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Thread Statistics | Show CCP posts - 1 post(s) |

Pteranodon
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Posted - 2009.07.18 21:46:00 -
[1]
Edited by: Pteranodon on 18/07/2009 21:47:35 If a buy an item, lets say a Dominix, and use it for a year when it's resold its sold as if it is new but in reality the buyer is getting a ship 12 months old.
It would be great if we could buy second goods at a reduced price to reflect wear & tear & thus stimulate a second hand market. Perhaps ships could have a flag which tells a potential buyer the age of the goods thus using this to negotiate a price reflective of second hand goods & a correspondingly lack of performance. Perhaps second hand goods should deteriorate automatically by say 2% per month on performance for a maximum of 10% reduction in attributes which could be countered by training a skill. A potential buyer should be able to make an offer which can be accepted or declined by the seller based on the performance hit & age. Eve then becomes Ebay!!
I don't think all things in Eve should be new & shiny-I'd pay less for a few items that were sub optimal but could still do a reasonable job.
If I sell you my Golem after 12 months of mission running you would expect it to have some holes in it wouldn't you?
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hired goon
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Posted - 2009.07.18 21:50:00 -
[2]
People who've had to put up with the smell I've left in a few ****pits would have something to say about your post
Though generally I think it's a pretty cool idea. -omg-
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Black Bryony
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Posted - 2009.07.18 21:52:00 -
[3]
Pod pilots keep their ships in tip-top condition. For a mechanic like this to mean anything, "wear and tear" would have to come with penalties, which gives us a "damage via use" system. While that may be more realistic, I've always found it adds more annoyance than depth or immersion.
Originally by: CCP Eris Discordia
We are in your thread killing your conspiracy theory.
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Pteranodon
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Posted - 2009.07.18 21:53:00 -
[4]
Originally by: hired goon People who've had to put up with the smell I've left in a few ****pits would have something to say about your post
Though generally I think it's a pretty cool idea.
......nothing that a can of freshener won't fix!
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TimMc
Gallente Brutal Deliverance
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Posted - 2009.07.18 21:53:00 -
[5]
Most my ships die within a month anyway. But this sounds like alot of coding and complication - and alot of contracts for second hand goods ass they cannot be sold on normal market.
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Kazuo Ishiguro
House of Marbles
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Posted - 2009.07.18 21:55:00 -
[6]
We already have this in a limited form. Not being able to contract used T2/faction laser crystals, or any ships containing said crystals, is a rather unpopular feature. --- 34.4:1 mineral compression ISRC Racing, Season 7 - schedule |

Pteranodon
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Posted - 2009.07.18 21:56:00 -
[7]
Originally by: Black Bryony Pod pilots keep their ships in tip-top condition. For a mechanic like this to mean anything, "wear and tear" would have to come with penalties, which gives us a "damage via use" system. While that may be more realistic, I've always found it adds more annoyance than depth or immersion.
It would help the new guys who want that Golem or Raven but cant afford the billion price tag. Remember Eve is about choices & the choice at present is buy new, build it new or steal it new. there is no secondhand. The penalty would be good because you could gank a ship far easier if the victim was flying a second hand tub with reduced resistances. It opens up a new world of unknowns which is great.
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Brainless Bimbo
Minmatar
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Posted - 2009.07.18 21:57:00 -
[8]
Edited by: Brainless Bimbo on 18/07/2009 22:01:47 Poor Troll post, but then just looking at ur picture its all we can expect, no real thought at all displayed on any level...
every meta item is a second hand item (preowned by a rat), but you realised that didnŠt you.
edit: and what about contracted goods, there all second hand arenŠt they....
...... continues overleaf. |

Pteranodon
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Posted - 2009.07.18 21:58:00 -
[9]
Edited by: Pteranodon on 18/07/2009 22:00:21
Originally by: TimMc Most my ships die within a month anyway. But this sounds like alot of coding and complication - and alot of contracts for second hand goods ass they cannot be sold on normal market.
...your doing better than me- mine die within a few days!
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Pteranodon
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Posted - 2009.07.18 22:00:00 -
[10]
Originally by: Brainless Bimbo Poor Troll post, but then just looking at ur picture its all we can expect, no real thought at all displayed on any level...
every meta item is a second hand item, but you realised that didnŠt you.
You may think it's a troll post but its getting a better response than you- so if you have nothing to contribute stay out of the forum. It is only an idea, we discuss ideas- so can I have your stuff when you leave?
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Brainless Bimbo
Minmatar
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Posted - 2009.07.18 22:08:00 -
[11]
Originally by: Pteranodon
Originally by: Brainless Bimbo Poor Troll post, but then just looking at ur picture its all we can expect, no real thought at all displayed on any level...
every meta item is a second hand item, but you realised that didnŠt you.
You may think it's a troll post but its getting a better response than you- so if you have nothing to contribute stay out of the forum. It is only an idea, we discuss ideas- so can I have your stuff when you leave?
All ur asking for is a greater database burden and nmore pointless CPU cycles server side for zero net result, you donŠt have a repair shop for decoration, its there to keep your ship in tip top shape, your trolling because you havenŠt thought about apart from the "shiney, shiney" ...... continues overleaf. |

Istvaan Shogaatsu
Caldari Guiding Hand Social Club
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Posted - 2009.07.18 22:28:00 -
[12]
Well, if your idea was ever implemented, I'm pretty sure I'd be the proud owner of a completely worthless Armageddon. The bloody thing has survived for five years.
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Clementina
Jericho Fraction The Star Fraction
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Posted - 2009.07.18 22:42:00 -
[13]
Originally by: Istvaan Shogaatsu Well, if your idea was ever implemented, I'm pretty sure I'd be the proud owner of a completely worthless Armageddon. The bloody thing has survived for five years.
A completely worthless Apocalypse as well, albeit an Imperial Issue one.
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Bodrul
Caldari Caldari Provisions
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Posted - 2009.07.18 22:48:00 -
[14]
i would say have a market for damaged Ships and Modules sometimes you can have ship damage that can cost half or more of the ships value
why to not have a market for damaged goods like that? if people buy the item they are responsible for restoring the ship to its former glory (repair costs or how ever they decide to repair it) same goes with modules
1St Prize: EVE Conquests Board Game, 2nd Prize: EVE:Shot Glass, 3rd Prize: Eve:Caldari Keychain Free ENTRY http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1096440http://www.eveonli |

Cors
It's A Trap
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Posted - 2009.07.18 22:51:00 -
[15]
so why should someone buy a new item if you can get a "used" one for a lower price with the same performance?
If you want to have "used" goods in game, then CCP would also have to put some sort of fatigue/wear and tear into the items in game.
It WOULD increase the cycle life of ships/mods, but would people like it?
Example.. If you are in an inty, and buzz around a lot with your MWD on, the MWD would wear out faster. And the backup inty in hanger wouldn't wear out nearly as fast.
They'd have to put lifetimes in for items, as well as something associated with wear.
It'd be intersting, but how would it be recieved?
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Khemul Zula
Amarr Keisen Trade League
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Posted - 2009.07.18 23:05:00 -
[16]
Without a complete overhaul of the entire game, having the game/server keep track of usage of each individual ship, damage taken and repaired, time since construction, and time spent in a hangar compared to in space. Poor poor server. It would cry, then grief us all ever worse then a currently does. Servers are like that. Evil Perfectly nice bastards.
Only easy way to implement such an idea is to eliminate structure/armor repair modules and services. That way hulls would take wear & tear and decrease in value. I approve of this idea for one simple reason, it would most likely turn the forums into one giant threadnought where Gallente/Amarr pilots complain about the mother of all nerfs, and Caldari pilots cheer and have large orgies (or whatever it is Caldari do for fun, probably involves filing taxes and/or some other paperwork intensive activity). I mean, if you thought nano-nerf was bad...oh man this would be so much better. Now someone get a dev to announce this change, no need to implement it, just announce it. 
"In the beginning there was nothing, which exploded."
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Armoured C
Gallente Interstellar Brotherhood of Gravediggers Privateer Alliance
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Posted - 2009.07.18 23:53:00 -
[17]
you live in a pod
any smell you smell if yourself
unless of course you have the previous owner of that ship in ther with you
then my god i don't want to know anything byond that
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Ivana Drake
Caldari Liberi Fatalius Exalted.
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Posted - 2009.07.18 23:55:00 -
[18]
Originally by: Armoured C you live in a pod
any smell you smell if yourself
unless of course you have the previous owner of that ship in ther with you
then my god i don't want to know anything byond that
you don't share? 
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Sir Muffoon
Carried Hate
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Posted - 2009.07.18 23:59:00 -
[19]
Originally by: Cors so why should someone buy a new item if you can get a "used" one for a lower price with the same performance?
If you want to have "used" goods in game, then CCP would also have to put some sort of fatigue/wear and tear into the items in game.
It WOULD increase the cycle life of ships/mods, but would people like it?
Example.. If you are in an inty, and buzz around a lot with your MWD on, the MWD would wear out faster. And the backup inty in hanger wouldn't wear out nearly as fast.
They'd have to put lifetimes in for items, as well as something associated with wear.
It'd be intersting, but how would it be recieved?
You mean a constant heat damage? I already hate it. |

Myra2007
Shafrak Industries
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Posted - 2009.07.19 00:42:00 -
[20]
Don't get me wrong. I think its a rather sound idea and it would've some nice implications i guess. I.e. you might need to pay upkeep costs to counter age/use deteriation which either serves as an isk sink (where ship maintenance is a station service offered by npcs) or as foundation of a new mini-profession or something (car mechanics of the future basically).
A ship not maintained for a long period of time may even be subjected to a complete breakdown at which point it cannot be repaired but only substituted. Luckily your new starship mechanic can at least recover some metal scraps and reinforced pan head screws from the remains of your ship.  This would basically mean that you cannot just have ships lying around in hangars or at a pos without you at least doing some maintenance etc.
But and thats the point where i guess i'd rather not have this implemented: it will all boil down to more grind. I realize a lot of people in eve are so rich that they don't care about losing ships. I am not poor by far but i still have to do "work" in game to raise isk for ships and mods. If i lose a bs or hac that still hurts and i can't keep doing that on a daily basis. Seeing how few people bring very expensive ships into pvp i guess i am not alone in that either.
Your idea is like heat damage only that you have to pay to get standard performance. 
So while i think the idea would fit perfectly into eve i think it would end with me having less ships and less pvp and less fun. --
Originally by: Jasper Dark
I agree! Lets go back into caves and lick rocks!
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Xikuan
Minmatar
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Posted - 2009.07.19 03:13:00 -
[21]
What wear and tear are you talking about?
Pilot is in a pod, and simply "pops" in and out of ship. Ok, apparently there is a crew on board your ship but it has 0 effect on gameplay.
As for the exterior, if you are a shield tank, nothing ever hits your ship, so it should stay in perfect condition all the time, Armor tank? Got nano's to fix any damage on the fly to the armor, hull? well, your crazy, but still hull and armor repair still apply. Not only that, you can do a complete repair at a station at any time, to make it brand new.
My personal opinion is that it's a freaking game, make it too realistic and it just becomes more like pain in the ass, semi-work than enjoyable entertainment.
Sure, make an in depth, complicated game (which is what draws me to EVE in the first place) but don't go too far. At some point you just have to say, will adding this feature make the game more fun and enjoyable or just more realistic?
-X
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Volitaire
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Posted - 2009.07.19 03:13:00 -
[22]
Get on WoW if you want wear and tear.
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Ky Vatta
Majority 12
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Posted - 2009.07.19 03:31:00 -
[23]
Anything sold with rigs fitted is second-hand.... ---
Self-confessed Carebear, and proud of it |

Jack Airron
Gallente Setenta Corp Libertas Fidelitas
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Posted - 2009.07.19 03:40:00 -
[24]
Originally by: Pteranodon Edited by: Pteranodon on 18/07/2009 21:47:35 If a buy an item, lets say a Dominix, and use it for a year when it's resold its sold as if it is new but in reality the buyer is getting a ship 12 months old.
It would be great if we could buy second goods at a reduced price to reflect wear & tear & thus stimulate a second hand market. Perhaps ships could have a flag which tells a potential buyer the age of the goods thus using this to negotiate a price reflective of second hand goods & a correspondingly lack of performance. Perhaps second hand goods should deteriorate automatically by say 2% per month on performance for a maximum of 10% reduction in attributes which could be countered by training a skill. A potential buyer should be able to make an offer which can be accepted or declined by the seller based on the performance hit & age. Eve then becomes Ebay!!
I don't think all things in Eve should be new & shiny-I'd pay less for a few items that were sub optimal but could still do a reasonable job.
If I sell you my Golem after 12 months of mission running you would expect it to have some holes in it wouldn't you?
in this game according to lore we are demigods we have more money then even planets make in a year we cant eve die do you really think that gods are going to shop at a hand me down store?
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Wendat Huron
Stellar Solutions
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Posted - 2009.07.19 03:55:00 -
[25]
Officer and faction gear is just that, things someone else owned and possibly used. Regular modules is like toilet paper, you don't want it used.
Delenda est achura. |

Forge Lag
Jita Lag Preservation Fund
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Posted - 2009.07.19 07:32:00 -
[26]
EvE has no item decay.
The effect of item decay would be quite opposite of what you want. Some T1 BC and BS are at rock bottom prices and cannot drop any further.
I would like decay too but at this age it is borderline impossible (see the guy with Imperial Apoc for a clue, also see your local insurance and recycling agency).
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Galan Amarias
Amarr The Drekla Consortium Southern Cross Alliance
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Posted - 2009.07.19 08:23:00 -
[27]
SWG had item decay. It sucked there, it would suck here. I would like to be able to sell or contract damaged crystals though, pain in the butt that is.
-Galan
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Drykor
Minmatar Reform-Revolt
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Posted - 2009.07.19 08:52:00 -
[28]
-Requires a ton of coding -Requires heavy database access -Is generally no fun
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Gekeim
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Posted - 2009.07.19 10:56:00 -
[29]
Edited by: Gekeim on 19/07/2009 10:56:23 Either my crew keeps my ship in shiny new condition or I decompress everything but the pod and let the vacuum of space keep it fresh. So far the crew's putting in a good effort. |

Intense Thinker
Minmatar
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Posted - 2009.07.19 11:18:00 -
[30]
My 2nd hand prostitute smells funny And did you know that this is in fact Surfin's Plunderbunny's forum alt? It's official! |
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