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Thread Statistics | Show CCP posts - 0 post(s) |
Nash Winters
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Posted - 2004.09.30 21:28:00 -
[31]
How about a skill that gives you better standings with turrets in empire space, but below .5, so that if someone attacks you in .4 at a gate or station, the turrets will fire on them.
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Nash Winters
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Posted - 2004.09.30 21:28:00 -
[32]
How about a skill that gives you better standings with turrets in empire space, but below .5, so that if someone attacks you in .4 at a gate or station, the turrets will fire on them.
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Psssdoff
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Posted - 2004.10.01 10:52:00 -
[33]
lmao, great ideas...you guys should work for CCP. ------------------------------------------------
.,i,,
Gesundheit is now recruiting. check out our Forums |
Psssdoff
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Posted - 2004.10.01 10:52:00 -
[34]
lmao, great ideas...you guys should work for CCP. ------------------------------------------------
.,i,,
Gesundheit is now recruiting. check out our Forums |
MrRookie
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Posted - 2004.10.01 11:02:00 -
[35]
Adv. nivigation skill requires navigation lvl 5 +2% to speed per lvl
And I always wanted the kung-fu skill that makes your clone more agile while floating in space Someone posted something about it some months ago _____________________________________________
\o/ I got a siggy...
WTB 3x Medium Modulated Pulse Energy Beams http://oldforums.eveonline.com/?a=topic&threadID=139877 |
MrRookie
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Posted - 2004.10.01 11:02:00 -
[36]
Adv. nivigation skill requires navigation lvl 5 +2% to speed per lvl
And I always wanted the kung-fu skill that makes your clone more agile while floating in space Someone posted something about it some months ago _____________________________________________
\o/ I got a siggy...
WTB 3x Medium Modulated Pulse Energy Beams http://oldforums.eveonline.com/?a=topic&threadID=139877 |
Atandros
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Posted - 2004.10.01 13:17:00 -
[37]
Good idea. Signed.
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Atandros
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Posted - 2004.10.01 13:17:00 -
[38]
Good idea. Signed.
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Weston McArthur
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Posted - 2004.10.01 20:25:00 -
[39]
Edited by: Weston McArthur on 01/10/2004 20:28:02 Entirely new skill set, goes in Social.
Skill: Nublet Requires: Social 5 Rank 3
This is the skill of smack talking. When in combat, every line of text in local gives a 2hp boost to shields and armor.
Adv. Skill: Smacktard Requires: Nublet 5 Rank 5
This is the skill of being a total idiot. For every line of spew you blast from your frothy smack-talking lips, you get 2hp boost to shields and armor.
Skill: Entrepreneur Requires: Social 5, Trade 5, Negotiation 5 Rank 8
This is the art of scamming newbies. Every level adds a higher name to an item in trade window, and excrow inspection. Level 5 makes any item show as a faction-named entity.
Adv. Skill: Ebil Scamh4xOr Requires: Entrepreneur 5, L33T H4X 5 (sorry, it's a character skill, but allows effective use of m0o corp's tried and true SuperSafeSpotBuster2000 software) Rank 16
This skill allows one to make a single unit of trit look like a ship in trade or escrow. At level one you can make it look like a shuttle, at level five you can make it look like a titan.
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Weston McArthur
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Posted - 2004.10.01 20:25:00 -
[40]
Edited by: Weston McArthur on 01/10/2004 20:28:02 Entirely new skill set, goes in Social.
Skill: Nublet Requires: Social 5 Rank 3
This is the skill of smack talking. When in combat, every line of text in local gives a 2hp boost to shields and armor.
Adv. Skill: Smacktard Requires: Nublet 5 Rank 5
This is the skill of being a total idiot. For every line of spew you blast from your frothy smack-talking lips, you get 2hp boost to shields and armor.
Skill: Entrepreneur Requires: Social 5, Trade 5, Negotiation 5 Rank 8
This is the art of scamming newbies. Every level adds a higher name to an item in trade window, and excrow inspection. Level 5 makes any item show as a faction-named entity.
Adv. Skill: Ebil Scamh4xOr Requires: Entrepreneur 5, L33T H4X 5 (sorry, it's a character skill, but allows effective use of m0o corp's tried and true SuperSafeSpotBuster2000 software) Rank 16
This skill allows one to make a single unit of trit look like a ship in trade or escrow. At level one you can make it look like a shuttle, at level five you can make it look like a titan.
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Holi
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Posted - 2004.10.04 11:58:00 -
[41]
Edited by: Holi on 04/10/2004 12:01:05 Edit: typos
Actually...
We have skills that raise the ship's CPU, PG and Cap by 5% per level.
And we have skills that lower the weapon's CPU and Cap need by 5% per level.
How about a skill that lowers the weapon's PG need by 5% per level? Just for consistency and stuff. This should be a normal skill tough in the Gunnery tree, not some NPC-drop-only stuff.
Anyways, more skills = good
-- Holi
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Holi
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Posted - 2004.10.04 11:58:00 -
[42]
Edited by: Holi on 04/10/2004 12:01:05 Edit: typos
Actually...
We have skills that raise the ship's CPU, PG and Cap by 5% per level.
And we have skills that lower the weapon's CPU and Cap need by 5% per level.
How about a skill that lowers the weapon's PG need by 5% per level? Just for consistency and stuff. This should be a normal skill tough in the Gunnery tree, not some NPC-drop-only stuff.
Anyways, more skills = good
-- Holi
[ md5 checksum calculator ] |
jukriamrr
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Posted - 2004.10.04 12:09:00 -
[43]
Originally by: Holi
How about a skill that lowers the weapon's PG need by 5% per level? Just for consistency and stuff. This should be a normal skill tough in the Gunnery tree, not some NPC-drop-only stuff.
Sounds good, though maybe not by 5%/lvl... 3% per level would be enormous already :)
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jukriamrr
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Posted - 2004.10.04 12:09:00 -
[44]
Originally by: Holi
How about a skill that lowers the weapon's PG need by 5% per level? Just for consistency and stuff. This should be a normal skill tough in the Gunnery tree, not some NPC-drop-only stuff.
Sounds good, though maybe not by 5%/lvl... 3% per level would be enormous already :)
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Holi
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Posted - 2004.10.04 15:21:00 -
[45]
Edited by: Holi on 04/10/2004 15:23:29 Edit: typos... again!
Originally by: jukriamrr
Originally by: Holi
How about a skill that lowers the weapon's PG need by 5% per level? Just for consistency and stuff. This should be a normal skill tough in the Gunnery tree, not some NPC-drop-only stuff.
Sounds good, though maybe not by 5%/lvl... 3% per level would be enormous already :)
Yeah, you'r right 5% per level would be too much, but I guess CCP will check thier weapon-sheets anyway and they can fine-tune it on the test server.
But any kind of bonus would be cool, it feels that was just left out since CPU and Cap usage does get bonus from gunnery skills.
-- Holi
[ md5 checksum calculator ] |
Holi
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Posted - 2004.10.04 15:21:00 -
[46]
Edited by: Holi on 04/10/2004 15:23:29 Edit: typos... again!
Originally by: jukriamrr
Originally by: Holi
How about a skill that lowers the weapon's PG need by 5% per level? Just for consistency and stuff. This should be a normal skill tough in the Gunnery tree, not some NPC-drop-only stuff.
Sounds good, though maybe not by 5%/lvl... 3% per level would be enormous already :)
Yeah, you'r right 5% per level would be too much, but I guess CCP will check thier weapon-sheets anyway and they can fine-tune it on the test server.
But any kind of bonus would be cool, it feels that was just left out since CPU and Cap usage does get bonus from gunnery skills.
-- Holi
[ md5 checksum calculator ] |
Kiithnaras
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Posted - 2004.10.08 18:28:00 -
[47]
Edited by: Kiithnaras on 08/10/2004 18:36:23 Here's a neat skill for you:
Experience Learning P-skill: Learning 5 Rank:8
Allows the character to gain skill points slowly simply by using ships and modules. The primary skill required by the module or ship increases at a rate 10% of the training rate whenever the module is active or the ship is undocked and active. For every level after the first, this skill increases the experience learning rate by 2%
It may also be acceptable to lower the rank to 6, decrease the base percentage to 5%, and decrease the increment to 1% |
Kiithnaras
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Posted - 2004.10.08 18:28:00 -
[48]
Edited by: Kiithnaras on 08/10/2004 18:36:23 Here's a neat skill for you:
Experience Learning P-skill: Learning 5 Rank:8
Allows the character to gain skill points slowly simply by using ships and modules. The primary skill required by the module or ship increases at a rate 10% of the training rate whenever the module is active or the ship is undocked and active. For every level after the first, this skill increases the experience learning rate by 2%
It may also be acceptable to lower the rank to 6, decrease the base percentage to 5%, and decrease the increment to 1% |
Jim Steele
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Posted - 2004.10.12 16:11:00 -
[49]
Edited by: Jim Steele on 12/10/2004 16:17:16
Originally by: Kiithnaras
Experience Learning P-skill: Learning 5 Rank:8
nay nay nay.. not having to get points from doing stuff is one of the defining points in eve, i dont have to be unemployed a student or otherwise lazy to play (ok so it helps) and get the most out of the game.. (allthough having more time in eve is still an advantage )
I do think there is a need for advance-advance learning skills tho and im thinking of training the advance learning skills all to level V just incase
Death to the Galante |
Jim Steele
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Posted - 2004.10.12 16:11:00 -
[50]
Edited by: Jim Steele on 12/10/2004 16:17:16
Originally by: Kiithnaras
Experience Learning P-skill: Learning 5 Rank:8
nay nay nay.. not having to get points from doing stuff is one of the defining points in eve, i dont have to be unemployed a student or otherwise lazy to play (ok so it helps) and get the most out of the game.. (allthough having more time in eve is still an advantage )
I do think there is a need for advance-advance learning skills tho and im thinking of training the advance learning skills all to level V just incase
Death to the Galante |
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KingsGambit
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Posted - 2004.10.12 20:41:00 -
[51]
Edited by: KingsGambit on 12/10/2004 20:48:33 And not to forget the other skill so far reserved for NPCs only:
"Jam this!" Pre-Requisite: Sensor Upgrades 5 Gain 91 sensor strength to all types at lvl 1, +2 per lvl.
"Suck it!" Pre-Requisite: Energy Emission Systems 5 Make it look like someone's Nosferatu/Neutraliser is doing it's job when in fact, it isn't.
"Squeeze it in" Pre-Requisite: Hull Upgrades 5 Allow ships to carry any size cargo regardless of the cargo hold of ship, as well as infinite ammunition.
"Diplomatic Immunity" Pre-Requisite: Fast Talk 5, Diplomacy 5 Allows players to sit around gates or asteroid belts in > 0.5 systems and open fire on anyone while Concord watches and does nothing about it, despite that they are on Concord's disliked list.
And last but not least "Cohones" Pre-Requisite: Social 5, Diplomacy 5 Gives the player the cohones to stay and lose his ship despite being close to annihaliation and nothing to prevent him from leaving.
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BYOC Crow Interceptor Deals |
KingsGambit
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Posted - 2004.10.12 20:41:00 -
[52]
Edited by: KingsGambit on 12/10/2004 20:48:33 And not to forget the other skill so far reserved for NPCs only:
"Jam this!" Pre-Requisite: Sensor Upgrades 5 Gain 91 sensor strength to all types at lvl 1, +2 per lvl.
"Suck it!" Pre-Requisite: Energy Emission Systems 5 Make it look like someone's Nosferatu/Neutraliser is doing it's job when in fact, it isn't.
"Squeeze it in" Pre-Requisite: Hull Upgrades 5 Allow ships to carry any size cargo regardless of the cargo hold of ship, as well as infinite ammunition.
"Diplomatic Immunity" Pre-Requisite: Fast Talk 5, Diplomacy 5 Allows players to sit around gates or asteroid belts in > 0.5 systems and open fire on anyone while Concord watches and does nothing about it, despite that they are on Concord's disliked list.
And last but not least "Cohones" Pre-Requisite: Social 5, Diplomacy 5 Gives the player the cohones to stay and lose his ship despite being close to annihaliation and nothing to prevent him from leaving.
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BYOC Crow Interceptor Deals |
KingsGambit
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Posted - 2004.10.12 20:49:00 -
[53]
Originally by: Weston McArthurSkill: Entrepreneur Requires: Social 5, Trade 5, Negotiation 5 Rank 8
This is the art of scamming newbies. Every level adds a higher name to an item in trade window, and excrow inspection. Level 5 makes any item show as a faction-named entity.
Adv. Skill: Ebil Scamh4xOr Requires: Entrepreneur 5, L33T H4X 5 Rank 16
This skill allows one to make a single unit of trit look like a ship in trade or escrow. At level one you can make it look like a shuttle, at level five you can make it look like a titan.[/quote Doesn't Zeepo already have this trained?
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BYOC Crow Interceptor Deals |
KingsGambit
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Posted - 2004.10.12 20:49:00 -
[54]
Originally by: Weston McArthurSkill: Entrepreneur Requires: Social 5, Trade 5, Negotiation 5 Rank 8
This is the art of scamming newbies. Every level adds a higher name to an item in trade window, and excrow inspection. Level 5 makes any item show as a faction-named entity.
Adv. Skill: Ebil Scamh4xOr Requires: Entrepreneur 5, L33T H4X 5 Rank 16
This skill allows one to make a single unit of trit look like a ship in trade or escrow. At level one you can make it look like a shuttle, at level five you can make it look like a titan.[/quote Doesn't Zeepo already have this trained?
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BYOC Crow Interceptor Deals |
Archon MasterVodo
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Posted - 2004.10.16 08:50:00 -
[55]
One skill I'd like to see, no kidding aside, is an advanced smartbomb skill that raises the radius of the blast an extra 1000m per level, so I can hit those freaking frigs that stay between 5500m - 10k. Seriously. Do it.
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Archon MasterVodo
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Posted - 2004.10.16 08:50:00 -
[56]
One skill I'd like to see, no kidding aside, is an advanced smartbomb skill that raises the radius of the blast an extra 1000m per level, so I can hit those freaking frigs that stay between 5500m - 10k. Seriously. Do it.
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Glarion Garnier
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Posted - 2004.10.16 21:07:00 -
[57]
Originally by: Archon MasterVodo One skill I'd like to see, no kidding aside, is an advanced smartbomb skill that raises the radius of the blast an extra 1000m per level, so I can hit those freaking frigs that stay between 5500m - 10k. Seriously. Do it.
1. Advanced smartbomb operation (rank5) reduces cap use of smartbombs by 2-6% (req. energy pulse weapons lvl 5) 2. Smartbomb specialization 250-1500m more range per lvl ..req. advanced smartbomb op. lvl x
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Glarion Garnier
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Posted - 2004.10.16 21:07:00 -
[58]
Originally by: Archon MasterVodo One skill I'd like to see, no kidding aside, is an advanced smartbomb skill that raises the radius of the blast an extra 1000m per level, so I can hit those freaking frigs that stay between 5500m - 10k. Seriously. Do it.
1. Advanced smartbomb operation (rank5) reduces cap use of smartbombs by 2-6% (req. energy pulse weapons lvl 5) 2. Smartbomb specialization 250-1500m more range per lvl ..req. advanced smartbomb op. lvl x
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Excavation Svcs
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Posted - 2004.10.17 02:23:00 -
[59]
How about some special corp theft skills for Istvaan and other griefers?
Basic corp theft Rank 1 : get access to on extra hangar per level. Stealthy corp theft Rank 3: 10% less chance of being detected by the new shiva accounting stuff per level
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Excavation Svcs
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Posted - 2004.10.17 02:23:00 -
[60]
How about some special corp theft skills for Istvaan and other griefers?
Basic corp theft Rank 1 : get access to on extra hangar per level. Stealthy corp theft Rank 3: 10% less chance of being detected by the new shiva accounting stuff per level
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