
Smoke and Fly Academy BULLFROG.
|
Posted - 2009.07.01 10:28:00 -
[105]
Originally by: Karo Tsakkatoa
Originally by: CCP t0rfifrans
Originally by: Odinegras So when are we getting walking in stations?
When it's ready, not this year. We feel it needs more work before it goes public.
When are you going to be honest with your customers and say "never"?
You've had 3 years...
Well yeah, I think CCP isnt on a hurry with WiS because all Space Opera MMOs release this year like Jumgate Evolution or Black Prophecy arnt releasing something like that yet so... I pretty sure they'll keep it for a customer drop sometimes in the next decades sadly :p
|
Raimo
Gallente Wrath of Fenris
|
Posted - 2009.07.01 10:33:00 -
[106]
Edited by: Raimo on 01/07/2009 10:34:05
Originally by: Myyona I seriously hope you are scaling LP rewards with the ISK value of the destroyed ship when bought on the open market.
Let people get a share of the LP dependent on how percentage of the damage they dealt and do not reward people extra LP for teaming up on a single target.
Like I said, pretty much... Tho it shouldn't be per damage dealt. Very often tacklers, ewar and KMwhoring logistics (assigned drones) are even more important than the grunt DPS boats. (Even tho I love flying gankfits and being the top damage dealer myself... :P ) --- WOLFY is recruiting!
|
Kenpachi Viktor
Gradient Electus Matari
|
Posted - 2009.07.01 10:36:00 -
[107]
Originally by: Vilgan i'Lakin
-snip- Minmatar rejoice though, because their battleships stop sucking in this expansion.
the only thing I doubt will be true... ===============
|
RedSplat
Heretic Army
|
Posted - 2009.07.01 10:40:00 -
[108]
/Tinfoil. BoB parent corps join FW, FW gets buffed.
Okay, sounds good and all. Also please to hear Ambulation wont hit for another year at least and Blackops getting a change needed since thier inception.
But...
What about Minmatar?
Originally by: CCP Mitnal
I don't sleep. I am always here. Watching. Waiting.
Originally by: CCP Mitnal it does get progressively longer.
|
Syekuda
Caldari United Resistance
|
Posted - 2009.07.01 10:50:00 -
[109]
Originally by: Maria Kalista Edited by: Maria Kalista on 01/07/2009 06:26:11
Originally by: Syekuda I've been thinking about walking in stations. Gimme Gimme Nouw! No matter how banged up it is.
Lol.
LMAO, thats one way of putting it. I think I'm not the only one who will try to "pvp" or just kill someone inside a station if CPP makes it available..but I think they wont do that specific part though
|
Rennion
|
Posted - 2009.07.01 10:53:00 -
[110]
Not impressed with the FW LP reward system the way it is described in this blog.
Rewarding people for capturing will lead to people zerging undefending locations for easy rewards and avoiding defended positions. Don't believe me? Go and look at the other MMO's who have similar "reward you for capturing this area" mechanics, WAR is a prime example.
Maybe I'm reading wrong or CCP have some ace up there sleeve regarding this...
(LP for kills is all well and good, people will still blob up in the same old area's though it may promote more engagements. Having solo kills give lots of LP and kills with 20 people on the mail give next to no LP would also be very sweet ;))
|
|
Sahara Eternity
Amarr Imperial Academy
|
Posted - 2009.07.01 11:14:00 -
[111]
Originally by: Space Wanderer "Meanwhile, in an effort to make Factional Warfare more fun, we are looking at introducing Loyalty Point rewards for kills and captures, with special LP stores for each militia, offering unique goodies for hard working militamen and women."
Be careful, this is prone to the abuse and farming... get a char ina faction, another in an enemy one, let the chars kill each other repeatedly, ???, profit!
Not necesarly ! If you die you can loose LP (even go on negative scale if you have to ;) ). LP is based on ship class and voila ... You kill your alt (in a BS) in a hostile militia you gain LP's, your alt looses a lot of LP's, do that cople of times and that alt will never have a positive amount of LP's. Of course you can trash it but after that train another x months till it gets to bs kinda sucks ... there are a lot of wais to prevent exploiting ...
|
Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
|
Posted - 2009.07.01 11:18:00 -
[112]
Originally by: Fon Revedhort
Originally by: Nyphur The only problem is with people who bought the rigs for the full price before the patch and will be annoyed that they could have waited and bought a cheaper version after the patch that would do the same job. After this news announcement with over a month of warning, I think anyone buying an expensive rig for a small ship knows full well what they're getting in for.
But it is a serious problem. This effectively stoles my isk, since the ship is worth its price plus the rigs, and rigs are all of a sudden getting halved or even quartered in price (or whatever).
That's a total crap.
You can recall the snakes, but even snakes nerf wasn't that bad since they didn't released any cheap counterparts, so that's a bad example.
and you can recall polycarbons,
and you can recall nightmares fitted with tech 2 armor rigs
and you can recall....
deal with it.
|
Lenaras
|
Posted - 2009.07.01 11:30:00 -
[113]
How about a tech 2 Drake? I've been waiting and waiting for one forever! How about a Jump Frieghter Cyno for High Sec? They have special ones for black ops, why not one for frieghters???? I understand no capitals in high sec, but it's a FRIEGHTER!
|
Energetic Monk
|
Posted - 2009.07.01 11:43:00 -
[114]
"Things have been silent on the dev front since the release of Apocrypha this March. Apocrypha was a major success for EVE Online. We rose to new heights in terms of concurrent players and subscribers, and more importantly, we are very proud of the new features and functionality it provided."
Yes, it sure got released and with the patches released after that, it turned out to be a disfunctional expansion. But, i love the fact that NPC ships finally show the right amount of guns, which has been a major upset for me, not the numerous issues there is with probing. So, i guess it's a thank you for that.
|
Nemtar Nataal
Demonic Retribution
|
Posted - 2009.07.01 11:50:00 -
[115]
Oki....
So anything about how big this fuel bayes are going to be. What are you basing size on, how many ships should 1 black ops BS be able to support (atm its like 5 recons).
Will fuel bayes be acciseble by corp right or gang rights like carrier "corp hangar bay" is at the moment.
Will the fuel bay also apply to ships that atm have huege cargoholds on account of bieng ships that need a lot of fuel to fufill there intended role like lets say the Titan Class ship.
What is considered fuel - before hand with carriers jumping assembled ships you could not leave other stuff then ammo in the cargohold which ment you had to make room for fuel in the carrier. Will this change with the fuel bay, can it be loaded when jumped with a carrier. Can you carry spare fuel for other races or is it limited to your own racial fuel.
That should be enough for now...
|
Mashie Saldana
BFG Tech
|
Posted - 2009.07.01 11:55:00 -
[116]
Originally by: TZeer Fuel bays on the black ops sound cool and all that, but is it possible to get a response from CCP regarding their sudden DECREASE in scan resolution on the black ops that appeared not to long ago. You just boosted the scan strength in the black ops boost. Whats the reason for the sudden decrease? Have not been mentioned in any devblogs, patch notes or forums.
Have you bug reported it?
|
Matthew
Caldari BloodStar Technologies
|
Posted - 2009.07.01 12:04:00 -
[117]
I really hope that they've found an elegant way to stop LP-for-kills from being abusable. Just flicking through some comments others have made:
Originally by: Rennion Rewarding people for capturing will lead to people zerging undefending locations for easy rewards and avoiding defended positions. Don't believe me? Go and look at the other MMO's who have similar "reward you for capturing this area" mechanics, WAR is a prime example.
Surely an efficient militia would be hunting out the undefended weak points anyway? As for "easy rewards", that depends entirely on how rewarding it is for the time taken (capturing is not an instant process). We already have professions that give you rewards for a certain amount of time spent, the base reward on capturing points could be balanced against this. The additional reward for taking on a well-defended point is the LPs available for killing the opposition.
Originally by: Myyona I seriously hope you are scaling LP rewards with the ISK value of the destroyed ship when bought on the open market.
By what determing of the "market price"? The average price the market generates automatically is wide open to manipulation. This already occurs at a low level, but if it became directly linked to better LP rewards, it would become widespread and make the market data pretty much useless. It's the same reason insurance can't be based on market price.
Also, what about items that cannot be sold on the market? Trying to composite a "fair" price automatically from contracts would be even more flawed.
I agree that rewards need to be scaled at least by ship type, but trying to go to market price just wouldn't work.
Originally by: Raimo I hope you (CCP) seriously consider implementing a system which gives less and less LPS the more people are on the killmail. In a way this would help with the lag issues as well as greedy people wouldn't fly in blobs as much.
I suspect this will work in a similar way to the sharing of LP's for gang-completed missions at the moment. i.e. there is a total amount of LP granted for the kill, which is then shared over all involved players. So if you're in a gang of 50, your gang needs to get 50 kills before you individually make as many LP as one solo kill.
Originally by: Myyona Let people get a share of the LP dependent on how percentage of the damage they dealt and do not reward people extra LP for teaming up on a single target.
Hardly fair reward for specialised tacklers, ewar etc, who probably won't have done much damage, but without whom you may not have got the kill in the first place.
Originally by: Sahara Eternity If you die you can loose LP (even go on negative scale if you have to ;) ). LP is based on ship class and voila ... You kill your alt (in a BS) in a hostile militia you gain LP's, your alt looses a lot of LP's, do that cople of times and that alt will never have a positive amount of LP's. Of course you can trash it but after that train another x months till it gets to bs kinda sucks ... there are a lot of wais to prevent exploiting ...
But the alt never needs to have accumulated any LP in the first place, because it is not the character you are collecting the LP rewards with. It's only reason to exist is to be killed repeatedly, so you wouldn't care how negative it's LP went. And you certainly can't prevent it being killed because it's LP's got too low! ------- There is no magic Wand of Fixing, and it is not powered by forum whines. |
Nyphur
Pillowsoft Total Comfort
|
Posted - 2009.07.01 12:08:00 -
[118]
Originally by: Fon Revedhort
Originally by: Nyphur The only problem is with people who bought the rigs for the full price before the patch and will be annoyed that they could have waited and bought a cheaper version after the patch that would do the same job. After this news announcement with over a month of warning, I think anyone buying an expensive rig for a small ship knows full well what they're getting in for.
But it is a serious problem. This effectively stoles my isk, since the ship is worth its price plus the rigs, and rigs are all of a sudden getting halved or even quartered in price (or whatever).
That's a total crap.
I've bolded the eroneous part. The ship COST you the value of the ship and rigs but that's not what it's worth because there is no way for you to get that value back. As rigs can't be removed, they're only worth the bonus to your ship. They have no resaleability and thus no resale value. As long as that bonus doesn't change, your ship will be functionally identical in every way, shape and form before and after the change.
You have a month to lose your expensive ship in PvP or sell it to someone who will. That should be plenty of time to solve the issue if you're really bothered about the isk you spent on those rigs. Or is it that you just want CCP to magically fix it so you can keep using your overpriced ship and then sell the rigs when the patch hits? You can't have your cake and eat it too.
|
Dariah Stardweller
|
Posted - 2009.07.01 12:09:00 -
[119]
Quote: Apocrypha was a major success for EVE Online. We rose to new heights in terms of concurrent players and subscribers, and more importantly, we are very proud of the new features and functionality it provided.
This made me cry, how can you be proud at such a bugfest? I'm sorry to say but you guys seem to have really good ideas but seem to fail at making things work as intended. I'd rather see NO new content at ALL till CCP manages to fix the majority of all bugs, not just the game breaking ones but the 'just a bit annoying ones' too.
|
Matthew
Caldari BloodStar Technologies
|
Posted - 2009.07.01 12:13:00 -
[120]
Edited by: Matthew on 01/07/2009 12:14:32 There is only one way to avoid LP-for-kills being farmed (Edit: that I can think of, anyway), and that is to make sure the reward is worth less than the ship being blown up.
Essentially, it becomes another price floor imposed on the market, in a similar way to how insurance currently influences the market. The difference is that the level of this price floor is dynamic, depending on how many LP are being generated, and how desirable the FW LP store items are.
Worst-case outturn for this leads to massive demand for ships to be blown-up in LP-fraud, pushing up mineral prices across the board, and triggering an influx of isk through insurance.
For the cynical amoung you, it does have an interesting effect on the level of FW participation, essentially setting a minimum activity level. If LPs are being generated below this minimum level, it becomes profitable to blow up your alt for LPs, and people will do this until the number of LPs being generated returns to it's minimum level. This keeps the militia membership and kill counters ticking over nicely, and makes FW look more popular. The only way I can see to avoid this effect is to make it so that the items in the FW LP store are only useful if you are participating in FW (and thus demand falls as the number of people genuinely partaking of FW falls, and therefore the minimum activity level falls as well). ------- There is no magic Wand of Fixing, and it is not powered by forum whines. |
|
Myyona
Minmatar Ataraxia Pharmacies
|
Posted - 2009.07.01 12:19:00 -
[121]
Edited by: Myyona on 01/07/2009 12:20:59
Originally by: Matthew
Originally by: Myyona Let people get a share of the LP dependent on how percentage of the damage they dealt and do not reward people extra LP for teaming up on a single target.
Hardly fair reward for specialised tacklers, ewar etc, who probably won't have done much damage, but without whom you may not have got the kill in the first place.
How is the saying? "EVE isn't about being fair."
If YOU do not compensate the tackler for helping you out then you will properly not have many tacklers helping you out for much longer. This will encourage people to spread out to roam solo or in small packs with trusted friends, that is all we need.
--- Nobody can do everything, but everybody can do nothing |
fuze
Gallente Chosen Path Veritas Immortalis
|
Posted - 2009.07.01 12:28:00 -
[122]
Originally by: Matthew Edited by: Matthew on 01/07/2009 12:14:32 There is only one way to avoid LP-for-kills being farmed (Edit: that I can think of, anyway), and that is to make sure the reward is worth less than the ship being blown up.
It also can be an advantage. If swads of ISK farmers start doing FW you can shoot them everywhere and get LP for it as well. Knowing nothing about PvP they will be sitting ducks anyway.
|
Alz Shado
Ever Flow Atlas Alliance
|
Posted - 2009.07.01 13:00:00 -
[123]
Quote: The technology behind this opens up doors to making other types of bays, just for ammo, just for livestock or whatever. Those options will be explored in future expansions.
Harems for the exotic dancers?
c'mon, you know that was the first thing you thought of, too á ----------------------------------------- "Kill a man one is a murderer; kill a million, a conqueror; kill them all, a God." -- Jean Rostand |
Nur AlHuda
Amarr Callide Vulpis
|
Posted - 2009.07.01 13:19:00 -
[124]
People are too enthusiastic about the FW changes but until i see it i dont trust it.
Easily it could happen that you would ned to kill npc in plexes so no speed tanking and each npc would have 0.001 or modified ammount so you would have to be plexbear to get good stuff. And if the lag gets not fixed until then i cant imagine the lagfest horros what will happen if one large fleet will farm a plex and another large fleet warps in they will shoot at each other and npc will shoot too. Most of the people would desync and lag out and fleet who would have more lag and would be attacking the plex would be instapoped by hostiles+npcs.
If the lag will not get fixed before that release nobody will even bother to do that except 10-15 people from each side.
|
Haldir Ravenclaw
Tenacious Tendencies
|
Posted - 2009.07.01 13:58:00 -
[125]
Still waiting on T2/faction drone modules and different drone rigs (good excuse to make them if your making different sized rigs!), drone implants and proper faction drones (pirate and/or empire - and yes I realise the rogue drone ones are more available now since one of the patches).
One can hope
Other than, sounds interesting!
PS - where did 1.4 go? --- We want T2/Faction drone modules!
|
Wrayeth
Sharks With Frickin' Laser Beams
|
Posted - 2009.07.01 14:30:00 -
[126]
Originally by: Mercostol the new rigs add a new problem also. we need a dedicated ship hauler. give it 1million m3 of space for ships and a small cargo bay. orca costs or cheaper would be nice
These already exist. They're called carriers.
Also, thank you CCP for giving black ops a fuel bay at last! I knew there was a reason I trained black ops 5! (Aside from the additional 30% jam strength on my armor-tanked and trimarked widow.) -Wrayeth n00b Extraordinaire "Look, pa! I just contributed absolutely nothing to this thread!" |
ishkabibble
Rage of Inferno
|
Posted - 2009.07.01 15:13:00 -
[127]
Quote: Factional Warfare improvements - LP for kills
We have been closely monitoring reports on lag in Factional Warfare, analyzing the network behaviour, player behaviour and scrutinizing code. The reported lag does not always occur and is elusive to track down and resolve. We currently have engineers allocated to the resolution of the problem, working tightly with the quality assurance department and our bughunters.
Meanwhile, in an effort to make Factional Warfare more fun, we are looking at introducing Loyalty Point rewards for kills and captures, with special LP stores for each militia, offering unique goodies for hard working militamen and women. More details to follow in an upcoming blog by CCP Ytterbium.
Exploit waiting to happen. Seriously CCP think about it. Always remember that it's never your fault when you lose.Ö |
Raimo
Gallente Wrath of Fenris
|
Posted - 2009.07.01 15:19:00 -
[128]
Originally by: ishkabibble
Exploit waiting to happen. Seriously CCP think about it.
Built in exploit safeguards about to be implemented. Seriously, think about it. --- WOLFY is recruiting!
|
Nyphur
Pillowsoft Total Comfort
|
Posted - 2009.07.01 15:47:00 -
[129]
Edited by: Nyphur on 01/07/2009 15:50:39
Originally by: Matthew There is only one way to avoid LP-for-kills being farmed (Edit: that I can think of, anyway), and that is to make sure the reward is worth less than the ship being blown up.
I've given this some thought and of course you're correct but how would that be implemented? There are only two ways that I can see. The most common sense one that you pointed out is to make sure the reward is of sufficiently small value compared to the ship being blown up. But as someone else already pointed out, if there's ANY value, it will raise the floor price for insurance fraud and impact the mineral markets unduely. If we want to avoid FW LP farming and the LP affecting the mineral market by altering the price floor on insurance fraud, I think we'd have to avoid giving out anything with direct ISK resale value. Of course a secondary market will emerge for anything tradeable coming from this LP store. But it should be relatively self-balancing as long as there's no direct value access for FW LP by buying immediate marketables.
I believe that the best route to take is for the store not to give items with ISK resale value. There are a few ways to do that, one of which is the dreaded "untradeable item" thing that a lot of MMOs do and that I must say EVE has been good to avoid. But perhaps instead, we could try something altogether different. Bear with me as I throw some ideas out there on what I think the store should contain and how we can limit the isk value of those items:
Restricted technology: The idea here is to give us a store in which to buy special militia-only restricted technology for part LP and part ISK/tags. The modules would have the same stats as navy modules or T2 but would only be useable by people in the militia of a certain rank. The ships would be the same as the current navy frigates and cruisers. They would give extremely few minerals when refined (less than 1/4th the value of the ISK portion of their cost). The militia ships would be platinum insurable to the payout value of the isk/tags portion of their cost, setting the cost of losing one at the full LP cost and 30% of the isk/tag cost. The modules would drop as normal when we're killed and the enemy militia could turn them in for LP rewards.
Licenses: The basic idea behind a license is that it gives you temporary access to some piece of restricted technology such as a tool, module or ship. When purchased, it is immediately applied to your character and so can't be resold. For example, you could buy a 2 hour intel license that permits access to a new map tool that would show enemy militia pilot locations in your militia's systems. Or perhaps a license permitting the map function to be used 10 times in total before expiring.
What about a 30 day "Gallente Militia Module License" that would allow you to fit and use of the special militia-only modules described above? Fitting and onlining the modules could require the appropriate license and the licenses could be restricted to certain ranks and cease the moment you leave the militia. This way we get our cheap militia modules but we can only use them while in the militia and paying regular LP upkeep on a license.
Cheap clones: Rather than giving people something worth ISK, why not give them discounts on clones by allowing them to pay in LP or part ISK and part LP? Cheap insurance wouldn't work as that would influence the mineral market but cheap clones has no effect on anything else except reducing an infrequent isk sink a little.
Direct implantation: What if we were able to buy cheaper implants from the FW stores but those implants are directly implanted once purchased rather than being given to us as items? With implanted implants having no resale value, this wouldn't be farmable. Buying some cheap skillbooks that are directly injected into our character sheets could also be pretty awesome for newer players.
Any thoughts? Good ideas? Terrible ideas? Any fatal flaws?
|
Gnulpie
Minmatar Miner Tech
|
Posted - 2009.07.01 15:59:00 -
[130]
Edited by: Gnulpie on 01/07/2009 16:00:28
Originally by: Nyphur
...bunch of stuff...
Horrible ideas.
Most of those ideas are going directly against whatever Eve stands for - free market.
Modules usable only for people in FW , bad. Items bound to people who pick them up, bad.
You need MORE trade and FREE trade to make FW more successful. You must not make it a closed user group, that would be really bad.
MORE interaction between FW and the rest of Eve, not less. That is the way to go. Your ideas are all against this and horribly bad.
Edit: i hate forum bug
|
|
Nur AlHuda
Amarr Callide Vulpis
|
Posted - 2009.07.01 16:04:00 -
[131]
Originally by: Gnulpie Edited by: Gnulpie on 01/07/2009 16:00:28
Originally by: Nyphur
...bunch of stuff...
Horrible ideas.
Most of those ideas are going directly against whatever Eve stands for - free market.
Modules usable only for people in FW , bad. Items bound to people who pick them up, bad.
You need MORE trade and FREE trade to make FW more successful. You must not make it a closed user group, that would be really bad.
MORE interaction between FW and the rest of Eve, not less. That is the way to go. Your ideas are all against this and horribly bad.
Edit: i hate forum bug
Gnulpiie there is already stuff in lp stores that can be obtain only for lp to certain faction so when its already implemented i dont see any problem there. people who want just that stuff and dont have lp had to buy it trough contracts as usualy.
|
Raimo
Gallente Wrath of Fenris
|
Posted - 2009.07.01 16:05:00 -
[132]
Horrible ideas, Nyphur. I don't want to see the rewards be too big but for players with a clue something like *discount* of their clone costs would be laughably small if they live in low sec.
TBH if balanced right I don't see some ISK- tradable stuff being a bad thing. Those FW players won't be grinding their lvl4's (like many do), instead they will be out in low sec killing **** and maybe even plexing... Probably making less per hour but hopefully enough overall to entice for them to stay at it. --- WOLFY is recruiting!
|
Das Ende
|
Posted - 2009.07.01 16:06:00 -
[133]
no walking in stations this year?
|
Raimo
Gallente Wrath of Fenris
|
Posted - 2009.07.01 16:07:00 -
[134]
Originally by: Nur AlHuda
Gnulpiie there is already stuff in lp stores that can be obtain only for lp to certain faction so when its already implemented i dont see any problem there. people who want just that stuff and dont have lp had to buy it trough contracts as usualy.
All fine and dandy as long as it's tradable through contracts and in station. Bind- on- pickup and "item licenses" would suck bigtime. (Though the item license idea is not bad per se as long as there is "normal" LP stuff available with ISK value as well...) --- WOLFY is recruiting!
|
Venkul Mul
Gallente
|
Posted - 2009.07.01 16:11:00 -
[135]
Originally by: Myyona I seriously hope you are scaling LP rewards with the ISK value of the destroyed ship when bought on the open market.
The LP should scale with the class of the ship, not with the market value. Market value is easy to manipulate and not always meaningful in PvP.
|
Jack Mancetti
Minmatar Rennfeuer Paxton Federation
|
Posted - 2009.07.01 16:12:00 -
[136]
Quote: We will be reporting on the winter expansion as it draws closer. All I can say, is that it is focused on sovereignty and you will not be able to walk in it.
Dear CCP,after 3 Years to wait to see my avatar real in game i think thats all a good fake to hold ppl in game who wait on this feature Noone want 3 kind of rigs or special Cargo for more crap where he can hold, but well.....we'll see how much ppl u can hold without "walking on station"
|
Xtreem
Gallente Knockaround Guys Inc. Exxxotic
|
Posted - 2009.07.01 16:18:00 -
[137]
can u ask the 50% of the devs that fix things to put the gal pos graphics back to normal please. thanks
|
Nyphur
Pillowsoft Total Comfort
|
Posted - 2009.07.01 16:22:00 -
[138]
Originally by: Raimo Horrible ideas, Nyphur. I don't want to see the rewards be too big but for players with a clue something like *discount* of their clone costs would be laughably small if they live in low sec.
TBH if balanced right I don't see some ISK- tradable stuff being a bad thing. Those FW players won't be grinding their lvl4's (like many do), instead they will be out in low sec killing and maybe even plexing... Probably making less per hour but hopefully enough overall to entice them to stay at it.
Fair enough, they might be terrible ideas and I'm really not a fan of restricting items from trade to be honest. I'm just trying to come up with ideas for the types of rewards we could have without giving them an immediate isk conversion rate. You can't just throw foresight out the window and say "if balanced right" that everything will be peachy. Actually sit down and project what will happen if the rewards are implemented. Let's say you get a million isk's worth of LP for killing a cruiser. That means someone using an FW alt to insurance-fraud cruisers gets 1m more when it blows up than they previously would have. An unfitted cruiser at the moment costs somewhere in the region of a few hundred thousand isk to lose after insurance based on current market prices. If you get 1m more, you've got over 500k profit there at current prices, the effect of which will be to push the theoretical base price of the ship up by 500k. This then pushes the price of minerals up.
Here's an idea. What if they limited the ISK value of the LP rewards to under the npc base cost of the destroyed fitted modules? That would eliminate the insurance fraud problem but it means you can only get a million or so worth of LP per good kill. It would need to be tweaked to ensure there are no modules for which you'd make a profit on fitting them to a cruiser and getting them killed as the npc base prices are a little incongruent with the current mineral market. Manual adjustments would do the trick.
|
Havok Pierce
Gallente Crushed Ambitions Intrepid Crossing
|
Posted - 2009.07.01 16:57:00 -
[139]
Originally by: Nyphur Fair enough, they might be terrible ideas and I'm really not a fan of restricting items from trade to be honest. I'm just trying to come up with ideas for the types of rewards we could have without giving them an immediate isk conversion rate. You can't just throw foresight out the window and say "if balanced right" that everything will be peachy. Actually sit down and project what will happen if the rewards are implemented. Let's say you get a million isk's worth of LP for killing a cruiser. That means someone using an FW alt to insurance-fraud cruisers gets 1m more when it blows up than they previously would have. An unfitted cruiser at the moment costs somewhere in the region of a few hundred thousand isk to lose after insurance based on current market prices. If you get 1m more, you've got over 500k profit there at current prices, the effect of which will be to push the theoretical base price of the ship up by 500k. This then pushes the price of minerals up.
Here's an idea. What if they limited the ISK value of the LP rewards to under the npc base cost of the destroyed fitted modules? That would eliminate the insurance fraud problem but it means you can only get a million or so worth of LP per good kill. It would need to be tweaked to ensure there are no modules for which you'd make a profit on fitting them to a cruiser and getting them killed as the npc base prices are a little incongruent with the current mineral market. Manual adjustments would do the trick.
EDIT: Or am I worrying too much over something that isn't important? Does it matter that the cost of losing our ships will increase to completely offset the LP gained from killing one? Could it actually be a good thing for EVE that tech 1 ships become more expensive to lose after insurance?
What about placing the reward for a kill as dependent on the target's kill/death ratio, modified by the # of people in on the kill? The better players become more valuable for a kill (as they appear more dangerous), and the cannon-fodder alt becomes less and less valuable.
Originally by: CCP Wrangler There's a Community petition category??
|
Raimo
Gallente Wrath of Fenris
|
Posted - 2009.07.01 17:00:00 -
[140]
Originally by: Nyphur
EDIT: Or am I worrying too much over something that isn't important? Does it matter that the cost of losing our ships will increase to completely offset the LP gained from killing one? Could it actually be a good thing for EVE that tech 1 ships become more expensive to lose after insurance?
Might be, actually.
That being said, I respect your attempt at figuring this and I won't be able to crunch any numbers to help, I'm content in my belief that as long as CCP implements anti-farm mechanics it should work out fine... Stuff like only getting LPs once per WT per day etc. I'm sure they will figure out a solution that's acceptable while still retaining some significance to the rewards. --- WOLFY is recruiting!
|
|
Raimo
Gallente Wrath of Fenris
|
Posted - 2009.07.01 17:01:00 -
[141]
Originally by: Havok Pierce
What about placing the reward for a kill as dependent on the target's kill/death ratio, modified by the # of people in on the kill? The better players become more valuable for a kill (as they appear more dangerous), and the cannon-fodder alt becomes less and less valuable.
Also a promising idea there. --- WOLFY is recruiting!
|
Nyphur
Pillowsoft Total Comfort
|
Posted - 2009.07.01 17:02:00 -
[142]
Originally by: Havok Pierce What about placing the reward for a kill as dependent on the target's kill/death ratio, modified by the # of people in on the kill? The better players become more valuable for a kill (as they appear more dangerous), and the cannon-fodder alt becomes less and less valuable.
That's manipulatable. Anything where the value is dependant on a variable players have control over is manipulatable into an isk-creating exploit.
Of course we could just be wasting effort thinking about the issue, I'm sure they wouldn't be announcing this unless they already had an idea of what they're going to do. I'm extremely interested to see what CCP come up with here and I guess I'll reserve judgement and speculation until the devblog on it comes out with more details.
|
Kelron Queldine
Beyond Divinity Inc
|
Posted - 2009.07.01 17:13:00 -
[143]
What's the reasoning behind handing out extra rewards for faction warfare kills beyond what everyone else gets out of PvP (i.e. loot and fun)? I'm fine with them getting some rewards for plex capture, because that will go some way towards turning them into the PvP battles I assume they were intended to be, but I don't understand why they need extra rewards for kills. |
Nova Satar
DEATHFUNK Atlas Alliance
|
Posted - 2009.07.01 17:16:00 -
[144]
if it pushes the price of rigs up even more then im emo quitting
a good fit bs costs way to ****ing much as it is!
|
Satsuki Kakuri
Amarr
|
Posted - 2009.07.01 17:30:00 -
[145]
Originally by: Sera Ryskin Edited by: Sera Ryskin on 30/06/2009 20:05:31 .... These are things that you could fix with just a few minutes of work, ....
HAHAHAHAHAHAHAHAHAHAHAHA
|
Raimo
Gallente Wrath of Fenris
|
Posted - 2009.07.01 17:38:00 -
[146]
Originally by: Kelron Queldine What's the reasoning behind handing out extra rewards for faction warfare kills beyond what everyone else gets out of PvP (i.e. loot and fun)? I'm fine with them getting some rewards for plex capture, because that will go some way towards turning them into the PvP battles I assume they were intended to be, but I don't understand why they need extra rewards for kills.
Hehe, pirate tears! :P --- WOLFY is recruiting!
|
Kel Nissa
|
Posted - 2009.07.01 17:38:00 -
[147]
If FW player kills become valuable LP i see an issue:
Who earns the LPs when more then one player engages? Only the one getting the killmail? If this happen, the system is more or less already doomed, because it distributes LPs based on roles.
So for example, why should a dedicated tackler (a real dedicated tackler needs no dps) be unable to earn lp because his fleet m8s collect the kills? Even worse: What is with the logistics supporting the front people killing the enemy?
It seems to be rather complex to find a fair / feasible calculation base.
Distribute LPs over the whole fleet? What happened to the unlucky guy shooting the enemy into hull bevore he jumped into the g8 camp of a friendly fleet?
Distribute LPs over all engaging players? Dedicated logistics are doomed.
LPs only for the killmail owner? Killmail *****s are already a pain in the ass. Congratulation to enhance this to LP *****s. DPS with small cycle or probably huge good timed alpha is now everything!
I think you get my message ;o) Feel free to find a suitable solution.
|
PJRiddick
|
Posted - 2009.07.01 17:52:00 -
[148]
Ive got but one request for this new expantion
Fis the sound,....
,...Please!!!
-=+>xXx<+=-
|
Kelron Queldine
Beyond Divinity Inc
|
Posted - 2009.07.01 17:54:00 -
[149]
Originally by: Raimo
Originally by: Kelron Queldine What's the reasoning behind handing out extra rewards for faction warfare kills beyond what everyone else gets out of PvP (i.e. loot and fun)? I'm fine with them getting some rewards for plex capture, because that will go some way towards turning them into the PvP battles I assume they were intended to be, but I don't understand why they need extra rewards for kills.
Hehe, pirate tears! :P
It's hayfever.
Serious question though, I'd like to know why CCP think direct LP for kills is needed. LP for plex capture without LP for kills would in fact encourage the FW gangs to capture plexes rather than have roaming blobs. It may even be possible to scale the LP rewards depending on the level of defense, so capturing an undefended plex is worth less than capturing it after a fleet fight. |
Nyphur
Pillowsoft Total Comfort
|
Posted - 2009.07.01 18:06:00 -
[150]
Originally by: Kelron Queldine Serious question though, I'd like to know why CCP think direct LP for kills is needed. LP for plex capture without LP for kills would in fact encourage the FW gangs to capture plexes rather than have roaming blobs. It may even be possible to scale the LP rewards depending on the level of defense, so capturing an undefended plex is worth less than capturing it after a fleet fight.
I think that's a fantastic idea. Instead of direct LP for kills, we could get LP for captures but extra for capturing plexes in which kills were made. It would encourage us to plex AND to pvp inside the plexes. Currently, the plexes aren't really used as pvp points of interest as intended, captures are quick and most go unnnoticed and most pvp occurs predictably on gates and stations. And currently there's no reason to really hold your ground in a plex, there are plenty more out there to capture. It'd be good to see some more tweaks to encourage attacking and defending plexes.
|
|
Carmen Estacado
Caldari
|
Posted - 2009.07.01 18:06:00 -
[151]
Great to hear about the new epic arcs!
Yeah, I know, EVE is a MMORPG. But when the day is long and the inner- and intercorp drama is thick it's nice to forget about the MMO part for a while and focus on some solo RPG... and unfortunately the existing regular missions are highly repetitive.
Sad news about Walking in Stations not making it into the winter expansion though.
|
|
CCP Explorer
|
Posted - 2009.07.01 18:45:00 -
[152]
Originally by: Gil Danastre So with the mini expansion titled Apocrypha 1.5, does this imply there will be a 1.4 in the time between now and then? If so, will it include the oft delayed scanning fixes?
Think of it this way: Apocrypha 1.4 (version number) is Apocrypha "1.5" (name).
The version number of Apocrypha 1.5 will be 6.14. Apocrypha 1.5 is the next scheduled release and it will contain scanning fixes.
Erlendur S. Thorsteinsson Software Director EVE Online, CCP Games |
|
Tiger's Spirit
|
Posted - 2009.07.01 18:48:00 -
[153]
Edited by: Tiger''s Spirit on 01/07/2009 18:49:55
Originally by: Wrayeth
Originally by: Mercostol the new rigs add a new problem also. we need a dedicated ship hauler. give it 1million m3 of space for ships and a small cargo bay. orca costs or cheaper would be nice
These already exist. They're called carriers.
Also, thank you CCP for giving black ops a fuel bay at last! I knew there was a reason I trained black ops 5! (Aside from the additional 30% jam strength on my armor-tanked and trimarked widow.)
Fuel bay ? :D "We are introducing a system that allows us to author specialized cargo holds on ships."
Just see it when the CCP introduce for you low slot fuel cargo bay.
|
Kerdrak
Big Guns Inc. Atlas Alliance
|
Posted - 2009.07.01 18:54:00 -
[154]
So we have to buy 2 new sets of BPO to produce the smaller rigs? ________________________________________
|
Ashina Sito
Gallente Center for Advanced Studies
|
Posted - 2009.07.01 19:13:00 -
[155]
Originally by: CCP Explorer Apocrypha 1.5 is the next scheduled release and it will contain scanning fixes.
Finally, thank you.
|
Raimo
Gallente Wrath of Fenris
|
Posted - 2009.07.01 19:40:00 -
[156]
Originally by: Kelron Queldine
Originally by: Raimo
Originally by: Kelron Queldine What's the reasoning behind handing out extra rewards for faction warfare kills beyond what everyone else gets out of PvP (i.e. loot and fun)? I'm fine with them getting some rewards for plex capture, because that will go some way towards turning them into the PvP battles I assume they were intended to be, but I don't understand why they need extra rewards for kills.
Hehe, pirate tears! :P
It's hayfever.
Serious question though, I'd like to know why CCP think direct LP for kills is needed. LP for plex capture without LP for kills would in fact encourage the FW gangs to capture plexes rather than have roaming blobs. It may even be possible to scale the LP rewards depending on the level of defense, so capturing an undefended plex is worth less than capturing it after a fleet fight.
Hayfever. :P
TBH I'd like both like announced in the OP. "Other" PVPers can feel free to join one of the FW factions to get their share...
Do keep in mind that much of the 0.0 PVP is anyway indirectly to gain ISK, at least "officially". FW does not have such a thing.
- And I know neither do pirates or hisec war deccers etc but TBH I think this change will be a great way to revitalize FW... By (hopefully) introducing blobreduction mechanics to the rewards they could even improve the lives of those low sec inhabitants that opt to stay outside of the militias.
(Here's hoping for pirate FW factions as well!) --- WOLFY is recruiting!
|
Infinion
Caldari Endless Destruction
|
Posted - 2009.07.01 20:05:00 -
[157]
could you possibly include giving covert ops the ability to ship scan while cloaked for the upcoming mini-expansion?
|
Barbara Nichole
Cryogenic Consultancy Black Sun Alliance
|
Posted - 2009.07.01 20:07:00 -
[158]
Edited by: Barbara Nichole on 01/07/2009 20:09:37
I like the idea of special cargo holds on paper...if it leads to an improvement of the size over what we have now. If it doesn't, it's just adding complexity for complexities sake and that would be bad.
As for rig sizes, am I the only person here whose nerf sensors went off after viewing the announcement? No nerfs are going to be added...this time. But since the largest sized rigs are the rigs we've already got, how difficult would it be to start limiting what size rig will fit in what ship? If you introduce larger rigs than we already have that's no big deal...a limitation might even make sense... but leaving things at status quo and adding the rigged sizes opens the door to allowing only sub standard rigs in say cruisers or frigs ..While requiring the more expensive rigs to fit a larger ship with no real advantage over what we have now.
I hate being pestimistic.. but I've played too many mmos. Be careful what you ask for... you might get it.
|
Brique
|
Posted - 2009.07.01 20:49:00 -
[159]
Originally by: Nyphur
Originally by: Fon Revedhort
Originally by: Nyphur The only problem is with people who bought the rigs for the full price before the patch and will be annoyed that they could have waited and bought a cheaper version after the patch that would do the same job. After this news announcement with over a month of warning, I think anyone buying an expensive rig for a small ship knows full well what they're getting in for.
But it is a serious problem. This effectively stoles my isk, since the ship is worth its price plus the rigs, and rigs are all of a sudden getting halved or even quartered in price (or whatever).
That's a total crap.
I've bolded the eroneous part. The ship COST you the value of the ship and rigs but that's not what it's worth because there is no way for you to get that value back. As rigs can't be removed, they're only worth the bonus to your ship. They have no resaleability and thus no resale value. As long as that bonus doesn't change, your ship will be functionally identical in every way, shape and form before and after the change.
You have a month to lose your expensive ship in PvP or sell it to someone who will. That should be plenty of time to solve the issue if you're really bothered about the isk you spent on those rigs. Or is it that you just want CCP to magically fix it so you can keep using your overpriced ship and then sell the rigs when the patch hits? You can't have your cake and eat it too.
I've bought and sold rigged ships through contracts several times. They are worth more than their unrigged counterparts on the market. So, the earlier comment is not erroneous. Cheaper rigs will devalue existing rigged ships if the bonuses are held constant.
Personally, I don't see why they wouldnÆt simply make the small and medium sized rigs cheaper to make with smaller bonuses, without bothering to restrict them by class size. If you want to put a 5% Cap control circuit on a battleship, go ahead. If you want to put a 15 million ISK "large" rig on your Rifter (just like you can now), go ahead. The advantage to small and medium rigs need only be that they are more cost-appropriate for the cheaper ships. Effectively, it would be more like meta levels for rigs, rather than class sizes.
|
Kessiaan
Minmatar MicroFunks
|
Posted - 2009.07.01 20:56:00 -
[160]
Edited by: Kessiaan on 01/07/2009 20:56:17
Originally by: Brique I've bought and sold rigged ships through contracts several times. They are worth more than their unrigged counterparts on the market. So, the earlier comment is not erroneous. Cheaper rigs will devalue existing rigged ships if the bonuses are held constant.
Personally, I don't see why they wouldnÆt simply make the small and medium sized rigs cheaper to make with smaller bonuses, without bothering to restrict them by class size. If you want to put a 5% Cap control circuit on a battleship, go ahead. If you want to put a 15 million ISK "large" rig on your Rifter (just like you can now), go ahead. The advantage to small and medium rigs need only be that they are more cost-appropriate for the cheaper ships. Effectively, it would be more like meta levels for rigs, rather than class sizes.
I don't see what the issue is, really, so long as the bonuses are the same. I got loads of rigged AFs and inties, and I'm all for cheaper rigs so long as the bonus stays constant.
As for the ships I already have - I already spent the money. It was worth it then and this announcement doesn't somehow make it retroactively not worth it. Now for rigging future ships, I might wait, but then again, I might not.
|
|
Hamish Grayson
Caldari Independent Navy Reserve
|
Posted - 2009.07.01 21:04:00 -
[161]
Edited by: Hamish Grayson on 01/07/2009 21:05:16 You say this:
Originally by: CCP t0rfifrans We have several new epic mission arcs, which unlike the level 1 epic arc we introduced in Apocrypha are all level 4, meaning they will be more challenging, but also more rewarding. With each themed around a specific race, these captivating stories deal with moral ambiguity, intrigue, honor and some people's lack of it. This should come as no surprise to those who know EVE and what we are about.
and I hear
Originally by: CCP t0rfifrans We are going to be introducing a world of warcraft style questing system and marketing it as something new and epic. This should come as no surprise to those who know CCP and what we are about these days.
I guess true innovation might risk profit margins. ============================================
It is said the warrior's is the twofold way of pen and sword |
Kurfin
|
Posted - 2009.07.01 21:28:00 -
[162]
Originally by: Nova Satar if it pushes the price of rigs up even more then im emo quitting
a good fit bs costs way to ****ing much as it is!
I'd guess it will push prices up as more rigs used, even if they are only small, means more demand for salvage pushing it's price up. However rigs for smaller ships will mean greater variety for those who fly them, and newer players can start experimenting with rigs for less money. It's bring rigs to the people!
And any initial surge in price of large rigs/salvage will be short lived as people will start salvaging more, until the price comes down again. I suspect the large rigs might settle a little bit above what they are now, but not a huge increase compared to the cost of a well fitted BS.
|
Franga
NQX Innovations
|
Posted - 2009.07.01 21:29:00 -
[163]
Rig feature sounds excellent. Shame that we won't be walking in the next full expansion, though. _____________________________
Please resize sig to a file size no greater than 24000 bytes - Mitnal |
Ankhesentapemkah
Gallente State Protectorate
|
Posted - 2009.07.01 21:29:00 -
[164]
Woot, quite a few things can be crossed off the CSM backlog now! Rigs, Blackops, Factional Warfare...
You guys rock! ---
|
Deva Blackfire
D00M.
|
Posted - 2009.07.01 21:31:00 -
[165]
So you removing the stupid SP loss from dying in t3 ship? Or should i wait few more years before i buy skillbooks?
|
Masada Akiva
Gallente East Khanid Trading Khanid Trade Syndicate
|
Posted - 2009.07.01 21:49:00 -
[166]
Edited by: Masada Akiva on 01/07/2009 21:49:36 I have to admit that I am disappointed to hear there will be no walking avatars in 2009 (assuming the winter release is the last in 2009). After 4 years of playing Eve there are few innovative game features in these "expansions". Simply adding more ships, tweaking guns, and altering 0.0 pvp mechanics is starting to feel repetitive. I have really enjoyed wormhole features and T3 customizable cruisers. I hope you can reconsider bringing avatars back in. "If given the choice between knowledge and imagination, I choose imagination." ~Einstein |
Matthew
Caldari BloodStar Technologies
|
Posted - 2009.07.01 22:03:00 -
[167]
Originally by: Myyona How is the saying? "EVE isn't about being fair."
If YOU do not compensate the tackler for helping you out then you will properly not have many tacklers helping you out for much longer. This will encourage people to spread out to roam solo or in small packs with trusted friends, that is all we need.
There's a difference between eve not enforcing perfect fairness, and deliberately designing a game mechanic to distribute rewards unfairly.
What you suggest might work, but would lead to one of several things:
1) Tacklers would have to wait for a cash-out they have no control over, and no way of verifying if the damage-dealer is giving them a fair deal 2) Damage-dealers have to have a stack of isk on hand to pay the tacklers up front 3) You put in a system that lets people transfer LP in the same way they transfer isk.
Certainly possible, but I think the straight split of LP's in the first place would be simpler.
Originally by: fuze It also can be an advantage. If swads of ISK farmers start doing FW you can shoot them everywhere and get LP for it as well. Knowing nothing about PvP they will be sitting ducks anyway.
But the FW-farming characters are unlikely to swan around the place for you to shoot, and certainly won't be the same characters farming other areas of the game.
They only need to be in space long enough to blow up the alt's ship, which they can do quite happily at a safespot. The rest of the time (and any time they see hostiles) they'll be nicely docked up or cloaked.
While in theory you can shoot them, in practice any half-competent farmer is going to make it extremely difficult for you to get in the position to.
Originally by: Nyphur But as someone else already pointed out, if there's ANY value, it will raise the floor price for insurance fraud and impact the mineral markets unduely.
That would have been me, in the same post
Originally by: Nyphur Restricted technology:<snip>
Interesting idea, gives the FW players the supply of war materiel directly, rather than giving them the isk stream to fund it (which I suspect is the whole reason for the LP Store idea in the first place). Only 2 disadvantages I can think of for this approach:
1) Reduces the industrial demand generated by FW - by supplying the items direct you remove the need for the industrial chain to supply your militia. Would still be bad for the market, just in the other direction to the farming case. This is why the current LP Store offers always require the Meta 0 equivalent item as part of the price of the offer. The LP store would need to be more of an upgrade program rather than a direct item dispenser.
2) Still farmable if the returns per kill are too good. Having to be in the militia to use the farmed items would limit the impact a bit, but cheap faction stuff in exchange for a few more people being able to shoot you is going to seem like a good deal to a lot of people, especially if they operate in areas where they know there won't be large concentrations of FW players.
Originally by: Nyphur Licenses:<snip>
The militia-based functions to give FW-specific advantages certainly sound like something worth exploring. But again need to bear in mind that they are not just a reward for being successful, but can be "bought" by any player willing to sacrifice enough ships using their alt.
Originally by: Nyphur Cheap clones
Would need to keep an eye on the effect it has on clone costs as an isk sink, but otherwise not bad.
Originally by: Nyphur Direct implantation
I like this idea the best, again a flaw is the potential for FW players to "buy" these by blowing up their alt's ships rather than earning them through proper FW play.
However... ------- There is no magic Wand of Fixing, and it is not powered by forum whines. |
Idara
Caldari Queens of the Stone Age
|
Posted - 2009.07.01 22:05:00 -
[168]
Originally by: Masada Akiva Edited by: Masada Akiva on 01/07/2009 21:49:36 I have to admit that I am disappointed to hear there will be no walking avatars in 2009 (assuming the winter release is the last in 2009). After 4 years of playing Eve there are few innovative game features in these "expansions". Simply adding more ships, tweaking guns, and altering 0.0 pvp mechanics is starting to feel repetitive. I have really enjoyed wormhole features and T3 customizable cruisers. I hope you can reconsider bringing avatars back in.
Yeah, a (supposedly) total overhaul of one of the biggest player driven part of the game is TOTALLY not worth doing over walking around in a jumpsuit. --- in EVE - Idara |
Matthew
Caldari BloodStar Technologies
|
Posted - 2009.07.01 22:08:00 -
[169]
Originally by: Gnulpie You need MORE trade and FREE trade to make FW more successful. You must not make it a closed user group, that would be really bad.
This is the main flaw in all the above proposals.
While I think some of the ideas might be workable, they make the LP Store something other than what it needs to be.
The main problem I see with FW is that FW as a playstyle cannot fund itself. I believe CCP's intention with the LP Store is to give FW players a funding stream. Again, only two ways I can see that working:
1) LP Store gives stuff they can sell to the rest of Eve. Comes with all the farming issues already highlighted.
2) LP Store dispenses the materiel directly with whatever item binding and restrictions necessary to stop it becoming a resale-fest. This would effectively disconnect the FW bubble from the rest of Eve economically. As FW players are not disconnected from the rest of the Eve system, this is highly undesirable. Has the potential to make FW membership the route to cheap stuff in exchange for being under a wardec, which many people won't care about anyway.
I don't think either solution is particularly desirable.
Originally by: Raimo TBH if balanced right I don't see some ISK- tradable stuff being a bad thing. Those FW players won't be grinding their lvl4's (like many do), instead they will be out in low sec killing and maybe even plexing... Probably making less per hour but hopefully enough overall to entice them to stay at it.
That's the trick though. To be "balanced right", the LP Store offers would need to balance against both the rate of LP accumulation and the shifting of market prices. I can't see how that could be done without a Dev monitoring and altering the store offers on a very regular basis (automated systems are out because market prices are so easy to manipulate).
Originally by: Nyphur EDIT: Or am I worrying too much over something that isn't important? Does it matter that the cost of losing our ships will increase to completely offset the LP gained from killing one? Could it actually be a good thing for EVE that tech 1 ships become more expensive to lose after insurance?
The problem is that the Tech 1 ships become more expensive because the minerals to make them become more expensive. And thus pretty much everything in eve becomes more expensive, for everyone.
The incomes from other professions will, in general, not increase to match, hence you will directly nerf any profession that does not directly benefit from the higher mineral prices (i.e. pretty much everything apart from mining).
It also means that you won't get a proper supply & demand behaviour from the market. Instead of prices and supply fluctuating naturally, instead the level of FW-store farming will fluctuate up and down to maintain the floor price. Hence the price signalling mechanism from the market, which keeps the whole economy working efficiently, gets broken.
Originally by: Havok Pierce What about placing the reward for a kill as dependent on the target's kill/death ratio, modified by the # of people in on the kill? The better players become more valuable for a kill (as they appear more dangerous), and the cannon-fodder alt becomes less and less valuable.
Just means you need 2 alts for the LP-fraud. Use Alt1 to kill Alt2 loads of times so Alt1 has a really high kill/death ratio. Then kill Alt1 with Main to get loads of LP. ------- There is no magic Wand of Fixing, and it is not powered by forum whines. |
Matthew
Caldari BloodStar Technologies
|
Posted - 2009.07.01 22:21:00 -
[170]
Originally by: Kelron Queldine What's the reasoning behind handing out extra rewards for faction warfare kills beyond what everyone else gets out of PvP (i.e. loot and fun)? I'm fine with them getting some rewards for plex capture, because that will go some way towards turning them into the PvP battles I assume they were intended to be, but I don't understand why they need extra rewards for kills.
I know what you're getting at, however it all centers around CCP's vision that fights as part of professions should be about something, not just two people randomly shooting each other (which while perfectly permitted, is not designed to be a self-sufficient occupation).
e.g. Piracy as a profession isn't just randomly ganking people, it's picking off targets with cargo and loot worthy of the bother to attack it.
0.0 wars are closer to the FW case though, as they are fights over territory. They are both motivated by, and funded by, the resources that territory makes available. The important thing to note here is that it's not the fight itself that earns isk, it's the profession activity that the fight enables by ensuring access to the relevant resources. Thus the fighting improves the earning potential of your profession teams (at least for the victor!). It is this improved earning potential that both precipitates the fight, and helps fund it.
FW is similarly designed as fundamentally a fight over territory, not just a set of stand-alone PvP battles. The problem is that it's motivation is different, and success does not yield material benefits to replace the resources expended.
In fact, following this line of thinking suggests to me that LP for kills is probably the wrong way to drive rewards in FW to begin with, even if you could make it non-farmable. Instead, the rewards, or at least resources from which rewards can be generated, should be tied to the territorial element of FW.
The trick is to do this in a balanced way. Obviously there is a limit to the rewards you can dish out for just sitting next to a beacon for the specified amount of time.
Not entirely clear in my head how that would work, and it's too late at night for me to figure out now, but am thinking along the lines of stealing the escalation mechanic from exploration sites. So a captured FW site would offer an escalation to the capturing team, which would offer the reward-generating resources in response to your control of the territory.
Originally by: Nyphur Instead of direct LP for kills, we could get LP for captures but extra for capturing plexes in which kills were made.
Hello roaming gang of alts ready to die a glorious death in every FW plex that's captured.
Having to kill the alt in an FW plex rather than wherever they like really isn't that big a barrier to LP-fraud. ------- There is no magic Wand of Fixing, and it is not powered by forum whines. |
|
Matthew
Caldari BloodStar Technologies
|
Posted - 2009.07.01 22:28:00 -
[171]
Branching off for a bit, have had a thought about specialist cargo holds as well.
In principle, great idea. Gives a lot more flexibility for ships to carry around quantities of what they need, without becoming substitute haulers for things they don't.
Only thing I'm wary of is that if you go too over the top on the capacity of these specialist holds, then you end up with these ships replacing the job of haulers for those specialist items. Which probably means specialty cargo holds no larger than 10-20k, unless they are on a deliberate specialist hauling vessel
That situation would be analogous to not needing petrol tankers because the fuel tank on your car was bigger. But obviously it's fine for the purpose-built petrol tanker to hold more fuel than a transit-van full of jerry cans.
Hopefully a problem that can be easily avoided though ------- There is no magic Wand of Fixing, and it is not powered by forum whines. |
ITTigerClawIK
Amarr Galactic Rangers Galactic-Rangers
|
Posted - 2009.07.02 00:34:00 -
[172]
Quote: Specialized Cargo holds - Fuel bays on black ops We are introducing a system that allows us to author specialized cargo holds on ships. We will start by adding fuel bays on black ops and possibly other ships. This means weære adding more space for your fuel, without the ships becoming horribly unbalanced haulers of death. The technology behind this opens up doors to making other types of bays, just for ammo, just for livestock or whatever. Those options will be explored in future expansions.
so does this mean something along the lines off ships being standerdised with
Normal Cargohold - Normal loot and the like
Ammo Bay - Charges and boosters im pretty sure alot of people have been looking for that
Passengers - meaning the damsel in distress will no longer be some fat ***** taking a crap load of room forcing me to jettison another bit of loot i wanted
Fuel bay- for black ops/jump capable capitals
Sig space reclaimed in the name of me -courtesy of Tiggy ([email protected]) |
VonBlau
|
Posted - 2009.07.02 00:44:00 -
[173]
FIX THE LOWSEC LAG for gods sake. we had a 80 man engagement in low sec tonight and we couldnt even see if we were still alive or dead, activate guns etc etc, also were looping like our ship had been destroyed but did not end up in the pod. 3-4 client restarts and the same damn thing..over and over.
why the hell should i play this game if im not able to have small engagements in lowsec..nvm the 1000 man 0.0 stuff. throw that walking in stations stuff in the recycle bin for now and make the pvp experience more smooth. please.
|
Kelron Queldine
Beyond Divinity Inc
|
Posted - 2009.07.02 01:05:00 -
[174]
Originally by: Matthew
Originally by: Kelron Queldine What's the reasoning behind handing out extra rewards for faction warfare kills beyond what everyone else gets out of PvP (i.e. loot and fun)? I'm fine with them getting some rewards for plex capture, because that will go some way towards turning them into the PvP battles I assume they were intended to be, but I don't understand why they need extra rewards for kills.
I know what you're getting at, however it all centers around CCP's vision that fights as part of professions should be about something, not just two people randomly shooting each other (which while perfectly permitted, is not designed to be a self-sufficient occupation).
etc
Apart from the roleplay aspect of FW, it's already a kind of soft option for getting into PvP. You can get regular fights without either moving to 0.0 or losing your high sec access. No other form of PvP has direct rewards for kills past the loot and occasional bounties and I don't see why FW should be any different. I agree with what you say about territorial control, and if CCP want to incentivise FW it should be done in a way that encourages fighting over systems rather than just fighting for the sake of it. |
Shamrock1
|
Posted - 2009.07.02 01:30:00 -
[175]
Cool new rigs, but if you think about it it will drive ship prices up cuz every one is rigging ships! Food for thought
|
Jazmyne Lee
|
Posted - 2009.07.02 02:41:00 -
[176]
Ok Love idea of small rigs, there few things i was hoping to see in eve-online soon.
I guss i am a solo nomand player of types i liek to fly alone alot. when i started like 3 years ago was easy to do less people and the scanning system was not so great.
Now days flying solo is just asking to get ya butt kicked every few days.
Most games i play are like fallout3 and C&c. few things i am missing in eve are being able to lay a trap. i mean a traps that a solo player can use we started with warp bubbles. ware theses mines or web bubbles or cap mines or somthing you can lunch that stuffs up scanners so solo players go back to running level4's in low sec and leve5's without risk of having 15 ships warp in on a solo or small group of ships. There is a reason people run missions so thioney dont have to pvp i would like to see the tools so a solo player can fight back maybe in the from of being about to take out a jamming system on a ship or damage there guns maybe a heat mine. given all the tools to pvper and nuthing to missions runners.
p.s. i have a bad phone line can you please let people tractor a drone we can tractor a carrior wreck but not a drone come on man. subsystem damage is more inporten then mini rigs.
|
Qinoly
Gallente Avib VOV
|
Posted - 2009.07.02 04:03:00 -
[177]
Small, med and Large will be affiliated with frigs, cruiser and Battleship size. Think the names are wrong, unless you want the current rigs to be incompatible with the ships they are fitted to right now.
On a general note : CCP is making the game easier for new players with many 'improvements', Why ? To get into a Cruiser at the start of eve, required to mine out entire belts with just a tiny frigate with 2 normal lasers. The fact that new players can now be in a cruiser within a few days, skill as well as money wise is absurd. New pilots get more money faster then ever before. Lvl 4 missions were not possible for a character of just 3 months old before, now we have Drakes that can be flown by those new players and they can actually go in such missions and survive, is also absurd. To get access to lvl 4 agents took what ? .. A year to get the standing ? Sure go ahead and simplify the game even more however keep in mind that the faster new players get the fancy stuff, the more you are scr*wing older players who started in 2003
Right.. flame on, hope to also see replies from the older characters and not just 1 year olds. _________________________________________________ Shattered Crystal 60 Days Eve-Online GTC |
Gnulpie
Minmatar Miner Tech
|
Posted - 2009.07.02 05:44:00 -
[178]
Edited by: Gnulpie on 02/07/2009 05:46:01 Concerning LP for FW kills
After reading several ideas and replies I think that the idea to get LP's for (player) kills in FW is a bad idea. Full of unfairness however you implement it and even more so it would be so very prone to abuse for farming LP.
But there needs to be ways to improve FW and make it also financially some sort of profit. You have shiplosses, you have to earn isk which is currently not the case.
So maybe give more LP to those people who capture FW complexes and even more so, systems.
Maybe the whole militia can earn LP for holding their own system (few LP there only) and enemy systems (more LP there) each day. The more LP the militia has, the better it should be for the players: for example the items in the LP-store could become cheaper if the militia has more LP available. Or there could be a daily isk payout to the (active) pilots in the militia based on how much LP the militia has.
But what FW is really lacking is some organisational structure. Corps who can gain control over a system and the militia to a certain degrees - VICEROYS.
|
Hun Jakuza
24th Imperial Guard
|
Posted - 2009.07.02 07:15:00 -
[179]
Edited by: Hun Jakuza on 02/07/2009 07:20:05 Another bad move : rigs, specialized cargo holds.
We have in game, over 200 rigs why increasing the laggy database again with useless idea ? Today the rigs working fine, not need changes. +400 unnecessary items, new rig bonuses, new industry/research jobs in database just generating more lags. The game for new players will be more complicated.
I know CCP thinking. Small,med,large rigs will give to players different bonuses. Small rigs will need much less raw material but give to players, less bonuses, like the implants 1%,3%,5%. For frigates this rigs will useless, small ships have small attributes +1% for example frigate 500 shield will increase +5hp. So useless. Med for cruiser and BCs ? I foresee that they stain already the drake pilots to cry, nerfing down their field purger rigs.
Specialized cargoholds: Ships need for this changes new slots, like rig slots, because if ships need for the new cargo modules low slots, the applicability of the spaceships will reduce only with it.
|
GodI'mBeautiful
|
Posted - 2009.07.02 07:20:00 -
[180]
LP store in FW is excellent, although I think only the lag really needed fixing. Rig sizes and existing rigs will be large rigs: good for all those who wanna rig their rifters and thashers. Should be a bit of a boost to beginner pvp. Epic Arcs in level 4: Nice for everyone, from missioners to ninjas.
|
|
Bogu D
Clans of the Sanctums
|
Posted - 2009.07.02 07:23:00 -
[181]
Yeah! The rigs part is absolutely superb! Even if it will lead to a logistical nightmare for merc and pvp corps in high/low sec that move their area of activity regularly. A high sec ship transporter might be a solution but that's another dead horse that's been flogged to no end.
Yes the Orca is an option for moving rigged ships but a) it's ship maintenace array is not big enough and b) it's skill tree is far from ideal.
The quick and dirty solution is to either: - allow freighters to move rigged ships without any charges in the highs/cargo/drone bay - or implement this idea -> Orca - Dry Dock Bay module
|
Count Helmchen
|
Posted - 2009.07.02 08:20:00 -
[182]
Originally by: Space Wanderer "Meanwhile, in an effort to make Factional Warfare more fun, we are looking at introducing Loyalty Point rewards for kills and captures, with special LP stores for each militia, offering unique goodies for hard working militamen and women."
Be careful, this is prone to the abuse and farming... get a char ina faction, another in an enemy one, let the chars kill each other repeatedly, ???, profit!
this is really a big concern if you ask me .... maybe ccp will change the client code in order to allow only one ip used per client and we would finally kill the stupid metagaming in this great game!
|
Venkul Mul
Gallente
|
Posted - 2009.07.02 08:38:00 -
[183]
Originally by: Matthew
Originally by: fuze It also can be an advantage. If swads of ISK farmers start doing FW you can shoot them everywhere and get LP for it as well. Knowing nothing about PvP they will be sitting ducks anyway.
But the FW-farming characters are unlikely to swan around the place for you to shoot, and certainly won't be the same characters farming other areas of the game.
They only need to be in space long enough to blow up the alt's ship, which they can do quite happily at a safespot. The rest of the time (and any time they see hostiles) they'll be nicely docked up or cloaked.
While in theory you can shoot them, in practice any half-competent farmer is going to make it extremely difficult for you to get in the position to.
There is no need to be in low sec to do that. It can be easily done the same way some low sec pirates get ganking ships in high sec.
Insure ships. Pass them to Orca pilot. Orca Pilot warp to safespot. Killer is already there. Target warp to safespot in pod. Orca pilot drop ship, Target board it, Killer start firing. Repeat while Orca pilot salvage the ship wreck.
At best you can scan them and get to attack 1 ship of the target.
|
Furb Killer
Gallente
|
Posted - 2009.07.02 09:15:00 -
[184]
There have been two easy solutions allready presented, base lp reward on isk the other one lost, so you never make profit with it (yes including insurance), or add some kind of rank, so your alt gets after a few times a stupidly low rank and you dont get any lp for killing him.
About the pirates whining: 0.0 players get after fights they win control over high end moons (sure not all fights, and it isnt a direct benefit to fighting, but it is pretty much what they fight for). And additionally also ratting grounds, agents, etc. So they got a very good financial reason to fight.
Pirates mostly pick on haulers, ratters, and everyone who cant possibly have a reasonable chance of doing any damage at all. They make their isk by looting those wrecks from targets who didnt pose much of a risk anyway. Same is true for the high sec risk free pvp'ers. So they get their isk that way. And they can also ransom them (sadly for them no one in their right mind pays ransom, but that is their own fault).
In FW all your opponents (except some failfits) will have pvp fittings. They arent faction fit mission runners, they do shoot back, and they wont drop more than some t2 loot. So only for FW there isnt any real reward.
|
Lumy
Minmatar Sebiestor tribe
|
Posted - 2009.07.02 09:32:00 -
[185]
Edited by: Lumy on 02/07/2009 09:35:06
Originally by: Hun Jakuza Edited by: Hun Jakuza on 02/07/2009 07:34:40 Another bad move : rigs, specialized cargo holds.
We have in game, over 200 rigs why increasing the laggy database again with useless idea ? Today the rigs working fine, not need changes. +400 unnecessary items, new rig bonuses, new industry/research jobs in database just generating more lags. The game for new players will be more complicated.
I know CCP thinking. Small,med,large rigs will give to players different bonuses. Small rigs will need much less raw material but give to players, less bonuses, like the implants 1%,3%,5%. For frigates this rigs will useless, small ships have small attributes +1% for example frigate 500 shield will increase +5hp. So useless. Med for cruiser and BCs ? I foresee that they stain already the drake pilots to cry, nerfing down their field purger rigs.
Specialized cargoholds: Ships need for this changes new slots, like rig slots, because if ships need for the new cargo modules low slots, the applicability of the spaceships will reduce only with it.
Fw: Faction war is unplayeable. Reason is the lag. Players cant fight in 10vs10 battle, because the CCP move their server capacity to 0.0. 10vs10 battle in FW same that than there 0.0 in 1000 pilots of battle. We said many times for CCP, pls fix the lag, but nothing changed at least 1 year ago.
The FW play need revision too. Who found it for example, onto the hostile station in there may be docking up an enemy ship ? Capture systems give the players nothing. It's too boring.
Bullcrap! This post is so stupid it's almost insulting.
1. More rigs will have absolutely no impact on DB performance. There are literally thousands inventory types with hundreds of thousands attributes in two relatively small tables. And that's just stuff they export in their DB dumps. 2. There is no reason or hint from dev to expect attribute change in small/medium rigs. CCP wants to make them cheaper, no useless. Baseless speculation is baseless. 3. No, they won't need any new slots. All they need to do: a) make expanders specialized fuelbays too, b) make new specialized modules for specialized cargo holds, c) do absolutely nothing and it will be good anyway. 4. They don't move their server capacity anywhere. Sometimes they reinforce node for single solar system, if you expect massive blob and ask nicely. 5. Lag isn't something you just magically make go away. It took several years, inventing and completely rewriting their network(?) layer to make large 0.0 battles and/or existing in Jita possible.
So, go away or get a clue.
Joomla! in EVE - IGB compatible CMS. |
El'Niaga
Minmatar Republic Military School
|
Posted - 2009.07.02 10:02:00 -
[186]
Unimpressed, but then I've been unimpressed for the last few expansions.
Been playing for almost 4 years and you've talked about Ambulation for 4 years but have nothing really to show for it. Basically its clear that its not a priority, never really was and the teasers at the various fan fests are just that teasers. So basically it's vaporware.
It's been on the list of future development longer than anything else.
If you've found that it cannot be done, say so, stop leading people on. That goes for everything on the future features list that your working on that's been there 2 years or more (which is about 90% of what's there).
Then once you clean up the list actually put forth the honest future features you really are working on and keep the list manageable such that they could reasonably be done in a year or two.
|
Fi Vantage
Minmatar Kha'rific-Mintor Outriders.
|
Posted - 2009.07.02 11:21:00 -
[187]
Originally by: Theqwert125 One solution I've seen is to give small ships MORE calibration, and make small rigs cost more calibration.
This idea is perfect! Even if small rigs give less of a boost anyway.
|
Expendable Pilot
|
Posted - 2009.07.02 11:34:00 -
[188]
Edited by: Expendable Pilot on 02/07/2009 11:34:17
Originally by: CCP Explorer The version number of Apocrypha 1.5 will be 6.14. Apocrypha 1.5 is the next scheduled release and it will contain scanning fixes.
Woah. Hold the phone. What scanning fixes? Does this mean you're going to fix the issues with the scanning filters constantly screwing up or is this another 'were going to make scanning so trivially easy that anyone with Astrometrics I can now roll their face across the keyboard and successfully scan down everything in an industrial ship fitted with just a core probe launcher and standard probes'?
|
Sidrat Flush
Caldari Life is Experience New Eden Hardware Emporium
|
Posted - 2009.07.02 11:37:00 -
[189]
"The Winter Expansion
We will be reporting on the winter expansion as it draws closer. All I can say, is that it is focused on sovereignty and you will not be able to walk in it."
WAHHOO! Could this surely be a "promise" for the release of WiS? Who will be walking in a winterland, and who will be thinking "Where's the furries?" while they're caught in limbo between the undocking and station screen.
No really I want CCP to pull off the most daring expansion to date, even more so than the sov-mechanics.
Oh and thanks for increasing the number of mods in the game AGAIN, it's bad enough you change the ingredients around and change the significance of the Activity 6 value, I guess the spreadsheet will be even bigger than it is now.
EXP-L Eve Industrial Organiser |
Nidhiesk
|
Posted - 2009.07.02 11:43:00 -
[190]
Originally by: CCP Explorer
Originally by: Gil Danastre So with the mini expansion titled Apocrypha 1.5, does this imply there will be a 1.4 in the time between now and then? If so, will it include the oft delayed scanning fixes?
Think of it this way: Apocrypha 1.4 (version number) is Apocrypha "1.5" (name).
The version number of Apocrypha 1.5 will be 6.14. Apocrypha 1.5 is the next scheduled release and it will contain scanning fixes.
Ohh no, you got the Bill Gates virus. numbers are not the same as the version "name". oh god, who will save us ... again
|
|
Sidrat Flush
Caldari Life is Experience New Eden Hardware Emporium
|
Posted - 2009.07.02 11:46:00 -
[191]
Originally by: El'Niaga Unimpressed, but then I've been unimpressed for the last few expansions.
Been playing for almost 4 years and you've talked about Ambulation for 4 years but have nothing really to show for it. Basically its clear that its not a priority, never really was and the teasers at the various fan fests are just that teasers. So basically it's vaporware.
It's been on the list of future development longer than anything else.
If you've found that it cannot be done, say so, stop leading people on. That goes for everything on the future features list that your working on that's been there 2 years or more (which is about 90% of what's there).
Then once you clean up the list actually put forth the honest future features you really are working on and keep the list manageable such that they could reasonably be done in a year or two.
Damn what a whiner, of course it's been in development for so long because it requires totally brand new code, full size avatars (They've added in some mood awareness AI as well), so that will require the character creation progress a refit as well, then you've got to get in the environments that people will walk around in, oh and the textures for the above, and the coding to get it working properly so that two pod pilots don't end up sharing the same quarters, add in the corporation offices with that 3D holographic map they've been talking about and that's even more coding time, plus all the things at launch AND for future updates to include as well.
You really have no clue and if you'd listen just a bit harder CCP has always wanted walking in stations, planets and that sort of thing since day one, however it was about doing what they could with the hardware they had available and they still have to upgrade the old systems as well (the recent UI changes), accept the fact that while they make mistakes, they are doing their best to get the best online game out there AND at no extra cost to the customer in the form of a retail upgrade. If you think you could come up with a game that you would be impressed with go and get on with it.
EXP-L Eve Industrial Organiser |
Tiger's Spirit
|
Posted - 2009.07.02 11:53:00 -
[192]
Originally by: Lumy Edited by: Lumy on 02/07/2009 09:41:21
Originally by: Hun Jakuza Edited by: Hun Jakuza on 02/07/2009 07:34:40 Another bad move : rigs, specialized cargo holds.
We have in game, over 200 rigs why increasing the laggy database again with useless idea ? Today the rigs working fine, not need changes. +400 unnecessary items, new rig bonuses, new industry/research jobs in database just generating more lags. The game for new players will be more complicated.
I know CCP thinking. Small,med,large rigs will give to players different bonuses. Small rigs will need much less raw material but give to players, less bonuses, like the implants 1%,3%,5%. For frigates this rigs will useless, small ships have small attributes +1% for example frigate 500 shield will increase +5hp. So useless. Med for cruiser and BCs ? I foresee that they stain already the drake pilots to cry, nerfing down their field purger rigs.
Specialized cargoholds: Ships need for this changes new slots, like rig slots, because if ships need for the new cargo modules low slots, the applicability of the spaceships will reduce only with it.
Fw: Faction war is unplayeable. Reason is the lag. Players cant fight in 10vs10 battle, because the CCP move their server capacity to 0.0. 10vs10 battle in FW same that than there 0.0 in 1000 pilots of battle. We said many times for CCP, pls fix the lag, but nothing changed at least 1 year ago.
The FW play need revision too. Who found it for example, onto the hostile station in there may be docking up an enemy ship ? Capture systems give the players nothing. It's too boring.
Bullcrap! This post is so stupid it's almost insulting.
1. More rigs will have absolutely no impact on DB performance. There are literally thousands inventory types with hundreds of thousands attributes in two relatively small tables. And that's just stuff they export in their DB dumps. 2. There is no reason or hint from dev to expect attribute change in small/medium rigs. CCP wants to make them cheaper, no useless. Baseless speculation is baseless. 3. No, they won't need any new slots. All they need to do: a) make expanders affect fuelbays too, b) make new specialized modules for specialized cargo holds, c) do absolutely nothing and it will be good anyway. 4. They don't move their server capacity anywhere. Sometimes they reinforce node for single solar system, if you expect massive blob and ask nicely. 5. Lag isn't something you just magically make go away. It took several years, inventing and completely rewriting their network(?) layer to make large 0.0 battles and/or existing in Jita possible.
So, go away or get a clue.
So stupid answer.
1. More rigs will have absolutely impact on DB performance. Because the number of the database queries will grow with more hundred thousand daily towards the server from the players.
2. No reason, but we knowing CCP.
3. Fuelbays cargo extender for low slot = crap
4. They moved server capacity of 80% to 0.0 everyone is know that. Just go to FW, low sec and high sec, and look at the difference in the battles onto how much lag in game compared to 0.0. 20 man fleet battle in empire is unplayable. This does not occur at more hundred pilots in 0.0 And something, dont talk Jita, Jita got more 12GB RAM after his code was amended to 64 bit, but other nods this not obtained the memory extension.
5. Lag in FW system is hardware syndrome, because there is not a suitable server capacity. We played there over 100 man battles without lag when started FW, but this a strange manner changed with some months later, the players' number decreased to one in those systems though.
So just stfu and use your brain.
|
Aastarius
|
Posted - 2009.07.02 12:08:00 -
[193]
They state quite clearly there is an issue with the FW code, not the hardware. Yes it probably wouldn't hurt to throw some more [hardware] resources at it, but rather pointless until they can track down the actual bugs that are creating the problem.
|
Tiger's Spirit
|
Posted - 2009.07.02 12:33:00 -
[194]
Originally by: Aastarius They state quite clearly there is an issue with the FW code, not the hardware. Yes it probably wouldn't hurt to throw some more [hardware] resources at it, but rather pointless until they can track down the actual bugs that are creating the problem.
This is not true, because when started the lag there, we not got new patch, but the player numbers decreased there. Nothing changed in the code, but lag came. I remember when we fight there with over 100 enemy pilots without lag. What changed ? Nothing, but now you cant fight against small 10 mans fleet. If no change in software and players number decreased, just one reason left, the hardware.
|
Tristan Coultare
|
Posted - 2009.07.02 13:23:00 -
[195]
Originally by: Count Helmchen yadda, yadda... maybe ccp will change the client code in order to allow only one ip used per client and we would finally kill the stupid metagaming in this great game!
Do you even have the faintest idea on how networks work? Does the acronyms LAN & NAT mean anything to you?
Obviously not, else you would not make such a clueless comment.
|
Batolemaeus
Caldari Free-Space-Ranger Morsus Mihi
|
Posted - 2009.07.02 13:34:00 -
[196]
Originally by: Tristan Coultare
Originally by: Count Helmchen yadda, yadda... maybe ccp will change the client code in order to allow only one ip used per client and we would finally kill the stupid metagaming in this great game!
Do you even have the faintest idea on how networks work? Does the acronyms LAN & NAT mean anything to you?
Obviously not, else you would not make such a clueless comment.
They will also make it so everyone uses ipv6 to circumvent that problem, duh. ----------------------------------------------
Originally by: CCP Prism X In New Eden, EVE wins you.
|
Junto Mien
|
Posted - 2009.07.02 13:54:00 -
[197]
Originally by: Tristan Coultare
Originally by: Count Helmchen yadda, yadda... maybe ccp will change the client code in order to allow only one ip used per client and we would finally kill the stupid metagaming in this great game!
Do you even have the faintest idea on how networks work? Does the acronyms LAN & NAT mean anything to you?
Obviously not, else you would not make such a clueless comment.
If you read again, he did say change in the client code. So it would actually work, on a basic level. You just restrict it to whatever local IP it uses, even if it's an intranet IP. Of course, there would be ways around this for the clever (eg, set up multiple IP addresses on the same ethernet port, and have the two different eve clients use the different IP's). But his point was not so stupid as you supposed.
If he said server side, which you seemed to have assumed, then it would also be possible to implement - it just means that any home with two computers using a NAT wouldn't be able to both run EVE. So probably not a good idea unless you're happy to exclude families where two or more people play EVE.
|
WheatGrass
Gallente Silent but Friendly
|
Posted - 2009.07.02 13:58:00 -
[198]
Epic Mission Arc ...
It's interesting that, unlike the original Epic Mission Arc with Sister Alitura, the new ones are oriented to the four races. Is this because so many players have allowed their faction standings to become so specialized that running the first epic mission arc was not possible for them? For the likely minority of players who have not allowed their faction standings to box them in, will our standings prevent us from running the new epic mission arcs? (My standings are good enough to not get shot at by most factions but will that be good enough to run the race based epic mission arcs?) Will there be any additional epic mission arcs added which span the main empire regions / races such as the original epic mission arc?
Thank you.
So far, I've obtained 15 copies of the Sister Alitura report but have only been allowed to run the mission arc once. Thankfully, my agent has quit giving me missions which provide those reports.
|
Aya Vandenovich
|
Posted - 2009.07.02 14:19:00 -
[199]
Sized based rigs sound great but, and I'm sure this isn't a new question, will there be any changes to rig stats/new rig types? Somewhere In England |
Nothingbetter2do
|
Posted - 2009.07.02 14:31:00 -
[200]
how long before the gallente + faction towers are fixed? please fixed them soon before we all end up having epileptic seizures.
|
|
Michel Licari
Gallente Knockaround Guys Inc. Exxxotic
|
Posted - 2009.07.02 15:25:00 -
[201]
Edited by: Michel Licari on 02/07/2009 15:29:49 Edited by: Michel Licari on 02/07/2009 15:29:00 LP Store based on kills is Awesome!
There are 2 things that Ive thought of while reading the comments in this thread.
- Scale the LP rewards for pvp kills based on the number and size of ships involved. This will encourage more small gangs and solo pvp, and also clean up any exploit possibilities. Im thinking of the griefwatch point system when I think of this.
- Add diminishing returns on LP for pvp kills on the same character. This will (hopefully) stop people from exploiting by killing their own alts/friends.
|
Wacktopia
Infinity Miners Union Eych Four Eks Zero Ahr
|
Posted - 2009.07.02 15:29:00 -
[202]
Edited by: Wacktopia on 02/07/2009 15:30:29
Originally by: Aya Vandenovich Sized based rigs sound great but, and I'm sure this isn't a new question, will there be any changes to rig stats/new rig types?
I think it will simply be that a small, med, large, capital rig will always give, say, +10% bonus to whatever but the small will be cheaper and only fittable to frigs, meds to cruisers + BC, large to BS etc.
...Or they might make it so the /effective/ bonus is roughly the same per class - in a similar way to Microwarpdrives. You can fit a 1MN mwd to a BS but it has no real benefit.
I doubt they will create new types of rigs, there are already hundreds.
|
Illectroculus Defined
|
Posted - 2009.07.02 15:42:00 -
[203]
Sized rigs are great for everyone except people who make and sell Gravity Capacitor rigs, since those are almost always fitted to frigate sized ships.
Looking forwards to it.
|
Rashmika Clavain
Gallente Revelation Space
|
Posted - 2009.07.02 15:57:00 -
[204]
Same stats but limited to hull types only... best way in my opinion.
Then it becomes viable fitting frigate sized rigs for a cost more comparable to the value of the ship. Removed. Please keep your EVE signature related to your EVE persona and not that of a real life politician. Navigator |
Haniblecter Teg
F.R.E.E. Explorer Wildly Inappropriate.
|
Posted - 2009.07.02 16:23:00 -
[205]
Originally by: Nyphur Edited by: Nyphur on 30/06/2009 23:45:04
Very interesting stuff. The small rigs, I assume will be just as effective on the correct size class of ship but less effective on larger ones? So a small trimark would give 15% armour on a frigate but say 7.5% on a cruiser and 3.75% on a battleship? The epic arcs are also something I'm definitely looking forward to. Hopefully they'll tie in with the on-going war storyline that started with FW but hasn't seen any movement since then.
My big concern is that CCP may try and make small, medium, and large rig loot necessary in building said rigs.
While taking away profit for salvagers, it'd also further complicate teh process, add more crap to the market, etc.
There has to be a way to keep the existing loot structure AND make small, medium, large rigs. ----------------- Friends Forever |
Phantom Slave
JUDGE DREAD Inc.
|
Posted - 2009.07.02 17:06:00 -
[206]
Originally by: Haniblecter Teg My big concern is that CCP may try and make small, medium, and large rig loot necessary in building said rigs.
While taking away profit for salvagers, it'd also further complicate teh process, add more crap to the market, etc.
There has to be a way to keep the existing loot structure AND make small, medium, large rigs.
If I were CCP I would simply scale back the required components of current blueprints, for small and medium rigs. I don't know the exact numbers, but cut 33% off of a Large rig (current) and you have medium, cut another 33% off (66% total) and you have smalls. That's how I would do it. No new components or anything like that, just decreasing the amount required.
|
Ezekiel Sulastin
Gallente Shiva Morsus Mihi
|
Posted - 2009.07.02 17:31:00 -
[207]
So, knowing from years of experience how CCP implements great new features in the vein of dedicated cargoholds ...
You all are EXCITED about them?! What the hell is wrong with you all?! We all know it'll nerf 95% of ships for no good reason. ----
|
Seriously Bored
Minmatar
|
Posted - 2009.07.02 17:32:00 -
[208]
Originally by: Theqwert125
Originally by: Kewso So the small/med/large rigs will give less bonuses I would think.
so for example would it be like Current rigs made large
so would it be? small cargohold optimization = 5% medium cargohold optimization = 10% large cargohold optimization = 15%
with the ability to use large on any size ship if you wanted to spend the money?
cause lot of haulers have current rigs that will be made large after that change.
One solution I've seen is to give small ships MORE calibration, and make small rigs cost more calibration. If the player wants to fit the vastly more expensive large rigs in order to squeeze in more T2 rigs, why stop him?
Also, why on EARTH would you scale percentage based rigs, they are already scaled by their very nature!
Um, because they'll be cheaper? As stated in the blog, the current rigs won't change at all, and will be considered large. I think Kewso is exactly right about how the rigs will work.
Basically, if you want that 10% RoF rig on your frigate, you can still do it. It'll just cost you the same large price it currently does, when a 5% RoF rig would just be a lot cheaper. And if 5% RoF costs 500k to 1mil, you can be sure I'll be using it...
These other ideas about Small rigs having the same stats, but only being equipable by frigs are silly. If you wan't your big bonus, you'll still have to pay for it. All small rigs will do is let you squeeze some extra oomph out of your cheaper ships without breaking the bank.
|
Max Hardcase
Art of War Cult of War
|
Posted - 2009.07.02 17:38:00 -
[209]
Originally by: Phantom Slave
Originally by: Haniblecter Teg My big concern is that CCP may try and make small, medium, and large rig loot necessary in building said rigs.
While taking away profit for salvagers, it'd also further complicate teh process, add more crap to the market, etc.
There has to be a way to keep the existing loot structure AND make small, medium, large rigs.
If I were CCP I would simply scale back the required components of current blueprints, for small and medium rigs. I don't know the exact numbers, but cut 33% off of a Large rig (current) and you have medium, cut another 33% off (66% total) and you have smalls. That's how I would do it. No new components or anything like that, just decreasing the amount required.
My bet : we get an new option in the manufacturing interface for rigs that will specify size. It then modifies the amount of materials needed ( probably a simple fractional multiplier ) and then increases the calibration needed ( probably a multiplier too ) My bet is that current calib points get devided by 100 for BS and up ( and full sized rigs obviously), 10 for BC/CS and that the calib point modifier will be 10x for medium rigs and 100x for small rigs.
|
Woo Mi
|
Posted - 2009.07.02 18:27:00 -
[210]
Yay: flexible bays. This might finally give us modular freighters with humongous capacity without going over the magic limits per bay (because of it not being allowed to transdport certain ships to hisec).
|
|
Trimutius III
Legio Octae Rebellion Alliance
|
Posted - 2009.07.02 18:58:00 -
[211]
Originally by: Haniblecter Teg
My big concern is that CCP may try and make small, medium, and large rig loot necessary in building said rigs.
While taking away profit for salvagers, it'd also further complicate teh process, add more crap to the market, etc.
There has to be a way to keep the existing loot structure AND make small, medium, large rigs.
If i recall correctly everything that was said up to moment (even before this blog) then as i see it small and medium rigs will just need less salvage, but they will need same salvage as large ones... ------------------------------------------------- I am envoy from nowhere in nowhere. Nobody and nothing have sent me. And though it is impossible I exist ¬ Trimutius |
Wannabehero
Absolutely No Retreat
|
Posted - 2009.07.02 19:15:00 -
[212]
My 2 Isk
Upcoming patch concepts look great.
Please execute them well, most of these have been highly anticipated. --
Don't harsh my mellow |
Kissul DeVeers
|
Posted - 2009.07.02 20:41:00 -
[213]
Originally by: Karo Tsakkatoa
Originally by: CCP t0rfifrans
Originally by: Odinegras So when are we getting walking in stations?
When it's ready, not this year. We feel it needs more work before it goes public.
When are you going to be honest with your customers and say "never"?
You've had 3 years...
They were very honest when first discussing this. They said: 'Soon¬'
|
Trimutius III
Legio Octae Rebellion Alliance
|
Posted - 2009.07.02 20:51:00 -
[214]
Edited by: Trimutius III on 02/07/2009 20:51:23
Originally by: Kissul DeVeers
They were very honest when first discussing this. They said: 'Soon¬'
No, no and no! They said 'SoonÖ'... This is a little bit another thing. Don't mix up Ö and ¬. ------------------------------------------------- I am envoy from nowhere in nowhere. Nobody and nothing have sent me. And though it is impossible I exist ¬ Trimutius |
Lumy
Minmatar Sebiestor tribe
|
Posted - 2009.07.02 20:59:00 -
[215]
Originally by: Tiger's Spirit
So stupid answer.
1. More rigs will have absolutely impact on DB performance. Because the number of the database queries will grow with more hundred thousands daily towards the server from the players.
2. No reason, but we knowing CCP.
3. Fuelbays cargo extender for low slot = crap
4. They moved server capacity of 80% to 0.0 everyone is know that. Just go to FW, low sec and high sec, and look at the difference in the battles onto how much lag in game compared to 0.0. 20 man fleet battle in empire is unplayable. This does not occur at more hundred pilots in 0.0 And something, dont talk Jita, Jita got more 12GB RAM after his code was amended to 64 bit, but other nods this not obtained the memory extension.
5. Lag in FW system is hardware syndrome, because there is not a suitable server capacity. We played there over 100 man battles without lag when started FW, but this a strange manner changed with some months later, the players' number decreased to one in those systems though. Where his playability was disappearing ? Why started these systems extreme laggy, while nothing changed ? May be only a reason they made his nods of number decrease there.
1. How does FFS number of entries in table affect number of queries to that table? It doesn't matter if you ask for big rig, small rig, common rig, whatever rig. It's still one single item. FYI, there are more than 17 000 entries in invTypes table just in public dump. Dunno how many items were ommited from it.
2. You know nothing.
3. Whatever. Increase of action radius of jump capable ships without making them uber-haulers is good thing.
4. Everyone knows you're wrong. And where did YOU get that 80% from? All old AMDs are already replaced with new Intel Wolfdales. Do some research before posting. As for Jita went: Devs replaced their network layer with StacklessIO. Suddenly many people were able to get to Jita before it started lagging. Jita run out of memory. Devs replaced it with better node and 64bit architecture. Amount of memory is irrelevant, as long as node doesn't run out of it. That would cause immediate crash of whole node. That didn't happened for a while. But the point remains: They knew that there was a problem. They figured out what was the problem. They found solution to the problem. And then they applied the solution. It took couple of years.
5. There could be any reason for FW lag. You're just too ignorant to see beyond "CCP is mean to me". Know that there several solar systems per node, be it hi-sec, low-sec or 0.0. (Some of exceptions are Jita, several mission hubs, reinforced nodes) Maybe there are much more people per node (not just solar system your gang is) in FW low sec. Or maybe there are more complex calculations in some aspect of FW combat. I don't know, I'm no CCP software engineer. NEITHER ARE YOU!
If solution to the problem would be just buying more hardware, CCP would surely do so already. In most cases it's much cheaper to throw new hardware at the problem than paying thousands hours of development time to actually fix it.
So: Go read some technical dev blogs. Watch recordings from last fanfest. Read devs replies on forums. Learn something about databases. Stop pretending you know everything.
Joomla! in EVE - IGB compatible CMS. |
DaReaper
Net 7 The Last Brigade
|
Posted - 2009.07.02 22:41:00 -
[216]
ooo specialized cargo holds... does this mean you lot are going to take an idea from the Vegas gathering and start making corruption? Cause smuggler ships would be awesome
|
Cloned S0ul
|
Posted - 2009.07.02 23:53:00 -
[217]
So any sense fit ship like thys before path ? for example curse 75km neut range (large neut) two power grid rigs 4x rcu t2,here meny wired nice fits,but rigs in future...
|
Nostredeus Morphius
Minmatar Judgement. Sc0rched Earth
|
Posted - 2009.07.03 00:06:00 -
[218]
I don't really want to know what specifically you are addressing I just want to know if you are at all...
Are you addressing this:
THREADNAUGHT
|
Xindi Kraid
Gene Works
|
Posted - 2009.07.03 03:22:00 -
[219]
Ah sized rigs, finally, thank you. Don't forget to add rigs that affect capital ships and modules while you are at it.
On the specialized cargo bays thing: I love the idea, but please, oh please do not reduce the cargo holds of ships, and turn it into specialized bays. a special ammo or ore, or exotic dancer bay loses its use if it takes away form the ability to do general hauling.
-Xindi Kraid: Delivering acerbic wit and scathing comments with just a dash of 'stab you in the eye' |
Tiger's Spirit
|
Posted - 2009.07.03 04:27:00 -
[220]
Originally by: Lumy 1. How does FFS number of entries in table affect number of queries to that table? It doesn't matter if you ask for big rig, small rig, common rig, whatever rig. It's still one single item. FYI, there are more than 17 000 entries in invTypes table just in public dump. Dunno how many items were ommited from it.
2. You know nothing.
3. Whatever. Increase of action radius of jump capable ships without making them uber-haulers is good thing.
4. Everyone knows you're wrong. And where did YOU get that 80% from? All old AMDs are already replaced with new Intel Wolfdales. Do some research before posting. As for Jita went: Devs replaced their network layer with StacklessIO. Suddenly many people were able to get to Jita before it started lagging. Jita run out of memory. Devs replaced it with better node and 64bit architecture. Amount of memory is irrelevant, as long as node doesn't run out of it. That would cause immediate crash of whole node. That didn't happened for a while. But the point remains: They knew that there was a problem. They figured out what was the problem. They found solution to the problem. And then they applied the solution. It took couple of years.
5. There could be any reason for FW lag. You're just too ignorant to see beyond "CCP is mean to me". Know that there several solar systems per node, be it hi-sec, low-sec or 0.0. (Some of exceptions are Jita, several mission hubs, reinforced nodes) Maybe there are much more people per node (not just solar system your gang is) in FW low sec. Or maybe there are more complex calculations in some aspect of FW combat. I don't know, I'm no CCP software engineer. NEITHER ARE YOU!
If solution to the problem would be just buying more hardware, CCP would surely do so already. In most cases it's much cheaper to throw new hardware at the problem than paying thousands hours of development time to actually fix it.
So: Go read some technical dev blogs. Watch recordings from last fanfest. Read devs replies on forums. Learn something about databases. Stop pretending you know everything.
1. How ? Read the server query blogs man. U think one 17k entries db have simple 17k query/day ? Lol Use brain. How mutch query need fo when all 50k player will make 2 new rig from all new 400 rigs? 800x50k ? Just 40 million query to players ? And i just speak from industry, dont talk about research and other jobs.
2. You believe it. We know old players CCP logic.
3. Couple of IBM xSeries 3850 M2's, with 128 GB RAM and two 2.6 GHz six core Xeons. How much is the couple ? Three ? Maybe bought for Jita ? :D I nowhere read it, we changed all.
We known populations of eve. Read economic newsletter like this http://ccp.vo.llnwd.net/o2/pdf/QEN_Q4-2007.pdf. Man read my words: Jita got memory. 64 bit code useless without RAM upgrade. We see it at Jita, where changed to code first. The first step was there "limit" system of population, before the system got RAM upgrade.
5. Lying. Populations of FW decreased, code not changed but the old 100 mans fleet battles without lag changed to unplayable 1 on 1 fight. Man you tried fight in FW ? I'm were there and fight and a simple 10 mans local was to laggy for 1 vs 1. 10v10 battles was unplayable and the ships just do it fcking entering space,entering space,entering space,entering space,entering space,entering space,entering space,entering space or just stand there but the pilots cant shot,cant use remote,drop drones etc. So dont wanna talk to me this is normal, when 3 months ago everything was fine. Nothing changed just 1/3 of FW members leaved the FW because of the appearing lag.
|
|
El'Niaga
Minmatar Republic Military School
|
Posted - 2009.07.03 05:55:00 -
[221]
Originally by: Sidrat Flush
Originally by: El'Niaga Unimpressed, but then I've been unimpressed for the last few expansions.
Been playing for almost 4 years and you've talked about Ambulation for 4 years but have nothing really to show for it. Basically its clear that its not a priority, never really was and the teasers at the various fan fests are just that teasers. So basically it's vaporware.
It's been on the list of future development longer than anything else.
If you've found that it cannot be done, say so, stop leading people on. That goes for everything on the future features list that your working on that's been there 2 years or more (which is about 90% of what's there).
Then once you clean up the list actually put forth the honest future features you really are working on and keep the list manageable such that they could reasonably be done in a year or two.
Damn what a whiner, of course it's been in development for so long because it requires totally brand new code, full size avatars (They've added in some mood awareness AI as well), so that will require the character creation progress a refit as well, then you've got to get in the environments that people will walk around in, oh and the textures for the above, and the coding to get it working properly so that two pod pilots don't end up sharing the same quarters, add in the corporation offices with that 3D holographic map they've been talking about and that's even more coding time, plus all the things at launch AND for future updates to include as well.
You really have no clue and if you'd listen just a bit harder CCP has always wanted walking in stations, planets and that sort of thing since day one, however it was about doing what they could with the hardware they had available and they still have to upgrade the old systems as well (the recent UI changes), accept the fact that while they make mistakes, they are doing their best to get the best online game out there AND at no extra cost to the customer in the form of a retail upgrade. If you think you could come up with a game that you would be impressed with go and get on with it.
Actually I'm a realist. For the functions stated they would provide 4 years is plenty of development time, there are games released that spend less time in development.
We are talking about inside stations of what 25 different station designs? Then a few changes of clothes, some modular spaces that allow a shop, office, bar, personal space, maybe a common deck area like DS9 (a Promenade).
No combat.
Since there is little in the way of game mechanics impact...no skills, etc. Some new BPOs perhaps for clothes. Your main input time would be artwork.
Thus I contend it has not been a priority and never was, just was offered as eye candy to dangle like a carrot in front of the donkeys.
|
Lumy
Minmatar Sebiestor tribe
|
Posted - 2009.07.03 06:29:00 -
[222]
Originally by: Tiger's Spirit
1. How ? Read the server query blogs man. U think one 17k entries db have simple 17k query/day ? Lol Use brain. How mutch query need fo when all 50k player will make 2 new rig from all new 400 rigs? 800x50k ? Just 40 million query to players ? And i just speak from industry, dont talk about research and other jobs.
2. You believe it. We know old players CCP logic.
3. Couple of IBM xSeries 3850 M2's, with 128 GB RAM and two 2.6 GHz six core Xeons. How much is the couple ? Three ? Maybe bought for Jita ? :D I nowhere read it, we changed all.
We known populations of eve. Read economic newsletter like this http://ccp.vo.llnwd.net/o2/pdf/QEN_Q4-2007.pdf. Man read my words: Jita got memory. 64 bit code useless without RAM upgrade. We see it at Jita, where changed to code first. The first step was there "limit" system of population, before the system got RAM upgrade.
5. Lying. Populations of FW decreased, code not changed but the old 100 mans fleet battles without lag changed to unplayable 1 on 1 fight. Man you tried fight in FW ? I'm were there and fight and a simple 10 mans local was to laggy for 1 vs 1. 10v10 battles was unplayable and the ships just do it fcking entering space,entering space,entering space,entering space,entering space,entering space,entering space,entering space or just stand there but the pilots cant shot,cant use remote,drop drones etc. So dont wanna talk to me this is normal, when 3 months ago everything was fine. Nothing changed just 1/3 of FW members leaved the FW because of the appearing lag.
1. 17k queries/day lolwut? 40 million queries lolwut? Over what period? It's the same number of queries as they would create 2 new rigs of old types. Or any other item. Compared to number of instances of other items created every day you won't notice a difference.
2. ... 3. Those are DB servers and will eventually replace old IBM xSeries 3950. These are used by whole cluster and every node accesses them. Not just Jita. Reading comprehension failure much?
Also you fail at logic. Let me correct you: RAM upgrade is useless without 64 bit. Because you cannot address more than 4GB ram with 32bit architecture. It had nothing to do with Jita lag. Go read this dev blog.
5. Your guesstimates do not interest me. You have no idea how nodes are distributed or how many players are engaging in FW. The original statement: CCP is taking "your" nodes to reinforce vast emptiness of 0.0 is ridiculous and neither you or Hun Jakuza have no way to prove it.
Joomla! in EVE - IGB compatible CMS. |
Tiger's Spirit
|
Posted - 2009.07.03 07:23:00 -
[223]
Edited by: Tiger''s Spirit on 03/07/2009 07:25:55
Originally by: Lumy 1. 17k queries/day lolwut? 40 million queries lolwut? Over what period? It's the same number of queries as they would create 2 new rigs of old types. Or any other item. Compared to number of instances of other items created every day you won't notice a difference.
2. ... 3. Those are DB servers and will eventually replace old IBM xSeries 3950. These are used by whole cluster and every node accesses them. Not just Jita. Reading comprehension failure much?
Also you fail at logic. Let me correct you: RAM upgrade is useless without 64 bit. Because you cannot address more than 4GB ram with 32bit architecture. It had nothing to do with Jita lag. Go read this dev blog.
5. Your guesstimates do not interest me. You have no idea how nodes are distributed or how many players are engaging in FW. The original statement: CCP is taking "your" nodes to reinforce vast emptiness of 0.0 is ridiculous and neither you or Hun Jakuza have no way to prove it.
1. LOL a matematic genius.
That was just a simple example what will happen. You talk with your another alt for "just few thousand". So stupidity. I just talk about market querys. Eve have 50k+ active players not all will be buy rigs of course, but i just talk about market. One ship need 3 rigs, now the database will growing +400 rigs +400 bpc. Need new queries because lashing of productions, new bpc research jobs, market querys. 17k lol ? If just 5% of Eve players start dealing with this, only it the number of the queries will be growing daily with hundred thousands.
3. Hey man you, you mix it up the database servers with blades :DDDD Database server producing lag in fleetbattle ? :D Oh my god. That is two different things.
5. Oh no, you talking for anything else ? What is your point ? You wanna introduce," Hey man if you got horrible lag in empire in a 10vs10 fight and unplayable there the game that is OK, because you can fight in 0.0 without lag in 1000 mans fleet battles? What a fail logic again.
|
Tristan Coultare
|
Posted - 2009.07.03 09:00:00 -
[224]
Originally by: Junto Mien
If you read again, he did say change in the client code. So it would actually work, on a basic level. You just restrict it to whatever local IP it uses, even if it's an intranet IP. Of course, there would be ways around this for the clever (eg, set up multiple IP addresses on the same ethernet port, and have the two different eve clients use the different IP's). But his point was not so stupid as you supposed.
If he said server side, which you seemed to have assumed, then it would also be possible to implement - it just means that any home with two computers using a NAT wouldn't be able to both run EVE. So probably not a good idea unless you're happy to exclude families where two or more people play EVE.
1. Client side implementation would only be detrimental to players with a single PC, that's why I've mentioned LANs. This would be discrimination against those who can only afford one PC! In my experience, most of the good boxers use multiple PCs anyway.
2. CCP will never do this. They will loose at least 20% active subs! There are even posts in the tech forum by CCP on how to successfully run multiple EVE clients.
|
Gnulpie
Minmatar Miner Tech
|
Posted - 2009.07.03 10:54:00 -
[225]
Edited by: Gnulpie on 03/07/2009 10:54:42 Is it possible for you to actually DISCUSS the sov-changes in the winter expansion before you start working on the implementation?
Lots of players have good ideas and discussing your ideas with them BEFORE you start on the design and implementation might be a really good idea.
|
Gneeznow
Minmatar North Eastern Swat Pandemic Legion
|
Posted - 2009.07.03 12:37:00 -
[226]
bring back old cyno effect
|
Falkrich Swifthand
Caldari eNinjas Incorporated
|
Posted - 2009.07.03 13:30:00 -
[227]
Edited by: Falkrich Swifthand on 03/07/2009 13:32:22
Originally by: Tiger's Spirit
1. LOL a matematic genius.
That was just a simple example what will happen. You talk with your another alt for "just few thousand". So stupidity. I just talked about market queries. Eve have 50k+ active players not all will be buy rigs of course, but i just talk about market. What what there is with the others ? One ship need 3 rigs, now the database will growing +400 rigs +400 bpc. Need new queries because lashing of productions, new bpc research jobs, market querys. 17k lol ? If just 5% of Eve players start dealing with this, only it the number of the queries will be growing daily with hundred thousands. Hundred thousand not too much, yes when we talking about just the new queries, but this hundred thousand will be added to the others.
"On an average day the TQ database performs about 3000 calls per second, or about 250 million transactions per day. Add to those calls all the processing time it takes to update entries, query tables, and return the results to the proper client or service and it's easy to see that the database efficiency can effect performance of both the server and the clients connected to it."
3. Hey man you, you mix it up the database servers with blades :DDDD Database server producing lag in fleetbattle ? :D Oh my god. That is two different things.
5. Oh no, you talking for anything else ? What is your point ? You wanna introduce," Hey man if you got horrible lag in empire in a 10vs10 fight and unplayable there the game that is OK, because you can fight in 0.0 without lag in 1000 mans fleet battles? What a fail logic again.
1. You really think that the EVE guys don't know the effect adding more items has on the game? It's not like they haven't done it before. Their PLAN is that more small ships will be rigged, so they KNOW that that means more rigs, more rig production, more rig trading, etc.
3. See the last bit of: http://www.eveonline.com/devblog.asp?a=blog&bid=663
Quote: But you mentioned other hardware upgrades?! As Mindstar mentioned in apocrypharrrrrdware!, we replaced half of the cluster around Christmas. Around 3 weeks ago we replaced the other half of our sol servers. The new servers have 3.3 GHz Wolfdale CPUs and 16 GB of RAM and replace our old 2.8 GHz AMDs that have 4 GB of RAM. With this upgrade we were able to start running all of our cluster on 64-bit processes, but we had to run 32-bit processes on machines that had 4 GB RAM due to the RAM usage overhead of 64-bit processes.
Basically all the EVE servers have now been upgraded, so any remaining FW lag isn't because of lack of ram OR cpu power.
5. Terrible lag in FW vs much less lag in 0.0 doesn't mean that all the cpus are allocated to 0.0. It probably means that something is borked in the FW code, using more cpu time than it should, making an outrageous number of database queries (for something FW specific, e.g. militia ranks, new rigs are irrelevant to this), or using too much bandwidth. nullnull
My sig is not my sig. |
Hun Jakuza
24th Imperial Guard
|
Posted - 2009.07.03 14:37:00 -
[228]
Originally by: Falkrich Swifthand 1. You really think that the EVE guys don't know the effect adding more items has on the game? It's not like they haven't done it before. Their PLAN is that more small ships will be rigged, so they KNOW that that means more rigs, more rig production, more rig trading, etc.
3. See the last bit of: http://www.eveonline.com/devblog.asp?a=blog&bid=663
Quote: But you mentioned other hardware upgrades?! As Mindstar mentioned in apocrypharrrrrdware!, we replaced half of the cluster around Christmas. Around 3 weeks ago we replaced the other half of our sol servers. The new servers have 3.3 GHz Wolfdale CPUs and 16 GB of RAM and replace our old 2.8 GHz AMDs that have 4 GB of RAM. With this upgrade we were able to start running all of our cluster on 64-bit processes, but we had to run 32-bit processes on machines that had 4 GB RAM due to the RAM usage overhead of 64-bit processes.
Basically all the EVE servers have now been upgraded, so any remaining FW lag isn't because of lack of ram OR cpu power.
5. Terrible lag in FW vs much less lag in 0.0 doesn't mean that all the cpus are allocated to 0.0. It probably means that something is borked in the FW code, using more cpu time than it should, making an outrageous number of database queries (for something FW specific, e.g. militia ranks, new rigs are irrelevant to this), or using too much bandwidth.
1. Useless thing will uses important bandwiths.
5. I said. The code not changed there. Throught three months was everything fine. After three months later nothing generate lag ? :D Tell me master , which FW specific things using too mutch bandwith in fight in FW system ? Nothing differs from it, as if you would fight somewhere else
|
Ancy Denaries
Caldari Solaris Operations
|
Posted - 2009.07.03 17:55:00 -
[229]
Originally by: Infinion could you possibly include giving covert ops the ability to ship scan while cloaked for the upcoming mini-expansion?
Umm...you can already? ----- Why doesn't anyone ever read the forums before posting? EVE is a game of adaptation and planning. Adapt or die. |
Bagehi
Association of Commonwealth Enterprises Sc0rched Earth
|
Posted - 2009.07.03 18:54:00 -
[230]
Quote: All I can say, is that it is focused on sovereignty and you will not be able to walk in it.
Happy dance and sad dance at the same time.
|
|
|
CCP Explorer
|
Posted - 2009.07.03 20:25:00 -
[231]
Originally by: Tiger's Spirit 1. More rigs will have absolutely impact on DB performance. Because the number of the database queries will grow with more hundred thousands daily towards the server from the players.
While adding more types and more items increases the load on the DB, as the numbers of players grows and as they have more items, the performance effects of adding new rig types are negligible in the overall scheme of things. Quote: 4. They moved server capacity of 80% to 0.0 everyone is know that. Just go to FW, low sec and high sec, and look at the difference in the battles onto how much lag in game compared to 0.0. 20 man fleet battle in empire is unplayable. This does not occur at more hundred pilots in 0.0 And something, dont talk Jita, Jita got more 12GB RAM after his code was amended to 64 bit, but other nods this not obtained the memory extension.
I do apologise for having to say this, but everything in the paragraph above is wrong. Apart from the 80% figure, except that approx. 75-80% of the nodes in the cluster are dedicated to Empire space and approx. 20-25% are dedicated to 0.0. Not the other way around. Jita has 16 GB of RAM and all nodes in the cluster are now running the same 64 bit code on upgraded hardware with 16 GB of RAM. Here are dev blogs from CCP Mindstar on this subject: Oct 2008 and Feb 2009, and from CCP Queeg500 on the network changes in Apr 2009 and finally from CCP Valar on database changes in Jun 2009. Quote: 5. Lag in FW system is hardware syndrome, because there is not a suitable server capacity.
It's not a hardware issue, it's a software issue. We are still working on this issue.
Erlendur S. Thorsteinsson Software Director EVE Online, CCP Games |
|
|
CCP Explorer
|
Posted - 2009.07.03 20:32:00 -
[232]
Originally by: Lumy Maybe there are much more people per node (not just solar system your gang is) in FW low sec. Or maybe there are more complex calculations in some aspect of FW combat.
In general there are many more systems running on Empire nodes than on 0.0 nodes. For example, the CONCORD systems run on all Empire nodes (you get security hits in low sec; security hits and tactical responses in high sec) whereas as no CONCORD code runs on 0.0 nodes. There is also extra code running in FW capture sites keeping track of the factional war and then there is the Faction Navies code running on Empire nodes. All in all, the code that runs in an FW battle is different from the code in a 0.0 battle. But please note that we are still working on this issue.
Erlendur S. Thorsteinsson Software Director EVE Online, CCP Games |
|
|
CCP Explorer
|
Posted - 2009.07.03 20:38:00 -
[233]
Originally by: Tiger's Spirit 3. Couple of IBM xSeries 3850 M2's, with 128 GB RAM and two 2.6 GHz six core Xeons. How much is the couple ? Three ? Maybe bought for Jita ? :D
"Couple" in this context is "2". The database server for Tranquility is a dual-node failover cluster.
Erlendur S. Thorsteinsson Software Director EVE Online, CCP Games |
|
Karlemgne
Tides Of War
|
Posted - 2009.07.03 21:43:00 -
[234]
Originally by: Cypherous CCP t0rfifrans can i have your internet babies please
Finally black ops boost i knew it was coming i had faith in you CCP i will finally put my black ops 5 to use i love you \o/
Ouch. Even with a dedicated fuel bay I'm failing to see a good role for these ships.
-Karlemgne My sig don't fracking work. |
Trimutius III
Legio Octae Rebellion Alliance
|
Posted - 2009.07.03 23:08:00 -
[235]
Edited by: Trimutius III on 03/07/2009 23:07:55
Originally by: Karlemgne
Ouch. Even with a dedicated fuel bay I'm failing to see a good role for these ships.
-Karlemgne
Hot drops of stealth bombers + Recons, very nice role... =) ------------------------------------------------- I am envoy from nowhere in nowhere. Nobody and nothing have sent me. And though it is impossible I exist ¬ Trimutius |
Franga
NQX Innovations
|
Posted - 2009.07.04 00:49:00 -
[236]
Originally by: CCP Explorer Quoting and refuting Tiger's Spirit post.
You just got pwnt, Tiger's Spirit. Love the people that state very matter-of-factly what CCP are doing with hardware and software. Their confidence in this respect is astounding. _____________________________
Please resize sig to a file size no greater than 24000 bytes - Mitnal |
Gnulpie
Minmatar Miner Tech
|
Posted - 2009.07.04 06:31:00 -
[237]
ALCHEMY!
Can we please have some word about alchemy?
Do you guys plan to adjust the numbers (they were all based on pre-pos-exploit!)? Do you think alchemy is running fine and doesn't need any change? Do yo think alchemy is not working good enough? Do you monitor the alchemy stuff at all?
I am somewhat disappointed that patch after patch the alchemy stuff is not mentioned with a single word, as if it is completely forgotten and not cared about - though it has really great potential!
|
Nostredeus Morphius
Minmatar Judgement. Sc0rched Earth
|
Posted - 2009.07.04 14:20:00 -
[238]
Originally by: Franga
Originally by: CCP Explorer Quoting and refuting Tiger's Spirit post.
You just got pwnt, Tiger's Spirit. Love the people that state very matter-of-factly what CCP are doing with hardware and software. Their confidence in this respect is astounding.
Confirming the CCP flame seems to have left tiger with a deep burrrrrn.
|
SirFett
Best Path Inc. Ethereal Dawn
|
Posted - 2009.07.04 15:13:00 -
[239]
Originally by: Lumy
Also you fail at logic. Let me correct you: RAM upgrade is useless without 64 bit. Because you cannot address more than 4GB ram with 32bit architecture.
This is why marketing is a great tool to influence so many people even those who think they are knowlegeable
hers something for you to research Linkage1 and Linkage2
and any other valid remarks and comments you might have had unfortunatly are of no consequence to well anything because of your obvious lack of skill in the art of civilised discussion and because most of your facts probably come from "i read it somewhere"
|
Roo Wanderer
|
Posted - 2009.07.05 11:31:00 -
[240]
the new patch coming will change how rigs are used on some ships, plus everyone is up in arms about the changes and we really dont known what is going to change. I like to see them fix one class of ship the one that cannt take any mods or Rigs!
The freighter should be allowed to have rigs more then the other ships. but limit it to only 2 of any one type. You could add new rigs just for that class of ships
|
|
Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
|
Posted - 2009.07.05 21:48:00 -
[241]
Originally by: WheatGrass Epic Mission Arc ...
It's interesting that, unlike the original Epic Mission Arc with Sister Alitura, the new ones are oriented to the four races. Is this because so many players have allowed their faction standings to become so specialized that running the first epic mission arc was not possible for them? For the likely minority of players who have not allowed their faction standings to box them in, will our standings prevent us from running the new epic mission arcs? (My standings are good enough to not get shot at by most factions but will that be good enough to run the race based epic mission arcs?) Will there be any additional epic mission arcs added which span the main empire regions / races such as the original epic mission arc?
Thank you.
So far, I've obtained 15 copies of the Sister Alitura report but have only been allowed to run the mission arc once. Thankfully, my agent has quit giving me missions which provide those reports.
the first epic arc is a newbie welcome to eve arc. that is why it goes over all the faction spaces.
and epic arcs can be run ever 3 months.
|
Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
|
Posted - 2009.07.05 22:04:00 -
[242]
Originally by: Gnulpie Edited by: Gnulpie on 03/07/2009 10:54:42 Is it possible for you to actually DISCUSS the sov-changes in the winter expansion before you start working on the implementation?
Lots of players have good ideas and discussing your ideas with them BEFORE you start on the design and implementation might be a really good idea.
check the features and Ideas forum, giant thread on it
|
Mashie Saldana
BFG Tech
|
Posted - 2009.07.06 00:27:00 -
[243]
Originally by: Roo Wanderer the new patch coming will change how rigs are used on some ships, plus everyone is up in arms about the changes and we really dont known what is going to change. I like to see them fix one class of ship the one that cannt take any mods or Rigs!
The freighter should be allowed to have rigs more then the other ships. but limit it to only 2 of any one type. You could add new rigs just for that class of ships
With cargo rigs you can fit capital ships in freigthers so this won't happen, ever.
|
Kenpachi Viktor
Gradient Electus Matari
|
Posted - 2009.07.06 07:38:00 -
[244]
Originally by: CCP Explorer Apocrypha 1.5 is the next scheduled release and it will contain scanning fixes.
It's about time. ===============
|
Trimutius III
Legio Octae Rebellion Alliance
|
Posted - 2009.07.06 07:58:00 -
[245]
Originally by: Mashie Saldana
With cargo rigs you can fit capital ships in freigthers so this won't happen, ever.
And what is problem making Capital ship packaged volume bigger? (And bigger capacity of Assembly Arrays at the same time of course) ------------------------------------------------- I am envoy from nowhere in nowhere. Nobody and nothing have sent me. And though it is impossible I exist ¬ Trimutius |
Gnulpie
Minmatar Miner Tech
|
Posted - 2009.07.06 10:19:00 -
[246]
Edited by: Gnulpie on 06/07/2009 10:19:01
Originally by: Chainsaw Plankton
Originally by: Gnulpie Is it possible for you to actually DISCUSS the sov-changes in the winter expansion before you start working on the implementation?
Lots of players have good ideas and discussing your ideas with them BEFORE you start on the design and implementation might be a really good idea.
check the features and Ideas forum, giant thread on it
Good thread there indeed, thanks for pointing it out
|
Brolly
Caldari Caldari State Inc.
|
Posted - 2009.07.06 10:41:00 -
[247]
dam yoo seeseepee, stop ading noo content an fix bugz!, I hayt bugs an yoo keep adin noo stuff!!!, I hayt yooo
anyhoo's, damn shame to hear WIS ain't going to be happening this year, smaller rigs feel a tad crap, missions are meh, but lvl 4 arcs may be an interesting addition, not too bothered with FW.
Pretty much looks like a whiner patch, lol, you know they will never be happy and you'll just have the rest of the player base *****ing about lack of content
Anyhoo's, nice too see you are keeping tabs on things.
|
Damar Rocarion
|
Posted - 2009.07.06 16:32:00 -
[248]
Originally by: CCP Explorer There is also extra code running in FW capture sites keeping track of the factional war.
Sorry if I missed but what is the stance on existing victory points being converted to LP (as all of it has been stored down in militia offices) or are you going to just let the hard work of top plexers like Sasawong disappear into air?
Damar Rocarion Brigadier General
|
|
CCP Explorer
|
Posted - 2009.07.06 18:22:00 -
[249]
Originally by: Damar Rocarion
Originally by: CCP Explorer There is also extra code running in FW capture sites keeping track of the factional war.
Sorry if I missed but what is the stance on existing victory points being converted to LP (as all of it has been stored down in militia offices) or are you going to just let the hard work of top plexers like Sasawong disappear into air?
Since you quoted my reply to FW source code matter: As Software Director I have no opinion since it's outside my area of expertise; I leave that to my esteemed colleagues in Game Design.
Erlendur S. Thorsteinsson Software Director EVE Online, CCP Games |
|
LaVista Vista
Conservative Shenanigans Party
|
Posted - 2009.07.06 20:50:00 -
[250]
Originally by: CCP Explorer
Originally by: Damar Rocarion
Originally by: CCP Explorer There is also extra code running in FW capture sites keeping track of the factional war.
Sorry if I missed but what is the stance on existing victory points being converted to LP (as all of it has been stored down in militia offices) or are you going to just let the hard work of top plexers like Sasawong disappear into air?
Since you quoted my reply to FW source code matter: As Software Director I have no opinion since it's outside my area of expertise; I leave that to my esteemed colleagues in Game Design.
Can you confirm or deny that your expertise is to say no to feature ideas?
|
|
dr meathammer
|
Posted - 2009.07.06 22:39:00 -
[251]
Originally by: Vilgan i'Lakin
Originally by: Odinegras So when are we getting walking in stations?
Current schedule is as follows:
Early 2010 expansion: walking in stations is announced and put on Sisi. After 230984 issues with stability, the servers crashing, bad graphics, etc. they pull it from that expansion and delay the release. They do address mining though, which makes 10% of the playerbase rejoice and 90% roll their eyes.
Late 2010 expansion: Walking in stations is actually released, albeit with a ton of constraints. No more than 40 people per room and stations are "full" after 400. Regardless of these limitations, 5000 "hardcore" players emo rage quit and 60,000 lolWoWN00bs take their place. The next QED is also released at this time.
Early 2011 expansion: almost no features, but stability on walking in stations is boosted a huge amount. Most limitations are removed and hundreds of players spend hours making their female characters dance in the station. Many players are annoyed at the lack of other "useful" changes and quit, but subscriptions increase again. Minmatar rejoice though, because their battleships stop sucking in this expansion.
Its almost like he can predict the future
|
dr meathammer
|
Posted - 2009.07.06 22:39:00 -
[252]
Originally by: Mercostol the new rigs add a new problem also. we need a dedicated ship hauler. give it 1million m3 of space for ships and a small cargo bay. orca costs or cheaper would be nice
its called a carrier
|
Ralph McFloyd
|
Posted - 2009.07.08 02:28:00 -
[253]
despite the new content these are tops on my wishlist to be done with 1.5
- additional chkbox for "quiter jumpgate sound" - additional chkbox for "quiter missile sound" - additional chkbox for "quiter tactical shield sound" or just give the capsuler free volume control of those.
and: will this missile sound ever stop when u stop firing??? or will it always make One more firing sound although nothing is actually launching. i tend to say this is not acceptable anymore regarding the time frame one simply has to live with this by now. :-/
- TOTAL removal of message "you cannot do that while warping". happens to be very annoying and all u do "wrong" is keep the ab online while giving the warp command!!
- a shortcut keyboard command for "toggle full speed" - the accelerate and decellerate button shortcut is nice idea but you have to press them for something like 10 minutes before u either at 0 or at 100% (which is not practicle of course.)
++ add toggle full speed to the context menu when right-clicking on the ship ("stop my ship" is there . wouldnt it make sense to add a "toggle full speed" there too?)
or maybe even like this : >rightclickonship >> setspeed >> 30%,50%, 75% 100%
- the windows :( only one example : a station container window uses the same window size as a wreck window does in open space. this doesnt make sense as u have to resize and reposition them every time u dock or undock , open a container when docked and open a wreck when looting. these window settings keep overwriting eachother over and over. so u have to resize this stuff like 8993 times a day.
last one: in the official game tips it is noted that to interrupt a warp you'd have to press crtl-space. this never worked!! so either the tooltip is wrong or sth. else..would be nice to see if capsuler actually CAN interrupt the warp.
thats my top wish list for A1.5
otherwise I am excited about the new stuff and hope to be not dissappointed in the end.
thx for reading. hope some CCP freak does...
F.S. o/
|
Allen Ramses
Caldari Typo Corp
|
Posted - 2009.07.08 17:10:00 -
[254]
Originally by: CCP Explorer Since you quoted my reply to FW source code matter: As Software Director I have no opinion since it's outside my area of expertise; I leave that to my esteemed colleagues in Game Design.
Well, since you're a software director, can you tell us all whether or not FW plexes will spawn throughout the day instead of only during downtime? Plexes are hard enough to find already. Adding an LP bonus will make finding them literally impossible for those of us who aren't downtime warriors.
If you can't answer this question, could you at least bring it to the attention of someone who can? ____________________ CCP: Catering to the cowards of a cold, harsh universe since November, 2006. |
Amida Ta
German Mining and Manufacture Corp.
|
Posted - 2009.07.09 08:12:00 -
[255]
No WIS in winter sucks big time. How about giving casual players something new to play around with? Or something for everybody. Not just the central powerblocks. _________________________ EveAI.Live - The EVE-Online API/class library for .Net, C# and VB.Net |
Herpes Sweatrash
|
Posted - 2009.07.09 10:17:00 -
[256]
I would like to see barber shop, clothes store etc in NPC station so we can customize look and feel of our character on the fly.
|
SMI2LE
|
Posted - 2009.07.09 14:22:00 -
[257]
or maybe a paintshop so you can drive by and spray the CNR pink?
|
Wildje
|
Posted - 2009.07.09 14:23:00 -
[258]
I wonder if http://www.deeljeplaatje.nl/A5E00132373A7031000FD987A3C9F87B/planetearth.jpg will make it in the next expansion ?
|
|
CCP Big Dumb Object
|
Posted - 2009.07.09 21:07:00 -
[259]
Originally by: WheatGrass Epic Mission Arc ...
It's interesting that, unlike the original Epic Mission Arc with Sister Alitura, the new ones are oriented to the four races. Is this because so many players have allowed their faction standings to become so specialized that running the first epic mission arc was not possible for them? For the likely minority of players who have not allowed their faction standings to box them in, will our standings prevent us from running the new epic mission arcs? (My standings are good enough to not get shot at by most factions but will that be good enough to run the race based epic mission arcs?) Will there be any additional epic mission arcs added which span the main empire regions / races such as the original epic mission arc?
Yes, the upcoming arcs are designed to allow players who have tanked their standings with every other race be able to complete the arc of their chosen faction. The Amarr arc will not require you to fly through Minmatar or Gallente space, and so forth. However, taking one arc does not prevent you from taking the others if you have appropriate standings. We may do other empire-spanning arcs in the future, but none are appearing this release.
|
|
Goloith
|
Posted - 2009.07.09 21:49:00 -
[260]
I know there are all these nice changes coming, but could we maybe take a look into probing as well?
Can we please change the colors on the probes and the cursor? Really, we have a dark teal probe circle (not very transparent) and then we have a dark cursor against the dark background of space. That's dark, on dark, on dark.....very hard to position probes appropriately.
It wouldn't take a whole lot of time to fix and would make probing for hostiles a hell of a lot easier. ty
|
|
Project 001
|
Posted - 2009.07.10 01:41:00 -
[261]
To make ship transport a little easier, would it be possible to design a "container" that allows assembled ships to be stored in it, and has enough space to store a rigged BS, but only occupies 400k m3 of cargo space using whatever space-warping effects current containers use? This would allow freighters to transport two rigged BS per run, but not allow carriers or caps to be transported into high-sec.
It would let people simplify moving rigged ships using an existing ship, and make for some interesting suicide ganks.
|
Millsy1
|
Posted - 2009.07.10 03:09:00 -
[262]
On the Black ops changes.
Any ideas on the size of the fuel bay? Currently, even if it is the same size as the default cargo bay, it won't be much use. I would think a minimum size is 2000m3 to allow a decent sized gang. I would also think that the cost to jump frigates could be left the same, but jumping Force recons and Transports needs to be drastically reduced. Currently, it costs close to 300M3 just to jump one Transport 4.5 light years!
It still of course needs more range, and at least a small upgrade in resists to beat it's T1 counterpart.
|
Trenjeska
Chumly Incorporated
|
Posted - 2009.07.10 15:18:00 -
[263]
Originally by: dr meathammer
Originally by: Mercostol the new rigs add a new problem also. we need a dedicated ship hauler. give it 1million m3 of space for ships and a small cargo bay. orca costs or cheaper would be nice
its called a carrier
He is talking about hisec
|
BlankWithNoSpaces
|
Posted - 2009.07.10 17:11:00 -
[264]
Originally by: Mercostol the new rigs add a new problem also. we need a dedicated ship hauler. give it 1million m3 of space for ships and a small cargo bay. orca costs or cheaper would be nice
Maybe even make it so that the ship acted like a freighter where you couldn't unload it accept when docked at a station.
|
Viktor Rasmussen
Gallente Indra-Sveijk Korps Sev3rance
|
Posted - 2009.07.13 09:19:00 -
[265]
Edited by: Viktor Rasmussen on 13/07/2009 09:20:00
Originally by: Chainsaw Plankton
Originally by: Gnulpie Edited by: Gnulpie on 03/07/2009 10:54:42 Is it possible for you to actually DISCUSS the sov-changes in the winter expansion before you start working on the implementation?
Lots of players have good ideas and discussing your ideas with them BEFORE you start on the design and implementation might be a really good idea.
check the features and Ideas forum, giant thread on it
Maybe I'm just blind but I can't find it. Can you please give me a link to this thread? I just want to get an idea of what is going to change in the sovereignity system end of this year.
|
Dutschetss Vilhelmena
Caldari Ordo Rosa Crux Templaris
|
Posted - 2009.07.17 22:38:00 -
[266]
Unfinished Projects
- Amarr Emperor - Gallente President Election - Fix Black Ops and Scanning - Fix the MANY overview bugs! - Nerf ECM or improve all other EW - Reduce the "odds of effect" replace with science!
Thank You
I don't know why anyone cares about walking in a space ship game...
Quote: Three men can keep a secret if two of them are dead
Dutschetss Vilhelmena
|
DMac88
Caldari PROject Alliance
|
Posted - 2009.07.18 04:27:00 -
[267]
The idea of dividing the cargohold into different sections in future expansions excites me. Take for example the livestock compartment- this could open up into a whole new aspect of the game.
It could possibly be set up more like the fitting management system with tradeable ship crew members with varying experience which provide added bonuses to your ship. Or possibly it could create a whole other set of contracts for transporting civilians for ISK or even an aspect of people smuggling between solar systems for ISK possibly even using smugglers stargates- they could exist throughout the universe and though hard to find they could be used for profitable people smuggling although a bribe would most certainly have to be paid- depending upon ur standing with the gate operators of course.
They are just a few of my ideas for future development--- What does everyone think?? Bring it on CCP! |
Jon Ferguson
|
Posted - 2009.07.18 14:32:00 -
[268]
Fuel bay is good. You identified a real problem and came up with a solution that doesn't create more problems than it solves.
I don't like the rigs change. Losing a rigged frigate should still suck. If you insist on changing it, approximate costs should scale 3X 2X X instead of 25X 5X X. As it is you're going to make rigging a frigate mandatory and losing a rigged frigate no big deal.
Y'all don't seem to realize that EVE is a great game and EVE is a mature game. 50% on new content is way too much. 80-20 in favor of fixing bugs and refining what we already have is more like it. And resist your urge to make drastic changes, tinkering will fix 90% of the problems (real or imagined).
Show some WISdom and put an end to this WIS nonsense. Might be fun, might be ****e, but either way it's not internet spaceships and takes resources away from the game most of us are here to play.
|
Zurrar
Gallente Epiphyte Mining and Exploration Majesta Empire
|
Posted - 2009.07.20 01:15:00 -
[269]
Originally by: Jon Ferguson Fuel bay is good. You identified a real problem and came up with a solution that doesn't create more problems than it solves.
I don't like the rigs change. Losing a rigged frigate should still suck. If you insist on changing it, approximate costs should scale 3X 2X X instead of 25X 5X X. As it is you're going to make rigging a frigate mandatory and losing a rigged frigate no big deal.
Y'all don't seem to realize that EVE is a great game and EVE is a mature game. 50% on new content is way too much. 80-20 in favor of fixing bugs and refining what we already have is more like it. And resist your urge to make drastic changes, tinkering will fix 90% of the problems (real or imagined).
Show some WISdom and put an end to this WIS nonsense. Might be fun, might be ****e, but either way it's not internet spaceships and takes resources away from the game most of us are here to play.
hey dude... SHUT UP, go play YOUR game... thats what makes eve so great, it has FREE expansions, and you can play eve how YOU want to play it. lots of us want WIS, YOU DONT HAVE TO DO WIS. stop *****ing, tired of all the WIS *****ing thats going on... SHUT UP... christ... go play your damn game
|
riverini
|
Posted - 2009.07.20 15:35:00 -
[270]
Edited by: riverini on 20/07/2009 15:36:09
Originally by: Zurrar
Originally by: Jon Ferguson Fuel bay is good. You identified a real problem and came up with a solution that doesn't create more problems than it solves.
I don't like the rigs change. Losing a rigged frigate should still suck. If you insist on changing it, approximate costs should scale 3X 2X X instead of 25X 5X X. As it is you're going to make rigging a frigate mandatory and losing a rigged frigate no big deal.
Y'all don't seem to realize that EVE is a great game and EVE is a mature game. 50% on new content is way too much. 80-20 in favor of fixing bugs and refining what we already have is more like it. And resist your urge to make drastic changes, tinkering will fix 90% of the problems (real or imagined).
Show some WISdom and put an end to this WIS nonsense. Might be fun, might be ****e, but either way it's not internet spaceships and takes resources away from the game most of us are here to play.
hey dude... SHUT UP, go play YOUR game... thats what makes eve so great, it has FREE expansions, and you can play eve how YOU want to play it. lots of us want WIS, YOU DONT HAVE TO DO WIS. stop *****ing, tired of all the WIS *****ing thats going on... SHUT UP... christ... go play your damn game
Am going to start assuming that most ppl who YAWN at WIS are SOCIALLY INEPT PEOPLE (yeah a lot of those play MMO's) who are afraid of having their RL shortcomings exposed in a WIS environment...
now up for some RANTING...
OPEN LETTER TO CCP:
WALK IN STATION???? WHEN!!!!? CCP STOP IGNORING UR LOYAL USER BASE, IF WE WERE PROMISED SOMETHING, WE WANT AT LEAST SOME ANSWERS!!
How about some devblog of what u guys have been doing with WiS (if you haven't that project still shelved...), who care this COSMOS PoS, shell out something the majority of the users can actually enjoy... next expansion: better sovs mechanics, gotta be kidding me... how many of you devs get to really enjoy the new sovs mechanics...
Please pay attention to your clients...
|
|
45thtiger 0109
|
Posted - 2009.07.24 14:22:00 -
[271]
Originally by: riverini Edited by: riverini on 20/07/2009 15:36:09
Originally by: Zurrar
Originally by: Jon Ferguson Fuel bay is good. You identified a real problem and came up with a solution that doesn't create more problems than it solves.
I don't like the rigs change. Losing a rigged frigate should still suck. If you insist on changing it, approximate costs should scale 3X 2X X instead of 25X 5X X. As it is you're going to make rigging a frigate mandatory and losing a rigged frigate no big deal.
Y'all don't seem to realize that EVE is a great game and EVE is a mature game. 50% on new content is way too much. 80-20 in favor of fixing bugs and refining what we already have is more like it. And resist your urge to make drastic changes, tinkering will fix 90% of the problems (real or imagined).
Show some WISdom and put an end to this WIS nonsense. Might be fun, might be ****e, but either way it's not internet spaceships and takes resources away from the game most of us are here to play.
hey dude... SHUT UP, go play YOUR game... thats what makes eve so great, it has FREE expansions, and you can play eve how YOU want to play it. lots of us want WIS, YOU DONT HAVE TO DO WIS. stop *****ing, tired of all the WIS *****ing thats going on... SHUT UP... christ... go play your damn game
Am going to start assuming that most ppl who YAWN at WIS are SOCIALLY INEPT PEOPLE (yeah a lot of those play MMO's) who are afraid of having their RL shortcomings exposed in a WIS environment...
now up for some RANTING...
OPEN LETTER TO CCP:
WALK IN STATION???? WHEN!!!!? CCP STOP IGNORING UR LOYAL USER BASE, IF WE WERE PROMISED SOMETHING, WE WANT AT LEAST SOME ANSWERS!!
How about some devblog of what u guys have been doing with WiS (if you haven't that project still shelved...), who care this COSMOS PoS, shell out something the majority of the users can actually enjoy... next expansion: better sovs mechanics, gotta be kidding me... how many of you devs get to really enjoy the new sovs mechanics...
Please pay attention to your clients...
Hey Dude please ST*U please leave CCP alone they do not like people like you who complain about WIS if you keep this up CCP might ban you for harrasment of the fourms.
I agree that CCP are fixing alot of bugs that needed to be fixed before they release any new major Patch like WIS.
A project like WIS takes alot of time to develop and Implememnt so please don't rush CCP on WIS.
You have to know that this is not WOW it is eve online which is a MMORPSG and you have to be gratefully that ccp are trying to reduce lag and other things to make eve online an experance like never before in a MMO.
If you don't like EVE-ONLINE Riverini please go back to another game like WOW and leave the rest of us to enjoy the best MMO in the world Thankyou.
|
5pinDizzy
Amarr SMS Fleet Services
|
Posted - 2009.07.24 15:29:00 -
[272]
Edited by: 5pinDizzy on 24/07/2009 15:32:27
P.S Even when the greatly reduced cost navy Ospreys aren't worth flying, you'd have to make them cost about 4 million isk each to be honest, they're totally useless.
They aren't even really superior to normal Ospreys, it's just a trade off.
Lose half your dronebay and a very useful logistics bonus and gain a crappy damage bonus and an extra midslot.
|
JitaPriceChecker2
|
Posted - 2009.07.24 16:10:00 -
[273]
Edited by: JitaPriceChecker2 on 24/07/2009 16:11:33 NVM
/post
|
Bomberlocks
|
Posted - 2009.07.24 18:32:00 -
[274]
Originally by: El'Niaga
Originally by: El'Niaga Unimpressed, but then I've been unimpressed for the last few expansions.
Been playing for almost 4 years and you've talked about Ambulation for 4 years but have nothing really to show for it. Basically its clear that its not a priority, never really was and the teasers at the various fan fests are just that teasers. So basically it's vaporware.
It's been on the list of future development longer than anything else.
If you've found that it cannot be done, say so, stop leading people on. That goes for everything on the future features list that your working on that's been there 2 years or more (which is about 90% of what's there).
Then once you clean up the list actually put forth the honest future features you really are working on and keep the list manageable such that they could reasonably be done in a year or two.
Actually I'm a realist. For the functions stated they would provide 4 years is plenty of development time, there are games released that spend less time in development.
We are talking about inside stations of what 25 different station designs? Then a few changes of clothes, some modular spaces that allow a shop, office, bar, personal space, maybe a common deck area like DS9 (a Promenade).
No combat.
Since there is little in the way of game mechanics impact...no skills, etc. Some new BPOs perhaps for clothes. Your main input time would be artwork.
Thus I contend it has not been a priority and never was, just was offered as eye candy to dangle like a carrot in front of the donkeys.
I have to agree with that. WIS is pretty obviously marketing vapourware. The demos we've seen up until now can not be realitically implemented into the current EVE universe without some serious hardware and network improvements, as far as I see it. No, I think WIS basically a tool that CCP marketing uses to draw new players to eve, and holds out the carrot of WIS on occasion to keep interest up.
So much of Eve is pure bullshit. There never has really been a need for things like T2 or now T3. The essence of eve is moronic PvE and very good PvP, and you don't need all the extra bling for that. The extra stuff is simply timesink material to get people to spend more time waiting for whatever skill or amount of isk so that CCP keeps its revenues up.
|
riverini
|
Posted - 2009.07.27 22:59:00 -
[275]
Originally by: 45thtiger 0109
Originally by: riverini Edited by: riverini on 20/07/2009 15:36:09
Originally by: Zurrar
Originally by: Jon Ferguson Fuel bay is good. You identified a real problem and came up with a solution that doesn't create more problems than it solves.
I don't like the rigs change. Losing a rigged frigate should still suck. If you insist on changing it, approximate costs should scale 3X 2X X instead of 25X 5X X. As it is you're going to make rigging a frigate mandatory and losing a rigged frigate no big deal.
Y'all don't seem to realize that EVE is a great game and EVE is a mature game. 50% on new content is way too much. 80-20 in favor of fixing bugs and refining what we already have is more like it. And resist your urge to make drastic changes, tinkering will fix 90% of the problems (real or imagined).
Show some WISdom and put an end to this WIS nonsense. Might be fun, might be ****e, but either way it's not internet spaceships and takes resources away from the game most of us are here to play.
hey dude... SHUT UP, go play YOUR game... thats what makes eve so great, it has FREE expansions, and you can play eve how YOU want to play it. lots of us want WIS, YOU DONT HAVE TO DO WIS. stop *****ing, tired of all the WIS *****ing thats going on... SHUT UP... christ... go play your damn game
Am going to start assuming that most ppl who YAWN at WIS are SOCIALLY INEPT PEOPLE (yeah a lot of those play MMO's) who are afraid of having their RL shortcomings exposed in a WIS environment...
now up for some RANTING...
OPEN LETTER TO CCP:
WALK IN STATION???? WHEN!!!!? CCP STOP IGNORING UR LOYAL USER BASE, IF WE WERE PROMISED SOMETHING, WE WANT AT LEAST SOME ANSWERS!!
How about some devblog of what u guys have been doing with WiS (if you haven't that project still shelved...), who care this COSMOS PoS, shell out something the majority of the users can actually enjoy... next expansion: better sovs mechanics, gotta be kidding me... how many of you devs get to really enjoy the new sovs mechanics...
Please pay attention to your clients...
Hey Dude please ST*U please leave CCP alone they do not like people like you who complain about WIS if you keep this up CCP might ban you for harrasment of the fourms.
I agree that CCP are fixing alot of bugs that needed to be fixed before they release any new major Patch like WIS.
A project like WIS takes alot of time to develop and Implememnt so please don't rush CCP on WIS.
You have to know that this is not WOW it is eve online which is a MMORPSG and you have to be gratefully that ccp are trying to reduce lag and other things to make eve online an experance like never before in a MMO.
If you don't like EVE-ONLINE Riverini please go back to another game like WOW and leave the rest of us to enjoy the best MMO in the world Thankyou.
LOL @ the WOW card, dude, you just won a gold medal in the Special Olympics...
|
DeviloftheHell
Caldari RaaFharaX
|
Posted - 2009.07.28 09:57:00 -
[276]
congrat guys for the f**** capital bays give back t heir old cargo capacity and forbid to put fuel into that
|
Hun Jakuza
24th Imperial Guard
|
Posted - 2009.07.28 09:57:00 -
[277]
Edited by: Hun Jakuza on 28/07/2009 09:57:54 Nice capital cargo nerf again, and another useless drone rig " EW drone range augmentor. Grat CCP, nice work, just go ahead on your path :D
|
Tamahra
Gallente Danke fuer den Fisch
|
Posted - 2009.07.31 09:11:00 -
[278]
the question that strikes me the most is: will we be able to do the new epic story lines over and over again or can we do them only once each?
|
Cuchulain Spartan
|
Posted - 2009.07.31 13:08:00 -
[279]
Originally by: Millsy1 On the Black ops changes.
Any ideas on the size of the fuel bay? Currently, even if it is the same size as the default cargo bay, it won't be much use. I would think a minimum size is 2000m3 to allow a decent sized gang. I would also think that the cost to jump frigates could be left the same, but jumping Force recons and Transports needs to be drastically reduced. Currently, it costs close to 300M3 just to jump one Transport 4.5 light years!
It still of course needs more range, and at least a small upgrade in resists to beat it's T1 counterpart.
/Signed
|
Liquelity
Amarr Liberal Carebears
|
Posted - 2009.08.01 17:54:00 -
[280]
Mining laser crystal bays for mining barge/exhumers? please? :)
|
|
Saint VII
Minmatar Tribal Liberation Force
|
Posted - 2009.08.03 12:01:00 -
[281]
Are there patch notes?
No great scoundrel is ever uninteresting. |
Root Canal
|
Posted - 2009.08.07 23:26:00 -
[282]
50% polishing and fixing? When will we be able to name POS corp hangars? When will the defect of alliance access to POS corp hangars be addressed? When will fleets be able to access the corp hangars in an Orca? When will the canflipping/drones exploit be recognized and addressed? When will anchoring/unanchoring/onlining delays for POS modules be made more reasonable? When will reasonable stickies be implemented in the research and manuf UIs? When will the bugs be fixed in the Eve launcher that cause serious crashes and 30+ second PC lockups while the crashed process dumps? When will the shortage of NPC research slots be addressed? When will unsubbed training be restored? When will the lies about the unsubbed training nerf be admitted? When will 30-day GTCs be restored? When will the game stop being ruined by endless nerfs?
|
Dansel
Gallente
|
Posted - 2009.08.10 14:23:00 -
[283]
Originally by: Root Canal 50% polishing and fixing? When will we be able to name POS corp hangars? When will the defect of alliance access to POS corp hangars be addressed? When will fleets be able to access the corp hangars in an Orca? When will the canflipping/drones exploit be recognized and addressed? When will anchoring/unanchoring/onlining delays for POS modules be made more reasonable? When will reasonable stickies be implemented in the research and manuf UIs? When will the bugs be fixed in the Eve launcher that cause serious crashes and 30+ second PC lockups while the crashed process dumps? When will the shortage of NPC research slots be addressed? When will unsubbed training be restored? When will the lies about the unsubbed training nerf be admitted? When will 30-day GTCs be restored? When will the game stop being ruined by endless nerfs?
Soon i Hope XD
Although not very likely sadly, CCP should listen more on thier playerbase instead of just pblishing stuff randomly. Some of the news feels like some guy at CCP just went, Hey, lets do this and see how many who quits ----------------- Yay!! |
XeroxMachine
|
Posted - 2009.08.11 16:31:00 -
[284]
can we haz update?!?! - Xerox |
Undahar
|
Posted - 2009.08.12 12:27:00 -
[285]
Yeah, update When will the patch be deployed?
|
Dakito
|
Posted - 2009.08.12 17:47:00 -
[286]
Originally by: Liquelity Mining laser crystal bays for mining barge/exhumers? please? :)
Ya I agree here. Well ammo bays in general.
|
Tamahra
Gallente Danke fuer den Fisch
|
Posted - 2009.08.12 19:40:00 -
[287]
|
Vengence
|
Posted - 2009.08.17 17:35:00 -
[288]
Yeah, patch notes would be good :) :)
|
lylaal
Caldari Perditus Aeternalis
|
Posted - 2009.08.17 19:20:00 -
[289]
dont be waiting till 23.59 before posting the patchnotes.
been waiting all day for the patchnotes as it was said they would be up today.
|
Vhiskey
Caldari Imperial Forces
|
Posted - 2009.08.17 20:07:00 -
[290]
Originally by: Undahar
When will the patch be deployed?
yes, when exactly?
|
|
Zey Nadar
Gallente The Legion of Spoon Curatores Veritatis Alliance
|
Posted - 2009.08.19 08:35:00 -
[291]
Originally by: Vhiskey
Originally by: Undahar
When will the patch be deployed?
yes, when exactly?
Do people read news? Tomorrow.
|
Da' Hold
|
Posted - 2009.08.19 20:11:00 -
[292]
All of those fixes you mentioned will be addressed after Dust 514 is deployed in 20?? and not before the patch to fix Dust 514 has been rewritten atleast a dozen times. By then there should be only a few players left in space which won't care one way or the other. Glad we old time players payed for our subscriptions monthly so they can pay more attention to another reindition of WOW.
|
Jumanat
|
Posted - 2009.08.19 20:42:00 -
[293]
Originally by: Zey Nadar
Do people read news? Tomorrow.
Ty Zey. Cool. A new version of Eve is waiting for me when I return from vacation. |
Lusulpher
Blackwater Syndicate Raining Doom
|
Posted - 2009.08.21 09:34:00 -
[294]
Edited by: Lusulpher on 21/08/2009 09:34:36 Just stating the new rig system reduces risk for people who rig, which will be EVERYBODY including mission carebears/Fotm "pvp"ers.
Implement Calibration points that scale and remove fitting restrictions, this is a sandbox, not WoW.
Gonna rig the crap out of my Ranis, just to see how much game-breaking occurs. 7 |
Hiro Intaki
|
Posted - 2009.08.25 22:48:00 -
[295]
Originally by: Michel Licari Edited by: Michel Licari on 02/07/2009 15:29:49 Edited by: Michel Licari on 02/07/2009 15:29:00 LP Store based on kills is Awesome!
There are 2 things that Ive thought of while reading the comments in this thread.
- Scale the LP rewards for pvp kills based on the number and size of ships involved. This will encourage more small gangs and solo pvp, and also clean up any exploit possibilities. Im thinking of the griefwatch point system when I think of this.
- Add diminishing returns on LP for pvp kills on the same character. This will (hopefully) stop people from exploiting by killing their own alts/friends.
Surely there is something CCP could do on their database side to tell when player1 shoots player2, based on the fact both players originate from the same account. Obviously this would only stop this exploit being used by single players with their alts, but isn't that a start
|
|
|
|
Pages: 1 2 3 4 5 6 7 8 9 10 :: [one page] |