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Joelleaveek
Center for Advanced Studies Gallente Federation
1
|
Posted - 2011.09.16 17:29:00 -
[1] - Quote
So with all this Dev attention in GD today, i though maybe it would be a good time to ask if a Gallente and/or hybrid turret fix is being planned for the near term. I think many Gallente agree that some kind of fix is needed here. |

David Grogan
The Motley Crew Reborn Warped Aggression
41
|
Posted - 2011.09.16 17:32:00 -
[2] - Quote
the jove felt sorry for gallente having such fail weapons for so long and are going to sell gallente some jovian plasma weapons.
plasma beams (long range) and plasma bursts (short range)
at least one would wish this  |

Demon Azrakel
Defiant.. Narwhals Ate My Duck
19
|
Posted - 2011.09.16 17:35:00 -
[3] - Quote
Next Summer Expansion :10months: :somehowCCPcannotfixhybridsandsupersatthesametimebecausebothrequiremonthsandmonthsofthoughtthatshouldhavebeenhappeningforthelastthreeyears: :CCP: |

BLACK-STAR
66
|
Posted - 2011.09.16 17:38:00 -
[4] - Quote
Demon Azrakel wrote:Next Summer Expansion :10months: :somehowCCPcannotfixhybridsandsupersatthesametimebecausebothrequiremonthsandmonthsofthoughtthatshouldhavebeenhappeningforthelastthreeyears: :CCP: pretty much this. [img]http://www.imgbox.de/users/S7AR/star.png[/img] |

Stellatus
Federal Navy Academy Gallente Federation
0
|
Posted - 2011.09.16 17:57:00 -
[5] - Quote
Bump.
Would be nice to hear if there are plans in the near future (like after the winter expansion, if not sooner). |

Bane Necran
37
|
Posted - 2011.09.16 18:01:00 -
[6] - Quote
Weren't Hybrids the best DPS before Projectile were?
I think missiles or lasers are up next, as much as i despise them. |

Cozmik R5
Dock 94
12
|
Posted - 2011.09.16 18:04:00 -
[7] - Quote
Oh you can dare ask... getting an answer is another story altogether! Try not. Do. Or do not. There is no try. |

Pattern Clarc
Aperture Harmonics
14
|
Posted - 2011.09.16 18:06:00 -
[8] - Quote
The expansion after the next one. Ex CSM member and Designer of the Tornado. -á Pilot satisfaction --áNew Ships |

Joelleaveek
Center for Advanced Studies Gallente Federation
1
|
Posted - 2011.09.16 18:12:00 -
[9] - Quote
Bane Necran wrote:Weren't Hybrids the best DPS before Projectile were?
I think missiles or lasers are up next, as much as i despise them.
They still have the best raw DPS, the problem is applying that DPS to the target. |

Stellatus
Federal Navy Academy Gallente Federation
0
|
Posted - 2011.09.16 18:18:00 -
[10] - Quote
Cozmik R5 wrote:Oh you can dare ask... getting an answer is another story altogether!
I have all the confidence in the world that our devs will give us an answer on this.
|
|

Demon Azrakel
Defiant.. Narwhals Ate My Duck
20
|
Posted - 2011.09.16 18:18:00 -
[11] - Quote
Bane Necran wrote:Weren't Hybrids the best DPS before Projectile were?
I think missiles or lasers are up next, as much as i despise them.
It is not just *DPS*. Blasters are still the best *DPS* (and rails never were in my memory). Lasers do great dps for their optimal and tracking, beams are superior to rails in almost every way. Pulse have a huge engagement range (:scorch:) and only slightly less damage than blasters (7 or 8 km a geddon will outdps a megathron), oh, and they switch ammo and thus range instantly. Missiles still let you choose to shoot at your opponent's resistance hole, always hit, perform great under lag, do great DPS for their range (try getting a brutix to hit for drake damage at 100km...). Caldari pilots complain about how short range their hams and torps are, but those still can hit at 40-60 km depending on fit, don's use capacitor, are fit on ships that shield tank and thus receive all of the benefits of shield tanking (no speed / agility nerf, instant reps / remote reps), and suffer no falloff in damage because of range.
And yeah, minmitar also receive all those bonuses shield ships get, holy **** easy fitting on many ships (1600 mm 10mn ruppy vs 1600mm 10mn thorax is lol, see also dual rep hyperion vs x-large boosted maelstrom, etc...), no cap use, damage projection because of huge falloff on autocannons, holy **** alpha which means it takes several minutes for a slightly higher dps 425mm rail mega to actually consistantly apply more dps than the alpha ship, etc. |

Winterblink
Body Count Inc. Pandemic Legion
0
|
Posted - 2011.09.16 18:22:00 -
[12] - Quote
Joelleaveek wrote:Bane Necran wrote:Weren't Hybrids the best DPS before Projectile were?
I think missiles or lasers are up next, as much as i despise them. They still have the best raw DPS, the problem is applying that DPS to the target. If I recall, that was exactly the goal they were attempting to achieve.
It's a dumb goal mind you, but....
|

Bane Necran
37
|
Posted - 2011.09.16 18:23:00 -
[13] - Quote
Joelleaveek wrote:They still have the best raw DPS, the problem is applying that DPS to the target.
Well, throw a tracking computer on there, then.
I'm trained up to T2 large hybrids so you'd expect me to be backing any kind of Gallente 'balancing', but i just don't see how they're as broken as everyone claims. |

Grimpak
Midnight Elites Echelon Rising
43
|
Posted - 2011.09.16 18:27:00 -
[14] - Quote
rails: made obsolete with the popularity of the on-grid warps blasters: marginally better damage than next best weapon, very low operability range and armour tanking ships that need to be nano-shield fitted to even stop worrying about not getting kited. [img]http://eve-files.com/sig/grimpak[/img]
[quote]The more I know about humans, the more I love animals.[/quote] ain't that right |

Joelleaveek
Center for Advanced Studies Gallente Federation
1
|
Posted - 2011.09.16 19:29:00 -
[15] - Quote
Bane Necran wrote:Joelleaveek wrote:They still have the best raw DPS, the problem is applying that DPS to the target. Well, throw a tracking computer on there, then. I'm trained up to T2 large hybrids so you'd expect me to be backing any kind of Gallente 'balancing', but i just don't see how they're as broken as everyone claims.
While tracking computers are useful, many ships are still able to stay out of range of blasters because of the short range and slow speed of Gallente ships. Best to catch the target in a web, however you still have to get close enough to apply the web. |

Centis Adjani
The Scope Gallente Federation
2
|
Posted - 2011.09.16 19:53:00 -
[16] - Quote
I have not any problem with Hybrids...
...because I trained and fit projectile weapons.  |

Barbelo Valentinian
The Scope Gallente Federation
38
|
Posted - 2011.09.16 19:54:00 -
[17] - Quote
IMHO it's not so much the hybrids, it's more the hulls. The guns themselves aren't that bad, it's more that with a lot of Gallente hulls, even with max skills it's harder than it is with other races to fit best T2 weapons AND a half-decent tank AND tackle, without really slowing the ship down to the point where its unable to apply all that dps except in highly situational circumstances. Perhaps rails just need a bit of a damage boost to bring them more in line with artys, and heavily rail-oriented Caldari hulls could be tweaked a bit too; but the real problem is that Gallente hulls haven't been updated to fit in with the nerfs and buffs that have happened to the other races' ships and weps over the years. They need a bit more PG and CPU now (although how to do that without making them FOTM for other weapon systems is tricky - perhaps they could have more PG and CPU efficiency only for hybrid fitting - like an "affinity" with hybrids or something).
To play devil's advocate, on the other hand, MMOS always seem to have an "IWIN" race and a race that's really hard to get the best out of. Some people thrive on a challenge, while others avoid it.
But Gallente have really fallen too far in recent years. Our famous and beloved drone boats (Vexor, Myrm, Domi, Ishtar) are the only things left that have any respect at all, and that, not much. Our blasterboats, which used to be feared across the galaxy, are now laughing stocks. |

Malken
The Kairos Syndicate
6
|
Posted - 2011.09.16 20:02:00 -
[18] - Quote
i think its safe to say that their logs will not show anything  |

Mira Luhtanen
Center for Advanced Studies Gallente Federation
0
|
Posted - 2011.09.16 20:18:00 -
[19] - Quote
What hybrids lack is versatility. Sure, blasters have high dps, but they're stuck with kin/therm. They're dependent on cap. They have poor tracking for their very short range. OTOH, I'm not sure what changes could be made to the weapons themselves without breaking them. (And rails are just weak.)
Barbelo Valentinian wrote:IMHO it's not so much the hybrids, it's more the hulls. The guns themselves aren't that bad, it's more that with a lot of Gallente hulls, even with max skills it's harder than it is with other races to fit best T2 weapons AND a half-decent tank AND tackle, without really slowing the ship down to the point where its unable to apply all that dps except in highly situational circumstances.
This. We'll put the shortest range weapons on the slowest hulls because trololololo. |

Joelleaveek
Center for Advanced Studies Gallente Federation
1
|
Posted - 2011.09.16 22:14:00 -
[20] - Quote
Mira Luhtanen wrote:What hybrids lack is versatility. Sure, blasters have high dps, but they're stuck with kin/therm. They're dependent on cap. They have poor tracking for their very short range. OTOH, I'm not sure what changes could be made to the weapons themselves without breaking them. (And rails are just weak.) Barbelo Valentinian wrote:IMHO it's not so much the hybrids, it's more the hulls. The guns themselves aren't that bad, it's more that with a lot of Gallente hulls, even with max skills it's harder than it is with other races to fit best T2 weapons AND a half-decent tank AND tackle, without really slowing the ship down to the point where its unable to apply all that dps except in highly situational circumstances. This. We'll put the shortest range weapons on the slowest hulls because trololololo.
I completely agree with this assessment of the problem. I think there needs to be some sort of tracking buff with blasters, since when you fight at ranges that close transversal velocity becomes a problem and extra tracking is needed to compensate. |
|

Count Austheim
Raven's Flight
9
|
Posted - 2011.09.16 22:42:00 -
[21] - Quote
Gallente ships are green. |

Bane Necran
42
|
Posted - 2011.09.16 22:47:00 -
[22] - Quote
Count Austheim wrote:Gallente ships are green.
I'd say it's more of a Feldgrau.
|

Digital Messiah
N7 Corporation
10
|
Posted - 2011.09.17 21:20:00 -
[23] - Quote
Ten topics on MT will and have been answered before a dev will dare to even consider posting in here. "Frankly, my dear, I don't give a damn" |

Deviana Sevidon
Panta-Rhei Butterfly Effect Alliance
12
|
Posted - 2011.09.17 21:50:00 -
[24] - Quote
Unfortunaly CCP will pretend the problem does not exist.
One of the reasons is, that it would indirectly mean the devs responsible for the balance have buffed missiles, projectile weapons and laser to much.
They could start by taking back the old resistance nerfs to shield and armor. Shields get 10% more explosive resistance and armor have +10% EM resistance again. Lasers would still be effective but would have a harder time against omni-tanked armor ships and minmatar projectile weapons would have more trouble with shield-ships. I would also recommend to make changes to EM ammo so that it deals more explo/kinetic and less EM to bring projectiles again in line with other weapons. |

Joelleaveek
Center for Advanced Studies Gallente Federation
1
|
Posted - 2011.09.17 21:50:00 -
[25] - Quote
Digital Messiah wrote:Ten topics on MT will and have been answered before a dev will dare to even consider posting in here.
It would seem that way. I think we can assume the silence to mean there are no plans. |

Joss56
Unleashed' Fury Trinova
0
|
Posted - 2011.09.17 22:00:00 -
[26] - Quote
David Grogan wrote:the jove felt sorry for gallente having such fail weapons for so long and are going to sell gallente some jovian plasma weapons. plasma beams (long range) and plasma bursts (short range) at least one would wish this 
I want that ! |

Joss56
Unleashed' Fury Trinova
0
|
Posted - 2011.09.17 22:07:00 -
[27] - Quote
Deviana Sevidon wrote:Unfortunaly CCP will pretend the problem does not exist.
One of the reasons is, that it would indirectly mean the devs responsible for the balance have buffed missiles, projectile weapons and laser to much.
They could start by taking back the old resistance nerfs to shield and armor. Shields get 10% more explosive resistance and armor have +10% EM resistance again. Lasers would still be effective but would have a harder time against omni-tanked armor ships and minmatar projectile weapons would have more trouble with shield-ships. I would also recommend to make changes to EM ammo so that it deals more explo/kinetic and less EM to bring projectiles again in line with other weapons.
Well when you use numbers and only believe on those then you are blind to anything else.
So do graphics show hybrids being a good dps weapon system? -quite sure
Do raw numbers show blasters are omgfkingpown? - very sure
Do those graphics care about real game conditions? -impossible
Hybrids shoot stuff and kill stuff so, for them everything goes like intended.
For the meanwhile train minmatar, autocanons & artillery. Start having fun |

Taedrin
Kushan Industrial
13
|
Posted - 2011.09.17 22:54:00 -
[28] - Quote
David Grogan wrote:the jove felt sorry for gallente having such fail weapons for so long and are going to sell gallente some jovian plasma weapons. plasma beams (long range) and plasma bursts (short range) at least one would wish this 
Would it be cruel for me to ask that the Gallente experience being fail for as long as Amarr did before they got buffed? |

Amarr Menza
Red Sky Morning BricK sQuAD.
1
|
Posted - 2011.09.18 05:42:00 -
[29] - Quote
what is Gallente?
Never heard of them |

DarkAegix
Acetech Systems
36
|
Posted - 2011.09.18 05:55:00 -
[30] - Quote
Amarr Menza wrote:what is Gallente?
Never heard of them Frenchmen who compensate for their girlishness by hull tanking, because "real men hull tank". Their weapon systems are only good for compressing minerals. |
|

Joelleaveek
Center for Advanced Studies Gallente Federation
1
|
Posted - 2011.09.18 05:59:00 -
[31] - Quote
Amarr Menza wrote:what is Gallente?
Never heard of them
CCP alt? |

Deviana Sevidon
Panta-Rhei Butterfly Effect Alliance
12
|
Posted - 2011.09.18 06:28:00 -
[32] - Quote
Joss56 wrote:Deviana Sevidon wrote:Unfortunaly CCP will pretend the problem does not exist.
One of the reasons is, that it would indirectly mean the devs responsible for the balance have buffed missiles, projectile weapons and laser to much.
They could start by taking back the old resistance nerfs to shield and armor. Shields get 10% more explosive resistance and armor have +10% EM resistance again. Lasers would still be effective but would have a harder time against omni-tanked armor ships and minmatar projectile weapons would have more trouble with shield-ships. I would also recommend to make changes to EM ammo so that it deals more explo/kinetic and less EM to bring projectiles again in line with other weapons. Well when you use numbers and only believe on those then you are blind to anything else. So do graphics show hybrids being a good dps weapon system? -quite sure Do raw numbers show blasters are omgfkingpown? - very sure Do those graphics care about real game conditions? -impossible Hybrids shoot stuff and kill stuff so, for them everything goes like intended. For the meanwhile train minmatar, autocanons & artillery. Start having fun
I prefer to numbers, beliefs are for the church and I have also experience with autocannons and lasers. The numbers that many people showed each Gallente/Hybrid thread are correct and Gallente ships are in a lot of combat situations at a disadvantage. I do not say they are impossible to use, but certainly a worse choice then lasers or projectiles in almost any given situation. |

Trolls Troll
Imperial Academy Amarr Empire
16
|
Posted - 2011.09.18 06:30:00 -
[33] - Quote
Soundwave at Pax said they will probably maybe might possibly get a patch to look at them after Xmas. |

Tarikla
Projet Aurora
2
|
Posted - 2011.09.18 12:33:00 -
[34] - Quote
Bumping .
Even an "we can't tell you when , but we are looking at it" would be nice :) |

Alpheias
63
|
Posted - 2011.09.18 12:44:00 -
[35] - Quote
Because it takes CCP 10 months to change some numbers in the database.
GÖ½ When your ship gets blown to bits GÖ½ And you lose your Faction fits \Gÿ+/ Don't worry GÖ¬ GÖ½ GÖ¬ GÖ½ GÖ½ GÖ¬ GÖ½ GÖ¬ Be Happy \Gÿ+/ |

Chaos Incarnate
Faceless Logistics
252
|
Posted - 2011.09.18 12:59:00 -
[36] - Quote
Alpheias wrote:Because it takes CCP 10 months to change some numbers in the database.
you see, they have to fill out the change of number form in triplicate and submit it in-person to the mighty CCP database master. Unfortunately, he lives at the top of the tallest volcano in iceland, in a home accessible only by a mountainous path twice a year when the snows abate. Therefore, no balance changes ever.
haha, just kidding, they just have to press some buttons. Sucks to be us  |

Alpheias
63
|
Posted - 2011.09.18 13:04:00 -
[37] - Quote
Chaos Incarnate wrote:Alpheias wrote:Because it takes CCP 10 months to change some numbers in the database. you see, they have to fill out the change of number form in triplicate and submit it in-person to the mighty CCP database master. Unfortunately, he lives at the top of the tallest volcano in iceland, in a home accessible only by a mountainous path twice a year when the snows abate. Therefore, no balance changes ever. haha, just kidding, they just have to press some buttons. Sucks to be us 
There needs to be a Followship of the Database. You have my trollface.jpg if you carry the burden.
PS. Why do you have more likes than I?
GÖ½ When your ship gets blown to bits GÖ½ And you lose your Faction fits \Gÿ+/ Don't worry GÖ¬ GÖ½ GÖ¬ GÖ½ GÖ½ GÖ¬ GÖ½ GÖ¬ Be Happy \Gÿ+/ |

Chaos Incarnate
Faceless Logistics
252
|
Posted - 2011.09.18 13:09:00 -
[38] - Quote
Alpheias wrote:Chaos Incarnate wrote:Alpheias wrote:Because it takes CCP 10 months to change some numbers in the database. you see, they have to fill out the change of number form in triplicate and submit it in-person to the mighty CCP database master. Unfortunately, he lives at the top of the tallest volcano in iceland, in a home accessible only by a mountainous path twice a year when the snows abate. Therefore, no balance changes ever. haha, just kidding, they just have to press some buttons. Sucks to be us  There needs to be a Followship of the Database. You have my trollface.jpg if you carry the burden. PS. Why do you have more likes than I? 
Hey, do i look like a hobbit to you? I'm Aragorn, i get to bang the sexy elf and bring peace and prosperity to the realms of men.
(also, i have more likes because i'm a better poster, everyone knows it. Haha, just kidding, the likes system is useless) |

Grimpak
Midnight Elites Echelon Rising
44
|
Posted - 2011.09.18 13:10:00 -
[39] - Quote
Alpheias wrote:Chaos Incarnate wrote:Alpheias wrote:Because it takes CCP 10 months to change some numbers in the database. you see, they have to fill out the change of number form in triplicate and submit it in-person to the mighty CCP database master. Unfortunately, he lives at the top of the tallest volcano in iceland, in a home accessible only by a mountainous path twice a year when the snows abate. Therefore, no balance changes ever. haha, just kidding, they just have to press some buttons. Sucks to be us  There needs to be a Followship of the Database. You have my trollface.jpg if you carry the burden. PS. Why do you have more likes than I? 
it's TEH FACE.
TROLLFACE. [img]http://eve-files.com/sig/grimpak[/img]
[quote]The more I know about humans, the more I love animals.[/quote] ain't that right |

Alpheias
63
|
Posted - 2011.09.18 13:12:00 -
[40] - Quote
Chaos Incarnate wrote:Alpheias wrote:Chaos Incarnate wrote:Alpheias wrote:Because it takes CCP 10 months to change some numbers in the database. you see, they have to fill out the change of number form in triplicate and submit it in-person to the mighty CCP database master. Unfortunately, he lives at the top of the tallest volcano in iceland, in a home accessible only by a mountainous path twice a year when the snows abate. Therefore, no balance changes ever. haha, just kidding, they just have to press some buttons. Sucks to be us  There needs to be a Followship of the Database. You have my trollface.jpg if you carry the burden. PS. Why do you have more likes than I?  Hey, do i look like a hobbit to you? I'm Aragorn, i get to bang the sexy elf and bring peace and prosperity to the realms of men. (also, i have more likes because i'm a better poster, everyone knows it. Haha, just kidding, the likes system is useless)
And the sexy elf would be Milla, in bold yellow capital letters?
GÖ½ When your ship gets blown to bits GÖ½ And you lose your Faction fits \Gÿ+/ Don't worry GÖ¬ GÖ½ GÖ¬ GÖ½ GÖ½ GÖ¬ GÖ½ GÖ¬ Be Happy \Gÿ+/ |
|

Chaos Incarnate
Faceless Logistics
252
|
Posted - 2011.09.18 13:13:00 -
[41] - Quote
Alpheias wrote:And the sexy elf would be Milla, in bold yellow capital letters?
you've now destroyed lord of the rings for me forever
I HOPE YOU ARE HAPPY
|

Alpheias
63
|
Posted - 2011.09.18 13:15:00 -
[42] - Quote
Chaos Incarnate wrote:Alpheias wrote:And the sexy elf would be Milla, in bold yellow capital letters? you've now destroyed lord of the rings for me forever I HOPE YOU ARE HAPPY
Happy as a clam, in butter, awaiting to delight you.
GÖ½ When your ship gets blown to bits GÖ½ And you lose your Faction fits \Gÿ+/ Don't worry GÖ¬ GÖ½ GÖ¬ GÖ½ GÖ½ GÖ¬ GÖ½ GÖ¬ Be Happy \Gÿ+/ |

Grimpak
Midnight Elites Echelon Rising
44
|
Posted - 2011.09.18 13:15:00 -
[43] - Quote
Chaos Incarnate wrote:Alpheias wrote:And the sexy elf would be Milla, in bold yellow capital letters? you've now destroyed lord of the rings for me forever I HOPE YOU ARE HAPPY Alpheias wins!
BRUTALITY [img]http://eve-files.com/sig/grimpak[/img]
[quote]The more I know about humans, the more I love animals.[/quote] ain't that right |

Astenion
Spiritus Draconis
2
|
Posted - 2011.09.18 13:26:00 -
[44] - Quote
You know there's something wrong when you're in a Gallente FW corp and you constantly end up fielding Minmatar and Amarr ships instead of Gallente.
I seriously think that the only use for Gallente ships is running missions, and high sec missions at that because they definitely are as useless as a screen door on a submarine for PvP. |

Alpheias
63
|
Posted - 2011.09.18 13:29:00 -
[45] - Quote
Astenion wrote:
I seriously think that the only use for Gallente ships is running missions, and high sec missions at that because they definitely are as useless as a screen door on a submarine for PvP.
The bitterness is reaching corrosive levels.
GÖ½ When your ship gets blown to bits GÖ½ And you lose your Faction fits \Gÿ+/ Don't worry GÖ¬ GÖ½ GÖ¬ GÖ½ GÖ½ GÖ¬ GÖ½ GÖ¬ Be Happy \Gÿ+/ |

Chaos Incarnate
Faceless Logistics
252
|
Posted - 2011.09.18 13:29:00 -
[46] - Quote
Grimpak wrote:Chaos Incarnate wrote:Alpheias wrote:And the sexy elf would be Milla, in bold yellow capital letters? you've now destroyed lord of the rings for me forever I HOPE YOU ARE HAPPY Alpheias wins! BRUTALITY
he invoked millia man, nobody wins when you do that 
|

Astenion
Spiritus Draconis
2
|
Posted - 2011.09.18 13:34:00 -
[47] - Quote
Well Alpheias, not really. I mean, it is what it is. I still like Gallente ships but unless you jump someone in a 2v1, you're probably going to die. I don't think they need to be buffed THAT much but a little help would be definitely appreciated...maybe more powergrid or resists if not more DPS. |

Deviana Sevidon
Panta-Rhei Butterfly Effect Alliance
12
|
Posted - 2011.09.18 14:09:00 -
[48] - Quote
Issues - Low optimal and falloff makes it hard for blasters to apply their their theoretically high DPS - Tracking problems within the weapons optimal ranges - Powergrid and CPU fitting issues, often both on Gallente ships - Shield and Armor resists favor often explo or EM damage - Armor tanking makes Gallente ships slow, especially with plates, further increasing the range issues of blasters - High capacitor use, create cap problems, especially when ships are required to use MWD to get into range - Railguns have a poor tracking and only medium damage, which makes them overall ineffective. - Gallente primary EW was double nerfed into near uselessness - Information Warfare command bonuses are the least used of all command ship bonuses - Active armor repair bonus are effectively wasted - Myrmidon drone bandwith was nerfed to hell, just to remove one of the last viable Gallente PvP ships.
Edit: Forgot a few |

Large Collidable Object
morons.
208
|
Posted - 2011.09.18 15:23:00 -
[49] - Quote
Deviana Sevidon wrote: - Myrmidon drone bandwith was nerfed to hell, just to remove one of the last viable Gallente PvP ships.
Heh - whoever came up with that 75 mbit bandwidth must be the biggest sadist alive.
I bet every three-legged kitten in Reykjavik ows it's existence to this man.
morons-áare recruiting. We're good at breeding! |

Aloe Cloveris
The Greater Goon Clockwork Pineapple
8
|
Posted - 2011.09.18 17:14:00 -
[50] - Quote
Joelleaveek wrote:I think there needs to be some sort of tracking buff with blasters, since when you fight at ranges that close transversal velocity becomes a problem and extra tracking is needed to compensate.
Yeah, the tracking mechanics in this game cripple med/large blasters because transversal ramps waaaay the **** up at close range and that's really superdumb and counter-intuitive.
90% webs were why blasters were once functional. Vigilant (only 3x the cost of a Diemost!) and Vindicator (a mere 10x the cost of a Mega)* are Gallentean hulls done right.
Small blasters are fine.
* at least Megas have an inherent tracking bonus so there's that I guess v0v
Alpheias wrote:Because it takes CCP 10 months to change some numbers in the database.
Hey CCP? Open the database entries for the medium and large hybrid turrets, mash numpad with the flat of your palm and presto! Fixed.
Literally any change to hybrids & related hulls would be a bloody improvement.
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CCP Zymurgist
C C P C C P Alliance
113

|
Posted - 2011.09.18 17:48:00 -
[51] - Quote
Joelleaveek wrote:So with all this Dev attention in GD today, i though maybe it would be a good time to ask if a Gallente and/or hybrid turret fix is being planned for the near term. I think many Gallente agree that some kind of fix is needed here.
I love me some Hybrids! *insert random GIR noises from Invader Zim here*
Also CCP Soundwave mentioned in an interview at PAX this year that, "After Christmas, there will probably be some changes pushed out to fix this issue." In response to a question about Hybrids. Zymurgist Community Representative CCP NA, EVE Online Contact Us at http://support.eveonline.com/pages/petitions/createpetition.aspx |
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Tobias Sjodin
Habitual Euthanasia Pandemic Legion
1
|
Posted - 2011.09.18 18:26:00 -
[52] - Quote
I love the "probably" in that sentence. |

Varesk
Maelstrom Crew
11
|
Posted - 2011.09.18 18:28:00 -
[53] - Quote
I personally have no problem fitting a fully t2 fit Megathron with Heavy Neutron Blaster IIs. I even have enough pg/cpu for a Nuet or RR if needed. The Mega is fine and blasters are fine. You can even fit drones, 125m3 of them. So you have a great selection of drones to complement your set up.
Rails suck.
So fix rails, leave blasters alone.
|

Deviana Sevidon
Panta-Rhei Butterfly Effect Alliance
12
|
Posted - 2011.09.18 18:49:00 -
[54] - Quote
Varesk wrote:I personally have no problem fitting a fully t2 fit Megathron with Heavy Neutron Blaster IIs. I even have enough pg/cpu for a Nuet or RR if needed. The Mega is fine and blasters are fine. You can even fit drones, 125m3 of them. So you have a great selection of drones to complement your set up.
Rails suck.
So fix rails, leave blasters alone.
It is not just the Megathron and Blasters are certainly not fine. In a RR fleet you have probably at least a single plate, probably more and your ship is slow a slow ass l and with a weapon system that can barely hit anyhting above the 20km range, a blaster mega is not a good choice for a RR fleet because of these penalties.
Also the problem with blasters is not just the mega, brutix, die-most, hyperion are also supposed to be blaster ships. Only that the mega is one of the better among a number of poor choices does not say blasters are fine. |

Amantus
Malignant Enterprises
0
|
Posted - 2011.09.18 19:06:00 -
[55] - Quote
eve online |

Aloe Cloveris
The Greater Goon Clockwork Pineapple
8
|
Posted - 2011.09.18 19:14:00 -
[56] - Quote
video games |

Mr Kidd
Center for Advanced Studies Gallente Federation
33
|
Posted - 2011.09.18 19:17:00 -
[57] - Quote
Deviana Sevidon wrote:Varesk wrote:I personally have no problem fitting a fully t2 fit Megathron with Heavy Neutron Blaster IIs. I even have enough pg/cpu for a Nuet or RR if needed. The Mega is fine and blasters are fine. You can even fit drones, 125m3 of them. So you have a great selection of drones to complement your set up.
Rails suck.
So fix rails, leave blasters alone.
It is not just the Megathron and Blasters are certainly not fine. In a RR fleet you have probably at least a single plate, probably more and your ship is slow a slow ass l and with a weapon system that can barely hit anyhting above the 20km range, a blaster mega is not a good choice for a RR fleet because of these penalties. Also the problem with blasters is not just the mega, brutix, die-most, hyperion are also supposed to be blaster ships. Only that the mega is one of the better among a number of poor choices does not say blasters are fine.
Have to agree with Deviana here. You either have a slow RR fleet or you exclude Gallente.
And lets not forget light and medium blasters. Light blasters have an optimal range somewhere just past the sigmoid colon of the target. 1km - 3km. Medium blasters, while having slightly better optimal have really poor tracking for the range they have to work with. Even with a +5% implant for tracking and uber hybrid skills I can't orbit a target without missing half the time and the other half taking serious hits to dps using mediums. And this is without using AB or MWD. That's just ridiculous that Gallente are required to sit still completely unable to utilize other weapon systems' shortcomings which effectively bolsters your enemy's DPS. We want breast augmentations and sluttier clothing in the NeX! |

Joelleaveek
Center for Advanced Studies Gallente Federation
2
|
Posted - 2011.09.18 19:18:00 -
[58] - Quote
CCP Zymurgist wrote:Joelleaveek wrote:So with all this Dev attention in GD today, i though maybe it would be a good time to ask if a Gallente and/or hybrid turret fix is being planned for the near term. I think many Gallente agree that some kind of fix is needed here. I love me some Hybrids! *insert random GIR noises from Invader Zim here* Also CCP Soundwave mentioned in an interview at PAX this year that, "After Christmas, there will probably be some changes pushed out to fix this issue." In response to a question about Hybrids.
Thank you for this response Mr. Zymurgist. Nice to know the issue is at least on the radar. |

Amantus
Malignant Enterprises
0
|
Posted - 2011.09.18 19:26:00 -
[59] - Quote
lol |

Fawcks
Avoid and Evade Epsilon Shimmy Alliance
51
|
Posted - 2011.09.18 19:39:00 -
[60] - Quote
Demon Azrakel wrote:Missiles still let you choose to shoot at your opponent's resistance hole My heat-seeking love rocket always goes for my opponent's resistance hole. |
|

Tau Cabalander
Retirement Retreat
34
|
Posted - 2011.09.18 20:31:00 -
[61] - Quote
Didn't a CCP dev state in an interview that balance was boring, and a FOTM kept things interesting?
|

Grimpak
Midnight Elites Echelon Rising
45
|
Posted - 2011.09.18 21:06:00 -
[62] - Quote
Tau Cabalander wrote:Didn't a CCP dev state in an interview that balance was boring, and a FOTM kept things interesting?
depends on what kind of balancing you're looking for.
bad balancing is when everything's the same. good balancing is where every weapon has a "role" where it excels and doesn't step on other's "role".
bad balancing is extremely easy to do. good balancing is extremely hard to do. [img]http://eve-files.com/sig/grimpak[/img]
[quote]The more I know about humans, the more I love animals.[/quote] ain't that right |

Frau JeanYus
PsiTit Corp
0
|
Posted - 2011.09.18 21:12:00 -
[63] - Quote
" after Christmas" 2013? Prolly |

Raw Matters
KRAUTZ RULEZ KRAUTZ-FEDERATION
6
|
Posted - 2011.09.18 22:19:00 -
[64] - Quote
Have you ever had a Taranis in your back? I can tell you: Blasters hurt a lot! |

Zifrian
Deep Space Innovations
3
|
Posted - 2011.09.18 22:40:00 -
[65] - Quote
I agree that hybrids pretty much suck compared to others, but I wonder if the "balance" comes from the drone bonuses that most gallente ships get compared to the other races. |

Grimpak
Midnight Elites Echelon Rising
45
|
Posted - 2011.09.18 23:02:00 -
[66] - Quote
Raw Matters wrote:Have you ever had a Taranis in your back? I can tell you: Blasters hurt a lot!
I think it's of general consensus that at the very least small blasters are good enough. [img]http://eve-files.com/sig/grimpak[/img]
[quote]The more I know about humans, the more I love animals.[/quote] ain't that right |

Mr Kidd
Center for Advanced Studies Gallente Federation
33
|
Posted - 2011.09.19 01:44:00 -
[67] - Quote
Zifrian wrote:I agree that hybrids pretty much suck compared to others, but I wonder if the "balance" comes from the drone bonuses that most gallente ships get compared to the other races.
If halving your DPS in most situations is balance, then I suppose so. We want breast augmentations and sluttier clothing in the NeX! |

Misanth
RABBLE RABBLE RABBLE Limitless Inc.
91
|
Posted - 2011.09.19 02:39:00 -
[68] - Quote
Joelleaveek wrote:many Gallente agree
Heh. How about us Amarr and Minmatarians who fly with blasters all time and thinking they're pretty damn epic? Rails could really use some love yeah, but it'd be quite silly to boost blasters at present. |

Rykuss
Center for Advanced Studies Gallente Federation
3
|
Posted - 2011.09.19 02:57:00 -
[69] - Quote
Tau Cabalander wrote:Didn't a CCP dev state in an interview that balance was boring, and a FOTM kept things interesting?
That would be interesting, if balancing were done on a month by month basis. It gets pretty old after several years though. Can I have your vindicator? |

Alpheias
65
|
Posted - 2011.09.20 16:08:00 -
[70] - Quote
Rykuss wrote:Tau Cabalander wrote:Didn't a CCP dev state in an interview that balance was boring, and a FOTM kept things interesting?
That would be interesting, if balancing were done on a month by month basis. It gets pretty old after several years though.
Could always ask Blizzard how it is working out for them.
GÖ½ When your ship gets blown to bits GÖ½ And you lose your Faction fits \Gÿ+/ Don't worry GÖ¬ GÖ½ GÖ¬ GÖ½ GÖ½ GÖ¬ GÖ½ GÖ¬ Be Happy \Gÿ+/ |
|

Large Collidable Object
morons.
217
|
Posted - 2011.09.20 16:14:00 -
[71] - Quote
Rykuss wrote:Tau Cabalander wrote:Didn't a CCP dev state in an interview that balance was boring, and a FOTM kept things interesting?
That would be interesting, if balancing were done on a month by month basis. It gets pretty old after several years though.
Yeah - Soundwave stated the above at the Vegas convention. Whilst I agree on the imbalance bit, the FOTM could change every now and then - otherwise it's not FOTM.
Also, I don't think the OP was proposing to do monthly rebalances on all ships - just regular updates on some.
I for one would be happy if they only reworked one class of ships/turrets / expansion. That's enough to keep things interesting and allows younger players to get into the FOTM ships before they are outdated.
morons-áare recruiting. We're good at breeding! |

mkint
22
|
Posted - 2011.09.20 16:20:00 -
[72] - Quote
Zifrian wrote:I agree that hybrids pretty much suck compared to others, but I wonder if the "balance" comes from the drone bonuses that most gallente ships get compared to the other races.
I've been thinking... what if to balance Gallente ships, CCP added Small and Medium sentry drones, and then made them so all sentries could move with the launching ship instead of being strictly stationary?
Gallente pilots would be able to fill in those middle ranges with drone damage, applying damage before being in blaster range or supplementing rail damage in the medium ranges. Would that overpower Gallente, or still leave them underpowered? How would you abuse that kind of drone mechanic? |

Joelleaveek
Center for Advanced Studies Gallente Federation
2
|
Posted - 2011.09.20 18:51:00 -
[73] - Quote
mkint wrote:Zifrian wrote:I agree that hybrids pretty much suck compared to others, but I wonder if the "balance" comes from the drone bonuses that most gallente ships get compared to the other races. I've been thinking... what if to balance Gallente ships, CCP added Small and Medium sentry drones, and then made them so all sentries could move with the launching ship instead of being strictly stationary? Gallente pilots would be able to fill in those middle ranges with drone damage, applying damage before being in blaster range or supplementing rail damage in the medium ranges. Would that overpower Gallente, or still leave them underpowered? How would you abuse that kind of drone mechanic?
So then i have these drones moving at the same speed an heading as the host ship. if i was in the opposing ship i would shoot these drones first. Then you would probably pull them in and i would go back to shooting you. Then you put the drones back out and so on and so forth. Until they're either all dead or you give up on them. Meanwhile i've stayed out of range this entire time and and you've done very little damage.
I think this isn't a good idea. I do think drones need a buff, but that's a whole other thread.
I believe that Gallente ships should be faster, like fastest in game. i think they shouldn't be very agile though. I think the need enough cap to burn to the target with an MWD and still have enough for the blasters and/or armor reppers. |

Malcanis
Vanishing Point. The Initiative.
206
|
Posted - 2011.09.20 19:03:00 -
[74] - Quote
Zifrian wrote:I agree that hybrids pretty much suck compared to others, but I wonder if the "balance" comes from the drone bonuses that most gallente ships get compared to the other races.
That's not a lot of comfort to Caldari Hybrid ships.
Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |

Alundil
The Unnamed. Novum Militis ExParte
8
|
Posted - 2011.09.20 22:16:00 -
[75] - Quote
Bump because I love my hybrids (and have a ton of SP into them) and wish there were more useful |

Kitty McKitty
In Praise Of Shadows
114
|
Posted - 2011.09.20 22:30:00 -
[76] - Quote
BIG BOOTY BLASTERS "Why can't I be different and original, like everybody else?" |

Christopher AET
Segmentum Solar
2
|
Posted - 2011.09.21 00:06:00 -
[77] - Quote
In my opinion the only time where blasters have the advantage is as an ambush gank ship. Have a quicker mate lock a target down. you warp in in mega/hyperion/proteus at zero. Only then is its massive dps useful in killing an enemy before his buddies can respond. howevrr unless you get the drop on an enemy you will struggle.
Gallente ships do come into their own at the capital levels however |

MeestaPenni
Mercantile and Stuff
0
|
Posted - 2011.09.21 01:24:00 -
[78] - Quote
Christopher AET wrote:the only time where blasters have the advantage is as an ambush gank ship. Have a quicker mate lock a target down. you warp in in mega/hyperion/proteus at zero. Only then is its massive dps useful in killing an enemy before his buddies can respond. howevrr unless you get the drop on an enemy you will struggle.
This ^
I've been wondering if anyone would point it out. If you're off-grid and a tackler can get in tight while providing a "warp to" point....a Blasterthron is murder in space. |

Captain Brickwalle
Predator's Inc.
0
|
Posted - 2011.09.21 18:34:00 -
[79] - Quote
It's almost as if there is a sort of mass amnesia regarding blasters during these arguments. Like no one remembers blasters too, have fall off and that, on bonused hull like gallente blaster boats, better fall off (relatively) than autocannons on most minmitar ships. With decent skills and null ammo a mega can project dps out to 40-50 km.
The next secret i: tracking enhancers > magnetic stabalizers. So if you have 3 lows upgrades you fit 2 TE and 1 magstab not 3magstab or not even 1te 2stab.
So in short the blasters aren't broken. The slowpoke ships with low CPU are the problem. I might even go so far as to suggest that t2 blaster amok have no tracking penalty or even boost it but apply some other affect like even MORE cap usage or affect the ship hull like t2 missiles. |

Crunchmeister
THORN Syndicate BricK sQuAD.
51
|
Posted - 2011.09.21 19:04:00 -
[80] - Quote
CCP Zymurgist wrote:Also CCP Soundwave mentioned in an interview at PAX this year that, "After Christmas, there will probably be some changes pushed out to fix this issue." In response to a question about Hybrids.
I don't like the word "probably". That's kind of a universal "get out of jail free" card when used in that context. If hybrids do get a buff, then CCP can claim they came through on their promise.
Or (the more likely scenario) a year from now, when we're still asking for some hybrid loving and someone claims CCP lied about fixing hybrids referencing Soundwave's quote at PAX, CCP can "honestly" reply that there were no promises made and they only said it was probable that they'd look into fixing hybrids.
|
|

Crunchmeister
THORN Syndicate BricK sQuAD.
51
|
Posted - 2011.09.21 19:09:00 -
[81] - Quote
Captain Brickwalle wrote:It's almost as if there is a sort of mass amnesia regarding blasters during these arguments. Like no one remembers blasters too, have fall off and that, on bonused hull like gallente blaster boats, better fall off (relatively) than autocannons on most minmitar ships. With decent skills and null ammo a mega can project dps out to 40-50 km.
The next secret i: tracking enhancers > magnetic stabalizers. So if you have 3 lows upgrades you fit 2 TE and 1 magstab not 3magstab or not even 1te 2stab.
So in short the blasters aren't broken. The slowpoke ships with low CPU are the problem. I might even go so far as to suggest that t2 blaster amok have no tracking penalty or even boost it but apply some other affect like even MORE cap usage or affect the ship hull like t2 missiles.
Well, to hit past 25km with large blasters, you're using ammo that's about as deadly as someone throwing rocks at your ship. Compare that to an Amarr BS with pulse lasers and Scorch that can hit out WAY farther than that for way more damage. Yes, blasters do more theoretical damage, providing you're actually at optimal. Outside of optimal, it's hard to track stuff, and too far within optimal, you can't land a shot because it seems to be negative tracking. And I think there's a far too wide selection of hybrid ammo, really. Back in the days of the 200+ km sniper fleets, maybe. But now with the game mechanic changes, most of those ammo types are as obsolete as the platforms they're being fired from. |

Hakaru Ishiwara
Republic Military School Minmatar Republic
11
|
Posted - 2011.09.21 20:56:00 -
[82] - Quote
Barbelo Valentinian wrote:...
But Gallente have really fallen too far in recent years. Our famous and beloved drone boats (Vexor, Myrm, Domi, Ishtar) are the only things left that have any respect at all, and that, not much. Our blasterboats, which used to be feared across the galaxy, are now laughing stocks. Don't forget the Eos which got its kok chopped off along with the Myrm when their drone bandwidth values were hacked down to 75. No more dropping 5 Ogre IIs or sentries.
I remember starting off my EVE career as a Gallente pilot and getting into my first Myrmidon. I remember hearing about the feared damps of the Arazu. I recall tales of the Eos and how it owned. I thought that I had made an OK choice for my race. 
I also remember when the Myrm's drone bay and [the Arazu's] damps were hit hard by the nerf bat. As clear as day, I recall asking why a race's specific bonuses were getting pared down. After all, what makes having races relevant while flying in space if everybody's ships are Milquetoast with little differentiation. So, I cross-trained amarr, caldari and minmatar because gallente were given the shaft. So much for my dreams of progressing into and having fun with the higher-level Gallente ships. 
As an aside, I also recall when the Falcon's range bonus was nerfed and questioned that game design decision, too. I recall bum-rushing Falcon pilots with interceptors and 9/10 times, the recon pilot would GTFO.
I am a believer in unique and powerful distinctions between races. Enable players to devise the means to remove "because of Falcon" from the equation. Do not nanny-state the game, but rather allow the sandbox nature to balance itself. EVE is filled with ingenious PvP minds who will make use of and find counters to racial specific bonuses with no intervention from CCP. Honest. 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284286 |

Hakaru Ishiwara
Republic Military School Minmatar Republic
11
|
Posted - 2011.09.21 21:04:00 -
[83] - Quote
Crunchmeister wrote:CCP Zymurgist wrote:Also CCP Soundwave mentioned in an interview at PAX this year that, "After Christmas, there will probably be some changes pushed out to fix this issue." In response to a question about Hybrids. I don't like the word "probably". That's kind of a universal "get out of jail free" card when used in that context. If hybrids do get a buff, then CCP can claim they came through on their promise. Or (the more likely scenario) a year from now, when we're still asking for some hybrid loving and someone claims CCP lied about fixing hybrids referencing Soundwave's quote at PAX, CCP can "honestly" reply that there were no promises made and they only said it was probable that they'd look into fixing hybrids. This is par-for-the-course in business-speak. No publicly speaking business person talks in absolutes in order to be able to worm out of tough situations down the road. Just the way it is.
284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284286 |

Holy One
SniggWaffe
12
|
Posted - 2011.09.22 11:12:00 -
[84] - Quote
Barbelo Valentinian wrote:IMHO it's not so much the hybrids, it's more the hulls. The guns themselves aren't that bad, it's more that with a lot of Gallente hulls, even with max skills it's harder than it is with other races to fit best T2 weapons AND a half-decent tank AND tackle, without really slowing the ship down to the point where its unable to apply all that dps except in highly situational circumstances. Perhaps rails just need a bit of a damage boost to bring them more in line with artys, and heavily rail-oriented Caldari hulls could be tweaked a bit too; but the real problem is that Gallente hulls haven't been updated to fit in with the nerfs and buffs that have happened to the other races' ships and weps over the years. They need a bit more PG and CPU now (although how to do that without making them FOTM for other weapon systems is tricky - perhaps they could have more PG and CPU efficiency only for hybrid fitting - like an "affinity" with hybrids or something).
To play devil's advocate, on the other hand, MMOS always seem to have an "IWIN" race and a race that's really hard to get the best out of. Some people thrive on a challenge, while others avoid it.
But Gallente have really fallen too far in recent years. Our famous and beloved drone boats (Vexor, Myrm, Domi, Ishtar) are the only things left that have any respect at all, and that, not much. Our blasterboats, which used to be feared across the galaxy, are now laughing stocks.
+1.
Please put the 'hull tanking race' bs to bed as well please. |

London
8
|
Posted - 2011.09.22 12:07:00 -
[85] - Quote
Barbelo Valentinian wrote:IMHO it's not so much the hybrids, it's more the hulls. The guns themselves aren't that bad, it's more that with a lot of Gallente hulls, even with max skills it's harder than it is with other races to fit best T2 weapons AND a half-decent tank AND tackle, without really slowing the ship down to the point where its unable to apply all that dps except in highly situational circumstances. Perhaps rails just need a bit of a damage boost to bring them more in line with artys, and heavily rail-oriented Caldari hulls could be tweaked a bit too; but the real problem is that Gallente hulls haven't been updated to fit in with the nerfs and buffs that have happened to the other races' ships and weps over the years. They need a bit more PG and CPU now (although how to do that without making them FOTM for other weapon systems is tricky - perhaps they could have more PG and CPU efficiency only for hybrid fitting - like an "affinity" with hybrids or something).
To play devil's advocate, on the other hand, MMOS always seem to have an "IWIN" race and a race that's really hard to get the best out of. Some people thrive on a challenge, while others avoid it.
But Gallente have really fallen too far in recent years. Our famous and beloved drone boats (Vexor, Myrm, Domi, Ishtar) are the only things left that have any respect at all, and that, not much. Our blasterboats, which used to be feared across the galaxy, are now laughing stocks.
Devs, please note this down... quoted for truthiness.
|

tika te
Royal Amarr Institute Amarr Empire
0
|
Posted - 2011.09.22 12:45:00 -
[86] - Quote
hey ccp: "the hybrids affair" is not some kind of optional-problem-fix-somwhere-in-distant-future!!! you should really take a clooser look on weapons AND hulls; do it NOW, not "probably" during next year! srsly - how difficult can it be? we're asking you to change some NUMBERS in the database - there is no need to call for the art department on this one.... |

Willl Adama
Genos Occidere HYDRA RELOADED
19
|
Posted - 2011.09.22 13:00:00 -
[87] - Quote
I like blasters Latest Video:-á-á Kill Will: Volume 4 |

Mr Kidd
Center for Advanced Studies Gallente Federation
37
|
Posted - 2011.09.22 15:59:00 -
[88] - Quote
Willl Adama wrote:I like blasters
I like sci-fi TV shows. But that doesn't change the fact that they struggle to compete with other shows and more often fail. We want breast augmentations and sluttier clothing in the NeX! |

Bloodpetal
Mimidae Risk Solutions
23
|
Posted - 2011.09.22 17:27:00 -
[89] - Quote
Joelleaveek wrote:So with all this Dev attention in GD today, i though maybe it would be a good time to ask if a Gallente and/or hybrid turret fix is being planned for the near term. I think many Gallente agree that some kind of fix is needed here.
I really don't think Gallente is that broken. Nor the Hybrids that out of power. They're just not "modern" with the current state of EVE warfare. Blasters tear **** up still - fact.
You just need to get nice and close :) NOSTRO AURUM NON EST AURUM VULGI |

Gypsio III
Dirty Filthy Perverts
3
|
Posted - 2011.09.22 17:53:00 -
[90] - Quote
Bloodpetal wrote:Joelleaveek wrote:So with all this Dev attention in GD today, i though maybe it would be a good time to ask if a Gallente and/or hybrid turret fix is being planned for the near term. I think many Gallente agree that some kind of fix is needed here. I really don't think Gallente is that broken. Nor the Hybrids that out of power. They're just not "modern" with the current state of EVE warfare. Blasters tear **** up still - fact. You just need to get nice and close :)
While this is true - blasters are effective against same-size ships once you've got into range - there are some caveats to add.
The first one is the one of getting into range. Putting the shortest-range turrets on slow, armoured hulls makes little sense, especially when their competitors are in fast shield boats with lots of room for gyros and TEs.
Second, "same-size ship". Pulse and ACs have the ability to apply DPS to smaller ships by trading range for transversal. Blasters are the only turret that has neither the range nor tracking to effectively do this. This is not justificable.
Third, and possibly most importantly, Pulse and ACs are also capable of tearing **** up at close range, but also have the med-range option, which begs the question "Why use a blasterboat?" Blasters need a much greater applied damage advantage over ACs and Pulse at blasters' optimal. Why do ACs, which are supposed to be used in falloff (hence the AC-boats' high speeds) deserve tracking that is often superior to blasters? Why should ACs have selectable damage types to increase their applied damage in the small-scale engagements that blasterboats are designed for?
Sure, you can increase the applied damage advantage of blasters, relative to ACs and Pulse, by increasing blaster damage and tracking. But I feel that the magnitude of the boost necessary to give blasters the advantage that they deserve close up would be deeply problematic, and we should also look at the other half of the problem, meaning reducing Pulse and AC applied damage close up. This might entail looking at reducing Pulse and AC tracking, and possible AC base damage too. |
|

Grimpak
Midnight Elites Echelon Rising
45
|
Posted - 2011.09.22 18:09:00 -
[91] - Quote
Gypsio III wrote:Bloodpetal wrote:Joelleaveek wrote:So with all this Dev attention in GD today, i though maybe it would be a good time to ask if a Gallente and/or hybrid turret fix is being planned for the near term. I think many Gallente agree that some kind of fix is needed here. I really don't think Gallente is that broken. Nor the Hybrids that out of power. They're just not "modern" with the current state of EVE warfare. Blasters tear **** up still - fact. You just need to get nice and close :) While this is true - blasters are effective against same-size ships once you've got into range - there are some caveats to add. The first one is the one of getting into range. Putting the shortest-range turrets on slow, armoured hulls makes little sense, especially when their competitors are in fast shield boats with lots of room for gyros and TEs. Second, "same-size ship". Pulse and ACs have the ability to apply DPS to smaller ships by trading range for transversal. Blasters are the only turret that has neither the range nor tracking to effectively do this. This is not justificable. Third, and possibly most importantly, Pulse and ACs are also capable of tearing **** up at close range, but also have the med-range option, which begs the question "Why use a blasterboat?" Blasters need a much greater applied damage advantage over ACs and Pulse at blasters' optimal. Why do ACs, which are supposed to be used in falloff (hence the AC-boats' high speeds) deserve tracking that is often superior to blasters? Why should ACs have selectable damage types to increase their applied damage in the small-scale engagements that blasterboats are designed for? Sure, you can increase the applied damage advantage of blasters, relative to ACs and Pulse, by increasing blaster damage and tracking. But I feel that the magnitude of the boost necessary to give blasters the advantage that they deserve close up would be deeply problematic, and we should also look at the other half of the problem, meaning reducing Pulse and AC applied damage close up. This might entail looking at reducing Pulse and AC tracking, and possible AC base damage too.
nerfing one thing to balance another sounds like half-assed fix tbh
as I constantly say however, a damage boost to (medium and large) blasters should be accompanied by several other changes in the guns and ships themselves, like cutting their optimal and falloff even further and increasing ship mobility.
in blasters, the damage projection vehicle should be, imho, the ship itself and for that blasters should be even shorter range but much more damaging. [img]http://eve-files.com/sig/grimpak[/img]
[quote]The more I know about humans, the more I love animals.[/quote] ain't that right |

Chronix Beebelbrox
0
|
Posted - 2011.09.22 19:38:00 -
[92] - Quote
Bane Necran wrote:Joelleaveek wrote:They still have the best raw DPS, the problem is applying that DPS to the target. Well, throw a tracking computer on there, then. I'm trained up to T2 large hybrids so you'd expect me to be backing any kind of Gallente 'balancing', but i just don't see how they're as broken as everyone claims.
a sad testament to you |

Kumq uat
Blue Republic RvB - BLUE Republic
10
|
Posted - 2011.09.22 20:15:00 -
[93] - Quote
I have always envisioned blasters in Eve to be like shotguns. They are not so much these days unfortunatly. |

Chronix Beebelbrox
0
|
Posted - 2011.09.23 04:54:00 -
[94] - Quote
Tobias Sjodin wrote:I love the "probably" in that sentence.
+1 |

Kryss Darkdust
Darkdust Industries Empire
7
|
Posted - 2011.09.23 06:28:00 -
[95] - Quote
Just chiming in my support. Fix Hybrids. As a Gallente pilot I'm flying Caldari T1 ships with T1 equipment and I'm more competative than flying T2 Gallente Ships with T2 weapons. That's pathetic and screams emergency, in fact, this should have been the reason for the emergency summit not this BS about NEX store! |

Bloodpetal
Mimidae Risk Solutions
26
|
Posted - 2011.09.23 06:58:00 -
[96] - Quote
Gypsio III wrote: While this is true - blasters are effective against same-size ships once you've got into range - there are some caveats to add.
The first one is the one of getting into range. Putting the shortest-range turrets on slow, armoured hulls makes little sense, especially when their competitors are in fast shield boats with lots of room for gyros and TEs.
I hardly call Drakes fast. :) But, Gallente aren't that much faster.
Gypsio III wrote: Second, "same-size ship". Pulse and ACs have the ability to apply DPS to smaller ships by trading range for transversal. Blasters are the only turret that has neither the range nor tracking to effectively do this. This is not justificable.
Blasters have as good, sometimes better tracking than Autocannons. Tracking is really less of an issue for them on average.
Dual 425MM Autocannon II 0.057 rad/sec
Electron Blaster Cannon II 0.05 rad/sec
Ion Blaster Cannon II 0.046 rad/sec
Neutron Blaster Cannon II 0.0433 rad/sec
800MM Repeating Artillery II 0.0432 rad/sec
Gypsio III wrote: Why should ACs have selectable damage types to increase their applied damage in the small-scale engagements that blasterboats are designed for?
I'm not sure Blaster boats were specifically designed for small-scale engagements. I think they were designed to follow a general template of being "between" Autocannons and Lasers in terms of range. Not favoring optimal or falloff more.
Autocannons were really second rate until the ammo changes because the "best" ammo was EM for maximum damage, and the other options cost you some damage for range that you really didn't care for in the first place.
My idea takes the same premise, do you really care about catering your ammo to -40% range rather than -50% range? Do you really think to yourself after a fight, "Man, if I loaded that -40% range ammo I would've won it?"
So throw that out, bring in a more realistic ammo layout that works on the strengths and weaknesses of Blasters.
I'd say the biggest disadvantage to Blasters is their fitting requirements on the high end. They should be reduced by like 15% in powergrid requirements to ease up on your ability to actually fit some of the heavier blasters on your ships. Combined with the ammo idea I'm presenting I think it would work. I do agree with someone above who wrote that "Why add the penalty, just get to the good stuff."
I do agree with that to some degree, but Blasters really do solid damage and I think there needs to be a balancing between not overpowering the Blasters and making a single answer solution to everything, otherwise you end up with the "Escalation war" between the different turret types. Although Blasters may be the lesser favored at the moment, I would say that their main weakness is their range - and getting people options to improve their potential at different ranges would translate well - offsetting tracking or range versus damage seems to make sense in terms of getting the blasters into a viable solution that people will see as unique and effective. NOSTRO AURUM NON EST AURUM VULGI |

DarkAegix
Acetech Systems
43
|
Posted - 2011.09.23 07:30:00 -
[97] - Quote
Bloodpetal wrote:Gypsio III wrote: Second, "same-size ship". Pulse and ACs have the ability to apply DPS to smaller ships by trading range for transversal. Blasters are the only turret that has neither the range nor tracking to effectively do this. This is not justificable.
Blasters have as good, sometimes better tracking than Autocannons. Tracking is really less of an issue for them on average. Dual 425MM Autocannon II 0.057 rad/sec Electron Blaster Cannon II 0.05 rad/sec Ion Blaster Cannon II 0.046 rad/sec Neutron Blaster Cannon II 0.0433 rad/sec 800MM Repeating Artillery II 0.0432 rad/sec
IIRC, there are only 2 times when a blaster has higher tracking than the same sized autocannon. TWO. And each time, the amount is minuscule. Something like .002%. Furthermore, autocannons have a much higher effective tracking. They can operate at ranges far beyond blaster range, and yet have a higher base tracking.
Ion Blaster Cannon II, antimatter 3.75km + 10km range 0.0575 tracking
Dual 650mm Repeating Artillery II, fusion 2.7km + 22km range 0.0621 tracking
Max ranges (optimal + 2 falloff) Blaster: 23.75km Auto: 46.7km
The auto has 1.966x longer range The auto has 1.08x better tracking
|

Gypsio III
Dirty Filthy Perverts
3
|
Posted - 2011.09.23 08:54:00 -
[98] - Quote
Quote:nerfing one thing to balance another sounds like half-assed fix tbh
When projectiles got boosted, there was a school of thought that this would cause serious problems with hybrids and a better idea would be to nerf lasers a bit. This school of thought has been proven correct. Perpetual boosting when nerfing would be more intelligent has lead to powercreep and is directly responsible for the current problem of AC-boats being about as good as blasterboats at being blasterboats. So, which is half-arsed?
Quote:Blasters have as good, sometimes better tracking than Autocannons. Tracking is really less of an issue for them on average.
As pointed out, ACs operate at greater ranges than blasters, even before considering the ease of fitting TEs on respective hulls. The range advantage is (one reason) why a Hurricane has the tracking to blat an incoming tackler out of the sky, while the blasterboat can't, because it first doesn't have the range, then it doesn't have the tracking.
Quote:I'm not sure Blaster boats were specifically designed for small-scale engagements. I think they were designed to follow a general template of being "between" Autocannons and Lasers in terms of range. Not favoring optimal or falloff more.
Yeah, "design" may the wrong word. What I'm trying to say is something along the lines of that the weapons with the shortest ranges - i.e., blasters - are the least useful in large-scale combat, because of lack of range,meaning that their best environment should be small-scale combat, where you have time to get to optimal without the target being volleyed by artillery or nuked by Scorch. Certainly blasters should be at least competitive with ACs in that realm, and arguably more so, given their lower range and the requirement to go inside web range in a blasterboat entails significant risk.
Your ammo idea is interesting but I haven't had time to think about it properly. |

Sebastian N Cain
Aliastra Gallente Federation
0
|
Posted - 2011.09.23 10:15:00 -
[99] - Quote
Grimpak wrote:Gypsio III wrote:Bloodpetal wrote:Joelleaveek wrote:So with all this Dev attention in GD today, i though maybe it would be a good time to ask if a Gallente and/or hybrid turret fix is being planned for the near term. I think many Gallente agree that some kind of fix is needed here. I really don't think Gallente is that broken. Nor the Hybrids that out of power. They're just not "modern" with the current state of EVE warfare. Blasters tear **** up still - fact. You just need to get nice and close :) While this is true - blasters are effective against same-size ships once you've got into range - there are some caveats to add. The first one is the one of getting into range. Putting the shortest-range turrets on slow, armoured hulls makes little sense, especially when their competitors are in fast shield boats with lots of room for gyros and TEs. Second, "same-size ship". Pulse and ACs have the ability to apply DPS to smaller ships by trading range for transversal. Blasters are the only turret that has neither the range nor tracking to effectively do this. This is not justificable. Third, and possibly most importantly, Pulse and ACs are also capable of tearing **** up at close range, but also have the med-range option, which begs the question "Why use a blasterboat?" Blasters need a much greater applied damage advantage over ACs and Pulse at blasters' optimal. Why do ACs, which are supposed to be used in falloff (hence the AC-boats' high speeds) deserve tracking that is often superior to blasters? Why should ACs have selectable damage types to increase their applied damage in the small-scale engagements that blasterboats are designed for? Sure, you can increase the applied damage advantage of blasters, relative to ACs and Pulse, by increasing blaster damage and tracking. But I feel that the magnitude of the boost necessary to give blasters the advantage that they deserve close up would be deeply problematic, and we should also look at the other half of the problem, meaning reducing Pulse and AC applied damage close up. This might entail looking at reducing Pulse and AC tracking, and possible AC base damage too. nerfing one thing to balance another sounds like half-assed fix tbh  as I constantly say however, a damage boost to (medium and large) blasters should be accompanied by several other changes in the guns and ships themselves, like cutting their optimal and falloff even further and increasing ship mobility. in blasters, the damage projection vehicle should be, imho, the ship itself and for that blasters should be even shorter range but much more damaging.
The formula calculating your chance to hit involves not only tracking, but range as well. With even lesser range, wouldn-¦t you end up with a mathematical impossibility to apply full damage? Meaning that the much more damaging part would be impossible too. "You either need less science fiction or more medication."
"Or less medication and more ammo!" |

Zey Nadar
Aliastra Gallente Federation
5
|
Posted - 2011.09.23 10:35:00 -
[100] - Quote
[quote=Gypsio III]Quote: Yeah, "design" may the wrong word. What I'm trying to say is something along the lines of that the weapons with the shortest ranges - i.e., blasters - are the least useful in large-scale combat
That is precisely where they are the LEAST useful. Because in largescale combat most targets will be out of your range and due to high amount of firepower flying around, you wont have time to reach the targets either before they are dead, or you are dead. Can you at least attempt to talk from your personal experience?
In small scale combat, Im not even going to start.. |
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Gypsio III
Dirty Filthy Perverts
3
|
Posted - 2011.09.23 14:06:00 -
[101] - Quote
Zey Nadar wrote:[quote=Gypsio III] Quote: Yeah, "design" may the wrong word. What I'm trying to say is something along the lines of that the weapons with the shortest ranges - i.e., blasters - are the least useful in large-scale combat
That is precisely where they are the LEAST useful. Because in largescale combat most targets will be out of your range and due to high amount of firepower flying around, you wont have time to reach the targets either before they are dead, or you are dead.
That's exactly what I said!  |

Zey Nadar
Aliastra Gallente Federation
5
|
Posted - 2011.09.24 13:50:00 -
[102] - Quote
Gypsio III wrote:That's exactly what I said! 
I shouldn't post until I am completely awake  |

Vedje
Deep Core Mining Inc. Caldari State
1
|
Posted - 2011.10.05 23:01:00 -
[103] - Quote
I have an alt Gallente
Trained it after my Caldari, as i wanted something that can be of use in PVP.
I went for blastertron, it looks awesome in EFT
1st combat, against drake, had to warp out, wasn't able to get into optimal
2nd fight against an assault ship, i got my ass kicked, passive tank eventually given in, and there was no way to hit a ship orbiting me at 20km
3rd fight was against a torp CNR, by the time i came into optimal i was in structure
Training my gallente for ceptors now, idk what to do with a Megathron |

Garbad theWeak
Blackwater USA Inc. Against ALL Authorities
0
|
Posted - 2011.10.05 23:08:00 -
[104] - Quote
CCP Zymurgist wrote:[quote=Joelleaveek]Also CCP Soundwave mentioned in an interview at PAX this year that, "After Christmas, there will probably be some changes pushed out to fix this issue." In response to a question about Hybrids. After Christmas, I will probably consider paying for your game.
|

Large Collidable Object
morons.
302
|
Posted - 2011.10.05 23:13:00 -
[105] - Quote
I'll probably wait three years then. Boosting hybrids is only the first step - afer that, lasers will require boosting and finally, projectiles will be in their place again. morons-áare recruiting. We're good at breeding! |

Rhinanna
Brutor Tribe Minmatar Republic
0
|
Posted - 2011.10.06 00:19:00 -
[106] - Quote
Problem is, Blasters where designed to work with uber-webs on nano'ed ships.
Nothing else. When those two changes kicked in, blasters became weak. Not because the guns became weaker, but because the ability to support their massive damage disappeared.
Lasers where OP for a while, ACs/Arties became FOTM because they finally got boosted to the same level as lasers. Blasters are still sitting back in the dirt because of the other changes, not because of blasters.
Blasterboats are STILL the best to have along when you have a arazu or rapier or two pinning the enemy down.
There are several options here really, that will work without making blasters too good:
1- Scrambler/Web bonuses on blaster boats - Leaves you vulnerable to getting kited, but if they get too close, its game-over. 2- Switch Blaster boats to shield tanks, it makes sense considering Gal are the most liberal race, most likely to use mixed tank boats and most in need of both mids and lows so the fairly equal number of mids/lows suits them anyway. This would make them very nearly as fast and slightly tougher than the equivalent minmatar vessel, if they don't sacrifice mids for webs.
Also with either the PG/CPU cost needs to be reduced slightly as do power per shot.
The 1st one is quicker but the 2nd would be better overall, a couple of the ships could have more mids and web bonuses as well just not across the board with this option.
Rails just need a buff ;)
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