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Real Poison
Minmatar Stormlord Battleforce Vanguard.
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Posted - 2009.07.05 10:26:00 -
[1]
Edited by: Real Poison on 05/07/2009 10:34:17 check this video out (at 8:20 they start eve :))
http://www.dperry.com/archives/news/dp_blog/gaikai_-_video/
you don't even need a 3d graphics card. just a hd video capable netbook :)
no more installation issues. no updates needed. no windows needed, makes the game cross platform :)
i'd switch to that service any second when it comes available.
edit: linkified
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2009.07.05 10:34:00 -
[2]
Originally by: Real Poison you don't even need a 3d graphics card. just a hd video capable netbook :)
You forgot something. A good enough connection to their servers.
EVE issues|Mining revamp|Build stuff|Make ISK |
temponita
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Posted - 2009.07.05 10:36:00 -
[3]
Holy crap batman that's amazing! This could revolutionize multi-character game play!
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Real Poison
Minmatar Stormlord Battleforce Vanguard.
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Posted - 2009.07.05 10:36:00 -
[4]
about 1 Mbit as they say, so with a decent braodband connection you could even "multibox".
(accidentially reported you post :S, damn)
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Mashie Saldana
BFG Tech
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Posted - 2009.07.05 11:06:00 -
[5]
Originally by: Real Poison about 1 Mbit as they say, so with a decent braodband connection you could even "multibox".
I'm sure they said 5 MBit in the video while demonstrating EVE.
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Amerilia
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Posted - 2009.07.05 11:07:00 -
[6]
Originally by: Mashie Saldana
Originally by: Real Poison about 1 Mbit as they say, so with a decent braodband connection you could even "multibox".
I'm sure they said 5 MBit in the video while demonstrating EVE.
You can select Video and Audio Codecs and that way regulate the bandwidth used, the standard setting, which looks pretty good already, uses between 1 and 2 mbit.
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Kayanna Yatos
Perkone
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Posted - 2009.07.05 11:09:00 -
[7]
Originally by: Mashie Saldana
Originally by: Real Poison about 1 Mbit as they say, so with a decent braodband connection you could even "multibox".
I'm sure they said 5 MBit in the video while demonstrating EVE.
It's becoming more common to have 8-10MBit as standard anyway, so that is less of an issue. This service has exactly the same issues as Onlive, how to achieve reliably low latency, and scalability.
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Real Poison
Minmatar Stormlord Battleforce Vanguard.
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Posted - 2009.07.05 11:17:00 -
[8]
Originally by: Kayanna Yatos
It's becoming more common to have 8-10MBit as standard anyway, so that is less of an issue. This service has exactly the same issues as Onlive, how to achieve reliably low latency, and scalability.
exactly, i saw onlive when they presented their stuff and was amazed. but after these guys even showed eve i'm blown away.
i hope they find some major player capable of setting up a fat network of serverfarms.
imo soon enough this technology will be changing the pc gaming and console gaming world massively.
i could think of MS and Sony or maybe even nvidia or amd/ati to do so since they have the most at stake with this.
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Blane Xero
Amarr The Firestorm Cartel
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Posted - 2009.07.05 11:17:00 -
[9]
Edited by: Blane Xero on 05/07/2009 11:18:31
Originally by: Mashie Saldana
Originally by: Real Poison about 1 Mbit as they say, so with a decent braodband connection you could even "multibox".
I'm sure they said 5 MBit in the video while demonstrating EVE.
He said you "DONT" need 5mbit to play.
> The demands are so low, i mean, you don't need 5 megabit to be able to play this game. _____________________________________ Haruhiist since December 2008
Originally by: CCP Fallout :facepalm:
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Malcanis
Vanishing Point. The Initiative.
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Posted - 2009.07.05 11:27:00 -
[10]
Edited by: Malcanis on 05/07/2009 11:27:28 Might be good for changing skills, but I think we're a long way from the reliable bandwidth that would be required to fight or even run a mission like this.
They might SAY that you can run it over a 1Mbit line, but then again Microsoft SAY that you can run XP on 64Mb RAM.
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Zeba
Minmatar Honourable East India Trading Company
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Posted - 2009.07.05 11:30:00 -
[11]
I can see predatory drm growing to pandemic preportions is this ever takes off to the point its the only distribution method due to how fast it can stream data. Want to play that awesome new twitch shooter online game you just purchased? Oops better pay the monthly $2 master server fee you agreed to in some obscure section of the license agreement or you won't be able to see any servers to connect to. Or you might possibly not be able to start the game at all if you didn't pay the $1 a month patching fee to cover bandwith used to patch. EA will lead the way with the nickle and dime charge plan until every publisher gets on the bandwagon just because EA is getting away with it. You know it will happen if you give the greedy bastages even an inch of control over you being able to play the game you bought from them. However from a less cynical point of view I agree it could be a very handy tech for people with cheap notebooks.
Originally by: Vaden Khale He's doing the moonwalk in HEE-hee-hell.
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Real Poison
Minmatar Stormlord Battleforce Vanguard.
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Posted - 2009.07.05 11:34:00 -
[12]
Originally by: Malcanis Edited by: Malcanis on 05/07/2009 11:27:28 Might be good for changing skills, but I think we're a long way from the reliable bandwidth that would be required to fight or even run a mission like this.
They might SAY that you can run it over a 1Mbit line, but then again Microsoft SAY that you can run XP on 64Mb RAM.
you don't seem to undertsand. the server will have massive 3d processing power, whatver you machine you'll use as client will be able to run maximum details and effects on whatever resolution you may choose and it won't make a difference.
changing skills or being in a 400 ship battle will be the same.
i'd guess that the provider for that a service would bill customers by pure processing power that's required to run a game at specific quality settings.
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Mashie Saldana
BFG Tech
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Posted - 2009.07.05 11:36:00 -
[13]
Originally by: Blane Xero He said you "DONT" need 5mbit to play.
> The demands are so low, i mean, you don't need 5 megabit to be able to play this game.
I stand corrected
Still, the only time you would need this service would be while on the move (not much point using a netbook at home) so it has to be fast enough to run on mobile broadband/wireless hot spots. Most hot spots has a 2MBit connection or less. My mobile broadband (3G in UK) will do about 1-1.2MBit when benchmarked even though it say connected at 3.6MBit.
Also I'm curious how they will deal with saving your settings as redoing the overview every time you log in isn't my definition of fun.
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Amerilia
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Posted - 2009.07.05 11:37:00 -
[14]
Edited by: Amerilia on 05/07/2009 11:41:45
Originally by: Mashie Saldana
Originally by: Blane Xero He said you "DONT" need 5mbit to play.
> The demands are so low, i mean, you don't need 5 megabit to be able to play this game.
I stand corrected
Still, the only time you would need this service would be while on the move (not much point using a netbook at home) so it has to be fast enough to run on mobile broadband/wireless hot spots. Most hot spots has a 2MBit connection or less. My mobile broadband (3G in UK) will do about 1-1.2MBit when benchmarked even though it say connected at 3.6MBit.
Also I'm curious how they will deal with saving your settings as redoing the overview every time you log in isn't my definition of fun.
People seem to not read my post:
Originally by: Amerilia
Originally by: Mashie Saldana
Originally by: Real Poison about 1 Mbit as they say, so with a decent braodband connection you could even "multibox".
I'm sure they said 5 MBit in the video while demonstrating EVE.
You can select Video and Audio Codecs and that way regulate the bandwidth used, the standard setting, which looks pretty good already, uses between 1 and 2 mbit.
You can run this even at 300 kbps/sec but it looks and sounds like some retro console. And settings and save games created by the programs and games are saved on your account of the website. So overview is saved.
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Fulber
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Posted - 2009.07.05 12:21:00 -
[15]
Have fun reading the EVE Font on a lossy-compressed stream ouput. |
Some Advisor
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Posted - 2009.07.05 12:28:00 -
[16]
Edited by: Some Advisor on 05/07/2009 12:28:59
Originally by: Zeba I can see predatory drm growing to pandemic preportions is this ever takes off to the point its the only distribution method due to how fast it can stream data. Want to play that awesome new twitch shooter online game you just purchased? Oops better pay the monthly $2 master server fee you agreed to in some obscure section of the license agreement or you won't be able to see any servers to connect to. Or you might possibly not be able to start the game at all if you didn't pay the $1 a month patching fee to cover bandwith used to patch. EA will lead the way with the nickle and dime charge plan until every publisher gets on the bandwagon just because EA is getting away with it. You know it will happen if you give the greedy bastages even an inch of control over you being able to play the game you bought from them. However from a less cynical point of view I agree it could be a very handy tech for people with cheap notebooks.
QFT for truth and pointing again to the dangerous Corp out there that is.
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Shinnen
Caldari Northern Intelligence
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Posted - 2009.07.05 12:40:00 -
[17]
I wish this was available now, right now I'm paying for a HTTP tunnel that's super-unreliable because the internet company has blocked all ports that aren't HTTP or SSL ... -_-
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Amerilia
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Posted - 2009.07.05 12:42:00 -
[18]
Originally by: Some Advisor Edited by: Some Advisor on 05/07/2009 12:28:59
Originally by: Zeba I can see predatory drm growing to pandemic preportions is this ever takes off to the point its the only distribution method due to how fast it can stream data. Want to play that awesome new twitch shooter online game you just purchased? Oops better pay the monthly $2 master server fee you agreed to in some obscure section of the license agreement or you won't be able to see any servers to connect to. Or you might possibly not be able to start the game at all if you didn't pay the $1 a month patching fee to cover bandwith used to patch. EA will lead the way with the nickle and dime charge plan until every publisher gets on the bandwagon just because EA is getting away with it. You know it will happen if you give the greedy bastages even an inch of control over you being able to play the game you bought from them. However from a less cynical point of view I agree it could be a very handy tech for people with cheap notebooks.
QFT for truth and pointing again to the dangerous Corp out there that is.
QFT stands for "Quoted for truth" so you said "Quoted for truth for truth" just now...
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Spurty
Caldari Ore Mongers BricK sQuAD.
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Posted - 2009.07.05 13:00:00 -
[19]
This is the ideal future for the games industry really.
Look at your cable bill and channel line up, do you have HBO? Do you have the premium service? How BIG is your bill each month?
This is where the games industry wants to go for its cash.
Can already see it with Half-Life 2 : Episodes
You pay per level.
sure, not everyone has a game that can be broken into chunks large enough to warrant this at the moment, but they will learn and modify future releases.
DUST 24/7 servers for example, will be where the cheap seats are at, everyone paying full subs (Probably around $90 a month) will get all the other maps.
This isn't speculation, its just 10~15 years away so sounds crazy and amazing.
Oh and whats the 'hardware' requirement? I couldn't see that, but assume its nothing spectacular. Can't see what the host os for the player needs to be.
Seems to be Linux, Mac or Windows, which is nice (for people like me anyway that own all 3 er and some others lol)!
Originally by: Cat o'Ninetails hi cat here
i was thinking earlier about corpses...
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Furb Killer
Gallente
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Posted - 2009.07.05 13:01:00 -
[20]
Edited by: Furb Killer on 05/07/2009 13:01:44 It has many obvious advantages, also for other games (for example while aimbots would still be possible, wallhacks would be made impossible with this in shooters).
However this isnt exactly new, they arent the first ones doing it, and it is highly unlikely they will succeed. The current technology just wont cut it. The demands on their servers, both for the calculations required for the games + the extremely high demands on whatever codec they use, and the enormous bandwidth requirements, would result in some problems.
Quote: This isn't speculation, its just 10~15 years away so sounds crazy and amazing.
Actually, it is pure speculation.
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Malcanis
Vanishing Point. The Initiative.
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Posted - 2009.07.05 13:11:00 -
[21]
Originally by: Real Poison
Originally by: Malcanis Edited by: Malcanis on 05/07/2009 11:27:28 Might be good for changing skills, but I think we're a long way from the reliable bandwidth that would be required to fight or even run a mission like this.
They might SAY that you can run it over a 1Mbit line, but then again Microsoft SAY that you can run XP on 64Mb RAM.
you don't seem to undertsand. the server will have massive 3d processing power, whatver you machine you'll use as client will be able to run maximum details and effects on whatever resolution you may choose and it won't make a difference.
changing skills or being in a 400 ship battle will be the same.
i'd guess that the provider for that a service would bill customers by pure processing power that's required to run a game at specific quality settings.
Mmmm, man that kool-aid must taste good.
PS calculate the bandwidth your DVI cable carries. Just for fun.
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Real Poison
Minmatar Stormlord Battleforce Vanguard.
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Posted - 2009.07.05 13:20:00 -
[22]
Originally by: Malcanis
Mmmm, man that kool-aid must taste good.
PS calculate the bandwidth your DVI cable carries. Just for fun.
*sigh* what they do is stream the video and audio signal, just like HD IPTV providers.
their key technology is the ubersome near realtime low bandwidth requiring compressing algorithm.
they're showing it in the video how that technology performs and you claim it doesnt work???
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Furb Killer
Gallente
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Posted - 2009.07.05 13:24:00 -
[23]
Reality called, it likes to have a word with you.
They are number OVER 9000 who claims to have an uber compression algorithm which can compress video further than anything realisticly possible (serious just allready look at the compression ratio of XviD and how far exactly they want to go over that). Showing a game on a screen doesnt proof anything. I can also run eve on my comp and say i am streaming it from a secret russian base on the moon, it doesnt make it true.
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Grez
Neo Spartans Laconian Syndicate
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Posted - 2009.07.05 13:27:00 -
[24]
ITT: Malcanis shows he doesn't know how Gaikai works :D --- Grez: I shot the sheriff Kalazar: But I could not lock the Deputy BECAUSE OF FALCON |
Celestrias
Gallente Mid Knights Wildly Inappropriate.
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Posted - 2009.07.05 13:51:00 -
[25]
Edited by: Celestrias on 05/07/2009 13:55:49 This going to be awesome
I betcha though if this grows well, some crappie company (i.e. Microsoft) is going to buy it and fork it over
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Blane Xero
Amarr The Firestorm Cartel
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Posted - 2009.07.05 14:02:00 -
[26]
My only worries are that;
1. Things will lag out spectacularly once a large portion of people use it (World of ****craft). (seriously, millions of people streaming roughly 1-2mb/sec?)
2. Security of log-on data; though this is probably a lesser concern, it is still there.
3. DRM going overdrive, self-explanitory. _____________________________________ Haruhiist since December 2008
Originally by: CCP Fallout :facepalm:
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Bish Ounen
Gallente Best Path Inc. Ethereal Dawn
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Posted - 2009.07.05 14:10:00 -
[27]
Originally by: Shinnen I wish this was available now, right now I'm paying for a HTTP tunnel that's super-unreliable because the internet company has blocked all ports that aren't HTTP or SSL ... -_-
Wait, What?
Are you saying your ISP ONLY allows HTTPS and SSL communication? Soo.. How do you get anywhere on the internet? MOST pages do NOT use HTTPS or SSL.
That sounds fishy to me, unless they are forcing all non-encrypted communications to go to their local caching server, which would be pretty crappy as it would essentially cut off all communications except web and VPN traffic. I'd get another ISP if I were you. Fix the Wardec System! Upgrade the Probing System! |
T'Amber
starvald emurlahn
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Posted - 2009.07.05 14:13:00 -
[28]
That is the coolest thing i have seen in ages!!!
Thx for the link
Ships Of Eve Lottery #1 Secured by |
Akita T
Caldari Navy Volunteer Task Force
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Posted - 2009.07.05 14:16:00 -
[29]
Edited by: Akita T on 05/07/2009 14:16:16
Originally by: Bish Ounen MOST pages do NOT use HTTPS or SSL.
head explodes
Edit : Oh, you read "HTTPS" instead of "HTTP".
EVE issues|Mining revamp|Build stuff|Make ISK |
Furb Killer
Gallente
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Posted - 2009.07.05 14:26:00 -
[30]
Quote: 3. DRM going overdrive, self-explanitory.
Not really, why would they put DRM on it? DRM is (a pointless) attempt to try to protect movies, music, and similar things. I guess you can also try to use it to protect the installation disc of a game. But it would be completely pointless to protect the streamed data, which is just what you get to see on your screen, with DRM. I dont think they will be afraid that you make an 'illegal' copy of the data they sent you and then upload it via bittorrent. They basicly only send you FRAPS images of the screen realtime, so there isnt any reason they would put DRM on it.
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