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Gariuys
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Posted - 2004.10.28 13:23:00 -
[61]
Edited by: Gariuys on 28/10/2004 13:27:36 On my best skills 1.6mil when adv.learning finishes. On my worst 1.4mil
On my worst currently I get a little under 1mil a month. ~{When evil and strange get together anything is possible}~ A tool is only useless when you don't know how to use it. - ActiveX The grass is always greener on the other side. - JoCool |

Gariuys
|
Posted - 2004.10.28 13:23:00 -
[62]
Edited by: Gariuys on 28/10/2004 13:27:36 On my best skills 1.6mil when adv.learning finishes. On my worst 1.4mil
On my worst currently I get a little under 1mil a month. ~{When evil and strange get together anything is possible}~ A tool is only useless when you don't know how to use it. - ActiveX The grass is always greener on the other side. - JoCool |

Gariuys
Evil Strangers Inc.
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Posted - 2004.10.28 13:23:00 -
[63]
Edited by: Gariuys on 28/10/2004 13:27:36 On my best skills 1.6mil when adv.learning finishes. On my worst 1.4mil
On my worst currently I get a little under 1mil a month.
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Dr Brains
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Posted - 2004.10.28 13:29:00 -
[64]
I am getting 1,865,952 skillpoints per month.. i have eidetic memory and logic skills at level 5.
Memory is currently 28.6 and intelligence 26.4
I will buy myself +4 memory and intelligence implants as soon as i get them... missed the last auction for +4 memory implant.
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Dr Brains
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Posted - 2004.10.28 13:29:00 -
[65]
I am getting 1,865,952 skillpoints per month.. i have eidetic memory and logic skills at level 5.
Memory is currently 28.6 and intelligence 26.4
I will buy myself +4 memory and intelligence implants as soon as i get them... missed the last auction for +4 memory implant.
|

Dr Brains
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Posted - 2004.10.28 13:29:00 -
[66]
I am getting 1,865,952 skillpoints per month.. i have eidetic memory and logic skills at level 5.
Memory is currently 28.6 and intelligence 26.4
I will buy myself +4 memory and intelligence implants as soon as i get them... missed the last auction for +4 memory implant.
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jukriamrr
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Posted - 2004.10.28 13:32:00 -
[67]
int/mem and int/per are my two best... 1,568,160 per 30-day month. 
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jukriamrr
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Posted - 2004.10.28 13:32:00 -
[68]
int/mem and int/per are my two best... 1,568,160 per 30-day month. 
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jukriamrr
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Posted - 2004.10.28 13:32:00 -
[69]
int/mem and int/per are my two best... 1,568,160 per 30-day month. 
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Mr Gimlet
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Posted - 2004.10.29 09:34:00 -
[70]
Originally by: Elithiomel on one charachter, yeah right.
That is 88 Attribute points in just 4 attributes.
With 39 from creation, 20 from implants, 25 from learning and 10 from advanced learning (assuming level 2) that is a total max of 94. That would mean that this character started with -5 charisma as 11 of the points are from charisma implants or skills.
Hmm - so why do my attributes add up to 106? This breaks down to 22-20-17-24-23. I have +3 implants learning skills to lvl 5, adv lrning to lvl 4 except charisma lvl3. I think perhaps you are forgeting the leaning skill which at lvl 5 gives an extra 10% so eg. an attribute of 20 would become 22
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Mr Gimlet
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Posted - 2004.10.29 09:34:00 -
[71]
Originally by: Elithiomel on one charachter, yeah right.
That is 88 Attribute points in just 4 attributes.
With 39 from creation, 20 from implants, 25 from learning and 10 from advanced learning (assuming level 2) that is a total max of 94. That would mean that this character started with -5 charisma as 11 of the points are from charisma implants or skills.
Hmm - so why do my attributes add up to 106? This breaks down to 22-20-17-24-23. I have +3 implants learning skills to lvl 5, adv lrning to lvl 4 except charisma lvl3. I think perhaps you are forgeting the leaning skill which at lvl 5 gives an extra 10% so eg. an attribute of 20 would become 22
|

Mr Gimlet
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Posted - 2004.10.29 09:34:00 -
[72]
Originally by: Elithiomel on one charachter, yeah right.
That is 88 Attribute points in just 4 attributes.
With 39 from creation, 20 from implants, 25 from learning and 10 from advanced learning (assuming level 2) that is a total max of 94. That would mean that this character started with -5 charisma as 11 of the points are from charisma implants or skills.
Hmm - so why do my attributes add up to 106? This breaks down to 22-20-17-24-23. I have +3 implants learning skills to lvl 5, adv lrning to lvl 4 except charisma lvl3. I think perhaps you are forgeting the leaning skill which at lvl 5 gives an extra 10% so eg. an attribute of 20 would become 22
|

Ari Kristinn
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Posted - 2004.10.29 14:29:00 -
[73]
28 intelligence, 20 perception, 22 charisma, 18 willpower and 22 memory = 110 :P
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Ari Kristinn
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Posted - 2004.10.29 14:29:00 -
[74]
28 intelligence, 20 perception, 22 charisma, 18 willpower and 22 memory = 110 :P
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Ari Kristinn
Caldari Eternal Silence Ltd.
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Posted - 2004.10.29 14:29:00 -
[75]
28 intelligence, 20 perception, 22 charisma, 18 willpower and 22 memory = 110 :P
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Kenyan
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Posted - 2004.10.29 16:40:00 -
[76]
in gunnery, and spaceship command i'm getting 45980 skill points a day and with engineering/electronics i'm gettng 52413 skill points a day
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Kenyan
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Posted - 2004.10.29 16:40:00 -
[77]
in gunnery, and spaceship command i'm getting 45980 skill points a day and with engineering/electronics i'm gettng 52413 skill points a day
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Kenyan
Shinra
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Posted - 2004.10.29 16:40:00 -
[78]
in gunnery, and spaceship command i'm getting 45980 skill points a day and with engineering/electronics i'm gettng 52413 skill points a day
|

Ebjelen
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Posted - 2004.10.29 20:21:00 -
[79]
Edited by: Ebjelen on 29/10/2004 20:24:19 This is where the statisticians lose. I think I've mentioned in other posts that the skill gain curve is non-linear.
One of the definitions of a straight line is that it has a constant slope along it's entire length. The equation for a straight line is Y= mX + b. The only variables are Y and X. Meaning that only Y and X will change value. The b is the point where the line crosses the Y axis. The m is the slope of the line, or how fast it rises going from -X to +X. The value can be negative but is constant for a straight line.
A curve on the other hand changes slope and may not even cross the Y axis. For example, Y = cotX approaches the Y axis, but is undefined AT the Y axis.
Most of you have not only given a different slope or rates for your skill increases, but have also specified that the rate is different for different skills. This is because skill rise is modified by personal attributes and by skill modifiers. Some skills have a rate of 1x some have 5x. So for each individual, the slope of this curve changes everytime you switch to train a different skill. Although the rise may be constant at times and even for long durations, it is not always a constant rise.
In discrete math, a curve is still linear, we just use derivatives to find the slope at any given point along the X axis. Linear in this case means the slope is always definable or will always have a specific value even if not always the same value.
The second problem occurs when a skill finishes it's training. At that exact moment in time the slope of the line drops to zero because there is no skill rise until the user starts training another skill, or the same skill again. There is no line from the point where the skill was rising to zero. many people get confused by this because a computer will draw the line. That is a graphics issue, a constant bug. There is no line because the drop from say 1 mil points per month to zero is vertical. It has infinite slope.
Infinity is not a value. Infinity is not a constant. Why? beacuse Infinity is undefined. Our basic theory on counting says that when we get to what we think is infinity, we can just add one and keep on adding 1. Infinity by our counting theory cannot be a defined point. Infinity is undefined. Therefore if a curve ever achieves infinite slope, the curve reaches an undefined point and is therefore no longer linear.
If you have 80 different skills then you have reached this non-linearity at least 80 times. For evry additional level of a skill you have to add 1 non-linear point. So a veteran player's skill training curve has literally hundreds of undefined points. The problem is that a human will never be able to restart training at the exact instant another skill stops training. A computer can't do it either. A computer has to follow a list of instructions. Going from one instruction to the next will always take time.
My point? There is NO statistical LINE equation that gain be used to PREDICT skill training times across the entire user base. Not even when two users train exactly in the same progression from exactly the same starting base. Why because people and computers take time to do things.
My second point? there is no spoon.

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Ebjelen
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Posted - 2004.10.29 20:21:00 -
[80]
Edited by: Ebjelen on 29/10/2004 20:24:19 This is where the statisticians lose. I think I've mentioned in other posts that the skill gain curve is non-linear.
One of the definitions of a straight line is that it has a constant slope along it's entire length. The equation for a straight line is Y= mX + b. The only variables are Y and X. Meaning that only Y and X will change value. The b is the point where the line crosses the Y axis. The m is the slope of the line, or how fast it rises going from -X to +X. The value can be negative but is constant for a straight line.
A curve on the other hand changes slope and may not even cross the Y axis. For example, Y = cotX approaches the Y axis, but is undefined AT the Y axis.
Most of you have not only given a different slope or rates for your skill increases, but have also specified that the rate is different for different skills. This is because skill rise is modified by personal attributes and by skill modifiers. Some skills have a rate of 1x some have 5x. So for each individual, the slope of this curve changes everytime you switch to train a different skill. Although the rise may be constant at times and even for long durations, it is not always a constant rise.
In discrete math, a curve is still linear, we just use derivatives to find the slope at any given point along the X axis. Linear in this case means the slope is always definable or will always have a specific value even if not always the same value.
The second problem occurs when a skill finishes it's training. At that exact moment in time the slope of the line drops to zero because there is no skill rise until the user starts training another skill, or the same skill again. There is no line from the point where the skill was rising to zero. many people get confused by this because a computer will draw the line. That is a graphics issue, a constant bug. There is no line because the drop from say 1 mil points per month to zero is vertical. It has infinite slope.
Infinity is not a value. Infinity is not a constant. Why? beacuse Infinity is undefined. Our basic theory on counting says that when we get to what we think is infinity, we can just add one and keep on adding 1. Infinity by our counting theory cannot be a defined point. Infinity is undefined. Therefore if a curve ever achieves infinite slope, the curve reaches an undefined point and is therefore no longer linear.
If you have 80 different skills then you have reached this non-linearity at least 80 times. For evry additional level of a skill you have to add 1 non-linear point. So a veteran player's skill training curve has literally hundreds of undefined points. The problem is that a human will never be able to restart training at the exact instant another skill stops training. A computer can't do it either. A computer has to follow a list of instructions. Going from one instruction to the next will always take time.
My point? There is NO statistical LINE equation that gain be used to PREDICT skill training times across the entire user base. Not even when two users train exactly in the same progression from exactly the same starting base. Why because people and computers take time to do things.
My second point? there is no spoon.

|

Ebjelen
|
Posted - 2004.10.29 20:21:00 -
[81]
Edited by: Ebjelen on 29/10/2004 20:24:19 This is where the statisticians lose. I think I've mentioned in other posts that the skill gain curve is non-linear.
One of the definitions of a straight line is that it has a constant slope along it's entire length. The equation for a straight line is Y= mX + b. The only variables are Y and X. Meaning that only Y and X will change value. The b is the point where the line crosses the Y axis. The m is the slope of the line, or how fast it rises going from -X to +X. The value can be negative but is constant for a straight line.
A curve on the other hand changes slope and may not even cross the Y axis. For example, Y = cotX approaches the Y axis, but is undefined AT the Y axis.
Most of you have not only given a different slope or rates for your skill increases, but have also specified that the rate is different for different skills. This is because skill rise is modified by personal attributes and by skill modifiers. Some skills have a rate of 1x some have 5x. So for each individual, the slope of this curve changes everytime you switch to train a different skill. Although the rise may be constant at times and even for long durations, it is not always a constant rise.
In discrete math, a curve is still linear, we just use derivatives to find the slope at any given point along the X axis. Linear in this case means the slope is always definable or will always have a specific value even if not always the same value.
The second problem occurs when a skill finishes it's training. At that exact moment in time the slope of the line drops to zero because there is no skill rise until the user starts training another skill, or the same skill again. There is no line from the point where the skill was rising to zero. many people get confused by this because a computer will draw the line. That is a graphics issue, a constant bug. There is no line because the drop from say 1 mil points per month to zero is vertical. It has infinite slope.
Infinity is not a value. Infinity is not a constant. Why? beacuse Infinity is undefined. Our basic theory on counting says that when we get to what we think is infinity, we can just add one and keep on adding 1. Infinity by our counting theory cannot be a defined point. Infinity is undefined. Therefore if a curve ever achieves infinite slope, the curve reaches an undefined point and is therefore no longer linear.
If you have 80 different skills then you have reached this non-linearity at least 80 times. For evry additional level of a skill you have to add 1 non-linear point. So a veteran player's skill training curve has literally hundreds of undefined points. The problem is that a human will never be able to restart training at the exact instant another skill stops training. A computer can't do it either. A computer has to follow a list of instructions. Going from one instruction to the next will always take time.
My point? There is NO statistical LINE equation that gain be used to PREDICT skill training times across the entire user base. Not even when two users train exactly in the same progression from exactly the same starting base. Why because people and computers take time to do things.
My second point? there is no spoon.

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Miri Tirzan
|
Posted - 2004.10.30 10:14:00 -
[82]
Drones is my best field Memory/Perception at 1.66 million SP per 30 days.
svetlana - "whining gets you stuff. that is why humans got to the top of the food chain and all the other animals got nerfed."
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Miri Tirzan
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Posted - 2004.10.30 10:14:00 -
[83]
Drones is my best field Memory/Perception at 1.66 million SP per 30 days.
svetlana - "whining gets you stuff. that is why humans got to the top of the food chain and all the other animals got nerfed."
|

Miri Tirzan
Caldari Reikoku Band of Brothers
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Posted - 2004.10.30 10:14:00 -
[84]
Drones is my best field Memory/Perception at 1.66 million SP per 30 days. svetlana - "whining gets you stuff. that is why humans got to the top of the food chain and all the other animals got nerfed."
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Sir Alsamus
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Posted - 2004.10.30 22:06:00 -
[85]
My attributes are Memory 24 Intelligence 21 Perception 20 Charisma 18 Willpower 18 Fairly well balanced  Check the site at http://www.sailes.co.uk/btt/
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Sir Alsamus
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Posted - 2004.10.30 22:06:00 -
[86]
My attributes are Memory 24 Intelligence 21 Perception 20 Charisma 18 Willpower 18 Fairly well balanced  Check the site at http://www.sailes.co.uk/btt/
|

Sir Alsamus
Caldari Batteries Included
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Posted - 2004.10.30 22:06:00 -
[87]
My attributes are Memory 24 Intelligence 21 Perception 20 Charisma 18 Willpower 18 Fairly well balanced 
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Capt Silk
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Posted - 2004.10.31 17:38:00 -
[88]
I have 19 18 17 18 22
Pretty well balanced, all advanced learnings to 4 cept Charisma, don't know what that all works out to per month, how do you calc that?
-Capt Silk
Your 250mm 'Scout' Accelerator Cannon perfectly strikes Serpentis Soldier, wrecking for 319.4 damage. |

Capt Silk
|
Posted - 2004.10.31 17:38:00 -
[89]
I have 19 18 17 18 22
Pretty well balanced, all advanced learnings to 4 cept Charisma, don't know what that all works out to per month, how do you calc that?
-Capt Silk
Your 250mm 'Scout' Accelerator Cannon perfectly strikes Serpentis Soldier, wrecking for 319.4 damage. |

Capt Silk
Caldari Pegasus Mining Unlimited
|
Posted - 2004.10.31 17:38:00 -
[90]
I have 19 18 17 18 22
Pretty well balanced, all advanced learnings to 4 cept Charisma, don't know what that all works out to per month, how do you calc that?
-Capt Silk
Your 250mm 'Scout' Accelerator Cannon perfectly strikes Serpentis Soldier, wrecking for 319.4 damage. |
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