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AkaiDruiD II
Jol-Nar Industries Twilight Imperium
24
|
Posted - 2012.05.23 02:25:00 -
[31] - Quote
Same here, mods and rigs dmged. This is one buggy update, I'm rly confused about what the update was for now O_o Useless inventory boxes, added lag for missle smoke trails, which is ridiculous, cause there would be no smoke trails in the void of space. WTF is goin on there over at ccp?
If your trying to win an award for "Worst update ever released by a software company", I think u may have won it with this P O S |

AkaiDruiD II
Jol-Nar Industries Twilight Imperium
24
|
Posted - 2012.05.23 02:38:00 -
[32] - Quote
I'd ask about the resculpting option, cause I don't seem to have it. But, I'm assuming this, too, is another bug. I doubt I've found half of the bugs that this update is likely to have, because I've been mostly docked the whole time. I've gone out to do an L4, that took twice as long to finish due to the lag created by missle "trails"(in the vacuum of space O_o), and the inability to loot wrecks now with this new crappy inventory box setup. And yes I've disabled and tried the 'no missle trail' option, lag is gone but apparently so is the missle, it apparently is fired and does dmg, but seems to travel in another dimension because its not visible at all :P lol |

Morddeth
Busta's SMurkshop
2
|
Posted - 2012.05.23 03:06:00 -
[33] - Quote
Iamien wrote:BuckStrider wrote:CCP Tuxford wrote:This is likely my fault, I've been tinkering around with the code that applies the damage (I know scary ****) and as a result this might have changed. There has always been a feature where damage is supposed to leak to the modules but it might very well be that we start leaking a bit too early now.
What ships were you guys flying and did you take a lot of hull damage?
nvm some of you said only slight shield damage. I'll take a look tomorrow morning. Jesus...This is where the probelm lies. Why, just like the inventory, would you even screw with something that was never broken? Its actually been broken for years now. modules getting damage after bleeding structure was supposed to be in YEARS ago.
i had an 'incident' this morning, and im going to blame the target getting away on this change. sounds reasonable.
check the 5:15 mark in this video. http://www.youtube.com/watch?v=CHBBY33luDc&feature=g-all-u |

silens vesica
Corsair Cartel
65
|
Posted - 2012.05.23 03:14:00 -
[34] - Quote
CCP Tuxford wrote:This is likely my fault, I've been tinkering around with the code that applies the damage (I know scary ****) and as a result this might have changed. Why, in the name of all that is holy, are you 'tinkering' with code in a PRODUCTION environment?
Turn in your Dev nametag - clearly you can't be trusted around the code.
Tell someone you love them today, because life is short. But scream it at them in Esperanto, because life is also terrifying and confusing. |

Mars Theran
EVE Rogues EVE Rogues Alliance
233
|
Posted - 2012.05.23 03:20:00 -
[35] - Quote
AkaiDruiD II wrote:Same here, mods and rigs dmged. This is one buggy update, I'm rly confused about what the update was for now O_o Useless inventory boxes, added lag for missle smoke trails, which is ridiculous, cause there would be no smoke trails in the void of space. WTF is goin on there over at ccp?
If your trying to win an award for "Worst update ever released by a software company", I think u may have won it with this P O S
Smoke is essentially particles of matter and gases.. what about that wouldn't be visible in space? Besides, I watched the Falcon9 launch last night and there was definitely smoke trails of a sort coming off the booster when the were achieving orbit before deploying the solar panels and heading off to the International Space station. Auction - EVE Rogues Alliance [ROGUE]: https://forums.eveonline.com/default.aspx?g=posts&m=1215438#post1215438-á-á~ Latest bid: 40 million ISK. |

MotherMoon
Blue Republic RvB - BLUE Republic
711
|
Posted - 2012.05.23 03:26:00 -
[36] - Quote
Antisocial Malkavian wrote:CCP Tuxford wrote:This is likely my fault, I've been tinkering around with the code that applies the damage (I know scary ****) and as a result this might have changed. There has always been a feature where damage is supposed to leak to the modules but it might very well be that we start leaking a bit too early now.
What ships were you guys flying and did you take a lot of hull damage?
nvm some of you said only slight shield damage. I'll take a look tomorrow morning. Wait youre saying its partially intentional? IS this meant to be a new ISK sink then? And how often is it SUPPOSED to be happening? Cause seriously, how shittily made ARE these modules O.o Or are we getting new Star Trek shields? Seriously, watch Undiscovered country some time. When the hole is BLOWN THROUGH THE SAUCER someone says theyre down to 25% shields lol
It's not new dude, calm down, they have always taken damage when your in hull. THIS IS NOT NEW IT"S FOUR YEARS OLD Why dust 514 is on Console and not PCBattle field 3 salesXbox 360: 2.2 millionPlayStation 3: 1.5 millionPC: 500,000 |

silens vesica
Corsair Cartel
66
|
Posted - 2012.05.23 03:30:00 -
[37] - Quote
Mars Theran wrote:AkaiDruiD II wrote:Same here, mods and rigs dmged. This is one buggy update, I'm rly confused about what the update was for now O_o Useless inventory boxes, added lag for missle smoke trails, which is ridiculous, cause there would be no smoke trails in the void of space. WTF is goin on there over at ccp?
If your trying to win an award for "Worst update ever released by a software company", I think u may have won it with this P O S Smoke is essentially particles of matter and gases.. what about that wouldn't be visible in space? Besides, I watched the Falcon9 launch last night and there was definitely smoke trails of a sort coming off the booster when the were achieving orbit before deploying the solar panels and heading off to the International Space station. There are many hundreds, likely thousands, of clips of engine burns in actual space, and you can see that they don't, in fact, leave visually-detectable trails in space. Any particulate dense enough to leave a visible trail at missile speeds in space basically means your missile's engines are full of non-performing particulate matter*, and have been designed by drunken monkeys.
*Read: Waste of mass, adding expense and lowering performance. Tell someone you love them today, because life is short. But scream it at them in Esperanto, because life is also terrifying and confusing. |

AkaiDruiD II
Jol-Nar Industries Twilight Imperium
24
|
Posted - 2012.05.23 03:31:00 -
[38] - Quote
Mars Theran wrote:AkaiDruiD II wrote:Same here, mods and rigs dmged. This is one buggy update, I'm rly confused about what the update was for now O_o Useless inventory boxes, added lag for missle smoke trails, which is ridiculous, cause there would be no smoke trails in the void of space. WTF is goin on there over at ccp?
If your trying to win an award for "Worst update ever released by a software company", I think u may have won it with this P O S Smoke is essentially particles of matter and gases.. what about that wouldn't be visible in space? Besides, I watched the Falcon9 launch last night and there was definitely smoke trails of a sort coming off the booster when the were achieving orbit before deploying the solar panels and heading off to the International Space station.
Can't wait to see that vid of the first man to light a campfire on the moon. And that 'smoke' would be the FROZEN particles of matter and gases. |

AkaiDruiD II
Jol-Nar Industries Twilight Imperium
24
|
Posted - 2012.05.23 03:38:00 -
[39] - Quote
In any case, why are there fossil fuel burning missles being used in the Future where eVe is suppose to be taken place? Wouldn't we be using some sort of advanced ION propulsion? ;p |

AkaiDruiD II
Jol-Nar Industries Twilight Imperium
24
|
Posted - 2012.05.23 03:45:00 -
[40] - Quote
The evidence is clear; with the recent degrade of updates and the ancient, Earthly thinking. The developers and coders at ccp are either; 1. Extremly old and have yet to discover a lightbulb. or 2. Extremly young and not out of diapers yet. ;P |

AkaiDruiD II
Jol-Nar Industries Twilight Imperium
24
|
Posted - 2012.05.23 03:53:00 -
[41] - Quote
And yes I've disabled and tried the 'no missle trail' option, lag is gone but apparently so is the missle, it apparently is fired and does dmg,
but seems to travel in another dimension
because its not visible at all :P lol
|

Draydin Warsong
Jetcan Reclaimation Service
5
|
Posted - 2012.05.23 04:05:00 -
[42] - Quote
CCP Tuxford wrote:This is likely my fault, I've been tinkering around with the code that applies the damage (I know scary ****) and as a result this might have changed. There has always been a feature where damage is supposed to leak to the modules but it might very well be that we start leaking a bit too early now.
What ships were you guys flying and did you take a lot of hull damage?
nvm some of you said only slight shield damage. I'll take a look tomorrow morning.
Just FYI this is happening to me as well. And its not just stuff equipped on my ships...its everything. Even stuff that has never been equipped and is sitting in my station hangar. If its at all possible it could EVER take take damage...it did. I bought a bunch of guns for a battleship that I cant equip yet sitting in my hangar waiting for the day I have the skills to use them and they were damaged as well. Cost me 1+ million isk to repair my whole hangar. (luckily its mostly noob gear). |
|

CCP Tuxford
C C P C C P Alliance
331

|
Posted - 2012.05.23 09:40:00 -
[43] - Quote
Antisocial Malkavian wrote:CCP Tuxford wrote:This is likely my fault, I've been tinkering around with the code that applies the damage (I know scary ****) and as a result this might have changed. There has always been a feature where damage is supposed to leak to the modules but it might very well be that we start leaking a bit too early now.
What ships were you guys flying and did you take a lot of hull damage?
nvm some of you said only slight shield damage. I'll take a look tomorrow morning. Wait youre saying its partially intentional? IS this meant to be a new ISK sink then? And how often is it SUPPOSED to be happening? Cause seriously, how shittily made ARE these modules O.o Or are we getting new Star Trek shields? Seriously, watch Undiscovered country some time. When the hole is BLOWN THROUGH THE SAUCER someone says theyre down to 25% shields lol
Let me clarify. Every layer leaks a bit of damage to the next layer when it is sufficiently damage. You start taking a little armor damage while still having some shield remaining and you start taking some hull damage even though have some armor left. This is especially obvious when shooting some structures in missions. However a little known fact is that when your structure gets low then your module take damage. However by that time your structure is so low that you likely exploded and there is a chance that the ship exploded before there was chance to damage the modules. So to sum up, yes this is a feature and always has been but you've likely never noticed it.
As to why mess with stuff that isn't broken. Well it may not seem like broken to you guys but it was broken to us. The code was so complex and weird (and not a single comment in sight) that nobody dared touch it. That is usually not a good place to be in because it means if we want to make any changes to it we need to either, hack it in to the current code and hope it works or simply rewrite it in a way we understood. We opted for the latter. https://gate.eveonline.com/Profile/CCP%20Tuxford/StatusUpdates |
|

Di Mulle
65
|
Posted - 2012.05.23 09:47:00 -
[44] - Quote
This bug/unintended feature/whatever may be pretty serious for a many... but - that was what I can call a response from a real dev.
Thanks, Tuxford.
And yes, I intended to mean that some other "devs" in fact are not. <<Insert some waste of screen space here>> |

Malice Redeemer
Redeemer Group Joint Venture Conglomerate
74
|
Posted - 2012.05.23 09:48:00 -
[45] - Quote
CCP Tuxford wrote:Antisocial Malkavian wrote:CCP Tuxford wrote:This is likely my fault, I've been tinkering around with the code that applies the damage (I know scary ****) and as a result this might have changed. There has always been a feature where damage is supposed to leak to the modules but it might very well be that we start leaking a bit too early now.
What ships were you guys flying and did you take a lot of hull damage?
nvm some of you said only slight shield damage. I'll take a look tomorrow morning. Wait youre saying its partially intentional? IS this meant to be a new ISK sink then? And how often is it SUPPOSED to be happening? Cause seriously, how shittily made ARE these modules O.o Or are we getting new Star Trek shields? Seriously, watch Undiscovered country some time. When the hole is BLOWN THROUGH THE SAUCER someone says theyre down to 25% shields lol Let me clarify. Every layer leaks a bit of damage to the next layer when it is sufficiently damage. You start taking a little armor damage while still having some shield remaining and you start taking some hull damage even though have some armor left. This is especially obvious when shooting some structures in missions. However a little known fact is that when your structure gets low then your module take damage. However by that time your structure is so low that you likely exploded and there is a chance that the ship exploded before there was chance to damage the modules. So to sum up, yes this is a feature and always has been but you've likely never noticed it. As to why mess with stuff that isn't broken. Well it may not seem like broken to you guys but it was broken to us. The code was so complex and weird (and not a single comment in sight) that nobody dared touch it. That is usually not a good place to be in because it means if we want to make any changes to it we need to either, hack it in to the current code and hope it works or simply rewrite it in a way we understood. We opted for the latter.
And this is what s wrong with this whole patch, you are all trying to do too much at once. Focus and deliver working solutions.
|

Tobiaz
Spacerats
476
|
Posted - 2012.05.23 10:01:00 -
[46] - Quote
MotherMoon wrote:Tinnin Sylph wrote:Wear and tear on ships equipment is a new feature read the patch notes. lol, no it's not.
HOLY CRAP!!! Some kind of chocolate-related accident happened to your character?!  Operation WRITE DOWN ALL THE THINGS!!!-á Check out the list at http://bit.ly/wdatt Collecting and compiling all fixes and ideas for EVE. Looking for more editors! |

Sascha Valieri
Dissonance Corp BLACK-MARK
4
|
Posted - 2012.05.23 10:07:00 -
[47] - Quote
CCP Tuxford wrote:Antisocial Malkavian wrote:CCP Tuxford wrote:This is likely my fault, I've been tinkering around with the code that applies the damage (I know scary ****) and as a result this might have changed. There has always been a feature where damage is supposed to leak to the modules but it might very well be that we start leaking a bit too early now.
What ships were you guys flying and did you take a lot of hull damage?
nvm some of you said only slight shield damage. I'll take a look tomorrow morning. Wait youre saying its partially intentional? IS this meant to be a new ISK sink then? And how often is it SUPPOSED to be happening? Cause seriously, how shittily made ARE these modules O.o Or are we getting new Star Trek shields? Seriously, watch Undiscovered country some time. When the hole is BLOWN THROUGH THE SAUCER someone says theyre down to 25% shields lol Let me clarify. Every layer leaks a bit of damage to the next layer when it is sufficiently damage. You start taking a little armor damage while still having some shield remaining and you start taking some hull damage even though have some armor left. This is especially obvious when shooting some structures in missions. However a little known fact is that when your structure gets low then your module take damage. However by that time your structure is so low that you likely exploded and there is a chance that the ship exploded before there was chance to damage the modules. So to sum up, yes this is a feature and always has been but you've likely never noticed it. As to why mess with stuff that isn't broken. Well it may not seem like broken to you guys but it was broken to us. The code was so complex and weird (and not a single comment in sight) that nobody dared touch it. That is usually not a good place to be in because it means if we want to make any changes to it we need to either, hack it in to the current code and hope it works or simply rewrite it in a way we understood. We opted for the latter. Thank you for clarifing.
I guess you are working on fixing it?
So, last Questions: WHY DIDN'T YOU TEST IT?????? (cant be to hard to grap a Drake and make a lvl 4 mission and check if you get the expected results...
Didn't you guys leaned anything from the last 12 Month? Develop something, send it to Sisi, Test it (or let someone else test it), read feedback... isnt that hard. Obviously you didn't. And if I take a look at the Inventory Feedback Thread, you are not alone...
Nobody cares if that "update" is Live on 25.05 or 25.06 as long as there are no such big bugs....
TL,DR: Learn to Test your **** and read feedback in the Sisi section! |

Tobiaz
Spacerats
476
|
Posted - 2012.05.23 10:08:00 -
[48] - Quote
CCP Tuxford wrote:
Let me clarify. Every layer leaks a bit of damage to the next layer when it is sufficiently damage. You start taking a little armor damage while still having some shield remaining and you start taking some hull damage even though have some armor left. This is especially obvious when shooting some structures in missions. However a little known fact is that when your structure gets low then your module take damage. However by that time your structure is so low that you likely exploded and there is a chance that the ship exploded before there was chance to damage the modules. So to sum up, yes this is a feature and always has been but you've likely never noticed it.
As to why mess with stuff that isn't broken. Well it may not seem like broken to you guys but it was broken to us. The code was so complex and weird (and not a single comment in sight) that nobody dared touch it. That is usually not a good place to be in because it means if we want to make any changes to it we need to either, hack it in to the current code and hope it works or simply rewrite it in a way we understood. We opted for the latter.
I trained Tactical Shield Manipulation to 5, because I don't like leaking things 
Anyway, what part of the code-rewrite in the patch notes was this part of then? Was the rewrite meant to simplify the leaking, or was it part for something bigger (like reworking the way bonuses are handled)? Operation WRITE DOWN ALL THE THINGS!!!-á Check out the list at http://bit.ly/wdatt Collecting and compiling all fixes and ideas for EVE. Looking for more editors! |

Alison McCarty
Seniors Clan Get Off My Lawn
1
|
Posted - 2012.05.23 10:10:00 -
[49] - Quote
CCP Tuxford wrote:Antisocial Malkavian wrote:CCP Tuxford wrote:This is likely my fault, I've been tinkering around with the code that applies the damage (I know scary ****) and as a result this might have changed. There has always been a feature where damage is supposed to leak to the modules but it might very well be that we start leaking a bit too early now.
What ships were you guys flying and did you take a lot of hull damage?
nvm some of you said only slight shield damage. I'll take a look tomorrow morning. Wait youre saying its partially intentional? IS this meant to be a new ISK sink then? And how often is it SUPPOSED to be happening? Cause seriously, how shittily made ARE these modules O.o Or are we getting new Star Trek shields? Seriously, watch Undiscovered country some time. When the hole is BLOWN THROUGH THE SAUCER someone says theyre down to 25% shields lol Let me clarify. Every layer leaks a bit of damage to the next layer when it is sufficiently damage. You start taking a little armor damage while still having some shield remaining and you start taking some hull damage even though have some armor left. This is especially obvious when shooting some structures in missions. However a little known fact is that when your structure gets low then your module take damage. However by that time your structure is so low that you likely exploded and there is a chance that the ship exploded before there was chance to damage the modules. So to sum up, yes this is a feature and always has been but you've likely never noticed it. As to why mess with stuff that isn't broken. Well it may not seem like broken to you guys but it was broken to us. The code was so complex and weird (and not a single comment in sight) that nobody dared touch it. That is usually not a good place to be in because it means if we want to make any changes to it we need to either, hack it in to the current code and hope it works or simply rewrite it in a way we understood. We opted for the latter.
Sorry mate don't take it personal but thats a lot of BS and a lot of words. Our mods NEVER EVER did take damage when we undock/dock er our shields are up. there might be some crazy code that got used in some rare cases but what happens here is completly different. Why are you guys always playing around with something you have no idea about ? you have some crazy Code in front of you and have no idea what it does. Just DO NOT touch it. Let anyone who have a clue do the Job and then after some testing you make an entry in the patch notes and everything is fine. Project Managment, Testing and Qualitiy Managment anyone ?
Can some real DEV give a statement about it please ? Is it a bug or a feature and where is the entry in the patch notes about it ?
|

Aiko Hanomaa
State War Academy Caldari State
1
|
Posted - 2012.05.23 10:12:00 -
[50] - Quote
CCP Tuxford wrote:
Let me clarify. (...)
As to why (...)
Thank you Tuxford. This is what a dev-response should look like: Honest, precise, and understandable. The guys who are trying to defend their failure with the new inventory system, by mumbling buzzwords and pretending to not understand user feedback, should take lessons from you.
They might also think about talking to CCP Punkturis, she has at least read some books about UI design, and has shown the ability to actually react to user feedback. |

eXistentiA
Bacon.
52
|
Posted - 2012.05.23 10:12:00 -
[51] - Quote
Although a bug, I genuinely really like this feature, keep it in |
|

CCP Tuxford
C C P C C P Alliance
333

|
Posted - 2012.05.23 10:19:00 -
[52] - Quote
Alison McCarty wrote:
Sorry mate don't take it personal but thats a lot of BS and a lot of words. Our mods NEVER EVER did take damage when we undock/dock er our shields are up. there might be some crazy code that got used in some rare cases but what happens here is completly different. Why are you guys always playing around with something you have no idea about ? you have some crazy Code in front of you and have no idea what it does. Just DO NOT touch it. Let anyone who have a clue do the Job and then after some testing you make an entry in the patch notes and everything is fine. Project Managment, Testing and Qualitiy Managment anyone ?
Can some real DEV give a statement about it please ? Is it a bug or a feature and where is the entry in the patch notes about it ?
relax mate this is definitely a bug. Like I said the code was always there but is now being run when it should not due to a rounding error. It's fixed internally and should be in todays downtime. https://gate.eveonline.com/Profile/CCP%20Tuxford/StatusUpdates |
|

Sentient Blade
Walk It Off Imperial Ascension
382
|
Posted - 2012.05.23 10:29:00 -
[53] - Quote
Not opposed to certain modules taking a (limited) amount of damage over time... but there should be more repair stations about as a result. |

Jorma Morkkis
State War Academy Caldari State
61
|
Posted - 2012.05.23 10:32:00 -
[54] - Quote
CCP Tuxford wrote:What ships were you guys flying and did you take a lot of hull damage?
Did a lot of missions after patch with my Vengeance and few with my Harbinger.
Vengeance never got under 90% armor: - No damage to hull - All modules and rigs 2,5% damaged
With Harbinger I usually let it go below 65% armor before I start repairer - No damage to hull - All low slot modules 2,5% damaged - Guns, med slots and rigs no damage
And I so wanted this to be new feature. Good isk sink. Small one, but still good. |

Nova Fox
Novafox Shipyards
3909
|
Posted - 2012.05.23 10:56:00 -
[55] - Quote
I have had modules damaged when I escaped a few fights with like 1-2% hull left.
|

War Kitten
Panda McLegion
881
|
Posted - 2012.05.23 11:14:00 -
[56] - Quote
CCP Tuxford wrote:Alison McCarty wrote:
Sorry mate don't take it personal but thats a lot of BS and a lot of words. Our mods NEVER EVER did take damage when we undock/dock er our shields are up. there might be some crazy code that got used in some rare cases but what happens here is completly different. Why are you guys always playing around with something you have no idea about ? you have some crazy Code in front of you and have no idea what it does. Just DO NOT touch it. Let anyone who have a clue do the Job and then after some testing you make an entry in the patch notes and everything is fine. Project Managment, Testing and Qualitiy Managment anyone ?
Can some real DEV give a statement about it please ? Is it a bug or a feature and where is the entry in the patch notes about it ?
relax mate this is definitely a bug. Like I said the code was always there but is now being run when it should not due to a rounding error. It's fixed internally and should be in todays downtime.
I normally jump t you guys' defense, being a programmer myself, but you're doing it wrong this time.
I fly my ships into deep structure quite often. I have never, ever, taken module damage because of it. I have never heard of this feature and I troll the forums quite a bit. Just because the code is there and never ran, does not mean you can just dump it on the players all of a sudden and declare it a bug fix.
This is a big change, regardless of whether it *should've* happened in the past or not - it never has happened. It should have been announced as an upcoming change, not snuck in under some bungling attempt to tinker with the code.
Does your fix in today's downtime revert us back to how it has always been, no damage, or does it introduce a new game mechanic that players should be aware of?
Seriously guys - PR fail is running rampant again... Here's your sign... |

Sobaan Tali
Caldari Quick Reaction Force
46
|
Posted - 2012.05.23 11:27:00 -
[57] - Quote
Jonah Gravenstein wrote:@ CCP Tuxford My draek got brokedPVE Drake, ran 3 missions with no overheating, no hull or armour damage, pic is of repair quote hope it's helpful
First time I've ever seen rigs take a heat hit. I must admit I'm not sure if I hate this equipment degradation glitch/feature. |

Jorma Morkkis
State War Academy Caldari State
61
|
Posted - 2012.05.23 11:34:00 -
[58] - Quote
Sobaan Tali wrote:First time I've ever seen rigs take a heat hit.
The thing is that overheating isn't needed currently for this to happen. |

Baldrik DeLeNoir
Beltane Legion
3
|
Posted - 2012.05.23 11:47:00 -
[59] - Quote
I have to say, Mr Tuxford owned up to his error, identified offending code and fixed in 24 hrs (if fixed). From my experience of Game programmers, this is quite exceptional behavior. The fact that the code has sat around for this long and no-one could be bothered to sort it out once and for all is more typical. |

Mara Rinn
Cosmic Industrial Complex Cosmic Consortium
1433
|
Posted - 2012.05.23 11:53:00 -
[60] - Quote
War Kitten wrote:CCP Tuxford wrote:relax mate this is definitely a bug. Like I said the code was always there but is now being run when it should not due to a rounding error. It's fixed internally and should be in todays downtime. I have never heard of this feature and I troll the forums quite a bit. Just because the code is there and never ran, does not mean you can just dump it on the players all of a sudden and declare it a bug fix.
Did you read the part where CCP Tuxford wrote "relax mate this is definitely a bug"?
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