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Thread Statistics | Show CCP posts - 0 post(s) |
Wet Ferret
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Posted - 2009.07.26 22:11:00 -
[31]
Well, I certainly feel obligated to support this.
At this point I'd be satisfied with the nasty bugs being sorted out. But any other improvements are welcome!
But, yeah. These forums seriously need some indicator that the post has ended and the sig has started. |
WheatGrass
Gallente Silent but Friendly
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Posted - 2009.07.27 13:20:00 -
[32]
CSM3 president, Dierdra Vaal, has decided to include this issue (i.e. "sound engine woes" as he calls it ) as item number 8 in CSM3 meeting #6, Sunday August 2nd 16:00.
By offering his vote, Omber Zombie was the first to recognize the importance of this to so many others and Herschel Yamamoto provided great initial help in going about getting this on the agenda after I'd already gone about it all wrong.
I'm not expecting miracles -just information.
Although the meeting has yet to occur, it's pleasing to know that so many concerns in so many related threads now stand a chance of making it to CCP and being heard via CSM3.
Thank you.
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Spc One
Gallente
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Posted - 2009.07.28 02:26:00 -
[33]
Well i miss this option under audio: http://www.netsky.org/audioQRae.PNG
So i can disable EAX and 3D sound ( hardware acceleration ) when needed.. or if i want just a stereo output...
Please make this option possible again. It was available in Quantium Rise.
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Future Mutant
Republic Military School
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Posted - 2009.07.28 06:50:00 -
[34]
Signed- atm my option is no sound or be deafened by my shield booster
Your stuff iz mine through actions |
Symlin Raahn
Killer Koalas
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Posted - 2009.07.28 07:29:00 -
[35]
Yes. Please express that we are not happy with the way the sounds got nerfed with Apocrypha. |
Masquitar
High House Of Shadows Republic Alliance
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Posted - 2009.07.28 10:08:00 -
[36]
Fully support this proposal.
Audio is an integral part of any game's sense of immersion. These issues should be prioritised asap. I'm looking forward to that seamless experience that anyone would expect from such an awesome game.
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Blue Harrier
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Posted - 2009.07.28 10:37:00 -
[37]
Fully supported
Quantum Rise had the best sound engine so far IMHO but since the arrival of Apocrypha the sound has been rubbish, please just get it back the way it was.
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thatbloke
Gallente
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Posted - 2009.07.28 12:55:00 -
[38]
I support this - I'm fed up of the map causing my headset to pop multiple times every time I open/close it :/
---------------------------------------------- The funny thing about this sentence is that by the time you've finished reading it, it's too late for you to realise it doesn't say anything. |
Allaxa SoyuuZ
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Posted - 2009.07.28 13:50:00 -
[39]
Supported !
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Vahakin
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Posted - 2009.07.28 19:29:00 -
[40]
I Support this topic
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Sovarin
Divine Retribution Sons of Tangra
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Posted - 2009.07.29 09:42:00 -
[41]
Supported. Be nice to see CCP give personal responses to us rather than forum posts. --------------------------------------------------------------------------------
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Netherby
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Posted - 2009.07.29 12:04:00 -
[42]
Any communication between CCP and the player base would be very welcome. Simply saying "this is a known issue" or "working as intended" is not communication! If something the player base feels is a bug is "working as intended" we would like to know why that is the intention. And if there is a known issue we would like to hear what progress is being made on resolving it..
Is this not the CSMs purpose? To communicate on the player bases behalf with CCP and then let everyone know what is going on?
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Orin Tesan
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Posted - 2009.07.29 19:26:00 -
[43]
Supported
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DefCon Blade
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Posted - 2009.07.29 20:09:00 -
[44]
signed... :-)
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Deej Montana
Outbound Flight
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Posted - 2009.07.30 05:14:00 -
[45]
I know the devs have a lot on their to-do lists, but please make looking at and resolving the sound issues a priority. |
Lordbeefy
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Posted - 2009.07.30 05:36:00 -
[46]
Supported...totally
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babybeefy
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Posted - 2009.07.30 05:38:00 -
[47]
supported
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Lun Coldwell
Lone Star Joint Venture
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Posted - 2009.07.30 09:22:00 -
[48]
CCP definately needs to revise their sound engine if it is 'working as intended'. Frequent loss of combat sounds, 3d map flipping between mono and stereo sound as it's rotated, quiet guns compared to other sounds (without quieter guns checked), and the list goes on as the OP's links demonstrate.
So I support this thread, time for CCP to get their thumb out on the sound issues. And the logic that this is 'working' is flawed, if CCP still thinks so they need to have a good hard look at what they define as 'working as intended' as their current definition means that sound is not supposed to work without flaws that cause frustration and disbelief by it's players.
/signed
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K'uata Sayus
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Posted - 2009.07.30 10:56:00 -
[49]
Thanks for the in-game Evemail. I have experienced the whole gamut of sound issues described, am baffled as to why they have continued so long.
I have also replied a number of times in threads about these issues, as have my alts.
I fully endorse CSM taking this on with a fervor matched by a medieval crusade. Onward brave Knights!!
EVERYONE SEEMS NORMAL UNTIL YOU GET TO KNOW THEM. |
Xzyni
Gallente The Scope
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Posted - 2009.07.30 11:25:00 -
[50]
My sounds system says: Fix this games sound engine it sucks.
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Sky Marshal
IMpAct Corp Tau Ceti Federation
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Posted - 2009.07.30 11:39:00 -
[51]
/supported
_______ Local is fine, period.
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Tamahra
Danke fuer den Fisch
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Posted - 2009.07.30 15:01:00 -
[52]
i approve of this thread.
its about damn time they fix the broken sounds
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Headron
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Posted - 2009.07.30 18:29:00 -
[53]
100% supported
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Kormorant
Blueprint Haus
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Posted - 2009.07.30 20:33:00 -
[54]
yes please!
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Jelek Coro
Endemic Aggression Exalted.
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Posted - 2009.07.30 20:34:00 -
[55]
Supported
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Kuralkion
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Posted - 2009.07.30 21:39:00 -
[56]
Supported
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mechtech
Entropy Industries
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Posted - 2009.07.30 22:16:00 -
[57]
I support the CSM to bring the sound issues to CCPs attention. We need to get it across that sound is important to many players of Eve, and not everyone simply turns the sound off as many are lead to believe.
It sounds like there's 1-2 guys on the sound team, I think putting a bit more resources into sound would be nice.
As for needed features, the single most needed feature is giving an option for sound to be heard from the ship, no matter where your camera is zoomed out to. (actually, I'd like to hear sounds at my ship and at the camera, so for example if I'm watching an enemy ship orbit, I'd hear the missile fire, and a few seconds later I'd hear it hit. This allows sound to give situational awareness that even the HUD sometime's can't provide.)
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Cors
It's A Trap
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Posted - 2009.07.30 23:57:00 -
[58]
Sound improvements/fixes are needed.
I use a 5.1 surround sound headset. Better sound, more CONSISTANT sound would be much appreciated.
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Solus Bellator
Deep Core Mining Inc.
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Posted - 2009.07.31 01:23:00 -
[59]
Hopefully this is just growing pains from the new engine. But deep down, and I hope I'm very wrong, I can't help but think the current sound is to help lag? I hope this isn't the reason, there were so many things I loved about the past sound pre-Apoc. I can't count how many times I've just logged off in disgust because of the sub-par non high quality sound I would expect from CCP.
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Arnie Kurkashin
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Posted - 2009.07.31 09:28:00 -
[60]
supported, needs some love ASAP |
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